00:00:21 MidJag: I'm back in the states so it's much easier now.
00:03:15 MidJag: It was super cool. Got to go to a bunch of museums, the drinking age was 18 so I could go to pubs easilly, and we got to learn a bunch of medical history.
00:04:17 MidJag: I did wonder if my group was actually composed of premeds though, they did not share an enthusiasm for learning about the blood and guts part of medicine. :P
00:06:32 Devastator: That's part of medicine, yeah.
00:12:23 MidJag: Also while the medical museums were super cool, Britian has a bunch of laws that say you can't take pictures of corpses have been dead for less than 100 years, so I couldn't take pictures in like half of them. Which was a shame, but still pretty cool.
00:13:32 Devastator: That said, I think there's a good story behind those rules.
00:15:34 Devastator: "That just made Dubai a complete crap-fest of a race."
00:15:52 Devastator: Man, I think I've seen like 15 hours of this guy, and that's the first time I've seen him get angry.
00:16:20 Devastator: guy ran wide on the first turn.
00:16:22 MidJag: Apperently this doctor just decided to ignore a lot of unwritten rules and kept a bunch of baby intestines for study without like asking anyone, so they passed the rules as like a reaction to it.
00:16:51 MidJag: At least that's the short version of what I rember them telling us.
00:18:38 ER: wondering if I should post a half turn for TH because Kit has an instantainious decision point...
00:19:11 MidJag: Well whats the other option?
00:20:23 ER: yeah, guess this actually fits together as a whole turn
00:20:25 Devastator: What's up with Kit?
00:20:32 Devastator: guess I'll find out.
00:20:53 ER: well, what did the dog demon do last turn?
00:22:54 Devastator: Wake back up after being healed?
00:23:01 Devastator: and the other one is getting eaten.
00:23:59 ER: she did two things other than get healed, one of which has a higher impact than the other.
00:24:53 Devastator: ahh, grabbed a spear, and opened her mouth.
00:25:16 Devastator: ..although I am wondering what 'Resolve Dissonance' means,
MidJag.
00:28:20 MidJag: Eh, just like either stop thinking about it, or like think about it enough that it starts making sense and she can stop eating things.
00:31:08 Devastator: Might not be quite as flexable if she becomes less cat.
00:31:24 MidJag: I dunno, those dogs have very flexible necks
00:43:07 ER: dunno what he expected there
00:43:15 Devastator: or is it a Det roll to not die?
00:43:31 MidJag: Can't he spend determination to not die?
00:43:31 ER: Det isn't a skill, you don't roll it.
00:43:31 Devastator: Yeah, hell will make the scribe more compliant, so no reason for the demon to not stab.
00:44:41 Devastator: time to do
MJ's turn.
00:44:51 ER: he still has 4 determination which is enough to push that up to 6 and survive.
00:45:14 ER: though as always that doesn't mean surviving unscathed.
00:45:58 ER: if he decides to die, he won't stay dead because it's *impossible* for a human to stay dead the first time here.
00:46:19 ER: Though he doesn't have great odds to stay human.
00:47:17 ER: so the choice is to either use up all his determination and lose an arm or roll the dice on becoming an insane demon
00:47:41 Devastator: I suspect the "Scribe" will choose insane demon.
00:47:42 MidJag: Can't he also spend det to become a less insanse demon?
00:48:01 ER: the latter choice won't result in losing an arm and might basically just make him stronger with a 1 or 2 corruption roll
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00:51:07 Devastator: Did you mean the caltrops with 'darts' or the banded rocks?
00:51:29 ER has joined #einsteinianroulette
00:52:06 Devastator: eh, probably the rocks.
00:53:30 Devastator: (Birds aren't the most dangerous creatures.)
00:54:44 ER: which is why I considered giving them +thought AND +determination in addition to flight, because they're still tiny and frail. :P
00:55:03 MidJag: Yeah rocks work, I forgot I had darts
00:55:35 Devastator: They're just rocks, I'm afraid.
00:55:45 ER: oh yeah,
MJ weren't you going to do a mainpistol oneshot at some point?
