00:33:21 Egan: congrats on not getting wrecked in ARMs,
Devastator ;p
00:33:30 Devastator: haven't read that yet.
00:33:33 Devastator: writing extinction.
00:34:09 Egan: you want to know or prefer I keep you in suspense?~
00:34:35 Egan: Gunmetal Rose got wiped out but the other two teams did well
00:34:57 Devastator: I'll read it myself in a bit.
00:51:03 Devastator: Not a bad result at all.
00:51:16 Devastator: we can probably let the harmony damage keep for now.
00:51:33 Devastator: will need to fix the other character's Love damage.
00:51:47 Devastator: and do training with the one that was healed last time.
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02:46:30 Topic for #einsteinianroulette: MJ should read Extinction!
02:46:30 Topic set by syv [Thursday 29 June 2023, 06:20:36]
04:26:24 Devastator: "The ending of the mission underwent a lot of testing to balance the players' reluctance to leave without orders with the Crazy Ivans' sudden but inevitable betrayal. Eventually we settled on a Return to Base message and directive from a wingman. We apologize to all those players who were killed at the end of a grueling mission, but we hope the verisimilitude was worth it."
04:26:47 Devastator: For the record, leaving without orders is an insta-fail in 98% of all official Freespace 1 and 2 missions.
04:26:57 Devastator: (The exceptions being each main campaign's final missions.
04:29:54 Egan: what kind of space is a free one
04:34:32 Devastator: What's generally considered the finest traditional space-sim ever made. I think I played it again not that long ago.
04:34:54 Devastator: I should install the full FSOpen kit and play through all the main campaigns again.
04:35:11 Devastator: I've nver actually played through FS1.
04:35:18 Devastator: I bought FS2, but not the original.
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04:54:31 Devastator: That was some solid puzzling.
NJW said he had a solution, but through orb-bashing.
04:56:17 syv: Would the first solution have worked, since the illusion would work how we expect it to?
04:58:26 Devastator: yeah, you could hit the same switch twice. They were like toggle switches, you could keep hitting them.
04:58:34 Devastator: the inspiration was an orb puzzle from DROD, so..
05:03:03 Egan: I'm sure that plan horse will work
05:03:12 Devastator: I did not actually know there was a solution that involved hitting no switch twice.
05:03:18 Devastator: It might actually give you information.
05:03:29 Devastator: although it's a pain because Trence is the only one who can talk to the horse, and he isn't here.
05:03:35 Egan: nah, it'll get us the thing
05:03:46 Egan: talent will go in there and grab it
05:04:58 syv: I thought there might be no solution without doubling, but I figured I'd run into a circular dependency
05:05:45 Devastator: From how I worked it out, I knew there'd be multiple solutions, and I had a good 8 switch one that started and ended with #7.
05:06:08 Devastator: I also should have rejiggered it so that one of the lights wasn't irrelevant.
05:07:11 syv: Or at least made the last switch only have two effects
05:07:21 syv: It would've served as a red herring, making it unusual
05:07:44 Devastator: I put a moderate amount of effort into it.
05:08:00 Devastator: I knew how the puzzles would work, and how to make it so there'd be lots of soltuions, but I didn't go into more depth than that.
05:08:52 Egan: and then there's the puzzle. which that puzzle was irrelevant to -.-
05:09:41 Devastator: I'm sorry for that.
05:09:59 syv: This one took me three hours and was fun to solve
05:10:39 syv: If I hated it I would've stopped after the first solution, and not tried to get an even better one
05:11:58 Devastator: Damn. Well, glad you liked it.
05:12:15 Devastator: I may have to include an extra puzzle or three.
05:12:25 Devastator: any ideas for the greater puzzle, or you going to leave it for later?
05:13:19 Devastator: willis is fairly confident he can actually cast a spell under the illusion.
05:13:29 Devastator: and he does make stuff explode.
05:14:48 syv: I'm pretty out of ideas for the greater puzzle, yeah
05:15:14 syv: It strikes me as something that likely needs a password
05:16:20 Devastator: No, that's for the 'destroy the world' button behind this.
05:17:54 syv: I had thought of saying "there must be something which lets us get through all this, because the fact they invested so much effort in stopping us when we can interact means they must have wanted it to be an openable vault. If they just wanted nobody to ever access this, they'd have encased it in metal and buried it"
05:18:10 syv: And then I re-read the description of how we got here
05:18:34 syv: 's just about what they did in fact do
05:18:45 syv: Is this where the Concordat came through?
05:19:21 syv: Very neat. That makes a lot of sense.
05:19:35 Devastator: It is intended to eventually become accessable, once the bad stuff on the other side goes away. So it's literally powered by evil.
05:19:39 Egan: if it DOES effect Talent...
05:19:52 Egan: then what if we catch a BUNCH of fish and release them all in there
05:20:02 Egan: the sim hits its object limit and crashes
05:20:19 Devastator: It's also intended to have a proper way to access it, for maintenance. But it's similar to a password in that if you're told the solution you can get through without too much trouble.
