01:48:53 ER: "Automatically performed when leaving therion form after successfully performing a Consuming Claw attack on a dragon-type enemy."
02:18:20 ER: okay suddenly this combat is pretty fun :P
02:18:38 ER: the BREAK SOUL move that I got kinda sells it
03:06:15 ER: okay, yup, just got my first party member and I can switch over to him as leader
03:09:50 ER: so, four move combos, times four buttons, times (for now) two character
04:26:34 ER: well look at that, a whole cooking system
04:27:02 ER: with it's own levelup system!
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06:15:05 ER: I wouldn't say that the game's absolutely opened up yet, but I just beat the first dungeon (after all the ones that come before it, of course)
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06:55:26 ER:
Dev, if you want me to stream ToB, just ask some time we're both online.
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14:51:04 er: Musing on rtd systems incoming. :P
14:52:04 er: The way that 888 works is kinda dumb, and what I'm proposing is just a slight variation on it and is therefore dumb as well.
14:53:58 er: The way skills work in 888 is that +1 transforms your 4 into a 5, a +2 transforms your 3 and 4 into 5, and a +3 turns your 2, 3, and 4 into 5.
14:55:35 er: Going from 0 to 1 costs 100 xp, so you're paying 100 xp to make your successes slightly better.
14:56:57 er: Going from 1 to 2 costs 200, which means paying 200 for a real improvement, making the almost-success of a 3 into an actual success.
14:58:25 er: And going from 2 to 3 costs 300 and is even better than the 3 to 5, because a 2 can be real bad sometimes.
14:59:26 er: So all that's a buildup to say: why make the player buy these improvements in strict order?
15:00:58 er: Turning a 3 into a 5 would be real valuable for a new character, while 4 to 5 in mostly only useful for more established characters.
15:01:56 er: So the proposal is this: each skill, rather than having a level, has 3 pips which can be filled in any order.
15:03:59 er: First pip costs 300 and makes your 2 a 5, second one costs 200 and makes your 3 a 5, and the third one costs 100 to make your 4 a 5.
15:04:45 er: Basically,
pw's costs for things actually make sense here, just not the order in which you get them.
15:06:49 er: This way, you could spend 200 to buy just the middle pip, which makes your near misses into hits. Which makes sense for someone with just a basic level of skill.
15:07:34 er: First things you want to learn is how to not fuck up, not how to make your successes more perfect.
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16:02:28 er: Also, Nvidia made me make an account and log in to *install drivers*
16:03:11 er: And the program had a settings menu, so I went through that to turn off anything objectionable.
16:03:51 er: One of the things it did automatically was limit game fps to 30 to conserve battery.
16:04:17 er: Now, that might be a good idea, but they didn't ask.
16:04:45 er: If I hadn't looked, I'd never have known it was doing that.
18:22:56 Devastator: Oh, Bella had red hair, if
RC is reading the logs.
18:27:59 Devastator: She'd also drank some of Nan's blood, so she might look slightly exaggerated, like her features are caricatures of themselves.
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22:12:33 syv: I downloaded the true darkness mod for DaS, and played it for about a half hour, earlier today.
22:13:14 syv: It makes everything in the world, like in TotG, but... doesn't actually make it much more difficult, since I've memorized everything.
22:13:25 ER: I've been hitting things with a big demon arm
22:13:41 syv: Yeah, what you've said about the game sounds fun.
22:13:56 syv: If you want to stream sometime within the next six hours, I'd like to watch.
22:14:14 ER: alright, I'll say when I start
22:24:39 ER: tell me when you're watching, I wouldn't want you to miss the title sequence~
22:25:04 syv: Hmm. Laptop's Firefox is being irritable.
22:26:12 syv: "Watching" on my phone's screen. Dual windows on tiny mobile device, go!
22:27:45 syv: It looks extremely generic.
22:29:06 syv: FPS goes to thirty just in time for the half-naked girl, nice.
22:31:26 syv: Can you make her wear more clothes?
22:31:39 syv: ...Is the whole damn thing in Japanese?
