ERLOG 2019-08-16

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
Cookie last updated: 2025-04-06 04:10:10
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority.
<<< Previous
02:33:39 syv has joined #einsteinianroulette
02:40:03 syv: Was gonna send a PM in the Ada&Sophia thread, but I think everyone relevant reads these logs, and I don't really want to add unnecessary informational PM to the thread. My official verdict is that alcohol does not affect an MG's mental functioning at all.
02:41:12 syv: However, it *can* affect physical coordination, as the brain is still a required body part for translation, and I'm pretty sure the negative effects on balance and coordination aren't purely mental... if that's even a distinction that can be made. Being shot in the head still disables your body and mundane senses, even if it doesn't affect your thinking ability, so poisoning your brain ought to do the same damage.
02:43:41 syv: As for how IS relates to this... I don't like defining this, but I'm tentatively going to say that IS does indeed protect from this, despite the power description only stating that it protects from *environments* and *magical effects*. Poison isn't an environmental effect or a magical effect, but then a literal reading would imply you're immune to magical poison like [tasty] and not nonmagical poison like LSD.
02:44:13 syv: I don't want to make that distinction, so bam, IS protects against magical and nonmagical effects, and Sophia is immune to getting drunk.
02:45:34 syv: That being said, I think it's fair that she can have a psychological addiction to alcohol, and find the taste somewhat comforting as a placebo, despite not being hit with the actual effects of drunkenness. She doesn't have a physiological dependence, though, no more than any MG has a physiological need for food and water.
02:45:56 syv: ...I probably should make this a PM, but I don't want to. :\
02:53:09 Devastator: hey syv.
02:54:02 syv: hey dev.
02:54:06 Devastator: MJ says that turning into giant doggos is just part of the natural process of puberty.
02:54:51 Devastator: how you doing?
02:59:08 Devastator: Can they get drunk, only having IS 1, if they take a normally-lethal quantity of alcohol?
02:59:21 syv: Eh. Been sleeping... a lot. Work and life messing with my schedule. Had to work yesterday, then slept much of the night, then stuff today, and ehhh...
02:59:52 syv: Feel fairly rested now, but I'm answering a PM from ER about a gun system (!) before updating PS.
03:00:02 syv: I don't think alcohol counts as a lethal environment.
03:00:18 Devastator: Aww.
03:00:34 Devastator: because I'd totally count lethal alcohol blood concentrations as a lethal environment.
03:00:54 syv: I'mma gonna rule that being submersed in a swimming pool of alcohol is "lethal" because it would drown you, not because it would poison you, so alcohol immunity is moved to IS2.
03:03:12 syv: Actually wait, underwater counts as a lethal environ, which is L2. Hah! I don't need to actually make that decision, nevermind!
03:05:33 syv: ...And you asked whether IS1 just gives you partial immunity to it, not complete immunity. Erm. Well, no, because technically IS2 is partial immunity. Mechanically the ability was originally intended to give you bonuses to all "resist thing" Purity rolls, which you get against magical effects, but not against alcohol. So giving any benefit against alcohol is sort've an odd use, which kinda makes sense and also doesn't.
03:05:50 Devastator: mmm.
03:05:56 Devastator: Well, no big deal, really.
03:06:31 syv: I suppose since I've basically given full mundane immunity to IS2, it'd make sense to add partial immunity to IS1, but I don't want to think about this, so I'm gonna go with 1 not mattering at all. It is simpler.
03:14:38 Devastator: Ok.
03:18:27 Devastator: Doggy!
03:19:28 Devastator: normal mode survivor is back, btw.
03:25:18 syv: Okay.
03:25:35 syv: I tried the mobile surviv app yesterday, it sucked.
03:26:04 syv: I also tried PUBG mobile, which ran substantially better, and also remained a substantially worse game.
03:26:56 syv: Notably, PUBG mobile also matches you against exclusively bots for the first few rounds. Extremely incompetent bots that seem to have a damage multiplier of ~0.1 or so, in addition to hilariously bad accuracy.
03:27:36 Devastator: Heh.
