ERLOG 2020-04-25

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
The below is a unique name for your settings. If you update your settings on one device, all other devices with the same name should be updated. This is done by checking if the stored cookie has an update date later than your current cookie. If you change the name, then the update date will be set to 0 so that an attempt will be made to load the latest data from the database.
Cookie last updated: 2025-04-06 04:40:48
Pushing the button below will register your browser and cookie ID so that you will receive push notifications. This happens automatically when loading the page, it is merely left here as a debug tool.
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
Check the below if you want the logs to attempt to render links in a pretty manner
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority. Notify allows you to receive push notifications for replies mentioning that name.
<<< Previous | Next >>>
00:19:57 Devastator: Also, here's how eagles swim.
00:20:02 Devastator: http://youtu.be/5lkyPfGYBf8
00:23:04 ER: eagles are badass
00:23:32 Devastator: Yeah.
00:23:36 Devastator: also do the breaststroke.
00:24:16 ER: might be even more ideal hunters than felids :P
00:25:02 Devastator: they're like cats that fly.
00:25:04 Devastator: ;-p
01:44:45 Devastator_ has joined #einsteinianroulette
01:44:46 Devastator has quit [Read error: Connection reset by peer]
01:44:47 Devastator_ is now known as Devastator
01:56:45 ER: and that's why griffons are terrifying
01:59:57 Devastator: chirp
02:00:47 Devastator: griffon tries to meow, fails.
02:00:50 Devastator: chirp?
02:01:10 ER: hwap
02:08:17 Devastator: got M:TW
02:08:29 Devastator: thinking of streaming it.
02:08:59 ER: what's that?
02:09:18 Devastator: The second game in the total war series.
02:11:44 Devastator: going to poke irony.
02:20:40 Devastator: also came before certain AI quirks such as them always suiciding as much as possible, and unlimited time battles.
02:21:20 ER: does it have vampires
02:22:20 Devastator: afraid not.
02:22:24 Devastator: does have jedi knights.
02:22:43 ER: how about wizards? griffons?
02:23:43 Devastator: nope. Grenardiers and inquisitors, yeah.
02:24:26 ER: lizard people? dinosaurs? magical rat nukes?
02:25:09 Devastator: nope. ;-p
02:36:39 Devastator: eh, and I'll play it vanilla, which is probably worse for the AI than the mod I had once.
03:40:57 ER: gods I love raspberries
03:41:56 Devastator: mmm.
03:55:05 Devastator: "Quite how he had managed to get hit by a rifle bullet while in command of an ironclad, you ask?"
04:13:54 Devastator: http://www.youtube.com/watch?v=GJDNkVDGM_s
04:21:19 Piecewise has quit [Read error: Connection reset by peer]
04:37:21 Devastator: mmm.
04:37:28 Devastator: welp, I want to get started, but no idea what faction to play.
04:45:27 Devastator: probably either Sicily or the Aragonese.
04:53:37 Devastator: which means either aragonese for the special unit or sicily for mostly-pointless boats. ;-p
04:54:24 ER: bote
04:58:23 syv has joined #einsteinianroulette
05:10:00 ER: hi
05:10:05 ER: hello
05:16:08 syv: Hello, Eggo
05:16:28 ER: eggu
05:16:29 Devastator: hello.
05:16:39 Devastator: looks like some odd crashes first time I do some stuff, then it sorts it out for next go.
05:19:01 Devastator: heya syv, ER.
05:21:25 syv: heya dev, ER.
05:22:01 ER: heya syv, dev
05:22:40 Devastator: got a question?
05:26:49 syv: Meh.
05:27:12 Devastator: np.
05:27:27 syv: Hey, ER, should I ask about how exotic materials affect things, how mad science works, or how kaiju stats work?
05:27:43 ER: yes
05:27:45 syv: Alternatively--Dev, do you have any favorites there?
05:27:56 ER: masterworks, all. you can't go wrong
05:28:38 Devastator: Yeah, they're fine, although the exotic material one might be surprisingly simple.
05:29:17 Devastator: but.. maybe not, hmm, it's not that simple.
05:29:21 Devastator: any of them is fine.
05:30:03 syv: You've called it an exponent, when exponents don't seem quite to match the system. I'd think they're straight advantage, except that's more *reverse* exponential benefit.
05:30:53 syv: Annoying thing is that I think I understand all three of things well enough strategically that a question would be unlikely to change my behavior in any way.
05:31:13 syv: A question could reveal that I'm incorrect, but I can't know where I'm incorrect.
