00:04:29 Devastator: a mad scientist using your facilities will funtion like a normal mad scientist.
00:04:38 ER: irony,
dev says he's giving me more money
00:04:40 Devastator: If you have something you want them to mad science up, they will do so.
00:04:52 Devastator: They can also make a one-turn project like an ordinary mad scientist if it's empty.
00:05:10 Devastator: If you have an ongoing reserach project, they will accelerate it like a mad scientist instead of a normal researcher.
00:05:18 ER: would need the right size lab, right?
00:05:28 Devastator: In all cases, the product will be somewhat mad sciency.
00:06:08 Devastator: As for the gate thing, there is no indication that you need anything at all to go through the wake in the other direction after the kaiju enters the world. Going back seems to be the hard part.
00:06:24 Devastator: Yeah, but you need the right size lab to lab a project in any case.
00:06:33 Devastator: so there's nothing new there.
00:07:40 ER: can I have a mad scientist tear the missiles off my jet and then mess with them in a small
00:07:43 Devastator: Catgirls are 7x muscle, 4x guts.
00:07:53 Devastator: oh, absolutely a mad scientist can do that.
00:08:07 Devastator: Although jet misiles are too big to be a small.
00:08:32 Devastator: Might as well follow suit as with the tank and call them one size smaller.
00:08:41 Devastator: A small would be something like your technical laser cannon.
00:09:25 Devastator: a mad scientist can totally work with that as a gun in one turn. In truth, since those are basically just laser cannons on trucks, I'd be okay with you making just the weapon if you want, too.
00:09:45 Devastator: They're just a cannon on the free truck chassis, so..
00:09:54 Devastator: making just the cannon seems fine.
00:56:36 Devastator: Questions are above.
00:56:54 IronyOwl: don't mad scientists have buildings that benefit their research?
00:56:55 Devastator: but yeah, you need a rectifier built into something to communicate back from the kaiju dimension.
00:57:03 Devastator: Yes, but they also are mad scientists.
00:57:20 IronyOwl: so would they benefit from those buildings while building stuff in my buildings instead?
00:57:42 Devastator: They would benefit from the one you can have, a High Energy Physics lab.
00:57:48 Devastator: but they are mad scientists without one, too.
00:58:03 Devastator: they don't benefit from the ones at their base.
01:00:58 IronyOwl: do most MS's have one in their base?
01:01:09 IronyOwl: IIRC theirs was cheaper and part of a stacking upgrade system
01:02:14 IronyOwl: much better to pay supernerds to design things for me
01:02:27 IronyOwl: they're like cats in labcoats
01:02:32 Devastator: All mad scientists start with one.
01:02:51 ER: they're there, but we can't use them because they're player-controlled
01:02:54 Devastator: do note that if someone left a base once, they can do so a second time during the same month at no additional cost.
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01:08:26 IronyOwl: I appear to have conked out briefly after asking about MS upkeep
01:08:47 Devastator: Last line I typed was
01:08:49 Devastator: do note that if someone left a base once, they can do so a second time during the same month at no additional cost.
01:08:55 Devastator: but I didn't see any question following that.
01:10:22 IronyOwl: does a mad scientist working in my lab need to pay upkeep?
01:11:19 Devastator: Yes. That counts as a mad scientist leaving base.
01:11:44 Devastator: you also need to pay the 20 bucks for the actual research.
01:13:43 IronyOwl: someone was saying their upkeep was 150 now, so unless that's a hard outlier it'll probably be cheaper to buy an MS a sufficiently hueg lab
01:14:02 IronyOwl: does upgrading their lab size take one turn per step?
01:14:14 Devastator: Yes. Every building a MS makes takes only one turn.
01:14:44 IronyOwl: but they can't skip from small to giant, they've got to go small->medium on one turn, medium->large on the next turn, and so on?
01:14:53 Devastator: but they need to spend a turn with an empty lab to design a hueg one in it, too.
