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04:06:35 syv: Started playing just to keep myself awake. :P
04:08:38 Devastator: anyway, I'll update Extinction soonish. Should end the encounter.
04:14:58 Devastator: then it'll be the assault.
04:15:15 Devastator: Gonna be city patrols or sitting with the breakthrough squad.
04:30:38 syv: That match, taking about an hour, had one enemy team of two players (both ranked worse than me). Of the two bosses, they attacked on, killed it about 80%, then... either died (I didn't find the bodies), or fled for some reason. I killed both bosses, never met anyone, extracted with both bounties, and was paid 2000 because I ticked on the option to *sometimes* join matches with three-man teams, while solo. Normally a bou
04:31:34 syv: Went up 24 levels in one mission, because the game considers defeating two bosses and extracting to be super impressive, especially against three-mans, despite the fact that the only PvP opponents fled after making the game easier for me. :P
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07:38:17 ER: I guess if I lied down around 18 then I've actually gotten a normal amount of sleep by now?
07:44:11 ER: alright, so how about for elemental attacks you have the main disadvantages that it has enemies immune to it and such attacks often cost you something, and the advantage that you can split elemental damage between sweep pierce and impact on the fly and some enemies take extra damage?
07:45:16 ER: though might let some weapons have an element component without magic, like if someone took a boomhammer
07:45:24 syv: That seems good. Though I'd note "as a disadvantage, some enemies are immune" is not often a serious disadvantage
07:45:51 syv: Element enchants could give off-type damage. So, pierce or sweep on a hammer.
07:46:27 syv: Effectively meaning elmental weapons give you a weak secondary attack, or maybe buff the weapon if they share an attack.
07:47:39 ER: like, boomhammer doesn't let you choose but is impact + firepierce?
07:59:03 syv: Gives you more freedom in having loot that's different, but not necessarily better.
08:03:14 syv: ...Actually gives a good reason to *not* do as I suggested and make elements have specific associated damage types. Then you can have both a firepierce and icepierce, and keeping them makes sense since you could run into enemies immune or vulnerable to one, but not the other.
08:07:38 ER: okay, so maybe we can have sweep, pierce, impact, and *wild* damage types
08:07:52 ER: and each of those can be physical or any element?
08:10:26 ER: get to choose what it is when you attack
08:10:45 ER: not which element, just which type
08:16:46 ER: thermal scope: attacks my deal fire or ice damage
08:31:27 syv: Posted in Rev, tired of waiting for NJ@
08:52:33 Devastator: I could poke
NJW if you'd like,
syv.
08:56:36 ER: I'd... kinda perfer to have
NJW active for the next part
09:01:53 Devastator: can I quote you to
NJW,
ER?
12:28:46 ER has quit [Ping timeout: 246 seconds]
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15:42:12 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:42:12 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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