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03:07:13 Devastator: I'm too tired to do birbgame.
03:07:57 Devastator: had a stuck steam trap today.
03:12:08 Devastator: "In mathematics, fame means that once every century someone will look you up in an obscure book."
05:13:09 Devastator: oh, you got his body in your trunk?
05:14:16 ER: I stuck him in a hyperbolic time chamber so that he could write infinite PS content in finite time from our perspective.
05:15:43 Devastator: Lemme guess, that slammed the server.
05:15:55 Devastator: or you got 18,000 PM messages from him about tachell.
05:16:15 ER: nah, I just still have to wait 12 months for him to finish
05:16:43 ER: turns out "infinite content in finite time" still takes finite time.
06:12:07 Devastator: Oh man, the worst song in DKC.
06:13:09 ER: ah, the k.rool montage music ;P
06:13:22 Devastator: God, what a bad song.
06:23:04 Devastator: Sadly all I link are chiptunes..
06:23:11 Devastator: ones you've already heard.
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07:26:38 syv:
ER,
Devastator, stuck on two powers that I feel need changing, but which I can't decide how to alter. Figure I should use you to for input before you fall asleep.
07:28:28 syv: The relevant one: Irrestistible Dance. As is, it forces all enemies to make a Joy roll to move somewhere, after making a purity roll to resist the effect. L2 gives them a penalty to resist, L3 changes the joy roll to make them need to roll better on Joy than the character using the power.
07:28:55 syv: (L3 also makes the purity roll an autofail, but that's beside the point.)
07:29:57 Devastator: I would force a joy failure at L2 -> 3 to prevent attacking as well, and at L3 to prevent any primary magic use as well.
07:30:18 ER: enemy has no mechanical disadvantage but is forced to describe themselves doing a silly dance.
07:30:40 ER: Give everyone a large bonus to dodge whoever's effected because they move predictably.
07:30:52 syv: Preventing primary magic use isn't a good boost, since it has very *very* limited utility, and when it is good it's a 100% disable, but preventing attacks is good.
07:31:26 syv: I like giving a bonus to dodging rather than penalty to attacking, more appropriate to Joys.
07:32:46 syv: I was figuring I'd make L3 make resistance to the effect essentially impossible, with the Joy able to direct movement of enemies if they fail rolls. Pied-Piper style, make them dance off a cliff, or group together for a bomb.
07:33:25 ER: more brutal, make the enemy take internal damage if they fail Joy at L3
07:33:49 ER: the dance is in their bones and they can't keep up
07:34:11 Devastator: Mmm, that sounds like fun,
syv. Fail the Joy roll, the Joy player gets to make you move as desired next turn, unless a Purity roll is made.
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07:36:13 ER: Should I argue that they get less purity rolls because that's generally good for MGs and more reliable, or should I argue for lots of purity rolls because Sophia can win those in a Joy duel? hmmm
07:36:16 Devastator: You should already have a bonus to hit anyone who fails, due to it preventing movment.
07:36:31 Devastator: Lots of purity rolls because more dice equals more suffering.
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07:36:47 syv: (
Devastator) Mmm, that sounds like fun,
syv. Fail the Joy roll, the Joy player gets to make you move as desired next turn, unless a Purity roll is made.
07:36:53 Devastator: You should already have a bonus to hit anyone who fails, due to it preventing movment.
07:37:16 Devastator: A flat bonus to dodge sounds ok, because you are going to be dancing. That should happen regardless of any rolls.
07:37:25 syv: Ahh, good point. Yes, this makes it much better.
07:37:51 ER: do I get a bonus to dodge for dancing without a power
07:38:04 Devastator: At L3 I'd probably make it more team friendly than L2.
07:38:15 Devastator: if you want something easier than pied piper.
07:38:45 syv: Nah, pied piper, team must still roll to resist. Joy's flaw is supposed to be indiscriminate AoEs.
07:39:01 Devastator: That would let you then pied piper friendlies, which could be hilarious.
