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01:03:56 Devastator: well, wasn't going over you.
01:04:03 Devastator: and there isn't much to see with partials, anyway.
01:10:11 Devastator: That's sweet. Didn't know that.
01:13:09 Egan: didn't go right over where I live, but just a short drive away, we went to a friend's place
01:18:38 Devastator: There hasn't been an eclipse over BC for a very, very long time, and none in the future. There's one in the 2030s going over parts of Alaska, so that one maybe.
01:46:05 Devastator: the sandblaster perk is really quite good.
01:46:29 Devastator: This guy with a LRM-5 gets 2-4 bonus missile hits with it.
01:46:52 Devastator: I should give that person a proper missilemech.
01:49:10 Devastator: oh, don't tempt me game. It's offering me a deployment space immediately behind an AC-20 vehicle.
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02:46:22 Topic for #einsteinianroulette: MJ should read Extinction!
02:46:22 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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04:20:37 Devastator: welp, it seems recon missions with my heavies as incoming reinforcements turn into a bit of a stomp. ;-p
04:21:29 Devastator: also a nice ten million for one month of contract.
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05:31:19 Devastator: also, I could use a tiebreaker in Extinction.
05:31:23 Devastator: if you're up for that,
Egan.
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12:32:05 syv: Murder. Violence. Beheading.
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13:15:40 syv: I published a blackhat machine which routes all the balls into the wrong outputs.
13:16:12 syv: It routes greens into the yellow output, and red into the green output.
13:16:39 syv: But the machine that receives yellow has a design flaw which sometimes routes yellow input into its red output...
13:17:07 syv: Which means the greens I send in ALWAYS get turned right back around into my red input. Which goes to Green.
13:17:53 syv: Amusingly their machine is really bad in general, but it happens to be bad in the perfect way to counter my blackhat nature.
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14:27:35 syv: There's tons of red-marked soldier personnel in my personnel list.
14:27:46 syv: I don't have many injured left to heal, but SO MANY red people
14:27:59 syv: I just realized they're all KIA. You have to manually remove dead soldiers
14:28:07 syv: So I'm marking them all as dependants
14:28:15 syv: To preserve my log of dead people
14:31:13 Egan: corpses do tend to be fairly dependant
14:38:19 Egan: I think that the enemy is usually supposed to be who you grind into meat
14:38:29 Egan: maybe using big robots and stuff would help with that
14:38:38 syv: But the enemy is using massive walking robots
14:39:05 Egan: yes, but then if you lose your whole force, like four guys have died rather than a hundred
14:39:07 syv: If they don't want to die, they should shoot more accurately.
14:39:25 syv: But if I lose four guys, I've lost, like... 4k c-bills.
14:40:12 syv: I'm not sure I actually lose ANYTHING for corpses
14:40:30 syv: Injured cost money since I'm paying them and they're not fighting.
14:41:10 syv: Though I don't mind that, I need more admins.
14:41:27 syv: I'm up to 61 crippled admins now, and I need 102.
14:43:07 syv: I have ~880 personnel currently, not including the cripples
14:44:04 syv: Which means ~73% of my hired personnel have survived without becoming dead or permanent cripples.
14:44:30 syv: Damn. I'm making Russia look good.
14:46:09 syv: Oh and that doesn't include MIAs
14:46:21 Egan: needing 102 admins for 880 personnel seems strange
14:46:36 Egan: balanced for mech companies, I guess?
14:46:53 Egan: maybe it's not SUPER strange
14:48:23 syv: Now I'm down to 630 active
14:49:58 syv: Should be able to get there soon.
14:51:32 Egan: pretty good deal, I guess. if you get wounded and live, you get to sort papers with your teeth
14:52:55 syv: Most of them have at least one arm
14:53:28 syv: I have an extremely veteran woman who's participated in 8 missions, and is listed as having six kills.
14:53:34 Egan: what does it actually change between assigning admins to HR or command or whatever
14:53:43 Egan: the score seems to just want you to have them
14:53:44 syv: 3 tanks, 2 mechs, 1 inf platoon.
14:53:48 Egan: and they all have the same skill
14:54:26 syv: Lotus is of course my most veteran employee, with ten missions and 21 kills.
14:55:47 syv: Neither he nor Lila Trafas (the other vet) have ever taken injury.
15:00:13 Egan: I feel like the premise of Full Metal Dress has become *more* politically touchy than when I first thought of it >.>
15:00:21 Egan: the whole wartorn country part
15:01:09 Egan: originally I was thinking of the syrian civil war, or any other longrunning conflict which The West doesn't really give a damn about
15:01:33 Egan: but these days people would have the ukraine war to think about and compare to the fiction
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15:34:10 Devastator: thanks for the tie-break.
16:06:35 syv: Well this last mission went well
16:06:44 syv: None of my guys took any injuries at all
16:07:15 syv: The employer's mech blew up though. And only killed two enemy tanks in the process.
