ERLOG 2021-12-09

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03:29:05 Devastator: thanks for watching, ER.
03:29:09 Devastator: was fun.
03:41:24 ER: bleb
03:45:28 ER has quit [Read error: Operation timed out]
04:09:07 Devastator: posted in Quest
04:58:28 syv has joined #einsteinianroulette
04:59:19 Devastator: heyo.
04:59:27 Devastator: sent a quickie in Quest.
05:00:14 syv: heyo.
05:00:17 syv: Alright.
05:00:22 syv: Logs still dead :<
05:00:51 Devastator: aww
05:04:48 Devastator: so anything up tonight, syv?
05:07:12 syv: MJ wanted me, and maybe other IRC denizens, to help him make a quick and dirty system for a oneshot he wants to run.
05:07:39 Devastator: oh?
05:08:32 syv: Yeah, wants it to be about supernatural investigators/hitmen kinda thing, with combat and social elements.
05:08:50 syv: A bit more complex than RTD, but not very much so.
05:09:02 Devastator: mmm.
05:09:17 Devastator: was thinking about something like that.
05:11:10 Devastator: anything I can help with?
05:11:57 Devastator: over the board one-shot?
05:13:36 syv: "over the board"? What do you mean?
05:14:12 Devastator: bad words.
05:14:19 Devastator: I'm asking if he's playing it in person with people.
05:14:27 syv: And yeah, probably can. I don't really know what to do with it right now, though I worked on it a bit a few days ago.
05:14:47 syv: I'm not certain, but I think he plans to do it on Roll20? Will have to ask, if he shows up.
05:15:58 Devastator: ok
05:16:02 Devastator: well, I'm always up for brainstorming.
05:34:02 MidJag has joined #einsteinianroulette
05:35:44 MidJag: lo
05:35:55 Devastator: 'lo
05:39:48 syv: hi
05:42:32 Devastator: how you doing, MJ?
05:42:55 MidJag: Not bad, my gift actually worked on different style bottles so I'm happy
05:43:07 Devastator: oh so it was a bottle opener?
05:43:16 MidJag: Seems so?
05:43:35 Devastator: good stuff.
05:53:02 MidJag: So I'm trying to make an urban fantasy system
05:58:40 Devastator: oh?
05:58:57 MidJag: Yeah, have I ever told you about my necromancer funeral idea?
05:59:26 Devastator: Nope!
06:01:13 MidJag: So essentially it's based around fucking with players expecations. You have a group of players who show up to a necromancer gathering expecting a huge fight, and it actually turns into the necromancers having a funeral that's also a huge party.
06:01:41 MidJag: So it goes from fight all of the necromancers to, navigate a party where you are unfamiliar with all of the social customs
06:02:09 MidJag: And the dead guy is showing you around
06:07:50 Devastator: Welcome.
06:08:11 MidJag: ?
06:08:28 Devastator: "Welcome!"
06:08:32 Devastator: (the dead guy.)
06:09:13 MidJag: Ah yes. Yeah the idea is that the whole party is essentially a ritual that gives the dead guy one last night to have fun and say goodbyes.
06:09:43 MidJag: So it's a true party but it's also very ritualized.
06:10:32 Devastator: "Here, hold these candles"
06:10:46 Devastator: "Would you be a pal and kill this kitten for me?"
06:14:35 Devastator: sounds fairly interesting.
06:15:04 MidJag: Yeah, but in order to get the full effect I need a fakeout mission first where people actually fight a monster and such.
06:15:23 MidJag: So I need a system.
06:15:44 MidJag: Syv said he had a basic system already made or something?
06:16:15 Devastator: mmm.
06:16:19 Devastator: you need a system.
06:16:22 Devastator: how are you playing it?
06:16:27 Devastator: like at a table or something?
06:17:12 MidJag: Hyrbid, couple people in person and then others online, but probably using like roll 20 as the dice rolling thing
06:17:40 Devastator: mmm, ok.
06:18:28 Devastator: so nothing fancy like chits or something, you want it dice-based.
06:18:44 Devastator: was thinking about MiB system, actually.
06:19:08 MidJag: Yeah, honestly somehting that I could explain to people and have charecters up and running with very difficulty is the ideal.
06:19:08 Devastator: my first thought is to just have everyone with a simple flat statline, but one specialty. In that specialty they'd get to roll twice.
06:19:36 MidJag: Not a bad idea, the idea I had is that everyone gets one weapon specality and one magic trick.
06:19:38 Devastator: for stuff like gathering info or something there would just be like TNs or something, and each pip contributes towards that goal. Like you find blood, investigate that, get some intel.
06:19:45 MidJag: Like they have very limited magical talent kinda thing
06:19:49 Devastator: then you have to find more cluew to get more tips.
06:19:52 Devastator: Hmm.
06:20:52 syv: Turns out, I'm tired!
06:21:06 MidJag: It is rather late
06:21:50 Devastator: hmm.
06:21:56 Devastator: well, I'll be around anytime.
06:28:17 MidJag: Hmm well if syv is tired I could stream something
06:28:56 Devastator: ooh
06:29:33 MidJag: either of you want to watch anythign in particular
06:30:16 Devastator: I'm up for whatever.
06:30:47 MidJag: I could stream celeste, I'm close to being done with that game and I need some motivation to finish it.
06:31:41 Devastator: sounds good!
06:31:58 Devastator: could use a link
06:32:13 MidJag: Need to rember what it is first
06:33:00 Devastator: middayjunglecat or something.
06:33:20 MidJag: Yeah it's always some variation of that. I'll find it in a sec
06:33:42 Devastator: oh, it's just that.