07:39:11 ER: appropriate for a leveled Joy character to shut down literally everyone though. :P
07:39:18 Devastator: especially if backstabs happen. ;-p
07:40:13 ER: though if that lets you micromanage the whole team, maybe it's more of a Pure power? ;D
07:40:46 Devastator: And yeah, making the purity roll almost not present at L3 sounds ok, too. YOU DANCE NOW.
07:40:50 Devastator: or even entirely not present.
07:41:19 ER: Yeah, if you dance-puppet your Brave who failed her Joy save, can she still attack under your command?
07:41:41 syv: It'll be autofail, only ended by effects that provide immunity to the actual roll.
07:42:00 Devastator: Can that effect a soulgemmed MG?
07:42:22 Devastator: make one with no body move anyway?
07:42:31 syv: Dance pupppeting a brave into attacking... Dunno! Probably not, wouldn't want ID to allow you to force enemies to kill each other.
07:42:39 ER: you take 3d6 phychic damage because you have no legs and you must dance
07:42:59 syv: It can't effect a soulgemmed MG, but could effect one, not that it'd be relevant since she can't move.
07:43:17 syv: It can't EFFECT one, it can AFFECT one/
07:44:02 syv: My deaf cat didn't come to get food, and I can't find him to bring him to the food. :\
07:44:11 Devastator: Maybe cat found mouse.
07:44:22 ER: unless she has painless L3, then we have a dance-puppeted angry murderghost
07:44:57 Devastator: Yeah, I don't think you could make the brave attack effectively.
07:45:10 Devastator: Could probably make some kind of clumsy push.
07:46:19 ER: just gotta teach everyone Floating Passage so that they can dance AND attack!
07:46:43 syv: Second power I'm annoyed with (admittedly, it's irrelevant) is Love's Wound Link. At L1, it's only really useful as an offensive tool, or as a debatably useful defense buff for a Joy or something. L2 & L3 bring it online as an expensive attack or defense, but I don't entirely like how it works. Straight immunity for an ally at the cost of your body, or straight immunity for you + guaranteed damage at the cost of more soul.
07:46:45 Devastator: I think if the brave is a teammate you could probably coordinate to attack at a penalty.
07:46:56 Devastator: Ugh, I think I talked about that with you.
07:47:08 Devastator: TBH, I might recommend scrapping that power and replacing it with something else.
07:47:25 syv: Got any ideas for other Love powers?
07:47:35 ER: wound link honestly is too close for comfort to Triage
07:48:27 syv: I like parts of it. Trading wounds between the Love and her partner is *super* appropriate, and having an invulnerability/direct damage ability really suits Love's theme of powerful, costly, single-target effecta.
07:48:42 ER: ...Memento-fueled Bro Attack? >_>
07:49:24 syv: That's already baked into the game system, assist actions. Memento fueled comes from Memento's passive, allowing either char to use the other's stats.
07:49:51 syv: So a Love with a Brave partner can do a "bro attack" that gives her Taleneted Bravery.
07:49:52 Devastator: How about Sacrifice. You provide damage resistance at the cost of taking a significant wound yourself.
07:50:07 syv: That's even *more* like Triage. :P
07:51:06 Devastator: How about sacrifice from a different direction? You lose the use of a body part, in order to provide the person you're touching with abilities related to that body part?
07:51:15 ER: WL is proactive, Triage is reactive. Because you don't usually know when you're going to take damage, that makes Triage the more useful one.
07:51:18 syv: Notably, WL is Love's only real direct attack. Empathy is *kinda* like an attack, but isn't really direct.
07:52:27 syv: Limb disable for boosts is... weird and arbitrary. Very gamey, and would probably result in an option select of buffs.
07:52:30 ER: Temporarially reduce your own arms to shadows, and your ally gets extra punchy arms
07:53:38 Devastator: Maybe just pay soul for a team-up move.
07:54:01 Devastator: You use the power of the memento target along with the memento target.
07:54:14 syv: Maybe some kind of possession ability? Leave your body, possess an ally or enemy's body, if an ally they get boosts, if an enemy you're disabling an enemy + getting better damage.
07:54:17 Devastator: IE, you pay soul, and the one you're touching has her power apply to you as well.
07:54:37 syv: That's the power that originally morphed into SS, which is just a better version.
07:54:55 syv: Possession overlaps with AF, though. Mmnf.
