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02:47:08 Topic for #einsteinianroulette: MJ should read Extinction!
02:47:08 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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04:18:25 Egan: think a tutorial will be needed if I want to actually play it as one would a game, but it's interesting to poke around
04:18:46 syv: Is that what
Dev was poking around with?
04:19:39 syv: We talked about it in steamchat yesterdau
04:19:55 syv: Apparently you can have campaigns against AI, maybe even co-op campaigns
04:20:36 syv: Might also allow asynch play so we could have an ongoing game where we don't all need to be on at the same time
04:20:43 syv: I'm a little excited for it
04:21:06 Egan: just be warned that there are a million options for everything
04:24:38 Egan: also while megamek, the tactical layer has online multiplayer, I don't think that mekhq, the campaign program does?
04:25:25 Egan: they're separete exes and I think when you get to a battle in mekhq it just launches the other one
04:25:42 Egan: or you could set it up as a tabletop battle or something :3
04:29:44 Egan: the starter guide for Against the Bot is a 48 page pdf, lol
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07:42:39 Egan: so there are a few simulated ticks when you generate a company, for your generated personnel to gain relationships and such
07:43:34 Egan: and so my command admin had a baby. the baby joins my company, as a dependant, of course
07:44:15 Egan: and despite being 0 days old, she has +6 small arms skill and an ability which makes her better at indirect fire
07:46:05 syv: Okay I really want to do a co-op campaign now
07:46:17 syv: I could totally write stuff for it
07:47:28 Egan: I've gone through all the setup phase I think
07:48:32 syv: ...Does this game allow you to make custom mechs?
07:48:32 Egan: the thing to keep in mind is that after you've gone through all the campaign options and actually started, it starts you off just with zero money or employees or materiel
07:48:48 Egan: and you have to find the random dropdown menu to actually generate a starting company
07:48:54 syv: It's stupid, but suddenly I had the thought of importing Power and Pulse into it
07:49:09 syv: And making custom "elementals" that are just mages
07:49:37 Egan: considering how stupid complex this thing is, I wouldn't *recommend* trying to mod in things that aren't already part of battletech
07:50:40 Egan: there's a program to make your own units but I'm not sure how much it'll make you follow the actual rules for making your own units
07:50:46 Egan: or if you can just make whatever
07:54:28 Egan: well I've opened the unit builder and I can apparently just field a platoon of footsoldiers with zweihanders if I feel like it
07:59:06 Egan: ooh, just one guy with a sword
08:01:34 Egan: one guy with jump jets and a vibro-katana
08:08:59 syv: We successfully
connected to multiplayer
08:09:24 syv: I fieled a bunch of power armor and jumpjet infantry against
Dev's MAD CAT
08:09:36 syv: I knocked his madcat on its ass
08:10:48 syv:
Dev's pilot is a terrible shot
08:10:56 syv: Has four MGs but largely missed my infantry
08:11:51 Egan: huh, what's their gunnery skill?
08:13:30 syv: (I have no idea how to check skill)
08:16:39 syv: LT Rege, jumpjet infantry, has 6 antimech and 3 gunnery
08:18:30 syv: SGT Kuai, battle armor, is AM6 Gunnery 4
08:18:49 syv: SGT Saxena, battle armor, is AM6 Gunnery 3
08:18:59 syv: Kuai knocked over the MADCAT I think
08:19:41 syv: Oh he's coming in for the stompies
08:21:17 syv: He killed two of my armored units
08:21:36 syv: His mech shut down from overheat!
08:29:01 Egan: should I check the option to give ejected mechwarriors a sidearm?
08:29:11 Egan: I feel like it wouldn't really matter but it seems fun
08:32:08 syv:
Dev's mechwarrior didn't eject
08:32:20 syv: I can't see clearly in the salvage file whether he's dead or not
08:33:02 syv: Looks like Kuai lost one trooper (out of six), otherwise took no damage... and emptied all three shots of SRM ammo.
08:33:31 Devastator: no ejection = dead. Engine explosion.
08:33:50 syv: While 2 and 6 took heavy armor damage, going down to 1 and 2 armor.