01:15:04 Devastator: one step each phase.
01:15:21 Devastator: you guys can theoretically build as much as you have cash for at once.
01:16:33 IronyOwl: hmmmm, needing to clear their current project outta there is gonna be another difficult to fill requirement...
01:17:12 Devastator: that's the main issue with coordinating, really..
01:17:24 Devastator: always seems like they have some junk in there, and they can only have one lab, sans Igor.
01:18:51 Devastator: and I hate to say it, but yeah, that's intentional.
01:19:28 ER: whisperling started a little mad scientist game on discord
01:20:29 Devastator: new one? Heh, sounds interesting.
01:20:34 Devastator: competitive, cooperative.. ?
01:21:05 ER: and why would you want to share with anybody else
01:22:18 IronyOwl: btw, what are the kaiju muscle samples in my main inventory?
01:22:58 Devastator: The processed material that goes into projects.
01:23:14 Devastator: oh god, Whisperling does NOT want me playing that.
01:23:42 Devastator: I'll call the stuff you get from battles 'chunks'
01:23:48 Devastator: battles produce chunks.
01:23:54 Devastator: chunks -> kaiju lab -> samples.
01:23:58 Devastator: samples go in projects.
01:24:09 Devastator: they're what you usually send people.
01:24:33 IronyOwl: well, I have x2 muscle samples and also x2 processed muscle a bit lower down the list :p
01:25:06 ER: must construct hot buff catgirls
01:25:06 IronyOwl: you had your mooscles, you squandered them!
01:25:24 IronyOwl: or just ate them and then needed even more!
01:25:25 ER: they're not squandered, they're beautiful
01:25:40 IronyOwl: what was it, x7 muscle and x4 guts?
01:25:59 ER: the hunger will never abate, my friend
01:36:16 Devastator: Back to extinction.
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01:36:50 syv: 22:16:51
IronyOwl: I'm starting to think syvarris was right
01:37:54 syv: 00:08:07
Devastator: Although jet misiles are too big to be a small.
01:37:54 syv: 00:08:32
Devastator: Might as well follow suit as with the tank and call them one size smaller.
01:38:12 syv: Does this mean that if I try to buff jet power/ap/range, I won't get the benefit of large size?
01:38:26 Devastator: I'm only talking about the default missiles.
01:38:39 ER: how strong would a minor cost MB 4 be? Could I sever one of the walkways?
01:39:11 IronyOwl: so my current temptation is to clad my sub in camouflage kaiju skin, give it a kaiju muscle engine/propeller to silently boost its speed, and arm it with the largest kaiju acid-laden torpedo/missile a Giant submarine can hold
01:39:29 IronyOwl: it then lurks off the coast, and when the kaiju lands, nails it with an armor-shredding alpha strike
01:40:50 IronyOwl: for us or the kaiju? :D
01:40:58 ER: also I need to hoard all the muscle
01:41:12 syv: (
ER) how strong would a minor cost MB 4 be? Could I sever one of the walkways?
01:41:19 IronyOwl: thank you for reminding me I need to buy another infantry platoon
01:41:27 Devastator: updated Extinction.
01:41:28 IronyOwl: bastards keep getting themselves killed under my command!
01:41:34 IronyOwl: makes me look bad, you know
01:41:35 ER: MB 4 cheap is an AMR, I'm asking about minor
01:41:39 Devastator: need those nuke launchers. ;-p
01:43:01 Devastator: Wizard school was hoping
Paris would teach them that if they truly had no magic they'd be awesome anti-magic soldiers, so they must have some magic. ;-p
01:44:43 Devastator:
paris's orders are basically convince them that they don't need to have magic to do magic, which is kinda aww, IMO.
