01:07:21 Devastator: ever heard of Warning Forever?
01:12:27 Piecewise: I think I might have talked about it here too
01:12:38 Piecewise: Its spun off into quite a few different games
01:12:57 Piecewise: And...gah what was that one called
01:18:04 Piecewise: Battleships was interesting because you could upload your own sprites for pieces and make your own ships
01:18:12 Piecewise: People made some pretty neat things
01:18:19 Piecewise: though there was a lot of elitism on the forums
01:18:21 Devastator: not my thing modding, though.
01:18:27 Devastator: well yeah, happens.
01:18:36 Piecewise: Oh it wasn't modding, it was just like...standard game
01:19:02 Piecewise: Admittedly you'd have to download someone's pieces, but you could just load them up without any modding
01:19:32 Piecewise: There was another one...
01:19:39 Piecewise: that one was pretty cool.
01:20:25 Devastator: Well, yes, but adding stuff to it is modding..
01:21:52 Piecewise: Fraxy is another 2d ship game, more in line with the original warning forever. However, it lets you make your own bosses with some pretty in depth options and systems.
01:22:43 Piecewise: There are quite silly youtube videos of it around that shows how edgy the kids of the time were
01:23:39 Devastator: but nah, a shoot em up boss editor is made for edge.
01:23:45 Piecewise: This was uploaded like 8 days ago
01:23:49 Piecewise: people are still making these
01:26:42 Devastator: Hrm, that's an idea for
NJW's next game.
01:31:54 Devastator: Chad something or other.
01:33:40 Devastator: Darkness Slayer Chad.
01:35:04 Devastator: That might be another generator for you.
01:35:07 Devastator: Edgelord Generator.
01:36:11 Piecewise: could be fun. Could also be horrifying
01:42:40 Piecewise: Hmm I'd have to go through a lot of bad deviant art stuff
01:46:07 Devastator: so horrifying, then.
02:03:26 Piecewise: I wonder if there's an archive here somewhere
02:16:32 Devastator: Hits the combination of weird fetish pieces and complete lack of talent.
02:43:38 Piecewise: surprisingly hard to find an archive of what I'm looking for
02:43:48 Piecewise: I may have to get creative
02:50:35 Devastator: what are you looking for?
02:56:00 Piecewise: Just different sources
02:56:20 Piecewise: To make a generator requires raw material in various catagories
02:56:51 Piecewise: I need that raw material and to figure out what the categories are
02:57:27 Piecewise: From there its a simple matter of throwing it together and making something dumb
02:59:00 Devastator: edgelord features..
02:59:18 Devastator: scars.. heterochromia.. tattoos.
03:00:43 Piecewise: Lets see. Name is one. First, last, title
03:02:17 Piecewise: Hmmm description of features is difficult to do with randomization. Perhaps only notable ones.
03:02:30 Piecewise: Maybe some sort of Belt counter....
03:03:15 Piecewise: Note the number of belts
03:03:27 Devastator: Yes, can't forget belts.
03:03:29 Piecewise: Note also how 95% of them do nothing
03:03:45 Piecewise: Pouches are more an image comics sort of deal
03:04:31 Devastator: Yeah, but they're not that unusual, just more in the 0-3 range instead of the 3-8 range.
03:05:12 Piecewise: Thats a joke image of course
03:05:23 Piecewise: Liefeld is a fucking madman
03:05:32 Devastator: Also not an artist.
03:08:08 Piecewise: He's been doing comic books for a long fucking time
03:08:45 Piecewise: He's got some pretty famous..."ART"
03:09:44 Devastator: Yes, I'm famil8iar with him.
03:09:53 Devastator: and his lifelong hatred of feet.
03:10:12 Devastator: and yes, that cap image is famous.
03:10:21 Piecewise: Seems to hate anatomy in general
03:10:35 Devastator: and everything else.
