00:53:37 Nikitian has joined #einsteinianroulette
00:54:28 Nikitian: Sorry for the delay! Fire updated. Got a juicy rules expansion for your enjoyment :)
01:06:53 Devastator: Just updated Roll to Quest.
01:07:00 Devastator: I think I'll introduce you after the Looting Phase, so next turn.
01:07:29 Devastator: although it might be delayed if
syv trys to talk one of the creatures into following or something else creative.
01:08:34 Nikitian: And thanks, I tried to do my best ^.^
01:08:49 Devastator: I think Reason 1 would make more sense.
01:09:00 Devastator: I also think she wouldn't have a gun.
01:09:12 Devastator: the rapier can probably do ranged attacks too.
01:09:46 Nikitian: Also, I'm genuinely very intrigued by the mantle
01:10:05 Nikitian: I only got it in a passing, a small detail, but it seemed fascinating to me
01:10:05 Devastator: as for words.. probably add 'shield' or 'wall' and 'solid'. Then I think that'd be enough, if she doesn't have too much.
01:10:36 Devastator: also, the PM has lots of smilies in it.
01:10:43 Devastator: [nobbc] as a tag turns them off.
01:11:14 Devastator: or are those deliberate? Gah.
01:11:41 Nikitian: Yeah, I know, I'm kind of two minds about it; on the one hand, the smilies are distracting, on the other, they are more compact (and to the point) than ??? that I originally wrote and which they replace
01:11:42 Devastator: that said, about the mantle, hmm..
01:12:06 Nikitian: Anyway, I hope they would very soon go away, or at least significantly diminish in numbers
01:13:00 Nikitian: (aaand, just maybe, they'd be annoying enough to inspire giving me info to fill in those gaps; in Emilia's case it was tied to Reason vs Intuition matter, mostly)
01:13:13 Devastator: I think it probably lets her burn small amounts of damage to boost short term performance. Like adds more exhaustion for more powerful spells. So sacrifice on it?
01:13:37 Devastator: I also think it probably has more than one effect.
01:13:48 Devastator: like I'd expect it'd provide some protection against other magic.
01:14:19 Devastator: but yeah, 'kindling' would be charging it up via tiredness.
01:14:30 Nikitian: So Layer too, for several effects, hmmm (that's the idea behind it being (meta) btw)
01:14:54 Devastator: also, what does Heroism actually cover?
01:15:00 Devastator: that might do several things.
01:15:02 Nikitian: Ah, charging it up via tiredness? Okay, I actually thought you could control the intensity, but that works too
01:15:30 Devastator: yeah, basically it's a 'make next spell bigger' or 'make next move bigger', but it'll always drain, so can't do it forever.
01:15:47 Devastator: controlled intensity would also be fine.
01:15:50 Devastator: Really, it looks good.
01:16:35 Nikitian: Okay :) I'm looking forward to the other effects, as well
01:17:04 Nikitian: Heroism - Well, mostly a catch-all proficiency for doing heroic physical feats, or so I imagined it
01:18:09 Nikitian: Enduring, overcoming, taking one for the team, and so on
01:19:05 Nikitian: Really, it was meant to be very vague as it's basically the most of her profession, physical interactions-wise (minus the combat, maybe)
01:20:08 Devastator: Had any chance to look at extinction?
01:20:52 Nikitian: Oh, definitely not yet; was a bit busy yesterday, and today Fire took maybe fully half of the day to write :)
01:21:33 Nikitian: I'm GM
Nikitian, and Lightball is my favourite spell in this game.
01:22:25 Devastator: so many things you can do with a ball.
01:22:30 Devastator: particularly if you can modify it.
01:22:35 Devastator: push it, and then make it heavy.
01:23:02 Nikitian: That's what Control is for - changing properties of the ball on-demand after casting!
01:24:14 Nikitian: ...I'm starting to think that it might be one of the most OP cards right now, but we'll see.
01:24:30 Devastator: Transform is prolly better. ;-p
01:26:07 Devastator: but yeah, I'll understand if you want to change it.
