00:15:54 Devastator: ugh, looks like the fancy federation carrier that I want to capture will show up one in three hundred visits to major federation systems.
00:16:08 Devastator: I have a 22% chance to capture it, so.. 1 in 1500 chance to get it.
00:19:40 Devastator: mmm, looks like the Tichel system is much better. About one in fifty. odds for the ship to show up, not one in 300.
00:26:53 Devastator: and a bunch of whiffs so far.
00:27:43 Devastator: Got to see one of the light missile varient, which is twice as rare.
00:41:39 ER: you said that bombs hit magic defense rather than physical defense, right?
00:42:24 Devastator: Yeah, but the bomb you had wasn't useable.
00:42:43 Devastator: if you want to buy some bombs, suggest it, I'm okay with having some for sale.
01:36:47 Devastator: I don't know why a Vell-Os fleet was hostile, but damn, now everyone in federation space ranks me as a Criminal.
02:32:07 Devastator: I'm doing fine, the ships aren't hostile to me, just that the planets won't let me land.
02:32:24 Devastator: mind you, Vell-Os fleets are insanely dangerous, so having them hostile is.. brutal.
03:44:18 Devastator: ..They're SO BAD at this.
03:44:34 Devastator: the proof of work picture of Trump today is him signing his name to a blank piece of paper.
03:44:39 Devastator: proof of life, maybe.
03:45:44 Devastator: Nah, Covid's pretty slow. He probably won't die from unnoticed oxygen desaturation, so this is going to be a slow disease.
03:46:04 Devastator: Unless there's some reaction to the huge pile of half-tested treatments they're supposedly shooting him up with.
04:01:15 Devastator: well, knocking down the illegality a bit. Only criminal in a few systems, but knocked it down to Offender or Minor Offender in more. It's getting close to the point where I'll be able to land at some planets without a mission or a bribe.
04:01:51 Devastator: Negative ratings run from 'No Record' to 'No Convictions' to 'Minor Offender' to 'Offender' to 'Criminal' to 'Wanted Criminal'
04:02:21 Devastator: positive go to Citizen to Good Citizen to Leading Citizen.
04:03:43 Devastator: yes, there are more ratings for badness, because those are the ones where you want to see progress. Positive really don't matter much.
04:08:16 Devastator: ..and, there it is, the special carrier I've been hoping to find.
04:08:40 Devastator: in Sol, of course, the one that will have the worst legal issues for attacking it there, a system with a Vell-Os reinforcement fleet..
04:09:48 Devastator: the one that isn't snail-slow.
04:12:31 syv has joined #einsteinianroulette
04:16:45 Devastator: ended up being 30%.
04:16:56 Devastator: I forgot the odds change depending on what happened.
04:19:07 ER: I thought about Verloren while working
04:20:38 ER: an idea I liked was having various different stats which can be improved either with training or enhancement, with the former costing time and having random effectiveness, and the latter costing money and building up conditioning
04:21:02 syv: I was sorta gonna do that!
04:21:08 ER: and different stats can have different modifiers to being improved by training or enchancement
04:21:57 ER: so toughness is hard to improve by training, but easier with enhancement, while shooting is the opposite
04:22:26 syv: The original idea where Verloren are actual units with stats and abilities was going to have stats be basically training, with abilities modifying how difficult rolls are and such.
04:22:37 ER: and enhancement is just a way to buy stats but you can also buy augmentations with more specific uses
04:23:05 syv: But I think it'll prolly end up with a higher level sim, where you have stuff like "ranged killing efficiency" that's improved by *many* things.
04:23:50 syv: Basically, I was planning to have "conditioning" be a more or less dedicated action, which ups the conditioning level, gets you one cyborg mod, and gives a few little bonuses around.
04:24:12 syv: Every cyborg mod would be a standalone superpower, like a power in PS.
04:24:19 ER: did you want it to be such that you roll out a whole combat as one turn, or to have orders put in during combat?
04:24:32 syv: But having mods that are really just skill boosts wouldn't be a bad idea at all.
