00:40:00 Devastator: lemme know when you got fud.
01:31:49 Devastator: I'm on the VC channel and invited you in game.
02:56:01 ER: got an overclock for the gunner autocannon
02:56:36 ER: I didn't like it before but will see if it's better like this
02:57:10 ER: faster walk while firing, up from half speed to 85%
02:57:23 ER: more accuracy which was a main complaint
02:58:08 ER: downside is halved magazine, which hurts a little extra because of the long reload
02:58:58 ER: but about made up for by taking the magazine size up mod and I can use it with born ready, just revolver things until it reloads itself
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09:21:24 syv: It makes so much sense now that I'm learning how to use it
09:21:52 syv: Previously Gunner's felt a fair bit worse than scout, just because of the loss of the grappling hook without an adequate replacement
09:22:11 Devastator: "Wait, you have a ten-second invulnerability in your pocket?"
09:22:33 syv: Honestly, it's stupid of me to not realize how good shield is
09:22:53 syv: Obviously. It's the same slot as engineer turrets and scout grapple, so should be similarly important.
09:23:49 syv: ...No, wait, it's the same slot as scout *flares*
09:24:08 syv: Which are nice, but not nearly on the same level
09:24:21 syv: Ziplines <<< Grapple, shield >>> flares.
09:24:54 syv: Seriously though, grapple is so good in situations like that last map where we lost.
09:25:06 syv: "Oh there's a bunch of enemies here, I'm close to death"
09:25:09 Devastator: that was winnable, I just didn't call down a resupply nearly soon enough.
09:25:34 Devastator: It does seem that minimum radius shield is a real handicap.
09:25:55 syv: Jellyfish can shoot through shield
09:26:30 Devastator: yeah, they're a pain.
09:26:38 Devastator: at least I'm getting better at spotting them further away.
09:26:53 syv: I'll take the first radius upgrade.
09:27:03 Devastator: I have one upgrade to radius.
09:27:30 syv: Can still have max duration with the smaller radius upgrade
09:33:47 Devastator: It doesn't start recharging until it expires.
09:34:45 syv: ...That gives more use to the one which makes the defense buff last after you leave the shield.
09:34:54 syv: Means you have a lower cooldown time for some of the effects.
09:47:04 syv: Saki's here. But I'm gonna check clpuds and use the bathroom first
11:08:39 Devastator: good lord that was a mission.
11:10:12 Devastator: recovery missions have the most bugs.
11:10:20 Devastator: and four difficulty recovery missons have a LOT fo bugs.
11:13:13 syv: Basic damage of the M1000 on normal weakspot hits: 66
11:13:48 syv: Damage of focus shot hits to weakspot (consumes effectively 4 ammo): 693
11:14:07 syv: That... should be very noticable.
11:16:00 Devastator: That revolver does 240.
11:44:15 syv: I'm looking at the revolver, and it has 60-80 base damage, with at most +60% weakpoint damage boost.
11:45:43 syv: On difficulty 1 solo, the sniper rifle deals half of a hiveguard dreadnought's HP (instantly ends the phase) and ~a third of a twin's HP. But the twins are very annoying, they have armor over their weakpoints, and are mobile enough to make them hard to shoot.
11:48:41 syv: Looking at the numbers, with a slightly different build, it's juuuust shy of oneshotting praetorians at Hazard 3 3-man or Haz4 2-man.
11:51:40 syv: It can twoshot a bulk detonator on hazard 3 with any team
11:52:27 syv: Haz 5 or Haz 4 3+ people needs three shots, each hitting a bulb.
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18:31:10 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
18:31:10 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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