ERLOG 2019-02-02

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02:17:12 ER has joined #einsteinianroulette
02:17:34 ER: meep meep
02:43:49 Piecewise__ has joined #einsteinianroulette
02:47:58 Piecewise_ has quit [Ping timeout: 272 seconds]
03:01:51 ER: you like fleshhorrors, right, Piecewise__?
03:02:16 ER: have you ever considered making a game all about fleshhorrors?
03:02:21 ER: because I have.
03:04:04 Piecewise__: ok
03:15:19 ER: oh good, a critfail
03:19:27 syv has joined #einsteinianroulette
03:19:55 syv: Piecewise you really should make a game all about fleshorrors
03:20:09 syv: You do fleshorrors so well.
03:20:43 syv: Piecewise__
03:25:38 Piecewise__: Hmmm
03:25:49 ER: in terms of build, it probably would have been a good idea to give Sophia *good* innocence, given that I... have to roll it a lot more than usual. :V
03:26:12 ER: Also would be good for the pile of guns.
03:26:19 Piecewise__: I wonder what you'd do in a flesh horror game
03:26:39 Piecewise__: It can't be horror all the time or it loses meaning...
03:26:42 Piecewise__: Hmmmm
03:26:51 ER: consume, assimilate, adapt, mimic
03:27:12 syv: In a fleshorror game you'd do horrifying things with flesh. Simple.
03:28:01 syv: I think an SG format with a defined goal, and limits on the upper bound of the fleshwarping, would work best. Say, can't control more than a barn sized amount of flesh (if not less), and can't split.
03:29:00 ER: Had a good time splitting into 64 bodies in that one minimalist~
03:29:19 syv: Something non-modern would probably be better, maybe fantasy? Something where it's less obligatory to mimic humans, since humans are boring and that's not interesting fleshorror.
03:30:33 syv: ...Though maybe if you put bounds on the accuracy of mimicry, so that a human mimicry wouldn't be flawless and would be very risky, then *that* could work well. Would force players to get creative.
03:31:14 ER: I'd make human mimicry a big part of it, but make that complicated.
03:31:50 ER: You fundementially work differently from humans, so on the *inside* you'll looks very strange.
03:33:19 ER: in order to survive you need to drink a lot of water and expel a lot of waste water. As a swarm of predators, you're constantly eating yourself, so if you stay in human disguise for a while without eating you'll become noticably smaller than a human.
03:34:02 ER: But in order to store enough food to be disguised for a long time, you need to compact down your mass, maming you heavier than a human should be.
03:34:16 ER: *making
03:36:08 syv: Look strange on the inside, you say?
03:36:11 syv: http://suptg.thisisnotatrueending.com/archive/34305460/images/1408679221579.jpg
03:36:15 ER: Your knowledge of human customs and your disguise's history are limited to scraps which you can gather from their minds as you eat them
03:36:45 syv: I'd enjoy PS more if Twin played Mina like that. :(
03:43:06 ER: you extend your hand and a half-second later it splits open, revealing a barbed tentacle which flies forwards, embedding itself in the solider's armor. Then you force the lump of compacted biomass in your chest through the hollow shell of your arm, which once it contacts the air immediately expands from it's hard, crystalized state into a mass of flesh, transforming as it flows down the tendril into a mass of tightened muscle and
03:45:09 syv: Man, it always sucks when you accidentally embed body parts in a solider, they're just so solid...
03:45:36 syv: Also most of that was cut off, I think.
03:45:45 ER: fuck, really?
03:45:56 syv: (ER) you extend your hand and a half-second later it splits open, revealing a barbed tentacle which flies forwards, embedding itself in the solider's armor. Then you force the lump of compacted biomass in your chest through the hollow shell of your arm, which once it contacts the air immediately expands from it's hard, crystalized state into a mass of flesh, transforming as it flows down the tendril into a mass of tightened muscle and
03:46:10 ER: all appears for me, odd.
03:46:13 syv: ...Logs probably show the same, I should have linked them instead.
03:46:30 ER: and razor-sharp blades. Despite her armor, the solider is cut to pieces instantly.
03:46:46 syv: Yeah, usually when I textwall in IRC, I don't see it getting cut off, but then I check the logs and realize everyone else was protected.
03:47:11 syv: Not so solid anymore, I guess.
03:47:19 ER: Probably should have noticed how long that was and done something else. :P
03:49:00 ER: Powered exoskeleton, too hard to pierce with forearms or most fleshhorror attacks. Embedding the initial spike was intentional in order to create a thether the real payload can follow.
03:49:14 ER: *firearms :I
03:50:14 ER: part of why I like the modern setting is that it means the opposition has better tools for fighting a truly unconstrained fleshhorror.
