ERLOG 2019-10-23

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
Cookie last updated: 2025-04-06 04:03:12
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority.
<<< Previous | Next >>>
00:47:17 ChanServ has joined #einsteinianroulette
00:47:17 mode/#einsteinianroulette [+o ChanServ] by atlanta.ga.us.darkmyst.org
01:55:35 er has joined #einsteinianroulette
01:55:49 er: Nobody here.
01:56:03 er: But the shit skeleton.
01:56:10 Piecewise: Crud
01:56:16 Piecewise: enemy got a nuke wand
01:56:21 Piecewise: and dropped the level on me
01:56:34 er: TACTICAL NUKE INCOMING
01:57:36 er: What should I do in Cabal?
01:58:54 er: Kick in the door, shout "FBI OPEN UP" and start being The Law?
02:00:12 Piecewise: that or 'SOMEBODY ONCE TOLD ME"
02:01:36 Piecewise: https://i.imgur.com/0cMefsg.jpg
02:01:51 er: I was thinking of X 'gon give it to ya
02:02:10 er: KNOCK KNOCK OPEN UP THE DOOR ITS REAL
02:03:05 Piecewise: But do you have a gun for the non-stop pop pop of stainless steel?
02:04:06 Piecewise: Alternatively just detonate the building around yourself and turn it into a grenade
02:05:21 er: Yeah, that's why I specifically examined the room's structural integrity.
02:05:47 er: So that I can explode the exact right amount.
02:06:31 er: Was I told to like, hang around and wait for backup?
02:06:59 er: Leng seems to uh, be sitting around doing nothing.
02:07:06 Piecewise: I mean
02:07:11 Piecewise: look back at what you were told
02:07:22 er: Which is, you know, not my style.
02:07:23 Piecewise: if you weren't told to not murder, I think you're ok to murder
02:07:32 Piecewise: and you can always ignore them too
02:08:24 er: They'll let me keep that tattoo if I succeed, they said.
02:08:40 er: Which means if I fail, they'll take it away.
02:08:48 er: Which sounds painful.
02:21:26 Piecewise: get the big vacuum cleaner
02:28:11 er: Slurper
02:28:56 Piecewise: Or the potato peeler
02:29:23 Piecewise: cheese grater
02:31:27 er: There's some kind of spinny automatic veggie shredder at work that's a bit of a pain to clean.
02:35:20 Piecewise: vegomatic?
02:41:35 er: Whattat
02:42:39 er: Thing could probably shred cheese or whatever too, but I only see carrot or beet residue in it
02:44:46 Piecewise: https://en.wikipedia.org/wiki/Veg-O-Matic
02:48:48 er: Uh huh
02:49:59 er: I'm just gonna go lie down, lose conciousness, and hallucinate while paralyzed for a while.
02:50:04 er has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )]
03:23:55 Dev has joined #einsteinianroulette
03:24:00 Dev: 'lo
03:24:03 Dev: heya Piecewise
03:52:44 Dev: They should have some money now.
03:52:48 Dev: if not, go fight someone with it.
03:52:58 Dev: hold up a city or something.
03:58:15 Piecewise: holding up a city is hard
03:58:19 Piecewise: they're very heavy
03:58:31 Dev: yes.
03:58:38 Dev: but go yell at someone to pay for your stuff.
03:58:41 Dev: before they spend it on shit.
05:58:52 Dev: mm
06:36:44 Dev: hmm
07:06:05 Dev: g'night
07:06:14 Dev: less syv's around to shoot the shit for a bit.
07:17:51 syv has joined #einsteinianroulette
07:18:08 syv: Still here?
07:18:15 Dev: aye
07:18:28 Dev: thought I'd give you till the end of what I was watching.
07:19:04 syv: Do we have to deploy troops to fight the Kaiju separately, or can troops that kill one unscathed go on to fight the second?
07:19:38 Dev: No. If they're in the same region, I'd allow it, but these are in an adjacent region.
07:19:46 Dev: I might waive that if you make something really fast, though.
07:19:57 Dev: in adjacent regions.
07:20:12 syv: So they attack simultaneously, not just within the same month?
07:20:16 syv: Ah well.
07:20:49 syv: Can a standard transport plane transport something of large size, since it can transport 4 smalls, or 2 mediums?
07:21:15 Dev: It's not like simultaneously, it's like a few days apart.
07:21:37 Dev: And no. Transport planes, at least the ones you start with, can't carry something of their own size.
07:21:47 syv: Makes sense.
07:22:02 syv: I'll point that out to Stirk when I post.
07:22:03 Dev: It's not impossible, though.
07:22:13 Dev: Stirk also needs a large workshop to make it, too.
07:22:29 Dev: I'll also need to ask a few q's about what he's designing as well.
07:23:06 Dev: but it looks like he's aiming for something that'll take a few months to research.