03:28:49 syv: I actually had one shoot at me for ~3 minutes, from like twenty feet, while I was prone, it failed to kill me. I was rather confused by how someone could possibly be that bad, which prompted me googling it.
03:29:02 Devastator: wow.
03:29:23 Devastator: How long does it last until they let you play someone?
03:29:35 Devastator: http://surviv.io/#ReQc
03:31:33 syv: I had to play three full 100-"person" matches to unlock alternate game modes, and then I tried 30-person matches, which seemed to be exclusively real people. I don't know how many 100-bot rounds you have to play before you match against other humans, from reading about it it sounds like they slowly wean you off bots, but just don't use bots at all in 30-man games.
03:32:03 Devastator: So.. never.
03:32:10 Devastator: you will always face bots in random games.
03:32:16 Devastator: (in 100)
03:33:46 syv: Seems to be the case. It does sound like they try to fill matches with humans once you've had enough games, but there simply aren't enough mobile players to fill 100-man matches, so they just make up the difference with bots. I looked at some reddit stuff, people seemed to think it was ~20% bots at the higher levels, so I figure it's around 50%.
03:33:56 syv: Also I'm not gonna play Surviv right now, for a few reasons. One, I have stuff to do, like finish this PM, and then update PS, and two, I'm at home and therefore have sad sad internet.
03:34:03 Devastator: ok, no problem.
03:34:28 Devastator: "I felt awesome having a 4:1 kill ratio and almost winning a couple of games."
03:34:44 Devastator: I wonder what mine is against exlusively not-bots except player-run ones?
03:35:57 syv: I'd estimate at least 5:1, watching you play. And that's accounting for early deaths in the weapons scramble, which is inherently luck based.
03:36:10 syv: Also, Surviv player bots are at least insanely good in certain circumstances.
03:36:33 syv: PUBG bots literally run up to you, empty their mag from ten feet, then stand still and reload as you turn around.
03:36:38 Devastator: There are some like that.
03:37:52 Devastator: and that sounds high.
03:39:33 Devastator: Currently at 10:1, counting my last win and getting one kill now.
03:40:16 syv: ;P
03:45:48 Devastator: 15:2
03:50:49 Devastator: 22:3
03:53:32 Devastator: 27:4
03:55:15 syv: >5:1
03:55:29 syv: >"that sounds high"
03:57:55 Devastator: 35:5
03:58:00 Devastator: I haven't died early yet.
03:58:08 Devastator: also, not doing the revolver thing.
04:01:21 syv: I wasn't considering the revolver thing.
04:02:19 Devastator: 39:6
04:02:25 Devastator: and how the fuck was that last guy not dead.
04:02:28 syv: I do find it amusing that you're maintaining a 7:1 kill ratio, which is just a bit below my first gut instinct, and an early death now will only drive it down to 6:1.
04:02:37 syv: Oop.
04:03:14 Devastator: 40:7
04:04:04 Devastator: 40:8
04:04:27 Devastator: 40:9
04:05:08 Devastator: 41:10
04:05:16 Devastator: no, 40:10
04:05:23 Devastator: the other guy got credited with that one.
04:09:43 Devastator: 44:11
04:12:07 Devastator: 47:12
04:16:24 Devastator: 51:13, and I had to murder a guy with a M249 AND a guy with a Saiga-12 to get four.
04:17:21 Devastator: 52:14
04:17:54 Devastator: 53:15
04:18:05 Devastator: lots of games where I kill one guy, take half damage, and there's another asshole right there.
04:20:43 Devastator: 55:16
04:27:33 Devastator: finally.
04:27:35 Devastator: 63:16
04:28:28 Devastator: 4:1 is probably about right.
05:06:54 syv: Aaand I'm done writing an essay about handling guns in a PbP system. Judging from how long that took, I probably shouldn't have answered.
05:09:45 syv: ...I didn't even think to say guns should have varying AP values. I'm probably too tired to write a good PS update, yearg.
