02-02-2019 02:17:12 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 02-02-2019 02:17:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: meep meep 02-02-2019 02:43:49 -!- Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 02-02-2019 02:47:58 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 272 seconds] 02-02-2019 03:01:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you like fleshhorrors, right, Piecewise__? 02-02-2019 03:02:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: have you ever considered making a game all about fleshhorrors? 02-02-2019 03:02:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because I have. 02-02-2019 03:04:04 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: ok 02-02-2019 03:15:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh good, a critfail 02-02-2019 03:19:27 -!- syv!syvarris@166.137.qn.y has joined #einsteinianroulette 02-02-2019 03:19:55 < syv!syvarris@166.137.qn.y: Piecewise you really should make a game all about fleshorrors 02-02-2019 03:20:09 < syv!syvarris@166.137.qn.y: You do fleshorrors so well. 02-02-2019 03:20:43 < syv!syvarris@166.137.qn.y: Piecewise__ 02-02-2019 03:25:38 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hmmm 02-02-2019 03:25:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in terms of build, it probably would have been a good idea to give Sophia *good* innocence, given that I... have to roll it a lot more than usual. :V 02-02-2019 03:26:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Also would be good for the pile of guns. 02-02-2019 03:26:19 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I wonder what you'd do in a flesh horror game 02-02-2019 03:26:39 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: It can't be horror all the time or it loses meaning... 02-02-2019 03:26:42 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hmmmm 02-02-2019 03:26:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: consume, assimilate, adapt, mimic 02-02-2019 03:27:12 < syv!syvarris@166.137.qn.y: In a fleshorror game you'd do horrifying things with flesh. Simple. 02-02-2019 03:28:01 < syv!syvarris@166.137.qn.y: I think an SG format with a defined goal, and limits on the upper bound of the fleshwarping, would work best. Say, can't control more than a barn sized amount of flesh (if not less), and can't split. 02-02-2019 03:29:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Had a good time splitting into 64 bodies in that one minimalist~ 02-02-2019 03:29:19 < syv!syvarris@166.137.qn.y: Something non-modern would probably be better, maybe fantasy? Something where it's less obligatory to mimic humans, since humans are boring and that's not interesting fleshorror. 02-02-2019 03:30:33 < syv!syvarris@166.137.qn.y: ...Though maybe if you put bounds on the accuracy of mimicry, so that a human mimicry wouldn't be flawless and would be very risky, then *that* could work well. Would force players to get creative. 02-02-2019 03:31:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'd make human mimicry a big part of it, but make that complicated. 02-02-2019 03:31:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You fundementially work differently from humans, so on the *inside* you'll looks very strange. 02-02-2019 03:33:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in order to survive you need to drink a lot of water and expel a lot of waste water. As a swarm of predators, you're constantly eating yourself, so if you stay in human disguise for a while without eating you'll become noticably smaller than a human. 02-02-2019 03:34:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: But in order to store enough food to be disguised for a long time, you need to compact down your mass, maming you heavier than a human should be. 02-02-2019 03:34:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: *making 02-02-2019 03:36:08 < syv!syvarris@166.137.qn.y: Look strange on the inside, you say? 02-02-2019 03:36:11 < syv!syvarris@166.137.qn.y: http://suptg.thisisnotatrueending.com/archive/34305460/images/1408679221579.jpg 02-02-2019 03:36:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Your knowledge of human customs and your disguise's history are limited to scraps which you can gather from their minds as you eat them 02-02-2019 03:36:45 < syv!syvarris@166.137.qn.y: I'd enjoy PS more if Twin played Mina like that. :( 02-02-2019 03:43:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you extend your hand and a half-second later it splits open, revealing a barbed tentacle which flies forwards, embedding itself in the solider's armor. Then you force the lump of compacted biomass in your chest through the hollow shell of your arm, which once it contacts the air immediately expands from it's hard, crystalized state into a mass of flesh, transforming as it flows down the tendril into a mass of tightened muscle and 02-02-2019 03:45:09 < syv!syvarris@166.137.qn.y: Man, it always sucks when you accidentally embed body parts in a solider, they're just so solid... 