22:32:14 ER: yeah, cause I told it to be
22:33:02 syv: You could at least run it in English for the guy who specifically asked to watch. -.-
22:33:14 syv: BECAUSE I thought it sounded interesting.
22:34:40 syv: Can't see them. Also, I generally just hate the sound of the language.
22:35:17 syv: I HATE IT ABSOLUTELY AND ENTIRELY
22:36:03 syv: Though its subtitles are also irritating.
22:36:36 syv: ...And its body motions. Seriously, just kill it.
22:36:39 ER: fine, you asked to watch it
22:37:01 ER: this is how I'm playing it, changing the language suddenly would throw me off
22:37:33 syv: Well then, it's safe to say I would not like the game as you've played it.
22:37:45 ER: well, it has nothing good to sell
22:42:36 syv: Gonna stop watching and watch the cinematic on YT.
22:45:27 syv: ...Yeah, that looks and sounds pretty much the same as every Shonen anime opening cinematic ever.
22:47:44 ER: I'll put it back up if you want
22:48:05 syv: Laptop's working now, and I want to see the combat.
22:49:05 syv: So... can you explain anything of ehat's going on?
22:49:12 ER: that tiny kid sure is good at blasting shit
22:49:36 ER: I control the girl. Can switch over to other characters tho
22:49:37 syv: Very standard Japanese trope.
22:50:18 ER: got the four face buttons, and I can set up four move combos for each
22:50:23 syv: This game is entirely distilled anime, isn't it?
22:50:45 ER: yeah, but I think that's standard for modern JRPGs
22:50:46 syv: Oooh, so, up+up is tearing thorn->Swallow Dance?
22:51:05 syv: Or... hmm. Can you go up+down?
22:51:11 ER: but I can also change what button I'm pushing mid combo
22:51:34 syv: Is there any limitation tp the combos? Are all four options open for each step?
22:51:41 ER: so down for searing edge, then when I press up it'll do swallow dance
22:52:07 ER: in combat, I have a soul gauge
22:52:20 ER: It's made up of sections which are
22:52:45 ER: and every move uses up a bit of the gauge, then it refills automatically.
22:53:12 ER: point is, I can only do as many moves in a combo as I have souls, and I start each fight with 3
22:53:33 ER: but can get more by stunning, inflicting status effects, and killing.
22:54:20 ER: Martial artes are hitting things. the hidden artes are more like spells, and cost lots more SP
22:54:50 ER: but if I use a martial arte first in a combo, chaining that into hidden artes will cost less SP
22:55:40 ER: There's a third type of arte called malak artes, but I don't have those cause I'm not a malak. They're magic spells that are powerful but need time to cast.
22:55:55 syv: I am simultaneously intriuged by the potential complexity this system implies, and annoyed by the stupid "arte" name.
22:56:07 ER: I also have a BREAK SOUL move on R2
22:56:40 ER: can only use if I have at least 3 souls, costs 1 to use, and gives that 1 to the enemy I attack.
22:57:23 syv: Do some artes get boosts based on what artes you used previously? So you could set it up so down is strongest after up-left-up, despite being *available* after any combo?
22:58:01 ER: buuuuut it's a giant claw, doesn't count toward the combo limit, does lots of damage, puts me in a special demon mode, and greatly increases the damage of moves I do later in the same combo.
22:58:03 syv: ...This would be hell to balance, even if so. I'd be very impressed if it isn't trivially breakable.
22:59:03 ER: And once I'm in that mode, I slowly start to lose HP, but if I try to use another move when I'd usually be capped, or I reach 1HP, I'll do a special Break Arte move, which depends on what category of enemy I hit with the claw.
23:00:08 syv: This all sounds badass, yes, but it functionally sounds less interesting than any button masher's limit break ability.
23:00:22 syv: I want to know about the complexity of the combo mechanic.
23:01:03 syv: Oh, can you put Mega Sonic Thrust in stage 2?
23:01:25 syv: Is there any benefit to being late?
23:02:19 ER: Well, more time in which I might have used a martial to lower the cost, or used break soul to increase the damage
23:02:48 ER: Also it's slow, so pulling off more moves beforehand might make the enemy stunned.
