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02:07:51 mib_adnn5w is now known as piecewise
02:08:04 piecewise: Now I am another weirdo
02:08:08 piecewise: but a recognizable one
02:08:42 piecewise: And yes, I'm working on COE, but been busy with unrelated stuff. Doctors, job interviews, selling all my posessions.
04:49:36 Devastator: selling all your posessions? Good luck.
04:49:49 Devastator: ...rough day today.
04:50:18 Devastator: had a hot water line explode on me and had a suit of coveralls get sucked into a conveyor bearing.
04:53:29 piecewise: How hot and were you in the coveralls at the time?
04:54:34 ER:
dev is now chunky marinara and is typing at us from the afterlife
04:54:40 ER: because yes, IRC can do that
04:59:55 Devastator: that would have been spectacular.
05:07:18 Devastator: How's paranoia going,
ER?
05:08:19 ER: shouldn't be too bad, attempting a spot of mass murder
05:11:32 piecewise: I was also busy starring in an anime
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05:17:38 MidJag: I already ate it sadlly~
05:20:08 Devastator: did someone do good Ainz? ;-p
05:20:33 ER: ainz but he's a good guy and less op?
05:23:41 Devastator: TBH, I'd like to see one of these OP MCs get destroyed due to their own colossal stupidity.
05:23:45 ER: I dunno, I'm full prepared to watch more anime in silly fantasy settings
05:24:35 ER: I dunno, a very common component of OPness is being able to get away with all your mistakes
05:24:46 ER: posibly without even acknowledging them
05:24:55 Devastator: you want to pick out something next?
05:29:20 ER: grimgar was an anime, right? did someone veto that?
05:30:02 MidJag: I've never heard of grimgar
05:33:06 MidJag: Haven't seen you much, how've you been?
05:33:20 piecewise: Grimgar is the opposite of OP characters
05:33:26 piecewise: I have been pretty good
05:33:37 piecewise: I have an interview with the Mayo clinic on the second
05:34:12 ER: that's what I thought, which probably means that
dev won't be able to get his OP characters' commupance fro it :p
05:34:45 Devastator: yeah, I mean, I'm not going to veto it because they don't have super-strong character.
05:34:56 MidJag: I tell you I got into a medical school? I'm still waiting for a few others to make a final decision.
05:35:26 piecewise: Hmmm Well Jobless Reincarnation has a fair bit of the OP mc getting put in his place
05:35:40 piecewise: because he's powerful but not invincible
05:36:15 MidJag: Ohio University right now. The one in Athens.
05:36:31 piecewise: There's an Ohio University in Greece?
05:36:33 MidJag: If I get lucky then I'll get into Loyolla Chicago.
05:36:51 piecewise: Good luck with that one
05:37:02 piecewise: I saw a job listing for a hospital out in Chicago
05:37:08 MidJag: Thanks, they seemed to like me in the interview so we will see.
05:37:14 piecewise: Because the previous guy, no joke, got murdered on the street
05:37:46 piecewise: The listing was...a bit desperate
05:38:10 MidJag: Sounds like it. Did they provide like a bullet proof vest and helmet in the provided PPE? ~
05:38:28 piecewise: What N rating is kevlar anyways?
05:38:55 Devastator: Doctors be trying to reduce suffering. Can't have that these days.
05:39:11 MidJag: I'm not sure, I'd guess it's probably pretty high.
05:39:16 piecewise: Admittedly from what I heard it was crossfire from a driveby
05:39:37 piecewise: But this is all through the grapevine
05:40:14 piecewise: Round here we just rob people at gunpoint. Civilized like
05:40:31 MidJag: I thought Vegas just buried people in the desert~
05:40:51 piecewise: Most of our desert is goverment owned these days
05:41:30 MidJag: Ah right, nukes and weapon tests and such.
05:41:31 piecewise: 80.1% of Nevada is owned by the federal government
05:42:14 piecewise: Its called area 51 because there are at least 50 other areas
05:42:18 MidJag: 2.7% of alabama is owned by the federal goverment.
05:42:27 piecewise: Also the worlds largest ammo depot
05:42:46 MidJag: and I'm sure Alaabama every day tries to figure out how to reduce that percentage just a little bit.~
05:43:04 Devastator: talk about the sun tax,
MJ.