02-02-2019 03:45:36 < syv!syvarris@166.137.qn.y: Also most of that was cut off, I think. 02-02-2019 03:45:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fuck, really? 02-02-2019 03:45:56 < syv!syvarris@166.137.qn.y: (ER) you extend your hand and a half-second later it splits open, revealing a barbed tentacle which flies forwards, embedding itself in the solider's armor. Then you force the lump of compacted biomass in your chest through the hollow shell of your arm, which once it contacts the air immediately expands from it's hard, crystalized state into a mass of flesh, transforming as it flows down the tendril into a mass of tightened muscle and 02-02-2019 03:46:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: all appears for me, odd. 02-02-2019 03:46:13 < syv!syvarris@166.137.qn.y: ...Logs probably show the same, I should have linked them instead. 02-02-2019 03:46:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and razor-sharp blades. Despite her armor, the solider is cut to pieces instantly. 02-02-2019 03:46:46 < syv!syvarris@166.137.qn.y: Yeah, usually when I textwall in IRC, I don't see it getting cut off, but then I check the logs and realize everyone else was protected. 02-02-2019 03:47:11 < syv!syvarris@166.137.qn.y: Not so solid anymore, I guess. 02-02-2019 03:47:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Probably should have noticed how long that was and done something else. :P 02-02-2019 03:49:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Powered exoskeleton, too hard to pierce with forearms or most fleshhorror attacks. Embedding the initial spike was intentional in order to create a thether the real payload can follow. 02-02-2019 03:49:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: *firearms :I 02-02-2019 03:50:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: part of why I like the modern setting is that it means the opposition has better tools for fighting a truly unconstrained fleshhorror. 02-02-2019 03:50:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and when I say modern I mean cyberpunk, obviously :V 02-02-2019 03:50:44 < syv!syvarris@166.137.qn.y: I was making fun of how you misspelled "soldier" as "solider", which means "more solid", not "person trained to fight in an army". 02-02-2019 03:51:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well whatever I can't spell 02-02-2019 03:52:10 < syv!syvarris@166.137.qn.y: What does a vegetable say after it puts on a suit of armor? "I yam solider." 02-02-2019 04:18:29 < syv!syvarris@166.137.qn.y: Oh, I played some of the older Creeper World games earlier today. Despite being 2d, they're functionally 3d. Height matters, and the creeper builds up and floods in a similar manner to the 3d game, though without the advanced wave physics and such. 02-02-2019 04:18:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah 02-02-2019 04:18:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: waves are nice, though 02-02-2019 04:19:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: look cool and add some more complications to the gameplay 02-02-2019 04:19:53 < syv!syvarris@166.137.qn.y: The Netherlands should stop trying to dam the ocean, it's just delaying the inevitable. They should instead fit large bore autocannons to tricopters, the ocean can't flood your country if you kill it. 02-02-2019 04:19:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if the creeper's steady, you'll either hold it back forever or you won't. With waves you can hold it back at calm times but need to do something when it waves 02-02-2019 04:20:28 < syv!syvarris@166.137.qn.y: Yes, I agree, it looks like the 3d version is a much better game. 02-02-2019 04:21:36 < syv!syvarris@166.137.qn.y: The 2d games are basically only a struggle to get into a balanced position that your safe in, and then setting it to fast forward as you push it back to finish the level. They'd be better if the actual goal was only "Survive for 20 minutes". 02-02-2019 04:21:47 < syv!syvarris@166.137.qn.y: *you're 02-02-2019 04:24:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, and the 3d one has some objectives where you don't have to eradicate the creeper 02-02-2019 04:24:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if you get to all the "totems" and repair them then it makes a magic thing happen and all the creeper magically dies 02-02-2019 04:25:50 < syv!syvarris@166.137.qn.y: It's the same in the 2d ones too, actually. 