03:50:43 ER: and when I say modern I mean cyberpunk, obviously :V
03:50:44 syv: I was making fun of how you misspelled "soldier" as "solider", which means "more solid", not "person trained to fight in an army".
03:51:06 ER: well whatever I can't spell
03:52:10 syv: What does a vegetable say after it puts on a suit of armor? "I yam solider."
04:18:29 syv: Oh, I played some of the older Creeper World games earlier today. Despite being 2d, they're functionally 3d. Height matters, and the creeper builds up and floods in a similar manner to the 3d game, though without the advanced wave physics and such.
04:18:47 ER: yeah
04:18:54 ER: waves are nice, though
04:19:15 ER: look cool and add some more complications to the gameplay
04:19:53 syv: The Netherlands should stop trying to dam the ocean, it's just delaying the inevitable. They should instead fit large bore autocannons to tricopters, the ocean can't flood your country if you kill it.
04:19:56 ER: if the creeper's steady, you'll either hold it back forever or you won't. With waves you can hold it back at calm times but need to do something when it waves
04:20:28 syv: Yes, I agree, it looks like the 3d version is a much better game.
04:21:36 syv: The 2d games are basically only a struggle to get into a balanced position that your safe in, and then setting it to fast forward as you push it back to finish the level. They'd be better if the actual goal was only "Survive for 20 minutes".
04:21:47 syv: *you're
04:24:22 ER: yeah, and the 3d one has some objectives where you don't have to eradicate the creeper
04:24:54 ER: if you get to all the "totems" and repair them then it makes a magic thing happen and all the creeper magically dies
04:25:50 syv: It's the same in the 2d ones too, actually.
04:26:14 syv: Well, your city escapes, rather than the creeper dying, but it's functionally the same either way.
04:26:53 ER: huh, I assumed the games were about landing and taking on the creeper just to eradiacte it
04:27:10 ER: like you drop from orbit and could go home if you wanted to
04:28:13 syv: In the originals at least, your city is the last vestige of humanity, and the creeper is poised to kill you. You're just fighting it to hold it off and get to the totems so you can summon a wormhole and teleport away. It's an entirely nonsensical plot in many ways, but eh, it's an excuse.
04:30:08 ER: I think that the plot of 4 might be turning that around then
04:30:38 ER: you do seem to be allowed to drop your command center wherever you want
04:33:36 syv: Your city can fly around freely in the 2d games too. Just not outside of the play area, because escaping via the infinite flying relocation mechanic would be stupid.
04:33:57 syv: Well, not always. But generally.
04:52:29 ER: I have had some fun ideas for how hell is put together.
05:04:20 Piecewise__: Hello humans
05:04:33 ER: who the fuck are you
05:04:35 Piecewise__: I am having a movie night on sunday evening
05:04:59 ER: I won't be there~
05:05:04 Piecewise__: We are watching Memories, an anime anthology movie that is quite good.
05:06:29 Piecewise__: https://drive.google.com/open?id=1UfGrSxozex2i0goBifUmOiGBZAh4clu9
05:06:47 Piecewise__: if you'd like to watch with us, the three parts of the movie are here
05:06:59 Piecewise__: you'll need to download to get subtitles, sadly
05:14:14 Piecewise__: By the way er
05:14:23 Piecewise__: I have a copy of creeper world 3
05:14:40 ER: neat, you should play it~
05:14:54 Piecewise__: I'm actually gonna
05:15:06 Piecewise__: I never have, I'll let you know if its ok
05:18:25 ER: yeah I actually have stuff to do sunday evenings though
05:19:46 Piecewise__: Thats fine. Feel free to still download and watch on your own. At least the Magnetic rose part. Its a very good short film.
05:30:54 Devastator: Heya.
05:30:57 Devastator: ooh.
05:31:00 Devastator: sunday evening?
05:31:07 Devastator: I should be free for that.
05:31:09 Devastator: where's the night?
05:31:28 Devastator: He did make a fleshhorror game. It was called ER.
05:33:43 Devastator: I like how all the medics are sitting there while the guy dies.
05:33:53 Devastator: "Do we have something to do? I'unno."
05:33:57 ER: as it should be
05:34:07 Devastator: Probably safer that way.
05:34:09 Devastator: no kickboxing.
05:37:04 midnightjaguar has joined #einsteinianroulette
05:37:14 Devastator: Heya MJ.
05:37:15 midnightjaguar: How are you doing the movie night dubs?
05:37:21 midnightjaguar: Hello dev
05:37:26 Devastator: Looks like google drive.
05:37:57 midnightjaguar: I see. So different from the standard movie night
05:40:05 Devastator: That's the default method for PW running them, IIRC.
05:40:54 midnightjaguar: I thought it was like we alll go to this one site and watch them
05:41:03 midnightjaguar: For dubs at least
05:41:50 Devastator: Yeah. ..and dubs would have them hosted on his google drive, or use youtube links.