07:23:36 syv: Yeah. The problem is that he'll *also* need a superlarge lab + workshop to make a big enough plane, unless someone engineers a large plane that can carry a large. Which... is not logical enough for me to do.
07:23:40 syv: How long will that jet take to reverse engineer?
07:25:19 Dev: One to three months.
07:25:33 Dev: it's one of the few rolls for research for you guys.
07:25:56 Dev: three is quite unlikely.
07:26:58 Dev: I don't have my notes so I can't give you exact odds, but expect one or two.
07:27:48 sy has joined #einsteinianroulette
07:28:15 sy: Fukken swamp
07:28:30 Dev: last line seen?
07:28:44 sy: All of them, logs.
07:28:48 Dev: kk
07:28:56 sy <3 Paris
07:29:47 sy: I suppose it'll be an action to reverse, so it'll come after the kaiju fighting.
07:30:15 Dev: reverse engineering is research.
07:30:36 Dev: did I say otherwise?
07:30:53 sy: No?
07:30:55 syv has quit [Ping timeout: 240 seconds]
07:31:17 Dev: It should be a research action. You can do it this half of the month.
07:31:44 sy: If it rolls a one-turn clear, could I use it for this fight?
07:32:03 sy is now known as syv
07:32:20 syv: You said 1-3 *months*, but might as well ask.
07:32:25 Dev: Lemme get back to you on that.
07:32:45 Dev: I'm still on the fence about reverse engineering destroying whatever you're looking at.
07:32:55 Dev: I haven't decided that one yet.
07:32:58 Dev: wait.
07:33:02 Dev: I didn't do that for your arty piece.
07:33:13 Dev: Yeah, it'll be useable.
07:33:42 syv: Well that was a brief moment of panic.
07:34:21 Dev: I've been mulling that one over, but I remembered I already made a ruling there.
07:36:18 syv: Nobody else has even built a second hangar, have they?
07:36:38 syv: I don't really need to worry about not deploying a strong force, I guess.
07:36:41 Dev: I think someone did, now that I think about it.
07:37:19 Dev: Yeah, you and one other.
07:37:30 syv: Hrm.
07:38:23 syv: You really should put info in the OP, even if it's just quoting the relevant posts without cleaning them up any.
07:38:37 Dev: Yeah.
07:38:41 Dev: I've been meaning to.
07:38:44 Dev: busy busy busy busy.
07:38:50 Dev: Thurs, perhaps.
07:39:55 syv: Would there be *any* benefit to reversing a technical? I kinda feel like even building a custom light vehicle wouldn
07:40:05 Dev: don't bother.
07:40:06 syv: 't be helped by a technical design.
07:40:24 Dev: if you build one I assume you buy a truck for the truck portion of it for free.
07:41:37 syv: Yeah, figured.
07:42:16 syv: Does the lead scientist have any restrictions or minimums on his contract?
07:42:27 Dev: No, they're all up for bid at zero.
07:42:35 syv: Damn, that's great.
07:42:39 Dev: they only stay four months before re-entering the pool, though.
07:42:55 syv: Uh, that's a restriction...
07:42:57 Dev: there will be a few more coming, and then it'll start drying up.
07:43:00 syv: Ah well.
07:43:07 Dev: Yeah.
07:43:19 Dev: I didn't want one guy to be able to monopolize them for forever.
07:48:20 syv: Piecewise never told me what his prion launchers were, though he was trying to sell them to me. Can you tell me what they are?
07:48:37 syv: Like I said in thread, the literal meaning of "prion launcher" sounds pretty useless.
07:48:52 Dev: Ask him here.
07:48:57 Dev: but it's an infantry weapon.
07:50:10 syv: HEY PIECEWISE
07:50:18 syv: AREN'T YOU ASLEEP RIGHT NOW?
07:50:23 Dev: yup.
07:50:32 Dev: but sorry, no detailed info unless you have one.
07:50:38 syv: Well there's my problem.
07:50:47 Dev: so ask in thread then.
07:50:53 syv: I DID.
07:50:57 Dev: I won't be updating for a bit.
07:51:00 Dev: So wait.
07:54:29 Dev: it'll be fine, though.
07:54:34 Dev: PW wanted to sell badly last turn.
07:55:06 syv: ...Hrm. He needs to leave his base to sell, doesn't he?
07:55:13 Dev: Yeah.
07:55:22 Dev: That's 80.
07:55:28 Dev: Do note that it's monthly.
07:55:35 Dev: so if he leaves twice this month, it's still 80.
07:55:50 Dev: will make that clear when I rewrite the rules.
07:56:02 syv: That puts a damper on it. I can't afford 80 just to buy a design of highly questionable value.
07:56:10 Dev: Yes you can.
07:56:12 Dev: it's good stuff.
07:56:39 syv: If I hired him to reverse engineer my plane, would that guarantee a one-turn result? Or would that just not work on account of mad science?