02-02-2019 04:26:14 < syv!syvarris@166.137.qn.y: Well, your city escapes, rather than the creeper dying, but it's functionally the same either way. 02-02-2019 04:26:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: huh, I assumed the games were about landing and taking on the creeper just to eradiacte it 02-02-2019 04:27:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: like you drop from orbit and could go home if you wanted to 02-02-2019 04:28:13 < syv!syvarris@166.137.qn.y: In the originals at least, your city is the last vestige of humanity, and the creeper is poised to kill you. You're just fighting it to hold it off and get to the totems so you can summon a wormhole and teleport away. It's an entirely nonsensical plot in many ways, but eh, it's an excuse. 02-02-2019 04:30:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think that the plot of 4 might be turning that around then 02-02-2019 04:30:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you do seem to be allowed to drop your command center wherever you want 02-02-2019 04:33:36 < syv!syvarris@166.137.qn.y: Your city can fly around freely in the 2d games too. Just not outside of the play area, because escaping via the infinite flying relocation mechanic would be stupid. 02-02-2019 04:33:57 < syv!syvarris@166.137.qn.y: Well, not always. But generally. 02-02-2019 04:52:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I have had some fun ideas for how hell is put together. 02-02-2019 05:04:20 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hello humans 02-02-2019 05:04:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: who the fuck are you 02-02-2019 05:04:35 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I am having a movie night on sunday evening 02-02-2019 05:04:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I won't be there~ 02-02-2019 05:05:04 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: We are watching Memories, an anime anthology movie that is quite good. 02-02-2019 05:06:29 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: https://drive.google.com/open?id=1UfGrSxozex2i0goBifUmOiGBZAh4clu9 02-02-2019 05:06:47 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: if you'd like to watch with us, the three parts of the movie are here 02-02-2019 05:06:59 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: you'll need to download to get subtitles, sadly 02-02-2019 05:14:14 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: By the way er 02-02-2019 05:14:23 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I have a copy of creeper world 3 02-02-2019 05:14:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: neat, you should play it~ 02-02-2019 05:14:54 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I'm actually gonna 02-02-2019 05:15:06 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I never have, I'll let you know if its ok 02-02-2019 05:18:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah I actually have stuff to do sunday evenings though 02-02-2019 05:19:46 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Thats fine. Feel free to still download and watch on your own. At least the Magnetic rose part. Its a very good short film. 02-02-2019 05:30:54 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Heya. 02-02-2019 05:30:57 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: ooh. 02-02-2019 05:31:00 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: sunday evening? 02-02-2019 05:31:07 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: I should be free for that. 02-02-2019 05:31:09 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: where's the night? 02-02-2019 05:31:28 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: He did make a fleshhorror game. It was called ER. 02-02-2019 05:33:43 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: I like how all the medics are sitting there while the guy dies. 02-02-2019 05:33:53 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: "Do we have something to do? I'unno." 02-02-2019 05:33:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: as it should be 02-02-2019 05:34:07 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Probably safer that way. 02-02-2019 05:34:09 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: no kickboxing. 02-02-2019 05:37:04 -!- midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com has joined #einsteinianroulette 02-02-2019 05:37:14 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Heya MJ. 02-02-2019 05:37:15 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: How are you doing the movie night dubs? 02-02-2019 05:37:21 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: Hello dev 02-02-2019 05:37:26 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Looks like google drive. 