05:31:44 syv: And none of them seem directly valuable enough to prioritize a correction. Perhaps Kaiju stats, but I'm also most confident in that one not being helpful.
05:32:04 syv: I've considered asking about the kaiju adaption process too, but I also just don't really have interest in it.
05:36:50 Devastator: mm.m
05:41:45 Devastator: Yeah, they're all fine. Want me to just pick one of the three?
05:42:48 syv: If I can't figure something out, yes.
05:42:55 Devastator: ok.
05:49:00 Devastator: okay, looks like kaiju stats then.
05:49:12 syv: -.-
05:49:23 syv: I'm currently leaning adaption process.
05:49:30 syv: Think it might be interesting?
05:49:40 Devastator: I'm not sure what you're asking about adaptation process.
05:50:28 syv: How it works, I suppose.
05:50:35 Devastator: how what works?
05:50:41 syv: I know nothing about it, so it's hard to frame a good question. -.-
05:50:56 Devastator: I don't know what you are referring to with 'kaiju adaptation process'
05:50:58 syv: Kaiju. Their design changes in adaption to how we deal with them, yes?
05:51:02 Devastator: Ahh.
05:51:08 Devastator: That's mostly the opfor turn.
05:51:13 syv: The Enemy adapts them to fight us better.
05:51:33 Devastator: I don't know if that'd tell you something useful, but I can go into some of that.
05:51:36 syv: Do you think it would make an interesting question to ask how that process goes?
05:51:51 Devastator: Dunno. I don't think it would give you much meaningful feedback.
05:51:53 Devastator: but it might be interesting.
05:52:45 syv: Fine, Kaiju mechanics then.
05:54:08 Devastator: ok.
05:54:11 Devastator: you want it in private?
05:54:42 syv: Eh
05:54:44 syv: Nah
05:55:37 Devastator: ok.
05:55:47 Devastator: Kaiju have.. one stat.
05:56:12 ER: is it thiccness?
05:56:17 Devastator: I call it 'strength', and it's their hitpoints, the power of their defenses, and some of their attacks including melee capabilities.
05:56:49 Devastator: Others of their attacks have fixed powers similar to the weapons used by the players. Some run of strength, and change with damage.
05:58:23 Devastator: Kaiju get a number of custom things depending on their overall strength. These can be weapons, modifiers to their innate stats (extra defenses, melee power, regeneration), and other things.
05:58:58 Devastator: Sometimes they'll double up or more on one particular thing and get that same thing, but improved.
05:59:10 Devastator: derived stats, sorry.
05:59:23 syv: Ah, fuck.
05:59:31 syv: And now I realize what I should've asked.
05:59:48 Devastator: yeah, so like extra armour can be bonuses when defending, but only when defending.
05:59:50 syv: What their targeting program is, and how it has changed.
05:59:59 Devastator: I'll get into that.
06:00:04 Devastator: but not with exact details.
06:00:48 Devastator: how they behave is that each one must follow a specific program, chosen when it was made. It can be one of three programs, and the opfor can change one of them each opfor turn, usually improving the last one.
06:01:26 Devastator: but the rules are all fairly simple things, like 'attack whatever did damage' or 'just attack the city', all fairly straightforward.
06:01:49 Devastator: I have on occasion made slight mistakes, but it's mostly so that I don't have to determine tactics on the fly and just have a program to follow.
06:02:12 syv: Yeah, you've already leaked most of that.
06:02:22 syv: Having details on the program would be useful. Stats, not really.
06:03:12 Devastator: the three programs thing is mostly because I don't know what special abilities and attacks the kaiju will have, and thought a range of options would be useful.
06:03:39 Devastator: that is, why three.
06:04:15 Devastator: but basically it all revolves around overall strength. That's the opfor budgetary cost, and the number of special abilities.
06:04:36 Devastator: they can change the list of special ability options, but the mechanics for doing that are complicated and probably better suited for another question.
06:05:29 ER: hey syv, do you have a syv opinion on xcom chimera squad?
06:05:32 Devastator: overall though, although they will change, you guys should be able to field innovative equipment much quicker than the kaiju will produce new tricks. They will come up with some, though.
06:05:58 Devastator: and the large variety of options means there's still some that haven't shown themselves yet.
06:06:01 syv: The only stuff I've heard about it is Dev complaining. So no.
06:06:18 ER: cool
06:06:42 Devastator: That's the kaiju stat sheet and how it works.