07:56:58 Dev: Don't waste mad scientists on reverse-engineering.
07:57:08 Dev: if you hire him, have him pimp it up.
07:57:29 syv: :\
07:57:42 syv: I don't want a good plane, I want a good plane *design*.
07:57:57 Dev: so reverse-engineer what he makes.
07:58:10 syv: ...
07:58:15 Dev: but yeah, they're no better at that than a normal one.
07:58:18 Dev: so use a normal one to do that.
07:58:53 syv: If I have him spend a turn in my lab designing a combat jet, will he make a better one than the one I have?
07:59:04 Dev: Uhh..
07:59:13 Dev: I'll have to do that math on that.
07:59:35 syv: I hope not. If so, I've made a rather substantial mistake.
07:59:49 Dev: I think it's a no, but I'd want to look at the numbers again before saying so for sure.
08:00:12 syv: If I gave him the already-completed jet design to work off of, would that give him any advantage?
08:00:27 Dev: No, mad scientists don't use designs.
08:00:32 Dev: they can build off things.
08:00:35 Dev: but they don't use designs.
08:01:23 syv: So if I had him build off the fighter jet, then reversed what he did to it, I'd end up with a better design than the base jet then...?
08:01:31 Dev: Yeah.
08:01:47 Dev: almost always.
08:02:11 Dev: mad science is great, but it isn't fully reliable.
08:02:14 syv: Any chance of it being cheaper by power, or is this something where I'd get a better plane that's proportionately more expensive?
08:02:33 Dev: Heh.
08:02:44 Dev: You won't have to sell your soul to afford it.
08:02:56 Dev: but the price might be a bit variable.
08:03:04 syv: Hrm.
08:03:15 Dev: I wouldn't expect it to get cheaper.
08:03:23 Dev: but it won't cost the moon and stars.
08:03:45 syv: What if he designed it specifically to make it cheaper, rather than to increase power?
08:04:12 Dev: Mad scientists aren't good at that.
08:04:49 syv: Does all this apply to a similar extent to normal scientists, or should I take all this as "if you want economical designs, use mundane scientists"?
08:05:13 Dev: Mostly "If you want economical designs, don't fight Kaiju."
08:05:23 Dev: The best way to make something cheap is for it to suck.
08:06:08 syv: I'm not using "economical" as a synonym for "cheap", I'm using it as a synonym for "efficient".
08:06:45 Dev shrugs
08:07:09 syv: If I can get two units that each are worth about 2 combat utility, and cost 2 each, they're more efficient in many cases than one unit that's worth 4 combat utility and costs 5.
08:08:22 syv: There's a point for individual units having more value in some circumstances (one 4-damage attack is better than two 2-damage attacks), but there's also a point for swarms having more value in some circumstances (two units absorb two single target doom attacks, one dies to the first).
08:08:42 syv sighs
08:08:57 Dev: That sort of thing is really your decision.
08:09:20 syv: From what you said, it sounds like there's a dice component which determines price of a mad science design.
08:09:37 Dev: mad science involves some dice, yeah.
08:09:45 syv: Is there a comparable dice component determining price of normal science designs, or are the two entirely dissimilar?
08:10:01 Dev: mmm.
08:10:05 Dev: not exactly.
08:10:13 Dev: but there's hidden stuff there.
08:10:33 Dev: like your budget changes.
08:10:46 syv: "X or Y?" "Not exactly. There's hidden stuff."
08:11:01 Dev: It's not dice but it can look like dice.
08:11:03 syv: Need to nail you down so you stop evading questions...
08:11:09 Dev: because there's stuff that you don't know about.
08:11:11 syv: There we go.
08:11:33 Dev: I do also reserve the right to make occasional adjustments if I make mistakes or don't like something.
08:11:41 syv: Well duh,
08:11:42 Dev: so I'm not laying out how it all works right now this early on.
08:12:01 Dev: I have stuff written on it, and some odd stuff written on it, and it doesn't involve dice.
08:16:29 syv: Well, in the end here's what I'm hearing. Option A: use a normal scientist to reverse-engineer the plane. Deploy one infantry, two arty, possibly a plane, and end up with more money overall, plus a schematic of unknown value.
08:16:32 syv: Option B: Hire Dubs to do science while buying his prion launchers. Deploy two infantry, which may or may not perform better or worse than the arty, don't end up with a safe-to-use plane this turn, and maybe end up with a plane that I can reverse that's better than the default... unless it's actually worse than the default, in which case I've lost the chance at the default.
08:16:39 syv: And still have less money regardless.
08:16:53 Dev: you can buy the prion launchers in option A.
08:17:00 Dev: and get a statline for them.
08:17:10 Dev: and have intel on mad science.
08:17:30 syv: It's a price hike of >60.
08:17:58 Dev: Next month you're getting the extra money again, you know. You get that every month.