00:56:10 Devastator: Nah, in this case figuring out how to beat those swiftrunners when they both massively outnumber you and significantly outfight you one-on-one is much of the challenge.
00:56:16 Devastator: mainpistol sounds like fun too.
00:56:35 ER: had revolvers on the mind...
00:56:39 MidJag: Yes. I put that on hold while I was in the UK, but I'm ressuming planning it. a game called mainpistol does sound fun.
00:57:27 ER: because lets be honest if I make a new MP character I'll pretty much just do Jhonic again
00:58:04 Devastator: well, you only hit due to rolling an 11.
00:58:07 MidJag: Jhonic was the beastmaster and related to the knives girl whos name I forget correct?
00:58:20 Devastator: ties are misses, unless you crit, then they hit.
00:58:33 ER: no, Jhon was the canadian beastmaster
00:59:06 ER: Jhonic was canadian also, but just carried three magnums.
00:59:18 ER: My knives character was a dude, pretty sure.
01:02:07 MidJag: That does explain a lot
01:03:03 MidJag: You saying uh oh worries me
dev.
01:03:49 Devastator: Well, you took a hit.
01:03:50 ER: well, a little bit of voldo, little bit of Vamp from MGS2
01:03:56 Devastator: The first player character to actually take a hit.
01:04:16 ER: MGS2 is why I like knife characters, really :P
01:04:28 Devastator:
PW rolled amazingly through his combat, and neither
syv nor
ER have seen combat.
01:04:31 MidJag: I have never played MGS2, I really should some time
01:04:35 ER: my character in Cult is that plus old lady cultist
01:04:49 Devastator: I thought you had a young cultist in Cult.
01:05:10 MidJag: She's aged beyond her years :P
01:05:55 ER: not sure if that's a joke
MJ because that's literally it
01:06:25 Devastator: I thought that was Sophia who was old beyond her years.
01:06:34 Devastator: ..Right, you wished someone back to life, didn't you?
01:07:16 MidJag: That was just a joke
ER, but apperentlly accurate
01:08:30 MidJag: It's weird seeing Raiden not being like an uber cyborg.
01:08:56 ER: it's wierd seeing Raiden like an uber cyborg
01:11:26 MidJag: Man Vamp needs to quit playing with his food
01:12:05 ER: he's romainian, a wizard with knives, like you saw.
01:12:26 MidJag: Oh hey Pliskin, isn't he like the shades guy in V?
01:12:40 MidJag: also oh God Raidens voice is annoying
01:13:16 ER: Hm? Pliskin is Solid Snake.
01:14:14 ER: He looks exactly like solid snake and sounds exactly like solid snake, so the player is sure to be like "yeah, that's solid snake"
01:16:00 ER: in bad guy in that game is Solidus Snake, a clone of the same person as Solid. Apparently in the japanese version the mystery works better because you hear solidus over the radio being the leader of the bad guys and he has the same voice.
01:16:09 Devastator: lemme know what you think is going on. ;-p
01:16:23 ER: so you can be like "wait, maybe pliskin isn't solid? maybe he's the bad guy?"
01:16:31 Devastator: I am really enjoying seeing you struggle with the weirdness.
01:16:36 ER: but in the english version they have different voice actors
01:17:00 Devastator:
Syv kept saying, "not strange enough."
01:17:14 Devastator: and
PW is trying to pick a fight with things he has no idea what they are..
01:19:11 MidJag: Yes this fight is going to be rough
01:22:08 MidJag: and I don't have the luck gods on my side like dubs
01:22:45 Devastator: You may wish to reassess your objectives.
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04:15:26 syv: Is
Devastator also here? And is
MidJag actually asleep?
04:17:14 syv: I half expect
MJ to pop in and say "Yeah I'm awake but I'm busy with schoolwork for the five extra credit summer classes I'm taking" :P
04:18:45 syv: Run what? Or are you telling *me* to run something?
04:19:42 syv: Uh. I could run that Sekiro combat thing, I guess? That works with only two people, long as you trust me not to change my actions after I decide on them.
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04:35:08 Devastator: no horrible mutations for Rakiit. ;(
04:35:11 syv: Pretty sure he's asleep, I sent him a text a little while ago and got no response.