03:10:47 Piecewise: that cap image literally looks like someone who drew the body and then just shifted the head like a foot to the side instead of recentering the image
03:10:48 Devastator: because he only draws 'characters'
03:11:18 Devastator: the body is also wretched.
03:11:48 Devastator: it looks like he drew the cap, and then added two feet of body.
03:12:18 Piecewise: I want someone to make an action figure of that design
03:12:21 Piecewise: just to see it in 3d
03:12:21 Devastator: I mean, that's overmuscled for the hulk.
03:13:15 Piecewise: An Amazing Yamaguchi figure if we're lucky
03:22:32 Piecewise: physical characteristics
03:22:41 Piecewise: personality highlights
03:22:51 Piecewise: I think thats good enough
03:34:41 Devastator: yeah, gotta have weapons for edgelords.
03:34:48 Piecewise: Maybe I should make "Eyes" a category on its own
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03:39:13 er: Just got back from visiting my grandpa in the hospital...
03:41:55 er: Yeah, but it's hard to say exactly.
03:48:06 Piecewise: Hmm should I list gender?
03:54:28 Devastator sees people writhing already.
03:55:23 Devastator: oh,
PW gave me a pic reference for saeko's ears.
03:57:36 Devastator: well, apparently when the grow spell runs out, they'll be like something called record of lodoss.
03:57:50 Devastator: also, that's probably not too bad for what saeko looks like, except different hair, skin and eye colour.
03:58:08 Devastator: and not enough clothing.
04:02:23 er: So basically completely different
04:02:38 Devastator: eh, same height, age, general apperance, and hairstyle.
04:07:27 Devastator: I'll update sh after this video.
04:16:20 Piecewise: I wonder what a better way to say "MASSIVE TWINK" is
04:19:11 Piecewise: How would you describe that?
04:19:45 Piecewise: The one who posted it is called "Big gay demon"
04:23:01 Piecewise: I have so far seen the symbol for Pluto show up several times
04:23:28 Devastator: eh, probably related to venus/mars.
04:23:40 Devastator: unless it means underworld something.
04:23:47 Devastator: because that's what Pluto was..
04:24:28 Devastator: maybe calling yourself "Hades" is too edgelordy.
04:30:26 Devastator: Yeah, there was that show.
04:30:33 Devastator: didn't see it, but I remember it existing.
04:30:41 er: Like, way way chiller than his brothers zeus and poseidon
04:31:46 Devastator: just let him rape someone as a goose every century and he's happy.
04:32:58 Devastator: poseidon, now I don't know what's wrong with him..
04:40:34 er: And what's wrong with hades, though? He hangs out underground with the dead people and has a basic sense of morality
04:43:19 Piecewise: Honestly, this OC's are poe's law
04:43:25 Piecewise: A lot of them seem very self aware
04:44:13 Devastator: embrace the edge life.
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04:55:01 Devastator: I suppose Deadpool has had some good knock-on effects.
04:55:07 Elastic_Ridicule is now known as ER
04:59:34 Piecewise: How old is this....human
05:02:50 ER: I'm gonna play more luna nights
05:05:38 Devastator: what town is Oz's Cabal character in?
05:14:32 Piecewise: The oasis in the desert
05:15:54 Piecewise: This image links to a video about how "Cringe culture is bad"
05:18:48 ER: if you die you return to your last save with full health and mana
05:19:03 ER: despite save points not resoring those things on their own
05:19:54 Piecewise: The best choice is clear
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05:44:40 Devastator: the first point isn't too hard.
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06:55:12 Devastator: time off for k-com is the week of the 15th of March.
06:57:21 Devastator: not sure what to do special for it, but I have some ideas.
06:58:30 ER: I ragequit luna nights again, though this time because of enemies rather than falling scenery :P
06:59:32 syv: Did you figure out the chandelier puzzle?
