01:39:55 mib_585oqt has joined #einsteinianroulette
01:47:31 mib_585oqt is now known as piecewise
01:47:39 piecewise: Took 5 tries to connect
01:48:06 piecewise: living in an abandoned mine in nevada sure is inconvenient sometimes.
03:43:26 Devastator: sorry about that,
piecewise.
03:46:37 Devastator: Also, got a new format for the BC covid data.
03:52:25 Devastator: anyway, looks like omicron is up here, just got here in the last week or two.
03:58:21 Devastator: also, is your net really that bad?
04:05:15 Devastator: or is it like hyper-advanced and it's just allergic to Potato IRC?
04:07:53 piecewise: Might be firewall doesn't like IRC
04:08:05 piecewise: since multiple clients said this place didn't exist
04:08:18 piecewise: Omnicron is up to 1 death so far
04:08:38 Devastator: I mean, it does look less dangerous, but I remember that being said every week cases went up.
04:09:00 Devastator: Cases are up, but not hopitals! Hospitalizations are up, but not deaths! Deaths are up, but cases are trending down!
04:09:26 Devastator: like there's no memory or understanding that it's mostly relatively slow.
04:09:37 Devastator: so I'm gonna wait a bit more.
04:12:07 Devastator: but yeah, probably potato IRC.
04:12:23 Devastator: before 4chan it was the worst place on the internet.
04:13:25 piecewise: Now its just an awkward ghost town
04:16:05 Devastator: oh, not sure if you want stats or such for the little robot.
04:16:15 Devastator: doing the VR stuff to avoid making tech rolls just to move it around.
04:18:57 Devastator: which I don't know is needed in the first place.
04:21:04 piecewise: The bots will be basically d4 everything and they wouldn't need control for basic actions like movement.
04:22:23 Devastator: that actually seems generous for a cleanerbot.
04:22:29 Devastator: "Force the door, squirrel!'
04:23:26 Devastator: mmm, could have negative life. Say, -1d4 or something like that.
04:27:35 piecewise: negative hp would mean they cease to exist before even existing
04:27:47 Devastator: Nah, doesn't it take like five damage to kill something?
04:27:59 Devastator: that would mean if they take one damage, 1/4 of the time they die from it.
04:28:34 Devastator: cleanerbots seem like they should be killable with stomps or punches.
04:31:09 Devastator: if they're harder to kill than a human, something's wrong.
04:33:15 piecewise: I just assumed any damage would destroy them
04:34:44 Devastator: yeah, that'd be fine too.
04:43:36 Devastator: next challenge: Figure out how to use speech checks. ;-p
04:43:46 Devastator: I remember the horror around them.
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05:06:11 syv: Overslept and was almost late for work
05:06:51 Devastator: updated Extinction.
05:06:57 Devastator: yeah, that's an upside of night work.
05:10:19 syv: The friendly party is out of potions, right?
05:10:26 Devastator: They have one left.
05:11:13 syv: Would a smoke bomb now be leaving the other two squads alone?
05:12:16 Devastator: depends on what you do with it.
05:19:34 syv: We should've given our teammates spare potions.
05:19:57 Devastator: That would have been a solid move, yeah.
05:20:56 Devastator: partying up would have also done it.
05:22:01 Devastator: Yup. It was for a reason, but..
05:28:41 syv: The amount of leader units I can have in this game is limited by the number of cat puns I can come up with
05:29:35 syv: No, it's somewhat limiting
05:29:45 syv: Though I AM somewhat surprised by how many I've made so far.
05:29:52 syv: It makes me want to hold to it more.
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05:31:40 syv: A catgirl soldier, I guess
05:31:50 syv: "Anica" is a name, alright
05:32:07 Devastator:
syv has some mechanical system of catgirl-related combat, but is limited in leader numbers by cat puns.
05:33:14 Devastator: got a big turn done in Extinction.
05:33:27 Devastator: decided to join Mook, due to having nothing to actually play.