08:18:27 syv: I might be able to cut other stuff of value, but hiring him just for something that might be a sidegrade and then requires even more of an investment is... no.
08:18:37 Dev: If you don't buy them, they're gone.
08:18:47 syv: Unless he sells to somebody else.
08:18:53 Dev: True.
08:18:59 Dev: but then you don't get the intel..
08:19:07 syv: Until I get it from them.
08:19:17 syv: And it'll very likely be cheaper from them, too.
08:19:44 Dev: assuming the other person doesn't want to make a profit on the extra 20 cost for reverse-engineering.
08:20:00 syv: If I pay them 60, that's a big profit already.
08:20:07 Dev: nah.
08:20:18 syv: And with another org, I have bargaining chips aside from raw cash.
08:20:19 Dev: it's 80+20 + the extra money for PW.
08:20:36 Dev: more than 60, for sure.
08:20:44 syv sighs
08:20:47 syv: No, no, no.
08:21:11 syv: They spend that amount, to get the design for themselves.
08:21:11 Dev: it's still the 80 upkeep if someone else buys the prion launchers.
08:21:23 Dev: and if they get the design, they'll have to reverse-engineer them.
08:21:36 Dev: so presumably at least 80+20.
08:22:05 syv: Once they have it, they have it, and that's that. They can choose to sell it to whoever they like, for whatever price they can convince others to pay.
08:22:17 Dev: mm hmm.
08:22:22 Dev: but why sell it cheap?
08:23:22 syv: ...Which means they'll want to sell it for small reasonable costs, to sell it to multiple people. Say, 60 each. That means 180 from three sales, which is already a profit not taking anything else into account--but is cheaper *for me*. And this is all assuming they play selfishly, maximizing their own pay.
08:23:56 Dev: That seems like a long time to wait to save 40.
08:24:02 Dev: with a pile of assumptions on it.
08:24:05 syv: If they *don't* play selfishly, and follow my example of being a team player with research, it has even better chance to be cheaper.
08:24:18 Dev: your example of..?
08:24:49 syv: Oh, I'm not avoiding paying him to save money. I'm avoiding paying him to avoid *risk*. There's no guarantee the guns are at all decent.
08:25:43 Dev: Unless the other player rips you off.
08:26:10 syv: In which case I just don't use the launchers. Simple.
08:26:47 syv: If they're super ridiculously awesome by chance, then I can eat a price hike to accept them, and be happy. I highly doubt they're that good.
08:27:16 Dev: I'm amused at the certainty in a game where I'm the only one with any info at all at the effectacy of mad science.
08:27:59 syv: It's not certainty, Dev. It's weighing odds, as best I can understand them, and minimizing maximum loss.
08:28:36 Dev: except the opportunity cost.
08:28:46 Dev: get early, do well, get more budget.
08:28:53 syv: ...
08:29:05 syv: I'M MAXIMIZING OPPORTUNITY.
08:29:13 Dev: wait forever, fail to impress, end up short on cash for all future turns.
08:29:16 syv: Or, fine.
08:29:26 syv: I'm maximizing minimum opportunity, how about that?
08:30:20 syv: Prion launchers are a single-turn developed infantry weapon, made by a class that has highly variable final cost *and* effectiveness.
08:30:39 Dev: Heh.
08:32:05 syv: This heavily points towards them being "useful", not "strong", and even if they are strong, it points towards them being fairly replicable. It could be that Dubs lucked out and ended up with something that rolled in the top 20% on all categories, but why would I bet for something that by definition is a 20% chance? They're likely to be average, unless I have evidence against that.
08:32:29 Dev: heh.
08:32:33 syv: I'd like to take your dogged argumentation about this as evidence there, but then you're just an argumentative peraon.
08:33:16 Dev: "I ASKED SPECIFICALLY FOR SOMEONE TO MAKE THIS WEAPON. NOW THAT IT'S HERE, I WILL NEVER BUY IT!."
08:33:19 Dev: ;-p
08:33:44 syv: Yes, Dev. Plans change as people learn about the system they're working with.
08:34:44 syv: Especially considering I was joking when I first said that. Yeah, ideally I'd like an infantry-based strategy, but... the game system as I understand it doesn't point toward infantry being an ideal attack platform.
08:35:55 syv: They're durable, so powered armor and such might be a good idea to build off that, but even there it's of debatable value. I'm not wholly sure the deeps/tanks strategy is even workable.
08:36:18 syv: The only thing I *am* pretty certain of, is that transport aircraft are valuable and necessary.
08:37:30 syv: I also do believe that just fielding statstick tanks is a fine, if possibly inefficient strategy, based upon the limited combat we've seen, and what you've said.
08:38:40 Dev: There's a few downsides to statstick tanks that I can think of.
08:38:52 Dev: but they should work.
08:39:02 Dev: truth is, I think most strategies should be workable.