02-02-2019 05:37:57 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: I see. So different from the standard movie night 02-02-2019 05:40:05 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: That's the default method for PW running them, IIRC. 02-02-2019 05:40:54 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: I thought it was like we alll go to this one site and watch them 02-02-2019 05:41:03 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: For dubs at least 02-02-2019 05:41:50 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Yeah. ..and dubs would have them hosted on his google drive, or use youtube links. 02-02-2019 05:41:56 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: Oh right 02-02-2019 05:42:19 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: Well Piecewise I might be around for that. I’m not entirely sure 02-02-2019 05:47:18 < midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com: Anyways, I GTG 02-02-2019 05:47:21 -!- midnightjaguar!Mutter@82.sub-719-868-777.myvzw.com has quit [Quit: Mutter: www.mutterirc.com] 02-02-2019 05:48:14 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: ok. 02-02-2019 05:48:29 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: I suspect Cio isn't going to pay attention to Ally until punches occur. 02-02-2019 06:18:08 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Doing movie night by everyone downloading the movie and starting at once 02-02-2019 06:18:15 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: only real way to handle it sadly 02-02-2019 06:18:17 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: but it works 02-02-2019 06:20:59 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Oh, ok. 02-02-2019 06:21:01 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Will do so. 02-02-2019 06:46:03 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Assuming the download works.. google wants to compress it for me. 02-02-2019 06:46:07 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Good help that. 02-02-2019 06:46:10 < * Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net facepalms. 02-02-2019 06:52:34 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Does it want to compress it? 02-02-2019 06:53:51 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Yes. And is spending longer compressing it than it would take to download.l 02-02-2019 06:54:43 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: thanks google 02-02-2019 06:54:52 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I didn't tell it to do that either 02-02-2019 06:55:26 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Like that matters. 02-02-2019 06:55:39 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I gotta go. is late for me and I've been inhaling lighter fluid fumes all night 02-02-2019 06:57:06 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: ok. 02-02-2019 06:57:07 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: see ya. 02-02-2019 06:58:46 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 02-02-2019 06:58:53 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: nice join to leave. 02-02-2019 07:00:36 -!- Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 240 seconds] 02-02-2019 07:32:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh, obviously Refine needs to have "Collosus" type witches 02-02-2019 07:32:46 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Immobile? 02-02-2019 07:33:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the dungeon is the witch's body itself, and they're not particularly smart or mobile, but still take some effort to kill 02-02-2019 08:04:51 < syv!syvarris@166.137.qn.y: Everything needs colossus style bosses. Including PS itself 02-02-2019 08:06:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: good candidate for that in PS are the extremely powerful scary force-of-nature witches like the whatsherface Black wanted to kill. 02-02-2019 08:06:43 < syv!syvarris@166.137.qn.y: ...Though, in both Refinen and PS, a SotC-style witch can't be TOO SotC-style. Teleportation is a good and very cheap power. 02-02-2019 08:06:56 < syv!syvarris@166.137.qn.y: Walpurgisnacht. 02-02-2019 08:07:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: cheating is fun~ 02-02-2019 08:08:51 < syv!syvarris@166.137.qn.y: Though I think Walpurgis was HP based, since meduka herself canonically oneshot it, while Homura at her strongest was having trouble killing it even spamming tons of well-informed attacks. 02-02-2019 08:09:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just make a gyrocoptor and land on the weak spot 02-02-2019 08:09:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: With Enuff Dakka, weak spots become irrelevant. 02-02-2019 08:10:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also hitting the weak spot for massive damage would have been a wonderful way for them to defeat waluigi, but part of the point is that they *don't* beat her. 02-02-2019 08:11:02 < syv!syvarris@166.137.qn.y: You can never have Enuff Dakka though. :( 02-02-2019 08:11:51 < syv!syvarris@166.137.qn.y: Canonically meduka oneshot her after making a contract, multiple times, until she makes a contract that oneshots the universe. 