ERLOG 2018-08-04

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02:59:51 MidJag: huh, no dev
03:00:00 ER: indeedy
03:02:21 MidJag: strange
04:41:03 MidJag: Any idea where he's vanished to?
04:41:12 ER: nope
05:10:31 MidJag: fair enough
05:12:30 ER: how ya
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05:40:59 MidJag: Not bad
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21:36:05 parisbre56[Away] is now known as parisbre56
21:36:52 parisbre56: syv: "The snake was an unnatural life" Well, Nyw isn't exactly natural himself
21:39:07 parisbre56: hm. then again, since honored dead are naturally occurring, one might consider them "natural"
21:39:41 parisbre56: in the same way naturally occurring ghosts could be considered natural
21:43:25 syv has joined #einsteinianroulette
21:43:37 syv: Dev really *is* gone, that's so weird.
21:43:48 ER: indeed.
21:43:57 syv: Dev! I bet you don't read Paris' logs, but I miss you already! Come baaack!
21:44:08 ER: ...I am glad that Nyw likes my sword.
21:45:03 syv: I am very happy Nyw *got* a sword. If I had any idea it was feasible to get a murakumo, I'd have put points into skill with it.
21:45:16 syv: Would've been a far better build.
21:45:26 parisbre56: I hope Dev is fine and wish him the best
21:45:55 parisbre56: I dunno, one punch undead seems like a pretty good build
21:46:20 syv: He has 14 str, and 13 awr. That's terribly unoptimized due to how the system works.
21:46:58 syv: Starting with 17 str and +3 weapon skill would've been far better, since that's 95% hit chance for every attack.
21:47:26 syv: And awr will naturally grow due to being low, while 14 str is unlikely to improve much.
21:47:29 parisbre56: well, you also have the d6 fate roll
21:47:36 parisbre56: but yes, more or less
21:47:55 ER: Should I ever die, I'm tempted to make a 13 nerve undead and blast things with strength based magics
21:49:07 parisbre56: flaming punch
21:50:10 parisbre56: poison punch also sounds good
21:50:50 parisbre56: or maybe give yourself tentacles, so that you can punch opponents from a distance
21:51:19 syv: Do tentacles punch?
21:51:26 parisbre56: I dunno
21:51:28 parisbre56: maybe?
21:51:42 parisbre56: alternatively, shout "get over here" and pull them
21:51:57 syv googles "define punch"
21:52:13 syv: Apparently tentacles DO punch, but only if they have a fist at the end.
21:52:51 syv: And I think slamming your fist downward in a hammer blow is technically *also* a punch. Huh.
21:52:55 parisbre56: noth telazch
21:53:01 parisbre56: fractal tentacles
21:53:07 parisbre56: for fractal punches
21:53:51 ER: Hmm.
21:54:56 ER: Just started thinking of the possibilities of using the obedience rod to shape stone, but it seems likely that kara will loot it first. She is a bird person, does that mean that I'll need to pay to borrow it? ;P
21:55:43 parisbre56: she's not Schluck
21:55:51 parisbre56: she doesn't necessarily want money
21:55:58 parisbre56: she wants valuable stuff
21:56:28 parisbre56: perhaps drawing a moth without its mask *wiggles eybrows*
21:56:39 parisbre56: ?
21:57:00 syv: That sounds inappropriate.
21:57:09 syv: Nyw disapprovs.
21:58:27 parisbre56: some notes on undead biology would also be very useful. I'm sure something could be arranged...
21:58:29 ER: You can draw my antennae, because that's all you're seeing! >:v
21:58:42 ER: And maybe my hands, occasionally.
21:59:03 parisbre56: I thought moths were all about knowledge
21:59:11 parisbre56: such hypocrisy
21:59:11 syv: I think the most important note on undead biology is that there is no biology left.
21:59:11 ER: My feet...? Do Ethral wear shoes?
21:59:46 ER: We never said anything about granting YOU light, birdbrain~
21:59:57 syv: Nyw's okay with being seen unarmored, long as he keeps his mask on.
22:00:13 parisbre56: Nyw: secretly a moth
22:00:18 syv: He'd think it's weird and unnecessary, though.
22:00:39 parisbre56: or maybe some Frankenstein monster moth head on human body
22:00:47 syv: That parallel had not even vaugely occured to me, somehow.
22:01:11 syv: Also, Honored Dead very much stretch the definition of "human body"
22:01:57 ER: human-ish
22:04:16 ER: kinda sad that we're not given options for other types of undead, really.