08:39:36 syv: So... yeah. I want to focus on researching the plans I've already invested in--the fighter, which I'm now confident was a mistake of some degree--and then transport aircraft, which will likely use more mad science in its process.
08:41:15 syv: I suppose there *is* another option there, I could just use the jet as-is and have dubs modify the troop transport. That maximizes chance of getting a pay-raise now, abandons the sunk-costs jet fighter plan, and focuses on the best value I can see.
08:41:17 syv: Hmm.
08:41:21 syv: That is tempting.
08:41:42 Dev: I'm extremely happy I haven't designed the two kaiju yet.
08:42:03 Dev: It's all out of my hands, and there's no way I can give you an accurate hint.
08:42:06 syv: Biggest problem there is that I promised Irony a jet-fighter design in return for his investment.
08:45:30 syv: Let's say a magical benefactor paid me 150 credits. Could I use those credits to buy four artillery pieces (including 25% discount from military), then send two of the arty pieces to my benefactor, with both my benefactor and myself being able to use the artillery in this month's Kaiju fight?
08:45:54 Dev: don't see why not.
08:46:10 Dev: bigger stuff has to fit in a hangar first, though.
08:46:52 syv: Okay, that's reasonable. Can I send troops *after* the kaiju fight, but within the same month?
08:47:22 syv: Assuming they participated but survived.
08:47:30 Dev: No.
08:47:31 Dev: what for?
08:47:45 Dev: You can send them during next turn's purchases.
08:47:50 Dev: nothing happens after the fight.
08:48:26 syv: If I sent them during the next turn's purchases, would they not function like troops purchased then?
08:48:35 Dev: Yeah.
08:49:22 syv: Let's say I have two med hangars, with tanks inside. They were in January's kaiju fight, but lived. Can I send those two tanks to someone else during February's purchase turn, while purchasing replacement tanks?
08:49:41 Dev: Yeah, assuming the recipient has the hangars available.
08:49:51 Dev: but they have to go back to the owner.
08:50:05 syv: What?
08:50:12 syv: "Have to go back to the owner"?
08:50:13 Dev: the way I track individual units, stuff goes back to whoever sent it after it lives.
08:50:19 Dev: not someone else.
08:50:34 syv: Ah, yeah, you already said that wasn't an option.
08:50:49 syv: Hence why I specified during feb's purchase phase.
08:51:03 Dev: That's fine as described.
08:51:27 Dev: you can send away two tanks and refill those hangars.
08:51:32 Dev: or would ti be laagers?
08:52:41 syv: So I can sell off surviving troops and then replace them immediately during the purchase phase, but I can't purchase extra troops and then sell some of them to somebody else.
08:52:45 syv: This works out decently.
08:54:23 syv: If Dubs modifies a vehicle in this purchase turn, I can still use it this fight turn, right?
08:54:36 Dev: Yeah.
08:56:34 syv: Pity I can't actually use multiple infantry platoons. Then again, I guess his special design would only apply to one platoon anyway.
08:57:47 Dev: yeah, afraid so.
08:58:20 syv: ...Waait, mad scientists are weird. They take two turns, and can do one thing in each. So I can't actually have him give me the prion shooter things *and* do research before the Kaiju fight. He'd have to do research *during* the Kaiju fight.
08:58:44 syv: Is that right?
08:59:02 Dev: Yup.
08:59:28 Dev: but he could mod something for you this purchase turn, and deliver the stuff in the action turn too.
08:59:49 syv: ...Eh?
09:00:00 Dev: Mad scientists can do reasearch in either half.
09:00:09 Dev: they can also deliver stuff in either half, like you.
09:00:29 Dev: stuff you recieve during action phase, including stuff you manufacture, is ready to fight that same action phase.
09:00:39 syv: Huh.
09:01:07 syv: I expected it to need to be equipped and trained with and such, so it'd need to be delivered during the purchase phase.
09:02:28 Dev: Nope. I wanted for it to be possible for people to come up with stuff in an emergency. Fights always happen last.
09:02:36 syv: If he modded something during the purchase phase, would I be able to change my purchases to account for the mod? Specifically, if he made my transport plane have 50% more capacity, would I get the chance to purchase additional troops?
09:02:58 Dev: You can't tell what he's going to make until he's done.
09:03:02 Dev: Sorry.
09:04:18 syv: Can mad scientists even direct their efforts, specifically trying to improve capacity? It'd be kinda crap if they have a chance to just improve speed or armor or whatever of a transport plane.
09:04:46 Dev: They can direct their efforts.
09:05:04 Dev: but it's unpredictable. You might well get extra armour put on it too.
09:05:24 syv: Is that stuff that mundane scientists could edit off when reversing it?
09:05:44 Dev: I'd recommend reversing it and then making any changes.