01:26:46 Nikitian: Nope, don't feel like changing; you invented the spell idea, it's yours to use :)
01:27:24 Nikitian: And anyway, Control seems tailor-made for interactive enchantments, so it's for the best
01:29:40 Devastator: also, we started watching a series the other day.
01:31:22 Nikitian: Cool! Heard good things about it, never watched it myself
01:33:37 Devastator: yeah, neither have I.
01:33:42 Devastator: It's been pretty confusing so far.
01:33:51 Devastator: good, but it's very confusing.
01:35:52 Nikitian: In my experience, confusing is either very good, or just confusing :P
01:36:38 Nikitian: Depends on whether I'm up to the task of discerning the mystery
01:37:38 Devastator: I also figure that Kindling is something like a long pre-spell speech or flashy effects or something.
01:48:46 Devastator: oh, hah, I scrolled down to the second message, not the first.
01:49:03 Devastator: I figure the mantle is physical when it's outside of a champion.
01:49:28 Devastator: Not sure what it'd look like, hmm..
01:49:35 GameServ:
Devastator rolled 1d2: 1 <Total: 1>
01:49:46 GameServ:
Devastator rolled 1d3: 2 <Total: 2>
01:50:12 Devastator: something worn over the body, so like a cloak or something.
01:50:27 Devastator: but when it's worn, it vanishes, as it's taken into the person wearing it.
01:50:56 Nikitian: Oooooh, so basically an artifact
01:51:37 Devastator: yeah, it makes sense.
01:51:48 Devastator: What's supposed to happen is it lets go or the bearer dies.
01:51:55 Devastator: but for some reason that hasn't happened.
01:52:49 Devastator: so got some strain coming up because it's lead to a character who has spent too long fighting.
01:53:56 Devastator: plus she isn't a kid anymore and it's not a job where you get vacations or time off..
01:54:17 Nikitian: Interesting. Will have to think about it in the grand scheme of things
01:55:22 Devastator: it's not super important, just me playing my usual character with an ongoing issue.
01:55:49 Nikitian: :) And I applaud the roleplaying effort. It's nice.
01:56:04 Devastator: eh, can't help myself.
01:56:38 Nikitian: By the way, now that I've remembered - what do you think about my question and the "Eagle Eye" proficiency? (as in Heroes of Might & Magic skill, per "spell familiarity" rules)
01:58:26 Devastator: It's fine. As for learning other people's spells, I'll say no. Some general ability, but not particularly good. Maybe general combat knowlege instead of that.
01:58:37 Devastator: ie, she'd know something about combat spells and combat moves, but not non-combat uses of it.
01:58:55 Nikitian: Okay, then just a proficiency will do
01:59:13 Devastator: I think you could also see the mantle as a permanent spell, too, say. Like a permanent magic source.
01:59:49 Devastator: something that adds a bunch of light magic from the environment making it more available. Downside being it also attracts trouble.
02:00:22 Nikitian: I was toying with an idea of giving you a perk that allowed to learn variants of spells you've seen other people cast with your own cards substituted, i.e. automatically doing the stuff you described in the earlier message :)
02:00:36 Nikitian: Ooooh, that's very interesting. And yeah, doable.
02:01:03 Nikitian: Like a focal point for Light magic energy in the area.
02:01:57 Devastator: yeah, was just thinking normal stuff like that. You see something, and try to reproduce it, but not a particular skill.
02:02:05 Devastator: or like a battery or something, maybe.
02:05:01 Devastator: yeah.. or both, really.
02:05:06 Devastator: condensor and battery.
02:07:09 Nikitian: Okay, how about this: It's an artifact (so defies categorization). It has an enchantment with variable power (kindling); it draws local Light energy to itself and stores a little (1 unit) in itself, and the user can draw upon this energy herself or power the enchantment with it (hence the variable power flow, controlled by the user)
02:09:39 Nikitian: Potential damage to the user comes from this constant over-exposure to Light energy (you're literally wearing an artifact that draws it to you constantly)
02:10:28 Nikitian: Aand this only leaves the actual effect of kindling enchantment unknown :)
02:10:55 Devastator: maybe cranks it up to 2 instead of 1, say.