06:34:44 MidJag: Yeah, my OBS is updating
06:35:25 MidJag: Ah, my stream key is busted
06:35:38 MidJag: Fuck, who do I make a new one?
06:35:52 Devastator: log into your twitch account.
06:35:56 Devastator: you can get it from there.
06:36:09 MidJag: Gotcha
06:38:56 MidJag: Alright I think it's working
06:39:06 Devastator: Yup!
06:39:08 Devastator: can see.
06:39:38 Devastator: pfft.
06:39:41 Devastator: You're fine.
06:39:56 Devastator: Hah.
06:40:10 Devastator: So you're Boxing Gloves Jaguar.
06:40:34 Devastator: Surgeon Simulator.
06:40:56 Devastator: yeah, called the protag Boxing Gloves McGee.
06:41:07 Devastator: the man with no muscle memory.
06:41:28 Devastator: almost.
06:42:30 Devastator: just execution I think.
06:46:03 Devastator: do you just double dash up?
06:46:22 Devastator: other side key?
06:47:21 Devastator: go down to go up?
06:47:24 Devastator: what madness is this?
06:48:36 Devastator: how many berries are there?
06:51:21 Devastator: well, I think this is the last level.
06:53:06 Devastator: nice airball there.
06:54:16 Devastator: so close.
06:56:09 Devastator: just over.
06:56:55 Devastator: new room!
06:57:40 Devastator: bonus rooms?
07:00:03 Devastator: huh.
07:00:09 Devastator: right up there with MiB when five, eh?
07:00:20 Devastator: 'it's rated G'
07:01:37 Devastator: ride it moving left.
07:01:44 Devastator: dash and land first if you have to.
07:03:27 Devastator: long room is long.
07:05:50 Devastator: side to side.
07:07:24 Devastator: ahh, that's a max MJ story.
07:07:34 Devastator: "The dissection only made me nauseous because the rat smelled like booze."
07:08:44 Devastator: there anything to the left?
07:08:46 Devastator: before the ending?
07:09:51 Devastator: that was a bit of an adventure.
07:10:24 Devastator: a couple of deaths where you missed the boost and got it on the second try.
07:10:39 Devastator: dash left into the wall, then jump.
07:10:47 Devastator: not right. That puts you too far away from the platform.
07:11:18 Devastator: yeah. Just seems easier that way.
07:12:16 Devastator: get further down on the platforms.
07:14:49 Devastator: plooot!
07:15:06 Devastator: plot!
07:15:12 Devastator: well, her purple-haired alternate self.
07:15:19 Devastator: and it gave her superpowers!
07:15:28 Devastator: only the best internal reconciliations grant you superpowers.
07:16:06 Devastator: 28
07:16:42 Devastator: well, she's no Mario Mario.
07:17:23 Devastator: 27!
07:17:57 Devastator: 26!
07:18:53 Devastator: The berry says nothing.
07:18:58 Devastator: but you know it's mocking you.
07:20:16 Devastator: can't you horizontal dash?
07:22:42 Devastator: ooh
07:23:34 Devastator: it counts.
07:23:35 Devastator: and 25!
07:23:44 Devastator: 24!
07:25:12 Devastator: no, I'm fine.
07:26:10 Devastator: 23!
07:27:04 Devastator: 22!
07:27:38 Devastator: that's fine.
07:28:15 Devastator: 21!
07:30:21 Devastator: gj
07:30:31 Devastator: 20!
07:31:19 Devastator: leap left, dash back, leap left, dash back, leap into crystal.
07:31:33 Devastator: one dash per jump.
07:32:16 Devastator: 19!
07:32:21 Devastator: 18!
07:32:31 Devastator: that looks like a tough strawberry.
07:33:38 Devastator: I recommend skipping this strawberry.
07:34:16 Devastator: 1`
07:35:36 Devastator: 17!
07:37:16 Devastator: ryu's a freak of nature.
07:38:10 Devastator: Yes
07:38:20 Devastator: I have seen that.
07:38:35 Devastator: what is the plan exactly when you turn back? ;-p
07:39:08 Devastator: 16!
07:39:30 Devastator: and bery!
07:39:36 Devastator: 15!@
07:39:42 Devastator: and berry!
07:39:49 Devastator: 14!
07:40:33 Devastator: We could watch Wargames.
07:41:20 Devastator: ooh
07:42:57 Devastator: 13!
07:44:14 Devastator: because people put bits like this after 13.
07:44:49 Devastator: that would have been sweet.
07:45:17 Devastator: to be honest, these are not easy bits.
07:45:50 Devastator: yeah, but it's coming from me. ;-p
07:47:02 Devastator: I think people aren't supposed to climb this mountain.
07:47:36 Devastator: Katia.
07:47:38 Devastator: and royalty.
07:47:44 Devastator: although in that case she gets spikes too.
07:47:48 Devastator: oh.
07:47:50 Devastator: Cultists..
07:47:53 Devastator: that's not Katia.
07:47:57 Devastator: that's the guard.
07:48:14 Devastator: Gaius.
07:48:36 Devastator: God only knows.
07:48:50 Devastator: It's the best comic which never updates.
07:49:12 Devastator: I will be forever proud of my two buttons.
07:49:33 Devastator: oh, damn.
07:49:39 Devastator: yeah, it's very well done.
07:50:02 Devastator: I didn't buy my buttons.. ;-p
07:50:08 Devastator: I got the prizes from the two games.
07:50:13 Devastator: an ouch.
07:50:34 Devastator: 12!
07:53:19 Devastator: 10!
07:53:33 Devastator: the prize buttons?
07:53:35 Devastator: they're quite small.