09:06:14 Dev: I might allow both at the same time, but it'd be something small. Something for where it's certainly a one-turn job to reverse it.
09:06:19 syv: Wait, no, I think you already said that I couldn't do that. Can't just remove stuff from a design to make it cheaper.
09:06:25 Dev: a large improved transport plane is not a guaranteed one turn change.
09:06:38 Dev: one turn reverse engineer.
09:07:00 syv: Paying Dubs to mod it *is* guaranteed to work within one turn thought, right?
09:08:19 Dev: yes.
09:08:27 Dev: everything a mad scientist does has some result after one turn.
09:10:41 syv: If a MS mods something, is upkeep increased?
09:10:55 Dev: Could be.
09:11:05 Dev: I'd expect so, yeah.
09:13:17 syv: Does a mad scientist always end up with a completed prototype at the end of their work?
09:13:42 Dev: Yes.
09:13:44 syv: And if yes, does said prototype always need to be reversed for an org to manufacture more?
09:13:52 Dev: Also yes.
09:14:02 syv: Huh.
09:14:12 syv: Well that adds another dynamic I hadn't considered.
09:14:21 Dev: Also, no prototype is 'completed' after a mad scientist works on it.
09:14:26 Dev: all projects are incomplete.
09:14:39 Dev: they are functional, but never 'finished.'
09:14:46 syv: How do they become complete?
09:15:15 syv: And... what would be the difference between a complete design, and a functional but incomplete design?
09:15:37 Dev: A complete design is what your guys make. You end up with a design and can make copies.
09:16:58 syv: Do orgs always end up with a complete prototype once completing a research projdct, to makw planws oe whatever?
09:17:07 Dev: No.
09:17:13 Dev: you have to make it once you're done research.
09:18:57 syv: So an "incomplete design" is a "physical creation without accompanying schematics", while a "complete design" is a "theoretical set of schematics which show how to manufacture a physical creation"?
09:19:06 Dev: yes.
09:19:16 syv: Okay.
09:20:12 Dev: enjoying the interplay between the two classes?
09:20:29 syv: Ehhh, no?
09:20:39 Dev: right.
09:20:46 syv: I'm enjoying dissecting the system and thinking of how to powergame it immensely, though.
09:20:48 Dev: well, makes sense for someone so negative about the other one.
09:21:31 syv: So, you said earlier that a mad scientist creating his own fighter jet design from scratch would end up with something in the ballpark of the armory's fighter jet, right? It might be a bit worse, it might be a bit better, it's random and hard to say. Right?
09:22:06 syv: I *thought* you said that, but I might have misunderstood, and it's huge if true.
09:22:29 Dev: I need to break down the numbers before answering that.
09:22:45 Dev: Also, it's a significant enough result that I probably feel you'd have to try it to know.
09:23:10 syv: Hmm. Okay, that's fair.
09:23:59 Dev: Also, every single player is playing far from optimally in terms of a design and research standpoint. ;-p
09:24:03 Dev: but that's to be expected.
09:24:04 syv: My thought here is that this is in effect generating massive value. Let's pretend the fighter jet is priced fairly and is totally worth 500 utility points or whatever.
09:25:04 syv: If a MS, being paid 80 (plus whatever bonus they desire), creates something equivalent, or even much worse (say, 300 utility points), this is FAAAAR more efficient, even if the production costs of the reversed designs are prohibitive.
09:25:21 syv: Upkeep matters, but it's slow.
09:26:47 syv: This also has another implication. Since a mad scientist could create ~300+ utility from one action making a fighter, there's two options for how smaller projects work. Either they create ~300 utility with EVERYTHING, including infantry and vehicles and other small projects, or their created utility scales with the ambition of their project.
09:27:42 Dev: Congratulations. That's almost totally wrong.
09:27:46 syv: There's also the possibility that there's some loose balance of "bigger is somewhat better", but I'd lump that in with the former.
09:27:50 Dev: But a good try.
09:28:29 syv: Well, like I said, I wanted to confirm the chances of fighter creation rivaling the armory fighters.
09:28:34 Dev: Sorry syv, but every line of speculation you've had has been enjoyable and self-consistant, but none of them have been in the least bit accurate. All worth trying.
09:29:26 Dev: I'm really enjoying having you play.
09:29:40 syv: That really makes me want to see how it works now.
09:30:31 syv: If money doesn't scale with utility, maybe that'd do it?
09:31:33 syv: Otherwise, you have two constant resources--money and time--but variable results.
09:31:46 Dev: There's more than two resources.
09:32:06 syv: The others aren't constant though, yeah?
09:34:28 Dev: I think six.
09:34:31 Dev: yeah, six.
09:34:49 syv: Hmm. There's the fact that scientists are limited by the buildings they operate in.
09:35:16 syv: How many of those are hidden things that I can't see, and how many are things that I can see but am just not thinking of as resources?
