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02:30:32 Devastator: have to cool down a bit after work, sorry
ER.
02:30:36 Devastator: can keep going in a couple hours.
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04:25:55 ER: just got started playing TF2 >->
04:26:05 ER: took a bit longer than usual thanks to EA
04:26:24 ER: longer than clicking on launch, that is
04:30:03 Devastator: I'll get started in about 20 minutes.
04:31:18 ER: intro prerender: "war is cool when it's done by fast people who know kung fu and giant robots"
04:31:43 ER: they break our stuff, is sad :(
04:42:39 syv:
ER is probably distracted by his new big robot game
04:43:08 ER: I was trying out all the guns in the tutorial
04:43:32 ER: tutorial man was telling me to take my time if I want before moving on to the next thing. he said this repeatedly
04:43:42 ER: while I was taking my time on the range
04:43:52 Devastator: angry tutorial man.
04:44:20 ER: "practice as much as you want, then meet me on the gauntlet"
04:45:29 Devastator: see if there are any other lines.
04:48:38 ER: there were a couple, but I heard them all before i was satisfied
04:49:04 Devastator: shouldn't be much chatter in a tutorial area, anyway.
04:55:59 ER: nice aesthetic contrast between the artificial tranquility and nature inside of the VR training with the industrialism outside
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05:36:29 er: Just wanted to do one level today
05:36:46 er: End of the level goes right into a load screen
05:37:19 er: I alt-tab and break the screen so much that I need to reboot windows
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07:14:15 Devastator: they're opening covid appointments for my age group now.
07:15:08 MJ_: I spent like 30 mintues convincing a solider and a frat bro to get their fucking vaccines.
07:22:09 MJ_: Pretty welll. I convinced the frat bro to get one. The solider is taking longer then expected but he’ll get it sooner then later
07:24:58 Devastator: more wondering how..
07:25:18 MJ_: I’m not sure what you mean
dev
07:25:49 Devastator: like what did you say? What words came into your ears and out of your mouth thing.
07:26:14 MJ_: Ah. Uhh, mostly just talked about the saftey statistics
07:26:42 MJ_: And explained what an EUA means in practical terms.
07:26:51 syv: Did you start the conversation with a good amount of trust from them?
07:27:15 MJ_: An exceptional amount of trust
07:28:05 MJ_: Both despite all evidence think I know a lot about biological things.
07:29:13 MJ_: And the fact that I trusted it enough to get one myself also helped.
07:29:58 MJ_: Or at least increased their trust
07:31:50 MJ_: Anyway I’m fairly intoxicated so I’m going to bed.
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07:33:00 Devastator: ahh, the classic drive by Jaguar
07:33:43 syv: Intoxicated drive by, at that.
07:36:38 syv: Someone in a server referred to their K:D ration as "murders per deaths"
07:37:00 syv: I assume they're ESL, but it still amuses me.
07:47:33 Devastator: huh, found a body bag.
07:47:38 Devastator: I wonder if it can hold liquids.
07:54:32 Devastator: Out of context quotes.
07:54:47 Devastator: Gallon jug of mutagen, 14/15
07:55:05 ER: someone already took a sippie
07:55:40 Devastator: Trying to fill it up. There's some fat that shouldn't be rotten yet on some zombies. I'll make that into tallow and get the last one.
07:56:05 ER: what version of cata are you playing?
07:57:50 Devastator: latest non-experimental.
07:59:26 ER: that feel when i sudden;y remember my tinnitus
08:05:18 Devastator: there, 15/15 mutagen.
08:05:26 Devastator: that's enough cata for tonight.
08:05:56 ER: I want to play more titanfall but I think I'm limiting myself to one level a day
08:06:03 Devastator: no idea what to do with it. I suppose I could find some meat chunks and start making specialty mutagens.
08:06:18 Devastator: or just drink a shitload and see what happens.
08:06:19 ER: because I do bad things to my brain when I play one game for too long
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08:36:58 Devastator: Rise and Shine, Mr. Freeman.