04:35:21 syv: Oh! Yeah! Tactihell! BRB...
04:35:30 Devastator: what kinda frat boy is asleep at midnight?
04:36:47 syv: One that has jet lag from a trip to the UK.
04:37:43 Devastator: want some surviv.io?
04:38:26 syv: I think
ER was gonna play an IRC game with me, but he hasn't said anything since. Maybe I should have beeped him earlier, or maybe he's reading.
04:39:03 syv: A liiittle disappointed that Alexander only gained 1 GT, but it makes for a nice prrogression I suppose.
04:39:27 syv: The scribe's action went about as well as expected though.
04:40:56 Devastator: Demon knows that dead scribe will become new demon, cly.
04:41:57 syv: Slow reading is fine, it's... extremely dense.
04:42:30 ER: also priority isn't explained :P
04:43:36 syv:
Dev, do you want to be the second tester? I can GM a 1v1 fight, which would be a little more fair since I made the system.
04:43:43 syv: Though it's kinda really unbalanced.
04:44:43 syv: I sent you a forum PM with the system, you can decide whether it looks too broken or not.
04:46:33 Devastator: Can I do so tomorrow? I'm not super pumped today.
04:47:06 ER: okay then I'll just gain exp fighting
syv and then rek you
04:49:47 syComp: What two styles are you starting with?
04:49:54 ER: oh yeah, do focus style moves take both your actions to ue?
04:50:33 Devastator: Nothing jumps out at me.
04:50:50 syComp: Did I say what range we start at? Meh, 5.
04:50:55 Devastator: but all I want to do is relax, play simple games, and watch videos today.
04:51:04 Devastator: and loving the [bullshit] tag.
04:51:33 syComp: Send yours to this acc, plox.
04:53:34 Devastator: long weekend in Canada.
04:54:22 Devastator: just had people over, went to see others.
04:54:26 Devastator: you know how it is.
04:55:56 syComp: I move forward 1 at P2,
ER counters, dodging forward at 3,
ER counters, dodging forward at 4, I hold a charged stab at P5 into next turn, and he gets two counter stabs in at P5. We're now R2, so both hit, dealing 8 damage total.
04:56:26 syComp: I have 22V, 20P,
ER has 30V, 20P. B/N vs S/S, I'm holding a charged lance
04:56:41 syComp: ...Which I miswrote as a charged stab, but I used the ninja move, not balanced.
04:58:22 syComp: Also, lance is P4, not P5, but whatever, same effect.
04:59:11 syComp: Actions decided,
ER go.
05:03:02 syComp: I release my lance at P0, parry counter at P0,
ER uses counter dodging neutrally at P0, I jab at P2 (retreating),
ER uses Spiral Cloud Passage at P2
05:03:44 syComp: His counter is negated... which is kinda odd, since the iframe comes before the attack, not sure if that should count as dealing damage on P0, honestly.
05:04:40 syComp: I definitely deal 3 damage at P2, and if
ER wasn't hit at P0 by the lance then he releases SCP at P2 dealing four damage to me, but then I back up and leave range, not getting hit by any more of the atack.
05:05:07 syComp: So... should parrying counter negate the iframes counter gives?
05:05:17 syComp: It still deals ten posture damage regardless.
05:06:27 ER: it's your game / no that's bullshit I dodged it
05:06:47 syComp: Counter makes you immune to damage on one priority, then deals damage. Parry "negates a damaging move"
05:07:16 syComp: Mmm. I'll rule that it negates the damaging part of the move. So 3 damage +10 posture to
ER, 4 damage to me.
05:07:33 syComp:
Syv: 18V 20P B/N
ER: 27V 10P S/S Distance: 3
05:08:20 ER: wait, does Counter work even out of range?
05:08:52 syComp: I didn't write anything about it needing range. It probably should be melee only, yeah. *shrug*
05:09:32 syComp: Oh, wait. I used guard, which also has deflection. So I took 4 posture damage last round.
05:10:02 syComp: I know, and answered appropriately. Counter already works at melee only.
05:10:32 ER: is vitality damage only taken as posture damage as well while in "hitstun"? I assumed it was any time you took damage
05:10:57 syComp: ...Does vitality damage deal posture damage too? Damn it, what did I change...