07:53:38 Devastator: one has Katia's face.
07:53:41 Devastator: one has Quill-Weave.
07:53:56 Devastator: 09!
07:54:18 Devastator: I'd show you them, but you're 3000 miles away.
07:54:43 Devastator: hahaha.
07:54:53 Devastator: Man, I'm not anywhere near chi-town.
07:55:59 Devastator: mmm.
07:56:05 Devastator: can you drift right then dash left after the second one?
07:56:25 Devastator: or drift neutral? ;-p
07:56:32 Devastator: ok
07:56:33 Devastator: 8!
07:56:39 Devastator: 07!
07:57:08 Devastator: 06!
07:57:34 Devastator: 05!
07:57:53 Devastator: 04!
07:58:31 Devastator: well, you're at the Hillary Step.
07:58:48 Devastator: Yes.
07:58:51 Devastator: the Hillary Step.
07:59:07 Devastator: no, it's a real thing.
07:59:52 Devastator: No, it's a part of Everest.
08:02:28 Devastator: ouch.
08:03:13 Devastator: bring back the wind?
08:05:39 Devastator: 03!
08:07:04 Devastator: Majora's mask made you speedrun?
08:07:32 Devastator: Yeah, I can see that.
08:07:36 Devastator: time limits on the dungeons.
08:08:07 Devastator: you'll get it.
08:09:47 Devastator: just need another 0.5 seconds on that feather.
08:10:16 Devastator: 02!
08:11:23 ER has joined #einsteinianroulette
08:11:40 Devastator: heya ER.
08:11:44 Devastator: MJ's playing Celeste on stream.
08:12:02 Devastator: Dang!
08:12:05 Devastator: Just about at the end.
08:12:28 ER: cool
08:12:37 Devastator: fortunately you know lots of doctors.
08:13:21 Devastator: heart cancers?
08:15:12 Devastator: 01!
08:15:37 Devastator: Flag!
08:17:06 Devastator: Congratulations!
08:17:31 ER: I should probably plan to play celeste some time
08:17:31 Devastator: no worries.
08:17:37 Devastator: I mean, you did the whole actually doing it thing.
08:17:40 Devastator: that's kinda the hard part.
08:17:50 ER: it does look good, and I liked the original piko-8 game
08:19:12 Devastator: bird!
08:19:39 Devastator: now celeste, now there's a game that wouldn't work with a bird protagonist. ;-p
08:20:38 Devastator: I think the term for her is Negisa or something like that.
08:20:50 Devastator: gah, sorry.
08:21:03 ER: eh, madeline is like 15% crow already
08:21:10 Devastator: who got you started on it?
08:21:41 Devastator: Celeste.
08:22:38 Devastator: Huh.
08:22:46 Devastator: any thoughts on RE:Zero while you don't have to type it?
08:23:16 Devastator: hah.
08:23:36 ER: does he like it?~
08:24:07 Devastator: Yeah, but Car is like so fucking annoying.
08:24:19 Devastator: now the B sides!
08:24:21 Devastator: and the C sides!
08:24:35 Devastator: Indeed!
08:25:17 Devastator: Mmm.
08:25:20 Devastator: I could stream Spelunky.
08:25:37 ER: splunk
08:25:57 ER: the proper spelunky, right? the one with the pixels? ;p
08:26:20 Devastator: Yes.
08:26:33 Devastator: I don't know. I'm not playing it.
08:27:04 Devastator: understandable.
08:27:09 Devastator: and yes, it'd be pixel spelunky.
08:27:18 Devastator: mind you, I don't know if I want to play that.
08:27:21 Devastator: I got a true ending.
08:27:46 Devastator: aight.
08:27:53 Devastator: thanks for the stream, MJ.
08:28:16 MidJag: Huh, someone else was watching the stream?
08:28:29 Devastator: dunno. ER jump in?
08:28:32 ER: nah
08:29:13 MidJag: Nah when I checked the chat as I was closing out the stream I saw some dude talking in the chat
08:29:14 Devastator: someoene did then.
08:29:21 Devastator: Huh.
08:29:25 Devastator: well, not me, but neat.
08:29:25 MidJag: Yeah, weird
08:29:31 MidJag: Indeed
08:29:45 Devastator: yes there are C sides.
08:29:51 MidJag: God
08:29:54 MidJag: Those sound impossible
08:30:11 Devastator: well, youtube would show you them. ;-p
08:30:13 MidJag: But man that was cool, thanks for helping get me over that last bit
08:30:41 Devastator: ok.
08:30:42 Devastator: you're welcome.
08:30:46 Devastator: but you did the hard bit.
08:31:36 Devastator: When are you doing your game?
08:31:56 MidJag: Not for a while, probably a month or two
08:32:12 ER: he's got a game?
08:32:26 Devastator: something in person.
08:33:30 MidJag: But man that was a cool game
08:33:42 Devastator: mmm.
08:33:54 Devastator: was going to ask if you wanted me to stream something in a day or two.
08:35:21 Devastator: http://www.youtube.com/watch?v=6Kind3nR2o8
08:36:04 MidJag: cool
08:38:39 MidJag: Welp gents it was fun, but I need to get to bed
08:38:47 ER: bye bye
08:38:55 MidJag: Goodnight all
08:39:11 ER hugs syv
08:39:58 MidJag has quit []
08:41:18 Devastator: oh, did a quick roll to quest.
08:45:25 Devastator: also, 15% crow? ;-p
08:47:51 ER: can kinda fly. a little bit.
08:48:30 Devastator: ahh.
08:49:00 ER: and I think she's somewhat corvidish in appearance?
