00:10:03 ER has joined #einsteinianroulette
00:10:22 ER:
Piecewise you dirty skeleton
00:11:00 ER: *you* told me d6 for a specific immunity, and didn't say anything about that being a partial resistance.
00:21:53 Devastator: I'm not sure naturegirl reads things that carefully.
00:21:57 Devastator: Also, awful rolls,
Piecewise.
00:26:07 Devastator: Eh, maybe
PW changed mind from 'immune enough to swim in it' to 'immune enough to eat it for breakfast'
00:26:48 ER: I've been playing Noita, being able to swim around in toxin is pretty appealing.
00:27:19 ER: especially because I actually *can* summon mass amounts of it in Cabal, because Cabal is a wizard game.
00:27:29 Devastator: You know toxin turns into water if you pour water on it?
00:27:51 ER: I'm probably less likely to run into rivers of toxic sludge that I didn't make myself, but you never know.
00:28:33 Devastator: and those are terrible rolls, dammit.
00:29:13 ER: sorry, I don't read your updates
00:29:23 ER: so all I see is my 1 mana cost
00:30:14 Devastator: two critfails out of five on 1d10+2 vs 1d10.
00:31:31 Devastator: yeah, 9% odds of a critfail.
00:33:19 Devastator: Also,
Piecewise, what metals are there?
00:33:25 Devastator: for expand purposes.
00:35:15 Piecewise: Gold, silver, a bit of aluminum
00:35:42 Piecewise:
ER yeah, "Corrosive gas" ain't a specific immunity
00:36:22 Devastator: sadly no platinum, but probably lost far too many rewards for that.
00:36:27 Devastator: estimated gold value? I'm not going to sell it.
00:36:37 ER: well, I have no idea what chemicals do
00:36:55 ER: I want to make a cloud that shreds someone's face
00:37:06 ER: so I described it as corrosive gas
00:37:24 ER: that can be a specific corrosive gas, I just don't know the names of any
01:42:55 Piecewise: You don't know the name of any corrosive gas?
01:43:16 Piecewise: Do you not remember the game that is the same as your name?
01:44:15 Piecewise: Chlorine, mustard gas, fluorine, ClF3, nerve gas, etc
01:44:53 Piecewise: I can get out my copy of Ignition and fine more
01:44:59 Piecewise: Red fuming nitric acid
01:46:16 Piecewise: However, if you wanna choose one, or even just make one up since the magic lets you just make a "toxic gas"
01:46:25 Piecewise: we can assume your roll went for that
01:46:48 Devastator: I think he wants the same 'corrosive gas' that toxic would make.
01:47:54 Piecewise: the old perplexicon one?
01:48:13 Devastator: garsploder or whatever.
01:50:21 Piecewise: but thats how I always pronounced it in my head
01:50:33 Devastator: only one I remember was Zentol.
01:50:38 Devastator: might remember more if I played it.
03:48:24 Devastator: found an entirely satisfying wand.
03:50:41 ER: a wand spawned on the surface to the left of me?
03:51:31 ER: damn, this is not a bad wand
03:52:39 ER: loaded with slimeballs, which appear to dig through ground. Never used them before.
03:52:45 Devastator: 1x case, 0 delay, 0 recharge time.
03:53:47 ER: lasers have a big -cast time to them, so the one time I got one they all fired at once anyway
03:55:24 Piecewise: Laser tentacles are fun by the way
03:55:32 Devastator: this one is on a wand with -reload and very low reload, so it fires ALL the lasers until the mana pool runs dry.
03:55:43 Devastator: also has mana pool of 540
03:55:46 Devastator: so.. like 15 lasers?
03:57:32 ER: also this wand appears to passively drip acid
03:57:44 ER: flammable gas clouds everywhere
03:58:13 Piecewise: I could have told you it was a projectile
04:01:41 Devastator: It's not the dying I'm sad about.
04:02:12 Devastator: it's losing the laser.
04:02:28 Devastator: I had to survive getting worm-hosed too.
04:02:46 Devastator: and that was spectacular.
04:05:22 Devastator: had to kill the skelebones.
04:05:29 Devastator: and did it with the lasers.
04:05:44 Piecewise: Those lasers are always good
04:05:56 Piecewise: some of my best runs were with them
04:06:22 Devastator: that was a sweet wand for them too.
04:06:29 ER: slimeballs eat through wood really good
04:06:34 Devastator: loads a mana, zero regen.
04:08:14 Devastator: well, loads of regen.
04:08:21 Devastator: and saeko had loads'a mana. ;-p
04:08:28 Devastator: Then the dice struck back.
04:09:38 Piecewise: I was actually gonna tell you to be careful with the nuke but ya went and did it before I could
04:10:09 ER: so is there like, a functional difference between spark bolts with timers and spark bolts with triggers?