01:48:34 syv: (
IronyOwl) so my current temptation is to clad my sub in camouflage kaiju skin, give it a kaiju muscle engine/propeller to silently boost its speed, and arm it with the largest kaiju acid-laden torpedo/missile a Giant submarine can hold
01:48:34 syv: (
IronyOwl) it then lurks off the coast, and when the kaiju lands, nails it with an armor-shredding alpha strike
01:48:34 syv: Good as long as you're using mad science and you have an escape plan.
01:49:03 syv: Mad science means less infrastructure, escape plan means you aren't investing a bunch of money into winning one battle.
01:49:40 syv: Having one shot should be a buff to research ease, though I'm not totally sure how much.
01:49:55 Devastator: on a giant chassis it'll be pretty nice.
01:50:06 syv: Some of what
Dev's said has implied that flaws give linear bonuses, rather than relative.
01:50:33 IronyOwl: and to clarify, I'd only need to spend kaiju acid arming such a thing once?
01:50:43 IronyOwl: I wouldn't need more acid for each torpedo/missile thing?
01:50:54 syv: Correct to my understanding,yes.
01:51:01 syv: Payload is a permanent buff.
01:51:28 syv: Could you send me one unit of the acid? I can get info on how it affects stats that way, i think.
01:52:01 syv: The no was saying you can't destroy the walkway with a cheap manabolt.
01:52:13 IronyOwl: I can send you a unit of acid, sure
01:52:16 ER: I was asking about a minor though
01:56:15 syv: My experimental explosives give +1 power if payload brade is equal or one higher than power grade.
01:56:38 syv: So if a unit has F power, and F (or E) payload, adding explosives gives it E Power.
01:57:13 syv: If a unit has two higher payload, or more, adding explosives gives it +2 power. So a unit with F power, and D payload, will have D power after being given explosives.
01:57:39 syv: All payloads seem to vary in effect depending on how much payload grade units have.
01:58:02 syv: If I get one unit of acid, I can tell what effects it'll have at varying payloads, which is why I asked.
01:58:20 ER: minor cost is, to be clear, one stage higher than cheap cost
01:59:06 IronyOwl: have you experimented with higher than E power to see if the pattern holds?
01:59:09 syv: Apparently it can also be used like KBits, being added to research to accelerate it, at the cost of needing more acid to manufacture the units. I have no info how this works beyond it being similar to KBit mechanics, and getting some acid won't help this at all.
01:59:31 syv: Nah, I've been told that's just straight up how it works regardless. Should be the same for A power with S+ payload.
02:00:33 Devastator: mmm, well, if you two agree I could let you know the results now,
Syv.
02:00:48 syv: I'd like that. Up to Irony.
02:01:03 syv: Oh, units need more than one unit of payload to get the buff.
02:01:11 Devastator: but you do have to send the unit over.
02:01:22 syv: 2 units per payload grade early on, I think it needs more at high payloads.
02:01:33 IronyOwl:
er, what's a "unit" of payload?
02:01:48 IronyOwl: errrr as in consternation, not
er as in nekobutcher snake oil salesman
02:02:12 IronyOwl: I'll go ahead and send the acid this turn, let's hear the results!
02:02:19 syv: You should've gotten some number of acid units. Like "6x acid" or something like that.
02:03:40 syv: Arty and Jets use 6 units, so you have juuust barely too little to buff two D grade payload units.
02:04:08 syv: But could buff up to a B payload, I think? I forget if B starts needing more than ten.
02:04:45 syv: "(
Devastator) Kaiju acid gives an abnormal result. How it works raw doesn't fit into the normal stat system."
02:06:22 syv: Okay. So, it adds a DoT effect to the attack. It'll both do more damage per turn, and last for more turns, if it's on a unit with high payload (more than E). It also buffs AP, but not by directly modifying the grade, it's just a flat boost.
02:06:55 syv: So it seems like an F AP unit with B Payload would get the same amount of bonus AP as a C AP unit with B Payload, which is unusual.
02:07:43 Devastator: The way the two interact with each other is funny so that is true the way you have it written down, but in practice the C AP unit would realize more bonus.