16:07:28 syv: But I get punished for not saving their suicidal mechwarrior
16:08:27 Egan: seems like it might be a good idea to pick liason contracts so that you can keep them out of trouble >.>
16:08:43 Egan: or at least mine was a liason and I had control of them
16:08:55 syv: This whole contract's been nothing but war.
16:09:11 syv: My pilot leveled up to 2+/2+!
16:09:41 syv: ...Also I just noticed she's from Terra.
16:10:39 syv: I took a vehicle gunner prisoner, one with 0+ gunnery o.o
16:11:14 syv: I'll fix her up and take her off world
16:11:24 Egan: I guess it has to be a tank, aircraft gunnery is a different skill
16:11:28 syv: Offer her great pay for a contract on the other side of the galaxy
16:11:37 Egan: so kinda limited use, since tanks suck :p
16:11:50 syv: I don't have anyone with better than 2+ *anything*
16:11:51 Egan: hmm, maybe behind a nice AC-20...
16:12:10 syv: I'll get some super heavily armored tank with a massive gun.
16:12:22 Egan: turn on called shots and have her blow heads off mechs
16:12:56 syv: She has literally no other traits or skills though
16:13:03 Egan: though I'm not sure how much more likely aiming high makes a head hit, and it's like +2 difficulty
16:13:21 syv: This woman is literally just an immensely good gunner, and has never achieved anything else in her life.
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16:13:39 syv: Unfortunately she's not such a good shot she could shoot Lotus out of the sky before her tank blew up.
16:14:06 syv: Probably because Lotus' plane attacked from behind, and has more armor tonnage than the tonnage of this lady's entire tank.
16:14:44 Egan: more of a flying battleship, then
16:15:09 Egan: probably weighs more than the patrol boats at least
16:15:43 Egan: I didn't notice much variety in terms of actual naval assets, besides submarines
16:15:54 Egan: many botes seem to be small
16:33:13 syv: I have to ROLL to retain personnel
16:33:21 syv: And most of them are on 10+ difficulty
16:33:30 syv: I can pay a bonus... which only reduces that to 9+
16:34:01 Egan: you can set that to be each contract, once a year, both or neither
16:34:05 syv cheats and makes them all 2+
16:34:49 Egan: a different option lets them partly own their vehicles and they take them with them when they leave :D
16:34:58 Egan: I like it, feels like pirates
16:37:46 syv: I didn't fiddle with campaign settings
16:38:24 Egan: you are a mercenary, hiring people to do war for your profit
16:38:32 Egan: but the people you hire are also mercenaries
16:38:59 Egan: so the end of the contract seems like a good time for them to take their money and split, unless they really like you
16:39:59 syv: I've rebuilt my frist mech
16:58:17 syv: Some of my Jump Platoons are considered to be 5.5 tons, not 5.0 tons.
16:58:35 syv: And I specifically got transports that can carry 15 tons of troops to do 3 per transport.
16:58:55 syv: They'd be 5.5 due to having anti-mech gear... but I can't *remove* that.
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17:38:57 syv: Alright, I have four 90-man assault companies, each organized into two platoons of jump lasers, and one platoon of Jump SRMs w/ Inferno missiles.
17:39:37 syv: And then I have a 58-man defense company, consisting of two AC20 platoons with four guns between them.
17:40:13 Devastator: I'm finishing up this contract.
17:40:17 Devastator: maybe we should do a battle?
17:40:18 syv: Each company gets a Karnov modified with much more troop transport space. The AC20s can't fit, but their Karnov functions as a spotter.
17:41:22 syv: And they are deeply bullshir
17:41:29 syv: (I also have a mech and Lotus)
17:42:30 syv: The Karnovs seem to be able to fly arbitrarily high, which makes them immune to attack... and jump troops CAN unload at altitude. So they work as paratroops.
17:43:15 Devastator: So we bring whatever we feel is appropriate to the battle.
17:43:22 syv: If you want to do a match after your contact, I'm fine with that. You can choose how much you want to face.
17:43:45 Devastator: I'm done the contract, I've just got to salvage the stuff from the last battle and fix up the lightly damaged mechs.
17:43:56 syv: Yeah that's what I've been doing.
17:44:54 syv: ...I'm not entirely sure how multiplayer handles these units.
17:45:05 syv: They're ALL custom, except for the AC20s and the mech.
17:47:51 Devastator: About half my units are custom too.
17:48:10 Devastator: they're just boxes of data. I'm not sure how to get the units exported, but it should be possible.
17:48:33 Devastator: also, fuck you, the guys running the contract squeezed in one final battle a few days before the end of the contract, but screw it, I can stop time now. ;-p
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17:56:41 syv: Think I'll customize my mek too
17:56:53 syv: I can make it way more useful with a different gun
17:57:29 syv: Also BTW my contract was on a low-grav world with a lot of night missions, which has strongly affected my build and playstyle
17:57:45 syv: So you may prefer to just not use either of those effects :P
17:58:31 Devastator: My last contract was on the same kind of world. Although this short one is on a normal-G world.
