ERLOG 2019-01-12

The below can be used to save the settings to a file or load them from a file. Useful if you want to transfer the settings between devices or feel better editing the settings by hand. Settings are stored as a cookie in your browser.
Cookie last updated: 2025-04-06 04:26:46
The below can be used to set an offset in minutes to alter the displayed timestamp. So, for example, someone in CST (which is UTC-6) will use an offset of -6*60=-360. Autodetect should find your offset automatically using javascript.
The below can be used to set a colour for each user's name, overriding the automatically generated colours. Saved colours are displayed in order of priority.
<<< Previous | Next >>>
02:40:17 syv has joined #einsteinianroulette
02:40:56 syv: ER, PM.
02:40:57 ER: I notice that I have a PM and that you're here now at the same time
02:41:59 syv: huh, what a coincidence.
02:43:48 syv has quit [Read error: Connection reset by peer]
02:45:30 syv has joined #einsteinianroulette
02:49:30 ER: nic cage can dodge good is what I'm getting out of this
02:53:11 syv: The idea of that sequence is that each of the bodies cringing away is a timeline where he's shot, and which he's not using.
02:53:27 ER: Yeah.
02:53:45 syv: Superhot level reaction speed, but with an added rewind feature.
02:54:19 syv: Also, the exploring-by-splitting ability, which is awesomely clever.
02:54:28 ER: This is a stupid idea but I'll cheat and live in the universe where it worked.
02:56:00 syv: Yup. Prolly a bit too close to Fork to work in Refine, sadly.
02:56:39 ER: The powers that I described are the eqivalent of L3 powers, and that's what you get when you become a hunter, though it'll take some time to get every power that's available to you. There are no straight upgrades to those powers.
02:57:09 ER: Was just thinking of "leveling up" as giving you alternate versions of those powers with some difference or tradeoff.
03:01:07 syv: That would work, but would be more difficult to balance and create.
03:01:21 syv: Spreads the work out over the duration of the game, I suppose.
03:01:47 ER: The heavy cost behind Refuge shifting the room has some slightly weird reasoning. It's not supposed to be able to make powertools and such, but the force of the room as it shifts is pretty much infinite so if you lure something in there you can crush it for a Heavy. >.>
03:02:19 syv: Ehhh.
03:02:27 ER: Might be better off nixing that and replacing it with power tools :P
03:02:33 syv: That's a very specific, dangerous, and difficult use.
03:03:02 syv: If that's all it can do, I'd make it minor or moderate, and just let anyone who successfully does that get away with the really cheap kill.
03:03:25 syv: They would have lured the target into what amounts to their *own* labyrinth, anyway.
03:04:39 ER: Accuse was one of the last things I wrote because I really had no idea how the hell it should work when I decided that it should be a power. :V So I'm glad that you like it.
03:05:33 syv: Oh, I just remembered.
03:06:14 syv: The link to Innocence is that it's innocence from magic. An innocent is less tied to the magical world, and its rules.
03:06:31 ER: Ah, sure.
03:06:49 syv: Their soul is less corrupt, and therefore lasts longer, but isn't as powerful, and hence their powers.
03:07:18 syv: Which is all cosmologically relevant but in game is a little lost.
03:08:24 ER: And well, I *do* like Technopathy so there! :I
03:10:13 syv: Okay then.
03:13:19 ER: Like, I'm not entirely sure what to add to that really. I see Innocence as being the techie class, because most of their assets are external to themselves.
03:15:00 ER: Though it is rather reliant on the sort of stuff you can have. It would be very useful if you had some scavenged technology. Might have to really consider what equipment procurement looks like.
03:15:36 syv: Well, the difference as I see it is that all their powers, while synergizing with external things, aren't *reliant* on any particular things being about.
03:15:49 ER: Stasis?
03:16:14 syv: It works no matter what is around, be they knives, guns, plants, or literal fireballs.
03:16:30 syv: Stasis L3 can grab things which aren't even physical.
03:16:47 syv: Technopathy literally does nothing if there's no tech around.
03:22:41 ER: The projection sword will hurt but not cut.