05:41:56 midnightjaguar: Oh right
05:42:19 midnightjaguar: Well Piecewise I might be around for that. I’m not entirely sure
05:47:18 midnightjaguar: Anyways, I GTG
05:47:21 midnightjaguar has quit [Quit: Mutter: www.mutterirc.com]
05:48:14 Devastator: ok.
05:48:29 Devastator: I suspect Cio isn't going to pay attention to Ally until punches occur.
06:18:08 Piecewise__: Doing movie night by everyone downloading the movie and starting at once
06:18:15 Piecewise__: only real way to handle it sadly
06:18:17 Piecewise__: but it works
06:20:59 Devastator: Oh, ok.
06:21:01 Devastator: Will do so.
06:46:03 Devastator: Assuming the download works.. google wants to compress it for me.
06:46:07 Devastator: Good help that.
06:46:10 Devastator facepalms.
06:52:34 Piecewise__: Does it want to compress it?
06:53:51 Devastator: Yes. And is spending longer compressing it than it would take to download.l
06:54:43 Piecewise__: thanks google
06:54:52 Piecewise__: I didn't tell it to do that either
06:55:26 Devastator: Like that matters.
06:55:39 Piecewise__: I gotta go. is late for me and I've been inhaling lighter fluid fumes all night
06:57:06 Devastator: ok.
06:57:07 Devastator: see ya.
06:58:46 Piecewise_ has joined #einsteinianroulette
06:58:53 Devastator: nice join to leave.
07:00:36 Piecewise__ has quit [Ping timeout: 240 seconds]
07:32:02 ER: oh, obviously Refine needs to have "Collosus" type witches
07:32:46 Devastator: Immobile?
07:33:26 ER: the dungeon is the witch's body itself, and they're not particularly smart or mobile, but still take some effort to kill
08:04:51 syv: Everything needs colossus style bosses. Including PS itself
08:06:15 ER: good candidate for that in PS are the extremely powerful scary force-of-nature witches like the whatsherface Black wanted to kill.
08:06:43 syv: ...Though, in both Refinen and PS, a SotC-style witch can't be TOO SotC-style. Teleportation is a good and very cheap power.
08:06:56 syv: Walpurgisnacht.
08:07:33 ER: cheating is fun~
08:08:51 syv: Though I think Walpurgis was HP based, since meduka herself canonically oneshot it, while Homura at her strongest was having trouble killing it even spamming tons of well-informed attacks.
08:09:01 ER: just make a gyrocoptor and land on the weak spot
08:09:49 ER: With Enuff Dakka, weak spots become irrelevant.
08:10:50 ER: also hitting the weak spot for massive damage would have been a wonderful way for them to defeat waluigi, but part of the point is that they *don't* beat her.
08:11:02 syv: You can never have Enuff Dakka though. :(
08:11:51 syv: Canonically meduka oneshot her after making a contract, multiple times, until she makes a contract that oneshots the universe.
08:11:53 ER: either they lose the fight or die winning the fight or murder the universe or just give up and sidestep the problem by making a new universe with blackjack and hookers
08:13:32 ER: even in the one "successful" timeline, they didn't "succeed" by winning the fight. :P
08:13:33 syv: Well, yes.
08:14:01 syv: But only because Madoka is an idiot and witches easier than undead hollow.
08:14:09 ER: looks like I'm having one of those days where I can't spell
08:14:28 ER: needs more Determination
08:14:40 syv: You misspelled something?
08:14:50 ER: thought I did
08:15:04 ER: maybe I didn't but thought I did, which is just as sad
08:15:23 syv: Very sad. :(
08:15:36 syv: Truly terrible. D:
08:15:43 ER: sad!
08:15:50 syv: Sad!
08:15:56 ER: SAD!
08:16:38 syv: ):
08:16:50 ER: are you ever going to play as donald trump in a game again?
08:17:12 ER: it certainly fits with munchkin builds
08:17:17 syv: Is Aigre ever going to invite me to a game again?
08:17:35 syv: I only played Trump for him.
08:17:44 ER: I dunno, I think he's successfully running one now
08:18:10 syv: Is he? I have doubts, even if one is active and helmed by him.
08:18:38 ER: I have liberal definitions of success for RTDs
08:18:56 ER: I have not actually looked at it
08:19:05 ER: but I have seen the thread!
08:19:17 Devastator: heya
08:19:40 Devastator: ..and slp.
08:19:52 ER: gud slp
08:21:19 syv: AoshimaMichioI checked it, last update--the fourth, barely--was posted on the 26th.
08:21:39 syv: Why does this app have a button just for saying Ao's name?
08:21:53 syv: And why haven't I sent a message with it before?