08:54:10 Started log service
08:54:29 parisbre` has joined #einsteinianroulette
08:54:29 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
08:54:29 Topic set by syv [Saturday 22 May 2021, 04:44:55]
08:54:29 parisbre56[Away] has quit [Killed (nebula.uk.eu.darkmyst.org (Nickname regained by services))]
08:54:29 parisbre` is now known as parisbre56[Away]
08:54:37 ER: hm
09:05:55 Devastator: I hope moldbin can amuse the fey queen. Well, at least enough to get a quest or reward or something, not enough to be put into eternal servitude.
09:08:31 syv: I killed Gael
09:08:36 Devastator: oh?
09:08:38 syv: On my first fucking try
09:08:57 syv: Aaaaahahahahahahahahaha
09:10:05 Devastator: who is Gael
09:10:23 syv: The final boss of DS3's second DLC
09:10:49 syv: And probably the hardest boss I'vr fought so far. Maybe Friede is worse, she's much faster.
09:11:11 Devastator: congrats.
09:11:17 syv hugs ER
09:11:22 syv: Hi there
09:12:01 ER: helo
09:12:29 ER: basically the final boss of all dark souls
09:13:03 ER: so, about nyafor
09:13:21 syv: vaaaa
09:13:26 ER: I like the thing with squads having a shared HP pool
09:13:45 ER: but it might make splitting squads not a thing
09:14:22 ER: if they're full HP when you split them up, you can just recalculate the new maximum, but if they take some damage first how do you know which group keeps the damage?
09:15:35 syv: Don't track damage. Each figure can be healthy, wounded, or dead.
09:15:54 syv: Remoe wounded if you don't mind losing medics and such.
09:16:08 syv: Or just have dead be "maybe incapped, determined when healed"
09:16:16 ER: no, I mean squad HP
09:16:35 syv: That's what I mean, don't track it :v
09:16:46 ER: ...but that's the whole idea
09:16:58 syv: Eh?
09:17:06 syv: How so?
09:17:44 ER: squad has an HP total which is each model's bonus to their wound roll, it gets damaged by suppression and stuff.
09:18:12 ER: if I remove the HP damage mechanic, then suppression doesn't have a role any more
09:18:53 syv: Treat it as squad morale, then. It's fair for it to be distributed in that case.
09:18:54 ER: instead you just want to pick them off with snipers to reduce their overall wound bonus
09:19:28 syv: Distributed equally between units, because even if they're disproportionately safe/endangered, they're mentally impacted by deaths or tinks.
09:19:38 syv: *ally deaths or tinks
09:19:46 ER: but the question is, when I have a squad of 4, with 8 max morale, which has been damaged down to 6, what happens when one model leaves the squad?
09:20:21 Devastator: roll dice to see which models are wounded?
09:20:27 syv: Always round down.
09:20:33 Devastator: do the normal method, picking from the weakest first?
09:20:41 syv: Separating is a dangerous choice that makes people feel vulnerable.
09:21:05 syv: So you end up with the squad having 4.5 -> 4 HP, and the solo having 1.5 -> 1 HP.
09:21:21 ER: uh, okay
09:21:56 ER: I guess I can figure out how to calculate that?
09:25:11 Devastator: could see that.
09:25:26 ER: Does mean that some splits will lose morale and some won't just due to how it splits.
09:25:37 ER: er, how the division goes
09:25:57 ER: which seems like an odd thing to metagame, but not really gamebreaking
09:28:10 syv: It does mean that splitting never *improves* morale, which is good.
09:28:22 syv: Splitting is only ever neutral or negative; you can't heal off of it.
09:28:32 syv: ...Hrm
09:28:39 syv: Actually, it does have a problem.
09:29:17 syv: Partying a 5 HP unit with three 1 HP units means that in a split, they have 8/4=2 HP each.
09:29:38 syv: So partying a pristine elite unit with three mooks, then splitting them back up, damages the elite 60%.
09:31:03 syv: Could fix that by just doing it off of percentage; if the squad's at 50% morale, every unit has 50% morale, rounded down. But that's way more numbers.
09:31:56 syv: Could do it in terms of damage. Divide *damage* by four, and distribute that evenly.
09:32:31 ER: for some reason I really can't visualize this
09:32:53 syv: It's a bit complex, yeah.
09:33:29 syv: Shouldn't be an issue; there will be a simple and unexploitable way to handle splits. As long as the rest works,
09:33:32 Devastator: groups down four hit points.
09:33:34 syv: this won't break anything.
09:33:38 Devastator: mark off four hitpoints among the members.
09:33:46 ER: so if my squad has 5 damage on it, splitting them up will jump damage up to 8, right?
09:33:51 ER: always a multiple of 4?
09:34:02 syv: No, 5.
09:34:07 syv: Ahhh, here's an example.
09:34:21 syv: You have four 2 HP units in a squad, ABCD.
09:34:29 ER: ok
09:34:45 syv: They have 8 HP. They get shot at, losing 5 HP. 3 left.
09:35:45 syv: D splits off, reducing max HP of the squad to 6, and making a new "squad" with 2 MHP. 5 damage must be distributed between these two "groups".
09:36:44 syv: First, you distribute one point to each soldier, so squad ABC keeps 3 damage. D keeps 1 damage. Then you have 1 damage left to distribute.
09:37:26 syv: If you go with the weakest group getting the larger hit, D takes the floating point of damage, and goes to 0 (whatever that means). ABC stays at 3.
09:37:53 ER: That means that D starts taking wound rolls every turn, I think.
09:38:40 syv: I'd prolly rule that it paralyzes them in place, preventing actions, or restricting them. That would allow pinning enemy squads in place with suppression.