02-02-2019 08:11:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: either they lose the fight or die winning the fight or murder the universe or just give up and sidestep the problem by making a new universe with blackjack and hookers 02-02-2019 08:13:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: even in the one "successful" timeline, they didn't "succeed" by winning the fight. :P 02-02-2019 08:13:33 < syv!syvarris@166.137.qn.y: Well, yes. 02-02-2019 08:14:01 < syv!syvarris@166.137.qn.y: But only because Madoka is an idiot and witches easier than undead hollow. 02-02-2019 08:14:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: looks like I'm having one of those days where I can't spell 02-02-2019 08:14:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: needs more Determination 02-02-2019 08:14:40 < syv!syvarris@166.137.qn.y: You misspelled something? 02-02-2019 08:14:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: thought I did 02-02-2019 08:15:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: maybe I didn't but thought I did, which is just as sad 02-02-2019 08:15:23 < syv!syvarris@166.137.qn.y: Very sad. :( 02-02-2019 08:15:36 < syv!syvarris@166.137.qn.y: Truly terrible. D: 02-02-2019 08:15:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: sad! 02-02-2019 08:15:50 < syv!syvarris@166.137.qn.y: Sad! 02-02-2019 08:15:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: SAD! 02-02-2019 08:16:38 < syv!syvarris@166.137.qn.y: ): 02-02-2019 08:16:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: are you ever going to play as donald trump in a game again? 02-02-2019 08:17:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it certainly fits with munchkin builds 02-02-2019 08:17:17 < syv!syvarris@166.137.qn.y: Is Aigre ever going to invite me to a game again? 02-02-2019 08:17:35 < syv!syvarris@166.137.qn.y: I only played Trump for him. 02-02-2019 08:17:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I dunno, I think he's successfully running one now 02-02-2019 08:18:10 < syv!syvarris@166.137.qn.y: Is he? I have doubts, even if one is active and helmed by him. 02-02-2019 08:18:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I have liberal definitions of success for RTDs 02-02-2019 08:18:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I have not actually looked at it 02-02-2019 08:19:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but I have seen the thread! 02-02-2019 08:19:17 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: heya 02-02-2019 08:19:40 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: ..and slp. 02-02-2019 08:19:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: gud slp 02-02-2019 08:21:19 < syv!syvarris@166.137.qn.y: AoshimaMichioI checked it, last update--the fourth, barely--was posted on the 26th. 02-02-2019 08:21:39 < syv!syvarris@166.137.qn.y: Why does this app have a button just for saying Ao's name? 02-02-2019 08:21:53 < syv!syvarris@166.137.qn.y: And why haven't I sent a message with it before? 02-02-2019 08:22:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because ui is hard okay? ;P 02-02-2019 08:22:43 < syv!syvarris@166.137.qn.y: Anyway, his median is three, and the first is barely an excuse for an update, so I'm gonna say his game is dead. 02-02-2019 08:23:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hehe 02-02-2019 08:24:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in the future of the fortress post, Toady explains what the various social skills like consolation and negotiation actually do 02-02-2019 08:25:02 < syv!syvarris@166.137.qn.y: If you want me to Trump up some game, just send me a PM asking me to. That way I can blame you if the GM complains or says no. 02-02-2019 08:25:10 < syv!syvarris@166.137.qn.y: Oh? 02-02-2019 08:25:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: apparantly there are five different situations in which a dwarf might make a skill check and succeed/fail 02-02-2019 08:25:28 < syv!syvarris@166.137.qn.y: Isn't that a first in like, six years? 02-02-2019 08:25:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and they all depend on multiple skills 02-02-2019 08:25:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and all five of them use Lying 02-02-2019 08:26:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Lying is a skill that helps in every social situation 02-02-2019 08:26:19 < syv!syvarris@166.137.qn.y: Yeah, that makes sense. Lies are virtually always useful when interacting with people, regardless of your goals. 02-02-2019 08:29:02 < syv!syvarris@166.137.qn.y: Flattery is also universally usefull 02-02-2019 08:29:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes 02-02-2019 08:29:52 < syv!syvarris@166.137.qn.y: ...Along with persuasion and negotiation. 