04:25:03 syv: Originally, I wanted the latter. The main game was going to be the tactical segment, with the raising sim game being a sideshow between missons.
04:25:15 syv: But increasingly I've decided that the former is more suitable.
04:26:33 ER: and I was thinking they would be percentages, so "toughness" is improved by training at 15%, enhancement at 90%. Marksmanship is training at 110%, enchancement at 70%. Intelligence is enhancement at 50%, training at 100%
04:27:10 ER: came up with many specific stats, because that's how I think
04:28:13 ER: marksmanship, combat, strength, toughness, speed, stealth, tactics, trust?
04:29:48 ER: you could either put your pov character into the fight or stay out
04:30:52 ER: Intelligence gives a really small, like 10% bonus to all rolls. Trust gives a larger 15% bonus, but only when the handler is there
04:32:24 syv: ...Not entirely sure how to handle handlers. They shouldn't be in serious risk, but having them occasionally shoot people would be nice.
04:32:46 syv: Handlers also have three classes--combat, investigation, and social. It'd be good if all three are functional.
04:33:57 ER: mimetic skin augment lets verloren disengage from combat after *every* round and just keep getting ambush rounds. They just need to beat the enemy in a tactics test to position right
04:34:08 ER: just play predator with the mooks
04:34:58 ER: hmm. game loop is Downtime > Get Mission > Gather Intel > Planning > Execution
04:35:44 syv: I'd probably jam 2&3 together, as well as 4&5.
04:35:46 ER: Normalcy is usable for scouting. And for not instantly losing because your murder child is obviously a murder child and losing your funding
04:36:08 syv: So three phases overall--downtime/training, investigative, execution.
04:36:29 syv: With probably similar amounts of time devoted to each.
04:37:50 ER: should probably consider something like verloren getting damaged and missing missions, and multiple missions popping up at the same time
04:38:09 ER: so that not every mission is just "send everybody in to crush the enemy"
04:38:39 syv: At this point, it's most likely going to be an SG
04:38:53 syv: Though I dunno. I might make some kind of multichar SG.
04:39:58 syv: Odd thought that I don't really like, but which would work well for me and my terrible update schedule.
04:40:53 syv: Verloren stable, with all the handlers being independant, and being able to work with any of them. Verloren would trust handlers independently, but are not necessarily loyal to *only* one.
04:41:05 syv: So players can move in and out very readily.
04:41:21 syv: Loses the whole parental bonding thing though. :(
04:41:58 syv: Also the whole thing of "This is my murderchild. There are many like it, but this one is mine."
04:42:05 ER: nah, you just end up with someone disappearing and their coddled child getting upset and welcoming everyone to ciretako
04:46:34 ER: speaking of ciretako, virtual kill counters, for that sweet domamine hit when they murder someone. totally won't have negative consequences
04:51:59 ER: maybe call it a killclicker, like those clicky things used to train cats and such
04:54:21 syv: Thst might be a little *too* much black comedy.
04:56:00 syv: I might give the players clickers, though.
04:56:31 syv: Has a few buttons, one gives them happy chemicals, one gives them sad chemicals, one gives them rage chemicals.
04:57:04 ER: this gives a new meaning to "berserk button"
05:04:35 ER: oh, you mentioned not wanting handlers to be in too much risk of dying
05:05:00 ER: there should probably be a mechanic where the verloren can just intercept attacks directed at the handler
05:05:11 syv: Hum. Any kind of gunplay system I make will have suppression and such things be a core mechanic. And it doubly makes sense for a game where the MC isn't supposed to die, but has mental issues.
05:05:42 syv: Berserk button would be *very* useful as a "stop cowering and crying!" button, but also has just a ton of problems.
05:05:59 syv: Like Shinji's whole unwilling friend butchery episode.
05:06:31 syv: That'd be good. Handler has plot armor, but increases danger to the verloren by *being* in danger themself.
05:07:04 syv: You can still be injured, which is a big penalty, but you are very unlikely to die unless something severe happens.