09:39:11 syv: Alternatively, you could shift leftover damage to the larger group, leaving ABC with 2 HP, and D with 1. Either works, without exploits.
09:39:53 syv: Hmm.
09:41:43 syv: Actually, there's kinda an exploit. Take Bob with 1/4 HP, squad them with three 2/2 HP mooks, then split Bob back off. If the larger squad absorbs damage first, the mooks are left at 3/6, and Bob at 4/4.
09:42:13 syv: It doesn't *heal* HP, but it does redistribute it. You might end up with that regardless, without doing math.
09:42:15 ER: Alright, and it should always be the right call to reabsorb a broken squad if you can, right? say a squad loses its officer and one grunt, leaving two grunts stranded with some damage. it's only bineficial for me to have a scout officer or something come take control of them.
09:43:34 syv: Should be, yes.
09:44:31 ER: using ablative mooks to heal more valuable models is kinda what I was worried about, guess I should keep damage to the weaker squads first?
09:45:02 syv: Then the reverse can be done. Split the mooks off one at a time, each will take two damage.
09:45:24 syv: In the end leaving you with a 4/4 elite, a 1/2 moom, and two panicked 0/2 mooks.
09:45:41 ER: SG players can make a lot of mistakes, but it only takes one powergamer who submits some headache inducing orders, which I'd prefer to avoid
09:45:54 syv: I think it's inevitable unless you take the % of damage, and preserve that, potentially increasing panic.
09:45:56 Devastator: sensible.
09:46:28 syv: ...Even then.
09:46:45 ER: maybe that's less likely if I don't overexplain this mechanic and make sy swear not to exploit it
09:47:16 syv: In that case, the squad of a damaged elite and three mooks has 7/10 HP. Splitting them all up, and rounding up damage, the elite ends up at 2/4 (70% isn't enough for 3/4), while the mooks all end up at 1/2.
09:47:32 syv: Could also have only one split per turn.
09:47:39 syv: *per squad
09:48:15 syv: That makes the game simpler in general, and makes splitting exploits take longer. They'd still be possible, but less beneficial.
09:48:21 Devastator: could also do no splits, or have zero HP splits take extra wounds.
09:48:29 Devastator: ie, it's an extra check or something.
09:48:34 Devastator: so it's just bad.
09:48:49 Devastator: or have no splits if you have to put someone at zero HP.
09:49:30 ER: I do want at least merges to be possible, because otherwise three grunts with a sniped leader will probably be impossible to save
09:49:53 Devastator: yeah, but no merge should require putting a group at zero HP.
09:51:23 ER: hm, I think I'll keep the splitting
09:51:45 ER: the rule is that damage is preserved, split up according to the GM's whims. ;p
09:53:48 syv: Merges will never harm anything, only splits.
09:54:19 syv: Just having the GM decide split morale is fine, but you should avoid insta-panicking anyone if possible. Unless the player is clearly okay with it.
09:54:26 syv: That would very easily upset people.
09:55:24 ER: yeah, if there's enough morale left for nobody to drop to 0, should probable avoid that
10:01:02 ER: bleb o_o
10:01:24 Devastator: bleb?
10:01:40 ER: thinking about mooore rule
10:01:44 ER: rules
10:02:01 Devastator: that's the rules.
10:02:03 syv: Write something up!
10:02:03 ER: like, what do medics do? assuming it's a trait
10:02:21 syv: They have a resource that can be depleted to restore HP.
10:02:39 ER: what stats do guns get? should I use the doom table of caliber and role again, or just stat guns individually
10:02:59 syv: I like that table, really.
10:03:01 syv: Either works.
10:03:22 syv: I'd try with the table first, because it already exists. If it's less than ideal, make something new.
10:03:23 ER: if I change what stats guns need, would you remake the table? :p
10:03:25 Devastator: that is a fun table.
10:03:28 syv: Probably.
10:03:54 syv: Id you ask me to make another armory of guns, do you really expect me to be capable of stoppinf myself?
10:04:44 ER: if the table is used, would the Brave be any different from the Crash?
10:06:09 syv: Are you referring to the table of compact/assult/precise, with pistol/assault/rifle calibers?
10:06:21 ER: yes
10:06:25 syv: I think the Crash would be a compact assault.
10:06:34 syv: But would have to look over them.
10:07:48 syv: Note also, that system cannot support the full range of guns while differentiating them.
10:08:12 syv: V* guns tend to be suppressed, for instance.
10:08:38 ER: V* ?
10:10:25 syv: Sovereign. Spider. The suppression faction.
10:10:43 syv: All their guns follow the name format of V + number.
10:11:06 ER: ah, V
10:11:08 syv: ...Suppression sounds like the Occupation faction. "Speciality" is a better term.
10:12:32 ER: I have so many files open in notepad and like half of them are unnamed, help
10:13:02 syv: Use Notepad++ tabs.
10:13:12 syv: You can configure it to show all tabs at once.
10:18:34 ER: hm
10:19:02 ER: does No Armor have to be 1 armor, or should a full squad of unarmored fools just always be panicing?
10:19:29 Devastator: maybe a +1 morale bonus for being full health.
10:19:46 ER: morale IS health
10:22:15 ER: otherwise every model is healthy / incapacitated / dead
10:22:17 syv: I'd make No Armor grant 0 health, but have some health come from veterancy.
10:22:39 syv: So they're only panicking when unarmored if they're untrained mooks
10:22:40 ER: is just 1 health for leaders fine?
10:22:49 syv: Ehhh
10:22:55 ER: or should it be more RPGish? :p
10:23:29 syv: I'd prolly make them have like 0-3 morale depending on how elite. That way you can have scary spec ops elites.
