ERLOG 2024-04-01

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
The below is a unique name for your settings. If you update your settings on one device, all other devices with the same name should be updated. This is done by checking if the stored cookie has an update date later than your current cookie. If you change the name, then the update date will be set to 0 so that an attempt will be made to load the latest data from the database.
Cookie last updated: 2025-04-06 04:43:08
Pushing the button below will register your browser and cookie ID so that you will receive push notifications. This happens automatically when loading the page, it is merely left here as a debug tool.
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
Check the below if you want the logs to attempt to render links in a pretty manner
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority. Notify allows you to receive push notifications for replies mentioning that name.
<<< Previous | Next >>>
00:06:47 Devastator has quit [Ping timeout: 240 seconds]
00:59:52 Egan has quit [Read error: Connection reset by peer]
01:00:46 Egan has joined #einsteinianroulette
02:46:59 Disconnected from server...
02:47:07 Connected to server...
02:47:08 parisbre56[Away] has joined #einsteinianroulette
02:47:08 Topic for #einsteinianroulette: MJ should read Extinction!
02:47:08 Topic set by syv [Thursday 29 June 2023, 06:20:36]
03:28:38 Egan has quit [Ping timeout: 268 seconds]
03:48:10 Egan has joined #einsteinianroulette
04:09:33 syv has joined #einsteinianroulette
04:13:59 syv: Hello Egan
04:17:41 Egan: hellooo
04:17:52 Egan: I downloaded mekhq
04:18:25 Egan: think a tutorial will be needed if I want to actually play it as one would a game, but it's interesting to poke around
04:18:46 syv: Is that what Dev was poking around with?
04:18:58 Egan: yup
04:19:39 syv: We talked about it in steamchat yesterdau
04:19:55 syv: Apparently you can have campaigns against AI, maybe even co-op campaigns
04:20:36 syv: Might also allow asynch play so we could have an ongoing game where we don't all need to be on at the same time
04:20:43 syv: I'm a little excited for it
04:21:06 Egan: just be warned that there are a million options for everything
04:23:11 syv: I am not surprised at all
04:24:38 Egan: also while megamek, the tactical layer has online multiplayer, I don't think that mekhq, the campaign program does?
04:25:25 Egan: they're separete exes and I think when you get to a battle in mekhq it just launches the other one
04:25:42 Egan: or you could set it up as a tabletop battle or something :3
04:29:44 Egan: the starter guide for Against the Bot is a 48 page pdf, lol
04:32:28 Devastator has joined #einsteinianroulette
07:42:39 Egan: so there are a few simulated ticks when you generate a company, for your generated personnel to gain relationships and such
07:43:34 Egan: and so my command admin had a baby. the baby joins my company, as a dependant, of course
07:44:15 Egan: and despite being 0 days old, she has +6 small arms skill and an ability which makes her better at indirect fire
07:45:49 syv: ...hahaha
07:45:52 syv: Amazing
07:46:05 syv: Okay I really want to do a co-op campaign now
07:46:17 syv: I could totally write stuff for it
07:47:28 Egan: I've gone through all the setup phase I think
07:48:20 syv: Hmm
07:48:32 syv: ...Does this game allow you to make custom mechs?
07:48:32 Egan: the thing to keep in mind is that after you've gone through all the campaign options and actually started, it starts you off just with zero money or employees or materiel
07:48:48 Egan: and you have to find the random dropdown menu to actually generate a starting company
07:48:54 syv: It's stupid, but suddenly I had the thought of importing Power and Pulse into it
07:49:09 syv: And making custom "elementals" that are just mages
07:49:37 Egan: considering how stupid complex this thing is, I wouldn't *recommend* trying to mod in things that aren't already part of battletech
07:50:40 Egan: there's a program to make your own units but I'm not sure how much it'll make you follow the actual rules for making your own units
07:50:46 Egan: or if you can just make whatever
07:54:28 Egan: well I've opened the unit builder and I can apparently just field a platoon of footsoldiers with zweihanders if I feel like it
07:59:06 Egan: ooh, just one guy with a sword
08:01:34 Egan: one guy with jump jets and a vibro-katana
08:08:59 syv: We successfully connected to multiplayer
08:09:24 syv: I fieled a bunch of power armor and jumpjet infantry against Dev's MAD CAT
08:09:26 Egan: nice
08:09:31 syv: Half the unit cost
08:09:36 syv: I knocked his madcat on its ass
08:10:48 syv: Dev's pilot is a terrible shot
08:10:56 syv: Has four MGs but largely missed my infantry
08:11:51 Egan: huh, what's their gunnery skill?
