ERLOG 2020-06-09

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00:17:48 Devastator: sent you it.
01:42:34 Piecewise_: Mook updated
01:42:41 Piecewise_: Sy will likely be happy
01:42:53 ER: da fug
01:43:05 ER: I told you to update cabal, you shit skel~
01:43:18 ER: no more bread for you, back in the basement
01:45:57 Devastator: heh.
01:46:00 Devastator: heya Piecewise_
01:46:14 Piecewise_: oops
01:46:15 Devastator: Thanks.
01:46:23 Devastator: not your usual time.
01:46:30 Piecewise_: Yeah, I had a hard time braining to day, so it took forever
01:47:46 Devastator: that's a sculpture.
01:48:22 Devastator: I see the d12 fairy didn't like me.
01:49:22 Devastator: albinism? Hmm.
01:50:05 Devastator: looks like she needs to dress differently. ;-p
01:50:58 ER: angelic? that's a little terrifying
01:51:28 Devastator: I think it'd be ok in full armour.
01:52:16 ER: hold on, where's my post
01:53:24 Devastator: hmm. Would another grow make it look less disconcerting? Or a reverse-grow to make the same muscles magically less visible?
02:03:42 Piecewise_: Oops
02:03:45 Piecewise_: did I forget ER?
02:04:00 ER: you didn't my post got eaten or something
02:05:47 Piecewise_: is it just not there?
02:06:34 Piecewise_: huh
02:06:53 Piecewise_: Well if you post it, I'll post it tomorrow
02:08:51 Devastator: ..yeah, I don't see orders from you.
02:14:34 Devastator: so does it look 'fixable' by just wearing a good outfit, or will it take a spell to help?
02:14:38 Devastator: eh.
02:14:41 Devastator: I'll bet on the former.
02:15:04 Devastator: thanks!
02:27:48 Piecewise_: Fixable as in hiding your weirdness?
02:27:54 Piecewise_: or not getting sunburnt
02:41:12 ER: hmm
02:41:58 ER: there was actually a time earlier I could have gotten sunlight where it was also called burning light
02:42:12 ER: perhaps I'm underestimating its power
02:44:27 Devastator: as in making it less weird.
02:44:49 Devastator: also, starting stage 2 with 63,334 HP
02:44:59 Devastator: Found a way to semi-reliably get Gretchen stuck.
02:45:16 Devastator: and can just fire deagles at long range into her while fighting mustachos forever.
02:47:01 ER: maybe Z should get a macuahuitl
02:47:13 ER: because Obsidian
02:53:19 Devastator: mmm.
02:54:19 Piecewise_: Clothing could probably hide most of it
02:54:23 Piecewise_: though the wings are a bit hard
02:54:27 Piecewise_: they're pretty big
02:54:42 Piecewise_: you could fold them and do it, but you'd look pretty THIC
02:55:03 Devastator: nah, leaving the wings visible.
02:55:19 Devastator: okay to look supernatural, just less like a failed experiment.
02:57:16 Devastator: just covering up some of the extra muscles.
02:58:00 ER: never acknowledge that you look like a freak by trying to hide it
02:58:20 ER: put it out in the open. as if to say "meet the next stage in human evolution"
02:58:49 Devastator: I'd rather do that when she's too big to be human.
02:58:57 Devastator: save for the next stage.
03:03:01 Devastator: it also is more 'look awesome' instead of 'look like a failed experiment.'
03:06:26 syv has joined #einsteinianroulette
03:07:07 Devastator: hey syv.
03:07:24 syv: hey dev.
03:07:34 syv: Disappointing update for Saeko.
03:07:50 ER pokes syv
03:08:03 syv pats ER
03:08:15 Devastator: What'd you expect?
03:08:26 Devastator: I mean, could add one more spell or so.
03:10:04 syv: More flowery description
03:10:31 ER: write it yerself~
03:10:31 syv: Hadn't we just yesterday been discussing your hopes for a detailed writeup?
03:11:07 Devastator: Nah, it's good.
03:11:17 Devastator: we really want one there's a mirror right there. ;-p
03:11:39 syv: Okay then.
03:12:17 syv: I read through my turn and thought "Oh, that's pretty neat and useful! I'm lucky to have gotten *two* awesome sculptures."
03:12:27 syv: Then I noticed the sculpture's name.
03:12:32 syv: And burst out cackling.
03:13:01 ER: be sure it load it into a cannon
03:13:45 syv: That's a sad use for a sculpture that grants Unsounded-style magic.
03:13:56 Devastator: Lots of stuff to do.