09:35:53 Dev: Umm.. wasn't thinking that way.
09:36:00 Dev: you can see at least three things I'd call resources.
09:36:10 Dev: Thinking that way, it might be more than six.
09:36:46 Dev: Nah.
09:36:51 Dev: seven, or eight thinking your way.
09:36:52 Dev: not six.
09:36:54 Dev: missed one.
09:37:07 syv: Uh, what is "thinking my way"?
09:37:25 syv: I didn't even specify any resources beyond time and money, which are common parlance resourcs.s
09:37:28 Dev: hidden things you can't see as opposed to thinkgs you aren't thinking of as resources.
09:37:40 Dev: thinking of the latter, I'd add at least one.
09:38:32 syv: There's a fun game of semantics to get into here, but I'm not gonna delve into it because it doesn't seem likely to return much value.
09:39:25 Dev: well, one resource is basically about ability to see things.
09:39:43 syv: Hah. That's... yeah, that's not something I'd term a resource.
09:39:43 Dev: I didn't think of that, so had to add it.b
09:39:52 Dev: it is a resource, though.
09:40:18 syv: Maybe an asset, or ability, unless it can be expended, which would make it a resource to me I guess.
09:40:57 Dev: There's ways it can be expended, yeah.
09:41:07 Dev: but you guys haven't gotten to that stuff yet.
09:41:43 syv: Yeah, still mentally stuck on mad science project value.
09:42:10 Dev: "Depends."
09:44:17 syv: Bigger stuff is generally just better, I know that stat wise, and there's structure in the system to suggest it--though I could see you designing a system with such a cruel red herring built in, I wouldn't bet on it--and mad scientists always get something of the size they're going for, while spending a constant amount of money and time on it.
09:44:44 syv: One or more of those statements is wrong, or there's additional stuff mixed in that upset the balance.
09:44:52 Dev: Yeah, I changed the first one.
09:44:59 Dev: bigger isn't any better from straight statline.
09:45:06 syv: Oh!
09:45:17 Dev: There's other compensation.
09:45:37 syv: Well, there's some value from all this right there--finding a secret retcon. :P
09:45:42 Dev: Yeah.
09:45:46 Dev: was going to put that in the new rules.
09:45:49 Dev: so don't mind saying that now.
09:46:21 syv: That very much makes me want to wait until the new rules are posted before I post my turn.
09:47:03 Dev: I'll try to get them out thursday.
09:47:04 syv: There is still the fact that a jet plane's statline is straight up GOOD.
09:47:06 Dev: no, sorry.
09:47:13 Dev: going to the movies on thursday.
09:47:16 Dev: friday then.
09:47:34 syv: I don't think it's 500 credits good, but better than most of the stuff in the armory.
09:48:44 Dev: You can buy non-armoury stuff, btw.
09:49:01 Dev: if it's reasonable I'll make a new statline for other stuff.
09:49:12 Dev: I just wanted to populate it with a bunch of stuff to start with.
09:49:27 syv: That adds in so much complexity and room for munchkinning, are you sure?
09:50:37 Dev: I have to do something similar for every single mad science project.
09:51:26 Dev: besides, I'd be mentioning that for other reasons, anyway.
09:51:39 Dev: not because I expect anyone to buy anything new.
09:52:49 syv: Okay then, new thing. Let's say I have one med hangar, with a tank in it, and Mysterious Benefactor also has a med hangar, with a lasertank in it. Is there some twist of action orders and time phases which would allow MB to send me his lasertank long enough for my proving grounds to get a statline, but with MB and I both going into the next Kaiju fight with our own units?
09:53:04 syv: From the start of a month, I.E. including both purchase and action phases.
09:53:30 Dev: Mmm.
09:53:51 Dev: I'll say no. You can swap units, but I'll say you have to hang onto something for a full phase to get a statline.
09:54:11 syv: Okay. That's fair.
09:54:27 Dev: Tempted to also add 'only one new statline a turn', but that seems too harsh.
09:54:55 Dev: or give you a charge like ER's infiltration thing, but that gives him ongoing benefits.
09:55:11 Dev: Plus that action requires more ongoing work for me.
09:55:18 syv: Hrm.
09:55:23 Dev: I already need to make statlines for everything, so it isn't extra work to give it to you.
09:55:25 syv: Damn it, meant to use this time for napping.
09:55:30 syv: Today is gonna suck.
09:55:34 Dev: and woofy.
09:55:36 Dev: sorry syv.
09:55:40 Dev: I should be off too.
09:55:45 syv: It's fine, I had fun.
09:55:49 syv: Sleep well.
09:56:40 Dev has quit [Quit: http://www.mibbit.com ajax IRC Client]
10:38:01 sy has joined #einsteinianroulette
10:38:15 syv has quit [Read error: Connection reset by peer]
10:49:16 sy has quit [Quit: You hear a distant scream of "FUCK AT&T!"]
