ERLOG 2023-03-22

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
The below is a unique name for your settings. If you update your settings on one device, all other devices with the same name should be updated. This is done by checking if the stored cookie has an update date later than your current cookie. If you change the name, then the update date will be set to 0 so that an attempt will be made to load the latest data from the database.
Cookie last updated: 2025-04-06 04:47:50
Pushing the button below will register your browser and cookie ID so that you will receive push notifications. This happens automatically when loading the page, it is merely left here as a debug tool.
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
Check the below if you want the logs to attempt to render links in a pretty manner
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority. Notify allows you to receive push notifications for replies mentioning that name.
<<< Previous | Next >>>
01:45:05 ER has quit [Read error: Connection reset by peer]
05:41:50 syv has joined #einsteinianroulette
05:43:53 syv yawns
05:52:25 syv: I decided to speedrun some solo missions in DRG yesterday and the day before, just to try and finish up season 03's rewards.
05:52:35 syv: And then I did a haz4 elimination solo
05:52:40 syv: It was hard
06:48:44 syv has quit [Ping timeout: 248 seconds]
07:10:33 Devastator: wel[
07:18:02 syv has joined #einsteinianroulette
07:18:06 Devastator: 'lo
07:20:24 syv: 'lo
07:20:27 Devastator: hmm.
07:20:31 Devastator: looking at Crisis.
07:20:43 Devastator: aren't we screwed next turn as we take 6 Impact damage?
07:21:06 syv: Integrally suppressed fully automatic pump action revolver shotgun
07:21:26 syv: Hm?
07:21:28 syv looks
07:21:53 Devastator: well, -5 AP worth of damage, leaving us with one.
07:22:17 syv: We're interrupting Groll if we do my action
07:23:18 syv: He has 2 AP and pounce deals 2 impact.
07:24:07 syv: Shorp has 8 HP and Wham deals 8, so he just dies.
07:24:27 Devastator: Shorp has defense.
07:24:54 Devastator: also, aren't we dead with your orders? Don't we take 13 damage before we get another turn?
07:25:33 syv: Sigh. How do we take 13 damage?
07:25:40 syv: We act before they do.
07:25:49 Devastator: yeah, but do we act twice before they do?
07:26:02 syv: ...Yes? We have six AP.
07:26:36 syv: You're right, I missed that Shorp has 4 defense. That means we only stun and halfkill him.
07:26:52 Devastator: I mean two turns. If we go with your attack, we take 13 damage after we strike.
07:27:20 Devastator: well no, we have defense.
07:27:20 syv: We're still going to lose the fight eventually, because Filn has 10 armor.
07:27:30 syv: No, Dev. We don't. Seriously.
07:27:40 syv: Explain where you're getting 13 damage.
07:28:32 Devastator: 8 for the sweep, 4 for Shorp, 1 for Kold.
07:28:38 syv: The sweep is not happening.
07:28:45 syv: Shorp gets stunlocked.
07:29:09 Devastator: the sweep happens, though, we aren't reducing the attacker to 0 AP.
07:29:27 syv: Ugh. Read my post.
07:29:29 Devastator: it just means the gobbo ends up negative after and is stunned following the sweep.
07:29:38 syv: Or Egan's.
07:29:40 syv: Filnlinore, Plague Goblin
07:29:40 syv: Counter Stance + Goblinite Axe.
07:29:40 syv: (On your next turn, attacking Filnlinore will trigger an 8 sweep counter-attack. Dealing any Impact damage will prevent Filnlinore from adding the attack. Filnlinore has 7 Armor.)
07:29:54 syv: Counter Stance (1AP. Stance. Attacks made in this stance are added to Status and strike any enemy who melees you)
07:29:59 Devastator: Goblinite Axe (3AP. Basic Melee. 8 Sweep)
07:30:11 syv: We don't need to duck to avoid the sweep attack.  It only happens if we attack Fil next turn.  As long as we focus on the trash it's basically a free turn.
07:30:24 syv: only happens if we attack Fil
07:30:40 Devastator: It doesn't read like that, and all the other weapons are just AP cost, basic melee, do X.
07:31:38 syv: Every other attack that hits us this turn is shown like: (Will deal 4 HP damage, unless stunned or killed.)
07:31:55 syv: Where does it say "Will deal 8 sweep, unless stunned or killed"?
07:32:17 syv: Do you think that a 1AP skill lets it double attack?