06:06:58 ER: beaglerush likes it a lot, and I'm enjoying watching him play it
06:07:15 ER: not playing it myself of course, because I don't play videogames
06:07:16 Devastator: anything you want clarification on?
06:07:39 syv: Oh, it's something that's out?
06:07:46 syv: I'll have to look into it, then/
06:07:53 ER: yeah
06:07:55 syv: Probably, Dev.
06:07:59 ER: it's cheap too
06:08:14 ER: it's 20 and they made it half off at launch
06:08:22 Devastator: ok.
06:08:32 Devastator: let me know what comes up.
06:08:34 syv: So, essentially, Strength is the point cost of the Kaiju, excepting specials, and Kaiju stats are an equal spread across the board.
06:08:53 syv: Opfor has a gradually increasing budget, but at a lower rate than K-com.
06:09:11 syv: There's three tactical programs, one being improved per turn.
06:09:24 syv: It'd be nice to have details on the programs and to what degree they can be changed.
06:09:27 Devastator: sort of. Their combat mechanics on defense are different than yours. It is a point cost. Their stats can be different from an equal spread if the kaiju has bonus abilities that help in one or more aspect.
06:09:56 Devastator: they're quite common in that pretty much every kaiju has had one.
06:10:24 syv: How do specials interact with strength? More specials the higher the strength? Same number, but more powerful specials?
06:10:59 Devastator: Strength determines number of specials.
06:11:10 Devastator: if specials double up, the effect of that one gets quite a bit more powerful.
06:11:24 Devastator: that missile launcher was an extra strength version.
06:11:46 syv: Which explains why that Kaiju did so poorly otherwise.
06:12:01 syv: But I already knew that, really.
06:12:48 syv: Does range correlate to strength?
06:13:04 Devastator: No, range is baked into each weapon option.
06:13:05 syv: Excepting range-related specials.
06:13:14 Devastator: specials can be weapons.
06:13:17 Devastator: and often are weapons.
06:13:30 Devastator: all weapons, other than stomps, are specials.
06:13:35 syv: Are weapon stats, excepting specials, related to strength?
06:13:52 Devastator: all weapons are specials. Some of them are based on strength, some are not based on strength.
06:14:11 Devastator: ie, some use the creature's strength influencing their power.
06:14:16 Devastator: and some don't.
06:14:32 syv: Are specials chosen randomly, or are they chosen based on whether they're optimal choices for what is thought to be faced?
06:15:00 Devastator: They're mostly randomly, but there are options for the opfor to work with that within certain other limitations.
06:19:12 Devastator: think of it as it costing them a good bit if you make them pick something.
06:19:24 Devastator: and it's pretty significant.
06:19:42 ER: can kaiju be catgirls
06:19:45 Devastator: so expect random unless you field something they have to trump.
06:20:04 syv: yes
06:20:06 Devastator: nope. Form is mostly for flavor only, and it's rolled on basically a limited version of my species generator.
06:20:13 syv: That's what the question should have been.
06:20:28 syv: "How can I make Kaiju conform to whatever fetishes I want them to conform to?"
06:20:38 Devastator: although, come to think of it, that can make catgirls. I could change it a little to add that possiblity. ;-p
06:20:40 ER: your species generator can't make catgirls!?
06:21:00 Devastator: Yes, but that option isn't on the limited list for the kaiju generator.
06:21:18 Devastator: replaced with stuff like blob monsters or eyeball creatures and such.
06:21:32 Devastator: (and after EVA, maybe Platonic Solids.)
06:21:52 syv: You should add Catgirls to it.
06:21:52 ER: heh
06:22:07 Devastator: I could. I'd just add the hybrid creatures back into it easy.
06:22:15 Devastator: it'd be rare, but could happen.
06:22:23 syv: Just so that you have to, at some point, write about a bunch of normal sized catgirls climbing all over a giant catgirl.
06:22:32 Devastator shrugs.
06:22:41 Devastator: yeah, no worries, I'll do that.
06:22:49 syv: I want to see you write what is essentially porn, in K-com battle style.
06:23:02 Devastator: It'd be blue. ;-p
06:23:19 syv: There's a lot of porn of blue people out there.
06:23:29 syv: Though I think green is more traditional, since Star Trek?
06:23:29 Devastator: Yes..
06:23:40 ER: *that's* what porn is? unexpected
06:23:53 Devastator: anyway, I think that's about it.
06:24:00 Devastator: anything else come to mind?
06:24:42 syv: No.
06:24:48 syv: What, Egan?
06:24:55 syv: What is unexpected about that?
