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03:45:30 ER: sorrow's children nevermore...
03:49:55 syv: When our bodies wash ashore, we will bacon eggs dogs!
03:50:34 ER: and become orange fanta at some point in the process
04:38:28 syv: Wondering how Verloren gameplay would actually work.
04:38:53 syv: Raising sim part of the game is writing heavy unless I just say fuckit, which I might do. Not very mechanical.
04:39:02 syv: Tactical combat part is... very undefined.
04:39:29 ER: do management stuff, start mission, roll fuckton of dice, write what happens, end mission.
04:39:49 ER: The way I see it there's little reason to give choices in the middle of a mission.
04:40:17 syv: I've considered that. It'd be suitable. Just "start mission, go through a whole ton of flowcharts and stat rolls that decide whether your Verloren dies or succeeds, update once with a report"
04:40:39 syv: Wouldn't be a bad game, if I shut down PS for it. Basically just writing though.
04:41:33 syv: Other way I've thought about it is to have a fairly detailed battle grid kinda thing, Tactihell scale, and the players still command their Verloren similar to a normal game.
04:41:57 syv: But the verloren have minds of their own and interpret orders, possibly disobey orders.
04:42:35 syv: That'd be more mechanical, and if that were the meat of the game it'd be actually runnable alongside PS.
04:43:33 syv: ...But it kinda loses several of the advantages of the story-only game, and I seriously question the viability of "highly tactical game where your unit has a real chance of ignoring your orders"
04:44:20 ER: might be thematic since you have choice over how likely they are to disobey orders though
04:44:37 ER: creater control is possible, at a cost.
04:45:12 syv: And loyalty should be pretty high even without much conditioning, if you do prioritize it.
04:45:47 syv: I'd find it very amusing if players actually prioritized boring roles like sniper just because they want to avoid risking their verloren.
04:48:29 syv: It'd be fairly easy to test, I guess. Just need to actually finish some kind of CQB system, which may be impossible for me.
04:49:52 ER: my verloren uses a hatchet and no other weapons
04:50:16 syv: That verloren dies. What does the new one use?
04:50:53 syv: That one might live awhile.
05:26:40 syv: Want to play Necrodancer tonight,
ER?
06:48:28 ER: no, too lazy for videogames :P
07:18:16 syv: So far all of the community-voted mechanics additions for AoTTG 2 are remarkably braindead.
07:18:29 syv: "A new button that fires a hook backward, behind the camera"
07:19:07 syv: In other words something that you by definition cannot aim, which pulls you in a direction you cannot see, in a game about extremely precise movement.
07:19:37 syv: Which already has ten keys used for basic maneuvering, and requires an eleventh key that needs to be usable in concert with all the others.
07:19:53 Devastator: sounds like a plan.
07:20:33 syv: The
Dev team has universally agreed "this sounds terrible, why would anyone want this?" but are gonna do it anyway because the community agreed they wanted it...
07:21:25 ER: did anyone say why they wanted tha
07:21:45 syv: Because characters do it in the anime to escape from titans, occasionally.
07:22:21 syv: Presumably those characters just used the third person camera to look backwards while their eyes were forward (which you can already do), but hey, that's *cheating*
07:22:37 syv: The othee one is "GAMM", and is basically just free flight in any direction, including up, at the cost of being inefficient and kinda slow.
07:22:58 syv: I.E. "Just ignore the entire movement system, which is basically the entire game"
07:23:21 syv: Again, Devs have universally responded with "wtf?"
07:23:57 Devastator: Wow, those are terrible ideas.
07:24:07 syv: Well, okay, I guess you're the first
Dev to give a positive response.
07:25:46 Devastator: I'm slightly in awe at how bad those ideas are.
07:26:00 Devastator: it's like if Dark Souls had a dice-roll based evasion system.
07:26:44 syv: I actually do want a Dark Souls mod that just straight up removes i-frames...
07:26:52 ER: make rolls take no stamina and have expanded iframes but you only get the iframes on a die roll
07:27:24 syv: You get a % chance to dodge any attack, no matter what animation you're in.
07:27:48 syv: The point is to make the stat system balanced! That's why it's a good idea.
07:28:39 ER: isn't that just adaptation in DS2
07:31:15 Devastator: Yeah, see? Even people who dearly love a game can suggest mechanics that are just terrible.
07:32:41 syv: I wish being op let me rename people.
07:33:02 ER: no one man should have that much powah
07:34:05 Devastator: maybe I shoud use some other name.
