ERLOG 2023-09-09

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00:24:19 MJ has joined #einsteinianroulette
00:24:33 MJ: hiya Egan
00:28:05 Egan: heyo
00:29:21 Egan: wassuuuuuup?
00:35:04 MJ: studying
01:00:45 MJ: I've come to slowly hate hematology because like half of it is just like a shrug and going yeah we don't really know how this works but heres a fancy word so it sounds like we know how it works
01:01:56 Egan: blood wizardy, yes
01:02:13 MJ: It really is
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02:46:28 Disconnected from server...
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02:46:47 Topic for #einsteinianroulette: MJ should read Extinction!
02:46:47 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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03:35:10 MJ: goodnight
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04:31:37 Devastator: Sorry, steam's began fucking with my IRC now.
05:17:11 syv has joined #einsteinianroulette
05:18:37 syv: Oktoberfest in DRG soon
05:21:14 Devastator: hey syv.
05:21:22 Devastator: lemme know when you want to play it.
05:21:42 Devastator: Oh, you had some questions yesterday? Steam messed up my IRC and I lost them before replying.
05:21:47 Devastator: something about the fish?
05:21:48 syv: Ah yeah
05:22:03 syv: Could we fix the degraded drops?
05:22:18 syv: +3 stuff seems like vendor trash for us
05:22:35 syv: The elemental boons might be nice... but only in very specific places
05:22:47 Devastator: It'll be dependant on the item.
05:22:56 Devastator: I'll roll for it when you find someone who can try.
05:23:11 Devastator: succeed, you can upgrade something, fail, you get vendor trash. For good cash.
05:23:33 syv: Hrm.
05:23:38 Egan: money is nice
05:23:41 Devastator: Didn't want to duplicate the stuff straight out, or it'd be a bad thing for worldbuilding. There'd be too much top tier stuff going around if it was like that. Duplicates of artifacts and such.
05:23:59 Devastator: The fish could regenerate the fake megalixers, but on a daily basis not a per-fight basis.
05:24:08 Devastator: if it had any left you would have gotten normal elixers.
05:24:09 syv: Yeah, logical.
05:24:20 syv: ...How good are normal elixirs?
05:24:27 syv: Combined potion + mana potion?
05:24:29 Devastator: they're expensive.
05:24:38 Devastator: they're more like combined high potions + mana potions.
05:24:44 Devastator: full recovery for both HP and MP.
05:24:54 Devastator: They dont' refresh from bad status, though, like megalixers.
05:25:03 syv: That would have been nice
05:25:09 syv: ...Also, we need status cures
05:25:43 Devastator: Yup. I'll have to check their prices.
05:25:53 Devastator: if they're the same as mana potions ore a bit more expensive.
05:26:06 Devastator: I do know if you sell elixers they'll be worth at least one upgrade each.
05:26:10 syv: If that fish had debuffs we would've been screwed
05:26:50 Devastator: Yup.
05:27:03 Devastator: oh, and the ruling for the future is buff spells now last five turns before wearing off.
05:28:55 Devastator: For Sessha's debuff poisons, if she doesn't re-apply it in a certain turn, creatures will get two rolls to remove up to two individual minuses, starting with the one that's lowest. These rolls are based on status resistance.
05:29:31 Devastator: do note that each success only removes one (-), and it starts with the worst, even if that's in an unimportant stat. And if Sessha re-applies it with an attack, no saves are made.
05:29:39 syv: That should prolly be stated in thread
05:30:13 syv: That sounds like a negligible change to Sessha's poison
05:30:20 syv: More to track for you
05:30:51 syv: ...You might want to change how you track combats.
05:31:15 syv: Give each round a turn number, and keep a separate spoiler with all buff effects, and the turns they end on
05:31:36 Egan: I tried to send a ticket for my AC6 freeze but then their site wanted me to make an account...
05:31:49 syv: Trying to remember "after four updates I need to remove buff X from these three characters, but not the fourth" sounds like a recipe for mistakes
05:31:54 Egan: grumble grumble I bought the game why you make me jump hoop
05:32:02 syv: Egan
05:32:09 syv: You bought a fromsoft game on release
05:32:09 Egan: syv
05:32:18 Egan: it WORKED on release
05:32:21 Egan: they broke it
05:32:24 Egan: or I did
05:32:28 syv: For some people. Sometimes.
05:33:16 Devastator: I haven't decided on the number 100%, so I won't write it down until the next serious boss fight.
05:33:22 Devastator: might change my mind before then.
05:33:58 Devastator: I'll track it the same way as I do healing aura. I'm sure I'll make some mistakes, though.
05:35:50 syv: Mmm
05:36:01 syv: I should look at the status generator, bleh
05:36:09 syv: I don't want to. Not in the mood for code.