09:47:09 syv: ...Why did the champion think cold bombs were a good idea? Are they just the only thing he had, because lizards are weak to it?
09:52:06 syv: I hadn't considered that the shamans need mana.
09:52:52 syv: Also, can Sessha heal out of combat?
09:53:56 syv: ...Is Verity a direct counter to Sessha?
10:12:09 Devastator: Sessha can cast spells, but usually with a little downtime you heal out of combat.
10:12:14 Devastator: yes, she's supposed to be tired now.
10:12:24 Devastator: and yes, champion had cold bombs because that's what he had.
10:13:59 syv: Hey
dev,
ER and I were just talking about a neat forum game idea, and I like it enough to bring it up to you.
10:14:19 syv: High lethality wave-defense game. Only one player at a time.
10:14:42 syv: When you die, next player spawns before the next wave.
10:15:01 syv: Any building you do, or changes you make, or loot or w/e, all persist between characters.
10:15:22 syv: So it's kinda cooperative, but in an odd way.
10:18:34 Devastator: mmm, does sound interesting.
10:18:40 Devastator: so the next player takes over the last player's base?
10:18:43 Devastator: that does sound need.
10:19:14 syv:
ER suggested having it be statless, so each person has the same basic abilities, and has to improve things by building up.
10:19:56 syv: I suggested having it be with builds, but no leveling, so two characters could be different, but the base they're in is shared, and must be improved to help themselves and any later lives.
10:20:20 ER: I do like to give characters a starting stat or bonus of some sort
10:20:29 syv: Or maybe on death, you replacement gets a level?
10:20:39 ER: less for mechanical reasons and more because I feel like it helps people brainstorm characters
10:20:47 syv: Or maybe you take small penalties every night you survive, leading to a slow decline...
10:21:06 syv: Having some kinda unique boost would definitely be good.
10:21:53 ER: might be fun for some kind of magic system if it's statless but focused on building and knowledge
10:22:14 syv: Perplexicon: The Construction Game
10:22:48 syv: Maybe you're in a dungeon, and every day is two phases.
10:23:12 syv: First phase, you can venture into the dungeon, clear some of it, and build part of it into your base.
10:23:18 syv: Every night, your base is attacked.
10:23:28 Devastator: although the other option where everyone pilots the same character in turn might also work.
10:23:34 Devastator: I think statless might be better.
10:23:39 ER: this is sort of what I wanted for Injury
10:24:09 syv: Yeah, that's what I initially meant to bring up.
10:24:15 syv: Called it Bleed instead. :(
10:24:39 syv: Injury was different because people split into *multiple* chars, which is unsustainable.
10:24:51 ER: having a day phase where you can build and dungeon crawl and a night where you have to defend is good
10:25:24 syv: Biggest issue with statless I see is people basically playing like they're the same character. "Well, the previous guy set up X strategy, and it worked mostly, so I'll copy that."
10:26:02 syv: Maybe if there's boons, and boons are significant, and you _can't_ copy a previous boon.
10:26:24 ER: since it's still singleplayer, i except people to play differently on account of being different people
10:27:22 syv: Maybe you could bring a few soulbound pieces of equipment?
10:27:32 syv: Which disappear with you on death.
10:27:43 ER: boons being signifigant does ditract a little from the importance of building
10:30:52 syv: I'd make them things that _affect_ a playstyle, rather than be things you rely on.
10:31:06 syv: Like getting more resources if you're near enemies when they die, or something.
10:31:20 ER: ah, so not made up by the layers?
10:31:53 syv: Probably stuff that the players describe, but the GM stats.
10:32:31 ER: usually the players will attempt to design something they can rely on :p
10:33:43 syv: Sure! But if it's stuff like "you get a bonus to hitting things" A) that can be veto'd because boring, and B) they can only use it once, so it'd gone soonish.
10:39:22 ER: was thinking less "bonus to hit" and more "specific magic powers"
10:39:44 syv: Hrm. Yeah, I was definitely thinking like feats.
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20:32:33 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
20:32:33 Topic set by syv [Tuesday 29 September 2020, 08:56:47]
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