03:22:56 ER: Because Pain is a sense that can be spoofed
03:25:48 ER: Yeah, I'll knock Fork's cost down to Moderate.
03:26:22 ER: No real reason for it to be Heavy
03:26:26 syv: That phrasing reminds me: By senses, you mean the classical five senses, yes?
03:26:42 syv: So a completely real-seeming thing would be cheap * 5?
03:26:52 syv: * 6 for MGs?
03:27:47 ER: Yeah, if you think you'll need to fool someone's taste and smelling.
03:28:04 ER: taste and smell might be merged, really.
03:29:48 ER: So visual, aural, tactile, aromic, emotional, and painful :P
03:30:43 syv: Heh.
03:30:47 ER: I wonder how powerful it is to make someone feel disconnected pain for a cheap.
03:30:57 syv: If you're adding pain, prolly need to specify.
03:31:24 syv: Can you hide something by making an illusion of an absence?
03:33:31 ER: You can make a visual illusion of whatever's behind the object.
03:34:10 ER: And you can make them feel like they're not touching anything if they reach out to touch it.
03:34:13 ER: Hmm.
03:34:30 ER: Projection is an effective painkiller, I guess. :V
03:35:03 syv: How about hiding your footsteps?
03:35:42 ER: Create the illusion of silence!
03:37:50 syv: So yes, illusion of an absence.
03:39:54 a has joined #einsteinianroulette
03:40:23 ER: Berserker is just giving you the normal "parry/knock it away" defence roll, except it applies to just about anything that's coming to harm you. A Defiant would see an Innovative's Freeze power as an expanding wave of stilliness. So you just swing your weapon right and knock the wave away from yourself and hey you're not frozen.
03:40:51 ER: Though the roll will be hard for nonstandard things like that.
03:41:44 syv: How appropriately anime.
03:41:58 syv: I think the name should be changed, but it's a good passive.
03:42:03 syv: Better than mine. >.>
03:42:15 ER: ...yeah I figured out what it did after naming it
03:42:22 ER: oh well
03:45:09 ER: As for primal, maybe I didn't describe it vertial-wolf-like enough.
03:46:16 syv: Ah.
03:46:27 syv: Yeah, if it's making you into a furry it's less of a debuff.
03:46:56 syv: Still ought to say something more about enhanced strength or something.
03:46:57 syv: Heh. Fury gets the furry ability.
03:47:11 ER: fury furry, sure.
03:48:24 ER: Curiousity gets the more controlled furry ability, with copypasta :V
03:52:48 ER: Guess it's kinda important what kinds of wildlife exist in the area the game takes place.
03:53:13 syv: Books!
03:53:21 ER: Books?
03:53:27 syv: ...Also, wishes.
03:53:43 syv: Books to know about exotic animals, wishes to make those exotic animals be present.
03:53:48 syv: "I wish I had a pet tiger."
03:57:38 ER: If I make a game where you play as teenagers in the apocalypse and begin the game by having them gathered into a squad and someone asks "okay, who here is literate?" how many people will answer in the affirmative?
03:59:05 syv: Mine will.
03:59:29 syv: Also, generally there's pictures of exotic animals in books.
04:00:26 ER: Well yeah, I'd think even if you can't read and have never seen a picture of one, lions would be awsome enough that you already know about 'em. :V
04:01:40 syv: Also, remember your audience. Most characters will be literate because it wouldn't occur to their players that they *wouldn't* be, and people want to play awesome cool people, not stupid people.
04:01:53 syv: ...Sophia's illiterate, right?
04:02:14 ER: Don't see much reason for her to be literate.
04:03:44 syv: Well, she's pretty well spoken for a slave/
04:03:57 ER: Can't help it.
04:04:23 ER: Seriously can't limit myself to simple words. :V
04:05:49 syv: Yeah, me either.
04:05:59 ER: I might start paying more attention to if when more people are reading than you and me, but it just happens naturally.
04:06:40 syv: Nah. Really, all the characters are well spoken for being younger teenagers.
04:06:45 ER: Oh well, I have an excuse for her to curse more than a 15 year old aught to
04:06:59 syv: She curses?