03:14:07 syv: Too bad it can't core leech.
03:14:16 ER: ah, I suppose that is what that is
03:14:36 syv: But it's still great. I'm gonna have to carry around some odd materials to use with it.
03:14:55 ER: yeah, if it were unsounded then the timer wouldn't be how long until things snap back to normal, but how long until everything explodes.
03:15:28 syv: Also need to test whether volume matters, or how much it matters. Can I swap a fluid's soldity with a wall, if I only have a flask?
03:16:00 syv: What about if something is consumed; can a flask of alcohol allow me to burn stone, without consuming the alcohol's flammability?
03:16:12 ER: well, you could just use the air's fluid solidity
03:16:14 syv: How much stone can one flask's flammability consume in flames?
03:16:20 syv: Oooh, clever.
03:16:28 syv: Good Egan.
03:16:30 ER: as a bonus, you get a pane of solid air
03:17:19 syv: Need to test range, too. Must I touch the materials? Or could I swap the ground under a foe's fluidity with the air between us?
03:17:36 syv: How effective is it to then return those to normal once they're trapped underground?
03:18:14 syv: Does the Universal Lubricant (heh) have reuse limits? A cooldown? If Ekrov is present and conscious to recast a swap, can a swap be maintained indefinitely?
03:18:39 syv: Could a spirit use it instead? Could I install a spirit device on it and give the spirit orders to maintain a swap permanently?
03:20:02 syv: Synergy with ferrous memento? Can I reassign blood's ownership to some dirt, or a different human's blood, then use said dirt/otherblood to access the main blood's owner's memories?
03:20:25 syv: You get the point.
03:20:31 Devastator: uh oh a tinker item.
03:20:38 syv: :)
03:21:04 Devastator: oh well.
03:31:34 syv: Yeah, I love this sculpt.
03:32:13 ER: darn sculptors, getting bonus magics
03:32:32 ER: which don't even seem to use mana
03:34:00 syv: And give a whole ton of words. Which we don't even need a stat to store, since we can just pull them off the sculpt.
03:34:11 syv: Woooo, accidentally OP!
03:34:32 ER: hmph
03:34:40 syv: Would you believe I originally thought the best part of making sculptures would be melting them for thaum?
03:34:46 ER: oh well, flesh scroll channeler is still pretty op
03:34:54 ER: hah
03:35:05 syv: I wonder if I can swap your str stat with Ekrov's.
03:35:44 ER: though the main advantage of flesh scroll, being that I can sub kno for str, is not longer important because they're both maxxed out. :V
03:36:56 syv: Do you think I can use scrying spells to ask the gods questions now?
03:37:13 syv: It's probably a bad idea but a part of me wants to flex on Radio by just praying to Alizarin.
03:37:52 ER: I think I might be able to talk to Sun. Maybe not without dying.
03:37:53 syv: Angelic is great but I don't even care about it because I got *Universal Lube*
03:38:24 syv: Too bad Ekrov's crush ain't even interested in him.
03:38:27 ER: is the "Angelic" word associated with the gods, Piecewise_?
03:38:38 Piecewise_: its associated with something
03:38:57 ER: well yeah, I already knew it was dangerous
03:39:10 Piecewise_: "Angelic" in this case means "Come from the sky"
03:39:13 syv: Does it work like the old theme words that were discussed in the Perpublicon thread?
03:39:15 syv: Ohh.
03:39:20 syv: Ohhhh.
03:39:36 syv: That's worrying.
03:39:55 Piecewise_: The angels of this world may not be what you are used to
03:40:20 Piecewise_: its why when dev asked about angels I was kinda careful to specify winged people
03:40:24 Devastator: heh.
03:40:39 Devastator: want ichor for that, I guess.
03:40:57 Piecewise_: There's a demonic word too by the way
03:41:06 ER: zentol!
03:42:32 syv: Welp. Guess I'll cast an "Angelic" know spell to figure out what angelic means precisely.
03:42:40 syv: And just hope that doesn't turn Ekrov into Tang.
03:43:28 ER: am I supposed to say bacon eggs dogs here or sing come sweet death?
03:43:49 syv: Komm Susser Todd, I think.
03:44:11 syv: Preferably the, as Radio dubbed it, "peak weeaboo" version.
03:44:20 ER: og course
03:54:48 Piecewise_: ALso, if you want more flowery descriptions of buff magical girls, I can provide them. Ask tomorrow though, I am brain fog today
03:55:47 ER: buff magical girls best magical girls
03:58:50 Devastator: yes, no issue.
