00:01:24 Radio_Controlled: Not even close buddy boy.
00:02:44 Devastator: It'd have to update more often. ;-p
00:19:44 Radio_Controlled: I'm off to bed.
00:20:01 Radio_Controlled: Good night gentlemen, the pleasure was all yours.
00:20:23 ER: I assure you, it was all yours
00:54:51 ER: looks like I actually missed the newest segment of the all guardsmen party
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01:11:24 ER: "Decades later, Judge-Captain Terrance Dockbosson the Sixth, fondly recalled that as the day he decided to abandon several generations of family tradition and enlist in the Arbites."
01:16:34 ER: aw yeah, that's a nice half-a-interlude
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03:05:05 midnightjaguar: Mysterious Island is truly just a God awful movie.
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04:15:43 Devastator: Oh,
ER,
NJW said he might update in the next day or two.
04:30:00 Devastator: sadly, Bella is no longer a thing.
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06:13:53 MidJag: Truelly that's just insane.
06:14:05 MidJag: I have no other words to describe it.
06:15:13 Devastator: Immensely Regrettable.
06:15:14 MidJag: I wonder what exactlly their thought proccses was when they showed up with the injured man.
06:15:42 Devastator: "I don't want to be on the hook for this ticket!"
06:16:07 MidJag: Heh, I meant the airport police guys.
06:17:40 Devastator:
NJW also said he might update Coven in the next day or two.
06:17:57 MidJag: I like how at this point you always link some lowering the bar or something and I always link some metal band.
06:18:24 Devastator: Yeah, then he's travelling for a couple weeks.
06:18:42 Devastator: Seems to be enthusiastic about it, though, so it isn't like force is involved.
06:19:12 Devastator: Mission is finally over in Chalice.
06:21:25 MidJag: Neat. I'm trying to join DIG 2 but my lab just recently went into crunch time for getting some results. So I'm not entirely sure I'll have time.
06:22:33 Devastator: It'll likely stick around a while, so no hurry.
06:22:38 Devastator: Do you need a distraction?
06:25:00 Devastator: I was having an argument with
syv about what was more nerdy.
06:26:23 MidJag: I've actually seen that one before. You linked some speeed run a long while back and it was one of the related videos
06:26:36 Devastator: Probably how I found it originally.
06:32:11 MidJag: I would say the first one, is nerdier.
06:32:32 Devastator: Yeah, that was my position.
06:33:03 Devastator: Also, speaking of
syv, I've been trying to get him to transform my character in his magical girl game into a werewolf.
06:33:13 MidJag: The first one is just more technical.
06:33:26 Devastator: For various munckiny reasons, but mostly to see if I can make him write bad furry fanfic. ;-p
06:33:52 MidJag: heh. That would be hilarious.
06:35:32 Devastator:
syv mentioned already that he's a fan of such fanfic.. maybe not liking it, but he reads a lot of it.
06:36:46 MidJag: Sounds like something
syv would do.
06:36:53 MidJag: He does like tormenting himself
06:38:08 Devastator: Yeah, so operation 800 words about the fluffiness of a tail commence!
06:43:58 Devastator: at the end of it there is no Alida, only tail. ;-p
06:44:56 MidJag: You've got an MG in a wizard game and a werewolf in an MG game. Nice.
06:46:11 Devastator: I don't have the second yet.
06:46:18 Devastator: and what would Alida count as?
06:47:03 Devastator: That's the one in Coven.
06:47:13 Devastator: Chalice is featuring Thag Simmons, caveman.
06:47:42 MidJag: I thought Aldia was an MG. Or at least a JRPG charecter
06:48:21 Devastator: Alida is the one in Pumsy's.
06:48:33 Devastator: who I'd love to turn werewolf.
06:49:04 Devastator: The JRPG character could be several of them, but Nanami is the burgeoning succubus who wants to reach JRPG kleptomania.
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13:54:37 Aigre: I've been on discord all this time
13:54:48 Aigre: even bay12 discord can't fill it
13:55:40 Devastator: I'm only on for a bit,
Oz.
13:55:44 Devastator: anything you wanted to chat about?
13:57:30 Devastator: Thanks for collating all the decks for me.
