ERLOG 2022-01-06

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01:04:17 mib_7lls5c has joined #einsteinianroulette
01:04:30 mib_7lls5c: Why does it work when I leave the name as the mibbit shit
01:04:35 mib_7lls5c is now known as SKELETON
01:04:40 SKELETON: REEEEE
01:04:52 SKELETON: I return from the lands of the ice and snow
01:04:58 ER: maybe becaue mibbit is badly written :p
01:05:26 ER: okay, want some armor penetration questions?
01:06:48 SKELETON: ...I suppose
01:07:03 ER: bleb
01:07:15 ER: call of earth when, skeleton
01:11:42 SKELETON: Contained test game within...Hopefully a week?
01:11:51 ER: neato
01:13:01 ER: is that camera I was given in mook something I have to actively hold and aim or does it just sit on my shoulder and do its thing?
01:18:51 SKELETON: For the most part its automatic, but if you make an action out of capturing specific things, it might make you more money
01:20:06 ER: well, I probably won't have much to do other than blow things up, so using the camera the other times is good
01:21:03 ER: I can buy things like laser sensors off the vending machines to set up traps, but can I assume that the toolbox comes with enough stuff that I could set up a lower tech grenade trap?
01:21:26 ER: wire at knee height in the doorway to pull the pin, that sort of thing
01:25:29 SKELETON: You can jury rig such things yeah
01:26:11 ER: frag is 1d12 damage, would a trap which sets off two grenades be more damage or two instances of 1d12?
01:26:31 ER: for whatever worth that distinction is
01:30:11 ER: actually, maybe you should ask syv before you tell me the answer to that question :v
01:32:22 SKELETON: Explosives stack, yes
01:32:38 ER: more boom
01:32:45 SKELETON: Mostly because they're also a great way to kill players
01:32:52 ER: indeed
01:33:10 ER: what would I have to roll when setting up that tripwire trap to instantly die?
01:37:28 ER: because with toolbox advantage that is just a 1/36 of getting a 1 :thinking:
01:37:37 ER: acceptable risk~
01:38:42 SKELETON: To instantly die? small
01:43:52 ER: I can only hope that net mission will have things my character is relevant to
01:44:15 ER: or that I can at least film from cover and get yee paid
04:25:50 Devastator: Heyllo.
04:25:53 Devastator: Heya Skeleton
04:26:18 Devastator: Am I doomed via fate roll?
04:26:42 Devastator: also, ice and snow?
04:27:16 Devastator: hmmm, maybe it's SKELETON
04:36:15 SKELETON: Hello
04:36:23 ER: HELLO
04:36:24 SKELETON: Sorry, working on stuff
04:36:54 SKELETON: I dunno if you're doomed or not
04:36:58 SKELETON: haven't checked Mook
04:37:01 ER: how do I become a fleshhorror in mook again
04:37:13 SKELETON: Ask whats her face
04:38:02 ER: the dead one?
04:38:11 Devastator: basically trying to find a saferoom so I can send out the robo-squirrel to look at stuff.
04:38:26 Devastator: Probably just play it Paris-style for the most part.
04:38:49 Devastator: but I fear that I might get a d4 fate roll.
04:39:30 Devastator: (1) The room is on fire, and there's an alien pointing a gun at you.
04:39:40 Devastator: (2) The room is on fire, and the door locks behind you.
04:39:42 Devastator: ..etc. ;-p
04:39:47 SKELETON: To find that room? Yes. But more than likely a 1 would just get you lost.
04:40:15 SKELETON: I tend not to drop safes on people's heads unless I've shown them the safe being raised at some point
04:40:34 Devastator: mmm.
04:40:48 ER: or the action is "raise this safe and drop it on my head"
04:41:14 Devastator: Yeah, that's still no good results. I'll have to buy a fate die if I survive.
04:41:37 Devastator: oh well. ;-p
04:41:49 ER: there's a reason why I made mine, I think d8?
04:42:07 ER: despite focusing one stat up to 12
04:42:23 Devastator: Yeah.. I mean, that's the best way to go about things.
04:42:30 Devastator: but buying one stat makes my teeth itch.
04:42:48 ER: ...no, I told you to get fate
04:42:55 ER: because it keeps you from getting killed
04:43:05 ER: don't leave it at 4 like a psycho
04:43:31 Devastator: I ran out of stats.
04:46:10 Devastator: besides, maybe I can get three consecutive ones.
04:48:48 Devastator: are Fate stimulats available?
04:49:53 Devastator: oh, also, stim-wise..
04:50:03 Devastator: syv was thinking of getting them to boost a multi-die body with them.
04:50:22 Devastator: Don't know if it's come up, but it'd be better balanced if a multidie body only had one die boosted by the stimulant instead of all of them.
04:50:32 Devastator: like say, 2d8 becamse d10+d8, instead of 2d10.
04:51:16 Devastator: that way it's closer to the same result regardless of the character using them, instead of being outright better for richer players.