05:08:18 ER: I also thought about sort of the need to keep secrecy
05:09:14 ER: maybe you could say that all of the PC's guns are silenced by default, but the enemy's guns aren't which also includes a reason to take them out quickly so that there are less gunshots
05:09:17 syv: One of the mechanics is funding. You can spend money on stuff to gain advantages.
05:09:48 ER: the louder things get, the more money you have to spend cleaning up, maybe
05:09:51 syv: The social class gets more of this, at the cost of not being good at either of the actual mission jobs.
05:10:03 syv: Cleaner costs, like Payday 2? ;P
05:10:34 syv: "Ugghhh you murdered another civvie? That's 5k off your paycheck!"
05:11:23 syv: Also, it'll be up to players whether to silence their weapons. Because I can't *not* have gun customization.
05:11:53 ER: but it would be simpler if that one were mandatory ;p
05:12:20 syv: I'll keep it in the notes, maybe we'll see.
05:13:25 syv: I'm already having to restrain my fetish for gun stats a lot. I think it'll probably end up, like, "Sniper rifle: ++precision, ---cqc", "Machine gun: -precision, ++weight, +++suppression".
05:14:44 ER: You could have different classes of weapon with stats like that, while different models have a quality level which increases stats
05:16:06 ER: so a grade 0 sniper could be +20 prec, -20 close, while a grade 2 sniper could either be +30 prec -20 close or +25 prec -15 close depending on priorities
05:16:42 syv: You remember how there were like fifty guns in that list I gave you?
05:17:38 syv: By my original system, each of them would have an additional two variants, plus a meta variant which is basically "tricked out with the best possible parts" giving something like a 10% boost at 300% the cost.
05:17:41 ER: yeah, they were all balanced to be equal, or at least didn't really have any cost or quality element in a visable way
05:18:01 syv: Which means overall six variants. Possibly with an addition "junk/old/crappy" variant that's the opposite. So nine.
05:18:56 ER: at some point I start doubting if these things will really amount to more than like a 2% change in something
05:19:34 syv: And *then* there'd be basically the same system for ammo, except ammo also had even *more* variants. So you could have junk/standard/match quality ammo, which is subsonic/standard/overpressure, and *then* you can have an FMJ/AP/HP/JSP projectile.
05:19:49 syv: I just have a fetish for numbers, man.
05:21:33 syv: Literally, one of the initial thoughts I had with Verloren was "Hey, if the combat is all automated and background, I can play with these numbers myself, and I won't have to worry about the players understanding what the hell this stuff means!"
05:21:57 syv: And yes. Escape from Tarkov has an amazing gun system.
05:22:24 syv: I hate the game itself, but I'd totally pay 100$ *just* to get access to the full gun system and a shooting range.
05:22:34 syv: Sadly, you have to *play* the game to get guns.
05:22:59 syv: So it's paying money and then having to play a game I dislike to unlock one that I do.
05:23:12 ER: hmm, won't the players still have to pick out guns and ammo themselves?
05:23:58 syv: I was literally gonna have an armorer who's an expy of me and will happily do it for them, if asked.
05:24:44 syv: Who you can also waste turns sitting down with and chatting about guns. Endlessly.
05:24:59 ER: sounding more and more like an excuse for
syv to play around with imaginary guns, but I'm down for it
05:25:28 Devastator: Run the game full of what you like.
05:25:54 syv: I should add to the mall ninja generator and run it before Trump stops being pres...
05:26:06 ER: ...one thing that I forgot to mention about the stats I was talking about, training is both random in effectiveness and based on stats
05:26:09 syv: That way "THE ACTUAL PRESIDENT!" can be the final boss.
05:27:02 ER: so... I think trust, normalcy, and tactics all have a small effect and intelligence has a larger effect on the overall multiplier for how well the training goes
05:27:48 ER: well, you've either got no time at all to finish that or a whole damn term
05:28:17 syv: I'm reluctant to do that. I think it'd be more based on conditioning level and handler class. Trust as well, *if* I go with the verloren stable idea.
05:28:35 syv: I don't want there to be too much snowballing.
05:29:01 syv: And I don't want the best choice to just be the kid with the highest int score.