10:24:30 ER: since this is a campaign, how should they improve that?
10:24:42 Devastator: improve on veterancy?
10:25:10 syv: *shrug*
10:25:19 syv: That's a later game thing.
10:25:28 syv: Work out a basic combat system which functions, first.
10:25:28 Devastator: yeah.
10:29:25 syv: Minor quest post
10:29:30 Devastator: ooh
10:29:32 syv: Basically just saying "yeah sure cool"
10:32:12 Devastator: yeah, good old freaking drama dice.
10:33:13 syv: I apparently got rewarded in MOOK with a promotion granting one free respawn per mission. Presumably because I more or less deliberately suicided because of something cool.
10:33:36 Devastator: Mmm.
10:33:38 Devastator: understandable.
10:34:21 syv: I actually felt a bit guilty last mission for how OP PW has let me make this char... but, uh, okay. I guess he's kinda encouraging it?
10:34:45 syv: Though it's not even my effort this time, he gave my char the ghost powers.
10:34:47 Devastator: It's fine, I'm not playing Mook, so there's no need to hold back.
10:34:52 Devastator: ;-p
10:35:04 Devastator: but if you don't like it, maybe you should talk to him.
10:35:34 ER: weird that mook allows for such an expansion of power level
10:35:44 ER: while magnum opus keeps it constant
10:35:45 syv: It doesn't, even. Not systemically.
10:35:57 ER: the uh, names are a bit backwards, there
10:36:02 syv: He just gave me a superpower and has pretty much never said "No", no matter what I try to do with it.
10:36:16 ER: because it's a cool power, I think
10:36:46 Devastator: eh, it's just normal for PW games.
10:36:49 Devastator: everyone gets powers.
10:37:48 ER: (So, a group of 3 models each with 1 armor and 0 veterancy and 1 model with 2 armor and 1 veterancy would start with 6/6 Morale.)
10:38:07 ER: is this a good example?
10:38:21 syv: Yes. Morale should presumably not be a huge benefit for each +.
10:38:22 Devastator: sounds fine.
10:38:24 ER: shows it adding up, shows that it can be depleted with 6/6
10:40:31 ER: I feel like traits which increase movement speed might not be great. Since the unit can't move faster than its slowest member, and so far I'm thinking each model can only have 1 trait.
10:41:35 ER: so, either you need to spend four traits to move fast at full strength, or be a vulnerable 1 model unit
10:42:04 ER: and either way you won't be getting any benefit from non-speed traits
10:42:53 syv: Maybe traits could be restricted to hero/special units, overwriting traits within their squad?
10:43:58 Devastator: nah, I think it's fine.
10:44:09 Devastator: if you want fast you have to pay for it or just have it on solo units.
10:44:35 syv: If it's Nyafor, will there be racial boons in addition to traits?
10:44:48 syv: And yeah, there's some appeal to having solo elites with boons.
10:45:01 ER: no, certain traits are just species locked
10:45:46 ER: feline agility for +1 speed, lupine dilligence for +1 vision
10:46:11 ER: plus to speed *does* let you carry bigger guns
10:46:14 Devastator: series villain: the Catwolf, who has access to everyone's skill trees at once. ;-p
10:47:56 syv: Hahaha
10:48:01 syv: That would be great, though
10:48:31 syv: A fleshorror solo unit, who can mimic any species, and has a fuckton of HP because it's mostly immune to real damage.
10:48:38 syv: Eats your units to regen.
10:48:50 syv: Or even replace them.
10:49:01 ER: who would that be, I wonder?
10:49:31 syv: The villain, obviously.
10:50:02 ER: well, the primary enemies will be rift creatures
10:50:29 syv: The fleshorror being a rift creature seems appropriate.
10:50:54 Devastator: It's just literally The Thing.
10:51:47 syv: Yes.
10:51:55 syv: Except, no replication.
10:51:59 ER: https://i.imgur.com/Hm2Fheg.png
10:52:04 syv: That's just way too OP and impossible to fight.
10:58:48 Devastator: yeah.
11:04:26 syv: Yeah, all the SMGs would just be "assault pistol", except the Toks machine pistol.
11:04:39 syv: I could differentiate them in the same system if they have unique stats, though.
11:05:11 syv: By which I mean, that's what I'm doing now, because I have the self control of a cat with bacon in its mouth.
11:05:47 ER: *pats*
11:08:03 Devastator: Is there any such thing?
11:08:09 Devastator: that seems like one of those reaction intermediaries.
11:08:19 Devastator: a theoretical object, never to be actually observed.
11:09:51 syv: Well, I was thinking more "cat with meat in its fangs", which I've experienced a few times.
11:10:07 syv: It does not matter how obedient or skittish the cat is, it will not release.
11:10:08 Devastator: ahh
11:11:23 Devastator: it's meat, it must stay in mouth.
11:13:44 ER: bluh, what rules have I not written down yet?
11:13:49 Devastator: has that ever been a problem?
11:13:49 syv: *shrug*
11:13:55 syv: Send and it'll become more complete.
11:14:11 ER: alright, forum PMs for this
11:14:17 ER: do you want it too, Devastator?
11:14:25 Devastator: sure.
11:15:20 ER: sent
11:15:45 ER: ok, so no traits, gun or armor stats
11:16:02 ER: and obviously no vehicles or mechs yet
11:16:05 Devastator: oh, quick Q ER.
11:16:10 Devastator: What's better than food for Rolla?
11:16:28 ER: shiny useful things
11:16:44 Devastator: any specifics or just stuff?