06:25:26 ER: that sounds more like absurdist art
06:26:06 syv: A lot of fringe porn is.
06:26:12 syv: Just ask Dubs.
06:26:28 syv: The other part is horror.
06:27:13 Devastator: I'm sure dubs has catgirl climbing on another catgirl porn.
06:27:49 syv: Eh, I doubt it.
06:27:56 syv: I'm sure he could find it fast, though.
06:28:02 Devastator: mmm, yeah.
06:28:05 syv: That's like, what, four tags on a booru?
06:28:06 Devastator: that's it.
06:28:30 Devastator: <catgirl> <catgirl> <colossus climb> <blue>
06:29:14 ER: blue
06:29:51 syv: Nah, probably <multiple females> <catgirl> <giantess/huge size/whatevertagdescribesthis>.
06:30:17 syv: Hrm, probably do still need four, one to indicate normal size in addition to the giant one.
06:30:31 syv: I'd prolly throw in a -vore tag, because that's what most of the hits would be.
06:33:41 Devastator: also, medieval total war is crashing horribly, so I'll have to sort that out.
06:33:46 Devastator: at least there's a crash log.
06:36:38 Devastator: ..I suspect a reboot might do it.
06:43:29 Devastator has quit [Quit: ChatZilla 0.9.93 [Firefox 42.0/20151029151421]]
06:44:11 mode/#einsteinianroulette [+b Devastator!*@*] by ChanServ!chanserv@services.darkmyst.org
06:44:31 syv: Wonder how much that'll confuse him...
06:49:59 ER: +b huh
06:50:13 ER: that's pretty... bold
06:50:19 ER: :)
06:50:48 syv: It's IRC, so a bandodge is trivial.
06:50:56 syv: I kind've expected his client to autobandodge.
06:55:29 syv is now known as Devastator
06:55:54 Devastator has left #einsteinianroulette
06:58:23 ER: if you've just accidentially permabanned dev and yourself, that would be annoying
07:01:22 mode/#einsteinianroulette [-b Devastator!*@*] by ChanServ!chanserv@services.darkmyst.org
07:01:30 syv has joined #einsteinianroulette
07:01:56 syv: Well that was interesting.
07:03:09 syv: I apparently couldn't unban Dev before the nickname was used, and was personally banned because I swapped to this nick after stealing his temporarily.
07:03:28 syv: But I couldn't clear this nick's ban.
07:03:48 syv: He seems to be back now, which allowed the unban to work.
07:05:39 mode/#einsteinianroulette [+b Ozarck!*@*] by ChanServ!chanserv@services.darkmyst.org
07:08:38 syv: That's weird.
07:08:52 syv: Why can I permaban an unused nick, but not unban it?
07:09:09 ER: because it's permanant
07:09:29 syv: Until I end it.
07:10:03 syv: Unban works fine, Dev was unbanned, and if he weren't I wouldn't be able to rejoin because his banstats spread to me.
07:11:53 mode/#einsteinianroulette [-b Ozarck!*@*] by ChanServ!chanserv@services.darkmyst.org
07:12:02 Ozarck has joined #einsteinianroulette
07:12:07 Ozarck: Yeah, that makes no sense.
07:12:14 mode/#einsteinianroulette [+b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:12:44 mode/#einsteinianroulette [-b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:12:50 syv: Hrm.
07:13:18 syv: Apparently it goes by IP, since my comp and phone both got silenced.
07:13:47 syv: Why it didn't kick my phone though...
07:15:28 mode/#einsteinianroulette [+v ER] by ChanServ!chanserv@services.darkmyst.org
07:17:17 syv: I can't directly manipulate flags of an unregistered account, so I can't give you +v. But I can have the voice command give you +v.
07:17:43 syv: Which then isn't actually listed in admin messages.
07:17:48 ER: I have a voice
07:17:53 ChanServ: syv set flags -v on syv.
07:17:56 ER: what will I do with this powe
07:18:40 syv: So unregistered accounts kind've have stealth--if their flags are messed with, it's hidden from me.
07:18:47 syv: Which also means I can't *check* for bans.
07:19:58 mode/#einsteinianroulette [+o ER] by ChanServ!chanserv@services.darkmyst.org
07:20:40 ChanServ: syv set flags +e on syv.