08:33:55 Egan: "if checked, mechs and protomeks will be able to do a grappling attack"
08:34:04 syv: They also depleted all SRM ammo
08:34:06 Devastator: higher numbers for skills are bad,
egan.
08:34:18 syv: They're "Nephilim Assault Battle Armor" btw
08:34:29 Devastator: and yeah, custom mecs are in the MechLab.
08:34:36 Devastator: and yeah, it makes you follow the rules.
08:35:06 syv: "How many zweihander infantry does it take to kill one madcat?"
08:35:24 Devastator: note the mech pilot was a really good shot. I think he was 2+ or 3+ which is just fine.
08:35:27 syv: I imagine the answer is "infinity" because the madcat can calmly walk away forever.
08:35:49 syv: He had Gunnery 2, Piloting 5
08:36:04 Devastator: ahh, that explains the shutdown. 2+ is really good. Still missed when it mattered.
08:36:18 syv: I think it says he took 5 hits
08:36:20 Egan: oh, I think the skills marked like 5+ lower is better and the ones marked like +1 higher is better
08:36:29 Devastator: 5 hits is the max,
syv. He was wounded for two points.
08:36:36 Devastator: Yeah, that's right.
08:36:40 syv: What are hits in this context then>
08:36:46 Devastator: pilots have hitpoints.
08:36:50 Egan: my mercenary leutenant has a 4+ piloting and a +1 tactics
08:36:54 Devastator: they have to be doctored up to recover over time.
08:37:07 Devastator: yeah, the +1s seem to be bonuses. They give people plus one.
08:37:11 syv: Well hopefully I can get him a good doctor
08:37:22 syv: He's gonna need a lot of superglue to put all the bits back togethrr
08:37:34 Devastator: should be dead. No eject and engine explosion is dead. Dead show as 5+ and usually KIA.
08:38:05 syv: Doesn't say KIA or WIA or anything in the file.
08:38:31 Egan: I think that means he CAN get lucky and be fine
08:38:41 Egan: but probably you'll be paying your medics a lot
08:38:56 Devastator: given I named the team 'Tagon's Toughs', he's in a jar.
08:39:06 Egan: ...depending on your campaign settings >.>
08:39:56 syv: Left torso: destroyed. Left arm: blown off.
08:40:27 syv: Interestingly all the tech on it is listed as isMissing="True" isDestroyed="false"
08:40:49 Egan: "Using AM most pilots with 1 hit will be back in the field the next day with no repercussions, while a pilot with 5 hits will
08:40:50 Egan: vary from the very lucky that end up with no/almost no time out (assuming few or no critical hits and all of the hits landing
08:40:50 Egan: on different locations) to losing a limb or suffering other long term or permanent injury."
08:40:50 syv: That's two PPCs I didn't loot I guess.
08:41:06 Egan: from advanced medical overview.txt
08:41:20 syv: The head armor us listed at 5 with no other damage
08:41:37 Devastator: nah, I think it just stopped simulating at the engine explosion.
08:41:44 Devastator: that was it when the engine went up.
08:41:55 Devastator: didn't bother with scrap and such since it wasn't a campaign or anything.
08:42:05 Devastator: did leave a crater, though.
08:42:08 Devastator: which means 'engine blew up.'
08:42:09 syv: I'm pretty sure the engine explosion is why the left torso is destroyed.
08:42:19 Devastator: the LT was destroyed because you blew up the ammo in it.
08:42:19 syv: Center torso has a lot of damage
08:42:33 Devastator: CT took a bunch of hits to IS and a series of bad criticals.
08:43:01 syv: Well why would salvage not show the mech as atomized?
08:43:01 Egan: well, I'd play a skirmish
08:43:18 syv: Can we do that using your server,
Dev, or?
08:43:25 Devastator: Yeah, I can put it up.
08:44:45 Devastator: do it in megamek, not the campaign program.
08:46:31 syv: I get a Java exception trying to join this time
08:46:51 syv: And the game window says "waiting on the server..."
08:48:32 Devastator: yeah, it said you joined and
disconnected.
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