04:07:20 syv: Maybe I'm a bit biased due to teen speakers in online games. :P
04:07:28 ER: I assume so because that happens naturally too unless I pay attention to it
04:08:09 ER: I specifically tried NOT to curse in the bold text for Mina's actions.
04:10:16 syv: You may want to tone it UP for Sophia, then.
04:10:29 syv: I honestly don't consider you to curse very often.
04:10:55 ER: I'll add it to the endless list of things to do as Sophia.
04:12:07 a is now known as Guest378
04:37:43 syv: 151 kills, over 2345 seconds.
04:37:51 syv: Which is a hell of a coincidence.
04:37:58 syv: That's enough spiderman for today.
04:38:40 ER: spiderman would be more entertaining if he slashed big dudes
04:38:51 syv: Yes.
04:42:23 syv: Someone should make a DaS mod where you're stuck in an arena, and as the game goes on, more and more mooks of harder varieties spawn faster and faster, with the goal being to survive as long as possible.
04:42:47 ER: sounds like a nightmare :P
04:43:02 syv: It'd really just end up being "How reliably can you parry enemies?", but still, it'd be awesome.
04:43:17 ER: also make enemies drop random items and as you kill enemies you automatically level up
04:43:19 syv: Maybe with another mod to disable critical attacks it'd be perfect.
04:43:23 syv: !
04:44:34 syv: Hrm. Yeah, yeah. Make it wave defense, you start as a class of your choice, can level and regroup between waves. Estus flasks equivalent to wave number, but they're locked at +0. Enemies drop all kinds of items, and a few more integral items are dropped after every wave automatically.
04:45:03 syv: Like upgrade materials. Or maybe the enemies should just drop upgraded weapons, which get better as it goes on, and you have to constantly swap to whatever is dropped?
04:46:51 syv: Actually, if you don't need the enemies themselves to be randomized, I know for sure this is possible.
04:50:28 syv: Hmm. Tala used both a sniper rifle and pistol effectively in one turn, with one roll.
04:50:45 ER: wait what
04:51:22 syv: http://www.bay12forums.com/smf/index.php?topic=164122.msg7913337#msg7913337
04:51:39 syv: Also, you dropped the train.
04:52:02 ER: cool
04:52:50 syv: It doesn't matter since the actual Nazi train was captured, I think.
05:06:12 syv: So, do you think this 888th mission will end with any of the prisoners surviving?
05:06:27 ER: nah
05:06:35 syv: Yeah, me either.
05:07:22 syv: Are you going to do anything fun with your plane?
05:07:30 ER: eh
05:08:25 syv: ...I'd appreciate it if you crashed it into the Nazi base I'm about to attack, jumping out moments before to join me in the assault.
05:08:51 syv: You might get enough Glory from the experience to buy a plane with a gun, next mission!
05:10:13 ER: I'm just about on my limt of interest in 888
05:11:25 syv: :(
05:17:10 Devastator: hmm.
05:19:21 syv: mmh?
05:19:24 Devastator: stasis can grab things that aren't physical?
05:19:35 ER: fire, I guess?
05:20:02 Devastator: 'Love'
05:20:08 syv: "For an additional minor cost, you can also store or remove something small which you can't actually hold, such as fire, acid, or a speeding bullet."
05:20:33 Devastator: "Stasis L3 can grab things which aren't even physical."
05:20:45 Devastator: Okay, though, the things have to be physical.
05:20:50 syv: It does have to be a thing, but you could also grab light or something.
05:21:25 ER: stasis a flashbang in the moment it's going off
05:21:43 syv: Yup.
05:21:53 syv: Both a defense and a future attack.
05:22:41 ER: buh, I'm playing a Pure and Innocents are so cool v_v
05:22:46 Devastator: Too bad, nonphysical stuff would have been fun, if broken. ;-p
05:23:15 ER: sticks your misery in a jar
05:23:24 syv: I think you'd run into the problem of truly nonphysical things being meaningless to store.
05:24:10 Devastator: Well, be useful to remove.
05:24:28 syv: Probably not.