02-02-2019 08:30:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes 02-02-2019 08:30:15 < syv!syvarris@166.137.qn.y: Making "Persuasion" a social skill is a little like making "charisma" a charisma skill. 02-02-2019 08:30:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup 02-02-2019 08:30:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Toady seems to go the route of just having skills for everything that comes up and hoping it works out. :P 02-02-2019 08:31:52 < syv!syvarris@166.137.qn.y: I wonder when Military Tactics will be relevant. 02-02-2019 08:32:24 < syv!syvarris@166.137.qn.y: From what I recall, it's trained in WG, but doesn't affect anything. 02-02-2019 08:32:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: skills for every weapon, and punching and kicking and biting, and wrestling, AND melee in general, and all the ranged weapons and ranged in general. 02-02-2019 08:32:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think tactics is used currently when you send dwarves off to raid someplace 02-02-2019 08:33:26 < syv!syvarris@166.137.qn.y: That would make sense! 02-02-2019 08:34:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oddly, just a single "observer" skills which applies just as much to spotting stealthed units as seeing attacks before they land so you can avoid it somehow 02-02-2019 08:35:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but the general pattern is having tonsa skills 02-02-2019 08:36:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: when gelding animals was added, I remember there was a succession game made trying to create the first ever Legendary Gelder 02-02-2019 08:39:34 < syv!syvarris@166.137.qn.y: Did they suceed? 02-02-2019 08:40:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think it died before they made it 02-02-2019 08:40:36 < syv!syvarris@166.137.qn.y: Making a modern Most Interesting Dwarf in The World would be amusing, if even more ridiculously difficult. A dwarf with Legendary in every skill. Is that even possible right now? 02-02-2019 08:40:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but they certainly did make a lot of sterile male rabbits! 02-02-2019 08:41:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I don't think that it's IMpossible... 02-02-2019 08:42:03 < syv!syvarris@166.137.qn.y: I'd think we've got a couple skills that are impossible to deliberately train in fort mode, which would require you to just luck out and get a dwarf with legendary in all those. 02-02-2019 08:42:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can make an adventurer who migrates to the fortress 02-02-2019 08:43:13 < syv!syvarris@166.137.qn.y: But maybe it'd be possible if you set stuff up right. Make them a vampire, give then legendary in every combat skill, plus the social skills you *can* force them to train, they'll likely never die and will have infinite time to train plotting or whatever WG stuff they need to. 02-02-2019 08:43:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Or just retire in one of your own fortresses, I think 02-02-2019 08:43:45 < syv!syvarris@166.137.qn.y: I don't think adventurers can train those things either? Eh, I don't really know. 02-02-2019 09:00:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I've been procrastinatiing on making an actual character sheet for Refine, despite the fact that all I have to do is copy-paste PS basically. :V 02-02-2019 09:00:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: unless I want to add more options to it, but that's kinda just bloat. 02-02-2019 09:03:57 < syv!syvarris@166.137.qn.y: At risk of tooting my own horn, I think I did a pretty good job witn PS's sheet. Though I have the distinct feeling that I had decided I missed something important, long ago, and I've entirely forgotten what it was. 02-02-2019 09:04:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: eye color? :P\ 02-02-2019 09:04:43 < syv!syvarris@166.137.qn.y: Also, I decided on my Refine char awhile ago, and will happily commit him to text form as soon as you send me Refine's sheet. 02-02-2019 09:05:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think it would be *cool* have extra skills, so you could be good at car mechanics or something, but it's really quite not nesessary. 02-02-2019 09:05:39 < syv!syvarris@166.137.qn.y: Hair color was chosen because it's a useful shorthand for referring to people, and is somewhat memetic for how we discussed PM3. Black, Pink, Blue, Red. 02-02-2019 09:05:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...unless I make one of them "literate". that would be fun. 02-02-2019 09:07:52 < syv!syvarris@166.137.qn.y: Skills don't exist because of the leveling system design. I didn't want PS to have the general growth into god that RPGs often have for unlimited leveling, so you can't actually improve any of your stats directly. Character growth comes almost exclusively from powerset expansion, and powers are designed so that having more of them isn't really a direct power increase. 