02:11:06 Devastator: don't want to wear it like that because it'd cause more damage.l
02:11:17 Devastator: 1 is surviveable, but 2 or more isn't, for any long period of time.
02:14:33 Nikitian: I'm just doing mental math and, if you just activated it, it would mean that for the upcoming battle (if you decide to fight) you'd have 6 units available for casting. That inferno Jay casted? Nothing on the tactical nuclear strike you might unleash if you put it all into a single spell :D
02:15:11 Devastator: yeah, sounds about right for overall power level, too.
02:16:05 Devastator: shouldn't need all the power to make a baloon.
02:16:11 Devastator: or to scare away some guys.
02:16:16 Devastator: but this is just the first thing in the game.
02:16:32 Nikitian: Yeah, and it's a test game anyway
02:18:15 Devastator: I figure the rapier has some enchantment for ranged attacks.
02:18:20 Devastator: ..what would that look like?
02:19:33 Nikitian: Well, accepted just as you wrote it (2 units capacity, stronger Light energy catalyst, higher exposure)
02:19:52 Devastator: ahh yes, sounds fine.
02:21:27 Nikitian: As for ranged attacks - have you by any chance seen RWBY? There's a heroine wielding rapier there, and that's the first image that came to my mind when you mentined ranged attacks enchantment
02:21:41 Devastator: I'm vaguely familiar with it.
02:21:49 Devastator: played a forum game heavily inspired by it.
02:22:07 Devastator: almost broke it by refusing the special personal weapon and abilities everyone was supposed to have.
02:22:26 Nikitian: ...Yeeeah, that's a big part of the setting, unfortunately.
02:22:35 Nikitian: Doesn't make much sense, but hey, whatever.
02:23:15 Nikitian: Anyway, spear/ray of light seems like a potentially fitting enchantment
02:26:29 Devastator: or darts or arrows.
02:26:51 Nikitian: Just gotta figure how it does that (if it's a repeated one-off energy expenditure, where it takes the energy for the attack). Since having internal capacity and drawing energy is already implemented, how about you feed it energy yourself (your internal or the mantle's) to make ranged attacks?
02:27:15 Nikitian: A fraction of a unit, probably
02:27:30 Devastator: that sort of thing sounds okay.
02:28:13 Devastator: Emit or Focus as an effect?
02:28:31 Devastator: or just fire, maybe.
02:29:04 Nikitian: To avoid confusion, probably emit is better
02:29:15 Nikitian: Or pierce, maybe, to go stylish
02:29:43 Nikitian: So, um. It's just your magic wand item, apparently :D
02:29:44 Devastator: that would fit with the rapier.
02:32:15 Nikitian: Man, I love the amount of rules and mechanics I already got out of this playtest, just while thinking of answers to your suggestions
02:32:39 Devastator: any other stuff to go over?
02:32:42 Devastator: and be careful about too many rules.
02:33:18 Devastator: I ran a game called Kaiju-Com where I had players make combat units to fight giant monsters.
02:33:25 Devastator: it was very fun but there were too many rules.
02:33:41 Nikitian: Well, maybe it's not always rules per se, but understanding how some things work in context
02:34:21 Devastator: glad to be of service?
02:34:26 Nikitian: Like being able to tell the armor thickness needed to stop a gauss round not just by GM fiat, but by actually having setting and mechanical logic give an answer
02:34:59 Nikitian: It's very, very valuable when you're like me, trying to make everything work logically instead of relying on "it's magic" :)
02:35:33 Devastator: anything else that needs going over?
02:36:52 Nikitian has quit [Quit: Leaving]
05:47:02 MidJag has joined #einsteinianroulette
05:57:59 Devastator: We started a new show.
05:58:29 Devastator: nyaa.si/view/1443096
05:58:38 MidJag: Ah neat, that's the one wehre like modern japenese army fights a bunch of high fantasy things rihgt?
05:59:01 Devastator: This one is hard to classify but seems to involve a time machine.