07:35:02 ER is now known as Nyarlathotep
07:35:22 Devastator: Is that the one that's interesting or boring?
07:36:42 syv: Favorite elder god, no question.
07:40:03 Devastator: "I wish I had the incomprehensable nature of a Great Old One."
07:40:39 syv: That would be a functional wish that works within the cosmology and I'd probably ban it because I'd just need to select a different player immediately.
07:41:12 syv: "Congrats, you committed suicide before your first actual action."
07:46:33 syv: I guess my father is safe from trolleys.
08:00:06 syv: I now want to memorize all these definitions, use them frequently, and convince people they're actual words.
08:00:14 Devastator: "I wish I made other people happy just by being around people."
08:00:34 Devastator: AND I'LL WHOMP YA GOOD
08:00:37 syv: That's already true though.
08:00:48 syv: Humans are social animals.
08:04:49 Devastator: yeah, but I'm more imagining a MG that makes everyone basically drugged.
08:08:24 Devastator: Peace and love, man, Peace and love..
08:10:50 syv: Mm. With that wording, she'd just end up really really likable for no particular reason. The right wish could give you Soporific Presence, though.
08:11:46 Devastator: yeah, have to reword it.
08:12:15 Devastator: "I wish I could bring everyone happiness by entering the room."
08:12:30 syv: Well, now it can be disabled.
08:13:16 Devastator: what's a good wording for that?
08:13:21 Devastator: Tempted to tell it to NG.
08:13:29 Devastator: I won't, but tempted.
08:14:00 syv: "I wish my presence always made people around me relaxed, happy, and very calm."
08:14:47 syv: Alternatively, "I wish my presence was a soporific"
08:16:05 Devastator: Do you think NG knows what that means?
08:16:17 Devastator: That'd actually be useful in combat too, if you're careful enough with teamwork.
08:16:31 syv: I suspect she could google it, but would get the wrong idea.
08:16:49 syv: It wouldn't really affect magical girls. Unless you're a ward.
08:17:26 Devastator: Hmm, or with +1 or such.
08:18:06 syv: Changing the wording to be more directly powerful might work.
08:19:09 syv: But it's still a weak passive mind-affecting AoE, which is pretty much what witches already abuse *constantly* against humans. And which magical girls are already immune to.
08:42:37 Nyarlathotep: somehow, I haven't posted for a while
08:42:42 Nyarlathotep: still here though
08:44:10 syv pats Nyarlathotep's tentacle
08:44:38 Nyarlathotep: don't worry, you're the last person I would kill!
08:51:47 Nyarlathotep: ice cream + soda remains a satisfying combination
08:52:01 Nyarlathotep: two cold tastes that taste cold together
08:53:26 Nyarlathotep: got something against floats?
08:57:59 Devastator: floats are really good.
08:58:50 Nyarlathotep: always made them with vanilla icecream but it was between chocolate and mint chip so I went for chocolate
08:59:13 syv: Hey, Nyars, what's your opinion on pokemon?
08:59:18 syv: What would win a battle royale?
08:59:29 Nyarlathotep: there was a video on that. :P
08:59:48 syv: I guess I forgot that the source was you.
09:00:03 Nyarlathotep: I don't think I linked it? maybe.
09:00:18 Nyarlathotep: I'm not a big pokemon fan, but they
09:00:23 syv: But I don't see how else I would have found it.
09:00:29 Nyarlathotep: they're fun in Smash :V
09:00:55 syv: Oh, that reminds me, did you want me to get that game with Asha in it?
09:01:23 Nyarlathotep: only if you want to play it.
09:01:31 Nyarlathotep: I'm not great at it :P
09:03:51 syv: I'd only get it to play it with you, but it was cheap enough that I'd trust your opinion if you think it's fun.
09:03:59 syv: Also I do want to play Asha.
09:10:13 Devastator: I was wondering about a backup character who can bring pokemon into the real world.
09:10:19 Devastator:
syv was unimpressed, which makes sense.
09:19:03 syv: You know what else is fun?
09:19:26 Devastator: "Blastoise, I choose you!"
09:19:34 Nyarlathotep: Asha has a plasma gun attack but can only fire it directly upwards.
09:24:40 Devastator: "I wish I could summon guns from video games."
09:28:05 syv: I still think "I wish everyone always had a gun that could never be taken from them" would be a great wish.
09:28:13 syv: At least in terms of making a fun story.
