00:00:49 Devastator: Congrats to yourself in Cabal too,
ER.
00:00:56 Devastator: I thought you were supposed to suffer from face explosions.
00:01:37 Radio_Controlled: Well, he did get a munchkin roll, but other than that, solid copper work.
00:02:04 ER: that's just good policework
00:04:47 Radio_Controlled: Now do a superman and drop them into jail despite not being an actual cop yet.
00:12:44 Radio_Controlled: Or eat their hearts to gain their strength.
00:12:58 Radio_Controlled: Not much, given how fast they went down.
00:13:07 syv: When did Superman do *that*?
00:14:10 Radio_Controlled: Like all the time?
00:14:18 Radio_Controlled: He's a vigilante, no?
00:14:47 Radio_Controlled: In the one comics he just dropped Lex in jail because due process is for wimps.
00:21:22 syv: I w referring to eating hearts.
00:23:21 Radio_Controlled: Yeah, that comment was unrelated to the one about supes, thankfully.
00:24:51 syv: I'd like Superman more if he ate his enemies' hearts.
00:26:28 Radio_Controlled: That is ever so slightly disconcerting.
00:29:21 Radio_Controlled: But, also very metal.
00:30:00 Devastator: Anyway, posted Cabal orders.
00:31:46 Devastator: You know, Pyro, I like you, but your font choice for Dig is madness inducing.
00:31:55 Devastator: I have enough trouble with ordinary coloured text.
00:34:07 MidJag_: Speaking of lack of time. GTG
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00:54:47 syv: I think his autorejoin was the culprit there.
00:55:03 syv: Me and Egan don't seem to die in Hunt anymore, this is good.
00:56:01 Devastator: Stop quoting Metalzagard.
00:57:04 Radio_Controlled: What or who did you hunt?
00:57:34 syv: A butcher, then we realized we had no shotgun and switched to the spider. But other people killed it first.
00:58:05 Radio_Controlled: Not entirely sure what those are so just gonna imagine they are the real life things.
00:58:09 syv: We caught up to them just before extract, but they shot at me as I inspected someone's corpse, and then we were too cautious and they ran away.
00:58:11 ER: guess I'd better switch from blade rifle guy to shotgun guy
00:58:20 Radio_Controlled: "A spider! OH GOD CALL THE EXTERMINATORS!"
00:58:36 ER: so that I don't have to run up to the butcher and HIT HIM to do real damage >.>
00:59:05 Radio_Controlled: "That guy over there makes shit sausages and his steaks have bad marbling. Kill him."
00:59:13 ER: I mean, there was a meathead between us and them and I didn't want to fight it.
00:59:13 syv: I killed the butcher solo with a repeater, once.
00:59:44 syv: Yeah. I forgot about him. I had wanted to flank, rather than going down the killzone where the other team died.
01:00:18 ER: After you got shot, I put myself in that killzone and hit him once.
01:00:40 ER: so coulda chased them that way, PROBABLY
01:03:40 Radio_Controlled: You know that thing where you should have been in bed ages ago but you aren't?
01:03:48 Radio_Controlled: I'm gonna go fix that.
01:03:57 Radio_Controlled: Good night fellas, and have a good hunt.
01:09:16 syv: Welp, there goes our streak.
01:10:44 ER: eat lead and die, swamp cowboy
01:10:47 ER: I decided to fight a big boi with a single shot shotgun. This was a mistake. Then some guy rolled up and shot me.
01:13:58 syv: Yeah, I'll use mic next time. I had been watching that house, I knew he was down there.
01:14:17 syv: Though I'm not sure it would've made much of a difference, he headshotted me.
01:14:43 ER: I sure wish MY frikkin mic worked!
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01:33:45 ER: oh good, somebody's gone and hunted me down in order to engage in some jolly co-op I mean RP. When I was actively running away from everything. How joyful.
01:34:23 syv: Did somebody else ninja me?!
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01:34:53 ER: Maybe you can save me, the hero. D:
01:36:49 ER: welp, haven't played a character who is merely scared shitless since mission 1 of 888
01:39:01 ER: (Alice doesn't want to die, but her first mission was fine by her because it meant flying a plane into awesome circumstances, and then maybe later stealing an even cooler plane. If she's going to die, that's how she wants it to happen. The other missions merely don't scare her because there's perfectly fine options to stay back and not be shot at.)
