00:01:34 Piecewise: right up until it isn't~
00:01:54 Piecewise: Oh well, that fate die might start landing a lot of fucking ones if someone gets uppity
00:01:54 Devastator: It's never balanced. But this one shouldn't break right away. ;-p
00:02:07 Devastator: Can't roll fate dice for me if I'm not playing! ;-p
00:02:59 ER: How much for an orbital enchanted armor-piercing cinder block to throw at Thag,
PW?
00:04:11 Devastator: rain down brick brick fast
00:06:55 Devastator: rain down fire fire stone did a lot of damage..
00:07:05 Devastator: maybe you should have cast something big like that at the magebreaker.
01:19:27 Devastator: Welp, more OL fun for Leng.
01:20:05 Devastator: "Locked into using Fey rules" as being a downside? You mean the set of rules you wrote for yourself, that read "Fey creatures must do whatever they feel like at any given moment?"
01:20:36 Devastator: Time to go read other stuff.
01:22:51 Devastator: Any idea of a timeline for Dig 2,
PW?
01:35:37 Devastator: Always the best answer.
01:35:40 Piecewise: I'm trying to fill up this lore document for players with enough to make them not just blarg out
01:35:52 Piecewise: giving people freedom is dangerous
01:36:15 Devastator: I never would have expected to hear that from the person who created
ER-verse. ;-p
01:36:31 Piecewise: it is. You tell someone they can do anything and half the time they do nothing
01:37:05 Devastator: 6x do nothing, 1x stick my dick in it, 2x endless circles of roleplay, 1x
syv.
01:37:25 Piecewise:
syv is the dangerous one
01:38:52 Devastator: Yeah, usually sticking your dick in it means you won't need to deal with that character every turn.
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03:00:10 Devastator: Oh, one more question.
03:00:19 Devastator: Are critfails in Cabal fractions round up or down?
03:00:28 Devastator: Ie, is 2 vs 5 a critfail?
03:10:05 Piecewise: Err on the side of players not failing
03:11:05 ER: 3 vs 6 should be critfail dood
03:11:23 Piecewise: Yeah but he said 2v5
03:12:31 Piecewise: how am I supposed to ambush people with horrible failure if you keep explaining things
03:12:49 Devastator: Well, it matters how many plusses I need for certain target dice. It would be important eventually because
RC has been proverbially humping my leg since he found out Saeko could make physical stat dice bigger.
03:13:19 Devastator: I'd rather not be too likely to murder his character.
03:14:14 Devastator: too likely, that is.
03:14:20 Devastator: some odds is just making things fun.
03:19:41 Devastator: 50% odds of 4 vs 9 crit failing and 50% odds of it not critfailing depending on it's day is just fine.
03:27:01 Piecewise: we both know that it relies a lot more on if I remember that rule exists or not
03:32:04 Devastator: But yeah, it's been mildly worrying how much
RC seems to be after the bigger dice.
03:32:44 ER: that's what we call evil wizard ambition
03:33:04 ER: simple to solve, just nom nom nom on mana then stab face
03:34:44 Devastator: Apparently there's a shitload of mana if you drain people to death.
03:35:10 ER: hmm, with your power, at least?
03:35:35 ER: empath is similar to channeling, but I'm not sure I can do that
03:36:09 Devastator: I'm not quite sure how it's consistant with sometimes there not being any, but I figure you can only drain people when they're undergoing strong emotions, and taking more than a certain amount of mana deals damage.
03:36:29 Devastator: It'll probably eventually recover with time and rest.
03:37:06 Devastator: So someone really, really scared would be vulnerable to being drain-killed, and would give up plenty of mana. But someone minorly scared might just get a bit pale or tired or something.
03:38:11 Devastator: That also means I'm betting escaping from the sugar mines or wherever would be hard because the living conditions will be bad, limiting the possible take from the prisoners.
03:39:31 Devastator: Someone healthy might be good for like 10 mana without much trouble, but someone on bad rations and suffering from untreated wounds would be only a point or two per day. But if there's lots of prisoners, I could spread it out.
03:40:22 Devastator: It's all speculation of course. I dunno if
PW thinks similarly.
03:41:35 Devastator: For a channeler I guess if there's mana there at all you can take it, no problem, under any circumstances. Which is better in some ways, worse in others.
03:45:14 Devastator: I don't think I can actually stop someone from casting with a hug, and it takes a full minute.. I'll be facing a strength roll for this bug man to resist.
03:45:23 Devastator: Do your targets get to roll to resist your drain?
