00:00:38 Devastator: Because it gets lucky?
00:00:51 Devastator: That blizzard wasn't an all-killing weapon.
00:02:36 ER: the rest of my shit keeps dying
00:03:13 Devastator: well, your arty was less tough and took one of the supermissiles too.
00:03:30 Devastator: It's also partly because of how weak a technical is.
00:03:36 Devastator: it always 'dies' when hurt.
00:03:50 Devastator: something stronger might survive and then take a more lethal hit.
00:04:45 ER: at this point I don't really know what you're talking about when referring to individual attacks and such
00:05:40 ER: I'm not going to look closely at that wall of text just to try and suss out a tactical advantage when I don't even get much input on battles anyways
00:05:50 ER:
syv can worry about that if he likes
00:15:19 Devastator: well, the last kaiju had a big blizzard going on around it.
00:15:31 Devastator: it knocked out your technical because it had a longer range.
00:16:21 Devastator: the tldr thing is it got lucky and hasn't managed to take a giant missile to the face or something that would guarantee a death.
00:21:24 Devastator: I'm sorry for the walls of text.
00:22:47 ER: eh. List what weapons and powers were used, what units were destroyed, and the outcome.
00:24:28 Devastator: but would that be too empty?
00:24:49 Devastator: anyway, at least tactical input should be more possible now that you'll start knowing what a kaiju had.
00:29:57 Devastator: this kaiju had a missile launcher and a blizzard weapon, and was really stompy.
00:32:59 Devastator: your arty got a hit in, and so did your jet.
00:33:23 Devastator: both got taken out. One by the blizzard when the kaiju attacked a bunch of people, and your jet went down when it took a missile.
00:34:02 ER: missiles are an issue. should probably put the PD drones back on the burner, some time
00:34:38 ER: jets might become a lot more effective if we have a specific counter to guided single target weapons
00:43:35 ER: did anyone buy those G2A infantry launchers?
00:43:48 ER: those could be used to shoot down projectiles, probably
00:49:15 Devastator: yeah, they got bought.
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01:43:01 er: You make it sound like attaching a sonic weapon to a muscle car is *illegal* or something. ;)
01:43:41 Devastator: that's what it was.
01:43:53 Devastator: you can ask
syv about stats.
01:48:29 er: Hey
syv, is your musclecar faster than technicals?
01:48:57 er: Apparently it can kite the thumper weapon of the next kaiju
01:50:23 er: With its other known weapon being the pretty underwhelming single target DoT acid spit, maybe it's finally time for TECHNICAL SPAM
02:30:40 er: Maybe in future, when deploying jets vs missile launchers:
02:32:29 er: "Group up with all other jets, as soon as in range, alpha strike the missile launcher. If destroyed, proceed with attack. If not, retreat and do not engage unless missile launcher is destroyed. "
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04:21:42 syv: I don't recall the speed of my assault fish...
04:22:04 syv: But if any ground unit can outspeed a weapon, planes definitely can. >.>
04:22:20 syv: And the assault fish is def. fragil
04:25:34 Devastator: also almost done the rest of the turn.
04:25:37 Devastator: fuck the black market.
04:25:44 Devastator: why did I make such a complicated game?
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04:40:01 Devastator: and of course, find a type.
04:59:57 syv: Put an [hr] after the black market spoiler
05:00:10 syv: Having bolded Spoiler: Black Market
05:00:20 syv: then bolded Spoiler: Shadowclaw 777
05:00:28 syv: makes the BM look like an MS spoiler.
05:02:26 syv: Assault fish faster than technicals
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05:48:41 er: Nothing is up, I guess. Sol hides from us
05:50:53 er: Opinions on discord sent stuff, I guess? I can't see over there atm
05:51:48 syv: Hadn't gotten around to that yet, was just posting some stuff in the K-com disc
05:51:59 Devastator: any Qs on there for me?
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06:12:50 er has definitely had enough sleep already to be awake now
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06:14:14 Elastic_Ridicule: my brain was trying to interpret the symbolism in random squid creatures wrestling with each other
06:14:27 Elastic_Ridicule: being awake was the less painful option
06:15:21 Elastic_Ridicule: they were like, procgen monstrosities
06:22:53 syv: Church, I think, is the one I'm most curious about
06:23:14 syv: Do they worship Pink Jesus? This world seems too crap for her to be a part ofit
06:23:57 Elastic_Ridicule: This timeline didn't see that witch, or else I'd have to make a game about phantoms or something :P
06:24:03 Elastic_Ridicule is now known as ER
06:24:44 ER: they do kinda-sorta worship the old way, though
06:25:35 ER: nostalgic for an era briefly glimpsed in the most ancient of memories. Just the way, isn't it?