05:36:38 Egan: my brain is telling me to make a holegame because PW is too weak to do it for me
05:38:19 Devastator: No werewolf or column ghost?
05:38:42 Egan: colum?
05:39:02 syv: Ask Piecewise to give you his system
05:39:07 Devastator: or OL?
05:39:13 syv: He probably has like 80% of a book written
05:39:28 syv: Message him on Steam
05:39:29 Devastator: the one that got fried and linked up with elves.
05:40:10 syv: But if you do make your own, please implement the mechanic of descending into the hole always giving you bonus to any actions you take.
05:40:55 Egan: gravity may ease travel but I don't think it would help with the sudden stop at the end
05:42:24 syv: No, no, the idea is that MiA is about this evil hole making people want to descend deeper, and having all kinds of little tricks and stuff to lure you deeper. So you build that into the system; most actions can get a bonus if you willingly descend during them, to have a constant incentive for players to descend.
05:42:40 syv: And it also means going down the hole is always notably easier than going back up.
05:43:00 syv: So it mechanically dovetails perfectly with the lore
05:43:49 syv: It shouldn't scale, particularly, so diving into the hole until you hit the bottom doesn't give you +200 to a roll or something stupid.
05:44:17 syv: Unless you WANT that to be a mechanic, and allow people to make "wishes" by sacrificing themselves to the hole. :P
05:44:54 Egan: in roadside picnic style, the wish is just getting to the bottom in one piece
05:46:43 syv: Reasonable
05:47:04 syv: Nik messaged me randomly yesterday, talking about how it would be really cool to see a game with combined arms-esque infantry differentiation, specifically talking about how maybe powered armor could revive anti materiel rifles and therefore you could have armored/unarmored infantry specialized with anti armor/light weapons. And I basically said "yes, that is a fundamental part of the gun game I've been working on for year
05:47:14 Devastator: I'm still confused at how the ascending curse takes a stopoff at 'turn into furry' after a certain depth.
05:47:14 syv: And he asked me to invite him next time I do a test
05:47:37 syv: I think it damages your humanity, Dev.
05:47:57 syv: Like you have a human stat. Going up gives you -100 to that.
05:48:13 Egan: become fuzzy blorbo
05:51:34 Egan: ascending being punishing might not gel perfectly with building a town up top?
05:51:57 Egan: or only works up to the point an average character fails to make it back
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05:53:34 syv: Yeah, ascent curse shouldn't be "kills you" or "curses you forever"
05:53:41 syv: It should just be "penalizes you"
05:55:03 syv: Could make it more akin to decompression sickness, like with diving. *Rapid* ascent is lethal, but you can rise slowly (or take breaks periodically) to acclimate and deal with it.
05:55:16 syv: ...That's probably the original inspiration, actually.
05:55:19 Devastator: maybe it can be curses but only on loewr levels, like say four or five.
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05:55:27 Devastator: maybe it can be curses but only on loewr levels, like say four or five.
05:55:29 syv: Logs, Egan
05:55:38 syv: Ehh.
05:55:54 syv: That's tantamount to punishing a player for playing the game.
05:56:09 Egan: logs!
05:56:22 syv: You'd have to have serious rewards for going down into L4/5 to balance out permanent curses.
05:56:42 Devastator: Yup. I'd probably do two things.
05:56:52 Egan: if you go past the point of no return it becomes a PM game because the other players don't know what's going to happen to you down there :3
05:56:55 Devastator: you also get a temporary buff that lasts the duration of a drive, and get access to a bunch of stuff.
05:57:08 Devastator: so the rewards are very nice, but you take a permanent injury.
05:57:14 syv: Maybe.
05:57:21 Devastator: past the point of no return all injuries are lifted, but the character is retired.
05:57:28 Devastator: next character starts with an extra level.
05:57:43 syv: I like decompression sickness style. Make it so that the only way to safely decompress is to rest at a base, and of course you start with only one base at the top.
05:58:05 syv: That gives incentive to make more bases deep below, giving the overall game a progression of building up.
05:58:16 Egan: though I guess in roadside picnic characters do manage to reach the wish device and get back out, or else nobody would know about it?
05:58:31 syv: Yes
05:58:38 Egan: or of course making a wish can have a visible effect on the outside
05:58:56 Egan: and could be recorded in ruins and such
05:59:00 syv: Roadside Picnic is structurally different, really. There's a set of hazards, and if you know how to deal with or avoid them, you're fine, you can go wherever.
05:59:42 Egan: weird, but predictable
06:00:04 Egan: but maybe too weird for most people to really predict without a LOT of preparation
06:00:09 syv: The final stalk is with a complete amateur, after all. A talented one, but inexperienced. He only survives to the end because he has the best veteran there as a tour guide.