08:22:11 ER: because ui is hard okay? ;P
08:22:43 syv: Anyway, his median is three, and the first is barely an excuse for an update, so I'm gonna say his game is dead.
08:23:29 ER: hehe
08:24:44 ER: in the future of the fortress post, Toady explains what the various social skills like consolation and negotiation actually do
08:25:02 syv: If you want me to Trump up some game, just send me a PM asking me to. That way I can blame you if the GM complains or says no.
08:25:10 syv: Oh?
08:25:19 ER: apparantly there are five different situations in which a dwarf might make a skill check and succeed/fail
08:25:28 syv: Isn't that a first in like, six years?
08:25:33 ER: and they all depend on multiple skills
08:25:49 ER: and all five of them use Lying
08:26:04 ER: Lying is a skill that helps in every social situation
08:26:19 syv: Yeah, that makes sense. Lies are virtually always useful when interacting with people, regardless of your goals.
08:29:02 syv: Flattery is also universally usefull
08:29:25 ER: yes
08:29:52 syv: ...Along with persuasion and negotiation.
08:30:09 ER: yes
08:30:15 syv: Making "Persuasion" a social skill is a little like making "charisma" a charisma skill.
08:30:24 ER: yup
08:30:58 ER: Toady seems to go the route of just having skills for everything that comes up and hoping it works out. :P
08:31:52 syv: I wonder when Military Tactics will be relevant.
08:32:24 syv: From what I recall, it's trained in WG, but doesn't affect anything.
08:32:26 ER: skills for every weapon, and punching and kicking and biting, and wrestling, AND melee in general, and all the ranged weapons and ranged in general.
08:32:54 ER: I think tactics is used currently when you send dwarves off to raid someplace
08:33:26 syv: That would make sense!
08:34:18 ER: oddly, just a single "observer" skills which applies just as much to spotting stealthed units as seeing attacks before they land so you can avoid it somehow
08:35:40 ER: but the general pattern is having tonsa skills
08:36:21 ER: when gelding animals was added, I remember there was a succession game made trying to create the first ever Legendary Gelder
08:39:34 syv: Did they suceed?
08:40:22 ER: I think it died before they made it
08:40:36 syv: Making a modern Most Interesting Dwarf in The World would be amusing, if even more ridiculously difficult. A dwarf with Legendary in every skill. Is that even possible right now?
08:40:39 ER: but they certainly did make a lot of sterile male rabbits!
08:41:08 ER: I don't think that it's IMpossible...
08:42:03 syv: I'd think we've got a couple skills that are impossible to deliberately train in fort mode, which would require you to just luck out and get a dwarf with legendary in all those.
08:42:51 ER: You can make an adventurer who migrates to the fortress
08:43:13 syv: But maybe it'd be possible if you set stuff up right. Make them a vampire, give then legendary in every combat skill, plus the social skills you *can* force them to train, they'll likely never die and will have infinite time to train plotting or whatever WG stuff they need to.
08:43:29 ER: Or just retire in one of your own fortresses, I think
08:43:45 syv: I don't think adventurers can train those things either? Eh, I don't really know.
09:00:23 ER: I've been procrastinatiing on making an actual character sheet for Refine, despite the fact that all I have to do is copy-paste PS basically. :V
09:00:49 ER: unless I want to add more options to it, but that's kinda just bloat.
09:03:57 syv: At risk of tooting my own horn, I think I did a pretty good job witn PS's sheet. Though I have the distinct feeling that I had decided I missed something important, long ago, and I've entirely forgotten what it was.
09:04:19 ER: eye color? :P\
09:04:43 syv: Also, I decided on my Refine char awhile ago, and will happily commit him to text form as soon as you send me Refine's sheet.
09:05:22 ER: I think it would be *cool* have extra skills, so you could be good at car mechanics or something, but it's really quite not nesessary.
09:05:39 syv: Hair color was chosen because it's a useful shorthand for referring to people, and is somewhat memetic for how we discussed PM3. Black, Pink, Blue, Red.
09:05:52 ER: ...unless I make one of them "literate". that would be fun.
09:07:52 syv: Skills don't exist because of the leveling system design. I didn't want PS to have the general growth into god that RPGs often have for unlimited leveling, so you can't actually improve any of your stats directly. Character growth comes almost exclusively from powerset expansion, and powers are designed so that having more of them isn't really a direct power increase.
09:08:06 syv: Some kind of simple feat/trait system might be good, though.
09:08:40 ER: I was thinking of skills as a thing you have or not which would give you a +1 or such to something specific.
09:09:13 ER: Either you don't get more of them or it's pretty limited.
09:10:54 ER: Maybe even just a thing which each character has exactly one of, just as a fun little differentiation thing.
09:11:10 syv: I would encourage making them fairly influential, but hard to gain.