05:11:52 syComp:
Syv: 22V 8P B/N
ER: 27V 07P S/S Distance: 3
05:12:51 syComp: I guard vs counter, and switch Ninja to Shura.
ER swaps Shura to Monk style, and uses Spiral Cloud Passage
05:13:39 syComp: I regen 22/3*2 posture, due to not attacking or being hit,
ER regens 27/3*1 posture due to not being hit. We both change our hands, and then the round ends.
05:14:21 syComp:
Syv: 22V 20P B/S
ER: 27V 16P M/S Distance: 3
05:16:39 ER: pff, I somehow managed to miss that ashina moves have Poise. -_-
05:17:59 syComp: It's the primary strength of the style.
05:18:23 syComp: If they didn't have poise, anyone else could pretty much stunlock them.
05:20:56 syComp:
ER uses perfect defense vs counter, regenning 5 posture, and Chasing slice (advancing) at P1. I also use chasing slice, as well as slash, both at P1, also advancing.
05:21:45 syComp: So that's... I deal 10 posture damage after his +5, resulting in 10 posture left over, he deals 6 V and P damage to me.
05:22:22 syComp:
Syv: 16V 14P B/S
ER: 27V 10P M/S Distance: 1
05:26:26 syComp: I use Chasing Slice (Advancing) + guard counter,
ER uses Chasing Slice + Swaps Monk to Shura.
05:26:58 syComp: I deal 6 VP damage to
ER, he deals 6 P damage to me. We're still at Distance 1, because that's min.
05:27:31 syComp:
Syv: 16V 8P B/S
ER: 21V 4P S/S Distance 1
05:30:23 syComp:
ER, predictably, uses Spiral Cloud Passage twice. I guard vs Chasing Slice and use Floating Passage.
05:31:04 syComp: So that's... Eight posture damage to me, and four posture damage to
ER, and then we're both guard broken.
05:31:44 syComp:
Syv: 16V 0P -/-
ER: 21V 0P -/- Distance 1
05:32:45 syComp: (If you had used CS and I *didn't* guard it, you'd have guard broken me and I wouldn't have done jack to you. I also could've used slash, and guaranteed a guard break on you, but then I'd have taken 12 V damage.
05:33:13 syComp: ...Hmm. I could have countered P1, but still, you could've done the same. Bad for me.
05:36:25 syComp: We both switch to double Ashina
05:36:43 syComp:
Syv: 16V 10P A/A
ER: 21V 14P A/A Distance: 1
05:39:33 syComp: I use double chop (QUADRUPLE ICHIMONJI?!),
ER uses Double Chop + Dragon Flash.
05:41:31 syComp: So... I deal 12 damage at P3, ER deals 6 damage at P3, at P4
ER preps Dragon Flash, which turns into a deflect vs... one of my chops, I guess, since it says *single* deflect, and I deal another 6 damage, while
ER deals 6 more damage to me.
05:42:53 syComp: And that's... 10+10-6+10-6=14 posture for me. 14+5-12+5-12=0 posture for
ER.
05:43:35 syComp:
Syv: 10V 14P A/A
ER: 3V 0P -/- Distance: 1
05:43:57 syComp: ((If I make any math mistakes or weird rulings, feel free to call it out.))
05:44:26 syComp: Also I don't think
ER can possibly escape from being killed here.
05:44:42 syComp: Double dragon flash for style.
05:45:06 syComp: Wait, no, Dragon Flash isn't ranged for basic Ashina.
05:45:19 syComp: So another boring ol' quadruple ichimonji.
05:46:56 ER: Ashina doesn't have an advances or anything below P3, so I'm pretty sure I just run away here
05:47:18 syComp:
ER just runs the hell away, which means he goes to range 3 at P2, because I forgot that I changed it from "First movement takes place at P2, second movement takes place at P4" for simplicity reasons.
05:47:32 syComp: So I go back to max posture,
ER goes to Posture 2.
05:47:44 syComp:
Syv: 10V 20P A/A
ER: 3V 2P -/- Distance: 3
05:49:02 syComp: Back, and actions decided.