07:32:38 syv: Getting off an 8 sweep now--which isn't mentioned--*and* an 8 sweep counter next turn?
07:32:53 Devastator: Yes.
07:32:56 Devastator: Ahh, I understand it now.
07:33:08 Devastator: "Attacks made in this stance are added to counter effects."
07:33:20 Devastator: So the char is using Counter Stance and a 3 AP attack this turn.
07:33:33 Devastator: counter stance lets it stack up.
07:33:33 syv: Yes.
07:33:38 Devastator: so it doesn't trigger.
07:33:42 Devastator: but it'll remain active.
07:33:55 syv: Yes.
07:34:10 Devastator: Duck should still work to prevent it when it's finally triggered, though.
07:34:14 Devastator: yeah, I get it now.
07:35:04 syv: It would, but we can't avoid its unarmed attack, which will about stunlock us.
07:35:20 syv: We can only damage it (which does kill it) through pounce+bite
07:35:28 syv: But using that gets us killed by the others.
07:35:49 syv: So we'll have to kill one or two then run away.
07:36:20 Devastator: hmm.
07:37:01 Devastator: shouldn't we do double wham then to stun the first one and kill the third one?
07:37:52 syv: That poisons us even more.
07:39:16 syv: We have to deal with Groll, because 4 AP damage is too much.
07:39:38 Devastator: Yeah, I'm just saying to wham.
07:40:32 Devastator: hmm.
07:40:39 syv: Killing him with melee loses 2 Agi and gains more HP damage, so I don't think it's acceptable.
07:40:39 Devastator: you know, the duck might stick around.
07:40:47 syv: I think it does, yeah.
07:40:59 Devastator: mmm.
07:41:03 Devastator: yeah, ok.
07:41:31 syv: I thiiink if we don't spend six AP, the little slap that drains an AP does it this turn? Giving us 6 to work with next turn.
07:42:23 syv: So we can wham Shorp or double dart Groll, then 2AP run to gain immunity. Or just 6AP run if self stunning with run doesn't work.
07:42:29 Devastator: It's 6 anyway, pounce is 3.
07:42:34 syv: Oh.
07:42:42 syv: I messed up, I thought it was 2.
07:42:46 Devastator: Yeah, same here.
07:42:46 syv: That's a bad sign then. :(
07:43:00 syv: 3 AP 2 *meter*, aaaa
07:43:04 syv: Good catch
07:57:27 syv: Integrally suppressed fully automatic pump action revolver shotgun.
07:57:37 syv: With a reciprocating barrel.
07:57:47 syv: Break action too.
07:57:58 syv: Oh and bullpup.
07:58:27 syv: Integrally suppressed fully automatic bullpup break open pump action revolver shotgun.
07:59:33 syv: I'm just not sure if the webley-fosbury action can be modified to suppress it. But I think so?
07:59:52 Devastator: okay.
08:00:25 syv: Maybe it has to work more like a mateba instead, and that would make me sad
08:00:35 syv: The mateba doesn't have a reciprocating barrel
09:32:06 Devastator: hmm.
09:32:13 Devastator: thanks
09:32:24 Devastator: but yeahm think I messed up
09:32:36 Devastator: but if we run, same really
11:05:16 syv has quit [Ping timeout: 248 seconds]
11:25:10 syv has joined #einsteinianroulette
11:56:45 syv has quit [Quit: Thanks, Musk. -.-]
15:30:32 Stopped log service
15:31:03 Started log service
15:31:22 parisbre56[Away] has joined #einsteinianroulette
15:31:22 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:31:22 Topic set by syv [Saturday 22 May 2021, 04:44:55]
16:56:46 ER has joined #einsteinianroulette
17:56:27 Devastator: Hey ER
21:02:43 ER has quit [Read error: Connection reset by peer]
22:38:08 Devastator: `roll 1d12
22:38:08 GameServ: Devastator rolled 1d12: 6 <Total: 6>
22:38:16 Devastator: `roll 1d12
22:38:16 GameServ: Devastator rolled 1d12: 11 <Total: 11>
Log file '2023-03-22.log' ends.
Next log file should begin at 2023-03-23 00:00:00 UTC+0mins
12611 bytes processed.
115 lines loaded
Processing finished at 2025-04-06 04:48:02 UTC+0mins
Log file last modified at 2023-03-22 22:38:19 UTC+0mins
Log service is active
<<< Previous | Next >>>