05:43:06 ER: way too much ammo in one place, yay
05:43:24 piecewise: Its spread out in hundreds of small bunkers
05:43:31 piecewise: really weird to drive through
05:43:33 MidJag: Heh, oh yeah alabama power has been sued repetedlly for taxing you for installing solar panels.
05:43:57 MidJag: And then using the solar panels for power.
05:44:13 piecewise: Alabama: We own the sun
05:44:48 Devastator: Isn't it literally 'if you don't buy enough power, you pay anyway?'
05:45:13 piecewise: Heads I get your money, Tails you pay
05:45:24 Devastator: good old poll taxes.
05:45:30 piecewise: Thats not even the worst thing a power company has done
05:46:11 piecewise: A California power company caused a massive wild fire that killed hundreds and then they paid damages to the survivors in their own stock
05:46:40 piecewise: Which was rapidly losing value for SOME REASON
05:46:43 Devastator: ..also, years ago BC got stiffed for selling power down to Cali when they had all those rolling brownouts in the early 2000s.
05:46:51 MidJag: That is something for sure
05:47:09 MidJag: You mean the ones Enron caused
dev?
05:47:21 Devastator: Enron was financial, this was before that.
05:47:50 MidJag: IIRC I think Enron actually contributed to those rolling power outages in some way.
05:47:51 Devastator: and it wasn't quite stiffed, ti was basiclaly 'you get half now, half whenever'
05:48:12 Devastator: and eventually they paid up, but it took forever.
05:48:16 ER: doesn't "whenever" mean "never"
05:48:39 ER: "we're not required to pay you before the sun explodes, so we won't." ;p
05:48:48 Devastator: it was something like ten years.
05:49:24 Devastator: anyway, we might be starting that up again whenever they finish this big new dam up here, since it looks like we'll have big surpluses for the next few decades.
05:51:28 MidJag: Huh, you know with dubs being here I think we represent every time zone in the contential US, just a weird observatino
05:52:02 Devastator: The lower 48, sure.
05:52:18 Devastator: Nobody from Alaska or Newfoundland. ;-p
05:53:14 MidJag: But still lower 48 is pretty good
05:53:42 MidJag: We've got
ER for Eastern, me for central,
PW for whatever the desert one is, and then
Dev for the california one.
05:53:47 piecewise: Alaska is a myth invented by Big Snow
05:54:19 piecewise: I'm in the pacific time zone too actually
05:54:26 Devastator: Newfoundland is in this context an island. ;-p
05:56:22 Devastator: ahh, so nobody in MST.
05:56:50 piecewise: I was when I was in Arizona
05:57:33 piecewise: Its the only state that doesn't do daylight savings time either
05:57:57 piecewise: so its time zone is even stranger
05:58:43 Devastator: there's no DST in Sask because it's basically all flat farmland.
05:58:52 Devastator: but isn't Arizona urbanized and heavy on desert?
06:14:33 Devastator: ..come to think of it, probably about 80% of BC is also government land.
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08:33:03 syv: IGN apparently got jealous of Gamespot's "Firearm Expert reacts to video game guns", and decided they needed to copy the series on their own channel. The host they decided to hire... is Ian McCollum.
08:33:25 Devastator: That is Gun Jesus's name, right?
08:33:37 ER: gun jesus vs british gun guy
08:33:37 syv: Something something boss music
08:34:05 syv: TBH though, he didn't do as good of a job. Less entertaining.
08:34:28 Devastator: He is a little dry sometimes.
08:34:44 Devastator: that said.. how many eps has he done?
08:35:48 syv: Might get much better once he settles into the format, yes.
08:36:09 syv: I suspect the Royal Armories guy had more preparation/understanding of what they were trying for.
08:36:47 syv: Also, he's got a series of videos on a genuinely really innovative modern handgun, which is super cool
08:39:43 syv: Basically, one of its two big innovations are having the slide only to the *sides* of the frame, so the top doesn't reciprocate. This makes a mounted red dot hold a better zero, and prevents movement while firing. Which is really an obvious innovation, which I've wondered why nobody has done before. "Mount the scope directly to the frame" at this point is a really well known element with precision *rifles*.
08:40:42 syv: The second is a really fancy gas system, basically a gas-delayed blowback, but in a pistol.
08:41:23 syv: Which isn't really *new*, but it is the best version I've seen.