05:29:29 ER: partly, wanted Int to do something really good so that you'd have good reason to pick out a smart kid and educate them
05:29:59 ER: perhaps our desires are oppositely aligned
05:30:38 syv: I want to have intellect as a randomly generated positive stat, but I'm not quite sure how to handle it. It might just be a functional "effectiveness when independant" stat.
05:31:18 syv: Which means it's the godstat if you want to be hands off, and pretty meh if you want to be on the frontlines with your murderchild.
05:32:19 syv: It would also just affect RP, with a smart kid asking more difficult questions.
05:33:08 syv: Might be one of a few proper "stats", like: resilience, confidence, intellect, charisma, physique.
05:33:15 ER: "ya think I know how anything works, kid?"
05:33:18 syv: Which all affect skills downstream.
05:38:34 syv: Probably going to have talents/preferences for some skills.
05:38:50 syv: Some kids just want to beat people to death. Others like knives, or long rifles.
05:39:44 ER: "I don't want to be shot at, so I intentionally perform more poorly with handguns than rifles"
05:42:19 syv: "Vulnerability to covie is also tied to educational level, and Trump has a college degree, so that's good news for him.
05:42:58 ER: just like our glorious leader
05:44:06 syv: Lies, damned lies, and statistics
05:44:49 Devastator: virus doesn't care.
05:45:03 ER: LACE is a virus and LACE cares!
05:45:15 Devastator: Gap like that is a result of behavior.
05:45:32 syv: She goes onto talk about how basically that effect of education being helpful is because it positively correlates with healthcare quality.
05:47:17 ER: anyway, I feel like we've talked through verloren pretty well for tonight, so I must ask: want to watch something together tonight? :3
05:50:29 ER: GG would be thematically appropriate, but I do like PP too
05:55:06 Devastator: I mean, I can now download stuff at a reasonable time.
06:00:22 Devastator: I think the therapist is a hologram.
06:02:23 Devastator: so there's the chief.
06:03:24 ER: screw your authoritarianism!
06:04:49 syv: Admin likes the incompetent!
06:07:18 ER: so they need to get real guns
06:07:37 syv: Not really, still one in two million.
06:07:47 syv: Most cities don't even *have* one of these.
06:07:54 ER: to extrajudiciallt murder him
06:07:58 syv: Maybe on special order, I suppose?
06:09:02 Devastator: "I wish my eyes were bigger."
06:09:12 Devastator: also, that was kinda a 'kill this guy, now' speech.
06:09:15 Devastator: wasn't expecting a capture.
06:09:38 syv: That's the kind of person who programs sybil.
06:10:42 Devastator: murderous psychopaths?
06:11:16 Devastator: "Our mind-reading dystopia doesn't have actual mind-reading. This is clearly a deficit."
06:12:30 Devastator: 'elite team investigating it.'
06:12:34 Devastator: ..aren't there like 6 cops?
06:12:48 Devastator: Also kinda surprised there isn't a camera in the gun.
06:13:07 syv: These aren't the FBI, they're the local SWAT.
06:13:32 syv: Also, there *is* a fucking camera in the gun.
06:13:44 Devastator: so shouldn't they have a clear picture from that?
06:13:54 Devastator: she was pointing it right at the guy and pulling the trigger repeatedly.
06:14:01 syv: Yes but it's creative license.
06:14:14 syv: Also, hell, they should have record of him being scanned.
06:14:31 Devastator: I can imagine his scan giving bogus data.
06:14:36 Devastator: since that's supposedly this guy's whole thing.
06:15:31 syv: Maybe *she's* one in two million...
06:16:20 syv: One in two million might be sociopathy overlapping with other personality traits, like strong sadism, drive, and ambition.
06:16:40 Devastator: Akane is known to be exceptional like that, from her tests and what not.
06:16:47 Devastator: and being given a free choice as to occupation.
06:17:11 Devastator: "Oh, I qualified top marks for basically everything, but I picked the police because literally nobody else qualified for that with an A."
06:21:08 ER: so, the old guy is glasses guy's dad?
06:22:27 ER: odds that boss detective lady is evil?