09:11:15 syv: That could work, yeah.
09:12:18 syv: Balancing them would be very difficult, and you'd get chucklefucks who put "Not dying" or similar munchkin things as their traint (unless they're all premade by you), while other people put the bonus in basketweaving or whatever.
09:12:22 ER: Then, I was also considering making the main route of "progression" learning hunter arts from other Hunters, which are closer to spells than powers and rely on you having some set of powers.
09:12:34 syv: Oooh.
09:12:44 ER: Many of which might need powers from different classes to work, forcing you to cooperate to cast them
09:13:00 syv: !
09:13:11 ER: good? :P
09:13:26 syv: I very much like this mechanic, but do want to note that it's a difficult thing to do completely.
09:13:53 syv: It may work out very well if Refine is as slow as PS, because there's a TON of time to erite new system stuff.
09:14:10 ER: just say there's fuckloads on the things and make it all up as you go, right? ;P
09:14:32 syv: PS was originally going to have integrated mechanics for combination magic, but I ended up dropping it in favor of precisely that.
09:15:05 syv: Magic is better if you use in in concert with other people, and can create unique effects if used for that.
09:15:26 ER: So far I've just written a set of healing arts which can be used by most "support" classes and generally have some downside.
09:15:26 syv: But there's no defined methods, it's up to players to figure out how to cooperate.
09:20:21 ER: Wound deferment from Wound Link, which works like Triage, Pain Absorption from Painless, which just gives the wounds to you like the tank you are, Injury Release from Unchain, which is like the old wound elemental, Chaotic Reconstruction from Evolution, which might cause very exciting side effects!
09:21:06 ER: If you put all those powers together, you can use Balanced Rejuvenation, which works without side effects.
09:23:34 syv: Hmm.
09:24:30 syv: I won't say that's bad, but it is something I made a concerted effort to avoid with PS. Didn't want there to be much progression that's a strict improvement, beyond the power levels.
09:25:05 ER: You can't get all those powers together in a single person normally.
09:25:33 ER: You'd need to have four people of various classes who know the art to cast the most powerful one
09:26:19 syv: Ahh. Fair enough, yeah, that'd work well.
09:26:33 syv: Better than Mercy, at any rate.
09:26:37 ER: I would have one of the usual healing ones given to a member of the party to start with, which also makes sure that there's a healer pretty much regardless of class composition
09:27:40 syv: ...Yeah, spreads healing around the group, makes it more interesting to use, prevents a single person from being reduced to "the cleric" role. Definitely a better way to handle that.
09:28:18 ER: "okay, who's playing the cleric this campaign?" ;P
09:30:30 ER: personally, I think that wizards should be able to use magic to heal as well, but because divine magic is "guided" while arcane magic is not, said wizard needs to roll medicene and such
09:32:08 ER: I mean, you shouldn't *need* to be the worhshipper of a Sufficently High-Level Wizard in order to conjure up some positive energy.
09:32:21 syv: Yeah. I don't feel like Love and Mercy are well made classes; Love's too heavily restrictive of the actual player, and relies overmuch on two powers for providing general creativity in play, and Mercy's too specialized into healing, which means its utility relies heavily on other people's builds, while giving negative pressure for people to not be self reliant. Its powers are more interesting and allow for more creativity, but not significantly so
09:32:49 ER: You just need to know what you're doing with it enough to not cause the patient's kidneys to explode violently
09:32:50 syv: I imagine you could talk many GMs into letting you do that, ER.
09:33:17 ER: depends how much they like an element of risk :P
09:34:12 syv: It'd probably have to be more medical in nature, of the sort "I can use telekinesis, pyrokinesis, and divination magic to replicate modern surgical methods, pkus throw in a little transmutation to make it more rapidly effective."
09:34:53 syv: No "Heal 2d12 on a successful Knowledge (Medicine) roll" more "Okay, if you do this stuff I'll say they heal 10 more HP per day pf rest.
09:35:28 syv: Or allowing the wizard to stabilize people at a distance, without necessarily restoring HP
09:36:42 ER: then you're just back to relying on clerics again, because they absolutely *can* turn you from a smear of grease and broken bones to a fully functional battle wizard in one round using a single spell in the middle of combat.
09:37:16 syv: Yep. But no sane GM is going to give wizards that ability. It's pretty much their only flaw.
09:38:13 ER: I know that wizards are insanely OP, but there's pretty much one class which CAN do that much healing
09:38:39 ER: and maybe bards but everyone hates bards ;P
09:39:31 syv: Well, no. Bards, druids, and paladins all also get healing magic, least in 3.5e. Plus most divine splatbook classes.
09:39:48 syv: Bards are actually pretty high tier...