08:43:24 syv: Downside? It's a pistol that costs FIVE THOUSAND DOLLARS.
08:44:41 syv: And he dunks it in mud for science
08:45:20 Devastator: I was wondering about cost.
08:47:40 Devastator: at least it's only half the price of the ammo.
08:47:53 syv: Actually, it runs really well with cheap ammo.
08:48:03 syv: The gas system makes it particularly tolerant.
08:48:30 syv: Just doesn't want low power stuff, but that tends to be on the more expensive side.
08:48:58 syv: But yes, the main target audience will spend quite a bit more on bullets than on the gun, over its lifetime.
08:51:52 Devastator: I mean, five thousand, that's what, two boxes? ;-p
08:55:30 ER: anyway, I just watched four half-hour each youtube videos about the witcher
08:55:49 ER: which has successfully made me kinda want to read the witcher books
08:57:57 syv: Five thousand for two boxes of 9mm?
08:58:05 syv: The hell are they doing up in Canada?
09:00:58 syv: Shooting gold instead of lead, up theré
09:08:12 syv: This pistol performs pretty well in the torture tests. Not perfect, but it's a race gun, not an AK, and is made to function shortly after in all cases.
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09:54:39 Devastator_: yes, I bounce too. ;-p
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09:57:37 ER: I think I sent a message while you were offline :p
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13:18:25 ER: how are your survival parameters in these cursed times?
13:28:33 Nikitian: Pretty good! I, uh, suspect that I have already born the curse maybe three or four times, with moderate to minor issues each times, so I hope the curse might be getting tired of me :)
13:29:54 ER: I'm hopefully shielded from them by the powerful aura of 5G
13:30:00 Nikitian: How have you been? Has the curse haunted you much?
13:31:10 ER: I'm not sure how I've been. has anything changed since 2019? is time real?
13:31:54 ER: my job is now as a landscaper with my sister. not much to do in the winter with that job :v
13:32:13 Nikitian: Nah, we're probably all in a magical sleep, having nightmares, until it's 2119 or something and we all wake up to the unknown world outside our cryochambers
13:32:25 ER: so I've been drifting nocturnal and not really doing much of anything this season
13:33:18 Nikitian: Anyway, I finally found the software I still had installed for accessing IRC
13:33:28 ER: hopefully doing business owned by ourselves will be cheat code to capitalism and we'll make lots of money?
13:33:45 Nikitian: So - it's good to see you guys here as well :-)
13:34:07 ER: have you been considering... roleplaying games? :3
13:37:41 Nikitian: Yes, as a matter of fact, I have!
13:38:02 Nikitian: In fact, cooking something right now
13:38:51 syv: I maaaay have given some warning of you possibly running a game
13:39:11 syv: Sue me, but I'm excited for it
13:39:43 ER: shh, I just asked because he showed up here, which is theoretically a roleplaying game community :p
13:41:10 Nikitian: Would you like to participate in a test game, by the way? As the ruleset I'm working on is bleeding edge, I've been planning a small-scale test game first to work out the kinks
13:41:46 Nikitian: Maybe via PMs, to keep it a little less public
13:42:07 syv: I think this little group has like three small PM games running
13:42:49 ER: give me pickle pee, give me pump a rum!
13:42:56 syv: I'd bet on
dev being interested too, he's complained of there not being very many good games active right now.
13:42:57 Nikitian: Nice! Right, can't tell from outside there are any at all
13:43:22 Nikitian: Well, it's settled then :3
13:43:28 ER: me and
syv have like six with just the two of us~
13:44:11 syv: We have two *active* games, and then
Dev is doing Quest
13:45:45 ER: oddly, the games we gm for one another have certain parrellels!
13:46:49 syv: If by that you mean we keep attempting to make a fleshorror game that doesn't self destruct instantly.
13:47:38 syv: We've tried so many PM games that have died mostly because we both like making and refining systems, and then running a game with them until the system or the setting breaks.
13:48:20 syv: IMO, it's a nice way to satisfy my constant desire to screw with new mechanics, and also have a low-effort way to practice writing when I'm in the mood.
13:49:10 ER: though in terms of system, I'm kinda settled at this point
13:49:51 ER: at least for something like single character roleplaying where the mechanics don't need to be very intertwined with the setting
13:52:00 Nikitian: What Wardens? I have no idea what you are talking about, and I have certainly not been planning for any game under that name.