03:45:29 Devastator: or do you just have to touch them?
03:45:55 ER: If I can touch, I drain 1d8 mana
03:47:49 Devastator: Yeah. In fact, I think
PW can just say 'no draining emotions from the bugman because he is neither willing nor sufficiently disabled at this point.'
03:47:57 Devastator: although I think with the wounds he's pretty out of it.
03:48:19 Devastator: The guy with the anger spirit was well held down.
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04:41:51 Devastator: aww,
syv didn't make it here in time.
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11:19:08 Devastator: Posted about movement stuff.
11:19:20 Devastator: Does that framework sound reasonable?
11:20:07 Oz: movement stuff? on OL? Let me check
11:20:31 Devastator: Yeah, the base thread.
11:20:52 Devastator: Gotta price in Freddie's flight ability, for instance.
11:22:34 Devastator: I'd probably also let people start with a few points which could be spent on starting gear, stats, or special abilities for their characters.
11:23:09 Devastator: To sell it better, for instance.
11:26:31 Devastator: (you get two -1s on your starting sheet, but you also get 2 points, for instance.)
11:27:02 Devastator: Any thoughts about the flight?
11:27:22 Oz: I'm not sure about making it a substat. Hmm
11:27:42 Devastator: Trying to find a way to set a price for it that could apply to other characters.
11:27:44 Oz: it's not a bad idea, I'm thinking.
11:28:25 Oz: I'm not too worried about the stat v substat discrepency though, for example
11:28:53 Devastator: Eh, it makes bookkeeping a pain, and it might hurt people who make mistakes in character building.
11:29:02 Oz: since stats are arranged the way they are to make chargen easier, but the substats are a more direct representation of the character
11:29:29 Oz: true. I am open to suggestions on tracking them. Hmm.
11:29:50 Oz: perhaps I will make leveling sort of reset them
11:30:36 Oz: or make it so that each main stat level-up grants a +1 to be spent on the sub
11:30:56 Oz: on the subs underneath that stat, but that might hurt players who want to level mind.
11:31:04 Devastator: If that evens it out, that sounds just fine. I mostly just think it should be a two-way system, so you can figure it out in either direction.
11:31:44 Oz: as for equipment, I don't mind giving a starting stipend to play with. I really need to get working on that aspect, but I think the hardest part is the charsheet. once that's finishedthe rest should be easier
11:33:15 Oz: To be honest, I'm not to worried about making it balanced, but I suppose I could raise the stat costs to 3, 6, 9, 12 or something
11:33:34 Oz: so that there is a balance between stat and sub
11:34:01 Devastator: The numbers are fine however they are, I just think it shouldn't matter what order you apply them in.
11:35:15 Oz: since the numbers don't match depending on order, they are not fine
11:37:26 Oz: How's your math? think you cold work out a useable solution?
11:37:30 Devastator: Yeah. I'd just make it something like substats cost 1 for +1, 3 for +2, 5 for +3, or whatever, and the base stats are 3,6,9, whatever. If they aren't dependant on each other that's fine.
11:37:42 Oz: and a substat for mind that would be viable?
11:37:44 Devastator: The key element is to not have the cost of one part depend on the number in the second part.
11:39:11 Oz: but getting a +1 on an apprentice stat is of lower value than getting a +1 on a journeyman.
11:39:49 Devastator: I don't think so, actually.
11:40:34 Devastator: +1 in a substat when you are at journeyman would move it to +3, +2, +2 from +2 +2 +2.
11:40:51 Devastator: +1 in a substat when an apprentice would move it from +1, +1, +1 to +2, +1, +1.
11:41:36 Devastator: Same bonus. Sure, to save points people will buy some of each, yeah, but that's what happens with escalating costs.
11:42:16 Oz: hmm. I have discovered another issue. I am allowing up to journeyman level on stats at chargen, and allowing +1 to substats, which bypasses that limit. gotta fix taht
11:43:19 Oz: raw number-wise it's the same bonus, but in practice, i'm not so sure htat's true.
11:43:28 Devastator: That's fine. Sure, it would let people be dedicated, but you don't seem to have any god-stats in this game, unlike
ER.
11:44:00 Devastator: If that +2 is expensive taking it will be suicide, anyway.
11:52:25 Devastator: Anyway, sleep time.
11:52:30 Devastator: Thanks for the chat,
Oz.
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16:57:59 syv pokes his head in and looks around
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18:01:48 Devastator: what brings you here this morning?