07:54:56 ER: melee attack through your ally. You know, make your arm emerge from her chest and slap something~
07:56:03 Devastator: I was thinking something that could work now.
07:56:27 syv: Feature, not bug. It also requires heavier investment. Feature, not bug.
07:57:25 Devastator: Also note that it says 'has worn.'
07:57:33 Devastator: so if you shuffled the memento around, you could summon everyone.
07:57:49 Devastator: albeit without the cost discount.
07:57:59 syv: Nah, cost discount would stick.
07:58:13 syv: SS summons them with a Shade version of a memento.
07:58:30 ER: oh yeah, memento L3 comes with a direct nerf compared to L2
07:58:53 syv: I probably wouldn't let someone summon multiple Shades simultaneously, but they'd have an option for which they want.
07:59:27 ER: nah man, drop a Finale cost to summon copies of an entire dead team
07:59:36 syv: Yeah, the L3 nerf isn't changing. Love is aallll about obsession.
08:00:09 ER: should change its name to infatuation then~
08:00:25 syv: Sounds less heroic and positive.
08:00:28 Devastator: Should be ok to have it be Finale to summon someone you aren't currently crushing on.
08:00:40 Devastator: Hmm, maybe have Obsession or something be a power.
08:01:15 syv: Naming it obsession would be a tad on the nose.
08:01:20 ER: nah, that would have to be a dark power and SS is a fine dark power
08:01:28 Devastator: Nah, I'm thinking of another power with that name.
08:02:06 Devastator: Maybe one where each time you attack the same target your attacks get better. While doing that, your dodging is reduced from that target.
08:02:36 parisbre56[Away] is now known as parisbre56
08:02:46 ER: ah, that's one of my Fury powers, basically
08:02:53 syv: Again, overlaps with AF, but you could have something where you get a huge skill boost for all skills related to a single target.
08:03:03 ER: except every consequtive turn you just attack MORE times
08:03:08 Devastator: maybe information based.
08:03:17 ER: until you're ORAORAORAORAORAORAORA-ing them
08:03:21 Devastator: one where you find out what a target is by touching it.
08:03:29 parisbre56: Make a prismatic attack that basically turns her into Prism Tower from Red Alert 2
08:03:40 syv: Specifically boosting only attacks, *especially* if it also gives you a penalty, is both a bad power and unsuitable for Love. *All* Love's powers can be used as a supportive power, except SS which gives you someone to support.
08:04:08 syv: Informarion power is Creative's thing, Love isn't really concerned about who a person *is*, anyway.
08:04:24 syv: I don't know what a prism tower is.
08:05:12 Devastator: Maybe one where you get better at abilities used on a target if your attack 'hits'.
08:05:30 Devastator: At L3, you can move your 'charge' to someone you touch.
08:05:54 ER: Wound Link as a protective support power overlaps with Shield.
08:06:19 syv: "Better at abilities used on a target" sounds like a terrifying bag of worms TBH.
08:06:39 ER: hmm, guess we need something attacky that still fit's Love's theme
08:07:06 ER: why'd I put an apostrophe there
08:07:19 Devastator: could just be a 'boost for next roll.'
08:07:29 Devastator: and you'd have to decide what stat that roll would be.
08:07:58 syv: The vast majority of powers don't need a roll, and love already has AF, the strongest stat bonus in the game.
08:08:34 syv: I'm changing memento to have its cheapening effects also apply to the Love herself. So they have a bit more freedom with their gameplay.
08:08:54 ER: fuck it, just give them a giant love-powered laser.
08:09:20 ER: attack proportionate to the soul level of your Memento
08:09:35 Devastator: Better than manabolt, you get to return damage taken by your memento, +1.
08:10:01 Devastator: so like wound link, but doesn't prevent damage.
08:10:08 syv: Ooh, yeah, benefiting from your memento being in trouble is a good idea.
08:12:04 ER: unrelated but what's the lore explaination for Time Stop being a dark power?
08:12:07 Devastator: only works if your memento takes damage, but rolls on Love.
08:13:33 syv: @
ER "It works pretty well with DS power mechanics."
08:13:34 Devastator: any other thoughs,
Paris.