06:59:52 ER: it's easier if you get the double jump first
07:00:04 ER: in fact, I think it's impossible to get without it. :V
07:00:36 syv: Huh. I don't think I had double jump, but I'm not sure.
07:01:49 ER: also timestop and jump are face buttons opposite each other, so it's hard to timestop while gliding
07:02:42 syv: Does it offer any advantage over a keyboard?
07:03:11 ER: I'm not bad at platformers with the keyboard, but I like it and the arrow keys on this laptop are not designed for gaming
07:21:28 ER: I'll be honest, I'm a little confused at the prospect of forking different conversations.
07:30:39 ER: I realize that I've given you amazing power which you can use whenever you want, but somehow I didn't expect you to use it to plumb conversation trees.
07:31:31 syv: I think that was one of the *first* things I thought of when you talked about the Fork power.
07:32:08 Devastator: It's a lot less useful now that we found out that we're knocked out in all forks if we're knocked out in one..
07:33:31 Devastator: well, you said the roll was for flavor and to blame you, which only makes sense if we'd have went down in any case, but I suppose that's a nope.
07:33:33 syv: It'll be something to verify next time we find a cliff, though.
07:34:40 ER: Dying for the first time is bound to be unpleasant.
07:34:55 ER: The second one was just hitting you while you're down.
07:35:32 Devastator: and now that we remember it being bad, it should stay that way, right?
07:39:52 syv: Crap game, there's *consequences*, ewwww!
07:41:50 Devastator: eh, it's rocks fall for opening the dungeon door..
07:43:57 syv: No, I think it was dying in two forks.
07:44:11 syv: Almost simultaneously, at that.
07:44:20 syv: It does make sense, and fits with the narration.
07:44:27 Devastator: and one of them's a door.
07:44:29 syv: Still something to verify, but... yeah.
07:44:39 Devastator: one's taking a risk, yeah, but there was no upside for the other.
07:45:04 syv: Okay, I'm confused what you're saying now.
07:45:15 ER: I feel that way all the time.
07:46:25 Devastator: jumping down the hole was the equivalent to opening a door.
07:48:51 syv: (
Devastator) eh, it's rocks fall for opening the dungeon door..
07:49:00 syv: Are you complaining that jumping down a hole killed us?
07:49:22 Devastator: yes, since it killed all forks.
07:49:22 ER: he's complaining that dying hurts.
07:50:18 Devastator: besdies, expect more conversation, it seems like one of the best uses for forking, since forking in combat situations is going to be extremely risky.
07:50:27 Devastator: fail either one, fail both.
07:50:49 syv: Yeah, your opinion is just dumb here,
Dev. From a game structure standpoint, the hole existed to let us suicide, which we could do whenever we were near it. Being knocked out in fork #3 for dying twice is just a normal game mechanic.
07:51:11 syv: It's pure luck that we died in 2/3 forks simultaneously. The fact that it showed us a game mechanic is especially positive.
07:51:21 Devastator: Assuming it took two, yes.
07:51:22 syv: Though it might not've. It's again, something to verify.
07:51:56 syv: Considering we still took action after death, one dead fork doesn't seem all that crippling.
07:52:57 Devastator: Well, the other two actions were 'get killed while defenceless' and 'fall down'
07:53:39 Devastator: which were understandable, but not reasurring for calling it not crippling.
07:56:24 Devastator: "A sudden shock strikes you. You close your eyes and grip your head, feeling sick. You remember, just a moment ago, striking something hard, pain through your whole body. You expect that pain to continue, but it never happened and you feel only numbness by comparison. You- you feel fine, but thoughts surface of damage, analyzing the feeling of just a split second of broken bones, splintering...
07:56:25 Devastator: ...out through your skin.
07:56:27 Devastator: You double over and vomit. Your hands touch the hard stone floor."
07:56:30 Devastator: ..that's with one knockout.
07:56:41 Devastator: so I'm not calling that taking action.
07:56:59 syv: Wasn't a knockout, though.