02-02-2019 09:08:06 < syv!syvarris@166.137.qn.y: Some kind of simple feat/trait system might be good, though. 02-02-2019 09:08:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I was thinking of skills as a thing you have or not which would give you a +1 or such to something specific. 02-02-2019 09:09:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Either you don't get more of them or it's pretty limited. 02-02-2019 09:10:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe even just a thing which each character has exactly one of, just as a fun little differentiation thing. 02-02-2019 09:11:10 < syv!syvarris@166.137.qn.y: I would encourage making them fairly influential, but hard to gain. 02-02-2019 09:11:15 < syv!syvarris@166.137.qn.y: That could work, yeah. 02-02-2019 09:12:18 < syv!syvarris@166.137.qn.y: Balancing them would be very difficult, and you'd get chucklefucks who put "Not dying" or similar munchkin things as their traint (unless they're all premade by you), while other people put the bonus in basketweaving or whatever. 02-02-2019 09:12:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Then, I was also considering making the main route of "progression" learning hunter arts from other Hunters, which are closer to spells than powers and rely on you having some set of powers. 02-02-2019 09:12:34 < syv!syvarris@166.137.qn.y: Oooh. 02-02-2019 09:12:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Many of which might need powers from different classes to work, forcing you to cooperate to cast them 02-02-2019 09:13:00 < syv!syvarris@166.137.qn.y: ! 02-02-2019 09:13:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: good? :P 02-02-2019 09:13:26 < syv!syvarris@166.137.qn.y: I very much like this mechanic, but do want to note that it's a difficult thing to do completely. 02-02-2019 09:13:53 < syv!syvarris@166.137.qn.y: It may work out very well if Refine is as slow as PS, because there's a TON of time to erite new system stuff. 02-02-2019 09:14:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just say there's fuckloads on the things and make it all up as you go, right? ;P 02-02-2019 09:14:32 < syv!syvarris@166.137.qn.y: PS was originally going to have integrated mechanics for combination magic, but I ended up dropping it in favor of precisely that. 02-02-2019 09:15:05 < syv!syvarris@166.137.qn.y: Magic is better if you use in in concert with other people, and can create unique effects if used for that. 02-02-2019 09:15:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So far I've just written a set of healing arts which can be used by most "support" classes and generally have some downside. 02-02-2019 09:15:26 < syv!syvarris@166.137.qn.y: But there's no defined methods, it's up to players to figure out how to cooperate. 02-02-2019 09:20:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Wound deferment from Wound Link, which works like Triage, Pain Absorption from Painless, which just gives the wounds to you like the tank you are, Injury Release from Unchain, which is like the old wound elemental, Chaotic Reconstruction from Evolution, which might cause very exciting side effects! 02-02-2019 09:21:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you put all those powers together, you can use Balanced Rejuvenation, which works without side effects. 02-02-2019 09:23:34 < syv!syvarris@166.137.qn.y: Hmm. 02-02-2019 09:24:30 < syv!syvarris@166.137.qn.y: I won't say that's bad, but it is something I made a concerted effort to avoid with PS. Didn't want there to be much progression that's a strict improvement, beyond the power levels. 02-02-2019 09:25:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can't get all those powers together in a single person normally. 02-02-2019 09:25:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You'd need to have four people of various classes who know the art to cast the most powerful one 02-02-2019 09:26:19 < syv!syvarris@166.137.qn.y: Ahh. Fair enough, yeah, that'd work well. 02-02-2019 09:26:33 < syv!syvarris@166.137.qn.y: Better than Mercy, at any rate. 02-02-2019 09:26:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I would have one of the usual healing ones given to a member of the party to start with, which also makes sure that there's a healer pretty much regardless of class composition 02-02-2019 09:27:40 < syv!syvarris@166.137.qn.y: ...Yeah, spreads healing around the group, makes it more interesting to use, prevents a single person from being reduced to "the cleric" role. Definitely a better way to handle that. 02-02-2019 09:28:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "okay, who's playing the cleric this campaign?" ;P 02-02-2019 09:30:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: personally, I think that wizards should be able to use magic to heal as well, but because divine magic is "guided" while arcane magic is not, said wizard needs to roll medicene and such 02-02-2019 09:32:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mean, you shouldn't *need* to be the worhshipper of a Sufficently High-Level Wizard in order to conjure up some positive energy. 