08:13:24 syv: He's running away!
08:13:30 syv: (I have no idea how to check skill)
08:13:55 syv: Ohhh
08:16:39 syv: LT Rege, jumpjet infantry, has 6 antimech and 3 gunnery
08:16:44 syv: Has used neither so far
08:18:30 syv: SGT Kuai, battle armor, is AM6 Gunnery 4
08:18:49 syv: SGT Saxena, battle armor, is AM6 Gunnery 3
08:18:59 syv: Kuai knocked over the MADCAT I think
08:19:41 syv: Oh he's coming in for the stompies
08:21:11 syv: Knocked him over again
08:21:17 syv: He killed two of my armored units
08:21:24 syv: SRMs are a hell of a drug
08:21:36 syv: His mech shut down from overheat!
08:21:38 syv: Ahahaha
08:29:01 Egan: should I check the option to give ejected mechwarriors a sidearm?
08:29:11 Egan: I feel like it wouldn't really matter but it seems fun
08:32:00 syv: YES
08:32:08 syv: Dev's mechwarrior didn't eject
08:32:20 syv: I can't see clearly in the salvage file whether he's dead or not
08:33:02 syv: Looks like Kuai lost one trooper (out of six), otherwise took no damage... and emptied all three shots of SRM ammo.
08:33:16 syv: Saxena fared worse
08:33:29 syv: Lost troopers 3 and 5.
08:33:31 Devastator: no ejection = dead. Engine explosion.
08:33:50 syv: While 2 and 6 took heavy armor damage, going down to 1 and 2 armor.
08:33:55 Egan: "if checked, mechs and protomeks will be able to do a grappling attack"
08:34:04 syv: They also depleted all SRM ammo
08:34:06 Devastator: higher numbers for skills are bad, egan.
08:34:10 Devastator: +6 is minimum.
08:34:18 syv: They're "Nephilim Assault Battle Armor" btw
08:34:29 Devastator: and yeah, custom mecs are in the MechLab.
08:34:36 Devastator: and yeah, it makes you follow the rules.
08:35:06 syv: "How many zweihander infantry does it take to kill one madcat?"
08:35:24 Devastator: note the mech pilot was a really good shot. I think he was 2+ or 3+ which is just fine.
08:35:27 syv: I imagine the answer is "infinity" because the madcat can calmly walk away forever.
08:35:49 syv: He had Gunnery 2, Piloting 5
08:35:58 syv: Good shot but shit pilot.
08:36:04 Devastator: ahh, that explains the shutdown. 2+ is really good. Still missed when it mattered.
08:36:18 syv: I think it says he took 5 hits
08:36:20 Egan: oh, I think the skills marked like 5+ lower is better and the ones marked like +1 higher is better
08:36:29 Devastator: 5 hits is the max, syv. He was wounded for two points.
08:36:36 Devastator: Yeah, that's right.
08:36:40 syv: What are hits in this context then>
08:36:46 Devastator: pilots have hitpoints.
08:36:50 Egan: my mercenary leutenant has a 4+ piloting and a +1 tactics
08:36:54 Devastator: they have to be doctored up to recover over time.
08:37:07 Devastator: yeah, the +1s seem to be bonuses. They give people plus one.
08:37:11 syv: Well hopefully I can get him a good doctor
08:37:22 syv: He's gonna need a lot of superglue to put all the bits back togethrr
08:37:34 Devastator: should be dead. No eject and engine explosion is dead. Dead show as 5+ and usually KIA.
08:38:05 syv: Doesn't say KIA or WIA or anything in the file.