05:34:18 sy has joined #einsteinianroulette
05:34:27 syv has quit [Read error: Connection reset by peer]
05:39:56 sy has quit [Read error: Connection reset by peer]
05:45:23 sy has joined #einsteinianroulette
05:45:33 sy is now known as syv
05:49:34 ER has joined #einsteinianroulette
05:49:39 ER: ~
05:50:15 ER: howdy pardnetrs
05:50:42 syv: o/
05:51:16 ER: I haven't read your response yet, but you descibed it as an essay so I'm scared
05:53:01 syv: Did you honestly expect anything else, asking me about a guns system?
05:53:25 syv: It's only 1.5k words, and organized largely into spoilers, so not too bad. I restrained myself.
05:53:38 ER: good job I guess
05:54:16 ER: since you mentioned armor penetration, I figure that's okay to lump in with damage?
05:54:55 ER: my doc DOES contain the words "ballistic armor" with zero context :V
05:55:19 syv: I consider it heresy to not include some kind of AP stat which only functions to reduce how much armor mitigates direct damage, while not helping at all against unarmored targets.
05:55:33 syv: I can reluctantly admit that maybe that's not necessary, though.
05:56:00 ER: I mean lump it in as one of the damage types in the damage entry :V
05:56:32 ER: health 2 AP 3 means it does 2 damage to health and ignores 3 ballistic armor
05:56:53 syv: Ah, yeah that'd make sense.
06:03:20 ER: note that my making a gun system partly stems from suddenly wanting to do the cyberpunk game but with totally unnecesary fantastical elements that are initially hidden.
06:04:09 ER: after all, why *wouldn't* I want a secret cabal of wholly magical vampires in an otherwise technological setting and not make it clear that's what you're getting into?
06:04:48 syv: The cyberpunk game?
06:05:06 syv: I was hoping this was for FMD ;^;
06:05:34 ER: two teams competing in a cyberpunk city with gunfight mechanics.
06:05:48 ER: We discussed sniper drones.
06:06:07 ER: but, same system as I'd use for FMD.
06:09:48 syv: Well... I can't complain about a PvP faction vs cyberpunk game with interesting gun mechanics.
06:09:54 syv: But I'd still prefer FMD.
06:10:27 syv: ...You should update Tactihell.
06:10:36 ER: of course
06:13:45 ER: I already linked this, but I'll link it again and you can't stop me https://youtu.be/LSIafJnomgU
06:16:13 ER: > 25 or so at long
06:16:28 ER: that does actually mean literally impossible with this system.
06:16:57 ER: I've capped roll bonuses at +3, so the absolute highest roll possible is 21
06:17:31 syv: Well, make it 21 then.
06:17:51 syv: Would the +3 cap apply in FMD? Seems a bit low.
06:18:40 ER: also I agree that in some ways you're the wrong person to ask about this stuff, but I do want to offload gun stats to you, which involves showing you to system. :V
06:19:24 ER: I'd think the +3 cap would apply even with magic, yeah.
06:19:41 syv: !
06:19:52 syv: You're still gonna offload guns on me?!
06:20:11 ER: well yeah, I don't want to deal with it <_<
06:20:18 syv: Awesome!
06:20:52 syv: But yeah, you definitely need to have resolve damage independant from vitality damage then, 'cause a bunch of guns in my armory are integrally suppressed.
06:20:58 ER: I know enough to know there's like, lots of different rifles with different roles, but not enough to stat them myself.
06:22:15 ER: damage would be something like 4 Health, 1 AP, 3 Resolve, is that seperated enough?
06:22:25 ER: probably didn't explaint that well enough
06:22:36 syv: How does resolve damage work?
06:23:24 ER: you take damage to resolve. Once you reach 0, you need to roll Bravery or pretty much just lose.
06:24:43 ER: Unless there's no hope of survival if you give up, in which case you succeed automatically but lose a chunk of stamina. Survial instincts.
06:24:57 syv: Mm. I'd make it so that you roll bravery to resist taking any damage, and if you fail you take one point of morale damage, plus you're forced to take cover or something. Or maybe you're either forced to take cover *or* take damage. Unless firearms just deal basically no resolve damage, it's way too harsh as-is.