03:59:08 Devastator: I'll do cleanup next turn then, maybe.
04:02:24 syv: Piecewise_, why d you keep giving me sculptures which fill me with a desire to write big nine-action long tinker posts?
04:10:34 ER: want to watch something? :D
04:13:38 ER: syv Devastator
04:13:43 syv: I have no particularly good reason not to.
04:13:57 ER: haha! out of excuses, you!
04:14:00 Devastator: dunno, might pass tonight.
04:15:14 Piecewise_: Syv dunno
04:15:26 Devastator: you guys go watch something.
04:15:28 Piecewise_: just unlucky I guess~
04:16:19 syv: Gunslinger girl then, I guess.
04:16:32 syv: Maybe it'll help me solidify the concept of how Verloren should play.
04:16:37 ER: [joy]
04:17:12 ER: here we go, verloren!
04:18:10 ER: where were we even
04:19:01 syv: Don't know
04:19:03 Piecewise_: You finally got sy to start watching gunslinger girl?
04:19:07 Piecewise_: shock
04:19:09 syv: Need to start up comp too
04:19:09 Piecewise_: awe
04:19:18 Devastator: do you have it? You can go jump in too, Piecewise_
04:19:26 Piecewise_: maybe
04:19:39 ER: I think 7
04:19:40 syv: You're not even joining us, Dev.
04:19:56 syv: Yet you're inviting skeletons
04:20:17 Piecewise_: doesn't look like it. Oh well. I'm probably not gonna be up much later anyways. I do want to be here for when you guys watch Made in Abyss
04:20:22 ER: bring your skeleton to work day
04:20:25 Piecewise_: and meet best girl Ozen
04:20:36 syv: Oh, Dubs.
04:20:49 syv: If you want me to watch something, convince these two to watch it.
04:20:55 syv: I watch things strictly socially
04:21:10 syv: Which is the main reason I don't watch your recs.
04:21:11 ER: heh
04:21:51 Piecewise_: Hey ER, Dev, watch made in abyss with me some time pretty plz
04:21:58 Piecewise_: least the first movie
04:22:46 ER: nah, episodes
04:22:51 syv: Can we watch the show instead?
04:22:59 syv: We tend to watch shows 3-4 eps at a time.
04:23:20 Piecewise_: Either is fine. The movies are basically just the 13 episodes of the show with the intros and endings cut off
04:23:33 Piecewise_: hence why there are 2, 2 hour movies
04:23:49 Piecewise_: but I'm cool watching the episodes too
04:24:09 Piecewise_: I only suggested movies because I thought it might make it easier to accept~
04:25:04 ER: should be good at watch with pw
04:25:17 ER: so that we can yell at him for being weebtrash at the start
04:25:33 syv: Would you happen to have a dual audio torrent for it?
04:25:39 syv: If not I'll look.
04:25:51 Piecewise_: Lemme check
04:26:38 Piecewise_: https://nyaa.si/view/1244240
04:26:44 Piecewise_: This should work
04:27:18 Piecewise_: or this
04:27:18 Piecewise_: https://nyaa.si/view/1089047
04:27:23 Piecewise_: if you want smaller files
04:27:28 Devastator: sure, sometime. Not up for it tonight.
04:29:01 syv: Hrm, half the size at the same res?
04:29:27 syv: It does the trick with separating the OPs and EDs.
04:29:36 Piecewise_: Seems like. judging from comments the other guy with larger files has a higher bitrate but its a bit needlessly high
04:30:08 syv: So I think I'll pass on it. I dislike how the separation works in the GG torrent I found.
04:30:15 syv: That's audio, it doesn't matter.
04:31:21 syv: Yeah, I'm choosung 1244.
04:31:50 Devastator: Is it in artificial 4k?
04:32:15 syv: No.
04:32:38 syv: It's an 8 GB repack of a 25 GB source already.
04:33:29 ER: I wandered off to grab snacks
04:33:36 ER: ready for gg?
04:34:07 syv: Yes, which ep?
04:34:30 ER: 7 I think
04:34:35 ER: 6 was the bombers
04:35:27 syv: Ready.
04:35:41 ER: ready
04:35:53 syv: 3
04:35:54 syv: 2
04:35:55 syv: 1
04:35:57 syv: 0
04:36:24 ER: I went upstairs to search for snacks and found some unguarded chicken tenders
04:36:30 ER: so I looted those
04:37:00 ER: tried mixing some honey mustard to go with them but either this mustard is too strong or I didn't use enough honey
04:37:13 ER: cuz just tastes like dijon
04:37:15 syv: Hrm
04:37:20 Devastator: never enough mustard.