05:24:35 Devastator: or just head up to a big 'ol transformer and steal all the electricity from it.
05:24:42 Devastator: I'm sure I could find a use.
05:26:47 syv: ...Well, you could do that with Stasis.
05:27:16 syv: Unsure if I'd let you take the charge *directly* from the transformer without, like, poking it or something, but the difference is academic.
05:27:49 ER: if I want to stasis a bullet that's fired at me, does that require a roll or just the two minor costs.
05:28:04 Devastator: Eh, if you open the door and are like two feet from the switching gear, that should be close enough. After all, you don't have to touch a bullet.
05:28:23 syv: Just the cost. Magic is reliable.
05:29:03 syv: Also, it's cheap+minor.
05:29:35 ER: Yeah, I figured magic was reliable until I failed to scale a building with high mobility in the test game :V
05:30:00 syv: Heh.
05:30:24 Devastator: Well, I'm sure you fell off fast. ;-p
05:30:49 syv: Well, direct effects, especially paid, happen reliably and as expected... but anything beyond that is probably a roll. Summoning an outburst bomb is reliable, but nothing in the power description says you're good at throwing the bomb.
05:32:23 syv: ...Maybe remove the "as expected". As *I* expected mayhaps.
05:34:38 syv: ER, is Sophia left or right handed?
05:35:41 ER: Don't think I've had any reason to pick before so... I'll go roll a d10 because it's around 1/10 :V
05:35:46 ER: right handed
05:38:11 syv: Did you account for the chance of ambidexterity? :P
05:38:25 ER: naaah
05:38:36 ER: but you asked "left or right"
05:39:00 syv: ¿Por que no los dos?
05:39:24 ER: I guess I'd pick ambidexterity for maximum powergaming
05:51:47 syv: https://m.youtube.com/watch?v=O5QZKCoLovw
05:52:29 ER: !
05:55:09 Devastator: hmm.
05:55:25 Devastator: DS: AoT crossover?
05:55:50 syv: Not really.
05:56:08 Devastator: aww.
05:56:15 Devastator: I'd like to see that.
05:56:21 ER: yeah, can't jump in DS
05:56:23 Devastator: immortal unkillable soldiers employed to defend against the same.
05:56:37 Devastator: I see buckethead got a cameo.
05:56:42 syv: Since when can't you jump? Sprint, fool!
05:56:45 ER: ah, reminds me
05:57:04 ER: who wins on average: magical girl, or DS undead
05:57:32 ER: MG is more powerful but undead isn't resource limited
05:57:48 syv: Magical girl, obviously, unless the DaS Undead needs to go hollow to lose.
05:58:13 Devastator: Hmm, so the MG can score a kill, then?
05:58:16 syv: In which case it could go any direction, since undead vary wildly in how long before they go hollow.
05:58:20 Devastator: I thought the undead were unkillable.
05:58:25 Devastator: ahh.
05:58:31 syv: They die, but come back to life.
05:58:53 Devastator: unpredictable then.
05:58:59 Devastator: Unless the MG is Homura.
05:59:07 syv: Unless they're hollow, in which case they *seem* to die permanently, unless they don't. Games have a snarl there.
05:59:41 syv: Ehh. Homura might still lose eventually, at least against a dedicated enough Undead.
05:59:55 ER: when you kill still-human undead NPCs you never see them again. :P
06:00:24 syv: The implication is that Homura does die when she's killed, and that she fights so well due to having foreknowledge. Which the Undead would also have.
06:00:35 Devastator: She's also better armed.
06:00:53 syv: Up until she isn't.
06:01:08 syv: The undead just needs to disarm her once, then they've got a gun.
06:01:12 ER: M9 < Dragonslayer bow :V
06:01:19 Devastator: Eh. I'd wager she could kill firekeepers..
06:02:15 syv: Heh.
06:02:40 syv: Plenty of bonfires canonically without firekeepers, and the death of firekeepers doesn't prevent the respawn besides.
06:03:01 Devastator: Hmm. So can anything make a bonfire go out?