05:59:03 MidJag: Ah, then I have no idea what it is.
05:59:17 Devastator: and a mad scientist is the MC.
06:03:04 Devastator: also, don't read too many of the logs.
Syv expressed a desire to have you guess what was going on in the show.
06:03:20 Devastator: Not exactly. It was a molar and doesn't hurt, but there's a big hole in it and I need someone to take a look at it.
06:03:36 MidJag: ...how did you chip a molar?
06:04:03 Devastator: I think it chipped against the upper molar.
06:05:27 MidJag: I've discovered one of the only recent movies I actually want to see.
06:06:02 MidJag: It's called moonfall, and it looks kinda terrible, but really fun to get fairly drunk and go see it.
06:06:11 Devastator: lots of good movies like that.
06:07:54 MidJag: Yeah, essentially the plot is, the moon is evil and aliens want to use it to kill Earth.
06:08:14 MidJag: So there's a bunch of science bullshit to prevent the moon from hiting the earth.
06:09:36 Devastator: "we used enough energy to glass the surface of the earth to start de-orbiting the moon."
06:09:50 Devastator: "It'll land in forty million years!"
06:10:36 MidJag: Yup, it makes no sense, but it sounds like it'll be realy visually cool and thus perfect if you've drank just enough beer.
06:10:51 Devastator: should be fun enough.
06:14:27 Devastator: having a rough game of DW.
06:14:55 Devastator: everyone has big diplomatic penalties because they want my stuff. And most of them I hold things in their territory, because I built it before they colonized any nearby planets.
06:15:32 Devastator: It's not without benefits. It includes stuff like resort bases that have insane numbers of people attending them.
06:15:43 Devastator: because it's right next to a foreign capital and a black hole.
06:16:04 Devastator: plus I can sell ones I don't much care about to them for money.
06:17:54 Devastator: like as much money as they have bucks.
06:18:05 MidJag: Are black holes valuable in DW?
06:18:33 Devastator: Not in themselves. Many have research bonuses or scenery bonuses.
06:18:43 Devastator: which can add up to a lot of bucks for the resorts or the bonus research.
06:18:54 Devastator: but they have no planets of any kind.
06:19:07 Devastator: Neutron Stars sometimes have those same bonuses, and they sometimes have rock planets.
06:21:17 Devastator: which aren't particularly valuable, but so be it.
06:22:58 Devastator: also some jackass colonized some planets I couldn't colonize and took away my source of carbon fibre.
06:23:30 Devastator: Not so much. In game you need it, but not in huge quantities. I also have 75,000 units in storage.
06:23:42 Devastator: also I'm going to take a planet with it in this war.
06:24:22 MidJag: Like literally drag it behind you?~
06:24:51 Devastator: There are planet-exploding weapons, but not like that.
06:25:33 Devastator: I'm also finding out that these rats with no combat benefit and a big penalty to maximum ship size have some serious issues related to the lack of combat bonuses.
06:25:37 MidJag: Hitting a planet with another planet does sound fun.
06:25:40 Devastator: also they have the worst ground troops in the world.
06:25:47 Devastator: some systems have a lot of planets..
06:26:28 Devastator: raw recruit infantry have 80 attack and defense, after gettign both techs to up those numbers from 60/60
06:26:36 Devastator: a normal infantry unit might have 115.
06:26:41 Devastator: a strong one is like 140.
06:27:27 Devastator: That said, experience scales infinitely in this game, and I have a few planets where pirates I've paid off are constantly orbiting and setting up ground bases, so they can train on clearing those bases out.
06:27:39 Devastator: so I have about eight units of elites that are in the 500s.
06:27:58 Devastator: which is insane. That's about twice as good as armoured units.
06:28:16 MidJag: You've created rat spartans
dev
06:28:34 Devastator: unfortunately, three planets got blown up in this current war.
06:28:43 Devastator: well, in the previous war.
06:28:59 Devastator: (I took a planet from them to keep and bribed them for peace.)
06:29:51 Devastator: Someone might beat me to recolonizing those empty planets, but so be it.