05:53:25 syComp: I advance at P4, begin to hold Dragon Flash at P4, hold until the next turn.
ER swaps to double Ashina.
05:53:47 syComp:
Syv: 10V 20P A/A
ER: 3V 4P A/A Distance: 2
05:57:32 syComp: I release Dragon Flash at P0, killing
ER. For the record, my other actions were to swap Ashina to Shura, and use Chop.
ER's actions were double Dragon Flash.
05:58:01 ER: well at least I died honorably
05:58:09 ER: aka trying something stupid
05:58:14 syComp: I think it might be best if I removed "Penetrates" from Dragon Flash.
05:58:31 syComp: It's already so strong even deflected that it doesn't need it.
05:58:51 ER: Still simple to parry with balanced style
05:59:04 syComp: Or to dodge. Every class except Ashina has an easy solution.
05:59:53 syComp: I guess [Penetrates] does mean that it *forces* you to deal with it, which is useful.
06:00:58 syComp: I think I should probably put in [Held] that held attacks aren't interrupted by stabs. Though maybe they *should* be interrupted if they don't have poise. I don't know.
06:01:32 ER: oh yeah, change "charged stab" to Thrust
06:02:01 syComp: But Sekiro uses a charged stab, nobody calls it just "Thrust"! :P
06:03:21 ER: I'm satisfied with how long I could do stupid things without falling behind, tbh
06:03:58 ER: should have quadruple ijimonjied, but dragon seducted me with its coolness
06:04:58 syv: I think the game is adequately tactical without being overwhelming. And, yeah, everything's functional enough that just throwing moves out can get some mileage. Confusion fu, I guess.
06:05:24 ER: the master fears nobody more than the complete newcomer~
06:05:25 syv: Pff, how is dragon flash cooler than QUADRUPLE ICHIMONJI?!
06:05:57 syv: Dragon Flash is the move you get after beating Isshin, Sword Saint, BTW.
06:06:07 ER: because quad ichi makes me think of one of the enemy moves which looks dorky
06:06:25 syv: It's the thing he does where he sheathes his sword, charges up, then draws and sends a big shockwave at you.
06:06:49 syv: When you get it, it has athe same shockwave, as long as you have spirit emblems.
06:06:56 ER: where the guy just robotically does ichi a bunch of times in a row
06:07:35 ER: Probably rename the basic ashina move to Ashina Cross, then
06:07:41 syv: I was thinking more powerstanced twinblades in DaS2, since the chars in this game are dual-wielding.
06:07:54 syv: Ashina cross hits twice tho
06:08:10 syv: Plus Dragon Flash is awesome.
06:08:31 syv: Though kinda bad in the game.
06:10:53 ER: at first when we both got guard broken I wanted to go double monk and immediately break your guard again with kicks, but then I realized that monk style can't deal vit damage so breaking someone's posture with leaping kicks is basically the same as double posture breaking :V
06:11:50 ER: like congrats you broke their guard now hold your blade in a way that's actually fucking useful, idiot
06:12:57 syv: Yeah. Leaping kicks lets you regen posture *and* retreat, though, so it's functional. Especially if you... just, want to run away. Which seems pretty monk-y to me.
06:13:31 ER: Though I guess a double leaping kick to the face on a stunned opponant would reasonably do some *real* damage :V
06:13:52 syv: Double dropkick to the face. :P
06:14:18 syv: They're monks tho, they know how to be properly nonlethal.
06:14:45 ER: then let me *win* the fight nonlethally!
06:15:18 Devastator: they don't work right.
06:15:29 syv: Unfortunately, shinobi require deathblows to actually defeat them, and monks can't deathblow.
06:16:22 ER: If we were playing as Shinobi, the game would end the moment one of us got posture broken :V
06:17:00 syv: I originally had a rule for deathblows, and then I immediately realized how broken it was and removed it.
06:17:19 ER: It's like Smash Bros, first you build up their %, then you go for the kill
06:18:14 syv: Maybe I should have there be an always-available "deathblow" attack, which instawins if you're in range and the enemy has zero posture. Going to zero vitality just means you can't regen posture, but you can still fight.