13:54:25 Nikitian: Juuust writing the opening message (and waiting for
Dev to reply if he's interested - or should I just include him in the message list anyway?)
13:54:42 Nikitian: Ideally, within hours from now :3
13:54:50 syv: He's prolly in bed or asleep, sadly.
13:55:12 syv: Typically logs off about two hours before now.
13:55:35 syv: Just include him, if he's not interested he'll say so.
13:56:07 syv:
Devastator, Nik's here if you're insomniac.
13:58:30 syv: ...Oh, should mention. Dubs is getting real close to starting up his own testgame. He posted the rules, armory, and character creation doc just a couple days ago, and last he mentioned, he just had some simple GM stuff to set up before he was ready
13:59:25 Nikitian: Great! Looking forward to it as well
14:00:07 ER: ooh, so we'll have four explorers rather than three?
14:00:17 ER: good, that should improve our chances of survival~
14:00:36 syv: You assume he's intending to limit his testers to this channel
14:00:50 syv: Knowing Dubs, I fully expect it to be posted on the main forum.
14:11:04 Nikitian: By the way, what is your favourite system that you settled on,
ER? Finding one has also been a quest of mine, but I'm still searching (as test game shows)
14:14:12 ER: with bonuses or maluses based on skill or whatever in a rough range from -3 to +5
14:14:36 ER: below 11 is a failure, above 10 is a success
14:15:59 ER: 9 and 10 are more minor failures. I think that spending a whole turn on getting nowhere but with no negative conseuqnces and the ability to just try again is *really boring*, so those results are treated as "success, but delayed"
14:16:33 ER: so in a more time critical situation, a 9 isn't good enough. you try to dodge, but it's too late to avoid the blade
14:16:47 ER: while in less stressed situations, it's as good as an 11
14:17:52 ER: you're say, trying to make modifications to your vehicle, you're a bit stumped but not badly enough to break anything so you get it eventually
14:18:28 ER: 13 and above is a better success than 11-12, bascially rolling an rtd 5
14:19:04 Nikitian: Never thought of it that way
14:19:10 ER: and I always roll a 17 when I'm trying to resolve an action where I'm like "yeah buddy, sure, no way that works"
14:20:23 Nikitian: Does he immediately complain that you allowed an unrealistic result and favoured him as a player?
14:21:27 ER: oh no, he loves winning and gets grumpy when I put him in a bad situation as mercy for doing something to get himself killed and then rolling terrible~
14:23:22 syv:
Dev loves winning and being OP, he just wants to do it in a weird and unexpected way.
14:23:25 ER: but no really, I don't think he's ever complained about me being too generous
14:23:41 ER: especially with something as unlikely as a 17
14:25:03 ER: I do admit that sometimes I feel like I'm a bit too antagonistic with players, like I see a boldtext and immediately think that it's a bad idea and start cheming about ways to subvert their intentions
14:25:34 ER: my games tend to not go the way which the player characters plan them to
14:27:59 ER: alright
Nikitian, what's your system like? :3
14:28:57 Nikitian: Well, in the first iteration of ruleset, I intended to use 1d8-3 as the basis of all rolls
14:30:09 Nikitian: You see, it grew out of
ER's original bonuses to rolls, that often caused overshoots instead of improving things when you piled them past humble +1
14:31:21 ER: yes,
ER's original system was a piece of work
14:31:39 Nikitian: So I envisioned a way to scale them all - so all results would be judged on 1-4, and any +4 or -4 step would simply be a whole order of success
14:31:40 ER: complete with 1/3rd chances of a +1 to your roll or whatever :D
14:32:16 Nikitian: So, for example, +5 in this case - a typical overshoot in RtD - is just a "bad" roll on a "much better success" scale
14:32:30 Nikitian: And so on, ideally, it was designed to scale infinitely that way
14:33:15 Nikitian: (with more and more ridiculous results on success, of course, but such is the nature of RtDs)
14:33:59 Nikitian: Now, however, I'm working on adapting Genesys dice system to work as a faux-RtD
14:34:48 Nikitian: Basically, there is a roll-off between two pools of dice (player's and GM's), and there are two independent measures to this roll-off: success/failure, and advantage/disadvantage
14:34:53 ER: might be interesting to treat each degree of success as, like, a power level?