07:21:09 mode/#einsteinianroulette [+b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:21:33 mode/#einsteinianroulette [-b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:22:14 syv: "Exempts from +b"
07:23:08 mode/#einsteinianroulette [+b list!*@*] by ChanServ!chanserv@services.darkmyst.org
07:23:39 mode/#einsteinianroulette [+b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:23:56 mode/#einsteinianroulette [-b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:24:26 mode/#einsteinianroulette [+b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:24:42 mode/#einsteinianroulette [-b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:28:56 ChanServ: syv set flags +V on syv.
07:29:26 mode/#einsteinianroulette [+o syv] by ChanServ!chanserv@services.darkmyst.org
07:29:45 mode/#einsteinianroulette [-o ER] by ChanServ!chanserv@services.darkmyst.org
07:30:14 syv: This makes no sense.
07:30:31 ER: [03:29] -ChanServ- You have been deopped on #einsteinianroulette by syv
07:30:36 ER: deop
07:30:39 ER: deopp
07:30:48 mode/#einsteinianroulette [+o ER] by ChanServ!chanserv@services.darkmyst.org
07:30:55 ER: opp
07:31:07 syv: an gangnam style
07:31:26 ER: ancient meme
07:31:44 syv: That's ancient?
07:32:10 ER: must be
07:32:22 ER: I dunno, at least 5 years
07:32:29 Ozarck: `ban ozarck
07:32:38 syv: `ban ozarck
07:32:38 mode/#einsteinianroulette [+b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:32:41 ER: and I was 17 5 years ago. a tiny child
07:32:43 syv: Test
07:32:54 syv: And now it *doesn't* apply to me.
07:33:43 syv: `unban ozarck
07:33:43 mode/#einsteinianroulette [-b *!*@72.168.uqk.pyg] by ChanServ!chanserv@services.darkmyst.org
07:34:26 syv: Welp.
07:34:37 syv: Lesson learned, don't use the ban function.
07:34:54 syv: ...And register nicks.
07:35:05 ER: no
07:40:30 ER: well, where's dev?
07:41:43 syv shrugs
07:41:54 syv: `deop syv
07:41:54 mode/#einsteinianroulette [-o syv] by ChanServ!chanserv@services.darkmyst.org
07:42:05 syv: I unbanned him and then made sure.
07:42:22 syv: He should've received a notification, so he can rejoin if he likes.
09:28:14 Devastator has joined #einsteinianroulette
09:28:29 Devastator: 'lo
09:28:38 ER: blug
09:29:34 Devastator: yeah, rebooting worked.
09:31:42 syv: 'lo
09:32:12 Devastator: played for perhaps a bit too long.
09:33:57 Devastator: still fun.
09:34:12 Devastator: got my ass kicked at least once.
09:34:24 Devastator: was not expecting to run into an army entirely composed by Spanish Jinettes.
09:34:29 Devastator: damn light cavalry.
09:36:24 Devastator: I had no cavalry with which to run them down..
09:37:00 Devastator: not as part of some kinda plan, it's just difficult to recruit cavalry early on.
09:37:01 ER: [tired noises]
09:37:04 Ozarck has left #einsteinianroulette
09:37:18 ER: yay
09:37:26 Devastator: boo.
09:37:45 ER: I should look at Fork again
09:39:09 Devastator: mmm.
09:42:13 ER has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!]
09:43:24 Devastator: thanks for asking a question.
09:45:27 Devastator: not immediately relevant, but hopefully good for some insight.
09:48:31 syv: :\
09:52:23 Devastator: ugh, so much effort to be able to recruit cavalry.
09:53:48 Devastator: to get Feudal Knights, excellent western cavalry, you need a castle-level fortification, which is 12 + 8 + 4 turns, an armourer's workshop which is 6 turns + 4 turns (for the level 1 version), and a horse breeder, which is 4 + 2 turns.
09:54:14 Devastator: so 40 turns to build from scratch.
09:55:17 syv: That seems reasonable.
09:55:47 Devastator: well, they're like really, really good units..
09:56:06 syv: They *should* be.
09:56:42 syv: Wasn't armored cavalry monstrously effective?
09:56:46 Devastator: yeah. The only earlier source of western cavalry you can get easier is Royal Knights, which cost 80% as much, have basically the same stats, and come in 1/3 size packages.
09:56:52 Devastator: they were pretty good, yeah.
09:57:29 Devastator: those you only need a keep (8+4 turns), and a royal court (4+4 turns.)
09:57:37 Devastator: and a horse breeder again, for six more.
09:58:49 Devastator: and yeah, they're really good units. Killable, but if you want to do it on the cheap you basically need to pin them and hit them with a pretty good unit.