08:14:08 parisbre56: At higher levels you can "bounce" the beam off of people with memento. At L3 you can make them explode with bean spam. that's all I got
08:14:39 syv: Would work well if PS were a grid based RPG or something.
08:14:41 parisbre56: not actually suggesting you give them gas
08:15:44 Devastator: I can imagine a witch making a grid-based dungeon.
08:16:07 parisbre56: I'd give them a special attack depending on the type of MG holding the memento, but that's probably too complicated
08:16:09 Devastator: Or some other odd setting changes.
08:16:18 Devastator: Hmm, sounda interesting.
08:16:29 Devastator: and an ordinary person being the best one, naturally. ;-p
08:17:34 syv: Yeah, it'd be difficult to fit into having enough words. Ordinary person being the best would conflict heavily with SS, though maybe that's appropriate; Love mundanity, you don't fall to despair.
08:18:21 Devastator: I wouldn't tell the players that's the case.
08:18:32 parisbre56: Alternatively, don't explain the power at all, simply say it's linked to the person holding the memento
08:18:50 Devastator: but probably an ordinary person for the beam would give you a bit from all the other living people linked to that person.
08:18:57 parisbre56: and don't make it based on the MG type, make it based on the person and their character (for even more complication)
08:19:01 Devastator: ..which wouldn't apply to MG's, being lichs.
08:19:15 ER: L1: make contact with an ally who recently took damage, then unleash a magical attack proportional to the ally's soul level. L2: Can be used after the ally was attacked, even if they didn't actually take damage. L3: Can pass the attack to the ally, letting them roll for it using Bravery or Joy.
08:19:22 syv: Memento's skill passive already provides some versatility there, since the class they have is the talent skill you can use, along with (of course) SS. Maybe something *should* overlap more with SS, it's already got way too much of the class's freedom locked in it.
08:19:50 Devastator: I don't know if I'd use it on soul level.
08:20:00 syv: Unexplained powers would have to be MUCH more special.
08:20:02 Devastator: probably just damage taken, personally.
08:20:27 ER: inner monster: figure it out yourself, scrub
08:20:53 parisbre56: and yet it's explained well enough to understand it
08:20:57 syv: Yeah, damage taken is more likely. Soul level scaling is a DS thing, plus physical health lets me just reuse Berserker's system.
08:21:26 syv: IM is just Summon Bigger Fish. The exact nature of that fish is both unexplained and irrelevant.
08:22:01 ER: I was basically taking the soul level scaling from Soothe, as opposed to the inverse soul level scaling of most dark powers
08:22:25 Devastator: Just a simple L2 being a bigger beam and L3 having the special effects.
08:22:43 syv:
ER's suggestion, with some adjustment, is probably the best contender to replace WL. It's certainly better than any of the WL fixes I've come up with.
08:22:57 parisbre56: give them weaponized mini-mementos they launch at others. at higher levels they become basically facehuggers
08:24:09 ER: ...I still give Loves in Refine generic necromancy. You probably don't want that?
08:24:30 syv: Hmm. Might do that,
Dev. Each level grants +power, third level grants highest power + an effect based off the Memento holder, as an extra bit of flavor which isn't necessary for the ability to be useful. Or something like that; power changes would be better than numeric boosts.
08:25:13 Devastator: Also, I was wondering if we could get a basic ability to generate light with one's soulgem.
08:26:25 syv: @
Dev Taunt. Which is getting a huge buff this round, and being renamed to Beacon.
08:26:43 syv: Or "Beacon of Hope". Unsure which I prefer.
08:27:07 syv: And no I don't want necromancy.
08:27:24 Devastator: SS could do necromancy.
08:27:33 Devastator: I suppose that's ok, though.
08:27:54 ER: ...should probably make necromancy a spell rather than a power anyway
08:28:11 syv: SS is less necromancy, more just summoning up a thing that you shape to *look* like a dead person.
08:28:22 parisbre56: necromancy is a witch thing anyway
08:28:51 syv: Yeah, it should be a Creative power if anything. :P
08:29:04 Devastator: Hey, free upkeep if you're wonded and have berzerker.