04:37:24 syv: That AUG ejection was very weird
04:37:33 ER: whatever nerd~
04:37:48 syv: Seemed to be ejecting left, through her head, judging from where the casings landed
04:38:05 ER: anyway have some dramatic music
04:38:23 syv: Excellent
04:39:04 ER: I didn't feel like 6 was the last one wew wtached but I looked through this one and didn't see anything I'd seen before
04:39:19 syv: I checked 6 myself, it was bombers.
04:39:24 ER: yeah
04:39:34 ER: just felt like we saw something after that
04:39:46 syv: Guess not.
04:39:52 ER: wienter
04:40:23 syv: Note about that guy and his kid--same hair/skin color.
04:40:49 syv: So it's a natural assumption that she's related.
04:41:39 syv: So thinking I'd give players the choice of race as part of the sheet, but before they get to choose their kid.
04:42:08 ER: hmm
04:42:15 ER: sounds... fun
04:43:29 syv: Need names for CQC and Guerrilla factions, + races. Probably also a race for Sovereign since that sounds extra weird for a race.
04:44:04 syv: Acireman works fine for the main one at least.
04:46:10 ER: I don't have much opinion on names for those
04:46:43 Piecewise_: Going up. Night guys
04:46:49 ER: enjoy
04:46:49 syv: CVCVCVC then.
04:46:51 syv: Night Dubs.
04:48:54 ER: this all seems very ethical
04:49:24 syv: They're literally a death squad utilizing small children as the killers.
04:50:14 ER: almost more of an Irony game
04:50:33 ER: murder!
04:51:32 syv: "Intelligence" Agency
04:51:52 ER: something like that
04:52:31 syv: ....Maybe I can tie that into the lore of why children cyborgs are being used.
04:52:50 syv: Getting around some dumb poorly-written laws somehow.
04:53:14 ER: they honestly seem to just think they're above the law
04:53:29 ER: they earlier said to make sure the police were busy
04:53:30 syv: Pretty sure they actually are.
04:53:46 ER: well nobody *is*, but some people get away with it
04:54:09 ER: magic children
04:55:03 syv: Deathsquads tend to have a lot of leeway with the law
04:56:27 ER: fairly efficient.
04:58:24 ER: ready.
04:58:44 syv: 3
04:58:45 syv: 2
04:58:46 syv: 1
04:58:47 syv: 0
04:59:37 ER: it's kind of funny how in summer I have to turn my computer sound up because the fan is on
04:59:49 ER: noisy box fan
04:59:58 syv: Safety was up on the SVD
05:00:10 syv: And yes, AUG ejection wrong
05:00:59 ER: well, it seems that they at least bothered to find reference images and follow them consistantly
05:01:13 syv: The vast majority of it is excellent
05:02:31 ER: heh
05:02:33 syv: Hahaha
05:02:33 syv has quit [Read error: Connection reset by peer]
05:03:22 syv has joined #einsteinianroulette
05:03:47 ER: "I require more murder"
05:04:14 syv: Death squad. Ranks them on how many murders.
05:04:18 ER: this would be a good scene for verloren
05:04:35 syv: This game is way too narrative already.
05:04:51 ER: sadly, narrative is what interests me :P
05:05:23 syv: It'd be really interesting to have a psychologist interview all the verloren periodically with all the handlees spying on them.
05:05:36 syv: With a consistent batch of questions to illustrate their differences.
05:05:42 syv: Problem: I am not a psychologist.
05:05:48 ER: indeed
05:06:31 ER: conflict!
05:07:28 ER: pathos!
05:07:48 syv: "Social Welfare Agency"
05:08:07 ER: that's what they've been calling it all along, i think
05:08:12 syv: Yes.
05:08:28 syv: I just love the name
05:09:33 ER: "cyborg murder children"
05:10:56 Devastator: well, if you kill someone, there isn't any need for more social welfare.
05:11:00 Devastator: and of course it's an agency.
05:11:59 syv: I think it's supposed to mean their business is improving social welfare. By killing the bad apples.
05:12:08 ER: of course
05:12:26 syv: Priscilla!
05:12:32 ER: pet fluffy tail
05:14:47 syv: Hrm, support staff assigned per kid.
05:15:04 syv: SPY
05:15:08 ER: sus!
05:16:48 ER: smash!