09:59:37 syv: Or use archers? :P
09:59:40 Devastator: so you need some spearmen, probably not the base-level spearmen, and a unit of at least militia sergents with the anti-armour halberds, and those aren't trivial to get, and still require good timing and several units.
09:59:55 Devastator: plain archers won't get it done, easy enough for the knights to charge them down.
10:00:47 syv: Nah, you'd need support, of course. Always do.
10:01:06 syv: But a hard defense, or pinning the knights, then hitting them with archers, would seem effective.
10:01:20 Devastator: They don't die very well to plain archers.
10:01:22 syv: Or just defending from a position where cavalry aren't great.
10:01:30 Devastator: yeah, trees are your friend.
10:02:17 Devastator: but plain archers.. I think they attack at like 0 or so, and feudal knights have like six points of armour and a small shield, so defend against arrows at +10, and have 2HP each because they're cavalry units.
10:02:33 Devastator: so it's like .6% to kill one with an arrow, if the arrow hits.
10:02:40 Devastator: and you have to get two kills.
10:02:58 Devastator: crossbows get it done better, or some of the special infantry like longbows.
10:06:58 er has joined #einsteinianroulette
10:07:39 er: Highly practical weapon idea: mancatcher guillotine musket.
10:08:16 er: Latch around the neck, then pull the trigger which propels a large blade.
10:08:28 er: Best idea
10:09:21 er: That's all for tonight's terminally tired ideas, make sure to like comment and subscribe
10:09:26 er has quit [Client Quit]
10:11:06 syv: I don't like, and that's an eminently insane idea.
10:11:14 syv: Also I'm already subscribed.
10:12:56 Devastator: a musket that shoots blades sounds like a fun MG weapon.
10:15:14 syv: Why the fuck does this obstacle need a ceiling
10:15:30 syv: Why does the ONLY turning surface need to be a ring
10:15:39 syv: Why can't I see the tunnel I'm suppose to turn into
10:15:51 syv: Why is everything at awkward angles
10:16:12 Devastator: hmm?
10:16:28 syv: Spiderman racing.
10:16:38 Devastator: ahh.
10:16:47 syv: I'm playing a map called...GHOR, by Golden Lord.
10:16:50 syv: And I hate it.
10:17:00 Devastator: uh oh.
10:17:37 syv: It's one of these maps where the guy just designed a ridiculously difficult map to be as ridiculously difficult as he could beat.
10:18:10 syv: And like many such maps, large segments are made of basically nothing except lots of red transparent kill blocks.
10:18:27 syv: Where there's a tiny gap somewhere in the TRANSPARENT blocks that you have to find.
10:19:00 syv: Usually through a very precise sequence of moves off of small, hard to see, and distant blocks that can actually be grabbed.
10:19:55 syv: This guy in particular has decided to just make everything really small and tight too, which makes a lot of the controls feel unintuitive. Even small adjustments have very large effects on your flightpath, because everything is so small/
10:22:09 syv: What's even worse here, the annoying ring that is the only grapplable block for this obstacle, I have to grab it three times in a row to make different movements. The third one, I have to do a multiple animation interrupt trick to get enough altitude off of it.
10:22:27 syv: That's what's blocking me right now, and I don't even know where I'm supposed to *go* after that
10:24:33 syv: Okay, no, if I get the first hook just right i can skip the second. And it looks like I need to long jump off of it, up an upward slope that's ridiculously massive, while it's canted offcenter of the slope.
10:25:23 syv: Which is terrible, because it's fairly straightforward to go *directly* away from an object, but if you start moving parallel or diagonally from it your path ends up curving.
10:25:50 syv: Which wouldn't be an issue if this map weren't so goddamn tight, I have to slow down just to get through the keyholes.
10:28:34 syv: And there's a keyhole at the end of the jump
10:28:37 syv: Because why not
10:39:10 syv: And there's a maze after it.
10:39:33 syv: At least a forgiving one, it's basically a test to see if you used too much gas.
11:18:41 syv has quit [Quit: You hear a distant scream of "FUCK T-MOBILE!"]
11:31:52 Devastator: "One of your generals has ransomed back some enemy prisoners."
11:32:05 Devastator: Got a king and two of his princes. 8800 smackaroos.
Log file '2020-04-25.log' ends.
Next log file should begin at 2020-04-26 00:00:00 UTC+0mins
43934 bytes processed.
367 lines loaded
Processing finished at 2025-04-06 04:40:56 UTC+0mins
Log file last modified at 2020-04-25 11:32:07 UTC+0mins
Log service is active
<<< Previous | Next >>>