02:10:52 Devastator: heya
syv, odd time for you.
07:04:22 syv: Why yes it is,
Devastator.
07:04:37 syv: Because I forgot to turn IRC off. -.-
07:41:20 syv: Damn it, I thought he might have healing. Haste is awful, too.
07:43:18 syv: Oh hey, you never posted about the dragon elements.
07:45:56 Devastator: no, they're listed.
07:45:59 Devastator: you have ice, water, and venom.
07:46:18 syv: Back during the lizard fight, you had said you would talk about the elements and what each does, after the fight.
07:50:07 Devastator: ...I don't see where I promised that?
07:52:14 syv: You told me that in PMs here.
07:52:25 syv: Because I was asking a bunch of questions about elements.
07:53:21 Devastator: what do you want to know?
07:55:53 Devastator: all the basic elements are roughly equivalent. They all have relevant out of combat abilities, more resistance to their element, and less resistance to their weakness. They all get a hitall breath weapon of the element, and a couple extra skills.
07:56:02 Devastator: and +1 attack/defense, base.
07:58:54 Devastator: physically they look like, well, baby dragons. Small little fighty things with reasonable specializations for some sort of environment. This also contrubtes to any out-of-combat abilities they might have, like swimming.
08:01:05 syv: If we stack all three, do we get +3 attack/defense?
08:01:30 Devastator: you get all the relevant abilities, and if you have an element and its weakness, the breath weapon goes up a damage grade.
08:01:41 Devastator: two grades if you chain them.
08:02:01 syv: I assume venom is unrelated to ice/water?
08:02:11 Devastator: Nope. You need a nature dragon form to combo with that.
08:02:17 Devastator: that'll be a little different.
08:02:34 Devastator: There is no void dragon form.
08:02:53 syv: Hrm, and special attacks have some kind of status/boon based on element?
08:03:06 syv: Like water gave wave slash, ice gave a freeze chance.
08:03:17 syv: Also new specials, like the dodge boost on water.
08:03:34 syv: I remember what ice/water gave, so what bonus abilities does poison grant?
08:04:37 Devastator: bonus instakill chance and the ability to poison his own weapons.
08:04:46 Devastator: the bonus is a passive.. there's only two abilities.
08:05:20 Devastator: If you combo that with battle aura, Sessha will be -very- anxious.
08:05:37 Devastator: (I DON'T KNOW THIS POISON)
08:13:45 Devastator: If you want a triple combo, you could get Fire or Wind.
08:14:06 Devastator: Wind would make a wind-element breath, and fire would upgrade the water one again.
08:15:47 syv: Fire seems like something natural to go for.
08:16:12 syv: Also, Sessha would just be in voidspace if poison were combo'd with battle aura, no?
08:19:20 Devastator: You could do dragon form, then battle aura, than poison spit.
08:19:29 Devastator: it'd be weird, but it would freak her out good.
09:04:18 Devastator: okay, this is hilarious.
09:07:37 syv: Reminds me of I Have No Mouth And I Must Scream
09:07:58 syv: "Finally! Soup! Food!" "...We don't have a can opener."
09:08:09 syv: And no, I don't have anything else to ask.
09:10:37 Devastator: the joke there is that you can only make one item.
09:10:43 Devastator: do you make the awesome weapon?
09:10:53 Devastator: or do you make the can sealer, so you can make SOUP FOR LATER!
09:20:32 syv: What amuses me is that I could totally see the can sealer being the good choice.
09:20:42 syv: "Eh, I already am loaded down with murder weapons."
09:21:00 syv: "I just want to be able to store up a good tasty stash for winter."
09:32:33 Devastator: actually, I had to make a can sealer.
09:32:43 Devastator: but you can make them, so..
09:34:46 Devastator: also note that magazine is for the portable railgun.
09:34:52 Devastator: and also also note, I have every item on that list.
09:35:06 Devastator: except a beam scatterer, dammit.