23:03:29 syv: In other words I could probably boil the combat system into eight moves, and just have stages 1 & 2 repeat, so I have everything I might want available on short notice. :\
23:04:31 ER: I haven't gotten a game over yet, so that seems like unnessiary work to me
23:05:18 syv: So the game has a lot of potential depth, but is really a button masher that will just let you win regardless with minimal work. -.-
23:05:39 syv: Her hair is absurdly long.
23:05:53 ER: dunno, I'm ONLY 11 hours in... ;P
23:06:23 syv: I think I died like forty times 11 hours into Dark Souls.
23:06:36 ER: Well she was locked in a cell for three years and did nothing but murder monsters and brood.
23:07:42 ER: Also, her little brother was murdered in order to save the world, and her brother in law is the one who did it, and now he's king of the world
23:08:01 ER: And her character motivation is literally just "murder that dude"
23:08:19 syv: Yeaaah. Interest: wholly lost.
23:08:37 syv: Back to failing to write, I suppose.
23:08:57 ER: gotta set up sweet demon adventures somehow, man
23:10:27 syv: Is it possible to remove the party members and fight all battles alone?
23:11:21 ER: they are kinda spammy at this point
23:11:50 syv: Oh, 1P. This is a multiplayer game?!
23:12:17 ER: at first I just had Rokurou, who is also melee, and his default AI is "deal with whatever the player isn't dealing with"
23:12:19 syv: Wonder if it has splitscreen. Probably not, nobody makes those anymore.
23:12:37 syv: Oh, Velvet isn;t the protag?
23:13:00 syv: You didn't start with the protag...? Huh.
23:13:03 ER: I mean Rokurou was the only compainion for a long time
23:13:49 ER: Then I fight a good boss battle, they give me a magic child, few fights later, throw me edgy magic man
23:14:44 ER: If your one buddy is melee, and he expicitly stays out of your way, you still mostly play it like a brawler.
23:15:14 syv: But you can't control your party members. Have you tried letting them die, and just not reviving them?
23:15:17 ER: But now these malaks evaporate all the enemies before I can.
23:15:37 ER: These cave enemies are really weak
23:15:50 ER: I haven't been using healing items at all.
23:15:58 syv: Lufia II let you drag around corpses, they'd still talk in cutscenes and everything, they'd just be laying dead in all fights.
23:16:01 ER: And yet stay at full HP, or near it
23:16:33 ER: Well, I'm already one above normal, and there's only one above that
23:16:50 syv: What's the worst that could happen? Try it.
23:18:30 syv: Why does s/he have an eyepatch?
23:19:37 ER: because I got an eyepatch item
23:19:47 syv: Did anyone even take much of any damage?
23:20:30 syv: Spiders certainly seemed tankier, but that seemed to just mean it took lon---hahahaha, coybow hat.
23:20:48 syv: Oh, neat, you can make her dress sensibly.
23:21:33 ER: That's what she wore in the intro part, before becoming a demon
23:22:07 ER: I figure her turning into a demon just caused enough brain damage that this seems like a good outfit to her now
23:22:16 syv: And everyone knows being possessed by a demon makes you want to expose cleavage down to the navel.
23:23:06 syv: "Prisoner Clothes" has her basically naked, doesn't it?
23:23:09 ER: I can't use the villager one, her arm isn't even bandaged!
23:23:37 syv: It's almost like the devs knew their entire playerbase consists of hormonal young males!
23:23:44 ER: That got cut off and replaced with demon arm, so naturally now when it's not a demon arm it's just coated in bandages
23:25:52 syv: You must leave that hat on him forever.
23:26:03 syv: Huh, and now you're all healed.
23:26:24 ER: using BREAK SOUL heals you a bunch :V
23:26:40 ER: and you can use it whenever you have over 2 souls :V :V :V
23:26:43 syv: Could you please try to get one of them killed? Pleeeease? I vote for the mage kid, I'm betting s/he's the healer..
23:27:03 ER: I lose grade if people get KOed!
23:27:40 syv: You aren't in middle school, what do you care about your grade? Possess the kid directly and suicide them into spider bites.