06:22:50 Devastator: superior introduced halfway through the series?
06:22:53 Devastator: basically guaranteed.
06:25:16 Devastator: well, fast start here.
06:25:25 Devastator: stabathon, and scanner-proof helmet.
06:25:40 ER: this show generally doesn't drag
06:25:40 Devastator: does that mean they can't shoot these guys?
06:26:22 ER: actually, was that the same kind of helmet as at the very beginning, episode 1 before the OP?
06:26:40 Devastator: was there a helmet back then?
06:27:47 syv: I want one of them to accidentally step on a spiderbot.
06:28:20 ER: if no alarm goes off, nobody cares if suspicious things are happening, because this is an autoated society
06:28:41 Devastator: No thinking, all resposability belongs to someone else.
06:31:10 ER: everyone: uh, are suppose to do somthing...?
06:31:18 Devastator: That would involve thinking.
06:36:45 ER: if it's just something which moves his view outside his body that'll be hilarious
06:40:38 ER: he got those maniquins without leaving his apartment?
06:41:09 syv: Allowed to shoot enforcers~
06:41:24 Devastator: so just you and the target, and you're good.
06:42:12 ER: they should just train the system: "if you see a helmet this shape, vaporize that person"
06:42:21 Devastator: I don't think they can train the system.
06:43:29 syv: Yeah, waaaay above their head.
06:43:35 ER: ... in the first ep he shoots something with that helmet, and the person is gibbed
06:45:39 ER: you missed makishima murdering his thugs
06:46:09 syv: Didn't, I paused, and just watched
06:46:53 ER: I still have not learned main enforcer guy's name
06:47:03 syv: Wonder how he made and produced those things.
06:48:18 ER: I like this show too much, which doesn't bode well for my hue, I think
06:49:10 syv: And yes, helmet dude in skyscraper fights Ko.
06:49:38 syv: Dominator doesn't work, and then Shogo comes down.
06:49:50 syv: Also he breaks the helmet, and then the dommie does function.
06:50:02 Devastator: so fist solves problem.
06:50:28 ER: ah, because the helmet was picking up makishima
06:53:07 ER: funny how they start right at the very climax of the story which you won't understand yet
06:54:07 syv: "THE END OF THE WEEK IS NIGH!"
06:55:17 ER: like I said, just kill all the helmet people
06:55:29 ER: they'll learn not to wear helmets
06:55:36 Devastator: and then they get scanned.
06:55:53 syv: Man, he produced a LOT of these fucking helmets...
06:56:13 syv: They don't have systems in place to police people with clear passes.
06:56:26 syv: Which already had a full load before this.
06:56:38 ER: the people at large have plenty of murder deviced
06:56:45 ER: and they fear helmet people
06:56:52 syv: Their normal police systems are actually *helpful* to the helmet people.
06:57:14 syv: Because they'll restrain/stop victims who get too stressed, but never helmets.
06:57:22 syv: Unless they terrify literally *everyone*.
06:57:43 Devastator: Plus the whole 'train the population to never do anything'
06:59:50 syv: I did not expect the show to go like this.
07:04:51 syv: Also, the grenades delete your hologram clothes.
07:07:29 Devastator: "There's like six of us."
07:07:34 Devastator: "We couldn't do that if we tried."
07:08:03 Devastator: "I shall punch all!"
07:08:52 ER: the overwhelming force of the state prevails!
07:13:20 Devastator: no, steve was more untouchable than that.
07:14:09 Devastator: I think the skyscraper scene might be coming up.
07:14:14 Devastator: and he kept a helmet, eh..
07:14:23 ER: maybe the rest of the series is there
07:14:47 syv: Gonna skip ahead to check for a stinger.
07:20:26 syv: Of course they have backdoors
07:21:01 Devastator: well, not all of them.
07:21:07 Devastator: or the scanners would be down.
07:23:45 Devastator: and he had a hair accessory.
07:25:10 syv: I didn't catch that he grabbed the helmet for that.
07:25:15 Devastator: Mmm, that makes sense.