09:40:14 ER: okay
09:40:17 syv: As are druids, and paladins are kinda fighters but better, which admittedly still doesn't put them in A-tier, but makes them decent anyway.
09:40:41 ER: yeah, I should convince a GM to let me play as an awakened cat druid sometime
09:40:57 syv: ...Rangers also get weak heals, since they're half-druids, but admitedly rangers kinda suck so yeah...
09:41:34 syv: I'll be sad if you do that before I do, but I'll also pester you to update me about the cat's adventures after every session.
09:41:40 ER: I haven't noticed the ranger getting any healing options in out 5e game
09:42:05 syv: Ah, they might not get any at all there. They do in 3.5e, and that's the only edition I really know well.
09:42:25 ER: ...except maybe Goodberries, which heal for 1
09:42:53 syv: MJ told me Rangers are considered the worst class in 5e, apparently they were kinda ruined.
09:43:21 ER: aw
09:43:50 syv: That's actually not bad. 1 HP of healing, in 3.5e, is very useful. Very quickly stops you from dying if you're close. Especially if it's an item that's carryable.
09:44:37 ER: they do seem kinda like a weak caster who gets to use bows and some extra features which may or may not ever be useful
09:45:29 ER: well, having advantage on knowledge and such for your favored enemy is nice in this case because the GM happens to REALLY like undead.
09:45:55 syv: That's precisely what they are in 3.5e, but the bow stuff (or dual-wielding if you go that route, they can choose) is decently useful and puts you near a fighter as far as martial ability, while also getting a good chunk of the druid's power, and druids are just behind wizards on the tier list.
09:47:03 syv: When I played a ranger in 3.5e, I chose humanoids (extraplanar) for favored enemy, becauase there's a ton of them and basically anything not local to the material plane counts.
09:47:15 syv: We never met a single extraplanar humanoid in the campaign.
09:47:39 ER: yeah the material plane is kinda big actually
09:48:00 syv: Still was more helpful than Humanoids (Gnome), but Humanoids (Humans) would have gotten a lot of use.
09:49:13 ER: the spell "Banishment" lets you deal with anything that's not on its home plane. There are more planes which aren't the material than there are material planes, so logically the spell will work against most thing you encounter! ;P
09:49:15 syv: Would also have been appropriate, since my char was the racist asshole of the group and drove much of the internal conflict.
09:49:36 syv: bah. I was a much worse munchkin nine years ago.
09:50:08 ER: I'd expect to run into humans fairly regularly.
09:50:16 syv: Yeah...
09:50:37 ER: maybe the most likelt single creature you are to encounter.
09:51:01 syv: Humans: Boring but practical targets.
09:51:32 ER: Humans: violent and stuipid enough to try fighting adventurers
09:52:32 syv: Well you can say the same about bears.
09:52:56 syv: Though I guess the majority of bears *are* smarter than that.
09:53:00 ER: humans are also annoyingly persistant and expansionist?
09:53:56 ER: the typical world is probably going to have more humans than bears, and probably also more humans than dwarves
09:54:10 ER: or elves, or orcs, or goblins...
09:54:16 syv: ...Anyway, yes, you should steal Dar'yajira's concept. And then tell me about it.
09:54:43 ER: okay, I'll do that when my sorcerer explodes
09:55:02 syv: Favored enemy (Everyone else)
09:55:13 ER: though I'm level 3 now do the more dangerous levels are past
09:55:55 syv: "But mister DM, my character hates everyone equally! Just saying he only hates humans is inaccurate! Stop stifling my RP!"
09:56:54 ER: rangers are generally more friendly, which allows them to consentrate their hatred
09:57:17 ER: if you hate everyone equally, it's diluted and you don't gain any binefits
09:58:16 syv: Hmm.
09:58:26 ER: 90 degree turn: I wonder if I'll ever want to run a game which doesn't have a magic system
09:59:16 syv: It'd be fun to play a ranger who's broadly a really super nice guy, just unfailingly friendly to everyone, EXCEPT for humans, who he basically flies into extremely toxic hate speech about at the slightest provocation.
09:59:42 ER: and hes a cat
10:00:58 ER: that sounds like fun except for the part where your party decides regularly to either duct-tape your mouth shut or pretend they don't know you
10:02:53 syv: "except for", what?
10:03:20 syv: I think it'd work great as long as there's only one or two humans in the party.
10:03:55 syv: ...And yeah, come to think of it, Dar was very much that kinda char towards his end. Not quite as bad, but... yeah.
10:06:11 syv: Does Tactical Hell have a magic system?
10:06:55 ER: Yeah, and you managed to avoid running into it :I
10:07:47 ER: Alsi has an Impulse which lets her just ignore lethal damage entirely, once. And then you just KOed her
10:08:44 syv: Doors OP.
10:10:03 syv: Will Ari ever explain stuff to me, or is Tachell over?