09:40:50 Devastator: None. I haven't actually shot the laser rifle yet.
09:41:08 Devastator: may do so after a couple days of installing all the CBMs I want.
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13:25:32 RC: Hello you cups of hot tea slowly cooling.
13:26:31 RC: The realization I haven't been here in a while, procrastinating at work, and telling
syv something for mook.
13:26:39 ER: I have a god game involving wizards and soul sacrifice which I'm not writing the turn for
13:27:05 ER: I didn't think they would write such long actions
13:27:08 RC: What's holding you up, need some inspiration for something?
13:27:32 ER: damned players, they're ruining gaming!
13:27:56 syv: Don't got much time, actually. What was the thingy you wanted to tell me?
13:27:59 RC: Set a character limit. For every character over the limit, magical side effects!
13:28:18 ER: pay souls to write longer actions
13:28:30 RC: Oh, just that you mentioned diplomacy in mook, wanted to point out that Yagyu asked about that Ic before.
13:29:09 RC:
PW, through our guide, heavily hinted that that wouldn;t work. just wanted to let you know, it's in a turn a few pages ago.
13:30:08 ER: at the moment I'm listening to a podcast and playing nuclear throne
13:30:37 RC: Don't let that dissuade you of course, but I did have an action to brief you guys on what we knew already, so Wil could be aware of it if you'd want him to.
13:30:53 ER: because I like podcasts but don't have any commute or anything to listen to them on so I just play a game instead
13:31:22 ER: nuclear throne has no downtime, story, hard thinking, or reading, so it works for this
13:31:31 RC: I have trouble doing things like that, in the end I either play shit or don't really pick up much from the podcast.
13:31:40 RC: Aah. Never played it so dunno.
13:32:01 ER: yeah, can't play most games like this but the throne is perfect
13:32:02 RC: Only game I ever play these days is the occasional surviv.io, and that's sporadic.
13:32:35 ER: crypt of the necrodancer WOULD be good if I didn't have to, you know, keep up a rhythm
13:32:54 ER: so basically action roguelites light on the thinking part of roguelike
13:33:01 ER: endless action games, I guess?
13:33:21 RC: I guess idle clicker games would work.
13:33:43 ER: what would be the point? :p
13:33:50 RC: Or maybe things like those farming sims.
13:34:13 RC: Big number become bigger number!
13:34:14 ER: I can't focus on strategy or read while listening to voices
13:34:28 ER: and if I wanted to click a button I don't need a game for that
13:35:20 RC: True, you can get most of what you get from clicker games by filling in numbers in excel and then drag-extending the box. :p
13:35:34 ER: my endless seretonin button isn't number going up, it's MURDER
13:36:00 syv: "Don't tell the Smiles. Talk to Saffron covertly."
13:36:02 ER: video games have trained me that ending a tiny virtual life is its own reward
13:36:05 syv: Ahh, I forgot that, thanks.
13:36:34 syv: Well, considering that base description, I don't see us sneaking in. The fleshorror might manage it, if it weren't visibly horrifying.
13:36:44 syv: So yeah, hacking their internet, I guess?
13:36:48 RC: Maybe you could bribe people?
13:36:54 RC: Hacking seems like a good start as well.
13:37:14 RC: The guy -is- their mecha guy so maybe you can find his IRC nick. :p
13:37:38 syv: "Well fuck, we're not gonna convince him of _anything_"
13:38:01 RC: If you want to do a violence you could also try to use another gang somehow?
13:38:05 syv: Bribery... maybe. I don't have much to sell, but I imagine we could work something out with someone.
13:38:25 RC: Like incite them into attacking as a distraction or something.
13:38:44 syv: Yeah, I was thinking about that. If we really wanna approach this as a smash and grab it'd be a good idea, but I don't see that going fast, or being a good idea without the rest of the team.
13:38:50 RC: Since they seem to have a number of enemies.