22:05:22 parisbre56: well, from what I understand from the lore doc, other kinds of undead do exist. they can be raised by necromancers
22:05:36 parisbre56: let's hope we don't run into any undead giant cave spiders
22:06:21 ER: exactly?
22:07:05 parisbre56: well, undead anything is always worse than not-undead something
22:07:08 syv: I think HD are actually their own unique race, which is only superficially similar to humans.
22:07:18 ER: yes, that.
22:07:51 ER: I lament the lack of ability to play as undead humans or shluck or whatever.
22:08:17 syv: So, like, complaining about them being the only undead is like complaining about Shlucks being the only invertebrates, or ethral being the only insects.
22:08:21 parisbre56: btw, have you seen the updates to the lore doc?
22:08:30 syv: Though I do wish spiders were a race.
22:08:34 syv: No.
22:08:41 parisbre56: some employers got added
22:09:04 parisbre56: hm, I remember a D&D race that was like spider centaurs
22:09:13 parisbre56: something like that could be fun
22:09:22 ER: I have considered complaining about the lack of arthopod variety, considering that there's two kinds of mammal~
22:09:44 ER: nah mate psychic jumping spiders
22:09:53 syv: Driders, Paris.
22:10:19 ER: there is a SG about them on the forum that dev somehow dragged me into
22:11:39 syv: I think I'd like to see something more interesting than the usual tauric/bipedal variants, though. Human size, eight legs, but walks upright on the rear four. Manipulates items with palps, rather than hands. Very normal spider, except vertical and huge.
22:12:56 syv: Also that SG sucks.
22:13:13 ER: wolf sized, walks on all eight legs, manipulates objects with psi
22:13:39 syv: I don't think PW would allow something so far from the other races, sadly.
22:13:47 syv: But yes, that would be awesome.
22:14:14 parisbre56: I dunno, lizards use their tongues for fine work
22:14:23 parisbre56: I'd say that's far from the other races
22:14:49 syv: They've still got two legs, two arms, and two hands, with a standard body plan of head on neck on torso.
22:14:50 ER: uses third set of legs from the front as arms, walks on the rest https://youtu.be/d_yYC5r8xMI
22:15:26 syv: Hence why my suggestion was basically a spider masquerading as a biped. Would prolly have to be capable of manipulation with leg tips, too.
22:17:11 ER: I do kinda like the possibility of actually wildly different species, despite the potential problems with that.
22:17:24 parisbre56: hmm and what would the spiders be good at, stat wise?
22:17:30 parisbre56: awareness?
22:17:33 ER: like 16 speed
22:17:35 parisbre56: cunning?
22:17:41 ER: if a jumping one
22:18:04 ER: less mental stats and dex, more speed and awareness
22:18:04 parisbre56: would their special be webs or poison or something else?
22:18:49 ER: I mean, technically Ethral already make silk, just at the earlier stage of life
22:19:08 syv: Oh my god that video was so adorable
22:19:14 ER: :D
22:20:58 syv: I think spiders should have webs, just for that being interesting and unique. I wouldn't make them jumping spiders either, as much as I love those. Base them off trapdoor spiders or something else mostly subterranean
22:21:19 ER: hmm, true
22:21:20 syv: Mm. I'mma look at the stats, see what would be a good archetype.
22:22:49 parisbre56: you could pitch this to Piecewise if we come up with something good
22:22:58 parisbre56: could add them as a new race later
22:23:29 syv: High Dex and End, low Spd and Str. Decent cunning but terrible knowledge.
22:24:54 syv: Extremely reclusive and suspicious, a very paranoid, anti-social species. They take a long time to trust, but are very very close to those they care about--and if betrayed, they are extraordinarily vinctictive.
22:26:10 syv: Couples, when they actually form (coupling is rare, leading to low population, but they're very survivable and don't seem to suffer from old age), are extremely tight-knit, but if one partner betrays that trust it wil almost invariably end in one of them dying.
22:28:00 syv: They grow larger continually, and don't really have a size limit. The oldest and most ancient spiders live trapped in secret caves, fed and cared for by their family, guiding and advising their descendants with the vast knowledge that the youths lack.
22:29:59 ER: kinda overlaps with the lizard people, no?
22:30:20 syv: ...Maybe throw that out, or make it a rarity, saying the species as a whole disdains the collection of knowledge, and the majority live/travel alone. Just to differentiate more from ethral and moles.
22:30:51 parisbre56: could make them cannibals. eat their mate, kill each other for territory
22:31:06 syv: Does it? The mate thing is only there as a reference to sexual cannabalism. Romance overall isn't exactly a priority for a species of antisocial immortals.