06:18:54 syv: Maybe give an always-available [Posture] move, that does nothing else, the same way many enemies will stand there and glow while growling.
06:19:50 ER: I think that's supposed to be Ichimonji, but they figured it it was frustrating for players if it were also an attack. :P
06:20:04 syv: Or just say that you need to be hit again to unequip your weapons if at zero posture. Or give a freebie "and next round, you gain five posture" after a guardbreak.
06:20:32 syv: But yeah, I like the idea of a neutral deathblow move which can end the fight early if you're clever.
06:20:45 syv: ...Though it might make monk OP?
06:22:36 ER: I think that I should fight
dev
06:25:15 syv: I'm still REALLY unsure about whether labce should be interrupted by stabs. It already turns into a deflect if hit by normal attacks.
06:25:41 syv: I think
Dev said tomorrow for the fight.
06:26:57 ER: so, should hold turn into a deflect for piercing attacks?
06:27:14 syv: Lance is held. If you're hit while holding a held attack, it converts to a deflect, unless it's a stab, in which case the attack penetrates and cancels later actions. But... Lance isn't a later action, really, it's an earlier action which is delayed. Same as the other held attacks, they just all *also* have poise.
06:27:46 syv: So as I rule it currently, lance is kept and released if the user stabbed before the release.
06:28:38 syv: Which doesn't seem OP, it makes Mobility have a bit more freedom, but... bahhh. Lance is amazing for an initial charge, since a P0 Lance release closes, deals damage, and doesn't prevent other actions, so it should be interrupted...
06:32:04 syv: What do I call the Neutral style, which has the always-available abilities? Neutral doesn't work because N is already taken by Ninja. Can't be anything starting with B, A, S, or M either.
06:33:55 ER: I mean, what do you mean they're always available?
06:35:20 syv: You can use them even when using other styles. This style would have an advancing move, a retreating move, and a deathblow move. Makes the movement options a little more integrated systemically, and simpler to describe.
06:36:04 syv: A posture move's virtually useless, but thematic to Sekiro, I guess.
06:37:15 syv: Means you go to F/F upon being posture broken, 'cause you're fucked~
06:47:27 ER: makes me thing of FE for some reason
06:50:16 Devastator: Don't crush his heart like that.
06:50:57 Devastator: Dammit, I want those memories as well.
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06:59:51 ER: Though maybe I just say that because I got stabbed by 50 scimitars
07:01:07 syv: It's pretty thematic to Isabella's labyrinth, yeah.
07:01:38 ER: and then you win by fiat :V
07:01:59 syv: Huh, the healing stage transitions are actually included in the song?
07:02:30 syv: That seems like it would be a headache to code...
07:05:00 Devastator: ahh, I should just shut up.
07:05:31 ER: the little side stages in that fight are also a lot like memories
07:07:52 syv: You've gotta sync the song to a very high degree with the action, when Flowey is pulling bullshit rewinds and save/loads constantly, which... I don't remember whether the music is loaded there.
07:08:12 syv: (
ER) the little side stages in that fight are also a lot like memories
07:08:38 Devastator: Easier to shift the action than the song,
syv.
07:08:51 Devastator: although there are things that can be done with the song too.
07:09:31 Devastator: can set it to run phase X until X:XX has passed, then end it.
07:12:02 ER: also the art style shift in that fight reminds me of the art style shift for labrynths in PMMM
07:13:25 syv: I *wish* I could do that for PS.
07:13:51 ER: the struggle of being a writer and not an arter
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07:51:21 syv: Hmm. Now I have an unbalanced prosthetic style written up.
08:29:17 Devastator: unbalanced as in unbalanced gameplay-wise or unbalanced as in 'guy with one leg'
08:38:46 syv: Unbalanced as in I specifically didn't think too hard about keeping it balanced with the main game.
08:39:11 syv: I spent a good long time thinking about how the five main styles interact and play off of each other, but did not do that for the prosthetic style.
10:12:01 Devastator: "Look at Cassino, fighting away, locking up the tires, like the captain of suck we all know he is."
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12:18:32 MidJag: Yeah, I'm still pretty jet lagged.
12:18:56 Devastator: Likely to just take a nap pretty quick.
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