06:25:14 ER: You'll fight harder if you're trapped in a room with a horror movie villain. :V
06:25:42 syv: If one guy with an LMG shooting at you basically just forces you to lose immediately, regardless of his own skill, then that's bad.
06:27:05 ER: solution: don't get into LMG fights. :V
06:27:59 syv: Also, uh, there should be some way to differentiate different weapon types. Maybe if you don't want to get into that stuff I was talking about, with resolve damage by bullet, just give each gun a resolve difficulty that is only rolled against if you use autofire, and targets either have to cower in cover or take 1 resolve damage if they fail the check.
06:29:16 syv: If there's no such number, then being shot at by an SMG or LMG is basically equivalently fuck-you. Since you only have 3 resolve, even a basic SMG can at worst only be 1/3 as scary as the best LMG.
06:29:45 ER: It's probably inevitable that I'll give PCs some big advantage in the resolve game because they're PCs and people like having control of their characteer.
06:29:47 syv: ...And then that implies the best LMG being an instawin regardless of skill, or three people with SMGs being an instawin...
06:30:13 ER: Oh, stat numbers will probably be higher than TH.
06:30:20 ER: 3 would be really low for a base.
06:30:26 syv: Well then you should probably build the system with that in mind, considering you talked about PvP, and PvP means players will be shooting at players.
06:30:57 syv: "(ER) damage would be something like 4 Health, 1 AP, 3 Resolve, is that seperated enough?"
06:31:19 syv: See, I'm an idiot and read that as "Players would have something like 4 vitality, 1 armor, 3 resolve"
06:31:22 ER: those numbers aren't real
06:31:36 ER: pretend they're (x)es
06:31:47 syv: Yes. I'm realizing that now.
06:31:59 ER: okay good we cleared that up! :P
06:32:10 syv: I'm just tired, I'mma blame that. Sounds like a good excuse, also one which is basically always true.
06:32:29 syv: But yeah big numbers are good, big numbers mean I can balance stuff easier.
06:33:18 ER: I'll probably refuse to use multiple stats for to-hit at different ranges.
06:35:12 syv: Why?
06:36:31 ER: makes sense to me, that seems like unnecessary complication, will probably make more sense to potential players as well.
06:37:11 ER: Snipers with poor Control already have a good reason to not fight up close.
06:37:12 syv: Uhh.
06:37:20 syv: They do?
06:37:53 ER: At close range, movement is more important, and Control is needed to fight at close range.
06:38:27 syv: What reason does someone have to use an SMG or pistol at close range rather than a sniper rifle or LMG?
06:39:09 syv: In addition, how does control affect movement? And how is control *needed* to fight at close range?
06:39:13 ER: Those are probably cheaper for one, and would have a good Run And Gun Target
06:39:48 ER: sorry, Control is needed to fight on the move.
06:39:51 syv: Beyond that, why would expect someone to not have +3 in both main fighting stats? There's only two, out of eight stats.
06:41:34 parisbre56[Away] is now known as parisbre56
06:42:03 syv: Also, if you're not changing the aiming stat system, how is a sniper rifle better than a pistol at, like, sniping?
06:42:19 parisbre56: maybe make it so that they only take resolve damage if the enemy roll would be enough to hit you if you didn't have cover bonus
06:42:39 ER: sounds fiddly
06:42:47 syv: He doesn't even HAVE cover as a mechanic.
06:42:59 ER: cover's for the weak :V :V :V
06:43:08 syv: Eh.
06:44:28 syv: Well, you've got my input. If you want to take it, take it, if you don't, don't. I think it'd be completely idiotic to discard it for reasons of "makes sense to me", since everything I said has specific calculated reasons behind it, but I can't force you to do things my way.
06:45:06 syv: Though if you make it too absurd then I won't stat guns for you. Need enough design space, and all. Maybe I'll give you.
06:46:21 ER: Definately have different targets for four ot three range increments. That's enough to differenciate pistols and snipers to me.
06:46:45 ER: the rest I may just merrily toss~~~
06:47:05 syv: Well at least that was the #1 change.
06:47:30 syv: I still think you should come up with actual reasons behind discarding the other ideas. I didn't just throw stuff out willy-nilly.