11:16:59 ER: nothing in mind
11:17:05 Devastator: kk.
11:17:09 Devastator: mmm, that sounds a bit lethal.
11:17:30 Devastator: should be good, but guns seem deadly.
11:17:53 ER: I can always decrease the instakill range
11:20:21 ER: though decreasing the die size to d10 would also double the impact of morale, maybe that
11:25:51 syv: Morale damage is extremely high, I'd reduce it. Also, damage doesn't seem to affect kill chance. Both of these taken together could imply changing how damage numbers work.
11:26:52 ER: just adjusting each weapon's damage for the system, right?
11:27:06 ER: and lower morale does make wounds more likely to kill?
11:27:38 syv: If a squad has no morale left, any hit has a 50:50 chance of incapping and killing. Whether it's from a pistol or a sniper with an antitank rifle. And said rifle is only better than the pistol for reducing their morale, which does give it more chance to kill before morale is depleted, buuut...
11:27:50 ER: with 4 morale, you have a 20% chance to roll over a 20 and shrug it off
11:28:10 syv: Yeah, very lethal.
11:28:33 syv: What kind of effects do you see for incaps?
11:28:43 ER: should I just make it d10 >10 >5 then?
11:29:15 syv: Mmm.
11:29:18 syv: Uncertain.
11:29:19 ER: incap means they can;t do anything and still take up a squad slot, but if you get them out at the end they'll be fine
11:29:42 syv: Ahh, that's fair.
11:30:41 syv: ....Yeah, the relative numbers between armor and damage are a big deal here. I
11:30:54 syv: 'd want to test those a bit before really offering commentary.
11:30:56 ER: since your shot always does morale damage before wounding, every damage is 10% or 5% more kill chance
11:31:37 syv: Feels odd that a single heavy sniper shot will make the squad very vulnerable to pistol attacks afterward.
11:31:57 ER: it does?
11:33:58 syv: They lose morale.
11:34:10 ER: no, I mean, does it feel odd.
11:34:32 ER: heavy sniper freaks them out, pistol bullets are still deadly.
11:36:53 syv: A high morale squad would have high morale because of armor, and it means that once morale is depleted, that armor doesn't matter at all. Whether it was depleted by a single sniper shot (which may even have missed, and at most hit one guy), or from sustained SMG fire.
11:37:33 Devastator: mmm.
11:37:36 Devastator: I don't see it as a problem.
11:37:43 syv: Armor degrading, and people taking minor wounds, after sustained fire. That makes sense. But the squad as a whole losing all benefits of veterancy and armor because someone tagged them with a heavy is just weird.
11:37:46 Devastator: not a super-hard setting.
11:38:24 ER: then make heavies less damaging and give them other benefits.
11:38:46 syv: ...And then they're not very lethal, unless they circumvent the system with special rules.
11:39:10 syv: That being said, making snipers be crap at depleting morale, but good at killing, while autos are the reverse, would be very appropriate.
11:40:25 syv: How would you feel about the final damage die's size being dependant on gun? Basically, ensuring more dangerous guns get lower rolls.
11:40:30 ER: [Hitwoman] If the enemy can't see this unit, target doesn't add Morale for wound checks.
11:40:51 ER: could be workable
11:41:01 syv: That would be perfect for all the guns that are suppressed, but mechanically worse.
11:44:24 syv: Also, since A# was a stat in Nyafor, would you be alright with autofire instead *multiplying* morale damage by the A# stat? That means A1 guns don't get improved morale damage from suppression, they just guarantee it while sacrificing hit chance. And A3 (mostly only on machine guns) would grant extremely high suppression damage.
11:45:25 ER: well, so far I made A1 and A2 just weapon tags the same as nimble or clumsy >.>
11:45:31 ER: but that would work
11:58:36 ER: hmm, it's about morning time
12:03:59 syv: Yep.
12:05:43 ER: sent
12:06:18 ER: I'm gonna go make a breakfast
12:07:41 syv: Enjoy.
12:09:00 ER: oops, should have added lethality die stat
12:09:06 ER: pretend that's in there
12:21:42 syv: Heh
12:54:59 ER: that's a lotta guns
12:56:57 ER: I see an A4
12:57:03 ER: fuller auto
12:58:54 syv: Back later
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13:37:50 syv: Somewhat busy, but I am back now. ER.
13:38:00 ER: oh good~
13:38:21 syv: yes yes
13:38:58 ER: huh, /me unknown command
13:39:12 ER: *hugs*
13:39:17 syv hugs
13:39:20 syv: Huh.
13:39:37 ER: does it only not go through locally??
13:39:48 syv: It's fine for me.
13:40:00 ER hugs syv
13:40:09 ER: well, how mysterious
13:40:10 syv hugs ER
13:40:18 syv: Indeed.
13:40:20 ER: ^-^
13:41:37 syv: The gun with A4 was a V gun, right?
13:41:44 ER: is it cruel and unusual for me to add two extra stats to guns? :p
13:41:54 syv: Not at all! I'd appreciate it. :v
13:41:57 ER: the v42
13:42:08 syv: Ahhh, that's why I didn't remember.
13:42:14 syv: The number isn't a gun pun
13:42:17 syv: brb
13:46:05 syv: The V42 is the specialty faction's MG. Normally they stick suppressors on everything... but that's an awful idea for an MG, so instead they gave it ALL the firerate. It's an ambush/defendibe weapon weapon.
13:46:35 syv: Because it's a weapon weapon it has double the firerate.
13:46:45 ER: an ambush weapon which doesn't work with hitwoman :p
13:47:48 ER: but then, ignoring morale for defense is pretty innately against the idea of using an automatic weapon
13:49:06 syv: ...I think I forgot to give their shogtun a silenced tag.