01:40:22 syv: Though she tried to follow *Simon* of all people, at first.
01:40:40 syv: Which isn't exactly staying back and not getting shot at, under normal circumstances.
01:41:17 ER: She *likes* Simon, and he's a sniper in theory. :P
01:42:00 syv: Hadn't he been verbally abusing her most of the last mission?
01:51:30 syv: Simon is not a nice guy. Friendly, but a boastful, aggressive, unreserved blood knight.
01:52:12 syv: So he makes fun of anyone around him, unless they're being badass. Which Alice is not, at least not when she's ground-bound.
01:52:33 syv: ...I guess he did aggrandize her a fair bit when she stole the plane.
01:56:09 syv: Nyw's being "a hero",
ER. By acting like a completely reasomable person and talking, rather than drawing a gun. >.>
02:01:41 ER: Would you really blame me for drawing a gun in this situation? :P
02:02:22 syv: Nyw does have the advantage of being a seven foot tall soldier in plate armor.
02:02:29 syv: Makes it easier to speak softly.
02:04:20 ER: carrying a big stick does that
02:18:13 syv: Annd now Nyw is speaking to Wiellste. Egan?
02:19:32 ER: trying to think if Wiellste does anything here other than hyperventilate.
02:25:00 syv: She gonna blow up if he gets closer and sits down next to her?
02:27:57 syv: I was more asking because if not I can write the entire sequence and then be done with it, but whatever.
02:30:03 ER: most of the time when I say I dunno what the character would do, I mean it. Because my roleplaying system is non-deterministic or something. :P
02:35:43 ER: valuable discussion going on in discord
02:36:03 ER: by which I mean links to distracting meme vids
02:36:40 syv: RP your broken bird moth so I can do something else, plox.
02:38:41 ER: would be a bit of a shame to have this just be "nope, still broken" :P
02:46:05 syv: When I said "beep" I meant "Say
syv"
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02:46:53 ER: you must understand that my perspective is warped and alien, because EVERYTHING beeps for me
02:47:25 MidJag: you know what? fuck, it I'm makeing a Dig charecter even if I have to abadon him near immediately. Any suggestions?
02:47:53 syv: Play a sang-gei, or a shluck.
02:48:00 syv: We don't either of those, really.
02:48:21 MidJag: How about abomination? Whater those guys like?
02:48:27 syv: Or, if you want to be an absolute munchkin, play a abomination diver.
02:48:50 syv: They're more boring though, because we have a couple alrea--OH!
02:48:59 syv: PLAY A MALE SHANG-GEI ABOMINATION DIVER!
02:49:14 MidJag: ...how? Isn't abmoniation a class?
02:49:45 syv: It's a race, but you have to select a base race that your char was before being turned into an abom.
02:50:02 ER: Yes, distract my predator with the sexy times
02:50:20 syv: My char's already protecting
ER's moth.
02:50:37 MidJag: Whats the advantage of a Male Shang gei abdom diver?
02:51:04 syv: The male shang-gei part is mechanically irrelevant but is the best as far as characterization.
02:51:21 syv: We have too many moths, humans, and crows.
02:51:45 syv: We have no real shluck or shang-gei, and shluck are inside exosuits so are boring aboms.
02:51:51 MidJag: Shulck might be fun to play as a big daddy.
02:52:19 syv: Oh? I thought he went mole.
02:52:41 ER: ...guess we only talked about it in discord :L
02:53:17 ER: they have 13 cunning 12 knowledge now, which is what pan wanted
02:53:18 syv: I saw the post about that, was wondering why he'd made them boring. Didn't realize Pan swapped afterward.
02:53:43 ER: pan was mad that the only race with mental skills was the tiny moths lol
02:54:39 syv: Str 8. I would recommend against being a big daddy slug.
02:54:54 MidJag: I'm disapointed, I was hoping shulcks would be big daddys with very squishy insides , rather than fragile pyskers.
02:55:28 syv: Aboms can reach 19 for dives at level 1,
MJ. That's 10% fail chance, improvable to 5%, when Dives only ever cost anything when you fail.
02:55:56 syv: Shulks aren't psyckers, they're smartasses.