08:29:10 ER: Creatives are OP enough as-is~
08:29:23 Devastator: That'd be weird to play, though.
08:29:24 syv: "Ah! So that's how animate life functions! I bet *I* could copy that!"
08:29:53 Devastator: "Animate Life" sounds like a witch power, yes.
08:31:08 ER: break out into the animation studio and make them draw a happy ending for your and your friends. The ultimate power.
08:31:10 Devastator: There are witch powers, right?
08:39:00 ER: yup, not playing sekiro because I don't want to stay up all night, not shutting down my computer because I don't want to go to bed.
08:39:06 parisbre56: hmm... I've had a munchkin thought. if I got manabolt, could I fire it from my totem, even if it isn't ranged? and since the totem is part of my soul and telekinesis allows me to extend my soul, could I use it to remotely fire the totem? essentially turning them into drones, probably with a joy penalty for firing
08:39:36 syv: I was going to make TK explicitly allow that, yes.
08:40:19 syv: TK exists purely because of Mami's hovering gun walls, and while those mechanically wouldn't have fired manabolts in PS' system, I like the idea.
08:40:34 Devastator: Lots of uses for TK.
08:40:38 parisbre56: ah, right, forgot about that
08:40:38 ER: ah, so with TK1 I could get Tooru to hold my gun and fire bolts using her roll. good~
08:41:38 syv: Yeah, you've never actually fired a gun before, right? :P
08:42:11 ER: for the purposes of that phrase who am I
08:42:53 ER: Nope, pretty sure I've never touched one
08:43:11 syv: Sophia's fired guns, but I don't recall her really aiming... though Isabella did, so I guess she'd know from that experience.
08:43:14 ER: I also don't have a magic shotgun though
08:43:34 syv: Yeah, if I visit you I'm gonna have to drag you to a range. :P
08:44:27 ER: if I had a magic shotgun, I'd definately... well, actually I don't know what I'd do with it. :P
08:45:41 ER: do you have a magic shotgun? can I have one?
08:46:17 syv: I have a few shotguns, but none of them are sawn off or magic.
08:46:32 syv: Or even have bayonets for that matter.
08:46:55 parisbre56: aren't guns already magic? you just point them at something and it dies
08:47:38 syv: Smokeless gunpowder is magic
08:48:48 parisbre56: "My sawn off shotgun: smokeless gunpowder is magic"
08:49:10 parisbre56: sounds like a fun show
08:49:30 ER: so a
syv game but with horses
08:50:21 syv: I can't watch My Little Pony; I'd inevitably ending up making a RPG system for it, and I'd never live the shame down.
08:53:50 parisbre56: just make WW2 with ponies and magic
08:53:59 Devastator: I think someone did that.
08:54:21 Devastator: And ponies in the Napoleonic Wars.
08:54:26 Devastator: except less brutal.
08:54:47 Devastator awaits the day when some American finds out about all the war crimes done by Nappy.
08:55:05 syv: MLP is stupid popular. Basically any "ponies, but in X setting" has been done, far as I can tell.
08:55:56 ER: yeah, one of the more popular DF mods is ponies in fallout for some reason
08:56:10 parisbre56: I'd suggest cats instead, but cats are also popular so by that logic they have also already been done
08:56:37 Devastator: Ponies under the sea?
08:58:23 syv: Mm. When I was young I attempted to systemize Warriors. Met with little success, as I was incompetent, and then the creators had someone systemize it themself, with the system being put in the books.
08:58:44 syv: Maybe if I read that system today, it'd anger me and I'd be driven to rewrite it but better.
08:59:18 ER: I read like, one of those books
09:00:29 syv: I read, like all of those books. Up until the fourth arc, when I had pretty much grown out of it, and the plot started to become more centered around romantic drama.
09:01:23 syv: The protagonists were two sister cats, who were important for some reason, and they had drama over the boy cats they liked.
09:01:28 ER: maybe I didn't even finish the book I read
09:02:56 syv: The previous arc had three protagonists, siblings again, who were the chosen ones. One was the hotblooded fighter, who basically had suoer strength and speed (on cat scale), one was blind and had precognition, while being about as acidic and antisocial as
Dev, and the third was a super honorable cat who didn't get any powers, and that drove her insane because her brothers were far less noble than her.