06:25:56 syv: You stealing my memory mechanic?
06:26:18 ER: I figured that was probably inevitable
06:26:52 ER: though True witches are probably the exception there
06:28:32 ER: Witches which are surviving magical girls from the old days are more powerful than spawn of familiars or fallen hunters, and are... different
06:29:27 syv: Is there a small cute animal which tricked people, in Refine? Is it still around?
06:29:36 ER: a hunter who slays one is no longer a hunter, truly, but becomesa magical girl/boy, and can make the wish that hunters are denied for their service
06:30:36 ER: somewhere, there's a hole with a massive pile of alien-cat skeletons
06:32:34 ER: alright, so the Church of Our Death is a large cult of only hunters
06:33:42 ER: they're more concerned with gathering power and trying to "fix" the world through magic, and are generally pretty merciless to members of the hunter's guild
06:34:21 Devastator: Does Kyubei even have a skeleton?
06:34:55 syv: He's made of whipped cream held together by force of will.
06:35:42 ER: well, H shoots him full of holes a few times, we can see what he's like inside that way
06:36:22 syv: Then collapses into a pile of white cream.
06:46:31 ER: well, in this setting, hunters basically have the support of all non-oasis and non-scavenger people who like to be able to eat and don't like being farmed by murder ghosts
06:47:43 ER: they've formed a sort of inter-settlement support organization, with a little bit of religion on the side. They "manage" newbies, pass on knowledge, keep things orderly
06:48:20 ER: I might just give a big old choice at the start, but by default the players will be put with those guys
06:50:48 syv: Mmm, so people are generally organized? Or are they just known and have some rules for themselves that hunters keep to by honor?
06:52:04 syv: How... organized, is the organization? Do they have leaders and bases? Or is it more a scattering of random people doing their own things, but generally following the same rules and goals?
06:52:54 ER: The guild, as an organization, kinda exists to make sure that hunters take orders from other hunters, rather than from normal adults. Which tends to be what happens in places without the guild.
06:53:11 ER: they do have buildings, and tiers of a sort.
06:54:27 ER: They have more experinced hunters teach newer ones. Part of hunter's power is hunter arts, which are combinations of powers into more spell-like effects. You have to be trained to use them.
06:55:01 ER: they also try to teach literacy, because valuable information takes the form of books
06:55:53 syv: I was going to play a curio who found old comics about superheroes, and wanted to be one. Also really likes art.
06:56:06 syv: ...Which really can work with or without literacy
06:56:17 ER: Some hunters might not hunt at all and stay at the base full time, as a teacher, healer, or admin
06:56:58 ER: and there's a choice between giving them your soul to keep them going, giving it to the food quota, or keeping it for yourself.
06:57:55 ER: empathy is a basic power here, because it's needed for the people to eat.
06:59:04 ER: I was going to have the players get gathered into a noobie squad, and then ask "Okay, are any of you literate?"
06:59:34 ER: which is a wording which implies it's not super uncommon but not the default either
07:05:06 ER: (also, this setup gives me an excuse to come up with cute base NPCs)
07:06:31 ER: but because they often have support, they can live very long outside of direct combat roles
07:06:31 syv: Oh. So even the most mature hunters remain teenagers forever?
07:08:29 ER: a highly powerful being, with years of experience past anything that humans can acheive, who has seen countless comrades come and go. trapped with the brain of a teenage boy, yes.
07:09:15 ER: I find the mix of functional and disfucntional for the guild fairly endearing :P
07:09:30 syv: Well, I guess curios could change.
07:09:47 syv: Could just be a guild hunter who is literally just a starfish that sits in a room.
07:10:18 syv: Answers questions asked of it. Sometimes. Sometimes just insults and makes fun of people. They feed it and keep it around because overall it balacnes out to useful.
07:10:21 ER: your mind is crystalized in your soul though, right?
07:10:41 ER: otherwise you might have difficulty turning back if you turn into something without a brain
07:11:01 syv: One would wonder how much the mind changes after being gemmed.
07:11:10 syv: It can obviously still learn and develop skills.