05:34:27 syv: Can you think of any cat pun off of "sophia"?
05:34:36 syv: I'd be amused to make
ER shoot a char named that
05:34:52 syv: It's not a pun if you just stick "cat" on the end :P
05:35:12 MidJag: But it's like pussycat, just with Sophia at the begingi
05:45:00 MidJag: I'm mostly just deeply pissed. The kit I've been waiting on for my project got discontinued with zero warning after telling me for months that it was just on backorder and would be filled any day now
05:45:52 Devastator: Ice plus Water plus Blade, eh?
05:46:11 Devastator:
syv suggested a dragon form.
05:47:00 syv: I doubt we need to conserve mana, and if we attack next round it'll be with a breath attack.
05:47:18 Devastator: Yeah, that will do some damage.
05:47:31 syv: Part of me is tempted to use venom... but I think breath is better. Most of these enemies are weak.
05:48:02 Devastator: You can also breathe venom. ;-p
05:48:36 MidJag: Yeah, but now I kinda have to retool my experiment to fit the new kit
05:48:55 Devastator: I hope it doesn't mean two sets of incompatible data.
05:49:53 MidJag: Sort of luckilly it's at such an early and integral part of my project that I don't even have data yet
05:54:36 MidJag: Like my projects in 4 distinct steps, the tranformation, the expresssion, the injection, and the anlysis. This is in the transformation stage.
05:54:50 MidJag: So it's been an incredibly fucking delay
05:59:05 MidJag: So yeah, It's like I got stuck in a road block in the first 100 miles of a road trip and then had to reverse and replot a new course to the next leg of my journey.
05:59:38 Devastator: oh, speaking of that, the floods are pretty much over. It's the cleanup and rebuilding phase now.
06:00:12 Devastator: there's still a bunch of big washouts to fix, and probably about three-four weeks for each. One of them is 12 miles long.
06:03:11 Devastator: hey, tis why they don't make elevated concrete highways here.
06:03:26 Devastator: one of them is long and one of them is a bridge, so..
06:15:19 MidJag: Ah well, I think I can get my project salvaged in a resonable amount of time. It's just gonna be a fucking huge pain
06:15:40 Devastator: does it give you time to watch more shows?
06:16:02 MidJag: I'll have some more info tommorow hopefully
06:16:15 MidJag: If only because then I can get some answers from the company
06:17:01 MidJag: Namely, why the fuck did you discontinue this, Do I need to throw out my cells? and also Fuck why they fuck did you not tell me this earlier~
06:17:54 Devastator: Don't worry. I'm sure you'll talk to someone six degrees away from anyone who actually knows anything. ;-p
06:20:34 MidJag: But dude what's nuts is that a day ago they'd said there was one more delay, but finnally gave me an actual ETA of when it was going to be ready, and then today they're just like discontinued
06:22:05 MidJag: It's essentially a Plasmid that I can use to take some DNA I have and put it into Ecoli so I can produce the protien that the DNA codes for.
06:22:14 MidJag: The kit is the plasmid and the Ecoli
06:22:26 Devastator: yeah, no luck there.
06:22:44 MidJag: Yeah. What sucks is this kit is really supposed to be incrediblly reliable
06:23:16 MidJag: And I mean it failed two or three times so maybe they've had some kind of uncorectable manufacturing issues or something
06:23:53 Devastator: "Who contaminated the culture tank?"
06:24:13 Devastator: "Our cell line got invaded by HeLa!"
06:24:43 MidJag: Heh yeah, seems to be someting like that.
06:25:45 MidJag: What still pisses me is that they aren't giving a refund they're giving credit.
06:26:07 MidJag: Which is useless because that kit is literally the only thing I need from them.
06:26:38 MidJag: Ugh, but enough of me complaining, I just needed to vent a bit.
06:27:44 Devastator: Nah, seems pretty fair.
06:27:49 Devastator: you lost a bunch of time.
