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07:22:52 syv:
Dev is sending me gun pics in PMs
07:26:47 syv: Makes me want to do gun game stuff
07:33:15 ER: well you could clearly just make Ko fight more things ;v
07:48:30 Devastator: ... ghost column posessing dead bird?
07:58:11 syv: I don't want to write anything
07:58:25 syv: Maybe I'll make mechanical rules for purchasing arms, and hiring mercs
08:02:30 ER: why purchase arms when you can just hack them off some tarnished?
08:03:37 syv: Well I need rules for selling them too
08:03:47 syv: I VERY MUCH intend you to need money
08:05:10 syv: ...Money can prolly also be spent to improve stats.
08:05:17 syv: Buy ammo to practice with. :P
08:06:03 syv: If you only use hero units you will find hero units get shot and disappear from the plot
08:07:25 syv: Gold to XP makes a lot of sense.
08:10:14 ER: though my own musing was to make a split between things you can get through training and such from things you get for experience
08:11:26 syv: My intention was for training to be a once-per-mission-cycle thing, so it happens slow, but units can also get levels from combat experience, which is also *relatively* free.
08:11:55 syv: Could do both, have something like gun skill come from training, and morale come from experience, which would be logical.
08:12:01 syv: ...But that's more numbers to track.
08:14:09 syv: Having units level up, and therefore cost more, sounds annoying.
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22:55:55 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
22:55:55 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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