14:36:00 ER: so for most mundane situations the enviroment is treated as base power level, so if you're gotten tot he point you're rolling base +4 then you can't really fail against the enviroment any more
14:36:18 ER: but try to fight someone on a similar level and you're back to square 1
14:37:54 Nikitian: So, with Genesys, archetypical RtD roll result of "overshoot" is simply success with negative complications (disadvantages, maybe significant), which is what made me try adapting it for forum game use :)
14:39:56 ER: though the phrase "two pools of dice" does intimidate me :p
14:41:13 ER: I think I played a star wars tabletop game which had similar systems to that once?
14:41:29 ER: it had d6es but with special symbols on them
14:41:51 syv: Were they arrows and spiky circles?
14:42:09 syv: IIRC one of the big uses of the Gensys system was a SW game.
14:46:28 Nikitian: Yep, star wars dice are literally the same as genesys dice, AFAIK
14:46:49 Nikitian: Just, you know, branded under slightly different names :P
14:54:11 ER: yes, then I've played that system
14:55:03 ER: we were a party of some bad dudes who found a sith holocron and stole a ship
14:55:23 ER: one person was going for some freaky fleshwarping force powers
14:55:58 ER: I was gun man who only reluctantly built a lightsaber and started learning sith arts
14:57:16 ER: I can't quite remember all of our crimes
14:57:47 ER: probably torture at least once?
14:58:54 ER: it was funny how the book seemed designed to assume you'd be a cool fringe jedi person helping people and we were all sith jerks
15:00:27 ER: now for live games I play with my family so I'm not allowed to be that edgy~
15:01:29 syv: ...Probably going to play an extremely edgy char in Nik's game, then.
15:03:42 Nikitian: Oh, hm. Well, that's the thing - I want to start it as a suggestion game :) I have a few ideas, but more than anything I would like to see you do whatever, and stress-test my ability to GM it and use the system
15:03:49 ER: have I mentioned that the game I currently have in the workshop is supposed to be designed for the players to play as edgelords?
15:04:21 ER: edglords invading hell, carving apart hordes of demons
15:04:42 ER: in order to murder the devil and become the new king of hell?
15:07:33 Nikitian: Hmmm, I feel like I'd play an extremist that's participating in this to destroy hell or something; that means, sounds good :)
15:07:50 syv: Yeah, hah, that sounds like you.
15:08:03 syv: Suggestion game test makes sense.
15:08:30 ER: kinda hoping for a well intended extremist sort of white mage character or something
15:08:42 ER: but for that to not be *all* of them :v
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15:45:33 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:45:33 Topic set by syv [Saturday 22 May 2021, 04:44:55]
16:08:40 Nikitian: Okay, annd message sent! Woohoo!
16:09:49 syv: Haven't seen him in awhile, is he checking PMs?
16:10:48 ER: I don''t really remember him
16:11:18 ER: ...chalice was a game I had a lot of fun with and do *not* remember much of
16:12:27 syv: I remember being really busy
16:16:41 ER: now, to give the most difficult setting suggestion :D
16:17:15 ER: (ok paleolithic might have been harder, I like the neolithic tho)
16:20:13 Nikitian: Yup, I poked him earlier, he (Illgeo) should be able to play as well
16:21:27 Nikitian chuckles "I'm in danger"
16:21:40 Nikitian: But seriously, we'll see :)
16:23:14 ER: yeah one of the games which I kinda failed to keep going was a neolithic fantast setting
16:23:39 ER: which was hard to wrap my tiny uneducated brain around
16:24:08 ER: me suggesting that is basically attempted game murder. but you wanted a test, so gotta test~
16:33:29 syv: Ahh, forgot to suggest a character.
16:33:39 syv: I'm drawing a blank on that, anyway.
16:34:28 syv: ....Fuck, no, I know what to suggest
16:38:14 ER: just think, we could be a woman
16:38:29 ER: a tall one! with long straight black hair!
16:39:15 syv: Well, send that as another PM suggesting it :v
16:39:57 syv: I want to see magical girl cowboy setting.
16:43:06 syv: ...Maybe I should run a short PS spinoff set in Hunt Showdown's setting.
16:43:31 syv: Two-three missions only, using the game's stuff and not being creative.
16:44:29 syv: Magical Girls might be a bit too high-power for that setting.