02:58:33 MidJag: Pysker stuff looks overly complicated. On the other hand I've been writing a horrible paper all day, so like I'm not thinking great today. Is it actually complicated?
02:58:56 MidJag: ^/involve drawing skills?
03:00:17 syv: Weeeellll. Yes and no. Basically, there's a list of nodes that each have one "thing" they do. Like "mind", "technology" and "Create". Casting a spell means you select a bunch of nodes that are relevant to it--or
Piecewise does--then you draw a simple path between them, and maybe say you wanna try extra hard for some of the nodes. Then
PW rolls some dice and says what happens.
03:00:31 ER: less "overly" complicated, and more like magic with actual rules so you can unserstand what the fuck's going on.
03:00:31 ER: and no, you don't need to doodle shit :P
03:00:32 syv: It doesn't rezlly involve actual drawing.
03:01:24 ER: I mean, it's the system that *would* involve doodling, but it's a little simplifed because this isn't fuckin perplexicon.
03:01:48 syv: It's complex in the sense that you can't say "I throw a fireball at that dude!" but simple in the sense that throwing a fireball is still simply "I connect Tzimtzvot to Noth to Ah and summon a giant fireball which launches at that dude.".
03:02:08 MidJag: intresting, so more like perplexicinon
03:02:10 syv: This is the one you tested in
ER, right
ER?
03:02:26 syv: Except not at all because Perplexicon is about not understanding things.
03:02:39 ER: Right, but that one was harder.
03:03:02 MidJag: Perplexicon is more about figuring shit out I would have thgouht
03:03:21 syv: I've seen this before in
PW's magical cold war game, and it was basically identical. It had more complex rules about affinity to connections and such, but the map was the same.
03:04:07 syv: Yeah, because you don't know things. In this, I think even if you personally don't understand it, you could tell
Piecewise "Okay I wanna throw a fireball at that guy and reinforce all nodes twice", and it'll work.
03:04:09 ER: With all of the linkages having specific names rather than numbers, like the planes themselves. Rather than simply traveling to a plane and then "strengenthening" it, the power increases the more links you travel down before getting to you destination.
03:04:36 ER: It all required drawing of some kind, no at-will or word only magic.
03:05:11 syv: Ahh. That sounds weird. Means using creation *and* destruction at once results in the most powerful effects, despite those--I'd assume--canceling out.
03:05:27 ER: But once you set up the runes and charge them, you can activate them whenever you want, or give them activation parameters.
03:06:10 ER: um, not exactly. it's hard to explain.
03:07:20 ER: You pick what plane you want, then draw a line from where you are to it. If you only travel down as many links as nessesary, the effect will be weak. But if you take a more zig-zagging path, it'll be more powerful.
03:07:28 ER: At the cost of needing more power.
03:07:39 MidJag: I think you should be this before
ER. looked pretty neat.
03:07:51 ER: But power is just measured in how many hours you need to spend charging the thing.
03:09:29 ER: man-hours, so if you get some buddies it's easier to pull off large spells.
03:10:22 ER: also the arrays you draw involved literal logic gates between your nodes, like xor and shit
03:10:38 syv: That sounds rather broken. Did the man hours go up into the thousands if you tried to delete the planet?
03:11:02 syv: Now I'm sad that I didn't get to see the full version of this system. :(
03:11:16 syv: ...There's probably a reason for that, come to think of it. ._.
03:11:41 ER: and yeah, there were things about the cost being reduced if the barrier between world is weaker, which happens when you cast a spell.
03:12:58 ER: So one way to make a big spell cheaper is to cast smaller spells involving those spheres first
03:12:58 ER: but if that happens too much, the spheres overlap for a moment and everything explodes.
03:12:58 ER:
syv, do you have the
ER folder on your computer somewhere?
03:13:34 ER:
ER > other game ideas > Magic System
03:15:00 syv: Beyond dealing with your mentally crippled moth, I also should be writiting PS, or possibly sleeping.
03:15:11 ER: turns out I'd already put it up
03:20:37 syv: (
MidJag) you know what? fuck, it I'm makeing a Dig charecter even if I have to abadon him near immediately. Any suggestions?
03:21:04 syv: So immediately that he was abandoned just after being conceived of~
03:22:40 Devastator: Nah, though, I'd recommend making a human. Seems to be a real shortage of humans on the team.