04:10:27 Piecewise: Timers activate the spell after time
04:10:31 Piecewise: triggers when they hit something
04:11:01 ER: yeah, that's literally what the in-game text says
04:11:24 Piecewise: basically, it just makes a difference depending on the spells you connect to them
04:11:25 ER: but timerbolts seem to activate when they hit things anyways, and move too fast to activate before that
04:11:52 Piecewise: some combos work better on timers but most of the time it isn't a big deal
04:12:19 ER: talking about sparkbolts though
04:12:39 Devastator: found a sparkbolt with double trigger.
04:12:42 ER: they're both going to activate under the exact same circumstances
04:12:54 Devastator: should have went back to the sanctuary and done that with nuke.
04:16:52 Piecewise: Last known image of
dev
04:48:25 ER: is it reliable to be able to find a torch somewhere in the first stage?
04:48:56 ER: some of these places, the ability to explore them seems rather luck-based :P
04:57:17 ER: would have been rather easy if I had a light source, as I had three black holes to fire
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05:01:20 ER: though the difficulty in exploring in Noita is also kinda nice?
05:01:29 ER: makes things nice and mysterious
05:02:01 ER: it's so rare to find a roguelike where it really feels like unexpected things can happen
05:02:38 syv: I ended up savescumming until I had a kit that could explore everything. Now I've explored everything. Surprising things still happen. :P
05:03:14 Devastator: I died due to not knowing 'Nuke' is a projectile.
05:03:38 syv: Nuke sounds... illadvised to use.
05:03:52 Devastator: I also had a laser wand that did bogus damage.
05:04:26 Devastator: 14 10 damage laser shots in a burst.
05:05:04 syv: Also, lasers are 30 damage.
05:05:06 Devastator: it'd fill up again in about five seconds.
05:05:14 Devastator: 14 30 damage laser shots in a burst.
05:05:50 Devastator: stuff would just die.
05:06:36 syv: How deep did you get? Honestly that doesn't sound all that awesome. A bit better than a sparkbolt alphagun.
05:06:45 Devastator: yeah, could do that.
05:06:50 Devastator: dunno, died via nuke.
05:07:03 Devastator: I admit it couldn't do that many.
05:07:32 Devastator: way way waaay better than that sparkbolt.
05:08:17 syv: I think you underestimate how good sparkbolts can be with zero charge and cast time. :P
05:08:35 Devastator: this was waaaay better.
05:08:42 Devastator: like sparkbolts but massively more damaging.
05:08:58 syv: Which doesn't matter until... jungle?
05:09:22 syv: And after jungle, a five second wait is death.
05:11:08 Devastator: I killed the skelebone with it.
05:12:15 ER: you can die of falling damage while polymorphed
05:12:50 syv: You can kill the skelebone with sparkbolts...
05:13:02 Devastator: I'm not saying it was unbeatable. I'm saying it did bogus damage.
05:13:39 syv: And I'm saying it sounds kinda standard for a lategame wand.
05:13:49 syv: Actually kinda bad for a lategame wand.
05:14:05 Devastator: ..why do you think it was lategame?
05:14:07 Devastator: I don't do lategame.
05:14:52 syv: Because bogus damage doesn't matter before enemies have high HP, while downtime very much does.
05:15:28 Devastator: "I mean, sure, it can kill multiple enemies in one burst and recharges super fast, but that doesn't matter."
05:16:09 syv: What? Five second recharge time is *terrible*.
05:16:23 Devastator: reload time was zero seconds.
05:16:30 Devastator: firing time was zero seconds.
05:16:36 Devastator: it took five seconds to refill from empty.
05:17:14 syv: Well then, that's pretty decent. About a third of a second per laser, and lasers oneshot most early mooks.
05:17:52 Devastator: yeah. It might have been better than 14, too. I think I did the math wrong.
05:19:39 syv: I think lasers cost 20, so that would be about 280 mana with a mana regen of 56, somewhere therabouts. Which is good for an early wand, crap for a late wand.
05:19:56 Devastator: 540 mana with a regen of 110.
05:20:18 Devastator: it was a little more costly because I had to add a reload reducing attribute to get infinite bursts.
05:20:35 Devastator: although the burst mode (4-laser burst, .3 second reload) might have been better.
05:20:46 Devastator: because that one could go about forever.
05:20:51 Devastator: but this was more fun. ;-p
05:21:05 syv: If only you had a chainsaw.
05:21:36 syv: And you didn't put it on the lasergun?
05:21:47 Devastator: why would I do that?
05:22:12 syv: Because it acts as a recharge reducer that doesn't increase mana cost?
05:22:57 Devastator: nah, dropped it a while before finding the lasers.
05:23:03 Devastator: also, it would have cut the rate of fire in half, wouldn't it?
05:23:17 syv: Why would you drop a chainsaw????