06:30:26 MidJag: You should just completly destroy the planets
dev, do true scorhed earth~
06:30:31 Devastator: That requires tech.
06:30:53 Devastator: These rats are bad at everything except population growth and 30% bonus income.
06:31:10 MidJag: So your playing the Skaven
06:31:26 Devastator: I thought the bonus income would make itself better known, but it isn't.
06:31:37 Devastator: Probably because I've had a series of crap leaders.
06:31:41 MidJag: Man man thing fool fool for thinking rat rats good
06:32:06 Devastator: I mean, I get 55k a year inceome from resort bases.
06:32:14 Devastator: I have ~125k a year from taxes.
06:32:30 Devastator: I have 200k a year in military ship upkeep.
06:32:53 MidJag: This could be a problem
06:34:10 Devastator: yeah. My tiny weak-as-kittens military frigates cost me like 800 for each.
06:34:22 Devastator: otoh, I think I can decomission a constructor or two now.
06:34:44 Devastator: starbases are like 3k a year for small ones, and 8500 for big ones.
06:34:47 Devastator: but you need big ones.
06:34:49 MidJag: How are you paying for your ships since your at a deficet
06:35:04 Devastator: Civvies pay me to build their ships at my starbases.
06:35:17 Devastator: so my civilian sector, which makes freighters, passenger ships, etc, all pay me.
06:35:33 Devastator: I also get taxes on inter-empire trade and civvies stopping off at fuel depots.
06:36:08 Devastator: Yeah. It's about 40k a year from that.
06:40:28 Devastator: really, the issue is the string of crap leaders. If anyone showed up with a 10% income bonus, I'd double my net income.
06:40:39 Devastator: and you can get like 30% bonuses.
06:41:42 Devastator: the three dead planets had net GNPs of ~2k.
06:41:49 Devastator: between all three of them.
06:42:42 Devastator: yeah. So nothing. It takes a long time for planets to develop.
06:42:56 Devastator: even with big population adjustments.
06:43:19 Devastator: Losing them matters, but not in the short or medium term.
06:45:00 Devastator: hell, my capital planet hasn't maxed out. Mostly because civilians are shipping away endless streams of emigrants, but..
06:46:06 Devastator: You interested in the show?
06:48:36 Devastator: yeah.. it's interesting but extremely weird.
06:49:00 Devastator: Only one of the four main characters is halfway sane.
06:49:55 Devastator: There's a mad scientist, a nerd, a kid with Naturegirl's grip on reality, and the straight man.
06:50:15 Devastator: who may be the future dictator of the earth.
06:51:21 Devastator: The side characters are a catgirl maid, a commando, and a huge CRT repairman.
06:51:30 Devastator: oh, and a trap temple attendant.
06:51:59 Devastator: The MC is still the weirdest character.
06:52:19 Devastator: It's an ongoing question as to why people stay with him, but maybe it's for the show.
06:52:45 Devastator: oh, and someone who communicates only through text messages.
06:53:39 MidJag: Sounds like an intresting show.
06:53:48 MidJag: Yeah I'd be intrested in it
06:53:55 Devastator: well, got the link.
06:54:09 Devastator: I think we're up to episode 7. It's addictive and that's a good starting point.
06:57:20 MidJag: Aright I'm, going to bed
06:57:46 Devastator: everything going fine there?
06:58:35 Devastator: see you later, Jaggers.
08:55:31 ER has joined #einsteinianroulette
09:37:45 Devastator: show be gud so far.
09:42:33 Devastator: I have no idea where it'll go.
09:45:06 ER: seems as though it might not involve so much time travel as time manipulation
09:45:32 ER: changing the past while remaining right where you are.
09:45:33 Devastator: You can only do messages is an interesting idea.
09:46:30 ER: can send messages, but you overwrite your own mind at the moment you send the message so that you can't remember anything you changed.
09:47:00 ER: (as opposed to everyone else who can't remember the previous iteration)
09:52:04 ER: I am starting to wonder how the first episode jump worked though, besides weird butterfly effect stuff
09:52:24 Devastator: Have to rewatch it with
MJ.