22:31:07 parisbre56: not very social at all
22:32:28 syv: Oh, and bad awr too. They're not the dodgy sort, they're ambush predators.
22:33:50 ER: 6:32 PM] Mr.Bones: There is a spider race
22:33:50 ER: [6:32 PM] Mr.Bones: find them
22:33:51 ER: NEW MESSAGES
22:33:51 ER: [6:32 PM] Mr.Bones: if you do maybe I'll let people play as them
22:33:57 ER: well that's that then
22:34:42 syv: Hmm. Could have them be 100% loners, maybe justify their existant population as them having hundreds of babies with each coupling, all of whom are abandoned. Heh. Maybe say that they don't become intelligent until growing to about dog size, from the like inch-tall babies. In most communities their young are treated as vermin rats.
22:35:09 parisbre56: I like that one more syv
22:35:43 syv: I do too. Much more unique and interesting.
22:35:44 ER: the guy who films lots and lots of peacock spiders claims that sexual cannibalisim isn't really that much of a thing
22:35:52 syv: It isn't, really.
22:36:04 syv: It's just notable.
22:37:06 parisbre56: though how would you justify a spider joining the bore?
22:37:18 parisbre56: or society in general?
22:37:23 parisbre56: why would it do that?
22:37:34 parisbre56: or would it simply stow away?
22:37:40 ER: fun and profit
22:37:42 syv: ^
22:37:45 parisbre56: and become a vagrant?
22:37:52 parisbre56: ah, cool
22:37:54 syv: Pretty much "just because".
22:38:05 parisbre56: sociopathic spider enjoys watching teammates suffer
22:38:07 ER: which is also my explaination for the antisocial cats in Ocean participating in society >_>
22:38:58 ER: cause they're powerful and the civilized races want to employ them and they're kinda just along for the ride.
22:39:04 syv: Hnm. With the vermin babies idea, maybe swap the cunning and kno stats? Say that any spider that's survived to near-human size has been alive a long time, and knows much, but that they're still too small to be particuarly intelligent?
22:39:08 ER: but they get treats so is okay
22:39:25 syv: Pretty much everything has similar cunning and kno, so as long as either is low it's different.
22:39:43 ER: if they're trapdoor spiders, they should have the crating stat, right? ;P
22:40:13 syv: I think that went over my head.
22:40:38 syv: Ahh, yeah, cunning is for traps. Good cunning low know, then.
22:41:49 parisbre56: yeah, spiders need to trap. could be good as an alternative crafting race
22:42:16 parisbre56: something that can craft and fight
22:42:35 parisbre56: because Schluck don't really have any combat stats
22:43:29 syv: Schluck and Ethral both have 13 cunn, and ethral can fight.
22:43:44 ER: hmm, as I said earlier I'd go a different route, with jumping spiders instead of stealthy types.
22:44:04 syv: We already have a lot of dex/spd races though.
22:44:07 ER: dumb as bricks, can't aim a gun, but faster than anyone else can even track.
22:44:26 ER: no dex/speed.
22:44:31 syv: That might be interesting, though.
22:44:33 ER: they'd have bad dex
22:44:41 syv: Decent str, bad dex, absurd spd.
22:45:05 parisbre56: essentially trains with 8 legs
22:45:32 syv: Long as it breaks out of the archetyping of the current races.
22:51:21 ER: toot toot all aboard the- VENOM BITE!
22:52:14 ER: one second, I'm on the other side of the room. Next second? Neurotoxin in your veins.
22:52:47 parisbre56: hears pendulum tarantula in the distance
22:52:55 parisbre56: next thing you know, you're dead
22:53:25 parisbre56: tarantula with neon lights and subwoofers standing above you
22:53:39 ER: *jumps behind you*
22:55:16 syv: Hrm. Only problem is that a high speed stat doesn't actually equate to being faster, it means you're fast more effectively. I think he'd roll opposed speed if the opponent had speed, but in most cases it's just a higher chance of success. Though the open nature of body capabilities might cancel that out.
22:56:30 ER: for some reason I'm seeing this like the scout from tf2
22:56:48 syv: A 16 speed spider is still slower than the average human 11% of the time. :\
22:57:17 ER: well, that's how dice work
22:57:26 syv: I wouldn't mind if the scout's model were replaced with a giant spidee.
22:57:29 syv: *spider
22:57:39 parisbre56: hmmm.... what if spiders were large enough to ride? they could act as mounts or transports, supporting and working together with other players.