06:48:19 ER: Is "because it's simpler" good enough for not splitting up accuracy?
06:48:32 syv: ...How would you merge having different difficulties for short range shots, mid range shots, and a difficulty for shooting on the move?
06:49:06 ER: by having all those things.
06:49:42 ER: run and gun is a seperate roll from hitting, because I'm cruel like that
06:49:52 syv: Let me restate. I have a gun with difficulty 10 short range, difficulty 11 medium range, and difficulty 12 moving--ahh, yes, there.
06:50:45 ER: see, another thing different between gun types. Pistols might be quite easy to runa nd gun with, while long rifles less so.
06:50:46 syv: So having multiple 3d6 rolls per each individual shot, which a single player will be making multiple of in one round, is simpler than having an additional two skills which will only change once per mission cycle at most?
06:51:34 ER: you only roll run and gun once per turn, and you only shoot multiple times per turn with semiauto
06:51:52 syv: So you can't run and gun semiauto?
06:52:01 ER: so at most, it's however many semiauto shots, plus recoil, plus run
06:52:21 syv: And this will be easier to run than tactihell, how?
06:52:31 ER: which would mean you're trying something cool and will probably fail unless you're keanu
06:52:53 ER: I have a dice roller on my phone :)
06:53:11 ER: also, clearly I'm not doing a tactical gunfight system because it's easy
06:53:25 syv: Why ARE you doing a tactical gunfight system?
06:53:42 ER: hmm. Because you want one I guess?
06:53:50 syv: I strongly suspect that you're making one--not running one--because it is in fact easy.
06:54:03 syv: I also want Tactihell, which I'm far more persistent about.
06:54:14 syv: I'm also, like, making my own gunfight system...
06:54:28 ER: yeah, but you're not going to finish one~
06:54:48 syv: Actually, I probably will.
06:55:47 syv: I've actually shifted to making continual progress, without scrapping it. The biggest reason I'm not done already is that I keep saying "well, I should work on the game I'm actually running, instead. People enjoy that game already."
06:56:00 syv: Which is also true of Tactihell.
06:56:09 ER: clearly we think differently.
06:56:47 syv: Does your method of thinking support your goals more effectively?
06:57:54 ER: My goal is to maximise my pleasure, which can sometimes be accomplished by playing with imaginary gun numbers.
06:58:22 syv: Is updating Tactihell pleasurable to you?
06:59:32 ER: yeah.
07:00:15 syv: Then go do that instead. More people find it pleasurable than just you, while you're the only person who enjoys making yet another game you won't actually run.
07:04:48 ER: like I said, I thought it would be funny to do a cyberpunk city with vampires in it, and this was prerequisite.
07:10:08 Devastator: Aren't there vamps in shadowrun?
07:10:50 syv: Yes.
07:14:03 ER: I wonder if hell has a day/night cycle, and why that's something I've never decided before.
07:14:31 ER: Guess it makes some sense that it doesn't have a reliable cycle, given how fucked up the sky is.
07:14:56 ER: More like it's always both day and night, depending where you look. :V
07:16:55 Devastator: Mmm.
07:17:03 Devastator: could have different people disagree on if it's day or night.
07:17:32 ER: Hell's pretty objective.
07:19:15 ER: Naturegirl made a character, asked for help, and then seemingly noped out after I replied.
07:19:33 Devastator: yeah.
07:19:52 Devastator: Naturgirl's in too many things to remember what they all are.
07:21:33 ER: sad!
07:22:13 ER: wonder if Kit didn't notice that I updated again. Or got feed up with me. Oh well.
07:22:52 syv: Prolly didn't notice.
07:23:12 syv: Naturegirl posted in every thread available, I think. She posted in PS, too.
07:23:13 ER: birdmans work in mysterious ways
07:23:37 ER: *sees PS* "hey, this is totally something I can casually join!"
07:24:11 Devastator: yeah.
07:24:31 ER: uh, does bug hover low enough to be in range 8? ...sure.