18:02:22 syv: Just awake, figured I might as well.
18:04:21 Devastator: aww, you didn't say anything about using Flagellation.
18:07:08 Devastator: A join through mibbit, so not someone who was an IRC user.
18:08:13 syv: The function of semblance and mimicry doesn't seem like any kind've secret to me; the flag stuff is different.
18:09:16 Devastator: Asha's player is far too passive to ever test it, though.
18:10:00 syv: I'll be fairly surprised if he even thinks to USE flag.
18:10:46 syv: Not sure if I should just auto Asha using it, maybe I haven't been clear enough with the "As you open this person up you notice all these *flaws*" stuff. -.-
18:11:36 Devastator: Yeah, I wanted to open that up by asking about recent incidents with magic, but that didn't get started.
18:22:45 Devastator: There's roleplaying uncertainty, and then there's willfull blindness.
18:23:53 syv: I'm mean and just class it under 'stupid'. -.-
18:27:34 Devastator: A shame, I'd really like a soul refill.
18:28:12 Devastator: I doubt it's going to happen, though.
18:30:13 syv: Maybe Nak'll be surprising.
18:30:50 Devastator: Nak isn't dumb, that's the thing.
18:31:05 syv: This labyrinth should kill someone, so at least there's a good chance in the character pool becoming more interesting, short-lived as that will be.
18:31:05 Devastator: I really think it's just roleplaying carried to the point where it becomes willfull uselessness.
18:31:22 syv: I haven't seen them play before, really?
18:37:17 syv: Maybe I need to be more mechanical with my writing. People following the roleplay more than the mechanics, and the roleplay doesn't really emphasize powers, and barely touches on unused powers.
18:37:59 syv: Just hard to do that and not hit people with a hammer saying "CAST THIS" >.<
18:39:13 Devastator: Nak has been around a long, long time.
18:39:53 Devastator: Huh, account only created in 2015.
18:39:57 Devastator: I must be misremembering that.
18:40:01 syv: October 21, 2015, 12:17:30 am
18:40:09 syv: Woops, you already got that.
18:41:44 Devastator: It might also be relative.
18:41:52 Devastator: not everyone can have started when I have.
18:44:16 Devastator: Yeah, though, I'd like to play around with that power, but can't. Maybe I should have taken the interesting powers and let someone else do the hitty stuff.
18:44:55 Devastator: of course, if I'd have done that, I probably would have gotten splattered because nobody would have tanked the last witch and I'd have been forced to defend myself with nothing.
18:44:59 Devastator: Oh,
PW was on yesterday.
18:45:36 Devastator: You see the bit about too much freedom being dangerous?
18:46:13 syv: ...Or whatever the blushing emoticon is.
18:47:25 Devastator:
Devastator 6x do nothing, 1x stick my dick in it, 2x endless circles of roleplay, 1x
syv.
18:47:26 Devastator:
Piecewise syv is the dangerous one
18:49:33 syv: Yet, I once charged into a fight in Perplexicon, cast a single spell which I *knew* would win me the fight, and then neatly severed all of my limbs instantaneously.
18:50:26 syv: Oddly, only the impressive achievements are remembered. And not the crippling overconfidence.
18:52:51 Devastator: The latter is the price paid for the former.
18:53:09 Devastator: I don't think I've ever demonstrated the latter, (although I've been wrong many times.)
18:57:33 Devastator: Maybe part of the general uselessness is learned behavior.
18:58:05 Devastator: You're, say, a middle manager at a job, and your work consists of 70% staff meetings or such.
18:58:12 Devastator: Therefore, you bring that to your play.
18:59:36 syv: Hmm. By that logic, I'd spend 17% of my gametime actually playing competitively, and the rest ignoring the game and idly browsing the web.
19:01:54 Devastator: Seems about right, probably.
19:05:16 syv: I'm at worst 50% idle as a player >.<
19:07:56 Devastator: This doesn't count as idle time?
19:09:02 syv: What game am I--Uhh, actually, bye. Be back later.
19:09:07 syv has quit [Quit: Got away safely!]
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21:21:58 syv: ^ Neato fluid ring collisions
21:40:13 Devastator: thought I'd scared you off.
21:41:08 syv: Prolly be here for pretty much the whole evening, 'ere the clouds get angry.
21:49:44 Devastator: So someone's going to die on this Pumsy's mission?
21:52:00 syv: It's not unreasonable to survive if you're careful and clever, buuut...