09:52:34 ER: his text apparently caused the sattilite to crash?
09:53:01 Devastator: not a strong causal link there.
09:53:13 ER: causing the confrence to be cancelled, meaning that red doesn't die
09:53:39 ER: or maybe each iteration also allows other people's meddling to occur
09:53:39 Devastator: then things went off the rails.
09:53:57 ER: so he didn''t cause the crash so much as he stumbled into a worldline where that was happening
10:44:11 ER: mm, when can we watch more? >.>
10:46:41 Devastator: prolly not too long.
10:46:50 Devastator:
MJ seemed interested earlier.
10:46:55 Devastator: maybe he'll be back for a rewatch.
10:46:59 Devastator: and then prolly when syvs here too.
11:09:29 Devastator: ..also the guy has a good mad scientist laugh.
11:10:42 Devastator: wonder what it's like in japanese.
15:28:56 Nikitian has joined #einsteinianroulette
15:46:36 Nikitian: How's the turn? How did you like the expanded rules excerpt? :3
15:47:03 ER: hehe, I prefer less rules >.>
15:47:13 ER: at least, in terms of running them
15:47:56 parisbre56[Away] has joined #einsteinianroulette
15:47:56 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:47:56 Topic set by syv [Saturday 22 May 2021, 04:44:55]
15:48:57 Nikitian: Personally, I think I like moderately complex/in-depth rules with emphasis on overarching logic
15:49:00 ER: perhaps having three different levels of attribute/skill/proficiency is too many but we'll see
15:49:31 Nikitian: Yeah; hopefully it should prove easier in practice
15:50:04 ER: I feel like I'm missing out on a large chunk of the complexity by setting magic off limits :p
15:50:25 ER: inventory stuff is comparatively simple, at least in this test game
15:50:56 Nikitian: Well, yeah; I think I expected magic to be a little more footnote, but here we are :P
15:51:56 ER: you've got a destructively blasty mage, a magical chosen one, and a magical tinkerer
15:52:21 ER: ...and me, someone who'd be strong in magic, but not *that* kind of magic
15:52:25 Nikitian: Now, we only need to teach you the secrets of cardless magic, and we're set to go! :DD
15:52:59 ER: I was trying to hint that there could be some kind of ancient magic method she'd be good at but up to you if you wanna follow up on that
15:53:16 Nikitian: Yeah, I gave it a bit of a thought
15:54:04 Nikitian: Not sure if I want to explore that in the test game (or if we'd even have a narrative opportunity for Zilla to learn such stuff), but we'll see
15:55:31 ER: ruined forgotten city seems appropriate enough
15:55:49 ER: this civ had different souls than modern humans!
16:00:57 ER: so how did we survive that forest fire anyways? or were we outside of the forest at the time?
16:02:28 Nikitian: Well, it's <unknown> thus far, so it's up to your suggestions
16:04:08 Nikitian: But, really, a good mage ought to be able to control the aoe spell to exclude his party members (so Jay's inferno, on a lucky roll, could have left you entirely unscathed by the flames even cast all around you - maybe minus residual heat afterwards)
16:04:50 Nikitian: The ground is probably left quite hot :P
16:06:28 ER: I'd assumed that the *goal* of the spell was not to cause a big forest fire because I don't see any reason why we'd *want* that
16:07:30 ER: (the ground is also right quite hot as well)
16:12:55 Nikitian: Well, I asked plainly for several times, but it seems that the real reason for the major fire died with the recent personal memories of Jay :V
16:13:21 Nikitian: (i.e. no one knows, and no one has any idea)
16:14:56 Nikitian: So, now the only things left are lampshading this lack of explanation (see: narrative response to
syv) and simply assessing the situation "as is" instead of trying to fathom "how it was meant to be"
17:09:51 Devastator: I think I also missed the PM where the fire was described..
17:10:47 Devastator: or did it start in the post-fire phase?
17:11:10 Devastator: yeah, I think the latter.