07:26:44 syv: TBF, most games that does work, and did work. Read the first post, make a char, drop in. I don't think PS even has more words than PW's systems, and she got in at least two of them.
07:29:52 Devastator: Would have been ok in Barbarians!
07:30:07 Devastator: I don't thnink I would have said no to another barbarian just showing up, although probably between missions or something.
07:32:11 Devastator: should have done that.
07:41:13 ER: man, what's a fate roll of 6 mean in this context?
07:42:20 Devastator: apples of temptation
07:43:02 ER: I guess it means "just do that encounter you've been wanting to do already"
07:43:57 syv: "Eight of Wands"
07:49:42 ER: hmm, guess I never really said that those dog demons were larger than humans
07:50:14 ER: I guess they have long arms and necks, which sort of makes them take up more space even if their body's the same size.
07:50:47 ER: they should definately eventually grow huge.
07:51:11 Devastator: does it really matter?
07:52:08 ER: no, nothing does.
07:52:27 ER: but dog demons are common, so there's more than that group.
07:54:29 ER: http://www.bay12forums.com/smf/index.php?topic=173230.msg8011749#msg8011749
07:54:36 ER: wonder how this will go
07:54:52 syv: Yaaaay
07:55:07 ER: ah, I updated within 5 minutes of you
07:59:08 syv: Posted~
08:00:44 Devastator: posted.
08:01:01 ER: only spears left are the rifle spear and Dogic's spear, which she took with her pretty sure.
08:01:12 Devastator: well, there's a pet doggo.
08:03:07 syv: ...Rifle spear, then?
08:05:20 syv: Oh! It *is* only weight1!
08:05:35 ER: iz spear with bangtube
08:05:41 syv: http://www.bay12forums.com/smf/index.php?topic=173230.msg7963427#msg7963427
08:06:40 syv: Means Alexander can still carry it, since he has room for 4 weight now.
08:11:16 Devastator: yay.
08:11:57 ER: I wonder if you'll be more or less likely to murder this little dog if I tell you not to
08:12:19 ER: hypothetically, because I'd never try to influence you like that :V
08:13:04 syv: I'd bet on MJ having Rakiit kill it.
08:13:23 ER: she is a predator
08:13:24 syv: Because it's a dog, and Rakiit is a psychotic cat. Girl. Girlcat.
08:14:01 syv is sad that the only Rakiit to ever see actual mention in a forum game is MJ's Rakiit.
08:14:17 Devastator: consume it.
08:14:20 Devastator: ;-p
08:28:53 ER: CONSUME
08:37:49 parisbre56: http://dreadgoat.com/pix/lol/Space%20pirates/1195967564602.png
08:40:16 syv: ...Oh, that.
08:40:48 syv: I found an imgur album of that guy's metroid fanart awhile back, apparently space pirates are absolutely crazily in love with tubes?
08:40:55 syv: Most of his jokes were about tubes.
08:41:29 ER: all I remember is that they tried to emulate the morph ball and broke all their limbs
08:41:49 ER: actual lore from the prime games, that is
08:42:41 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1195967249093.jpg
08:43:22 Devastator: tuuuubes.
08:43:24 ER: tubes are ideal
08:45:20 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1199752248744.jpg
08:46:06 syv: Not tubes, but appropriate to something: http://dreadgoat.com/pix/lol/Space%20pirates/1199752331642.jpg
08:46:30 ER: SCIENCE
08:47:15 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1199754236482.jpg
08:47:33 Devastator: tuuubes.
08:47:39 Devastator: ...
08:47:45 Devastator: "Apeture Science"
08:48:19 ER: yes, aperture.
08:48:54 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1199828966121.png
08:49:36 ER: that one looks kinda like a Tasen to me for some reason
08:50:09 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1203882218201.png
08:50:36 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1204077634170.png
08:51:45 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1204515051591.png
08:52:01 ER: can haz toob
08:53:05 syv: Not tubes: http://dreadgoat.com/pix/lol/Space%20pirates/1210641501371.jpg
08:53:30 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1210642041300.png
08:53:47 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1210642104193.gif
08:54:52 Devastator: yes, that was the plan, syv.