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03:33:48 syv: Humans are boring and suboptimal for the system.
03:34:04 Devastator: Since when does anyone play optimal characters?
03:34:07 syv: You want to frontload as much as you into your high stats, because low stats grow faster.
03:34:22 syv: Considering the dearth of humans...
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03:46:54 MidJag: okay. at this point I think I could describe my life as one long joke with the punchline being me haveing ever more things to do.
03:47:54 Devastator: The reward for a jbo well done.
03:50:46 MidJag: So what job archtypes do we need?
03:51:06 Devastator: you need someone who isn't crazy.
03:51:18 syv: A perfect diver would be useful, since divers are always useful and we don't have any perfect ones.
03:51:20 Devastator: and who does stuff.
03:51:24 ER: probably more shooty bois at this point
03:51:48 syv: A sniper would be second, since we don't have any great ranged people
03:51:52 MidJag: Need any mad scientests? :P
03:52:19 ER: sniping is still questionably useful in the underground
03:52:27 syv: ...And someone else with high mental stats could be used, I suppose. We all have explosive collars at the moment, so smarts to dismantle them would be nice.
03:52:31 Devastator: ranged weapons are fine, but you don't need a sniper.
03:52:33 ER: no
midjag, but I don't think that'll stop you
03:52:53 syv: This is an underground with huge caverns and long tunnels that service enormous vehicles.
03:53:15 syv: And by sniper I mean someone with a carbine, anyway. Not the actual sniper rifle, it's ridiculously expensive.
03:54:44 ER: WE do already have an ethral with an ethral rifle :P
03:55:09 syv: One. And ethral suck at combat.
03:55:41 syv: 12 dex, yes, but 7 awr and 8 end.
03:56:10 MidJag: but my mad science
syv :P
03:56:59 ER: nothing more mad science than diving
03:57:10 Devastator: You know, wouldn't it be ideal to take even stats, so you get more per level?
03:57:17 syv: Do you want to be a mad scientist who fleshwarps things, or a mad scientist who tries to warp some random junk into clockwork gizmps, and probably fails because
Piecewise made a system to restrict tinker?
03:57:33 syv: Because an abom diver could use magic to fleshwarp whatever they want.
03:58:21 Devastator: Wouldn't you gain the same net points per level regardless of what your stats are?
03:58:35 Devastator: that is, assuming the same total number of points?
03:59:09 syv: Roll 3d6 for each of your stats, if you roll higher give it +1. Start with two stats at 10, or one at 14 and one at 6. Fairly equal chances of getting total power boosts, but better chances of getting a high stat where you want a high stat.
03:59:24 ER: though, a "perfect" abom diver isn't actually "perfect", because you use all the non-nerve stats for diving too.
03:59:45 syv: Do the advantage drugs apply?
04:00:33 Devastator: What if you don't care what the high stat ends up being?
04:01:01 syv: Then you're not any of us, Devvy-do.
04:01:14 syv: I'm pretty sure
MJ cares about having a good success chance.
04:01:52 ER: If you can stack your starting stat up to 17 or something, it's highly unlikely to upgrade from there. But if you started human it would be highly unlikely for you to get to that level in the first place.
04:02:09 MidJag: Fleshwarpings only good fleshwarping if it only tears your enemies faces off. Not yours :P
04:02:41 ER: ergo, your best expendature of the only guarenteed stat levels you'll ever get is into things that are already high
04:02:54 ER: cause it'll get you something you'll never get normally in-game
04:03:12 syv: It's also probably completely unnecessary to get higher, since you can get +3 skill at the start, and then you have max success chance with that stat + skill.
04:04:12 syv: Unless you are already so good at diving that stat damage is minimal.
04:04:28 ER: pretty sure you can get stat damage to stuff other than nerve from diving
04:05:18 syv: Probably not.
Piecewise loves to say that's a thing but rarely delivers. It requires more bookkeeping and thought.
04:07:25 syv: Aboms are bad at magic involving Physics, Elemental stuff, and Weather; so-so at magic involving Technology, Biology, and Mind; good at magic involving Mundane materials.
04:07:39 Devastator: magic involving physics?
04:07:43 Devastator: Right.. that system.
04:07:52 Devastator: The one that
PW has been working on for many years.
04:08:08 syv: Though it's really more about control than quality, apparently.