05:17:20 ER: well that escalated
05:17:43 syv: Just some recreational teamkilling
05:18:01 ER: knife fights are a reasonable response to insults
05:20:04 ER: heh
05:20:38 syv: Not keeping this.
05:20:47 syv: Memory deletion is bad for character development.
05:21:01 ER: it is deliciously tragic though
05:21:40 ER: it also somewhat addresses any previous trauma from before being a cyborg
05:22:24 syv: Yeah, works well for this story.
05:23:08 syv: Might be a good idea to have "maintenance" conditioning which doesn't affect stats like the full thing, but is normally done periodically and has a minor continual effect.
05:23:28 syv: Spend influence to get rid of it, get some benefit and remove what it normally does. Which might be bad;
05:23:48 ER: ready with 9
05:23:55 syv: 3
05:23:57 syv: 2
05:23:58 syv: 1
05:23:59 syv: 0
05:24:12 syv: HEY DEVASTATOR
05:24:15 ER: okay with this being the last? I'm pretty sleppy
05:24:22 syv: Yes.
05:25:10 syv: Think I'd want to run a suggestion game kinda thing with Verloren. Test out how it works with one kid, and a few players to have different thoughts.
05:27:30 ER: nice
05:27:45 syv: :D
05:27:50 ER: presses elevator button with the rifle barrel
05:27:56 ER: or supressor
05:28:11 ER: they keep forearm parrying bullets
05:28:18 ER: must be doctrine
05:28:25 syv: Yes.
05:29:01 syv: Woo, get your face on the roll
05:29:05 ER: yes
05:29:11 syv: Just in case someone steals it and doesn't know who to connect it to
05:29:13 ER: that seems... bad?
05:29:35 Devastator: yes?
05:29:42 ER: nice numbers
05:29:45 syv: (syv) Think I'd want to run a suggestion game kinda thing with Verloren.  Test out how it works with one kid, and a few players to have different thoughts.
05:29:58 Devastator: Sounds interesting.
05:30:01 Devastator: dunno if you want me in it.
05:30:12 syv: Obviously I want you in it.
05:30:22 ER: cly~
05:30:22 syv: You're a weirdo goblin with an extremely different perspective.
05:30:40 syv: And you're really good at complaining.
05:31:08 syv: Very valuable traits for someone testing a beta version
05:31:38 Devastator: ok, I'll help out then.
05:32:12 syv: WA2000
05:32:16 ER: that one looks odd
05:32:27 syv: It is very odd
05:32:33 syv: And ridiculously, insanely rare
05:32:51 syv: And not good enough to justify its rarity.
05:33:22 syv: A concept that was cutting edge four decades ago and is now outdated junk
05:33:42 syv has quit [Read error: Connection reset by peer]
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05:35:22 ER: now we're killing the police!
05:36:04 syv: "Do you always worry about the cyborgs?"
05:36:20 syv: This is a good show.
05:36:55 syv: Dev, this strikes me as a show kinda appropriate to you.
05:37:03 syv: Or at least the wa you write.
05:37:48 ER: mhm
05:38:29 Devastator: does the world feel real?
05:38:57 syv: Yes, in a very casual way.
05:39:34 syv: Like the whole dystopia aspect is *never* stated explicitly, it's just a natural consequence, and... everyone casually acts as they would in it.
05:40:54 Devastator: I should update Sh tonight.
05:41:39 ER: >:(
05:41:57 ER: :(
05:42:12 Devastator: anger?
05:42:28 ER: always remember to provide emotional support for your murder child
05:45:16 ER: that guy is bad at his job
05:45:34 ER: his cards are misplayed!
05:46:19 syv: This job does have some pretty conflicting desired personality traits.
05:46:35 syv: Death squad officers aren't often known for their empathy, I don't think.
05:46:58 ER: just gotta be an empathetic sociopath
05:47:00 ER: ez
05:48:03 syv: M-pathetic!
05:48:10 syv: That all for tonight?
05:48:26 ER: yeah
05:49:01 syv: I hate Made in Abyss' artstyle even more than I hate PM3's.
05:49:14 ER: odd
05:49:23 syv: Their heads are bricks of dough
05:50:34 Devastator: wiiiide.
05:51:21 Devastator: ok.
05:51:39 Devastator: PC meets the guy.
05:56:04 Devastator: and, thanks to wonderously vague orders..
05:56:11 Devastator: oh, crit.
05:56:18 Devastator: good old drama dice.
05:57:17 Devastator: Congrats, you critically succeed at your basket weaving class.
05:57:47 ER: http://www.bay12forums.com/smf/index.php?topic=163892.msg8151615#msg8151615
05:58:08 ER: hey syv, can you think of any other items it would be a good idea to carry in cabal?