05:20:43 Devastator: in this case 'maintenance' is basically 'fix it, it broke'
05:20:50 syv: It seems logical for them to plan for an army being marched in to solve it
05:21:15 Devastator: There's a third layer behind the dome that'll deal with armies.
05:21:18 Egan: those suits aren't super cheap
05:21:21 syv: It wasn't underwater originally
05:21:45 Egan: I have no idea about the lore I just want the shiny
05:22:12 Devastator: It's not something that can be picked up, not really. I haven't fully worked out the metaphysics that let it move, but it did.
05:22:15 syv: This is the kingdom area of the people that Farflame said benefited from the genocide of the dragons
05:22:40 Egan: clearly the didn't benefit for so long
05:22:45 syv: Concordat apparently came through here, built a rapport with those people, and then orchestrated said genocide
05:22:52 Devastator: Yes. This underwater area was nearly barren land inhabited by some pretty desperate people.
05:23:07 syv: Centuries or millenia later, the land sunk into the ocean
05:23:09 Devastator: They made a rapport, fixed them up, and conquered the dragons.
05:24:24 Egan: where is the place where the dragons used to be?
05:25:08 Egan: anyways, I want to do the fish thing
05:25:24 Egan: maybe let them in first and take a peek at what world they created
05:25:54 Devastator: "It's just more water."
05:26:06 Devastator: Fish don't have a lot of experiences with terrain.
05:26:37 Egan: just make sure that our own expectations aren't strong enough to outweigh theirs
05:27:19 syv: Water Trence should be able to catch a fish
05:27:24 Devastator: That'll be basically the same result of wandering around.
05:27:29 syv: I doubt it's a solution, but why not?
05:27:41 Devastator: The only reason why not is I don't want to see you stuck here forever.
05:27:54 Devastator: There's like actual shiny things in the next area!
05:28:02 Devastator: a literal shiny artifact!
05:28:47 Devastator: also, it's not actually a kingdom. It's a regional term. The concordat found a situation with like dozens of tiny city-states.
05:28:51 Egan: we killed an annoying fish for access to this thingie
05:28:59 Devastator: The fish came after it sunk.
05:29:08 Devastator: they decided they wanted something to fight protecting it too.
05:29:31 Egan: wonder what they expected to fight it using wind magic
05:29:42 Egan: or is wind generally effective underwater?
05:30:05 Devastator: Very common weakness in fish.
05:30:07 Devastator: including that one.
05:30:20 syv: They don't normally have to deal with it!
05:30:58 syv: But yeah, I figured the Concordat were probably the reason behind the fish, because you compared the Tamer to Dorren, but predating him by a long time
05:31:30 syv: It makes sense the tamer would be working for the Concordat, considering, and that also explains why he would want to protect this weird fancy artifact with it
05:31:55 Devastator: Makes sense in this case, there aren't any fishmen to act as intelligent guards.
05:34:29 Devastator: Basically they figured it'd be fairly good odds someone would scan it, and if someone saw 'big weakness to wind', someone could just buy a bunch of bombs and clear it out.
05:34:52 Devastator: Good elemental protections means it'd take a high-level team to do it.
05:37:46 syv: Lucky for us they didn't think to make it immune to poison
05:38:02 Devastator: Immunity to status effects is tough.
05:38:14 Devastator: Sessha is just really good against things like that.
05:38:44 Devastator: Do note that it was rolling 70% resistance, though.
05:38:48 Devastator: that's not a low number.
05:40:20 Devastator: I think the last time you saw a higher number was the last time you fought Dorren, who had an 80.
05:40:56 syv: Yeah, and he had a buff spell on
05:41:14 syv: I'm not sure I know a more badass mother in any fiction
05:41:37 syv: Extinction has great characters
05:42:08 Devastator: one of the design goals of the game was always to make status effects useful.
05:42:24 Devastator: I cannot guarantee someone won't have immunity in the final bossfight.
05:43:00 Egan: highly powerful cultist assassin decides to have a kid. continues to assassin
05:43:30 Devastator: She never wanted to be an assassin in the first place.
05:43:41 Devastator: It's like there's some kind of weird curse that kills people around her.
05:46:11 Devastator: I'm not sure in my internal canon if there actually is one or not.
05:46:16 Devastator: Maybe yes, maybe no.
05:46:40 Devastator: Being cursed for disaster would explain Willis and Trence, though.
05:47:11 Egan: Trence: "Oh yeah, I have a curse like that! It's because I'm deadly venomous!"
05:47:45 Devastator: "i'm the walking avatar of poison!"
06:13:48 Devastator: I'm glad you like Extinction.
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21:44:58 Topic for #einsteinianroulette: MJ should read Extinction!
21:44:58 Topic set by syv [Thursday 29 June 2023, 06:20:36]
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