18:00:12 Devastator: Also, figured out a way to do it. When you start a battle in the campaign, you can save units to a .mul file. Then MegaMek can import that.
18:01:19 Devastator: Anyway, game's up, my I.P. is 108.180.193.47
18:04:35 Devastator: also, my units aren't highly optimized for anti-infantry, so.. you should do pretty well.
18:05:45 Egan: for the custom units, if you can get it to save it as a file then I know the rest of the steps
18:06:00 Devastator: I had to start a battle, deploy all my units, and use the 'save armies as a .Mul file' to get it to happen.
18:06:19 Devastator: There's probably a better way.
18:06:58 Egan: put a folder in data/mechfiles called Custom. and then delete the unit.cashe in the same folder
18:07:31 Egan: and then they should be... mixed in with the rest of the units on the unit picker. good luck!
18:08:05 Devastator: That sounds like a worse way, as you can just spawn missions with the GM tools.
18:09:20 syv: How many guys do I send,
Dev?
18:09:35 Devastator: Join the game, and we can pick how many and which units to play.
18:09:44 Devastator: just bring all of them and we can remove them from the lineup.
18:09:49 Devastator: easier than doing part measures.
18:14:28 Egan: send pictures when you're all deployed :3
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21:20:15 Devastator: well, that fight took a while.
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21:25:55 syv: Tagon's Toughs: 12,691 / 16,101 BV remaining. 2/12 mechs destroyed and captured.
21:26:56 syv: Futuristic VDV: 5,603 / 7535 BV remaining. No losses, but Lotus took a MASSIVE beating; virtually all that BV loss was damage to her plane.
21:27:18 syv: But she got back up anyway
21:28:58 syv: ...Pretty close percentage-wise. I lost 26% to
Dev's 21%.
21:29:11 syv: And that was with the map being DEEPLY favorable to me.
21:30:50 syv: I'm definitely gonna follow your recommendation and get some LRM helicopters.
21:30:58 Devastator: note it was a LOT of damage. I did like 250 damage to it.
21:31:07 Devastator: (maybe not quite that much.)
21:31:23 syv: I think 250 is the right ballpark
21:31:41 syv: You removed like 25% of the plane's entire mass
21:32:12 Devastator: it also hit one of my mechs in the face when it crashed.
21:33:23 syv: If not for that stroke of luck I'd have only gotten one mech
21:33:26 Devastator: yeah. That one would ahve been useful against the infantry, too.
21:34:02 syv: I do love that Lotus keeps crashing, and yet is still effective enough to justify her anyway.
21:34:45 syv: ...Actually I think you got closer to 300 damage on her
21:34:57 syv: I remember 36, 110, and 82 specifically
21:35:08 Devastator: what I didn't think of is that all the forest also meant I had to have the jumpmechs jump, which made their fire a lot shittier.
21:35:12 Devastator: they're fast on legs too.
21:35:13 syv: And there was a good chunk beyond that.
21:35:24 Devastator: nah, I hardly scratched it except for those two turns.
21:35:44 syv: For me, any hit on Lotus is a scare
21:35:57 syv: I'm pretty sure she took more damage in that fight than she's ever taken combined
21:36:06 Devastator: it is making me wish I had an aero wing, though. I think the only proper remaining incendiaries for me available are bombs.
21:36:16 Devastator: some incendiary bombs would have wrecked you.
21:36:34 syv: I haven't figured out how to use bombs.
21:36:38 Devastator: or artillery. Big AoE effects.
21:36:41 syv: Also, you can give planes flamers.
21:36:50 Devastator: yeah, that'd do it.
21:37:00 syv: If not for Lotus being capped at 15 weapon mounts, she'd have 40 flamers.
21:37:04 Devastator: I don't think your guys are good at shooting air.
21:37:16 syv: Infantry are literally banned from shooting aero
21:37:44 syv: I don't expect the AI to field anything aeriel that can touch her, not for a long time.
21:38:33 syv: BTW, I assume this is noncanon for your company?
21:38:46 Devastator: Yeah. I have an actual battle on the day of save.
21:38:57 Devastator: contract guys squeezed one last battle out of me.
21:39:01 syv: I'll try and make it canon for me
21:39:08 syv: I can definitely use your mechs ;P
21:39:21 Devastator: the jenner, right? That's nothing special.
21:39:37 syv: The wasp is literally 100% of my mech force
21:39:48 syv: If it can carry more than 1 LRM, it's great for me
21:46:42 syv: Need to get my guys skiis and spinfusors
21:51:37 Devastator: ..They probably would, actually.
21:52:43 Devastator: Wow, that might be the first time I can remember getting a proper rear torso strike.
21:52:54 Devastator: all the othe rtimes I get one set up bam, arm and leg hits.
21:53:05 Devastator: but no, someone turned their back on the Vindicator.
21:53:12 Devastator: and bam, straight to the torso.
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22:44:57 Topic for #einsteinianroulette: MJ should read Extinction!
22:44:57 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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