05:01:00 ER has quit [Ping timeout: 248 seconds]
06:20:18 ER has joined #einsteinianroulette
06:23:49 SKELETON has quit [Quit: http://www.mibbit.com ajax IRC Client]
07:20:22 MidJag has joined #einsteinianroulette
07:20:24 MidJag: lo
07:20:38 ER: hey
07:20:49 MidJag: how're you?
07:24:09 Devastator: Hey MJ.
07:24:14 MidJag: hiya de
07:24:15 MidJag: v
07:24:26 MidJag: how're you?
07:26:15 Devastator: doing pretty good, actually.
07:26:34 MidJag: nice
07:27:18 ER: look, I can't quite answer that question myself and if I really tried to give a good response I'd probably embarass myself in some way
07:27:28 MidJag: Fair enough.
07:27:37 MidJag: Well I hope you are doing well in someway ER
07:29:03 MidJag: Sorry I've not been around much, my brothers are home so I've been doing stuff with them aruond the times I typically hop on/
07:33:25 Devastator: happens.
07:34:06 MidJag: Yup.
07:34:42 ER: mm
07:34:47 Devastator: https://lparchive.org/Lunar-Eternal-Blue/Update%2009/43-update731.png
07:34:51 ER: I really gotta sleep
07:35:07 ER has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!]
07:35:24 MidJag: Heh, I like that dev, what game is that from?
07:35:57 Devastator: Lunar: Eternal Blue.
07:36:09 MidJag: Seems like it has a sense of humour
07:36:09 Devastator: stumbled across a song from the remake of the first game when looking for more JRPG audio.
07:36:16 MidJag: Neat
07:36:33 Devastator: Ended up more of a Duet with Reality song..
07:36:42 MidJag: Also neat
07:36:43 Devastator: https://www.youtube.com/watch?v=C37Lxm2e118
07:36:58 Devastator: it's like 100%.. but really, the first game is basically 50% magical girl, 50% JRPG.
07:37:30 Devastator: now the second game is the most famous of the lot and probably the best, so slowly flipping through a LP of it.
07:37:31 MidJag: That's quite the intro. Awww, now this song is making me sad.
07:38:03 MidJag: Good song
07:40:20 Devastator: ahh.. the classic sad JRPG song for me is always this one.
07:40:26 Devastator: http://www.youtube.com/watch?v=f5zoFZq3Frw&list=PL6BB4862ADAA12E48&index=49
07:43:00 MidJag: Ah, that's a just a sad and peaceful song
07:43:16 MidJag: Or not even a true sad song, just a song of mild bittersweatness
07:43:25 Devastator: It's the context, though..
07:43:47 Devastator: You need to play the game to understand it. Like the Terranigma Crysta theme.
07:43:51 MidJag: Ah.
07:44:36 MidJag: It's a good song regardless
07:44:38 Devastator: ...
07:44:43 Devastator: For you it'd be an experience.
07:44:49 MidJag: oh?
07:44:51 MidJag: Why?
07:46:17 Devastator: Lufia II is a very conventional game.
07:46:38 Devastator: At the same time, it's not ordinary.
07:46:45 MidJag: Intrestgin
07:46:49 MidJag: Is it very long?
07:47:21 Devastator: Not super long. It's shorter than many of its contemporaries. About thirty-ish hours.
07:47:27 MidJag: Intresting
07:47:39 Devastator: It's just got style.
07:47:49 MidJag: Hmm, I might check it out some time
07:48:13 Devastator: syv played through it once.
07:48:18 MidJag: Intresting
07:48:48 Devastator: It's difficult to express why it's good. It really is conventional in a lot of ways.
07:49:17 MidJag: Just got enough strange stuff to make it intrestign?
07:49:29 Devastator: It's more..
07:49:32 Devastator: well, it's a JRPG.
07:49:34 Devastator: and a puzzle game.
07:49:38 MidJag: ooh
07:49:47 MidJag: I do like puzzles
07:49:50 Devastator: and it's got no in-dungeon random encounters. They're visible on the map.
07:50:02 MidJag: Intresting
07:50:19 Devastator: you interact with a selection of tools, not so much as Zelda, but you have things to manipulate stuff with.
07:50:32 Devastator: ..not really a full game around that, but there's stuff to do with it and a lot of the puzzles revolve around them.
07:51:01 Devastator: You aren't going to 100% it without a walkthrough because although the game is very, very linear, there's a number of really obscure secrets.
07:51:20 Devastator: ..mind you, despite that, I never felt worried that I'd missed stuff, which is strange and unusual for me. It's just.. comfortable.
07:52:00 MidJag: Sounds kinda like Golden Sun darkdawn
07:52:04 Devastator: The puzzles are mostly just hard enough to keep the mind active, except for maybe one or two hard ones, and one or two somewhat confusing dungeons. The fights aren't difficult, but again, some of them are just challenging enough to keep you entertained.
07:52:38 MidJag: Which Is a JRPG I deeply enjoyed
07:52:50 Devastator: That's one I've heard about but haven't played.