12:16:38 syv has joined #einsteinianroulette
15:34:16 ChanServ changed topic of #einsteinianroulette to: Tactihell update status: Eventually Returning?
15:39:48 er has joined #einsteinianroulette
15:40:09 er: Hey, syv?
15:40:22 syv: Hey, ER?
15:40:28 syv: Whatcha wan?
15:42:50 er: I just saw you change the topic
15:43:16 er: I'm just walking up now; I desire nothing.
15:43:17 syv: That I did.
15:43:27 syv: You busy?
15:43:37 er: Nope.
15:44:03 syv: I have internet right now, if you have any games you're interested in playing multiplayer I'd be up for it.
15:44:16 syv: I'm also exhausted and would appreciate the distraction.
15:51:48 er: Hmm, I dunno.
17:23:17 er: Man, I'm not in an entertaining mood, am I?
17:31:07 syv: no
17:31:17 syv: Fuuuuuuuck
17:31:20 syv whines
17:43:46 er: Stop whining~
17:44:30 syv: no
17:44:58 er: You hurt yourself or something?
17:45:11 er: Close a door on your thumb?
17:45:38 syv: Just tired.
18:06:00 RC has joined #einsteinianroulette
18:06:15 RC: Good evening you brave rodent souls.
18:08:41 syv: Hello, Radio.
18:08:56 RC: Heya.
18:09:19 RC: What's up shiv-man?
18:09:54 syv: Tired. At work.
18:10:25 syv: Keep forgetting what I'm doing. Trying to make a simple python script, which is not helped by that.
18:10:55 syv: You?
18:11:50 RC: Same as you surprisingly, though not working on any python.
18:12:06 RC: Too bad, it's been too long since I got to do proper coding.
18:12:54 RC: Probably won't be on too long, mind you. Was hoping to finish a mail tonight but should probably run a new gel first to get a clearer image, which I won't be doing tonight anymore.
18:13:15 syv: That's fine.
18:14:02 RC: Since I'm trying to get 'tech support' from a company, pre-empting the response of 'that image isn't clear enough, ticket DENIED' seems like the right move.
18:14:59 RC: Today was a long day already too, had to get up early to go to our animals for some sample gathering.
18:16:57 RC: Because of course they keep our darling mice an hour away from the main lab.
18:18:38 syv: What are you doing with the mice? Making them grow wings? Injecting them with acid?
18:20:37 RC: Harvested their hearts.
18:21:14 RC: We Aztecs now.
18:21:17 syv: For what purpose? Making candy for vampires?
18:21:57 RC: Seeing what kinds of genes are or aren't expressed.
18:22:14 syv: Aww.
18:22:59 syv: ...Do you actually remove the entire heart for that? Do the genes specifically affect the heart?
18:23:01 RC: We compare the normal 'wild type' to the transgenic ones and see if there is a difference that could explain why the second group gets a heart disease, in the hope of learning how to cure the equivalent disease in hoomans.
18:23:10 syv: Ahh.
18:23:25 RC: Just the ventricles really.
18:23:56 RC: Some genes are specifically expressed in the heart, yes.
18:32:33 RC: Anyways, gotta run. One more thing though.
18:33:04 syv: Mm?
18:34:06 RC: I always name my mice, or at least before they have to be sacrificed. Would you like to name one?
18:34:57 syv: If I can get information about what its heart ends up saying, yes.
18:35:12 syv: Hmm.
18:35:27 syv: "Vul".
18:37:29 RC: "If I can get information about what its heart ends up saying, yes." Erm, no promises :p
18:37:47 syv: Ehh, well, if there's a chance.
18:38:03 syv: Seems a little pointless if I never learn anything about the mouse, but oh well.
18:38:46 RC: I'll try my best to note down what it does!
18:39:17 syv: Cool!
18:39:25 RC: Which, given my memory, means you have like a 5% chance to ever learn anything :v
18:39:35 syv: Aww.
18:39:59 RC: And besides, it wouldn't be pointless to me if I can get enough names from you guys to have a theme for a batch.
18:40:40 RC: With that however, I must bid you adieu.
18:40:53 syv: Bye.
18:41:01 RC: G'night!
18:41:03 RC has quit [Quit: http://www.mibbit.com ajax IRC Client]
19:33:49 syv has quit [Quit: You hear a distant scream of "FUCK AT&T!"]
20:40:02 er has quit [Remote host closed the connection]
21:22:51 er has joined #einsteinianroulette
22:54:22 er has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )]
Log file '2019-10-23.log' ends.
Next log file should begin at 2019-10-24 00:00:00 UTC+0mins
61004 bytes processed.
522 lines loaded
Processing finished at 2025-04-06 04:03:16 UTC+0mins
Log file last modified at 2019-10-23 22:54:28 UTC+0mins
Log service is active
<<< Previous | Next >>>