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04:35:59 Devastator: and no, don't see
paris.
04:36:03 Devastator: well, he's here, but no logs.
04:36:16 syv: Working on K-com at the moment.
04:36:32 syv: With Irony giving me cash, I have just a ton of money.
04:36:57 ER: skullbrains or maybe a contract
04:39:21 syv: Go find some rabbit cat to make a contract or something.
05:07:46 Devastator: can I contract you for more birb? ;-p
05:08:35 Devastator: good rules, good system, good world.
05:24:21 Devastator: could watch that OVA..
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05:35:15 Devastator: Oh, just a sec,
MJ, had something for you.
05:38:13 Devastator: well, now I get to see if the snakes can poison the venom dragon. ;-p
05:38:31 Devastator: That would have been two successes, but..
05:44:11 Devastator: well, venom dragon doesn't care.
05:56:02 Devastator: having some rough surviv rounds.
05:56:09 Devastator: keep coming close, but there's just too many guys in the room.
05:56:20 Devastator: as in the 'get two, three kills, go down'
06:18:24 syv: Oh my god there is something absolutely horrible I think I can do now
06:18:38 syv: Anarchy mod's new moving blocks features is ungodly. Monstrous.
06:19:00 syv: I can assign multiple blocks to move together on the same path, IN A FORMATION.
06:19:11 syv: And I think I can do the same thing with rotation, too.
06:19:25 Devastator: that sounds like a nightmare map.
06:19:33 syv: And, theoretically, I should be able to add every single object in an entire level into the same rotating path.
06:19:55 syv: So the ENTIRE fucking map is CONSTANTLY spinning on all three axes.
06:20:15 syv: I could even have it constantly subtly moving.
06:20:17 Devastator: that reminds me of that racing game map that was the same way.
06:20:32 syv: Make gravity weaker, because everything is always moving down.
06:20:37 syv: Until it starts moving up..
06:21:26 Devastator: that does sound nasty.
06:21:30 Devastator: don't tell anyone what the gimmick is.
06:21:45 syv: I'll probably post a youtube video of me running it
06:22:06 Devastator: run the special version.
06:22:09 Devastator: that doesn't have the gimmick.
06:23:39 ER: upload a video of you running your own level, but a version without the trolls
06:24:18 Devastator: It doesn't sound like the kind of community that'd butcher you for that.
06:25:26 syv: Ah, they might, but nobody's done that. It's not really something you can do normally.
06:27:49 MidJag: That does sound like soemthign
06:29:16 ER: one person took that a step further and released several different versions of his SMW hack with different trolls, switching them out over time, so that people who has watched other people play it would still fall for things
06:30:10 Devastator: how'd that go down?
06:31:44 ER: well, he edited it into a video compilation
06:47:01 MidJag: So whats our next movie night?
06:49:57 syv: Uh, Frozen Bond with the three of us.
06:50:21 ER: find something suitably dumb
06:51:55 Devastator: can link the OVA if you want it.
06:53:20 Devastator: although maybe the other OVA, hmm.
06:53:26 Devastator: might want to watch something while waiting.
07:03:26 MidJag: Hmm, I vote something stupid.
07:05:43 MidJag: Are we feeling anime or movie?
07:08:38 ER: I should still have memento
07:09:01 MidJag: I keep thinking it's a romcom for some reason
07:09:07 Devastator: ugh, didn't like memento.
07:09:13 Devastator: feel free to see it without me.
07:22:29 MidJag: I'm hapy to wathc mememtn
07:22:58 ER: wow, that's three of em in a five word sentance
07:23:38 MidJag: huh. That might be a record for me
07:27:40 MidJag: Especially considering two of those words were two letter words
07:28:58 MidJag: Eh, I've made my peace with it
07:29:19 syv: Still an acceptable excuse for headpats. :)
07:30:22 ER: why aren't you giving *me* affection!? Am I not a person who messes up often enough for you? D:
07:30:23 Devastator: that's another plus to werewolf alida. ;-p
07:30:36 Devastator: You forgot the ~baka,
ER.
07:30:36 syv: I headpatted you earlier,
ER!
07:30:55 syv: Sorry
Dev, I only have the two hands.
07:31:56 ER: you can have as many hands as you like
07:32:18 ER headpats horizantal wolf Alida with infinite hands
07:39:58 Devastator: I was going to have her reveal it to her friends pretty much for the sole purpose of getting pets.
07:40:08 ER: why am I so tired when I just refuse to look away from my computer and go to sleep
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07:40:47 MidJag: Because we create scinitilating conversation and misspelled words
07:40:57 Devastator: You drunk today,
MJ?
07:41:08 MidJag: Nah, just been a bad typing day
07:43:20 MidJag: well I should go to bed myself.
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08:04:50 Topic for #einsteinianroulette: Fleshorrors dream of feline BASS
08:04:50 Topic set by syv [Tuesday 29 September 2020, 08:56:47]
08:19:59 syv: It works, I can rotate the entire map.
08:24:41 syv: Don't see how to rotate it multiple times, though.
08:25:09 Devastator: can't loop back and redo it again?
08:25:34 syv: Nah, it rotates to a maximum of 180 degrees, then reverses its path.
08:26:03 syv: If I use the moving object code, I can have it rotate once for each path.
08:26:12 syv: So just make a path of length zero, that should work?
08:26:30 syv: Or no. The moving object path requires a speed, while rotation normally works off time.
08:26:44 syv: So I'd need a path and a speed that takes however long to traverse that path.
08:26:51 syv: Easy if it's going downwards.
08:27:13 syv: The code for this is absolute pain, though.
08:28:04 syv: For each area, it's: x,y,z,x,y,z,X,Y,Z,W,X,Y,Z,W,s|
08:28:24 syv: Each of those being some float that I have to decide and write myself.
08:29:01 syv: And I just write a big long string of those in a row, with each one being a single line path it takes.
08:29:34 syv: Simple enough to construct, slowly, and luckily I only need to do it for one "anchor" object.
08:29:40 syv: But it's practically write-only.
08:30:15 syv: I asked Order to alter the interpreter to allow several characters to be read as ,
08:30:34 syv: So I could write, like, "x,y,z#x,y,z#X,Y,Z,W#X,Y,Z,W#s|
08:31:00 syv: He said he'd consider it, but he hates writing parsing code. -.-
08:35:53 syv: I tested it initially on a map that's already a sphere.
08:36:12 syv: Which is really quite boring, since you're *already* rapidly adapting to big rotations, constantly.
08:36:31 syv: Gonna do it to a flat map next, which should be pretty extreme.
08:46:05 syv: Raced through the flat map to triangulate the center position of it.
08:46:28 syv: After doing so, and looking at the numbers I got, I realize the "center" I found was within a couple hundred units of 0,0,0
08:46:38 syv: Which is well below my margin of error.
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22:55:34 ER: looks like logs are back, and actually now include the stuff from when it wasn't recording
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