13:49:24 syv: Of all the factions, they need one more hitwoman gun the least. ;P
13:50:31 ER: sneaky squirrels in the trees, with crossbows
13:50:43 syv: Spiders in the caves
13:50:54 syv: ...Do foxes have a species trait?
13:51:06 ER: presumably it would have to do with magic...
13:51:28 syv: Should give wolves +weight as a trait, and give foxes +1 vision.
13:51:40 syv: The fox faction has the long ranged guns, after all.
13:52:30 ER: mm
13:53:19 ER: really bad trait idea:
13:53:46 ER: [Down With the Ship] (Leader only) this model takes wounds first.
13:55:09 syv: See, that'd work with multiple traits. Give it to an otherwise excellent unit.
13:55:22 ER: heh, yeah
13:58:49 ER: maybe heroes who can stack traits or something
14:02:30 syv: ...It would work very well for a specially solo unit.
14:03:10 ER: wouldn't it be the same as a solo unit?
14:03:42 syv: That's my point, being solo nullifies the penalty. So it's good if you want people to choose not to pair the leader with allies.
14:04:32 ER: oh yeah, you mean "it's no longer a penalty" :p
14:05:04 ER: which comes on an alread powerful unit given by the story or something, sure
14:05:48 ER: ...though, putting mooks with that unit will still improve morale...
14:07:34 syv: Improves morale, but isn't as protective as it normally would be. Though, yeah.
14:08:00 syv: Could also pair it with a mook buffer, lore wise an insanely selfless person who doesn't want anyone to die.
14:08:12 syv: Appropriate to pair with medic~
14:10:06 ER: but yeah, would you want to try a test with these rules?
14:10:17 ER: like 8 models vs 8 models??
14:17:03 syv: Internet gah
14:17:11 syv: Yes I would
14:17:39 syv: Faction theming?
14:18:11 ER: mostly cats and/or wolves, vs rift force
14:19:13 syv: Hmm, any guns on both sides then? Was hoping to use only guns of one faction, matched vs the guns of another.
14:19:44 ER: ok, I'll use occupy guns for rifts then
14:20:03 syv: Cool!
14:20:13 syv: Cat guns for nyafor itself, eh
14:20:40 ER: because occupy is america, and rift forces are kinda based on that game mobius front
14:20:53 ER: which is america vs alternate america
14:24:26 syv: Cats are being distracting
14:24:43 ER: gonna go to work soon, so we'll play later
14:25:40 syv: Cool, that works.
14:26:10 ER: ...unless we decide it's too cold :v
14:32:55 syv: Was that decided?
14:33:13 syv: Melee is an odd stat, it's very minor.
14:35:28 ER: admittedly
14:35:50 ER: maybe should change the odds of lethality from melee
14:36:05 ER: somehow
14:37:49 syv: "Melee = number of guns units are using, multiplied by two. Clumsy guns don't count. Nimble guns count double."
14:38:08 syv: ....Nah, no multiplication.
14:38:45 syv: So just "Number of guns unit is using, not counting clumsy guns. Nimble guns count double."
14:39:38 syv: So 4 shotguns = +8, 4 ARs = +4. Shotgun squad tries to push AR squad, they get +4 to the attempt.
14:39:51 ER: fair
14:40:02 ER: what about greatswords though~
14:41:08 syv: Greatswords had Nimble, IIRC
14:42:09 syv: It'd be pretty reasonable to make them better than shptguns, though. Could give them a tag to boost its melee.
14:42:53 ER: alright
14:43:49 ER: GS have 0 range though, which for us means they can't attack at all
14:44:04 ER: or, not a proper attack
14:44:28 syv: "If you successfully push an enemy unit with this weapon, you inflict a guaranteed wound"
14:44:55 ER: that seems good
14:45:29 syv: "It counts for +4 melee when attacking"
14:45:40 syv: Throw in tooth and claw, that's +6 for one unit.
14:45:55 syv: Actually quite viable.
14:46:22 syv: ..."It counts for +4 melee". So greatsword is good for defense, too. :p
14:52:03 ER: +4 could be a lot
14:54:58 syv: ...Can I give all my units Toks SMGs, since they weigh 0?
14:55:10 syv: And I didn't write costs.
14:57:22 ER: sure!
15:02:44 ER: ok, not working :p
15:04:52 syv: Alright.
15:05:00 syv: I'm on my phone only, right now.
15:18:09 ER: alright, rift team assembled~
15:18:16 syv tries to figure out a cat name pun
15:18:20 syv: Just need ONE.
15:19:30 ER: half of my eight have traits, and two have 1 veterancy
15:19:51 syv: Natailee
15:19:52 syv: Uh
15:20:01 syv: I gave all eight a trait, but none veterancy.
15:20:10 ER: alright
15:20:31 ER: fair ish, I guess
15:20:50 syv: I'm not sure if the Toks is OP or underpowered.
15:21:10 syv: ...Prolly OP given this system.
15:21:36 ER: perfectly balanced, as all things should be
15:21:37 syv: Means cats can ALWAYS push and kill effectively, given an enemy with less than steller armor.
15:23:50 syv: Sent
15:29:59 ER: yay
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15:31:59 syv: Yay, net
15:46:39 ER: sent
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15:50:18 syv: Baaaaa
15:50:24 ER: ba
15:50:29 ER hugs sy
15:50:33 syv: Okay, discord only, net's too unreliable for IRC
15:50:37 syv hugs ER
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19:34:20 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
19:34:20 Topic set by syv [Saturday 22 May 2021, 04:44:55]
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