05:23:25 syv: It's one of the very best elements!
05:23:56 syv: And no, it barely touches cast time, like +0.02s I think, while lasers each do... -0.17s?
05:24:23 Devastator: it would have taken a firing slot that would otherwise have went to a laser.\
05:24:28 syv: No, chainsaw does -0.17s recharge. Lasers do -.3?s, I think.
05:25:06 syv: Yeah, but if you have zero recharge rate, you don't need more lasers unless the cast time is very high. They reduce cast time a ton.
05:25:28 Devastator: I didn't want it to fire four lasers, fire a chainsaw, fire four lasers..
05:25:31 Devastator: that would have made gaps.
05:26:02 syv: So you stick multishot on it.
05:26:08 syv: Did it have super low capacity?
05:26:41 Devastator: tried out multishot, it didn't actually work much better.
05:27:19 syv: ...Wait, if you didn't have multishot, the laser reduction wouldn't stack...? So you wouldn't need more than three slots, because apparently one laser worked...
05:27:31 Devastator: I didn't need more than one laser.
05:27:48 syv: 1x multishot, 1x chainsaw, 1x laser, infinite burst with no cost increase.
05:27:51 Devastator: but if I put anything not-laser in there, even if firing rate remained zero, there would have been fewer lasers.
05:28:21 Devastator: multishot needed at least as many lasers. It would have made some laser shots multilasers, but the whole thing less reliable.
05:28:23 syv: Unless it's multishot which reduces recharge rate to zero.
05:28:38 Devastator: yeah, I had recharge reduce to zero.
05:28:48 Devastator: Yeah, it was shuffle.
05:28:59 ER: just spawns a cloud of sludge mist around me
05:29:03 Devastator: infinite double or triple laser would have been fun.
05:29:07 Devastator: but it was shuffle.
05:29:12 Devastator: so it had to be just laser.
05:29:43 Devastator: also, I only ever saw one doublecast wand, but couldn't take it.
05:30:22 Devastator: lots of splitter wands, but I liked the zero-spread lasers.
05:31:24 syv: Huh. I normally consider the modifier elements virtually useless on shuffles, but I guess a recharge reducer would be guaranteed to work. It has to be used before the recharge start, and since it only affects the recharge, will therefore be guaranteed to take effect.
05:31:57 syv: I'd think it'd also kick in in the middle, leading to randomly sized burst rates, because only later lasers get the cost hike?
05:32:05 ER: modifiers aren't useless on shuffle
05:32:12 syv: I don't know, haven't toyed with those and shuffles at all. :\
05:32:21 Devastator: modifiers work fine,
syv.
05:32:28 Devastator: if it casts a spell it picks a spell.
05:32:29 ER: just toss on a bunch of shit you can spam
05:32:37 Devastator: all modifiers to the left of that spell before the next spell count.
05:33:14 syv: Modifiers *work*, but they're unpredictable, making synergies much harder to set up.
05:33:35 Devastator: it was pretty dang predictable here.
05:33:50 Devastator: it fired all the lasers and lowered the recharge once, to zero, and then cycled through it again.
05:34:19 syv: For instance, for a wand that can't be reduced to zero cast time with one laser, you'd get really random performance if you added multicast.
05:34:21 Devastator: it worked ok with just one, if marginally less efficient.
05:34:48 syv: *This* wand was very unusual, having super low cast and recharge time by nature.
05:35:30 syv: Most wands require multiple elements stacked to zero both, and those that don't typically have severe mana issues.
05:35:55 Devastator: nah, didn't need more than that. I think it started with like .08 and .14, enough to be zero with just one laser and one cycle.
05:36:19 syv: Also, this still means you only needed one laser.
05:36:40 Devastator: but was also convienent to store my extra lasers on.
05:37:02 syv: Sticking multiple on would only serve the purpose of storing them, or cheapening them if they didn't gwt the cost increase from recharge reducer before recharge reducer got picked.
05:40:00 Devastator: I do wish I knew nuke was a projectile, though.
05:40:05 Devastator: that game was going really well.
05:41:24 ER: kobold jumps up out of nowhere and shoots me through a pinhole, killing me instantly
05:42:34 syv: I've never gotten nuke, but if it was a projectile, shouldn't it have stats describing it?
05:42:49 syv: Why'd you think it wasn't a projectile?
05:43:45 Devastator: because all the other non-projectile big bombs have projectile stats too.
05:43:51 Devastator: like the holy hand grenade or the bomb.
05:46:25 ER: okay, this wand is decent :P
05:48:11 ER: who cares about 8 degrees anyways~
05:51:04 syv: The bomb is a projectile though
05:52:01 syv: Heck, the dormant crystals are classed as projectiles. If you give one a * trail element, it'll act as a permanent fountain for that material.
05:52:21 Devastator: I thought it would be like them.