04:09:29 Devastator: seems like the best magic.
04:09:55 Devastator: yeah, that's a fair point.
04:10:03 Devastator: and I'm enjoying Cabal more than I expected to.
04:10:29 syv: You can also get advantage by just casting the magic in a calm, relaxing place.
04:11:06 ER: or chugging highly toxic and addictive drugs.
04:11:21 Devastator: be very nice for Saeko, actually. The combat magic is useful, but she does most of her work when things aren't jumping.
04:11:22 ER: You can probably thank me for the drug, btw. :P
04:11:56 syv: It does sound like the drug gives advantage to the stat rolls and final spell integrity check, which is useful.
04:12:55 Devastator: can you chug the drug while being calm?
04:13:09 Devastator: (magic drugs, another notch against robot mages.) ;-p
04:14:55 ER:
syv, you going to post a MOTH?
04:16:41 syv:
Dev, I imagine you can, but it likely gives little benefit. Double advantage would be strange and broken.
04:37:40 MidJag: So wait, what's good at magic involving biology?
04:37:58 Devastator: Tentacles help with that.
04:38:23 syv: Ignore
Dev, Honored Dead are the best at biology diving.
04:38:31 ER: so theoretically the zombies
04:38:41 syv: They're also really good at elemental magic.
04:38:53 ER:
Dev doesn't know WHAT he's talking about
04:39:38 syv: Honored dead have -3 nerve compared to Aboms though, so they're way more likely to go crazy, and their lore personalities are.. not terribly conducive to mad science.
04:40:08 Devastator: Isn't more likely to go crazy a benefit to mad science?
04:40:58 ER: Mole peeps could get up to some neat biofuckery, perhaps assisted by blood ritual. ;P
04:41:49 syv: Moles do not actually have any functional boost to biofuckery and are mechanically worse than the zombies.
04:42:15 MidJag: They do get some neat secret stuff apperentlly though
04:42:26 syv:
Dev, not when the craziness could easily be "fear of science" or something that's unhelpful.
04:42:47 syv: Pyro would be happy to have another mole, I suppose. His previous mole buddy switched to a squid.
04:43:30 syv: Then again, you could probably play the madness from failed diving as the reason why an honored dead is engaged in biofuckery.
04:43:52 ER: Hmm, could go for a 12 Str abom diver and blast shit ;P
04:44:31 Devastator: Fear of science doesn't stop mad science.
04:44:38 Devastator: It would be an awesome combination, actually.
04:44:52 Devastator: You'd go into Astrology or something.
04:44:54 syv: I hedged,
Dev. I know you too well.
04:45:04 ER: character is actually a necromancer who's just dressed by as an honded
04:45:15 Devastator: Still, it would be a sweet combo. And I don't think there's that many things that can't be paired with mad science.
04:45:42 syv: ...It's pretty cruel to just straight up penalize diving with ~50% screwup chances that you can't get around by any method aside from leveling up. Maybe Honored Dead actually *would* be better divers.
04:46:54 syv: And it just gets worse if you try for multiple things. Fire *and* motion? 20% success chance for a base human.
04:48:00 syv: Of course, stat fails don't kill the spell, they just change it, so it's something like 30% chance you have success but the motion's wrong and it burns an ally, with 30% chance you get snow instead, and another 20% both of those happen.
04:48:09 Devastator: You're tempting me with making a human mage now.
04:48:11 syv: Diving may be less powerful than I thought.
04:48:19 Devastator: and making those kind of insane failure chances work.
04:48:43 syv: Oh, they're certainly workable. It's just... unfun. A lot of risk for little benefit. Why?
04:49:00 syv: Because
Piecewise can't math, yes, but it's still a meh design IMO.
04:49:27 syv: Maybe it'll work out. I only have a sample size of one for what stat failures are like.
04:51:13 MidJag: Hmm, Either lizard dude or shulcks look neat still. Honored dead I would get bored and play too chaotically too quicklly
04:51:53 syv: There's a female lizard abomination (she's made of plastic and metal) who's "searching for a mate" and doesn't talk.
04:52:23 syv: She's a fair chunk of the reason I didn't play lizard, but hey, maybe that'd be fun for you.
04:52:24 Devastator: You gotta weed out some of these characters,
syv.
04:52:54 Devastator: Run around saving them and give them a strong talking to.