09:31:20 Devastator: pity the poor bugger who gets a musket.
09:31:45 Nyarlathotep: why? she's pretty powerful.
09:31:47 syv: Also I want it to go by fundamentalist definitions of person. So no more pregnancy.
09:33:34 syv: Why would expect me to go for funny?
09:35:41 Nyarlathotep: the correct way to approach all problems
09:39:49 Nyarlathotep: hmm, I just set
Nyarlathotep as the default nickname
09:39:55 Nyarlathotep: but maybe that's a bad idea
09:40:04 Nyarlathotep: cause it already belongs to him
09:40:43 syv: If he didn't register it, it's not his.
09:45:38 Devastator: that's dependant on causality.
10:05:13 Devastator: you might get some jousting in this labrynth.
10:05:28 Devastator: if alida kills these two familiars in one turn, will make a third body and mount up.
10:07:27 Nyarlathotep: Sophia is a little bit squishy mage, so maybe using alida as a glorious mount could keep her safe while she does MC and stuff
10:07:31 Devastator: third body would be to cover the bakc.
10:07:39 Devastator: Sophia does have mobility 1, right?
10:07:58 Nyarlathotep: yeah, that would be enough to ride doggo
10:08:35 Nyarlathotep: I also have painless 1, aka just enough to not be useless from pain
10:09:08 Devastator: yeah, need mob 1 to ride doggo.
10:09:23 Devastator: although might still get thrown if things get fancy.
10:09:30 Nyarlathotep: you must be at least this magic to ride
10:10:07 Nyarlathotep: just don't do any flips while people are riding you or else it will be akward
10:10:22 Devastator: It's fortunately voluntarily.
10:10:31 Devastator: so can do flip without being forced into human.
10:12:21 syv: Doesn't mean you don't still have the choice.
10:13:03 Nyarlathotep: I'm having trouble decoding that
10:13:26 Nyarlathotep: are you suggesting that
dev intentionally create an embarassing anime moment
10:14:52 syv: Went out to get some sleep.
10:15:12 Nyarlathotep: Will PS see a romantic subplot some time in the next decade? Let's find out!
10:20:44 Devastator: although I think the most personally entertaining bit will be stress-testing Sophia's alcohol immunity.
10:21:03 Nyarlathotep: I don't see that as very entertaining
10:22:10 Devastator: Although I do think she wouldn't mind having someone groom the doggo.
10:24:20 Devastator: I dunno if that'd have any net effect. Maybe? I mean, if doggo looks all groomed it might stick between changes.
10:24:33 Devastator: or alternatively will just stay messy.
10:25:57 syv: >(
Nyarlathotep) Will PS see a romantic subplot some time in the next decade? Let's find out!
10:26:30 Devastator: yeah, didn't seem likely.
11:33:39 Nyarlathotep: I feel like I should go ahead and start a simple game, and additionally I feel like I should use the gun mechanics I already set up for FMD, but for some reason I don't want to look at it
11:35:44 Nyarlathotep: I should really run something, I haven't even had an excuse to introduce BASS the shopcat yet! D:
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11:39:20 Nyarlathotep: the system or the shopcat? :thinking:
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12:16:41 syv: I think I've liked pretty much everything you've run involving guns.
12:16:44 Nyarlathotep: ah, well I'll see
12:16:50 syv: So I want you to run *something*
12:17:16 syv: Also, the mention of FMD makes me eager, because if there's a way to make you step closer to that I'll jump on it.
12:17:37 syv: The cat too, but that kinda thing is just expected really.
12:18:31 Nyarlathotep: I think I'll test something related to exploration too. Hopefully it will make things easier and no harder.
12:19:45 Nyarlathotep: and of course,
nyarlathotep
12:22:51 syv: Something occured to me while driving home. Part of why the CQB stuff is so hard for me to do.
12:23:29 syv: It's actually something that I'd really want someone else to run, unlike PS, which was more made with the deliberate goal of making it good.
12:24:50 syv: I think if I had a choice between playing something that's mechanically/structurally identical to PS, but run by
Paris, and playing ERRANT run by
Aigre but with him able to keep it updated, I'd be very tempted to choose ERRANT.
12:25:07 syv: Despite that being a worse game by basically every metric at that point.
12:25:50 Nyarlathotep: well then it wouldn't be
aigre now would it
12:26:10 syv:
Aigre managed to keep the vampire game going for two whole missions.
12:29:31 syv: This just causes a conflict for me between making a high quality game, and making something that is kinda inherently *low* quality.