07:25:27 Devastator: of course, there's still Makashima.
07:25:33 Devastator: who probably doesn't have a helmet.
07:25:56 Devastator: so any goons there will copy him.
07:25:59 ER: yeah, in ep 01 he shielded a helmet guy by just hanging out near
07:28:33 syv: Savage bloodthirsty beasts!
07:31:31 syv: This is a much better excuse for no guns than usual
07:31:51 Devastator: although the lightsabre seems somewhat gratuitous.
07:32:24 Devastator: Next Door: Knight in plate mail.
07:32:56 syv: Plate mail would be a penalty here, reallu.
07:33:14 Devastator: Hard to grapple someone wearing platemail out.
07:33:17 syv: What they *need* to do is group up.
07:33:22 Devastator: Yes, that would help.
07:34:48 Devastator: how does the scene score,
syv?
07:34:53 Devastator: for quality of glorious melee?
07:35:41 Devastator: Everyone has a plan until they've been bonked in the head.
07:35:49 ER: you WERE ordered to capture hi
07:36:00 Devastator: just call it a whoopsies.
07:38:13 ER: well, where the hell do we even go from here?
07:38:26 Devastator: Well, yes, of course.
07:38:34 ER: this would be the end but there's six more episodes!
07:38:37 Devastator: system has oversight of itself.
07:39:47 ER: hopefully it's not just some random crap because the story's already wrapped up but they wanted more money :P
07:39:55 Devastator: I'm suspecting that, yeah.
07:39:56 syv: They have less eps every time though.
07:40:02 Devastator: or there won't be a resolution, somehow.
07:40:08 Devastator grumbles at The Dark at the End.
07:41:10 ER: ugh, I like this show though
07:41:53 ER: so apparently the whole system was going through cyborg-chief
07:42:05 syv: It was hovering around a 7/10 or so before, but it's getting up there now.
07:42:12 Devastator: It's probably bigger than cyborg-chief.
07:42:16 Devastator: she might just be a node.
07:42:17 syv: Cyberchief is just the system'ss human puppet.
07:42:20 ER: reminds me of the superior ending to deus ex, though this makes that concept look like it blows
07:42:43 Devastator: I'm not liking it that much, personally. It's well done, but this setting really grinds me.
07:43:02 syv: I like dystopian fiction, personally.
07:43:16 Devastator: do want to watch it though, but not super-enthusiastic.
07:43:29 ER: hackerman was saying that he didn't have to destroy the system, just make public what it actually is, and it would effectively bee destroyed anyways
07:43:45 ER: which makes me think that what he was seeing was the man behin dht ecurtain
07:44:07 Devastator: can't be just the cyborg chief.
07:44:11 ER: people think it's an infallable machine, but all along it was just controlled by humans, like everything before
07:44:11 Devastator: I mean, there are cyborgs in the world.
07:44:29 Devastator: Nah, doubt that, it wouldn't destroy everything that way.
07:44:33 Devastator: it'll be something weirder.
07:45:14 syv: Maybe people in Matrix machines.
07:45:28 Devastator: 300,000 hamsters in wheels.
07:45:36 syv: Alien artifact seems reasonable, what with the schizo tech they have.
07:45:47 syv: Dominators are clearly above everything else.
07:46:12 syv: But if it's just a big glowy thing... why would people care?
07:46:27 Devastator: yeah, plus it has to be self-evident.
07:46:34 Devastator: can't just be a thing, it has to explain itself.
07:46:39 syv: Of course the core of the sybil system would be big and fancy and glowy. All the best stuff is.
07:46:44 ER: I still think it's the eqivalent of a man behind a desk
07:46:52 Devastator: maybe alien brain bug or something.
07:47:25 syv: People being hooked up to computers. Who are clearly restrained. Bonus if they're all "one in two million" sociopaths.
07:49:57 syv: But yeah, I think that's why it was so important to capture sociopath.
07:50:09 syv: They want his brain for Steve's wetware.