16:48:12 Nikitian: And I still hope to run Mad Max with Vampire Wizards one day (after the coming game)
16:48:45 Nikitian: Fighting for last scraps of magic-fuel left in the world
16:48:59 ER: I mean, it's still guns and monsters, so I don't see how the power level is that far off PS
16:49:17 Nikitian: Injecting it straight into veins simply because you cannot survive without it anymore
16:50:04 ER sends nik 'wasteland wizards.txt'
16:50:46 Nikitian: Hunt Showdown game could be cool, but I shudder at any mention of PS, to be honest ^^'
16:50:58 Nikitian: That game was too ... hardcore for me
16:51:46 ER: pm if you wanna look at it nik
16:51:51 ER: it's probably not all that good
16:53:32 Nikitian: Thanks, will do; other people's systems are always interesting to look at, anyway
16:53:46 syv: Children being maimed and killed too much for ya? ;P
16:53:56 Nikitian: Nah, that much I can deal with
16:54:47 ER: probably the soul mechanic, right?
16:54:54 Nikitian: Children being maimed, killed /and inevitably failing what they fought for/ what gets me
16:55:05 syv: Aaaa, that makes sense, yes.
16:55:33 Nikitian: Mechanics-wise, soul mechanic too, probably, but I don't remember it well
16:55:37 syv: PS *can* have a happy ending, but will inevitably have a lot of unhappy endings first.
16:55:45 syv: Being meguca is suffering, after all.
16:55:57 ER: come on, it's not *that* bad
16:55:59 ER: Making contact with eldritch wisdom is a blessing, for even if it drives one mad, it allows one to serve a grander purpose, for posterity.
16:56:22 syv: They're coming out with a fourth PM3 movie, BTW.
16:57:10 ER: > will inevitably have a lot of unhappy endings first.
16:57:15 ER: not if you don't update it!
17:00:49 ER: I've had my faith in sophia for so long now that I don't know if I could bear her getting the bad ending v.v
17:13:32 syv: Yeah, a bit over four years...
17:25:26 ER: I'd probably not write the backstory the same way now -_-
17:29:37 Nikitian: I know that feeling :V
17:30:36 ER: and it was just four years ago, I don't really have an excuse
17:30:44 ER: I was as much an adult then as I am now :p
17:31:19 ER: though I'm soon to turn 25 so maybe my brain will finally click into fully grown mode~
17:35:08 syv: Actually, 25 is a good ballpark for when you're definitely done all physical maturing.
17:35:41 syv: Well, you weren't as much an adult back then!
17:35:43 ER: maybe everything will finally make sense next year!~
17:36:13 syv: Maybe people will stop saying vaccines make you sicker
17:42:24 ER: well hey, I've been feeling pretty sick recently, and I got three shots, so it must be true~
17:42:38 ER: my cell reception's never been better though!
17:44:48 Nikitian: Seriously, it's hard to believe, looking back, how much more sense the world made just a few years ago
17:45:09 Nikitian: Like, it was so *sane* by comparison!
17:51:35 ER: one step towards rebuilding our
ER empire
18:00:12 Devastator: Just reading the backlog.
18:00:18 Devastator: Also, I gotta head to work soonish.
18:00:41 Devastator: And plz read my game. ;-p
18:01:02 Nikitian: That's on my to-do list, actually :D
18:01:03 Devastator: Alos like those worldbuilding questions.
18:01:10 Devastator: Right out of the HFToD. ;-p
18:02:11 Devastator: and yay. It's a bit long, but it's been fun to run.
18:03:19 syv: Which isn't surprising,
Dev's sorta been working on it for many *years*
18:03:26 ER: I haven't read all of it myself >.>
18:03:59 syv: Doesn't even really need it! The core story aspects are great, and character interactions are great throughout, but you only need the former to follow.
18:04:11 Devastator: If by that you mean "The plot was something I chatted with another JRPG enthusiast I knew in RL for a couple months while we worked together."
18:08:15 Devastator: anyway, feel free to go without me. I have to leave and won't be around reliably until tonight.
18:08:59 Devastator: but yeah, it's good to see you.
18:09:03 ER: will we make illgeo pick between our very distinct setups? :p
18:20:43 Nikitian: Working on a reply to clarify a small matter :P Anyway, I think updating once a day (at most) seems a good idea, given the different time zones.