04:53:02 Devastator: so they don't need it next time.
04:53:03 syv: Oh come on, did I really just ruin your interest with that?
04:53:17 syv: I was actually planning to pretty much do exactly that.
04:53:39 syv: I'm playing this char very much like a Dad, so far. -.-
04:55:03 Devastator: yeah, but you can be more or less blatant about it.
04:55:56 Devastator: Every time you save someone from their own recalcitrance or stupidity, stick a knife in the wall and write out the name and reason below it, right in the mess hall.
04:56:49 Devastator: let the knife marks keep track.
04:57:12 syv: Saving that in a note, just so I don't forget.
05:06:11 Devastator: The wall o' knives.
05:06:27 Devastator: don't forget, public disgrace is a good motivating factor.
05:09:24 ER: Nyw is a dad, but wears the child mask?
05:09:24 ER: You disrespect the legend that way
05:10:01 syv: I hadn't intended him to be a dad! I blame you for playing a shivering little kid.
05:10:57 MidJag: Here I'll play some crochety old grandpa lizard or something, it'll complete some weird triumvirate. :P
05:11:54 ER: ethral live to like 35, and I'm playing specifically a quite young one, and this has been a very bad day.
05:11:54 ER: Sooooo pretty much a literal scared kid, yup.
05:12:39 ER: this food needs MORE SALT, dammit
05:14:12 syv: Do they still take more than twenty years to grow up or something? Maxage shouldn't matter...
05:14:35 ER: from egg to very small "adult" in 1 year
05:14:49 MidJag: So your playing like a 6 month old?
05:16:28 ER: and yes I did ask
PW specifically about mothperson life cycle. :V
05:16:44 Devastator: I'm sure he went on about that to great length.
05:27:36 ER: [8:06 AM] Mr.Bones: They have fairly accelerated lifespans, average life of about 35 years. They grow their entire lives so the older they are the larger they are. Most are going to be between 4-5 feet tall, but if they're very old they might be 6 or 7 feet, more if you include the antennae. They usually lay between 3-5 eggs which hatch into larva and mature into adults over about a year. Mot
05:27:36 ER: h sex is generally done back to back because their genitals are at the end of the abdomen. This not to say it is passionless or never done for fun but it is fairly different from human coupling.
05:27:36 ER: searching discord is actually kinda tedious, who knew
05:28:15 Devastator: Can moths see behind themselves.
05:28:24 Devastator: because if not, there will be plenty of room for pranking.
05:28:27 MidJag: Everything in dubs game is pretty tall.
05:28:35 Devastator:
PW is himself tall.
05:28:56 MidJag: Nah, that that's described as very short is suprising
05:29:26 Devastator: Yeah, humanoids below five feet tall are short, and I'm not tall like
PW.
05:30:13 ER: but yeah, my young ethral is like... 8 or something? :P
05:30:32 MidJag: Fair enough. I'll admit I've got a weird sense of what's tall vs short.
05:30:36 syv: I'm 5'7" and I'm generally below average in the local area. For men, at least.
05:31:46 MidJag: I mean I'm like 6' 2" but like half the dudes in my family are taller than me. So my intuitive average is screwy.
05:32:45 syv: Aren't you still taller than most people in college? You've been there awhile, I'd think you'd have internalized being tall at some point.
05:36:11 MidJag: True, but I'm visiting home right now and my younger bro's an inch taller and my dads got like 4 inches on me. So it messes with it again.
05:45:31 ER: inb4 this has a 5% chance to instakill us both regardless of how much caution I take. :V
05:50:02 syv: I already editted to allow the examination, soI;m gonna sleep now. Bye.
05:53:14 ER: totally make a male lizardperson,
MidJag
05:53:28 ER: I need to observe the science
05:53:39 MidJag: I'm thinking I might end up doing that. Should be fun.
06:00:34 ER: make have your highest skill be mechanics. you know, for fun.
06:00:54 MidJag: Do we have any mechanics?
06:01:13 ER: Yes, but I don't know how good they are.
06:01:57 ER: You have a hecka-ton of players, and many of them have a bunch of low-level skills. Not a lot of things that AREN'T represented here, in some form.
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06:13:01 ER: that marks the point where I really, really aught to go to bed.