08:57:58 ER: path to victory.
08:58:01 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1211001845899.jpg
08:58:13 syv: http://dreadgoat.com/pix/lol/Space%20pirates/1210645147356.jpg
08:59:10 Devastator: hmm
08:59:13 Devastator: path to victory.
08:59:23 syv: Not as many tubes jokes as I recall. Far more completely idiotic "jokes". Apparently all the tubes jokes were judged to be quality when he decided to upload the best to imgur.
09:01:18 ER: "Hildegard was wrong too, not that you ever truly thought otherwise. This is the path to victory. You'll prove Hannah wrong, you can win--you will win, and you'll take as many girls along with you as you can."
09:01:40 ER: achieve victory!
09:03:27 Devastator: maybe so, maybe not.
09:03:56 ER: come on Alida, achieve victory with me~
09:05:01 Devastator: Ok.
09:05:26 Devastator: So long as it's compatable with being a part-time economy-sized canind.
09:05:28 Devastator: canid.
09:07:01 ER: that's not victory, but is is hashtag winning
09:08:11 Devastator: so.. already won, then?
09:08:52 syv: http://dreadgoat.com/pix/lol/lolbitch.gif
09:09:38 Devastator: I suppose she is a bitch.
09:09:46 Devastator: unless she turns into a male dog for some reason.
09:11:10 syv: ...No.
09:15:38 Devastator: didn't think so.
09:17:06 ER: definately a gloriously golden blonde bitch
09:17:33 Devastator: don't forget 'tough'
09:18:15 Devastator: anyway, slp time.
09:18:21 ER: <3
09:19:01 ER: hmm
09:19:39 ER: would you give different gun different EXP costs to gain familiarity with them? :P
09:20:54 ER: Thinking for reloads it should be "reloading takes a full turn, unless you're familiar with the specific weapon, which lets you roll to reload instantly"
09:21:54 ER: means the more complex bit only comes up if you've got the feat. and what are feats for but introducing complexity?~
09:22:28 syv: Uhh. Probably not, but it's not all that unreasonable. Though... exp cost to gain familiarity with just about any firearm should be cheap, as long as it isn't including disassembly. Basic operation of most guns is very simple. Complete strip cleaning... that can get insane.
09:23:36 syv: AK-47? "Sure, I can teach you in a half hour. Less if you're a quick learner!"
09:23:47 syv: G11? "Let me get the textbook..."
09:24:41 ER: average RTD character picks up magazine, says "wut iz", tries to eat it
09:25:19 syv: http://dreadgoat.com/pix/lol/dogshoes.jpg
09:25:43 parisbre56: to add even more complication: make it so that if AP is greater than twice the armor it actually deals less damage
09:25:47 syv: https://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/FNP90MAG01.JPG/220px-FNP90MAG01.JPG
09:26:22 ER: no thanks paris!
09:26:27 ER: thanks no
09:26:41 syv: Aww, so ypu can't shoot multiple people with one bullet? Sad!
09:27:21 parisbre56: what if you are attacked by zombies and you want to get a triple headshot?
09:27:49 syv: One shot, at least one kill!
09:28:32 ER: if you get attacked by zombies it's because it's now a horror game and I'll find a way to make your guns ineffective.
09:28:42 syv: Hey, hey ER. So you want this in the game? https://en.m.wikipedia.org/wiki/Steyr_IWS_2000
09:29:06 syv: Or this? https://en.m.wikipedia.org/wiki/Anzio_20mm_rifle
09:29:50 syv: https://pictures.gunauction.com/6637153654/14872844/20180415103857-6114.jpg
09:30:44 ER: cyberpunk game might make it harder to find big guns, because you're in the middle of a city with a pretty strong police force.
09:31:10 syv: https://media.techeblog.com/images/anzio-20mm-largest-sniper-rifle.jpg
09:31:14 ER: in FMD, well, it's a mess of a war zone so all kinds of crap will probably show up
09:31:28 syv: If the police force is a problem, your gun isn't large enough.
09:31:56 syv: ...Also, does that mean I shouldn't stat the grenade launchers?