05:58:46 ER: taking a glass pendant and murcury-filled bullets because I have words for those materials
05:59:29 syv: Water, food, chalk, fire
05:59:39 syv: Paper
05:59:47 ER: oh yeah, I forgot lantern
06:03:31 ER: mostly stuff I already wrote down and then aparrently closed the tab
06:15:01 ER: verloren when
06:16:14 syv: I'm not actually working on it.
06:16:23 ER: sad!
06:16:32 syv: I still have the problem that I don't even know what gameplay should look like.
06:16:54 ER: https://youtu.be/DtVR2M5-A-c
06:17:13 syv: With PS, I knew how the game should play from the start. "Like Dubs' MG game".
06:17:24 syv: With this...
06:17:44 syv: It has narrative, a raising sim kinda thing, and probably some kinda CQB combat?
06:18:08 syv: Except when I think about matching the systems up it would really make more sense to have the combat portions be simplified stat checks witj a
06:18:20 syv: with a narrative result, rather than an actual game.
06:18:27 syv: Which would work fairly smoothly.
06:19:02 syv: But creates the problem in that I'm ALREADY running a narrative heavy game about horrible things happening to children.
06:19:29 ER: indeed!
06:19:55 ER: so why were you trying to recruit dev just now?
06:19:57 syv: I'd rather make a crunchy game that requires an entirely different kind of work to maintain. So, you know, I update when I'm feeling like doing crunch and not narrative, as in PS.
06:20:35 syv: Because if I do end up with something complete enough to run, I'd like to run a suggestion game beta test of it with one character controlled by a few players.
06:21:06 Devastator: mmm.
06:21:10 syv: My problem currently is not "This can't be done", it is "I don't know how to do this".
06:21:14 Devastator: have gameplay run on the standard SG foundation.
06:21:25 Devastator: run it automatically until there's a decision to be made.
06:21:27 Devastator: all first person.
06:21:59 Devastator: you can make it a bit crunchier than usual around the starting weapon choices.
06:23:04 syv: Problem is how frontloaded mechanics are.
06:23:21 syv: Basically the first action of the game is choosing a Verloren.
06:23:40 syv: Which means there needs to be a Verloren generator which creates stats for them.
06:23:46 Devastator: eh, leave it a blank slate. Weapon, then psychosis, and then move on.
06:23:57 syv: ...And stats mean I need to know what actually happens in the game.
06:24:11 syv: Dev.
06:24:31 syv: You seem to have an amazingly inaccurate view of how I think about things.
06:24:57 syv: Because that is about as coherent a statement to me as saying I should table penguin orange dinner.
06:25:42 Devastator: heh
06:26:03 Devastator: I thought you could make guns really well.
06:26:25 Devastator: so I'd start with making a couple guns, and then making gameplay around that choice.
06:27:31 ER: could be something as simple as your average board game, where a mission is just drawing a ceratin number of random challenges in order and each of them requires you to roll a certain number of successes, with the number of dice you roll depending on relevant stat
06:27:54 syv: Guns are literally the system I am worst at, Dev.
06:28:09 ER: if you want more planning, you could have different pools for your random challenges
06:28:33 ER: equpment would give you different modifiers to stats
06:30:30 Devastator: oh.
06:32:19 syv: "oh."
06:34:52 ER: next idea:
06:36:03 ER: use a complicated combat system (steal vijiriwek), and then every time a mission happens you grab some trusted players in IRC to play as the verloren :)
06:36:13 ER: as like, a real-tie session
06:36:27 Devastator: I thought you made a gun database with like 80 guns in it, and thus were good at making guns.
06:37:14 ER: well, the ones I have he made for my system which I made partially by myself and partially ignoring his advice
06:37:42 ER: and I'm still not convinced their stats make sense ;P
06:38:41 Devastator: I don't know about gameplay. I'd just suggest gunfights using something similar to those engagement mechanics. Make missions consist of something like three or four challenges which need to be tackled in turn, and go at it.
06:39:51 syv: I made a gun list of 44 firearms, and then adapted them into a system that has something like a third of the required mechanics to actually illustrate their differences.
06:40:17 syv: And it works terribly.
06:40:36 ER: not my fault, my system is perfect~
06:40:41 syv: I have a great deal of knowledge about firearms and their use, and I value that knowledge being respected.
06:40:43 ER: you just have too many guns~
06:41:04 syv: ...Which makes it extremely difficult to make a system that is fun and deals with firearms.