05:52:28 Devastator: hence the 'take cover' hint.
05:53:14 Devastator: it blows up on contact with a surface.
05:53:29 Devastator: also, that wand was generated and had fucked up redirections and such.
05:53:37 Devastator: I couldn't guess where the shot would go.
05:54:12 syv: Methinks not having any idea where it'll go is good reason *not* to fire the nuke. ;P
05:56:51 Devastator: I thought it'd be ok if it was like a bomb.
05:57:04 Devastator: and yeah, hence the whole 'don't try to arc it.'
05:59:11 ER: have you ever found that room with the wooden shelves covered in flasks that *wasn't* already exploded when you got there?
05:59:26 Devastator: it's got a guy in there most of the time who likes to throw flasks.
06:00:36 ER: I just realized, it's probably possible to reach the surface from snow level, isn't it?
06:00:53 ER: go right to the pit that's past the volcano...
06:02:35 syv: Still need a digging tool though.
06:13:56 ER: welp, hope I survive the coal pit!
06:15:38 syv: I have boring gif of it, but I can't upload because my internet sucks.
06:16:59 ER: I also have a sparkbolt with explosive modifier and a teleport
06:17:26 ER: and a fast refire wand with five manaarrows
06:18:15 syv: I've never really used mana arrows, how are they?
06:18:37 ER: they're like spark bolts that deal 3x the damage? :P
06:19:26 syv: I thought you meant something else. Derp.
06:20:36 ER: though it did disappoint me once
06:22:52 syv: Nah, the arcing blue arrows that have the descriptor saying they punch through soft materials.
06:28:04 ER: maybe a normal enemy holding a wand?
06:29:01 ER: fuck, I really should have just gone in the damn portal
06:31:17 syv: You can turn on a death-review thing that lets you make gifs of your failures, in the game's config.
06:31:18 Devastator: ooh, wand with three firebolt with trigger spells and some dual projectile spells.
06:31:20 Devastator: that's a fun early fine.
06:32:10 syv: Might as well link that instead of retyping instructions. :P
06:32:28 syv: I haven't looked at it much beyond enabling the replay thing.
06:34:23 ER: windows decided to open the .xml in fucking internet explorer
06:38:36 ER: was interesting to have a window of ye olde IE open up and see "welcome, fellow seeker of knowledge"
06:42:37 ER: humph, config is a bit vague
06:46:42 Devastator: sawblades are fun but oh so dangerous.
06:46:58 Devastator: either uncomment that or set it to true.
06:47:24 ER: nah, the right one is replay_recorder_enabled
07:02:28 Devastator: oh, also had the gods displeased because wormy decided to attack me inside the holy mountain.
07:05:16 ER: whoever decided that gold should drop from enemy corpses and have a timer before disapperating, and also roll downwards similarly to fluids, in a game where some enemies bleed lava, is a cruel cruel person
07:06:28 Devastator: ooh, chainsaw wand.
07:08:46 syv: Water beats lava. And toxic.
07:09:42 ER: just spray water everywhere really
07:10:57 ER: anyway, made a hole into a sealed off room by lighting up some gunpowder. See two dudes, shoot at them. Notice one of them has a wand. they both die, I go to pick up the wand. three bombs go off at my feet.
07:11:34 ER: yup, that's a wand with three bomb spells in it
07:21:24 Devastator: no I don't want a teleport wand with forward and backwards on it.
07:28:27 syv: Maybe it'd be good if it's non-shuffle, and the forward is some projectile, while backward is teleport?
07:29:14 syv: ...Actually that'd be pretty great as a jetpack wand. Impulse *and* teleports.
07:29:38 Devastator: except sometimes you go in completely the wrong direction.
07:29:41 Devastator: but yeah, that would make sense.
07:29:46 Devastator: still, think about what it gave me.
07:30:06 Devastator: god, CANNOT find a decent wand today. Nothing that is capable of just dealing damage.
07:33:14 Devastator: I have two wands that are half of one wand.
07:35:29 ER: got back up to the surface, then got shotgunned at max shotgun range
07:48:35 syv has quit [Quit: You hear a distant scream of "FUCK AT&T!"]
07:58:43 Devastator: god, what terrible wands.
08:19:23 ER: you know, I should probably refrain from cheating in the NPC's favor too much in TH.
08:20:07 ER: ...I think that I just forgot how exactly this was supposed to work. And also forgot to describe him activating it again
08:21:45 ER: ...Yeah, if readying mist raven didn't end your turn, I would have parried first turn
08:22:23 ER: I definately just didn't think about it, and also didn't think about actually describing him activating it before moving this time
08:22:47 ER: and having it work this way makes mist raven even more OP
08:24:21 ER: I mean, it's not like I don't probably need to cheat to not die instantly. :V
08:25:06 ER: and I don't mind letting the players have the more OP version of mist raven
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