22:58:29 syv: That would be neat, but also significantly differs from all other races. Note that Shlucks have absurd mechanical exosuits to make them physically identical to humans.
22:58:54 ER: that is a little silly, isn't it?
23:00:03 syv: I can understand why. A lot of the system *is* focused on making people fairly similar, so shlucks being human-shape fits in with the design goal.
23:00:33 parisbre56: I'd say give them the ability to climb surfaces, but that would infringe on birb special ability
23:01:26 syv: Yeah. Just say giant spiders can't cling to walls (they really wouldn't be able to, really), and give them venom or webs.
23:01:56 syv: At human scale Birds really would be better climbers, I'm pretty sure.
23:09:49 parisbre56: I just confirmed in discord that birds can use moths as parachutes
23:10:11 parisbre56: I should make sure to keep one close by
23:10:19 ER: I still like the idea of wildly different bodies, to the point of kinda wanting to have a game with, uh, omega style "make anything you like" race selection.
23:10:33 syv: Agreed.
23:10:51 ER: Though that doesn't exactly mesh with my pretentions to worldbuilding.
23:11:01 syv: Also, apparently spiders would have way better climbing ability, their climbing is very advanced.
23:11:19 syv: "In May 2014, DARPA demonstrated the latest iteration of its Geckskin by having a 100 kg researcher (saddled with 20 kg of recording gear) scale an 8-metre-tall (26 ft) glass wall using only two climbing paddles. Tests are ongoing, but DARPA hopes one day to make the technology available for military use, giving soldiers Spider Man-like abilities in urban combat."
23:11:28 syv: ((Not using this as a source, it's just funny.))
23:12:19 parisbre56: well, running up the side of a building to get to high ground would be fun
23:12:28 parisbre56: but probably somewhat impractical
23:13:33 syv: IRL, I could only see that being useful for night infiltration or similar. Though the thought is still funny.
23:14:34 ER: sticking heavy things to the sides of walls quickly and esilly might have applications besides cosplaying as spiderman
23:14:58 syv: That is true.
23:15:20 parisbre56: tanks driving on walls?
23:15:59 syv: There are so many things wrong with that and yet I suddenly feel an intense need to see it.
23:16:48 ER: um, let's go for a minitank climbing a wall first :P
23:17:16 syv: Someone needs to make a World of Tanks-like game that takes place on the inside of a giant three dimensional open maze, and involves tanks that are equally as mobile on floors, walls, and ceilings.
23:17:26 ER: At some point, the strength of the WALL becomes more important than the strength of your sticky stuff
23:17:47 syv: Screw that, it's too awesome for physics to stop.
23:17:55 syv: Like godzilla.
23:18:26 ER: well, if you're in some kind of sci-fi megastructure with amazing building materials, it should be fine
23:19:21 parisbre56: "we need to get our men inside the alien structure!"
23:19:32 parisbre56: "I have just the thing"
23:19:37 syv: I think if I made it, it would be in zero-g, and the tanks would have very limited boosting capability. Can't really fly, but you can launch between walls--and get shot from underneath.
23:19:50 syv: I *really* want this. O.O
23:20:32 ER: yeah, me too
23:20:32 parisbre56: note to self: syv likes jumping spider tanks
23:20:43 parisbre56: then again, who wouldn't?
23:21:29 syv: Ohh, no, the tanks don't have boosting, of course they don't--they have a main gun!
23:21:30 ER: ...reminds me of some maybe-browser based 3d game I played a long, long time ago that I wouldn't even be able to begin trying to find, that I hopefully haven't just made up in my head based on a dream or something.
23:21:48 syv: When detached from a wall, you have to fire your gun and fly by recoil!
23:21:59 parisbre56: anyway, I should get some sleep. night everyone.
23:22:03 syv: Night
23:22:15 parisbre56 is now known as parisbre56[Away]
23:22:25 syv: If you found something even vaugely similar to this, I would be very happy.
23:22:49 syv: Then again, I'd be veru happy if you streamed Scorched Contract O&S, so there.
23:27:17 ER: I feel like I've been blindly playing browser games since before I was forming real solid memories, so some things are lost to me but somewhat alluring.
23:27:44 Piecewise has joined #einsteinianroulette
23:27:57 Piecewise: I heard someone say something about spider tanks
23:29:16 syv: (syv) Someone needs to make a World of Tanks-like game that takes place on the inside of a giant three dimensional open maze, and involves tanks that are equally as mobile on floors, walls, and ceilings.
23:29:16 syv: (syv) I think if I made it, it would be in zero-g, and the tanks would have very limited boosting capability.  Can't really fly, but you can launch between walls--and get shot from underneath.