23:28:30 syv: Okay, it;s pretty funny to watch him run in terror from giant scorpions.
23:29:00 syv: But yeah, these AI are depressingly worthless.
23:29:51 ER: ATTACK THE KID YOU IDIOT SCORPS
23:30:08 syv: Like I said, possess them directly, so s/he'll stop fleeing.
23:30:39 syv: It is literally harder to lose than to win this.
23:30:46 syv: On the hardest difficulty.
23:31:51 syv: "That was tougher than I would've liked"
23:32:17 ER: well, these are trash mobs... in merely the FOURTH area of the game! yeah!
23:32:29 syv: Cowboy Zuko is dual-wielding golden combat knives.
23:33:04 syv: I am entirely certain he could've won that fight solo using only melee attacks, easily.
23:33:13 syv: What are you doing? HEALING?
23:33:46 ER: Next Fight I'm letting Velvet do Auto and I'll sit back and see how well I do.
23:33:49 syv: At least give the poor souls a CHANCE to die!
23:34:48 syv: I'm not sure, but I think her AI may have done better than you were doing.
23:34:56 ER: yeah, AI can handle this easy
23:35:23 ER: I wonder if the AI is limited to the combos you set up.
23:35:39 syv: Maybe the devs wanted to make their game more like a VN, so they made it so easily you can set it to autopilot and win the game without doing anything more than clicking through dialogue.
23:36:07 ER: I could engage with this system a bunch more, but I literally don't have to.
23:36:15 syv: Why does Velvet suddenly have 1 HP?
23:36:39 ER: oh, guess the AI let her demon mode run down her HP.
23:37:29 syv: Like, what happens if she goes to zero? Does it even do anything?
23:37:30 ER: Well, any KOed character gets back up with 1HP at the end of combat.
23:37:44 ER: Also I have mid-combat revive items :P
23:38:03 syv: Ahhh, wow. So even if you could kill off the other chars, they'd still be right back in at the start of every fight, at least until getting hit again.
23:38:21 ER: Like I said way ago, demon mode drains your HP, but knocks you back into normal mode when you reach 1HP
23:38:25 syv: At least that would present some challenge, I guess? If every char can only survive one hit, that would be difficult.
23:38:54 ER: and you automatically do the demon mode ending move, and it's super powerful because that move does more damage the less HP you have.
23:39:23 syv: See, that's neat and all, but it literally doesn't matter at all.
23:40:01 syv: And this, this is literally acting like a shittier VN.
23:40:15 syv: Charter portraits which only change in expression with text below.
23:40:54 syv: Oh, he raised his hand, impressive.
23:43:42 ER: HP back up from 1 to near full because I pressed R2 a few times and the kid healed me
23:44:15 syv: So even if you did manage to reduce your whole party to 1 HP each, they'd just heal and remove the challenge.
23:44:32 syv: Can you disable healing if you remove all healing spells from their comhos?
23:45:18 syv: Nevermind what I said before, this is average for VNs intended to have quality.
23:49:28 syv: Does Cowboy Zuko ever use the BFS on his back?
23:51:30 ER: His bigass sword is never to be used, for reasons that he has not yet explained.
23:52:16 syv: ...Did the devs just sort of follow a checklist when writing out the plot and characters?
23:52:18 ER: The magic kid is a magic spirit thingy, and he was bound to not have free will by an exorsist who I fought.
23:53:13 syv: They're still kind've asses for not giving it an actual name.
23:53:28 ER: Maybe I'm just fucking overleveled?
23:54:08 ER: Velvet is a bit of a dick. Again, her only motivation is murdering the guy.
23:54:34 ER: There are no actual humans in the party, interestingly.
23:54:49 syv: Yeah, googling it, there's threads of people asking how to make the game hard. And others saying that it's impossible.
23:55:02 ER: ...and you can tell which are which by their hair colors. hmm.
23:55:20 syv: Both of which can be summed up as "They're humans, except entirely better aside from mental trauma which makes them edgy but no less human."
23:56:45 ER: mister big sword seems to be the obligatory not-edgy guy
23:57:04 ER: he's good-natured samurai dude
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