13:57:54 Oz: I didn't ahve anything in particular to chat about
13:58:43 Oz: just pooping in to say hey to people
13:59:33 Aigre: i feel like making a high mortality crawler
13:59:54 Aigre: like if grunts were sent into a oro meatgrinder
14:00:58 Oz: Limit the chargen to simple archetypes or something though
14:02:16 Devastator: Could do it with Orks.
14:02:23 Devastator: you are a choppa ork or a shoota ork.
14:02:24 Aigre: are you still running grunts
Oz?
14:02:44 Aigre: which is what happens when you put a bunch of random forum people into a military unit anyway
14:03:05 Devastator: Or the opposite of ork rush, everyone just sits back and does little. ;-p
14:03:12 Oz: I haven't run Grunts for about eight months now
14:03:34 Oz: the first iteration was a lot of fun, but a lot of work. The second iteration was just a mess
14:06:59 Aigre: hmm looking at 888 for inspiration
14:09:14 Aigre: i wonder how
pw handles turn order when the player numbers get extreme
14:09:23 Aigre: how do YOU handle turn order in grunts
Oz
14:09:32 Devastator: players and then enemies, with players in the order of posts.
14:10:26 Oz: In Grunts, I break the players into squads of 5 or so, then do turn order by squad
14:11:10 Oz: and
Dev has it for how we handle player order in general: by post order. Especially when yo uhave lots of players of various kinds
14:12:37 Aigre: then when players do deliberate friendly fire you roll initiative or so
14:13:39 Aigre: i had an idea somewhere in my head of simulating the pros and cons of thinking a pistol into a tunnel fight over a machinegun
14:14:01 Aigre: and finding a mechanic to somehow give the smaller weapon an advantage in extreme clusterfucks
14:15:10 Oz: of course, you could always assign everyone involved a number, and roll for initiative linked to the number. USe larger dice for higher numbers of particiapnts
14:15:10 Oz: so, for five players and five enemies, a d20 should be enough
14:15:12 Oz: for 15 of each, a d100 would be necessary
14:15:20 Oz: that's a lot of work though
14:15:52 Aigre: players then enemies make sense for brawls
14:15:58 Oz: and wiht large groups it's usually beter to roll a few dice for the lot as groups rather than as individuals
14:15:59 Aigre: and i notice
pw enemies tend to be bosses
14:16:05 Aigre: rather than swarms of rats
14:24:21 Aigre: drop your players into an eldritch dungeon with nothing more then gum and a gun
14:24:38 Aigre: tho the guns tend to take the tension away
14:24:58 Aigre: the best horror is when the power difference is extreme
14:25:15 Aigre: but a gun can be used to highlight that too
14:25:24 Aigre: here's a gun, it won't save you ala silent hill
14:25:34 Aigre: you're still running like hell from random shit
14:26:06 Oz: hte best horror is when there's alwaysa chance at safety, just out of reach, and there's always hte threat of destruction, breaths away.
14:31:05 Aigre: mm but we still need a premise for why we're dropping the players into danger in the first place
14:31:27 Aigre: the forced military service for prisoners thing is what
ER is going on
14:31:36 Aigre: and what i tried with the scp game
14:31:59 Oz: it wascanonicalwith scp anyway. no biggie
14:31:59 Aigre: and it's convenient to justify poor resources and high casualties
14:32:42 Oz: with an eldritch one, though, you cold simply have a bunch of random people at a aprty
14:32:42 Oz: and htey experience soem weird shit
14:32:52 Oz: bam! even if they go their separate ways, th horror goes with them
14:35:24 Aigre: orks would just be high mortality comedy, they don't make good horror receivers as protagonists
14:36:13 Aigre: mm there's a few indie horror games that do that
14:36:27 Aigre: random THING that follows a pc and does reality shitting stuff to them
14:42:44 Aigre: or you can play orcs straight ala racial discrimination, victimization and unfair ass kicking
14:42:49 Aigre: and their struggle for freedom
14:44:27 Oz: I'll be honest, I'm not really up on orc lore. This is from wh40k, rihgt?
14:45:26 Aigre: well 40k and tolkien. which are similar.
14:45:40 Aigre: 40k would be purest of pure comedy
14:45:49 Aigre: there's no characterization of their orks whatsoever
14:46:28 Aigre: this is a pretty good take on writing the orc perspective
14:47:48 Oz: I am up on Tolkien Lore, though. orcs were Elves corrupted by Melchor - bendt and broken until tey were a twisted shadow of their former selves.