07:50:30 ER: but that would actually be effective
07:50:55 ER: it's clear that the system doesn't actually work, but people think it does and are therefore complicant and happy
07:51:03 ER: that's basically what the director said
07:51:36 syv: No, she called it *near* perfect, and that part of its perfection is that it's unquestioned.
07:52:09 ER: one person hooked up to all the information, that can make mistakes. unlike a godly AI, or a glowey core thing
07:52:29 syv: Nonono, *many* people hooked up to all the information.
07:56:33 ER: that could still be made to look infallable to someone looking at the core
07:57:57 syv: Maybe they're writhing and screaming continually.
07:58:21 ER: that wouldn't change what I said
07:58:43 ER: it's not about it being unethical, it's about it being ineffective
07:59:04 syv: Do we think it has to be ineffective?
07:59:16 syv: If people think Sybil is evil, they'll reject it even if it's right.
07:59:35 syv: They've already been shown it's falliable, with the helmets.
08:00:14 syv: But yeah. What the *hell* will the next eps be like?
08:01:12 ER: Hackerman was standing in the room, pointing his phone at the core, and laughing that people would reject sybil once they saw what he's seeing. Connect that with what the chief was saying, that it depends on people's faith in the system, which obviously is stated to us the audience for a purpose.
08:02:09 ER: the emhasis of the story all along hasn't been that people would reject a tyrannical system
08:02:45 ER: it's that this system solves all their problems for them so long as they trust it
08:05:50 syv: A bunch of people at desks doesn't seem... right, for this.
08:08:04 Devastator: also, I doubt hackerman's phone could broadcast out.
08:08:33 ER: my hopes is that it takes this oppurtunity to decend into madness
08:08:58 Devastator: everyone else is in chairs.
08:13:37 ER: (oh course, my initial judgement before seeing borg-director was that the core was just a dome full of dice making every decision, so maybe I'm just crazy)
08:24:08 ER: [exclaimation of weariness]
08:24:54 ER: I'm glad that I got to talk to
syv about the Verloren thoughts I had
08:25:24 ER: rather than A: try to write them down as a system, which I would fail because it's too complicated
08:35:05 ER has quit [Read error: Connection reset by peer]
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08:39:05 er: Also, pp seems to be one of the few anime that me and
syv like but aren't discussing turning into an rtd :p
11:40:34 sy has joined #einsteinianroulette
11:44:23 syv has quit [Ping timeout: 268 seconds]
12:02:20 sy has quit [Read error: Connection reset by peer]
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12:08:26 sy has quit [Ping timeout: 268 seconds]
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16:24:15 Devastator: "The photos released by the WH tonight of the president working at Walter Reed were taken 10 minutes apart at 5:25:59 pm and 5:35:40 pm ET Saturday, according to the EXIF data embedded in both @AP wire postings that were shared by the White House this evening."
16:25:07 Devastator: So they did happen on Saturday.
16:28:06 Devastator: I mean, yeah, the pics were staged, but that was a given. At least they happened the same day they were claimed to be taken on.
17:20:38 Devastator: Okay,
Piecewise, posted new Cabal orders.
17:56:36 Piecewise: So is it just raining "Slow juice"?
17:56:46 Piecewise: And is it raining it vertically or horizontally at them
17:58:48 Devastator: Whatever orientation makes sense.
17:59:05 Devastator: I'm fine if they end up jumping through a cloud.
18:10:58 Piecewise: Just wondering because one way you're basically throwing rain drops at them from the front like machinegun fire while the other way they have to pass through an area and get hit as they pass
18:11:26 Piecewise: I'll assume horizontal for now
18:12:18 Piecewise: basically looks fine though
18:13:48 Devastator: Yeah, I can see either one working depending on what sort of exact path they're following.
18:14:02 Devastator: no way to know which one is better, but my character would.
19:50:09 Devastator: Top 1 of 500,000 could also be top 1 of 5,000,000, say.
20:25:27 Devastator: Who puts MSG in bacon?
20:45:05 Devastator: Ugh, gotta remember to fully identify groups.
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21:46:12 GameServ:
ER rolled 1d4: 2 <Total: 2>
Log file '2020-10-04.log' ends.
65028 bytes processed.