06:00:20 Egan: MiA is still like, alive down there
06:00:36 Egan: evolving
06:01:14 Egan: while the Zone is kinda past being an ecosystem, it's truly incomprehensible
06:01:28 syv: ...It's also much lower tier weirdness, as well. The terrible obstacle that blocks access to the wish granter... is a twisty trap that kills whatever creature enters it, and takes a few minutes to recharge.
06:01:57 syv: And most of the hazards in the zone aren't all that lethal. You can survive a lot of mistakes.
06:02:06 Egan: It's implied that humans don't REALLY know what all that stuff is for
06:02:10 syv: And yes. Yes.
06:02:45 Egan: I guess it's not that lethal because it's not designed to be lethal
06:03:03 Egan: if whoever put that stuff there WANTED to kill humans, they... would have
06:03:06 syv: Yeah
06:03:57 Egan: anyways, I like the idea of bases to rest at making ascent more safe
06:04:18 Egan: probably can be possible to rest without that, but dangerous
06:04:39 syv: Now to make a good system which you can easily run, and maintain the game for five years with regular updates the whole time.
06:05:02 Egan: nod nod
06:05:10 syv: No resting without a base.
06:05:26 syv: Gives way to power creep way too easily.
06:05:48 syv: Some player finds a good, relatively safe hole, and brings down a cartload of food plus a door.
06:06:01 syv: Then calls it a base.
06:06:24 Egan: well, then it would be a base
06:06:29 syv: Then they just start doing that on every expedition, because holes are common and doors aren't too heavy.
06:06:33 Egan: if it is in fact safe enough
06:06:43 syv: And now players have logiced out a way to ignore a mechanic.
06:06:56 Devastator: hmm.
06:07:07 syv: You make it a hard rule. Making a base requires X, which you control.
06:07:11 Devastator: since the big issues of the upper levels were disorientation, ameks me wonder why they didn't build an elevator or something.
06:07:19 syv: ...They did?
06:07:19 Egan: but I think bases require personnel and thus defenses and an ability to send supplies
06:07:20 Devastator: so the people ascending don't need to actually do anything.
06:07:30 syv: There's literally an elevator in the show
06:07:33 Devastator: Didn't seem to. They spend the first two layers walking down and up.
06:07:59 syv: That's because the show focuses on trainees who aren't allowed to delve past the first layer.
06:08:12 Egan: they were under the radar so avoided the built-up way
06:08:14 syv: We literally see multiple shots of delvers coming up an elevator.
06:08:49 Devastator: Mmm, might need to watch the early shows again.
06:08:53 Egan: and also had OP videogame grappling hook powers so they didn't need it
06:14:42 Devastator: I'll never look at OP videogame grappling hook powers the same again.
06:15:00 Egan: the g forces would rip you in half
06:16:01 Egan: in just cause 2 since it's a magical "travel in a straight line to this surface" device you can fall from the sky and then grapple yourself DOWNWARD INTO THE DIRT to cancel falling damage
06:16:31 Devastator: Deep Rock Galactic.
06:16:43 Devastator: Dwarves suffer serious falling damage but can be orbital dropped.
06:16:52 Devastator: Masterwork Chairs.
06:17:00 syv: Scout can cancel falling damage by grappling the floor
06:17:14 syv: Or by having a shotgun/sniper rifle with the correct overclock
06:22:51 Egan: good news: changing to windowed mode made my graphics driver bug out and go to safe mode... which makes it not freeze!
06:23:01 Egan: bad news: it runs too bad to play like this
06:23:10 Egan: or, technically playable
06:24:12 Devastator: woob.
06:34:22 Egan has quit [Read error: Connection reset by peer]
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06:35:43 Egan: sorry to keep bouncing
06:36:00 Egan: glad I have an SSD to make reloading windows fast
06:36:44 Devastator: yeah.
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06:39:30 Egan: well, that's... fucked in a different way?
06:39:51 Egan: opens to black screen
06:40:03 Devastator: From Software!
06:40:06 Egan: and then I just can't go anywhere else :v
06:40:40 Egan: like alt tab works to shift focus but over top of everything is a black screen
06:40:59 Egan: so I logged out to close everything, not an actual restart that time!
06:41:31 Egan: maybe I shouldn't have set it to true full screen
06:41:54 Egan: oh, it doesn't launch because it thinks it's already running
06:42:56 Egan: fucked!
06:43:04 Egan: alright seeya in a second
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06:44:17 Egan: WEH
06:45:10 Egan: alright, what if I try running elden ring seamless co-op mod? that's basically elden ring without EAC
06:45:17 Egan: EAC might be screwing me
06:46:24 Egan: oh it... c-crashes immediately?