21:58:10 parisbre56[Away] is now known as parisbre56
21:59:14 parisbre56: Hello. Just popping in to let you know
piecewise finished the DIG 2 rules
21:59:38 parisbre56: And also posted a whole lot of moth almost-porn
21:59:52 parisbre56: (pinups I suppose?)
22:00:13 syv: Wonder why it's so often moths, with him.
22:00:27 syv: Spiders are objectively superior.
22:00:44 Devastator: He had spiderverse.
22:01:07 syv: He never posts spiders with tits, though.
22:01:09 Devastator: Well,
syv, I'm likely to die from running out of soul. I don't think Alida has basically any left.
22:01:48 parisbre56: *evil whispers* push the other magical girls into danger
22:01:54 parisbre56: let them take the bullet
22:02:03 Devastator: I need one of them to make Alida into a werewolf.
22:02:09 syv: Braves deal with low soul better than anyone, but sure.
22:02:10 Devastator: (which will never happen, sadly.)
22:02:39 syv: Next time, maybe don't let the pityblob steal the grief seed? ;P
22:03:29 parisbre56: Theoretically you want the healer to have soul, an MG with no body can't do much
22:03:43 parisbre56: and the healer makes sure you have a body
22:04:55 syv: True, but having a body's not worth much if you have no soul.
22:05:35 syv: But yeah, I'm not expecting Alida *or* Tooru to black out their souls, unless they screw up something real bad.
22:07:38 parisbre56: btw, is the text accompanying the abilities just flavor, or can the players actually use what it says to their advantage?
22:08:00 parisbre56: because I think there are a few interesting implications there.
22:10:33 syv: You can twist it to your advantage, certainly.
22:11:32 syv: Just don't expect to get effects very different from the normal effect. Asha can't tear someone
22:11:40 syv: 's soul to shreds, for instance.
22:18:40 parisbre56: I was thinking things like, for example, telekinesis. It describes extending your soul to touch things. So that would make it possible to overcome a lack of acrobatics by using your soul to push against the ground, as if you had stilts or swing from a building like you're Spiderman.
22:24:10 parisbre56: Probably going to make a Crow archeologist for the new DIG. Collect all the shinies.
22:24:28 parisbre56: scream that it belongs to a museum
22:24:51 parisbre56: and should not be snorted by abominations so they can go on spirit journeys
22:29:33 syv: TK doesn't have an equal/opposite, sadly, and it's pretty weak. Could make you jump higher, and combo'd with TM could make those actions feasible, but it's never strong enough to grant flight or even gliding.
22:29:54 syv: TK's just way to trivial to abuse if it's strong. Very much a workable hammer.
22:32:14 syv: ...Also, it's boring, which is very important to me. *glances sidelong at mimicry and teleport*
22:36:01 syv: Actually you could fly with it, as a gem. Hum. That's plenty disadvantage in itself though.
22:37:36 parisbre56: I've got to sleep too
22:37:50 parisbre56: But let me leave you with a stupid action
22:38:21 parisbre56 is now known as parisbre56[Away]
22:38:33 syv: I'll one up and explain that with mimicry + soul gem. :P
22:41:39 parisbre56[Away] is now known as parisbre56
22:42:38 parisbre56: Sorry, just thought of that: use pocket to store your body, use to to fly, take out body and reconnect once at destination
22:42:46 parisbre56: gonna need a lot of creativity though
22:43:06 parisbre56 is now known as parisbre56[Away]
22:59:30 syv: Wonder if I should make TK cheap rather than minor just to facilitate its use like that. Minor cost is equal to CC, which is significantly more powerful and easy to use.
23:03:17 syv: Then again, ranged multiswordfighting with 15 y/o girl strength isn't a large gulf away from "power armor" strength w/o armor. Mnyeh.
23:04:26 syv: Cheap TK would definitely be stronger soul wise if one's clever, thinking about it. But I want to reward clever, and CC is still a safer investment anyway. Yeah, think I'll write that down...
23:18:16 syv: I like how this game lends itself to making my own munchkin builds who then show up in the form of witches. :)
23:27:51 Devastator: back for about five minutes.
23:28:10 Devastator: yeah, got busy for a bit.
23:28:56 Devastator: Could you use TK to grab something out of reach?
23:29:17 Devastator: Like say you could grab something to act as a virtual handhold?
23:31:31 syv: Tying it directly to your body presents oddities that I dislike, such as grabbing a rock twenty feet away, then punching to get around the strength limitation, which... doesn't sound right to me.
23:31:51 syv: Also your soul's just insubstantial and only semi-real.
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