06:28:03 Devastator: I mean, an experiment going wrong, that happens, but this one you didn't even get a crack at.
06:28:41 MidJag: And if they had just told me it wasn't going to happen 2 months ago I could have found a replacment with less difficulty.
06:41:16 MidJag: Thanks, I might need it
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08:32:06 syv writes up the scenario, then realizes he can actually check your units now because his faction is done
08:32:22 syv realizes you have one officer, and therefore this map is probably really hard for you
08:33:16 syv: Oh well I put too much work into it.
08:35:14 syv:
MJ gave me the scenario... kinda. Suggested a beach landing.
08:35:17 ER: well, I'll hopefully get to at least gib someone
08:35:52 syv: Lartees might be too cheap
08:36:13 syv: Also, I was really expecting you to have a spider.
08:37:09 ER: ...officer was a spider, but I decided fox was more bineficial
08:37:24 Devastator: fox, meet chickenforce.
08:37:56 ER: natural armor only does something when I don't buy any armor, value of terrain is unknown so the other spider trait is iffy
08:44:44 ER: paved tiles without houses are protected, but can't spawn from them?
08:46:23 syv: They're roads or something
08:46:32 syv: Which is prolly dumb since house tiles likely mean suburbs
08:46:47 syv: But yes, need a house to deploy.
08:58:19 ER: moving from concealment to concealment isn't hidden is it?
09:15:01 ER: let's see, I think I should be able to spot them with this setup
09:20:25 ER: the futility of trying to pick tiles which give me a good view and maybe a chance for surprise CQC but the enemy might not think there's anybody there, when the GM knows where my things are by necessity.
09:22:54 Devastator:
syv might have picked his deployment first.
09:24:38 ER: likely, but the thing about concealment is that they can still shoot you if they know where you are
09:25:01 ER: I have a bunch of solo cat commandos with the power to be concealed on non-concealment tiles
09:25:24 ER: which could be really broken, if the enemy doesn't realize they're being shot at by solo cats
09:37:08 ER: you start taking several silenced shots, you attack the forest over there but actually you're getting hit from three different grass tiles ;p
09:42:50 Devastator: I see someone is going Plan Mellowlink.
09:43:18 Devastator: doesn't it say 'nosuppress' on those?
09:43:51 ER: surely not, that would invalidate all my work~
09:45:03 ER: only one which can't be silent is the .46 magnum, since it can't go subsonic
09:45:08 Devastator: got it mixed up with the silencers=suppressors
09:45:39 ER: but yeah, subsonic enabled silencers and disabled suppression ;p
09:45:50 ER: but this is subsonic EXPLOSIVE
09:46:16 syv: Yes, subsonic explosives effectively suppress, they just can't take the suppress action.
09:46:16 ER: so even though I can't use the suppression *action*, I do get free suppression from just shooting at them
09:46:51 ER: 15mm antitank rifle, subsonic, explosive rounds
09:47:00 ER: IE how to make a grenade launcher
09:47:08 syv: I should probably ban suppressing non-spider AMRs
09:47:31 syv: Six tile range with invisible units is... uh, strong.
09:47:47 ER: only five tile range, since sniping became impossible
09:48:18 syv: Hah, emergent mechanics that are good. ;P
09:51:16 Devastator: 'suppressing a gun disables it's ability to suppress.'
09:55:55 ER: bit of a shame that I couldn't get grave much farther east without losing coverage to the south.
09:56:50 syv: And yeah, I try to call them silencers/silenced guns
09:56:58 syv: Because of the word collision with suppression.
09:57:18 syv: But I still -think- suppressor, because that's what they are!
09:58:55 ER: I'm not entirely sure why I didn't go for a silent toks as well
09:59:13 syv: ...Also I think I can still very functionally target Miss Sardine, because there's only one tile that she could be hidden in.