06:13:15 ER has quit [Read error: Connection reset by peer]
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10:40:10 Radio_Controlled has joined #einsteinianroulette
12:33:56 Oz has joined #einsteinianroulette
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16:52:53 Devastator: Looks like Radio was here earlier and bounced.
18:32:45 Devastator: Any thoughts about joining Coven,
PyroDesu?
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20:31:46 Radio_Controlled: G'day guv'nor.
20:43:56 Radio_Controlled: Pretty good. Went out for dinner with my brother and our old man, which was nice.
20:44:01 Radio_Controlled: How about you friendo?
20:49:44 Devastator: Not bad. Got some stuff done.
20:56:51 Radio_Controlled: Gonna be doing a little bit of organizing for dig right now, seeing as how we have about a million people and no limit for the first mission.
21:02:27 Devastator: I hope Saeko makes it.
21:06:32 Radio_Controlled: Think she will though, she survived the night.
21:13:54 Radio_Controlled: Heading to the farm tomorrow to help with burning some stuff.
21:15:18 Devastator: Oh, she survived the night?
21:17:09 Radio_Controlled: Old farm of people we know, mostly just some cows on land they rent out, help out there sometimes.
21:17:58 Radio_Controlled: (painted the fence and like half the farmhouse, trimming the trees, help moving the cows, simple stuff)
21:19:14 Radio_Controlled: Also, I guess Saeko survived the ambush at least, I think you are in the clear now?
21:23:22 Devastator: didn't
PW say 'maybe' the other day?
21:25:39 Devastator: looking it up, nah, just 'probably' about the orders.
21:25:43 Devastator: shouldn't be too hard.
21:28:25 Radio_Controlled: Yeah, I think you have it.
21:28:43 Radio_Controlled: How much stuff did those traders leave behind?
21:36:26 Devastator: The others may not want to leave their freinds.
21:39:31 Radio_Controlled: Would you dare chase after them after all that?
21:39:46 Radio_Controlled: Sometimes a tactical retreat is the right move, so you can live to fight another day.
21:45:41 Devastator: Yeah, I wouldn't, but people aren't always rational.
21:47:07 Radio_Controlled: True, but I don't think
pw will force the issue too much.
21:47:16 Devastator: They want to go after their friends in the morning, and want you to come along.
21:50:07 Devastator: "You got happy on the trip and they know what your powers are, so are confident you can keep them alive."
21:52:26 Radio_Controlled: You barely survived.
21:52:38 Devastator: but those who survived, survived uninjured.
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22:17:51 Radio_Controlled: Yeah, they did, but they'd be fools to look at how that played out and go "yeah, I want some more of that right now".
22:19:59 Devastator: but there are many fools.
22:20:06 Devastator: Still, I'm not expecting that to happen.
22:20:29 Devastator: Get back to a city, spread the word around, scrounge up a bit more mana, and go back to selling my services for a time.
22:22:42 Radio_Controlled: Might make some bank for delivering/selling those wares as well.
22:23:35 Devastator: Probably not any great shakes, really.
22:24:01 Devastator: Plus Saeko would give it to any family of the dead carters.
22:24:19 Radio_Controlled: Dunno, I doubt they'd set out if there's no good profit in it.
22:24:26 Radio_Controlled: Though yeah, there's that.
22:25:51 Devastator: Land trade just isn't usually the match of sea trade for massively profitable voyages.
22:27:03 Devastator: I'm sure there's some money, though.
22:29:37 Devastator: who knows, maybe there's a cache of jewels or something.
22:30:00 Devastator: Oh, was it you who added the turtle to the rumor list?
22:33:28 Radio_Controlled: It was
PW, I just suggested to him he maintain a small list of old rumors and exploits or interesting locations when I was redoing the OP for him.
22:34:09 ER: catching up with DIG, the new most popular game ever
22:34:17 Devastator: Yeah, seems to have really caught on this time.
22:34:23 Devastator: and
syv apparently wants to go rebel.
22:34:28 Devastator: I told him it wasn't a good idea.
22:34:39 Radio_Controlled: The HYPE is real.
22:35:12 ER: fighting the powa is just the Honored Dead thing
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22:53:50 Radio_Controlled: The term 'finger guns' taking on whole new dimensions of meaning.
23:11:22 Radio_Controlled: Good night guys.
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