06:50:32 Devastator: welp.
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07:01:40 Egan: *screaming*
07:02:11 Egan: it still doesn't work but the difference is that now it breaks even sooner
07:02:28 Egan: before I could get in and change the settings if I was quick with it
07:06:18 Egan has quit [Read error: Connection reset by peer]
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07:07:42 Egan: huh I had my monitor plugged into my motherboard and not my graphics card
07:07:59 Egan: must have unplugged everything and then plugged it into the wrong slot?
07:08:06 Devastator: hah.
07:08:22 Egan: does this shit like, work now?
07:09:08 Egan: when did I do that WHEN DID I DO THAT
07:09:26 Egan: what the fuuuuuck
07:09:33 Egan: I'm an idiot!
07:09:37 Egan: it works!
07:10:29 Devastator: Hah.
07:11:01 Egan: utterly owned by my own-damn-self
07:19:27 syv: Hahaha...
07:19:32 syv: Well, at least it's fixed
07:29:43 syv: AoTTG 2 is having another SNAFU
07:30:25 syv: Company that licenses the server software we used decided to change the rates from "free" to "380$/month".
07:30:53 syv: So now Ricecake is trying to crack the server DRM.
07:31:45 Egan: huh
07:32:31 syv: And other modders are just stealing actual company's servers in the meantime
07:32:44 syv: From VRChat or something, they're not saying who actually owns the servers.
07:33:52 Devastator: Welp.
09:10:01 Egan: you know that one boss which was giving me a bunch of trouble well I beat it first try using dual miniguns and the songbirds cannon on left shoulder
09:10:10 Egan: I guess you just need more gun
09:51:26 Egan hugs syv
11:44:07 Devastator: `roll 12d12
11:44:08 GameServ: Devastator rolled 12d12: 12 4 2 9 4 6 4 11 12 5 3 10 <Total: 82>
11:44:32 Devastator: 4+ on 10 rolls.
11:44:51 Devastator: one 11, so you find 5.5 upgrades worth of outright cash.
11:44:57 Devastator: `roll 2d12
11:44:57 GameServ: Devastator rolled 2d12: 2 3 <Total: 5>
11:50:55 Devastator: Sea fittings.
11:51:01 Devastator: need 8+
11:51:04 Devastator: `roll 12d12
11:51:04 GameServ: Devastator rolled 12d12: 9 9 1 9 2 8 9 7 6 12 5 3 <Total: 80>
11:51:13 Devastator: 6 successes, one 12.
11:51:15 Devastator: `roll 1d12
11:51:15 GameServ: Devastator rolled 1d12: 3 <Total: 3>
12:01:28 Devastator: Cargo, need 12+ 4+
12:01:31 Devastator: `roll 12d12
12:01:31 GameServ: Devastator rolled 12d12: 12 12 8 12 11 6 5 3 10 3 7 8 <Total: 97>
12:01:35 Devastator: two 12s.
12:01:38 Devastator: `roll 2d12
12:01:39 GameServ: Devastator rolled 2d12: 12 1 <Total: 13>
12:01:42 Devastator: ooh.
12:01:59 Devastator: 12/12 means gear.
12:02:09 Devastator: Relevance, then power.
12:02:13 Devastator: `roll 1d12
12:02:13 GameServ: Devastator rolled 1d12: 9 <Total: 9>
12:02:16 Devastator: `roll 1d12
12:02:16 GameServ: Devastator rolled 1d12: 12 <Total: 12>
12:02:19 Devastator: `roll 1d12
12:02:20 GameServ: Devastator rolled 1d12: 12 <Total: 12>
12:02:23 Devastator: `roll 1d12
12:02:24 GameServ: Devastator rolled 1d12: 3 <Total: 3>
12:02:25 Devastator: Okay.
12:02:29 Devastator: syv.
12:02:34 Devastator: you wanted something that isn't vendor trash?
12:03:13 Devastator: also, there were 3 12s, not 2.
12:03:15 Devastator: `roll 1d12
12:03:16 GameServ: Devastator rolled 1d12: 10 <Total: 10>
12:50:19 syv: Hrm.
12:51:44 syv: No, I don't understand the rolling pattern.
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16:28:01 Egan: hmm, how do you figure out that a cask is full of tar when it's sealed and at the bottom of the ocean? you pick it up and it says "cask so tar"? :p
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21:23:45 Egan has quit [Read error: Connection reset by peer]
21:27:55 Stopped log service
21:28:25 Started log service
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21:28:35 Topic for #einsteinianroulette: MJ should read Extinction!
21:28:35 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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