18:23:14 Nikitian: Done. In short - I /feel/ we might have misunderstood each other just a little :P
18:24:09 Nikitian: (I've thought about it, and this way allows for testing how the system allows for teamwork & interactions)
18:24:31 ER: yeah, on b12 at least [sg] means specifically everyone embodying one character
18:25:23 Nikitian: Yeah, that's why I said sg/rtd, aka suggestion-slash-rtd
18:25:52 Nikitian: Maybe I misunderstood some unspoken conventions, but minimalist rtds often come close to that, in my experience
18:26:25 ER:
dev runs a suggestion game as in all players just give suggestion for one character/party, on the rtd subforum, without using any rtd mechanics >.>
18:27:15 Nikitian: Yeah, that was another reason why I thought that there is this continuity between suggestion games on one end of the spectrum and rtds on another :D
18:27:44 ER: the convention, I feel, is that it's a suggestion game because you don't have *direct control*, just suggestions which are depndant on support from other people and the consent of the author
18:28:43 ER: while yes, most roleplaying games where each player has one character with definate abilities and such are usually on the rtd forum, even if they have different mechanics
18:28:55 ER:
dev's just a weirdo I dunno shrug
18:29:18 ER: (or wanted to do a sg with more the rtd side of the community)
18:29:52 Nikitian: Yeah, then I should have clarified that this is an RtD with suggestion elements, as are common in more minimalist RtDs
18:30:48 Nikitian: (I'd like to run a true suggestion game one day, but that's beside the point)
18:31:54 Nikitian: Yeah, I definitely feel the difference in genres now that you pointed it out to me
18:32:09 ER: hey
syv you want to rethink your character in light of this?
18:38:10 syv: Well yeah, then prolly playing a different char. I'd like to see the setting before deciding on mine, though.
18:38:10 ER: means that we *can* do a co-op pair of characters :3
18:38:27 syv: Yeah, I suppose. Any ideas?
18:38:48 ER: father and daughter a third time? ;p
18:39:04 ER: or second rather, soon to be followed up by third?
18:44:02 syv: Eh, maybe. We'll see, depends on setting.
18:44:46 ER: but setting appears to still be up to us mostly?
18:52:15 Nikitian: I mean, I can accept either of your ideas thus far, and spin it into a setting, or you could come up together with some option that you both like :)
18:54:06 Nikitian: Admittedly, it's pretty cool :3
18:59:48 ER: mm, that just makes me want the hunt shotdown PS thing v.v
19:03:31 syv: It's more likely than you think
19:03:44 syv: Though I don't actually know HS lore very well.
19:04:11 ER: there are monsters, it's prolly the devil, wooooooo
19:04:47 ER: hunters gain devil powers through some kind of blood ritual I think?
19:04:53 syv: But yeah, HS would need a significant difficulty jump to be a real challenge for magical girls.
19:05:08 ER: they have a couple different hunter organizations who don't trust one another
19:05:27 ER: could be already worn down magical girls
19:05:52 ER: chasing after what little reports of monsters they can find, in the hopes it will save them~
19:10:36 Nikitian: Well, let's say for every whimsical tilde, somewhere, someone, must be feeling anti-tilde nervous twitching, under same circumstances
19:11:03 Nikitian: That's just quantum entanglement or something :P
19:12:34 Nikitian: ...Nah, this time it wasn't me. Poor someone else, though!
19:18:12 ER: (but, idea being that the players are a party of starving magical girls with not much magic left, armed with normal guns and stuff, up against *real* hunters. you're not exactly experined, you're a child. the only edge you have is magic which might kill you right now)
19:18:21 ER: you decide if that works or not :p
19:18:58 syv: PS isn't so fun if you're very low level or mana starved
19:19:19 syv: No, magical girls are kaiju swarmed by fairly lethal mooks
19:19:39 syv: Maybe make it extra thunderdome, and say only two magical girls can escape.
19:20:02 syv: Gotta get ye bounty tokens
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19:36:43 Nikitian: Ok,
syv, your setting idea might be winning after all :)
19:38:02 syv: I'll post a character in 12/20 hours.
19:38:06 syv: It's quite late for me now
19:38:14 Nikitian: Well, mostly I'm informing you since you said you needed a little more concrete setting
19:38:25 Nikitian: Absolutely! Good night :)
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