14:48:15 Oz: I don't recall if they still go to the Hall of andos when they die though.
14:48:24 Aigre: have you seen the fanfic the last ringbearer
14:48:41 Aigre: it pictures mordor as the progressive people being stiffled by magic wielding elves and wizards
14:50:28 Oz: There's a lot of sympathy for those depicted as evil or villainous these days. Lots of fanfic likes to flip the script tht way
14:51:34 Oz: Magneto in days of Future Past
14:52:38 Aigre: orcs could be fun... "the orcs routinely are massed up into huge, overwhelmingly powerful armies and marched off. Armies that get brutally destroyed and slaughtered by all sorts of dirty tricks."
14:55:57 Aigre: it could run like an only war campaign
14:56:34 Aigre: the pcs make some gains on their little stretch of objectives just to be told that some other part of the army has collapsed and things have turned to shit
14:58:04 Aigre: you break into the keep of the fortress and are cleaving through its insides... but a wizard shows up with 2 thousand heavy cavalry behind you
15:03:59 Oz: yeah, that would be interesting.
15:03:59 Oz: hmm. Now I am considering running a game called "Movie Villains" or some such
15:04:55 Oz: no, more like "we may think we're th heros, but we're the villains, and will ultimately gt our comeuppance
15:06:54 Devastator: I miss 'You are a D-list batman villain.'
15:06:59 Devastator: Best RTD concept ever.
15:08:22 Aigre: how would you simulate drawbacks of heavy armor/equipment/overthetop-ultra-weapons
15:08:40 Aigre: fatigue and all can be clunky
15:09:07 Devastator: It breaks now and again.
15:11:46 Aigre: and is expensive to maintain
15:12:12 Aigre: but that's just military logistics
15:17:42 Aigre: I could probably design something around squad combat using vampire the masquerade's dark ages ruleset
15:18:02 Aigre: where the pc is expected to routinely take out entire patrols of hapless humans, solo
15:18:22 Aigre: because he's a superpowered vampire knight or special ops infiltrator
15:18:54 Aigre: and then we translate that into the pcs playing orc chieftians, making the hard choices and getting tolkienish bad luck again and again
15:19:02 Aigre: because wizards. and good always wins.
15:19:54 Aigre: we could even have some driving forces: why is an orc tribe serving the army of the dark lord? Sauron gives you food. or something
15:22:17 Aigre: or maybe you don't even like your dark lords but if you can take them fertile lands from the horselords, your people, women and children and all will have a much better life
15:25:09 Aigre: in VTM DA, your pc gets the full list of stats and powers, but one human soldier typically represents 1-3 dice plus equipment bonuses
15:27:12 Aigre: so you come across a squad of 5 soldiers worth 2 dice each, for 10 dice, they have armor and weapons worth 2+2 dice making them 14 dice. but you have say 6 dice from physical attributes, 3 from a weapon and then you spam vampiric super strength for another 3 dice. You roll 12 dice, and say get 5 successes, and you kill 2 of the 2 dice soldiers and wound 1... it goes something like that.
15:28:25 Aigre: then maybe 2 suvivors attack you for their dice+weapon bonuses for say 6 dice, if they get like 3 successes, you absorb maybe 1 from your leather armor, then roll your stamina stat to soak the remaining 2
15:28:34 Aigre: that's how vtm handles superpowered man vs horde
15:41:49 Aigre: I feel like testing a minimum viable product for an orc game
15:42:14 Aigre: i imagine. just orc chieftians, foot soldiers as resources, objectives to take
15:42:26 Aigre: you don't even need personal stats, although you can.
15:44:19 Aigre: for flavour, a dark lord rewards you with grains and not killing your women and children
18:57:40 Aigre: if i want to handle more players i can't have every squad be a data object
18:58:05 Aigre: i should do it dragon pass style and just have "infantry type a, quantity:" and let narrative handle the rest
19:04:13 Aigre: 1 set of variables per player rather than potentially infinite set of variables per player
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23:06:50 ER: oh *good*, we have
Aigre back~
23:48:27 Devastator: He started a game about orcs.
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