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03:37:12 Devastator: Rosehearts getting a bit spammy.
03:53:26 ER: roseheart does as roseheart does
03:58:56 ER: oh, you action in deepspace didn't have a character sheet,
Devastator
03:59:11 Devastator: ..although I don't think there will be any actual rolls.
03:59:43 Devastator: I think I missed something important.
04:05:04 Devastator: I have no idea what's up with this engine.
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07:57:00 syv: I've already seen that Illusory Wall video, actually.
07:57:27 syv: Poise makes a lot of sense to detail as an obscure mechanic, as it's one of the really big things that differentiates DS1 from the other games.
08:00:23 Devastator: it cares deeply about animations?
08:01:45 syv: They all do, but having your animations be impossible to interrupt (outside of the sacred backstab) is deeply valuable.
08:02:10 syv: If you know how it works and how to play accounting for it, it makes some aspects of gameplay, especially PvP, *very* different
08:02:28 Devastator: high skillcap, too.
08:03:27 syv: Honestly, I'm uncertain there. Poise might increase skillcap, might not. It definitely increases gameplay variety.
08:03:38 syv: It makes armor actually matter.
08:05:14 Devastator: gameplay variety almost always increases skillcap.
08:05:20 Devastator: means you have more different kinds of encounters to deal with.
08:06:00 syv: ...Mostly I question it because DS1 comes with other flaws, which make poise worse. For instance, backstabs.
08:06:32 syv: High poise, used well, can make it a bad idea for the enemy to attack you. Because you can walk through the attack and backstab them.
08:07:32 syv: So with the poor implementation of other things, it might reduce skillcap compared to DS1 with no poise, by providing a stronger and simpler meta. Maybe.
08:08:18 syv: Elden Ring is bringing old poise back, and turned off backstabs because Fromsoft is stupid, so hopefully we'll find that it makes things better in
ER.
08:14:03 Devastator: zero backstabs sounds iffy.
08:14:16 Devastator: oh, don't mention it to dubs.
08:14:20 Devastator: he's been saying NO SPOILERS
08:17:03 syv: Basically, they made it so if the person trying to stab you on *your own* screen isn't directly behind you, you ignore their backstab.
08:17:36 Devastator: that does sound buglike.
08:17:42 Devastator: no backstabs if you spin your camera around.
08:17:46 syv: Aaaand since basically all actions make you rotate to try and face your opponent, they will never be directly behind you. Unless you aren't doing *anything*.
08:17:47 Devastator: or alternative, frontstabs if you do that.
08:17:53 syv: Oh, it's based on character facing
08:18:17 syv: Sorry, meant "your own screen" as saying it's verified on the machine of the person being stabbed
08:22:03 syv: It's the sort of thing that in theory would work, and prevent lag from letting someone get backstabbed in the face. Which happens in all the games.
08:22:13 syv: But in practice, it means backstabs *never* work.
08:22:43 syv: A separate, very definitely accidental bug, is that you're immune to backstabs if you're in a spellcasting animation.
08:22:56 syv: IE the one thing that you might do which causes you to be unable to turn.
08:23:52 Devastator: that does sound ridiculous.
08:24:42 syv: There's also a bunch of glitches and abusive exploits, from DS3, none of which were patched in the Elden Ring network test.
08:24:54 syv: Better, they now have an anticheat built into the game
08:25:39 syv: Which ignores the many very harmful exploits, and can be bypassed to allow the really severe character abuses, if a hacker wants to
08:25:54 Devastator: does it do anything?
08:26:09 syv: But more or less prevents the community from making a communal anticheat, as they've done for the previous three games.
08:26:31 syv: Well, hopefully it'll reduce the number of scriptkiddie infinite health cheating.
08:28:26 syv: Everything points towards it being the best in the series
08:28:41 syv: Or everyone serious might stick with DS3.
08:29:44 syv: If they don't fix anything short of remote code execution (assuming they fix these after relaease, which might be too optimistic), then people will likely stick with DS3.
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16:02:30 Nikitian: I just wanted to let you know that there are some issues with Jay's backstory that I'm currently sorting out with Illgeo, and unfortunately, they have fairly major plot implications, and that's what holding back the turn.
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18:50:32 ER: I have no problems with a backstabless pvp, they're dumb anyways :p
19:08:01 ER: though BB's interpretation of them isn't bad, wish they'd brought that back
19:08:27 ER: full charge r2 to the general vicinity of the target's back
20:15:34 ER: one thing which I've gleaned about
ER and really like is that magic like sorceries and miracles seems very tied into the world's lore this time?
20:15:52 ER: a lot more than in the dark souls games
20:16:30 ER: makes me want to start off with an int build to hopefully unravel the world's secrets
20:48:52 ER: like with the symbols which pop up when you cast a spell coressponding to the school or faction that spell belongs to
20:49:53 ER: or a spell for killing undead and keeping them from getting back up, which the description seems to iply that it's locally enforcing the rule of death which was once a universal law
20:50:30 ER: while dark souls spells seem a lot less creative?
20:50:48 ER: it shoots a thing, cuz magic
21:34:47 Devastator: that's what magic is for.
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22:37:22 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
22:37:22 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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