10:00:05 ER: could have retreated have to the woods
10:00:30 syv: Sophieow would've seen her enter the tile south
10:01:15 ER: guess I may as well have shot, then
10:04:50 syv: Your snipers say they have 65 precision accuracy. Shouldn't they have 95? Because subsonic ammo gives +30 prec
10:06:19 ER: I tried my best but I was kind of multtasking
10:07:19 syv: It's fine, just checking if I forgot something
10:11:54 ER: most obscure modifier is probably +10 CQC from adding a silencer
10:23:20 syv: Should suppression from explosive rounds reveal concealed targets?
10:23:39 syv: RAW says a concealed target is exposed if their tiles is *being* suppressed.
10:24:11 syv: I had meant that to mean successfully suppressed, so luck and armor and such would help prevent being revealed.
10:24:21 ER: should rewrite that to say they're revealed when suppression is used on them
10:24:30 ER: or when they have suppression tokens
10:24:43 syv: Yeah, when they have suppression stacks.
10:37:21 syv: I regret giving cats solo concealment
10:37:35 syv: But now everyone is concealed
10:38:12 ER: which is... probably bad for me?
10:38:34 ER: I can't cover the whole map in seeing concealment, so they can probably sneak past
10:39:29 syv: Unfortunately they have no clue where your invisible snipers are
10:40:07 syv: This seems likely to end in a tie, with cats getting past you, and opting to not try and deal with the invisible snipers.
10:40:45 ER: well, I can always try to make them pay more for it
10:40:47 syv: Though the only two paths they can take for that are the top two, and bottom two tiles...
10:44:45 ER: need to have the grunt start the turn on the same tile as an officer to move, right?
10:44:58 ER: or can I move to hoover one up, then take it with me?
10:46:16 syv: But can't exceed the officer's movement, and can't send the grunt away farther.
10:46:29 syv: Because *gah* that would be something
10:53:29 ER: 2/5 chance of failure, but hunkering would probably be worse
10:54:54 syv: Annyabelle can't see the tile you're moving towards, either... I'm not sure how sight interacts with targeting concealed targets.
10:55:06 syv: Maybe everything out of sight counts as concealed?
11:15:33 ER: do explosive shots make sound at the tile they hit? :p
11:16:19 syv: Yes, but I don't think that matters?
11:18:10 ER: silenced artee shoots at a tile which used to hold an enemy, but they moved
11:18:29 ER: you now know where the enemy thinks you are :p
11:19:57 syv: Miss really lived up to the name you gave her.
11:20:17 syv: But not as much as she needed to. :(
11:22:49 syv: ...It occurs to me I let Tabbytha roll on FF at range 4. Whoops. At least she failed.
11:23:02 ER: do I lose without having a commander or will the rest play out?
11:23:17 syv: I'm not actually doing the turns.
11:23:42 syv: Honestly, I think the cats really would just retreat here. They don't know that there's no more commanders.
11:24:04 syv: So... mission success, I think?
11:25:23 ER: and proof that interspeciated forces are pretty good, I guess
11:25:57 ER: grave didn't get to do anything, maybe should have had just two splatterguard and add one or two bodyguards for miss
11:26:15 syv: Or just gave splatters officer training
11:26:27 syv: Officer training AND bodyguards!
11:27:21 ER: hm. miss cost me 20, three officer training is 15... >.>
11:29:38 syv: Eh, well. What did you think?
11:29:48 syv: *I* think tile systems are cumbersome. :(
11:30:37 ER: it's fun if I'm not doing most of the work~
11:33:10 syv: I think it would be okay in more of a campaign setting, with simplified unit movement/command mechanics during encounters. Or just... as an infrequently updated game, with a better workflow.
11:34:01 syv: The sheer freedom of choice in spending resources is bad, and is a bit bookkeeping heavy as well. But both of those would be better if the player were more limited.
11:37:24 syv: ...Think if I were to stick to the tile system, I'd also remove weapon ranges. Make range just change your skill.
11:37:43 syv: Possibly rebalance the numbers some.