10:13:03 ER: ...I don't really feel like contenuing in-character exposition, so I'll call it done.
10:13:20 ER: feel free to ask more about it
10:14:41 syv: Precisely who is the fourth body, why are they there, and why are they in the state they're in?
10:16:02 ER: [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
10:16:30 syv: Ok. What impression does Ari give off while admitting that?
10:16:39 ER: It's a man, more specific than that I don't have for you
10:16:41 syv: Unhappy, or... well, it doesn't really matter.
10:16:58 ER: Ari clearly doesn't want to tell you about it
10:17:44 syv: Chuckle a little about it. Like I find it amusing. Ask if the person will turn into a demon if they're finished off, and whether their meat will stay good.
10:17:47 ER: which might have something to do with you being a not more combat-capable than he is
10:18:55 ER: Maybe, and... maybe.
10:19:19 ER: There's some chance the body disappears, that seems to be random.
10:20:35 syv: Return to questioning about their food source. If they can't reliably eat people, and Hell isn't conducive to farming, then what DO they eat? Anything at all?
10:20:48 syv: Are demons edible?
10:22:46 ER: Around here, mostly processed snack foods. The building has tons of different things in it, and farther inside there's stuff like warehouses full of packaged food.
10:23:43 ER: Demon bodies can be processed to create Clay, a valuable healing substance, which can also be farther processed into drugs and chemicals.
10:24:19 syv: That's interesting. Ask him to explain how that processing works, and whether they have any.
10:24:28 ER: Going too long without food is unpleasant, but not actually lethal in hell.
10:27:13 ER: They have a sort of chemestry set conveniently hidden under the table. The clay itself is extracted from demon bodies seemingly exclusively by just reaching into the corpse and ripping it out by instinct. After that it needs to be purified by boiling it under heat.
10:27:45 syv: Do they have any?
10:27:49 ER: He says they don't have any, and is a terrible liar.
10:28:19 syv: Say oh well. Ask him again about whether I can join their team.
10:29:33 ER: He says that depends on how Alsi is feeling about it. She seemed pretty mad.
10:30:03 syv: What would June think?
10:31:12 syv: Point out that I can disable Alsi easily enough, and if I have a little help, I could do it without knocking her out again, then prolly talk her into it. But I would need support.
10:31:13 ER: He doesn't know June as well, but they both tend to defer to Alsi.
10:31:31 syv: So neither of them would be willing to stand up to her? Sigh.
10:33:27 syv: Assuming he doesn't say anything more on that subject, ask him if he's medically competent. I have a gunshot in my arm, and I want that treated. If he can't guarantee he
10:33:28 ER: I've got two depressives and a demonic sociopath here. :V
10:33:47 syv: 'd help me with Alsi, then I'm not staying.
10:34:14 syv: But, I'm willing to trade. My mask is magic, he can wear it to check if he wants. I'll give it to them in return for him patching up my arm.
10:34:27 ER: He'll help with your arm if you put the weapons down.
10:35:02 syv: Nope, sorry. A doctor can do a lot of harm, I;m keeping the gun. It'd be stupid to do otherwise, he seems smart enough tk realize that.
10:35:14 syv: I want to work with him, but I'm not going to take a stupid risk.
10:35:30 syv: And he has to put down that bonesaw nefore he gets close to me, too.
10:36:25 syv: It's up to him. Say I'll leave the machete too. I'm keeping the pistol, but that already seems like a great trade. Lose one item, gain one, don't get more stolen.
10:36:43 ER: Ah, he cleans that off and puts it back in his little medical kit, as that's where he took it from when it looked like a fight.
10:37:26 ER: He admits to not wanting to get too close to you with that machete. The gun is more okay.
10:37:30 syv: If he is willing to heal me, he'll have to take it out of the kit, along with any other knives or weaponlike implements.
10:37:39 syv: I'll put down the machete, that's fine.
10:38:21 syv: Check the chamber of the pistol first.
10:38:42 ER: He can take out anything weaponlike.
10:38:56 ER: Chamber has a cartridge in it
10:39:25 syv: Pull out the mag too, look at it. Most pistol mags have peekholes so you can count the cartridges; how full is this one?
10:39:54 ER: Full minus one round, as you might expect.
10:41:32 syv: But yeah, drop the machete and knife a fair distance away, then sit in the corner, gun in uninjured hand. If he's willing to work on me, I'll let him, though as I said he has to empty the medkit first. And I'll be watching hin very closely. He tries anything, I *will* shoot. If I can prepare a parry action or something without that being obvious combat action, do so.
10:41:41 ER: okay, should I take out my medicine dice, then?
10:41:44 syv: Yes.
10:43:16 ER: 1+4+2+3= 10
10:43:51 ER: in this system, that's still a success without stress/time pressure, so okay.