07:57:47 Devastator: I'm not calling something that doesn't kill us a death, you know.
07:57:56 Devastator: a body got munched.
07:58:08 ER: technically, it never happened
07:58:55 Devastator: that would imply no consequences, though..
07:59:26 ER: You get to suffer the memory of things that didn't happen, because you're special~
07:59:43 Devastator: so it did happen, but not here, then.
07:59:48 syv: Nah, I get what you're saying, finally.
08:00:14 syv: You figure we can't take actions that risk death alongside actions that can't allow a stun, which includes combat.
08:00:41 syv: Which is a fair point, if all deaths work like this.
08:01:56 ER: No, it didn't happen at a place that's not here. The place where it didn't happen is here~
08:02:28 Devastator: If we succeed at both, we get our choice.
08:02:33 Devastator: if one fails, we fail both.
08:03:00 ER: All possible universes don't exist to equal extents except for the one you perceive, which does exist.
08:03:06 syv: If being stunned is a failure state.
08:03:15 syv: And if all deaths cause stuns.
08:03:59 ER: However, your power lets you perceive three universes at once and then retroactively decide which one is "real"
08:04:12 Devastator: Unless something bad happens in one.
08:04:30 Devastator: It's useful, but not really for combat.
08:05:18 ER: I mean, it's triple advantage.
08:05:38 ER: You've already seen that normal merges don't hurt.
08:05:39 Devastator: It's triple disadvantage,
ER.
08:05:55 Devastator: worse result overrides the others, if it's bad enough to kill.
08:06:25 syv: Which makes your ACTUAL point hard to see.
08:06:49 syv: If the worst result overrode the others, that would mean jumping down a hole and eating an apple results in death in all forks.
08:07:06 syv: It doesn't, it results in a hole fork death, and dropping the apple in the apple fork.
08:07:25 syv: Your point is that forks affect each other, and therefore failures can affect successes.
08:07:58 syv: It's not triple advantage OR triple disadvantage, it's just moderate entangling.
08:08:11 Devastator: It's triple advantage in a noncombat situation, though.
08:08:31 ER: It's triple advantage assuming you manage to not die...
08:09:00 syv: Which isn't triple advantage.
08:10:03 syv: The problem is that if I have a 50/50 chance of death or life in a combat, then my chances of life only go down if I fork.
08:10:06 Devastator: but in a combat, it's pretty lousy, since one branch failing can make other branches fail too, so it's similar to a disadvantage.
08:10:26 syv: Because a stun in a high danger situation always means death, and death in other forks means a stun.
08:11:02 syv: So it's triple advantage assuming no critfails, but critfails take precedence over successes.
08:11:32 syv: Whether or not it's a benefit depends upon the probability of death, so it could be very good or very bad depending on the system.
08:12:28 syv: It'd be amazing in PS, fairly decent in Sh, and terrible in... I don't know, Errant?
08:13:20 ER: Well, it would be appropriate for it to be strong in the game built around it.
08:13:41 Devastator: Yeah, but I'm pretty much only going to want to use it during noncombat situations.
08:14:02 ER: good thing you're not the only one voting, then.
08:14:09 ER: because that would be terrible.
08:14:35 syv: Yeah, but we don't know if it's strong here. We don't know the system you're using, and while it would be *appropriate*, should we trust you to have mechanically thought this out and determined whether it's designed that way?
08:14:58 Devastator: I think it's still strong, just annoying because I want to use it in combat to be totally badass. ;-p
08:15:03 syv: I mean, most people don't know their systems even when their systems are simple. Look at Dubs for proof of that.
08:15:19 syv: And you've made something *unique*.
08:15:49 syv: I wouldn't trust *anyone* to have thought out all the consequences in the system.
08:18:37 syv: Anyway. Yeah, knowing you, I'd assume you just made this a straight 3d6 system with chunky salsa mechanics. Functionally an RP-driven roll table with high subjectivity, probably balanced on realism.