07:11:28 syv: But does the gem copy all the little bits of brain chemistry that make puberty crap?
07:12:22 ER: I think some of that you'd be able to grow out of, but even ancient hunters are a little immature
07:12:51 ER: there can be changes, but the brain has stopped developing as a brain
07:13:12 ER: ...one of the considerations of this system is the ability of people to change, actually!
07:14:01 ER: think I might offer a free respec of your stats after your first outing, with the explaination that becoming a hunter has begun to change you
07:19:01 ER: welp, more questions pls D:
07:19:26 syv: do curios keep semblance or a semblancey power
07:20:07 syv: I'll give you the background shit if you want and actually run the game
07:20:31 ER: which one is semblance, even
07:21:01 syv: Also obligatory shitty RWBY reference, because I like the word.
07:21:31 ER: wait no, I has mimicry and *evolution*, the wound-shapeshifting onee
07:22:15 ER: I am fairly likely to steal most stuff from you, but there are places it can't match really
07:22:31 ER: like Empathy, since that has to be a neutral power now
07:24:13 ER: not going to copy mercy verbatem, either
07:24:49 syv: Innocence? I know you were gonna do the split power instead of prediction, forget what other changes
07:25:00 ER: might replace "healing class" with "spell class", with a lot of things usable for hunter arts
07:25:49 ER: probably the same other than split. maybe technopathy/wishsight
07:27:45 ER: I feel like someone should have wishsight, but dunno who
07:30:14 ER: upkeep, each attack you make doubles the number of attacks you can make next turn
07:30:38 Devastator: Alida would be a nightmare with that.
07:30:57 Devastator: yeah, but that'd upgrade it.
07:31:05 Devastator: multiple bodies + painless + that..
07:32:07 syv: Is that per body or total?
07:32:29 ER: tracked seperately for each body, I guess?
07:33:03 ER: I'm fine with a little biy of dual-body ORAORAORAORAORAORAORAORA
07:34:45 syv: Hum, how are you gonna run combat? Gonna make it more mechanical, so every attack is actually its own roll and damage and whatnot?
07:34:56 syv: Or is it more of a speed multiplication thing?
07:37:21 ER: probably not exact combat rules
07:41:01 syv: Well... any kinda suggestion from me on mechanics is gonna be "I think the way I did it with PS is the best".
07:41:18 syv: So I think narrative combat with abilities being handled by GM logic is superior to mechanical attacks.
07:41:56 syv: I'm totally narcicisstic and think PS is mechanically damn near ideal for the game it is.
07:42:05 syv: Your setting is way better tho
07:42:57 ER: Talented, Able, Dull, Cursed
08:06:25 ER: I probably would rename even powers I steal from PS, because I like powers being single words
08:06:46 ER: spells can be multiple words, but powers should be one
08:14:53 ER: are you sure you don't have any more setting questions? :V
08:16:39 syv: I'm sure I have a ton and my brain is not connecting them to my mouth
08:16:44 syv: or my fingers as the case may be
08:16:57 syv: I only sound conscious right now because I'm good at typing.
08:17:20 syv: Brrr what were the acerima setting ideas?
08:18:01 ER: mostly the origins of Acerima
08:18:58 ER: felt like it should be familiar to america, but didn't really wanna just go lol genocide natives and then pretend nobody's ever lived here again
08:19:54 ER: there's a contenent in the north which for most of history humans haven't been able to colonize. At some point, people from...
08:19:56 GameServ: Some names to ponder: Ostinarikiam, Wearnquine, Obastararikdor, Flarris, Parane, Terisasty, Uldew, Norquinun, Kirynrik, Flarras, Kopar, Clauneris, Sepael, Andnik, Inianamarth, Varenealenyd, Kolteril, Hyty, Aldtyneseney, Querfynian.
08:20:57 ER: Flarras? okay. They settled a certain penensula of the northern conentant.
08:21:44 ER: Flarras is a small nation bordering with Angia, and they used to be one nation in the past.
08:22:32 ER: later on, Angia started a penal colony on the rest of the north, which eventually became Acerima.
08:23:23 ER: Acerima considers that small area which was previously colonized to be just part of Acerima, but they have a different language and culture
08:25:31 ER: Huey Kuf comes from the langauge spoken when Flarras and Angia were one nation. It means "be changed", and in context is an ironic statement / challenge, asserting Acerima's toughness, fighting against the harsh enviroment
08:28:15 ER: okay, so the two largest hunter's guild branches are in Split and Cliffside. Distance and cultural differences cause those two branches to have a rivalry, and a few times in history they split entirely.