06:03:25 syv: It strongly seems like in canon, undead just lay where they die until they get back up again, and the respawning at bonfires is a gameplay mechanic.
06:03:38 ER: yeah, one of the most annoying things is getting killed in dark anor londo after murdering the firekeeper there, causing you to respawn next to a non-functional bonfire :V
06:03:49 syv: ER, anything in III that can do it?
06:04:08 ER: in 3?
06:04:17 syv: Yeah.
06:04:38 syv: Don't recall any bonfire extinguishing in I or II, but maybe there's something in III, which I haven't touched.
06:04:42 ER: not that I know of.
06:05:18 Devastator: mmm.
06:05:30 Devastator: Could she destroy the terrain around a bonfire?
06:05:40 Devastator: Just build a wall or make a cliff around it, so that the undead can't get past that barrier?
06:06:55 syv: Maybe. Homura might have trouble building a wall faster than the undead respawns... but maybe.
06:07:03 Devastator: ..she can stop time.
06:07:17 syv: Seath does put the CU in a cell after death, linking them to a new bonfire as well.
06:07:33 ER: Oh yeah.
06:07:35 syv: Temporarily, no? There's a limit to her timestoppage.
06:07:44 ER: Just be like seath but not fucking incompetant
06:08:12 Devastator: Yeah, but she can also move stuff too big for her to carry.
06:08:42 Devastator: could build a wall out of shipping crates.
06:10:14 Devastator: Hell, might be able to trap him inside a welded-shut shipping crate. Then pick it up with a crane.
06:12:13 Devastator: http://loweringthebar.net/2019/01/man-wants-free-whoppers-for-life.html
06:12:16 syv: https://m.youtube.com/watch?v=KrRRXgSGlYc
06:13:59 syv: Wow, they're even accounting for the fact that actually getting his reward would shorten his lifespan.
06:13:59 ER: is Artorias really that large compared to ornstein?
06:16:13 Devastator: I can tell you, his wolf is that small. ;-p
06:16:15 syv: ...Yes.
06:16:19 Devastator: Probably, yeah.
06:16:38 syv: Ornstein may be a bit smaller in that video, but Artorias is huge.
06:16:52 syv: He's like twice the player's height *hunched*.
06:18:22 Devastator: "[T]here is nothing funny about being locked in a dank bathroom for an hour"
06:18:29 Devastator: That's definately inaccurate.
06:28:04 Devastator: I don't think he's actually saying the whoppers will shorten his life. I think he's saying that the fact that his tendacy to eat whoppers will shorten his life.
06:38:30 Devastator: Refine?
06:38:46 ER: Refine?
06:43:25 Devastator: Hmm, bad 1 in 888th.
06:43:33 Devastator: so is the mission scrapped?
06:48:29 syv: Nah.
06:49:15 syv: I think the train was fully stolen, and is functional. Even if not, Simon can just steal another one.
06:49:28 Devastator: That was probably a good play.
06:49:33 Devastator: Do you have train skill?
06:49:48 syv: Nope, but Simon doesn't have tank skill either.
06:50:12 Devastator: going to wing it, or take a prisoner?
06:51:00 syv: Simon? Take a prisoner?
06:51:26 Devastator: murderboner too big?
06:51:49 ER: they're nazis so it's okay
06:55:37 Devastator: "Congrats, you shot a french collaberator"
06:55:39 Devastator: ;-p
07:27:43 syv: I think Simon's murdered a non-Nazi innocent at some point, probably, so...
07:27:59 syv: He's definitely commited war crimes if nothing else.
07:28:24 syv: He is young Ben after all.
07:33:36 Devastator: Yeah.
07:33:47 Devastator: dangit. I liked Coven, it was fun.
07:51:09 syv: ER, PM.
07:51:17 ER: neato
07:51:48 syv: FIRST OD THE DEAD
07:51:53 Devastator: Heh.
07:52:02 Devastator: testing refine?
07:52:08 syv: https://m.youtube.com/watch?v=K2CNRo-dDic
07:52:13 syv: Nah.
07:52:15 ER: Re: ...
07:52:25 syv: I just hit quote.