08:38:13 syv: But yes, hits="5"
08:38:31 Egan: I think that means he CAN get lucky and be fine
08:38:41 Egan: but probably you'll be paying your medics a lot
08:38:56 Devastator: given I named the team 'Tagon's Toughs', he's in a jar.
08:39:06 Egan: ...depending on your campaign settings >.>
08:39:56 syv: Left torso: destroyed. Left arm: blown off.
08:40:27 syv: Interestingly all the tech on it is listed as isMissing="True" isDestroyed="false"
08:40:49 Egan: "Using AM most pilots with 1 hit will be back in the field the next day with no repercussions, while a pilot with 5 hits will
08:40:50 Egan: vary from the very lucky that end up with no/almost no time out (assuming few or no critical hits and all of the hits landing
08:40:50 Egan: on different locations) to losing a limb or suffering other long term or permanent injury."
08:40:50 syv: That's two PPCs I didn't loot I guess.
08:41:06 Egan: from advanced medical overview.txt
08:41:20 syv: The head armor us listed at 5 with no other damage
08:41:24 syv: I think he's alive
08:41:37 Devastator: nah, I think it just stopped simulating at the engine explosion.
08:41:44 Devastator: that was it when the engine went up.
08:41:55 Devastator: didn't bother with scrap and such since it wasn't a campaign or anything.
08:42:05 Devastator: did leave a crater, though.
08:42:08 Devastator: which means 'engine blew up.'
08:42:09 syv: I'm pretty sure the engine explosion is why the left torso is destroyed.
08:42:13 Devastator: nah.
08:42:19 Devastator: the LT was destroyed because you blew up the ammo in it.
08:42:19 syv: Center torso has a lot of damage
08:42:33 Devastator: CT took a bunch of hits to IS and a series of bad criticals.
08:43:01 syv: Well why would salvage not show the mech as atomized?
08:43:01 Egan: well, I'd play a skirmish
08:43:09 syv: Uhhh
08:43:18 syv: Can we do that using your server, Dev, or?
08:43:25 Devastator: Yeah, I can put it up.
08:43:32 Devastator: just a sec.
08:44:22 Devastator: 108.180.193.47
08:44:32 Devastator: default port.
08:44:45 Devastator: do it in megamek, not the campaign program.
08:46:31 syv: I get a Java exception trying to join this time
08:46:51 syv: And the game window says "waiting on the server..."
08:48:32 Devastator: yeah, it said you joined and disconnected.
08:49:40 Devastator: rehosted.
08:50:04 syv: There we go
10:11:42 syv has quit [Remote host closed the connection]
11:17:50 syv has joined #einsteinianroulette
13:03:22 Egan has quit [Ping timeout: 268 seconds]
13:05:50 Egan has joined #einsteinianroulette
13:08:57 syv has quit [Quit: Thanks, Musk. -.-]
16:33:27 Devastator has quit [Ping timeout: 240 seconds]
18:39:36 Devastator has joined #einsteinianroulette
19:37:11 Egan has quit [Read error: Connection reset by peer]
19:40:47 Devastator has quit [Ping timeout: 240 seconds]
22:40:02 Stopped log service
22:40:32 Started log service
22:40:39 parisbre56[Away] has joined #einsteinianroulette
22:40:39 mode/#einsteinianroulette [+nt] by odyssey.de.eu.darkmyst.org
22:40:39 ChanServ changed topic of #einsteinianroulette to: MJ should read Extinction!
22:40:39 ChanServ has joined #einsteinianroulette
22:40:39 mode/#einsteinianroulette [+o ChanServ] by services.darkmyst.org
22:40:39 mode/#einsteinianroulette [-t+s-o parisbre56[Away]] by ChanServ!chanserv@services.darkmyst.org
22:59:48 Devastator has joined #einsteinianroulette
23:40:47 Devastator has quit [Ping timeout: 240 seconds]
Log file '2024-04-01.log' ends.
Next log file should begin at 2024-04-02 00:00:00 UTC+0mins
18094 bytes processed.
163 lines loaded
Processing finished at 2025-04-06 04:43:16 UTC+0mins
Log file last modified at 2024-04-01 23:40:49 UTC+0mins
Log service is active
<<< Previous | Next >>>