13:39:18 RC: If it turns out that is the only option you can always ask the rest of us to help out. Just make sure that then all the details are worked out, so to speak.
13:39:26 syv:
ER, AoTTG is a good podcast game :v
13:40:16 RC: But yeah, multiple possible approaches, soooo good luck figuring it out! :p
13:40:35 RC: Isn't that the crazy 3D racing game?
13:40:36 syv: Hehe. Thanks for popping on.
13:40:53 syv: I consider it a racing game.
13:41:00 RC: No prob. It's this or being -actually productive-.
13:41:01 syv: But it's an Attack on Titan game.
13:41:42 RC: I'm procrastinating from getting actual work done right now, you see.
13:43:09 RC: Also, this ghostplane affair better be relevant for the actual story or I'm gonna be... somewhat miffed. :p
13:43:44 syv: Seems likely enough, considering the dramatic focus on the company symbol.
13:44:09 RC: Now watch us set the place on fire though.
13:44:33 syv: If anyone can set a pile of rust and cracked concrete on fire, it's OMNICORP.
13:45:09 RC: Hmm, does Wil have a flamethrower yet? If not, we should get him a flamethrower.
13:45:18 RC: Add a dash of pyromania to his paranoia.
13:45:24 syv: What I assume to be a clf3 flamethrower.
13:46:04 syv: Just went into debt to buy it, before the Derp mission.
13:46:14 syv: It's 4d4, which is statistically the strongest weapon.
13:46:40 syv: Or maybe it was the auditor mission?
13:46:56 RC: Is that 1 4d4 attack, or 4 separate d4 attacks?
13:47:09 syv: Pretty sure it's 4 separate attacks.
13:47:19 RC: That then each roll armor separately?
13:47:32 syv: No I'm just an idiot and said the EXACT OPPOSITE of what I meant
13:48:23 RC: It's honestly a bit ambiguous in the rules I find.
13:48:39 syv: Yep, double checked. Flamesprayer is d6xd4
13:48:57 syv: Which is different notation from 4d4
13:49:16 syv: Then there's the AP rifle, which is 2d10.
13:49:55 RC: Personally I would find multiple separate attacks to be a more intuitive interpretation for what it would do?
13:50:32 RC: Like the autocannon is 2d8, which to me makes sense for it to be 2 attacks of medium strength (not the highest caliber but it shoots fast and a lot).
13:51:30 RC: Then again, the anti-armour rifle does 2d12.
13:51:42 RC: While I would expect a single high-damage attack instead.
13:52:46 RC: Ah well, should probably get back to work now.
13:53:03 RC: Was nice chatting to you guys. Say hi to
dev and
paris when they're around.
13:53:54 syv: I also now realize it's not the stronger.
13:54:22 syv: Anti armor rifle is +3 average damage, and ignores armor... but is 30 for each bullet.
13:55:17 syv: Anti personnel is +1 average damage, but takes penalties if not at long range, and we exclusively did CQB before this.
13:55:20 ER: love to just barf out a paycheck in a single shot
13:55:40 syv: And _then_ they both cost way more.
13:56:56 syv: ...And there's the shotgun that's +1 at close range, but -3 at medium, and even worse at long. Plus costs more.
13:57:26 syv: The ACA is a stupid and broken gun. It's balanced with everything more expensive than it, while being, well, much cheaper. And less specialized.
14:00:55 syv: Advanced Cleaning Apparatus.
14:01:07 syv: Basically a flamethrower but with a variety of terrible chemicals instead.
14:01:25 syv: Also it's long ranged, somehow.
14:02:47 ER: the cloud of chemicals is propelled by a glob of rocket fuel inside of it
14:03:21 syv: I joked about it having ClF3, which _is_ rocket fuel.
14:03:38 syv: Also sets basically anything and everything on fire.
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20:40:25 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
20:40:25 Topic set by syv [Tuesday 29 September 2020, 08:56:47]
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