09:05:18 syv: Ahh, yeah, that was the thing. The prophecy said there'd be three chosen ones, and so the trio of three cats, two of whom ended up being clearly the chosen ones, were assumed to be the three. But the female *wasn't*, despite everyone expecting her to be, and that's what broke her. Then in the fourth arc, one of the two protagonist sisters was gonna be the *real* third.
09:07:02 Devastator: sounds like a catfight.
09:07:27 syv: Lots of catfights happened in that series. They were fairly anime.
09:07:56 Devastator: cats with superpowers, yes.
09:08:13 Devastator: Also, isn't cat romance basically a boy cat pushing the girl cat down from behind?
09:09:03 ER: they can talk and shit and so obviously act just like humans
09:09:19 parisbre56: gotta go, I'll catch up on cat romance later :)
09:09:21 syv: Once, a random new villain stepped in, and with one attack disemboweled (More than that? Big cut from groin to neck.) the immortal villain cat who'd been built up for five books, killing him with one strike. The "immortality" took the form of the cat dying, healing all wounds, then getting back up, but that wound was /so bad/ or whatever that it couldn't be healed, so he just died, woke up, died again, repeatedly.
09:09:40 parisbre56: also, I remember reading that cat penises have spikes
09:09:50 parisbre56: and with that mental image, I say goodbye
09:09:53 parisbre56 is now known as parisbre56[Away]
09:10:01 Devastator: That's pretty shit.
09:10:18 syv: And nah, the romance was very human. Sex happened, but as an implied thing; IIRC a female and male would be written as laying down in some remote burrow away from the clans, then going to sleep together. Novel series for ten year olds.
09:12:28 syv: I liked the series, though I imagine I'd find all of it intolerable by now.
09:13:33 Devastator: sounds fairly reasonable.
09:16:47 Devastator: oh well. I can't see her not being injured at basically any point in the future, so..
09:17:26 Devastator: was chatting with
syv.
09:17:43 Devastator: Discussing Alida just picking up teammates.
09:17:51 syv: For some reason, this was in PMs.
09:18:03 ER: it feels like you drift in and out of PMs completely randomly :P
09:19:26 Devastator: Mostly just don't want to bore everyone else with them.
09:19:39 Devastator: plus it's logged differently.
09:20:46 syv: At least in my case, PMs make my phone beep. Though you can achieve the same effect by starting with "
syv,"
09:22:00 ER: everything beeps except sometimes PMs don't
09:22:45 ER: it makes a different noise and makes the icon flash when I first get one, then ones sent right after do nothing.
09:22:53 ER: after a while it starts beeping again
09:23:24 ER: and it seems to use the same settings as the normal notifications, which always work
09:24:05 syv: Mine does the same, actually. For any kind of push notification, it won't beep again until I remove or look at the notification. But it'll still beep if I get one from another source.
09:24:41 Devastator: Looks like the next turn will demand at least one memory.
09:25:07 ER: confront memories of battle to increase attack power
09:25:30 syv: Yeah, that's literally exactly what it is.
09:25:31 Devastator: That's an odd way of phrasing it.
09:25:39 Devastator: What does that mean? You punch your brain to get stronger?
09:25:43 ER: it would have been cool if using the memories in Sekiro gave you a little cutscene
09:25:48 syv: I do it better than Sekiro IMO.
09:26:25 Devastator: I did like the last memory.
09:26:27 ER: Sekiro is a great game that still has missed potential.
09:26:31 Devastator: What's her name was a terrible person.
09:27:20 syv: @
Dev in Sekiro, after you defeat a main boss, you get a key item added to your inventory called "Memory: Name" which has a few sentences of exposition about the boss you just killed. You can rest at any bonfire and select "Increase attack power" (getting the same message
ER posted), and then the memory will turn into a "Remant: [name]", with a little more exposition. You also get +1 attack power.
09:27:24 Devastator: Yeah. I mean, wishing that everyone loved you is like silly powerful.
09:27:48 Devastator: blowing that with stupidity and greedy jealousy is just stupid.