06:41:16 Devastator: ..yeah, I'm with ER there.
06:41:28 Devastator: 3 guns should require fewer mechanics.
06:41:28 syv: Because games should be designed to be fun as a primary goal.
06:41:56 syv: Sigh.
06:42:07 syv: You're ignoring my point.
06:42:30 syv: Realism != fun
06:42:44 syv: Knowledge makes it difficult to not value realism
06:43:06 Devastator: I know they're not the same, but knowledge can come through to make the rest of the game fun.
06:43:12 syv: I have knowledge, ergo I have a goal that conflicts with fun
06:43:15 Devastator: and in SGs, there's more room for personal expression from the GM.
06:43:28 Devastator: reading it can be as much fun as playing it.
06:43:47 syv: Ugh.
06:43:56 syv: I'm too tired to have this argument.
06:44:02 syv: We're not on the same topic.
06:46:58 ER: seems so
06:47:48 ER: though dev usually seems to be one universe to the left, so that's not really unusual in any way
06:48:41 syv: I can usually have an effective discussion with him, albeit typically after some verbal jiggering to locate his perspective.
06:48:58 syv: Right now I am not capable of such jiggering.
06:49:21 syv: Ask me tomorrow. It's a topic I'd love to go into detail on.
06:49:36 Devastator: yeah, sorry.
06:50:03 syv: Sorry for what?
06:50:18 ER: well, if you can think of a way I can help you make verloren, please enlist my humble aid
06:53:25 syv: Would you prefer Verloren over PS?
06:53:29 Devastator: That you didn't get constructive advice.
06:53:39 Devastator: no, I like PS more.
06:53:44 ER: no, Sophia must live
06:53:58 ER: it's alive, it's alive!
06:54:17 syv: Yeah, figured.
06:54:39 syv: Advising a mentally handicapped person is difficult.
06:54:54 ER: it is
06:55:35 Devastator: did something horrible happen?
06:56:38 syv: No?
06:56:52 syv: If you're referring to me being in a bad mood, I woke up twelve hours ago.
06:57:09 Devastator: I was wondering what was up with Sophia.
06:57:19 Devastator: curious!
06:57:29 ER: you'll see soon!
06:57:52 ER: unless the next real-thread update takes six months
06:58:03 syv: TM
06:58:45 ER: but I'm sure that I can just pester syv enough and avert that
07:02:15 ER: spider! :D
07:03:09 Devastator: spider?
07:03:14 ER: yes
07:03:47 ER: some of em scurry around my room sometimes
07:06:37 Devastator: mmm.
07:17:19 Devastator: those kestrel chicks hatched.
07:17:26 Devastator: looks like two this year.
07:17:41 ER: how do they taste?
07:17:49 Devastator: Never eaten one.
07:22:40 Devastator: they dart around like flying diamond-shaped arrows, though, it's fun to watch them.
07:38:53 ER has quit [Read error: Connection reset by peer]
07:39:48 syv: Why do people hate Reddit now?
07:40:05 syv: I've noticed a lot more angry-at-reddit stuff recently.
07:40:22 syv: But have not noticed any of the supposed change.
07:41:43 Devastator: Is that a now thing?
07:41:52 Devastator: reddit's always been getting some off and on.
07:42:08 syv: "A lot more", "recently".
07:42:17 syv: Could be up to luck, I suppose.
07:45:42 Devastator: yeah, or I missed it.
07:51:55 er has joined #einsteinianroulette
07:52:10 er: Reddit suck lel
07:58:56 syv: Go to sleep!
08:00:24 er: Fuck uuuuui
08:00:52 er: Does what it wants, us
08:02:59 syv: `kick er
08:02:59 er has been kicked by ChanServ!chanserv@services.darkmyst.org [(syv) No reason given]
08:02:59 er has joined #einsteinianroulette
08:03:18 syv: I'd ban you, but I'd forget to unban you.
08:03:21 er: No reason given
08:04:00 syv: Goodnight.
08:04:02 syv has quit [Quit: You hear a distant scream of "FUCK T-MOBILE!"]
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12:47:29 Piecewise_: Morning
12:48:01 NJW: afternoon
12:53:29 NJW has quit [Quit: http://www.mibbit.com ajax IRC Client]
13:11:22 NJW has joined #einsteinianroulette
13:39:53 er: Hey NJW
13:42:08 NJW has quit [Quit: http://www.mibbit.com ajax IRC Client]
13:53:49 er: U
14:09:20 NJW has joined #einsteinianroulette
14:10:03 NJW: oops. disconnecting a lot atm. Does anyone know if we still have chatlogs here?