12:30:11 syv: Because I like terrible crunchy games.
12:31:18 Nyarlathotep: I like... excuses to roleplay, and good prose :V
12:31:47 syv: Roleplay is a nice side benefit for me, most of the time.
12:32:39 syv: And for the most part when I want prose I don't look for it in RPs, since that kinda by default means low quality writing.
12:32:56 Nyarlathotep: I like k-com pretty much exclusively because x-com is a good fantasy and I'm sometimes willing to put up with systemsy stuff to that end
12:33:22 Piecewise_: You must love Gurps
Sy
12:33:48 Piecewise_: more crunch than a brokenglass landslide
12:34:09 syv: Maybe I should run a GURPS game then. :\
12:34:19 Piecewise_: I've got a big collection of its rulebooks if you want to look at one
12:34:41 syv: I think you've linked me to this collection, but I'll happily accept the link again.
12:34:46 Nyarlathotep: it sounds... janky
12:35:13 syv: Maybe I'll just yoink the combat system for Verloren and stop thinking about it. :P
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12:36:01 Nyarlathotep: just resetting something
12:36:06 Piecewise_: lemme just upload this rar
12:36:19 Piecewise_: not making cat noises at you
12:36:44 Piecewise_: all of them, if you treat them right
12:36:44 syv:
Aigre says that a lot, but he's a creep
12:36:55 Piecewise_: or squeeze them correctly
12:37:51 Piecewise_: google drive says 16 minutes
12:38:42 Piecewise_: would you be willing to look at a rule set I'm working on once its in a reasonable state?
12:39:02 Piecewise_: for balance reasons and stuff
12:39:13 Piecewise_: you're pretty good at knowing when things are bad
12:39:15 syv: I pretty much always am, yeah. I've been way more busy than usual lately, but I can probably prioritize that.
12:39:24 syv: Looking over your systems is great fun.
12:39:51 Piecewise_: alright. I'm two example maps and one roll chart away from done, so give me a bit.
12:39:59 Nyarlathotep: so, game using FMD system, exploration system based around hubs and spokes, you're aciremen mercenaries fallen on hard times hired by
Nyarlathotep to raid a manor out in the woods.
12:40:11 Nyarlathotep: what should I call this? :P
12:40:24 syv: Not tonight, I'm probably gonna go to sleep soon.
12:41:43 Piecewise_: By the way, I was asking around about exploration focused games and was given this ruleset from an old boardgame. If you intend to do exploration, you might like to look at it.
12:41:45 Piecewise_: 110cd5bc967f9717388b66c4b829193fc82ca9e
12:42:28 Nyarlathotep: more effort to read some shit someone else came up with than to make up my own bullshit~
12:43:00 syv: I fixed the link and it gave me an xml page with no content. :\
12:43:25 syv: I still say that if you're serious about the humans in FMD world game, you should look at No Country for Old Kobolds.
12:43:43 syv:
Piecewise sent me that one awhile ago, and from what I recall the settlement system really did look good.
12:44:27 Piecewise_: Always steal good ideas
12:45:42 syv: Hum. I wonder how many of the good ideas I stole from you were secondhand.
12:45:42 Nyarlathotep: system and setting are one. If something isn't made for my setting, then I have to cannibalize the system, THEN steal whatever bits are left laying around
12:46:42 syv: I think that's actually standard around here.
12:46:48 syv: Though maybe not with
Dev.
12:47:16 Nyarlathotep: It would drive me mad to, I dunno, run something sci-fi using dnd rules without basically making those rules no longer dnd
12:47:19 Piecewise_: Good question
sy. Though I will say there are a lot of times I have an idea and can't find anything good at doing what I want...so I just do things from scratch. For better or worse
12:55:06 Piecewise_: That should be the Gurps
12:55:33 syv: Says I need permission to access it
12:56:06 Piecewise_: hate how they changed that
12:57:07 syv: Something something product is you
12:57:59 Piecewise_: here's that survival system too
12:58:17 Piecewise_: hopefully you find something to like in there
12:58:31 Piecewise_: Maybe I can find that ancient military simulation system sometime
12:59:17 syv: Ooh, guess I can read the survival game and whisper its ideas to Egan as if they were my own.
12:59:40 syv: I'd be very interested in an ancient military simulation system.
12:59:46 Nyarlathotep: other people are the intestines of the brain
13:00:14 syv: (
Nyarlathotep) other people are the intestines of the brain
13:00:28 syv: That's a screencap. I have no idea what that means, which is just perfect.