10:44:08 syv: Is my wound no longer penalizing me, then?
10:44:15 ER: he does a heal on you I'm not a medic I dunno how this shit works
10:44:20 syv: Cool.
10:44:23 ER: remove that wound
10:45:14 syv: Thank him, hand him the mask, go pick up the machete, toss that to him, I pick up the knife.
10:45:31 syv: Tell him to remove Alsi's armor, and then slash her throat, or I will shoot him.
10:45:48 syv: Suggest tying her up first.
10:45:58 ER: ...
10:46:03 syv: I want her clay.
10:46:12 ER: do you give him time to pick up that saw first?
10:46:37 syv: He'd have time, I wouldn't be very rushed, but I'd do this a good bit outside melee range.
10:46:48 syv: And aim action on him, btw.
10:47:22 syv: And don't let him out of my sight.
10:48:03 syv: If he hesitates, I'll say I'm happy to talk about it if he wants.
10:48:39 ER: Right, the moment you mention slashing her throat, he prepares to hurl a knife at you. You can shoot him.
10:48:39 syv: I just want clay, because I won't be able to medical care without having a team. If he has a better idea for how I should get it, I'd love to hear it.
10:49:09 syv: Ah, yes, I shoot him then.
10:50:20 ER: He rolls a 2, and... adds 2 Determination in order to be mortally wounded.
10:50:34 ER: no, wait
10:50:47 syv: Waiting.
10:51:20 ER: he actually has more than mininum Determination, he spends 4 to remain standing.
10:51:42 syv: Shoot him again because that's how guns work in this game, yeah?
10:51:57 ER: Only for snapshots, on your turn.
10:52:03 syv: Oh. Damn.
10:52:03 ER: Aimed is one time only.
10:52:09 syv: Well, knife throw then.
10:52:21 ER: well heck
10:52:27 syv: ...Does he withstand the pain?
10:52:28 ER: 5+6+6-1 :V
10:52:38 ER: oh yeah pain exists
10:53:24 syv: I guess he does withstand it because of the 17...
10:53:42 syv: Well, roll dice until someone dies or falls over, I guess.
10:53:47 ER: that's 2+3+2, so he takes 2 pain and can't aim.
10:54:07 syv: Oh, yeah, because knife throw takes 2 stamina to do at all.
10:54:11 syv: Right?
10:54:18 ER: I rolled that for throwing, I can't just use it for pain :P
10:54:20 ER: 2 focus
10:54:32 syv: Focus, stamina, same thing. >.>
10:54:37 ER: riiight
10:54:46 syv: Well, if he can't use that 17 for murdering me, I'm happy.
10:56:16 ER: weirdly gauranteed aimed shots can't do extra damage due to critting because they don't roll!
10:57:03 ER: oh well, guess I have to roll initiative here so- ahahahaha
10:57:19 ER: you use... 4 shots killing him
10:57:26 syv: Hey wait what
10:57:40 syv: Don't I get to choose my actions?
10:58:10 syv: 'Cause frankly I'd hold him at gunpoint and try to talk.
10:58:23 ER: I just don't want to get into grit right now
10:58:37 syv: Oh well. Does he die die, or mortal wound die?
10:58:49 syv: And in the case of die dying, does he get back up?
10:59:09 ER: Which means this can go back into PMs and tile if you want to do more complicated things
10:59:20 syv: Probably not.
11:00:18 syv: Plan from here is to loot the unconscious people, maaaybe execute Alsi after relieving her of her armor and donning it myself, and tying her up, throwing June and Ari (if he doesn't demonate) out the window, and... maybe investigating the wounded person.
11:01:07 syv: Also. Searching for their clay.
11:01:37 ER: This has just become more complicated than idle exposition and I just realized that now would be a good time to go to sleep and we can pick this back up later but I think I'll go now
11:01:47 syv: Awww.
11:01:50 syv: Okay.
11:01:58 ER: <3
11:02:03 syv: <3
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12:31:16 syv has quit [Remote host closed the connection]
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19:09:54 Devastator: "I gotta play as Evil McEdgelord."
19:28:30 Devastator: "Find some place far away from the teleporter and hide."
19:28:37 Devastator: Well, someone's not getting promoted. ;-p
20:25:44 Piecewise__: Can't promote a corpse I guess
20:25:48 Piecewise__: Well, we can
20:25:56 Piecewise__: but the lawyers will get all his money
20:31:10 Devastator: Just as planned.
20:31:52 Devastator: (I figure it might be safer to get promoted a couple times, and then avoid going on many missions entirely.)
20:32:11 Devastator: Riskier up front, but that's life.
23:33:47 Devastator: Refreshingly straightforward those orders.
23:33:51 Devastator: (syvarris)
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