02:08:22 Devastator: but it's more linear than a grade bonus would be.
02:08:53 syv: So it sounds like this means you don't want to give any units aside from your sub acid.
02:09:29 Devastator: 11 units would be enough to fill a SAM launcher.
02:09:43 syv: C payload takes 9 units, and B takes 14, so you can't benefit from more than C payload.
02:09:48 Devastator: It's not quite enough to arm two arty pieces or jets.
02:10:23 syv: Which will leave you two left over, so... could buff infantry rockets. Or a GMG. Neither is really useful.
02:10:51 IronyOwl: do they have to deal damage for the DoT to hit?
02:11:06 IronyOwl: I'd think that aspect might make smaller units worth arming
02:12:03 syv: Oh, he said the damage scales linearly.
02:12:04 syv: So arty rockets will deal ~1/4 Damage of what your sub would do, but for fewer turns.
02:12:29 Devastator: No, like WP, the DoT effect will happen even if the shot tinks.
02:12:38 Devastator: although it is possible for a kaiju to tink the DoT.
02:13:18 Devastator: You've tanked a couple of acid hits yourself that have still faced the damage over time effect.
02:13:34 syv: My guess is, that's worse than it sounds, because bigger hits are more likely to break through armor. The white phosphorus that was floating around mechanically acted like a unit firing an -/F (?) attack for a few rounds after the rocket hit. Which means "did basically nothing".
02:13:45 syv: ...I said arty rockets. Meant inf rockets.
02:14:02 Devastator: I will say that the damage over time effect for most weapons should be significantly better than that.
02:14:29 IronyOwl: hm, so it's possible that the acid would do better on multiple repeatedly-firing units
02:14:43 IronyOwl: but it's fairly certain that big hits are more useful in general, especially early on
02:14:44 ER: I must say that I'm really quite uninterested in all this
02:14:59 IronyOwl: that's why you get no muscle~! >:D
02:20:30 syv: Oh. I have really low cash.
02:21:17 Devastator: you may wish to consider scrapping one of your workshops.
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02:34:48 syv: ...
ER, why do you want to blow up the walkway?
02:35:54 ER: If I break all four, water won't be fed into the whirl anymore, which is maybe good pending further investigation or insight
02:36:04 Devastator: Also, why not break stuff? ;-p
02:37:16 syv: Well, my initial mental image was her shooting at the walkway she's standing on.
02:37:28 syv: Which seems counterproductive, if he already decided that he didn't want to jump.
02:48:28 ER: take the plunge, you won't die
02:51:56 syv: I turned off the oven, that's why the steak stopped cooking.
02:52:14 Devastator: That would stand to reason, yes.
02:52:36 Devastator: I should update extinction again.
02:54:49 syv: Oh yeah, severing the walkway with a minor would need a joy roll I'd say.
02:55:05 syv: Try two minors or a moderate to guarantee success.
02:55:23 syv: Or have Ada help you hold the gun.
02:55:34 ER: two minors or a moderate, eh? I wonder which one of those is less :thinking:
02:56:22 syv: ...Why am I thinking for you? Nevermind.
02:56:46 ER: please think for me, I have no brian
04:01:58 syv: I need to wake up in eight hours and drive out.
04:28:28 syv:
ER: I just posted costs of explosives. I'd be happy if you could afford the explosives for your own jet, but honestly I'll just give you the boom anyway because it's such a big upgrade.
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04:38:07 syv: I feel like that drive by should get some kind of award.
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04:39:30 syv: Don't question it. Just be proud of yourself.
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05:23:46 Devastator: disappointed I didn't do the money update in k-com this turn, like I was supposed to.
05:24:31 MidJag: Well, I'm gonna go try and get some sleep. I find out my MCAT results tommorow.
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23:24:51 Devastator: looks like success in Cabal.
23:40:16 Devastator: updooted Extinction.
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