09:32:11 ER: you enter the city with pistols at most and would need to figure out how to procure other things
09:32:19 syv: :(
09:32:21 ER: *shrug*
09:32:24 syv: :((((
09:32:38 syv: Is weight of weapons a thing in your system?
09:32:50 ER: "system"
09:32:55 syv: Beyond mobility? Like maximum that you can carry?
09:33:10 ER: probably maybe eventually
09:33:42 syv: :)
09:33:52 parisbre56: wow, those things look like cannons
09:34:03 syv: Well the IWS *is* a cannon.
09:34:11 syv: The Anzio is just an anti tank rifle.
09:34:40 ER: a cannon shaped like a rifle to fool you into thinking you can use it
09:35:21 syv: You can use it, sure. It's meant to be used by an individual. Only forty pounds, it's technically single-man portable, too.
09:35:54 syv: It's just that it's smoothbore and fires a discarding sabot, and also is good for hunting lightly armored vehicles/tanks.
09:36:14 ER: hmm
09:37:21 ER: oh, I came up with a term that I like for blood-powered mecha mercenaries traveling the multiverse :V
09:37:28 ER: Exomercenaries!
09:39:09 syv: Huh. IWS has enough AP to go through the side armor of a WWII Panther tank.
09:39:24 syv: Admittedly, that says more about the panther than the IWS, but still notable.
09:39:45 ER: AP like, 30
09:44:11 ER: https://youtu.be/SNE2oCZH_4k
09:45:42 syv: I was listening to that on repeat while arguing with you earlier.
09:46:14 ER: how nice?
09:50:58 ChanServ changed topic of #einsteinianroulette to: Tactihell update frequency: Improving!
09:56:13 ER: <3
10:11:37 parisbre56: I now have only one hand.
10:11:42 parisbre56: kitten is sleeping while hugging the other.
10:11:57 syv: :3
10:12:32 ER: like a dragon without the wings and fluffier
10:12:51 ER: though halfdragon priscilla is fluffy, so maybe dragons actually are
10:13:16 ER: and wait, priscilla doesn't have wings. she's really more of a cat
10:13:39 parisbre56: I was thinking more scaly. but draggy's behavior is really cat-like
10:13:49 parisbre56: maybe I should make him fluffy
10:13:52 ER: maybe she's secretly not a dragon at all and is Alvina's kid
10:14:45 ER: warning: stabby
10:15:13 parisbre56: well, she is
10:15:20 parisbre56: these doctors
10:15:28 parisbre56: always stabbing people with syringes
10:15:46 syv: I think Alvine would be a better mom than to throw her daughter in a [peaceful] land full of [kind] inhabitanta.
10:16:01 ER: heh, [stuff]
10:19:03 parisbre56: cats with wings would be nature's most fearsome predator
10:19:10 parisbre56: cats already kill anything they can reach
10:19:16 parisbre56: imagine if they could fly
10:19:22 ER: I hunger for some stupidity; want to watch some Jor, syv?~
10:19:45 ER: cats with wings is still less terrifying than cats with thumbs
10:19:49 syv: No, I'm about to fall asleep.
10:20:16 ER: really, raptors are pretty much cats with wings
10:20:26 syv: I have cats with thumbs.
10:21:52 ER: oh well, guess I'll just have to watch youtube
10:22:27 syv has quit [Quit: You hear a distant scream of "FUCK AT&T!"]
10:39:23 parisbre56 is now known as parisbre56[Away]
10:58:39 ER has quit [Read error: Connection reset by peer]
15:42:35 Devastator_ has joined #einsteinianroulette
15:42:52 Devastator has quit [Read error: Connection reset by peer]
15:43:02 Devastator_ is now known as Devastator
17:10:14 Stopped log service
Log file '2019-08-16.log' ends.
Next log file should begin at 2019-08-17 00:00:00 UTC+0mins
51093 bytes processed.
395 lines loaded
Processing finished at 2025-04-06 04:10:11 UTC+0mins
Log file last modified at 2019-08-16 17:10:14 UTC+0mins
Log service is active
<<< Previous