13:04:04 Nyarlathotep: let other people digest complicated ideas for you and feed you the base nutrients
13:05:15 syv: Ahh. For some reason I was assuming the brain was a part of the digestive tract.
13:05:27 syv: Which begged the question of which way shit was flowing.
13:05:51 Piecewise_: in one ear and out the other~
13:06:20 Nyarlathotep: shit flows in one ear and comes out the other as gold
13:06:48 syv: Not the strangest get-rich-quick scheme I've heard.
13:06:49 Nyarlathotep: who said we were talking about humans
13:07:47 Nyarlathotep: keep a sleeping creature in you cellar and pipe black water into its dreaming brain
13:07:57 Nyarlathotep: thus alchemizing that matter into gold
13:08:15 Piecewise_: Reminds me vaguely of the "Silent Titans" setting
13:08:18 syv: You're behaving suspiciously like a typical member of this channel,
Piecewise.
13:08:41 Piecewise_: where the land is built on sleeping titans whose dreams manifest in the real world at night
13:08:48 syv: I'd listen to the song but my internet is already having trouble downloading a <200 MB file.
13:09:08 Piecewise_: I've gotten like 4 hours of sleep so maybe that somehow normalized my settings
13:10:44 syv: Hrm. Or maybe it's the other way around, because all of us are normally sleep deprived.
13:10:52 syv: Except maybe
Dev, but he's weird on his own.
13:11:19 Nyarlathotep: no sleep in the
ER irc
13:12:24 Piecewise_: Ah, I need to send a tweet to 50 cent
13:12:37 Piecewise_: I've been sending him conspiracy tweets every morning for a while now
13:13:01 Nyarlathotep: Has he appriciated them?
13:13:09 Piecewise_: some people have, but not him
13:13:16 Piecewise_: someday sempai will notice me
13:13:51 Nyarlathotep: its senpai you pillestene
13:16:14 syv: ...That's a very odd little hobby.
13:16:29 syv: Can you link us to the account you're using?
13:16:48 Nyarlathotep: seems pretty par for internet shitters
13:20:34 syv: Still, curious to see what
Piecewise has been coming up with.
13:37:48 Piecewise_: gotta check the "Tweets and replies" because I mostly just yell at random people
13:39:56 Piecewise_: It seems to get equal amounts of likes from real nutjobs and people who understand satire
13:45:32 Piecewise_: You'd think me talking about blowing up god's unfinished basement would be a hint but apparently not
13:45:42 Piecewise_: I said "Hollow earth" so I must be serious!
13:50:51 syv: "Buzzfeed is a hive of giant emotional vampire bees which subsist on your outrage. You encourage this global snuff film with your tragedy voyeurism! STOP FEEDING THE BUZZ!"
13:51:01 syv: This isn't even satire though, it's 100% true
13:51:19 syv: If I had a twitter, I would follow. Do continue.
13:51:52 Piecewise_: Its amusing for me as well
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15:02:24 Topic for #einsteinianroulette: Do fleshorrors dream of eclectic blebs?
15:02:24 Topic set by syv [Sunday 01 March 2020, 07:55:55]
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15:14:31 Topic for #einsteinianroulette: Do fleshorrors dream of eclectic blebs?
15:14:31 Topic set by syv [Sunday 01 March 2020, 07:55:55]
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15:31:31 Topic for #einsteinianroulette: Do fleshorrors dream of eclectic blebs?
15:31:31 Topic set by syv [Sunday 01 March 2020, 07:55:55]
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17:37:41 Devastator: Buzzfeed, land of the endless top 10 list.
17:37:45 Devastator: still better than facebook.
17:49:05 Devastator: and heya
Piecewise_
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18:10:45 Nyarlathotep: how does schedule
18:40:14 Piecewise_: Choose when you want to do stuff. then do it
19:04:14 Devastator: Wow, that's something.
19:05:10 Nyarlathotep: what if I just hujack
PW being organized by updating on cabal day and only letting myself read cabal after updating my thing
20:50:10 Nyarlathotep: comment has a single downvote. from the person who made it.
20:52:02 Devastator: sounds about right.
21:15:39 Devastator: "Friday, Not a Problem, After One Day."
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23:34:10 Devastator: Maybe permanent illusions shouldn't risk mutations.
23:34:16 Devastator: or have a much lower odds of doing so.
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