17:34:28 Nikitian: Yeah, the game all
started after the fire had died
17:35:15 Nikitian: That's the very first message, and the reason for the game name (however nonsensical/unrelated)
17:37:34 Nikitian: By the way, for various reasons I'm afraid there are complications with giving Emilia's jacket protection from magic enchantment
17:39:16 Nikitian: Could try narrowing it down to a specific element (source), or, my recommendation, enchanting it against effects instead (e.g. physical protection, or maybe protection against mental influence, or something)
17:40:10 Devastator: sure, something like the latter sounds fine.
17:41:47 Devastator: or maybe protection against rays or projectiles?
17:41:54 Devastator: not the source, but the form?
17:42:47 Devastator: although effect might be better.
17:42:56 Devastator: Yeah, not sure. One or the other.
17:43:45 Nikitian: Basically, the issue was that giving it magical resistance means trying to block yourself from hostile magical energy, and then either you're trying to block all magical energy (and impeding your own spellcasting, getting interference with the Mantle - which, I think, the Matle would win) or somehow teach it to recognise intent and that's beyond current spell constructor limits
17:43:47 ER: something suitable to whatever the hero of light is supposed to fight?
17:44:48 Nikitian: *Nope-nope-nope-no-way-see-you-space-cowboy.gif*
17:45:35 Nikitian: But yeah, that's something more advanced that I have for later testing
17:46:02 Nikitian: Same with
syv's "Homing" card idea, unfortunately
17:46:46 ER: so it chases down warm living things to chomp on them
17:47:01 ER: (spell may or may not hold the capacity to chomp)
17:49:29 Devastator: there's also 'clothing is enchanted to be strong or protective' like it's magic kevlar or something too.
17:49:42 Devastator: ugh, three options, dunno which one I'd want.
17:49:42 Nikitian: Yep, that one is very easy
17:50:17 Nikitian: By the way, if the rapier "ranged attack" enchantment is Light->Pierce(->???->???), and this is your go-to spell for ranged attacks (that you cast with the rapier's help), what would you prefer to fill the last slots in the chain with,
Dev?
17:50:48 Nikitian: Could always add extra Pierce for MOAR penetration
17:51:07 Devastator: they can also modify the other two, right?
17:52:19 Nikitian: Or, I'm currently working on the rules, if you want to leave it at just two cards, I'm working on a mechanic that gives small benefits to casting simpler spells - easier to control (i.e. cast roll), probably
17:52:47 Devastator: trying to decide if I want the spell to be overkill or not. ;-p
17:53:33 Nikitian: Yeah, choosing between pew-pew and BZORCH is serious business :P
17:54:00 Nikitian: Gotta take magic energy economy into equation
17:56:11 Devastator: Could you put a delay word on the rapier alone, so it can be charged up?
17:56:17 Devastator: ie, not one she actually has?
17:57:29 Nikitian: Huh? Could you explain that bit, please
17:58:14 Devastator: Hold the spell for a turn so next turn more power can be poured in by casting a spell on the spell.
17:58:27 Devastator: with the base power being not that strong.
17:59:41 Nikitian: Ah, I'm afraid that won't work (there would be no difference with just holding off casting the spell until the next turn with total power)
17:59:55 Devastator: yeah, was thinking that.
18:00:31 Devastator: 1, less power. 2, more power.
18:00:36 GameServ:
Devastator rolled 1d2: 2 <Total: 2>
18:00:48 Devastator: ok, it's got Strengthen on the light and double pierce.
18:03:52 Nikitian: Spell name, if I may ask?
18:14:08 Nikitian: *sigh* Well, feel free to give it a name later
18:14:25 Nikitian: Maybe that's just me and liking to name spells for style points -_-
19:37:17 Nikitian has quit [Ping timeout: 260 seconds]
20:39:49 Nikitian has joined #einsteinianroulette
21:01:12 ER: I was apparently distracted when I was writing PM and left out a few words, but what Zilla gave Jay was specifically a compact revolver.
21:01:43 ER: could be modified in some way but just a backup weapon
23:54:09 Nikitian has quit [Ping timeout: 246 seconds]
Log file '2022-01-31.log' ends.
60218 bytes processed.