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14:38:33 Elastic_Ridicule: yes
14:38:35 Elastic_Ridicule: , one sec
14:38:38 Elastic_Ridicule is now known as ER
14:38:52 ER: https://parisbre56.com:9992/
14:38:58 ER: NJW
14:39:05 NJW: thanks!
14:39:32 ER: nyways
14:39:36 ER: *hugs*
14:39:42 NJW: *hugs* indeed
14:39:53 NJW: how've you been? I haven't been around much
14:40:20 ER: hmm. life is frustating.
14:40:30 ER: other than that, wonderfully!
14:41:21 NJW: Been rereading IronyOwl's wizard princess RTD. That was fun.
14:44:54 Devastator: hey NJW
14:46:04 ER: shall we pester NJW to start a new game?
14:47:35 Devastator: sounds good to me.
14:48:11 NJW: oh, heyhey
14:49:00 NJW: I've been sidetracked by a few things, but yeah, should be able to start a new game tonight.
14:49:10 Devastator: sweet.
14:49:14 Devastator: what's it gonna be about?
14:49:47 NJW: Arena deathmatch about arcane exoskeletons
14:50:52 NJW: Having trouble working out how a few things should work though... not sure how to handle people losing parts of the exoskeleton
14:51:40 NJW: Like, attacks can knock parts off, which other people can then attach, but how do I stop people just picking up the parts they lost at once?
14:52:55 NJW: Considering having it so you can only attach new parts while not in combat... but then the worry is that battles will turn into slugfests over slowly growing piles of parts
14:55:22 Devastator: well, they're all going to end up knocked off eventually, right?
14:55:40 Devastator: just make sure defenses take a hit when you lose something, so it doesn't stalemate and you'll be fine.
14:56:11 NJW: that does make sense...
15:00:12 Devastator: stepping out in a few minutes.
15:00:15 Devastator: gotta go to work.
15:00:31 ER: seeee ya
15:00:35 Devastator: good to see you here.
15:00:40 Devastator: you and ER.
15:00:45 NJW: bye!
15:00:58 ER: hey Piecewise_, you in here?
15:01:04 Piecewise_: ye
15:01:30 ER: I posted in Cabal. You said you would do my turn today if I posted, right?
15:01:37 Piecewise_: sure
15:01:53 Piecewise_: Though I'm cutting up Hyenas so poking me is the best way to get my attention if you need to talk to me later
15:02:23 ER: okay
15:02:29 ER: hyenas?
15:02:29 NJW: ...real hyenas or digital ones?
15:11:05 Piecewise_: Images of Hyenas
15:11:32 ER: figured you were making desert stew
15:11:49 ER: there a hyenas out where you are, right? :P
15:16:03 Piecewise_: I mean
15:16:09 Piecewise_: there are coyotes
15:17:21 ER: do female cyotes have penises
15:17:33 ER: cuz if not, they're not hyenas
15:27:23 NJW: TIL
15:28:24 ER: hyenas are strange creatures
15:29:44 ER: watched a documentry which was mostly hyenas being weird and hyenas and lions murdering each other's children over territory
15:35:23 NJW: fascinating... see y'all
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17:14:07 Piecewise_: Ok
17:14:09 Piecewise_: posted
17:18:25 ER: got it
17:27:47 ER: is that some kind of innate power, or a spell, Piecewise_?
17:27:55 Piecewise_: ye
17:28:08 ER: thunk
17:28:09 Piecewise_: innate power
17:28:14 ER: huh
17:30:44 ER: hold on, this lets me activate my eyes
17:30:47 ER: score
17:32:54 ER: how many solid lead bullets could I get for 4 gold, piecewise?
17:33:08 ER: may was well round out my total costs to 100...
17:36:03 ER: oops
17:36:06 ER: Piecewise_
17:37:09 Piecewise_: Hmmm...something like 200
17:37:35 ER: welp
17:38:07 ER: wonder how much I can actually carry :P
18:16:59 NJW has joined #einsteinianroulette
18:30:30 ER: oh hi mark
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22:04:30 ER: such boinciness
22:22:38 NJW has joined #einsteinianroulette
22:29:16 ER: hello NJW :P
22:30:48 NJW: heyhey
22:45:38 NJW: well, g'night.
22:45:40 NJW has quit [Quit: http://www.mibbit.com ajax IRC Client]
22:57:57 Devastator: hello.
22:58:06 ER: yellow
23:18:07 ER: <3
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