23:29:16 syv: (syv) Ohh, no, the tanks don't have boosting, of course they don't--they have a main gun!
23:29:25 syv: Basiclly it.
23:29:48 syv: We were discussing a spider race for Dig earlier, but that wasn't really tanky.
23:30:51 syv: I don't think it would work well for a forum game, this is very much a vidya thing.
23:31:23 Piecewise: ye
23:32:26 ER: complex vetical spaces don't actually work too well in pbp, unfortunately :(
23:32:53 Piecewise: https://www.youtube.com/watch?v=v5QR-npQZwM
23:32:59 syv: They work great for hiding monsters.
23:35:11 ER: why is anime good
23:35:13 syv: That was... odd.
23:35:34 Piecewise: That anime was weird
23:35:52 syv: The animation is neat, but strangely I feel that tracked tanks look cooler than legged ones. Legs just make them gangly and silly.
23:36:19 ER: ye can have climby treads
23:36:25 syv: And also, half the video being of some sleeping angel with way too many molting feathers was... uh?
23:36:25 Piecewise: its like "hey cute girls, cute girls, psst strangely good world building, cute girls, cute girls, EMOTIONAL TRAUMA, cute girls cute girls"
23:36:43 syv: So pretty standard for anime?
23:36:44 ER: also how are we supposed to tokyo drift with frikkin legs
23:37:10 ER: you forgot the tanks PW
23:37:15 ER: v. important
23:39:26 Piecewise: And tanks
23:39:31 Piecewise: and biological weapons
23:39:35 Piecewise: oh and of course
23:39:36 Piecewise: DOOT
23:40:52 Piecewise: Its basically K-On joins the army
23:41:09 Piecewise: nice soundtrack though
23:41:58 Piecewise: https://www.youtube.com/watch?v=f0YKo8tx4x0
23:41:58 syv: And also the army has spider tanks.
23:42:05 Piecewise: well, sort of
23:42:36 Piecewise: the spider takes are left over from a barely touched on world ending conflict in which mankind might have fought angels or something
23:42:48 syv: Bah, song was good until that singing.
23:43:11 Piecewise: https://www.youtube.com/watch?v=dLe1q_VdF1Y
23:43:13 Piecewise: try that then
23:43:24 Piecewise: At least the singing in the first song is french not japanese
23:45:19 syv: Decent enough, bit slow for my taste. I'm more of a dubsteppy/electro person. Does seem like it has a good soundtrack though.
23:45:21 syv shrug
23:45:42 syv: Too bad it's not English, then it would sound hilarious.
23:47:47 Piecewise: https://blanckmass.bandcamp.com/track/dead-format
23:47:50 Piecewise: try that on for size
23:49:06 syv: Well if that doesn't look like a Piecewise image.
23:49:39 syv: Opening hurts, but I like it so far besides.
23:52:39 Piecewise: https://occamslaser.bandcamp.com/album/ascension
23:52:40 Piecewise: https://furi.bandcamp.com/album/furi-original-soundtrack
23:52:44 Piecewise: https://synthspiria.bandcamp.com/album/30-years-later-an-akira-tribute
23:52:48 Piecewise: https://burningallwitches.bandcamp.com/album/when-haro-met-sally
23:52:54 Piecewise: https://blood-music.bandcamp.com/album/non-paradisi
23:53:11 Piecewise: Some recommendations or things to look into, if you so desire
23:53:17 syv: Hey MJ, are you reading the logs?
23:53:30 Piecewise: Like a wood-o-mancer
23:53:32 syv: I found a replacement for you~
23:54:06 ER has quit [Ping timeout: 246 seconds]
23:54:23 syv: No DaS stream tonight, I guess.
23:54:41 Piecewise: ER tend to do that?
23:54:59 syv: He's been playing through Scorched Contract.
23:55:21 syv: He got to O&S just at the end of his last stream.
23:55:32 syv: But *didn't* fight them. :(
23:56:55 Piecewise: so SC gives debuffs as you go on, right?
23:57:22 syv: Yeah. Every boss gives you a new penalty/challenge, or adds something to the world.
23:57:45 syv: Most of them are pretty tame, but they snowball, and in concert are pretty absurd by the end.
23:58:19 syv: Certainly not the hardest challenge run I've played, but one of the most fun.
23:59:06 Piecewise: I'd think you'd start out with a bunch of debuffs and lose them as you advance
23:59:19 syv: Why? That'd be easy.
23:59:46 Piecewise: Give ya a reason to kill bosses
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