07:52:41 ER: yup
07:52:53 syv: I do know what my Refine char will be like, but Egan hasn't sent me character creation rules so no test yet.
07:53:07 ER: ha
07:53:48 syv has quit [Remote host closed the connection]
07:53:59 syv has joined #einsteinianroulette
07:54:48 syv: I like writing about really really bad things happening to people. I'm not sure why.
07:55:12 Devastator: Heh.
07:55:39 Devastator: "This video have a very loud audio."
07:56:10 syv: Well, to be fair his english is potato.
07:56:36 Devastator: Yes, indeed.
07:57:28 syv: The Darksign brands the undead.
07:57:51 ER: yesssssss, indeeeeeeeeed
07:58:55 ER: yes, this is a story in which bad things happen to people.
08:23:15 ER: ...
08:23:41 ER: Yup, tried to come up with what to do from here, and I don't got shit
08:24:12 ER: I mean, I know what options I physically have in this situation, but
08:24:57 ER: how does Sophia actually react to this, I don't know at the moment.
08:26:38 syv: Think on it.
08:31:00 ER: okay, maybe
08:39:05 Guest378 has quit [Ping timeout: 246 seconds]
08:39:11 Devastator: Bye.
08:43:30 ER: Welp, it's really pretty simple.
08:43:39 syv: ?
08:44:18 ER: Sophia has the highest possible rating in the stat used for willpower, so she can push through and just kill him.
08:44:55 ER: Makes sense.
08:45:03 syv: And, uh, perhaps a little bit more relevantly, the lowest possible rating in the stat used for empathy.
08:45:48 ER: That doesn't make this sort of thing *easy* to deal with.
08:46:42 ER: If anything low empathy just adds more confusion.
08:47:13 syv: How so?
08:50:02 ER: Being unable to empathise means being unable to understand what's happening. It means that you're uncertain what effect your actions have.
08:51:20 syv: :\
08:51:51 syv: Nnnno, not exactly. It just means she wouldn't understand *him*, and also wouldn't really care about that fact.
08:52:41 ER: It doesn't imply that she doesn't care.
08:53:15 syv: Outright lack of empathy does.
08:53:17 ER: It's mostly irrelevant.
08:54:04 syv: Yeah.
08:57:01 Devastator: I'll update birdgame sometime this weekend.
09:00:01 ER: The point of my random sophia-ramble post was that she's having trouble understanding what she's "supposed" to be feeling in this situation, and this post is resolving that. With some help from Cherry opening his mouth and reminding her that she hates him.
09:00:35 ER has quit [Read error: Connection reset by peer]
09:03:20 Devastator: Aww.
11:25:46 syv has quit [Quit: Definitely a psyv.]
19:41:45 Devastator: Nak's back.
19:52:23 Devastator: New Freeman's Mind.
20:45:24 ER has joined #einsteinianroulette
20:46:44 Devastator: Heya ER.
20:46:46 Devastator: New Freeman's Mind.
20:49:45 ER: link me? :V
20:54:26 Devastator: https://www.youtube.com/watch?v=7ljspPnfXtA
20:56:40 ER: wait, the room's supposed to collapse when the barrels explode?
20:56:48 ER: ...I don't remember that
20:58:37 ER: or wait, maybe that solution is something he made up for FM
20:58:58 ER: because you're supposed to turn a valve to raise the water level
21:21:53 Devastator: It is a mod.
21:22:04 ER: yeah
21:50:25 ER: https://www.smbc-comics.com/comic/domestication
22:26:10 Devastator: Yup, those are cats, aight.
22:29:40 Devastator: https://www.smbc-comics.com/comic/conscious
23:34:45 ER has quit [Read error: Connection reset by peer]
23:35:21 ER has joined #einsteinianroulette
Log file '2019-01-12.log' ends.
Next log file should begin at 2019-01-13 00:00:00 UTC+0mins
38268 bytes processed.
323 lines loaded
Processing finished at 2025-04-06 04:27:01 UTC+0mins
Log file last modified at 2019-01-12 23:35:22 UTC+0mins
Log service is active
<<< Previous | Next >>>