00:22:04 Devastator: at least there are no aphostrophes.
02:59:28 ER considers the likelihood of winning this fight.
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03:14:58 ChanServ changed topic of #einsteinianroulette to: Tactihell update status: Entirely Reasonable!
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04:06:25 Devastator: next time be immune to explosions.
04:11:24 ER: I often get bored and check every comic in my bookmarks
04:11:38 Devastator: Just thought I'd ask befor spoiling you.
04:32:46 ER: damn, them burny guys are tough
04:37:36 Piecewise: They die to water though
04:38:07 ER: yeah, all I had was a second bomb wand and a torch
04:40:41 Piecewise: Drop a mine cart on him
04:41:08 ER: also, went the other way from the start and bombed down into the abandoned mines
05:12:51 ER: If I make a wand with just spark bolt with trigger and "cast 4 spells" do I get grey goo?
05:13:16 Devastator: nah, you need 4 spark bolts with trigger after that to cast all four.
05:25:43 ER: found a wand with black hole on it, and the wand doesn't have enough mana to cast it
05:28:38 ER: death: holy mountain's curse
05:31:36 ER: welp, tried pouring water on fire guy. didn't work
05:31:44 ER: instead I had to toss it in his face
05:37:41 Devastator: 'cast delay, -0.02 seconds'
05:38:56 Devastator: spells/cast 3, recharge time 0.25 seconds.
05:39:21 ER: "the sacrifice of oneself to the pursuit of knowledge is the highest tribute to the gods."
05:45:50 ER: don't know how to get that one without dying
05:46:08 Devastator: you can drink your way out.
05:55:24 ER: can put the bomb spell in your item slots and use em like... well, like bombs
05:58:37 ER: "you have angered the gods"?
06:13:28 Devastator: does burst of air have recoil?
06:14:08 Devastator: of course not, why would it?
06:16:10 ER: a treasure chest right at the start
06:26:54 ER: if you're on fire and you dunk yourself in oil really quickly, it puts you out I think
06:51:04 ER: seems to work fairly well, actually
07:10:31 ER: that was a, uh, interesting run
07:34:15 ER: just got all three available perks with perk lottery
07:37:09 Devastator: what's perk lottery?
07:37:37 ER: every time you pick up a perk, there's a 50% chance the other two don't go away
07:40:28 ER: a fast spell that triggers lightening is very good
07:43:39 ER: "and then you can get to stranger systems until things are as odd as six-stage parasite life cycles I guess."
08:15:45 ER: welp, dunking myself in oil doesn't help when the oil is already on fire
08:32:29 ER: this game's conception of "magic missile" is a bit odd
08:54:14 ER: and then I pick up a lightening bolt wand and shoot it at terrain until it randomly kills me
11:03:17 ER: tfw you fire a new wand and it instakills you
12:21:00 ER: well, that stratedgy was braindead
12:21:26 ER: used summon arrow with a trail of water and electric
12:21:55 ER: shoot at enemies, a pool of water starts to form, and the electric makes fliers fall down into it
12:22:19 ER: then, swap to electric torch and plunge into the water with them
12:22:40 ER: oh yeah, and have immunity to electric...
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14:33:01 syv: If you loot the tree scroll without looting the graboid egg first, it'll hatch and burrow down to you. You can leave through the tunnel it leaves.
14:34:25 syv: Another quick option is to swim down until you have about 1/3 O2, then fire a bomb spell and swim up. It'll explode, and create a huge air gap that lets you breath longer, in addition to making a long falling path.
14:35:57 syv: Extinguishing yourself in oil by diving into makes total sense! Fire needs air to burn. Slime, toxic sludge, and acid also work great.
14:36:31 syv: I suggest emptying the first potion flask you find and filling it with water, though.
14:36:56 syv: Alternatively blood, though it's not as effective as a fire suppressant.
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17:07:46 er: Wait, you can dump the teleportium or whatever out and fill it with water?
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