09:28:02 syv: Sekiro is a game with a really great combat system and a bunch of other stuff that was just done terribly.
09:28:15 Devastator: From software, the game?
09:28:28 syv: It improved marginally on the best aspect of Soulsborne games, while completely flubbing everything else.
09:29:10 syv: No. Dark Souls did mechanics, balance, enemy design, lore, atmosphere, and environment design *excellently*, while making an acceptable story.
09:29:41 Devastator: outside of lore, sure.
09:31:52 ER: I don't think that anything in Sekiro is really done unacceptably badly.
09:33:55 syv: Sekiro has annoying mechanics outside of the basic combat stuff, which only serve to illustrate how it *could* have bewn great. Balance is, unsurprisingly, completely broken, and not even in a fun way. If you just use your katana, it's fairly decent, but if you use literally anything else it's chaos in how good or bad it is. Enemy design manages to be even more boring than DaS 2, because instead of lots of knights with armo
09:34:56 syv: Sekiro was made to create the feel of clashing swords between two warriors. It does that perfectly. If you want anything else, it's a firm meh.
09:37:14 ER: well, they made a game where just using your sword and fighting is a really, really, really good game. Then they added other stuff and didn't bring it to the same level.
09:38:08 syv: Yes and this makes me mad.
09:38:18 ER: stealth and mobility are both fairly simple and effective. Sneaking is both important and not a way to beat everything.
09:39:49 syv: The problem with stealth is that it's so uninteresting and basic. Most of the time you can either easily stealth kill everything you want to, or you can't because enemies automatically detect you. There's two areas where stealth becomes somewhat difficult, one of them being just absurd, and both are trivialized by the stealth consumable.
09:40:04 syv: It's not a difficult or even particularly interesting mechanic.
09:40:23 ER: well, DS1 was a game with a lot of playstyles, DS2 is that with better mechanics and a worse world, BB is a game with one playstyle with some variations, DS3 is BB pretending to be DS1, and Sekrio is a game with one play style, and some other options that don't matter.
09:41:26 syv: Yup! Tradeoffs in all cases except for Sekiro, which is just the worst of the bunch written like that, as it also has the worst world and story.
09:42:13 syv: Even compared to DaS 2, the previous holder of those titles, it has a *lot* less content.
09:42:40 ER: I think that DS3 is strictly inferior to both DS1 and BB by trying to combine them.
09:43:02 syv: Well I haven't played it so I can't really say.
09:44:57 ER: eh. well, sekiro lived up to what I wanted it to be. I don't really care if the tools are irrelevant if they have cool animations. :P
09:45:41 syv: So you can leave a positive review to counterbalance my negative one, and the world will go on.
09:46:25 ER: now to get hype for [whatever from makes next]
09:46:54 syv: Yep. And this time I won't impulse buy immediately on release. Unless it has multiplayer.
09:48:08 ER: will it be armored core? will it be a first person RPG? will it be DS with a different gimmick? who know! I'll play it though
09:49:04 ER: yeah, they'll make a first person RPG and everyone will call it a scyrim clone
09:50:08 syv: I'll probably play Sekiro again when modders make a first person mod for it.
09:50:56 ER: I'll probably stick a hat on him for my next playthrough
09:52:44 syv: Play as Emma instead. Or maybe Genichiro. Both are better characters :P
09:53:05 ER: yeah, might need to play am Emma
09:53:19 ER: still be Emma with gruff ninja voice though
09:54:05 ER: but I'll probably ramp up the lore-unfriendliness of the mods as I complete runs :P
09:54:23 syv: Also, play in Eng the second time around.
09:54:32 syv: To make a proper comparison.
09:59:14 syv: Not all that many dubs, but Spanish is there. I like the Frenchman's version.
09:59:52 ER: more dubs than I'm used to seeing in a game
10:01:48 syv: Disappointed in no Russian dub, though.
10:35:00 syv: After further listening, I think French is just the best. Though the French VA for Genichiro is funny sounding, rather than badass like in Eng. He sounds like he should be twirling his mustache.
10:36:34 syv: And with that, good night, Equally Reticent.
10:36:41 syv has quit [Quit: Definitely a psyv.]
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