11:44:12 ER: I don't know how to engineer a workflow
11:45:05 syv: Just do it a bunch of times until you're used to doing it, basically
11:51:28 syv: Maybe I will turn Extinction's combat system into a Nyafor tactical system
11:57:32 ER: why is my irc no longer making a noise when you send something
12:00:54 Devastator: Extinction has a non-symmetrical combat system.
12:04:12 Devastator: It's also incredibly clunky when dealing with too many characters.
12:04:53 ER: surely there's an elegant way to have a squad using different weapons without being too complex to think about. :p
12:05:26 syv: I should try running it sometime, then~
12:05:54 syv: The issue with Nyafor isn't the squad mechanics, IMO. It's the map and status effects.
12:06:05 ER: bear in mind I still need room to implement vehicles ;p
12:06:11 syv: Could cut out suppression and concealment/vision.
12:06:31 ER: perhaps vehicles being an off-map thing
12:06:46 syv: Vehicles are kind've godly in infantry combat, unless you make them unusually squishy.
12:06:59 ER: since they're pretty much on a higher scale than the infantry combat
12:07:59 ER: besically giving support fire from off map or fighting each other in a more abstracted way, say if they get too close they're likely to get bullied by LAWs
12:08:37 ER: while also player vehicles act as a cap to how many soldiers they can have
12:09:48 syv: I might try to shrink Nyafor's play mechanics.
12:10:22 syv: Instead of the large map with terrain, reduce it to a small gridmap built more around points of interest.
12:10:48 syv: All units only move one tile, vision range of 2, say.
12:11:12 ER: 8x8 chess board maps, very elegant yes
12:11:51 ER: well, my bridge map was 8x7 and still pretty hard to run
12:12:21 syv: It still had high movement and ranges, though.
12:13:25 syv: The actual play area for this map was really much smaller than the map. Trouble was in how much units spread out, and all the varioud mechanics mixing together.
12:15:20 ER: I probably *would* have used more of the map, had I kept my commander alive
12:15:41 ER: kind of broke my ability to defend in depth when she got seen immediately.
12:18:43 syv: Some of it was using maptool.
12:18:59 syv: Though I also liked part of that, eh
12:22:44 ER: oh, do you remember Voice??
12:22:59 ER: I had a thought relating to that
12:23:22 ER: perplexicon-like, open world.
12:23:42 ER: a fairly young world, the player are the first ones given magic
12:23:59 ER: and there was a shared dream, which is the only way to regain mana
12:24:17 ER: ...was thinking of how the characters are given words
12:24:49 ER: if the gods just hand them a tome, it would seem a little dickish if they didn't include any translations
12:25:01 syv: Well, the gods can be dicks.
12:25:06 ER: but it would be a good thing to tie into the Dream
12:26:09 ER: basically, the dream is a room, one central room under a lotus, and then side passages, with the walls having the words on them
12:26:32 ER: you remember the symbols from the dream, know how to say them
12:26:49 ER: but since it's a dream, you kind of have to work to remember things
12:27:08 ER: limited number of words you can learn per day?
12:27:37 ER: also each wall of the dream is the equivalent of a page in the perlexicon, different kinds of words on each wall
12:29:24 syv: Limiting the number of words learned might be interesting. Hm
12:29:45 ER: though it's both a word per day limit and mana per day limit
12:30:10 ER: I came up with the mana per day limit as a cap on explerimentation assuming they got the whole book to start with
12:31:07 ER: but if there's two limits and you have to use it to find out then having like, more Memory than Channeling would just be bad
12:31:44 ER: and I suppose Memory would fall off in usefulness eventually
12:33:32 syv: I dislike memory being a stat
12:34:09 ER: yeah, I suppose that can just be left out
12:35:16 ER: another interesting element is that the PCs are the only ones with access to the Dream, which gives them mana. But, NPCs are also to hold mana and learn words.
12:35:39 ER: so more mana cap would also let you share more with allies
12:43:05 ER: haha no overcomplexity here haha
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15:23:54 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
15:23:54 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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