08:18:53 syv: If that's the case, yes, forking in combat is very dangerous.
08:19:54 syv: Of course, you might not of, you may have planned out that this mechanic would have this cost, and rebalanced to use another system more suited to what you want... but I've never known you to do that without any prompting or discussion at all.
08:29:04 ER: ahh, must you critisize me so when I just want to indulge in my endurance roll description addiction?
08:30:02 syv: I don't really care all that much, but
Dev does, and he can't actually argue his point without being a dick, so I gotta do it...
08:30:10 ER: It'll be fine, and if it's not fine it will be entertaining, and if it's not entertaining, it will be entertaining to *me*, and if it's not entertaining to me, I'll learn how to entertain myself better
08:37:20 syv: Oh. I think Purple and Gold gems are the only ones really worth keeping.
08:37:48 syv: The others I either haven't been able to verify any effect, or it was too small to matter even with hundreds.
08:40:39 syv: Have you found the knifespam tool yet?
08:41:19 ER: last time I quit because I got cocky doing that fight the second time
08:41:34 ER: and had to redo all the things I've been doing so far
08:46:56 syv: That looks... untoward. :\
08:47:11 ER: I like how double jump doesn't cost mana, but does generate knives which can be picked up to regen mana
08:47:34 syv: Time stop is better, though.
08:48:05 ER: hmm, untoward. I don't see it, but I'll take your word for it!
08:48:50 syv: Oh, I don't know, nothing weird about a girl dressed in a maid outfit hopping up and down rapidly while slapping her rear.
08:50:04 ER: more like utting her hands on her hips
08:50:18 syv: I think that's what's intended, yes.
08:51:04 syv: If you actually make it through all this with that much HP, I'll be damn impressed.
08:51:38 syv: Got further than I did first try, with less HP.
09:01:44 ER: let me guess, next I get and even doubler jump ;P
09:02:06 syv: So you want me to answer that?
09:03:51 syv: "She has such a big hesrt, letting thieves like you break in."
09:06:11 syv: Chainsaws work best if you throw them directly up her skirt.
09:08:56 ER: you gotta like, see the matrix, dude
09:09:26 syv: It's weird. You have trouble with the broom attack, which is literally the only attack I could easily dodge.
09:09:37 syv: Everything else, I sucked at, and you just get right off.
09:14:39 ER: you know, it doesn't make sense at first glance, but in a bullet hell game it does make sense that slowing time takes a short chargeup while freezing time is instant.
09:16:57 ER: attack being the same button as confirm isn't great in these cases
09:16:59 syv: Well done. I had waaay more trouble with her.
09:17:16 syv: I think you can rebind that?
09:17:54 ER: yeah, but I'm used to the controls now :P
09:18:34 syv: "Precisely because I'm a maid, I take care of my master's enemies with all my might."
09:18:43 syv: I'm not sure Japan understands the concept of maids.
09:20:44 syv: The bonus time item is really nice.
09:20:45 ER: also I already bought one of these
09:37:07 ER: well that blows my brain a little and I'm tired so we're done here~
09:37:36 syv: It took me until halfway through the final level to realize that chainsaws work as platforms.
09:37:44 syv: It makes... a bunch of stuff easier.
10:07:05 ER: the girl who surfs on airborne chainsaws
10:09:00 ER: perform a ladder combo by freezing time and then painstakingly building a literal ladder
10:25:03 ER: freeze time, summon a chainsaw inside someone's skirt, then unfreeze time while yelling "pranked!"
10:25:32 ER: (technically all possible in PS!)
10:27:21 Devastator: what's your weapon?
10:29:51 Devastator: PS: The origin of Axecop.
10:30:11 Devastator: because he became axecop from finding, "The perfect fireman's axe."
10:37:28 ER: I'll admit, it's a not of a non-sequiter
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