08:29:58 ER: a recent event is that Split built an actual school (for rich people), and Cliffside's hunter branch decided that school's a good idea but hunters can do it better, and have started bringing in some normal kids to teach em stuff.
08:50:27 ER: how much mony for selling kaiju chunk?
08:52:37 ER: nah, think I want that harpoon tank, actually
08:52:41 Devastator: I'm not sure, actually.
08:52:49 Devastator: if 4 arty better than 1 plane.
08:53:36 Devastator: it's not immediately obvious.
08:53:50 syv: Plane also needs 150 cost transport.
08:53:52 ER: CAN you get a jet in time for this turn,
syv?
08:54:05 syv: I can ship one buffed plane.
08:54:12 Devastator: plane don't need that. I'm still not sure.
08:54:49 syv: I am going to be using large workshops to manufacture fucking explosives, aren't I?
08:55:02 Devastator: well you could send someone else the blueprints.
08:55:07 Devastator: and of course you are. ;-p
08:55:26 Devastator: didn't you start with a medium?
08:55:36 syv: IT WOULD STILL BE FASTER TO JUST PAY ME TO MAKE THEM AT COST
08:55:55 syv: Then I made larges to make planes.
08:56:11 Devastator: It's still on your base list.
08:56:11 syv: After a couple people promised to pay me to make planes.
08:56:31 syv: Well yeah, but the larges aren't doing anything else, and we can use more than three splosives per turn.
08:56:42 syv: And +1 power is pretty nice for most things.
08:57:05 syv: Unless they just cost 100 per batch or something, in which case I'll cry.
08:57:38 Devastator: maybe if they were a couple grades better.
08:58:47 syv: And then it costs 150 per batch
08:58:57 syv: "I thought you meant 100 per each explosive mod."
09:02:53 ER: can I give things upgrade slots specifically for software?
09:03:27 Devastator: Don't see why not. Just remember to say that you're making stuff specifically for software when you design software.
09:03:35 Devastator: adding extra equip slots is fine with a design.
09:03:36 ER: like, if I say I put a computer and HUD in the powerarmor for my butchers, could that be an extra slot?
09:03:53 Devastator: doesn't have to be just software, either. Can be good for anything if you want.
09:04:09 Devastator: if you limit it, you can get a bonus when making stuff for that slot.
09:04:14 Devastator: ie, limit the slot.
09:04:34 Devastator: Also,
syv, your stuff is quite probably better than you think, I just didn't list the good bits yet.
09:04:41 Devastator: I'll message you with the details.
09:07:18 ER: and think I still have 20 mony, so I can process
09:08:40 ER: man, it's going to be depressing when that single shot lance tank tinks
09:09:10 Devastator: Mmm, yeah, could happen.
09:09:23 Devastator: the numbers on it aren't so high that couldn't happen.
09:09:38 ER: it's fast enough to flee after getting it's shot at least, right?
09:10:05 ER: well, if it survives maybe I'll reverse it.
09:10:37 ER: oh, we can tell units to target specific body parts, right?
09:11:07 ER: might be good to alpha-strike missile launchers or something, because it's electric and those seem to be mechanical
09:11:29 ER: could make a lot of ground if we break a weapon system first off
09:13:46 ER: hell, if we break this one's acid, might not have a good counter for arty
09:15:56 Devastator: Can't target specific body parts yet.
09:16:02 Devastator: need to design something that can.
09:16:39 Devastator: some of the armoury weapons have improved sensors that could be used with other things to make that happen.
09:17:06 ER: was just gonna develop a threat analyzer for the armor software for extra defense, but that sounds like a use
09:17:31 Devastator: well, modern tanks have that.
09:17:48 Devastator: and it could be, yes.
09:18:24 Devastator: although the part of my brain that knows about ERA screams at the idea of processing for that in that time frame, mechanically it'd be functional.
09:19:52 Devastator: it's armour that blows up.
09:20:07 ER: isn't that the opposite of what we want~
09:20:28 ER: we should make a sowrd outta that stuff
09:20:33 Devastator: Yup! That's why it works so well.
09:21:21 Devastator: you basically strap bombs to your vehicle.
09:21:24 Devastator: and it makes it harder to kill.
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