07:53:47 MidJag: It's a weird mix of pokemon and Final fantasy honestlly
07:54:11 Devastator: It's really a comfortable game that gives you the right mix of passive and active entertainment.
07:54:18 MidJag: Like it's all based around collecting spirits that help you in some way, and help you do puzzles.
07:54:31 Devastator: And there's a few unusual things in the plot.
07:54:38 MidJag: And then you can use them to summon things. It's a fun game/
07:54:44 Devastator: hmm.
07:54:52 Devastator: maybe you can stream soem of it sometime?
07:55:09 MidJag: THat would be difficult as IIRC it was only on DS.
07:55:16 MidJag: Maybe they make an emulator of it?
07:55:49 Devastator: I'm sure, actually.
07:55:51 Devastator: but.. yeah.
07:56:23 MidJag: It was also one of the first JRPG's I ever played so I'm definetly a bit biased towards it
07:56:52 Devastator: Yeah, I think that applies to everyone's first.
07:56:59 Devastator: ..except mine. My first was Final Fantasy.
07:57:29 MidJag: Yeah, I tried Final Fantasy because of 8 bit theater and just didn't enjoy it that much
07:57:42 Devastator: It's got issues.
07:57:55 Devastator: if you want to try and crack one from that era, Dragon Warrior III would be the one I'd recommend.
07:58:38 MidJag: Alright. Intresting
07:59:32 Devastator: To be honest, I don't think I ever got as far as the airship when I was a kid.
07:59:38 Devastator: (in Final Fantasy.)
08:00:02 MidJag: I think I got a bit past that, and that's only because I was using like a walkthrough that made it much less annoying
08:00:28 MidJag: If I didn't have that I would have stopped long ago
08:01:05 MidJag: Also tottaly unrelated but for some odd reason they are making bioshock 4
08:03:29 Devastator: mmm?
08:03:51 Devastator: I don't know, other series I might be skeptical about new games, but Bioshock always seemed like one that should be remade every decade or so.
08:03:55 MidJag: Yeah, which is weird because I thought the studio disolved
08:04:30 MidJag: More of why I find it odd
08:04:37 Devastator: ..odd because it's a good game to remake?
08:04:51 MidJag: No because the original stuidio that made it dissolved
08:05:05 Devastator: ahh.
08:07:52 MidJag: Well I'm going to bed, night dev, good talking
08:09:16 Devastator: okay.
08:09:24 Devastator: but yeah.
08:09:28 MidJag: goodnight dev
08:09:32 Devastator: goodnight.
08:09:38 MidJag has quit []
08:19:47 syv has joined #einsteinianroulette
08:25:40 Devastator: Allo syv.
08:32:58 syv: Allo dev.
08:35:22 Devastator: Trence pretty good at fighting.
08:37:04 syv: Of course
08:39:14 Devastator: oh, the d10 roll was for the poison effect.
08:42:28 Devastator: also, dearly sorry for geting Xin's name wrong.
08:45:20 Devastator: ...
08:45:37 Devastator: I have no idea how one removes a greathelm.
08:46:49 Devastator: oh, okay, that's how it works.
08:48:27 syv: You got Xin's name wrong?
08:48:50 Devastator: Yes.
08:49:01 syv: Well, I didn't notice.
08:49:02 Devastator: Tempted to change it to Chin or Shin. ;-p
08:49:09 syv: Wouldn't mind much anyway.
08:49:13 Devastator: ok
08:49:14 syv: Either of those I would mind. :P
08:53:12 Devastator: I should have had someone in Sh get annoyed due to being given a name with a depreciated character in it.
08:53:19 Devastator: ie, nobody can write it.
08:56:44 Devastator: okay, time to roll for the plunging attack in game.
08:56:49 Devastator: (1)
08:56:58 syv: The Sh thing would be amusing
08:57:14 Devastator: welp, someone's going into the pit.
08:57:17 syv: Not totally sure how that works, but it sounds like a good little lore building joke
08:57:47 Devastator: Everyone can hear your name, but they then write it down wrong.
08:58:44 Devastator: It's like being named "Kayley" today.
08:59:00 Devastator: where there's like 50,000 ways to spell it because people are idiots.
09:09:33 Devastator: agh.
09:09:38 Devastator: what's the tag for no bbc again?
09:09:56 Devastator: ok, just that.
09:10:36 Devastator: and updated Lonely Sands.
09:27:00 syv: Checking
09:30:21 syv: Sent action
09:34:14 Devastator: sorry, bit of a whoops there.
09:36:32 Devastator: apparently combat parkour in unfamiliar territory is hazardous. ;-p
09:38:23 syv: Considering we're underbround and the only light is from a car, down a floor, and in a tunnel...
09:38:24 syv: Yeah
09:38:29 syv: Makes sense
09:39:04 Devastator: anyway, you normally don't have to roll to combat parkour, but I'm going to give you a normal one at +3 to see if you do so without losing a round next turn.
09:39:21 Devastator: ie, you can get up two stories and attack this turn.
09:40:44 syv: Alright
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15:34:55 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:34:55 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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