02-02-2019 09:32:21 < syv!syvarris@166.137.qn.y: Yeah. I don't feel like Love and Mercy are well made classes; Love's too heavily restrictive of the actual player, and relies overmuch on two powers for providing general creativity in play, and Mercy's too specialized into healing, which means its utility relies heavily on other people's builds, while giving negative pressure for people to not be self reliant. Its powers are more interesting and allow for more creativity, but not significantly so 02-02-2019 09:32:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You just need to know what you're doing with it enough to not cause the patient's kidneys to explode violently 02-02-2019 09:32:50 < syv!syvarris@166.137.qn.y: I imagine you could talk many GMs into letting you do that, ER. 02-02-2019 09:33:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: depends how much they like an element of risk :P 02-02-2019 09:34:12 < syv!syvarris@166.137.qn.y: It'd probably have to be more medical in nature, of the sort "I can use telekinesis, pyrokinesis, and divination magic to replicate modern surgical methods, pkus throw in a little transmutation to make it more rapidly effective." 02-02-2019 09:34:53 < syv!syvarris@166.137.qn.y: No "Heal 2d12 on a successful Knowledge (Medicine) roll" more "Okay, if you do this stuff I'll say they heal 10 more HP per day pf rest. 02-02-2019 09:35:28 < syv!syvarris@166.137.qn.y: Or allowing the wizard to stabilize people at a distance, without necessarily restoring HP 02-02-2019 09:36:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: then you're just back to relying on clerics again, because they absolutely *can* turn you from a smear of grease and broken bones to a fully functional battle wizard in one round using a single spell in the middle of combat. 02-02-2019 09:37:16 < syv!syvarris@166.137.qn.y: Yep. But no sane GM is going to give wizards that ability. It's pretty much their only flaw. 02-02-2019 09:38:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I know that wizards are insanely OP, but there's pretty much one class which CAN do that much healing 02-02-2019 09:38:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and maybe bards but everyone hates bards ;P 02-02-2019 09:39:31 < syv!syvarris@166.137.qn.y: Well, no. Bards, druids, and paladins all also get healing magic, least in 3.5e. Plus most divine splatbook classes. 02-02-2019 09:39:48 < syv!syvarris@166.137.qn.y: Bards are actually pretty high tier... 02-02-2019 09:40:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay 02-02-2019 09:40:17 < syv!syvarris@166.137.qn.y: As are druids, and paladins are kinda fighters but better, which admittedly still doesn't put them in A-tier, but makes them decent anyway. 02-02-2019 09:40:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, I should convince a GM to let me play as an awakened cat druid sometime 02-02-2019 09:40:57 < syv!syvarris@166.137.qn.y: ...Rangers also get weak heals, since they're half-druids, but admitedly rangers kinda suck so yeah... 02-02-2019 09:41:34 < syv!syvarris@166.137.qn.y: I'll be sad if you do that before I do, but I'll also pester you to update me about the cat's adventures after every session. 02-02-2019 09:41:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I haven't noticed the ranger getting any healing options in out 5e game 02-02-2019 09:42:05 < syv!syvarris@166.137.qn.y: Ah, they might not get any at all there. They do in 3.5e, and that's the only edition I really know well. 02-02-2019 09:42:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...except maybe Goodberries, which heal for 1 02-02-2019 09:42:53 < syv!syvarris@166.137.qn.y: MJ told me Rangers are considered the worst class in 5e, apparently they were kinda ruined. 02-02-2019 09:43:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: aw 02-02-2019 09:43:50 < syv!syvarris@166.137.qn.y: That's actually not bad. 1 HP of healing, in 3.5e, is very useful. Very quickly stops you from dying if you're close. Especially if it's an item that's carryable. 02-02-2019 09:44:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: they do seem kinda like a weak caster who gets to use bows and some extra features which may or may not ever be useful 02-02-2019 09:45:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, having advantage on knowledge and such for your favored enemy is nice in this case because the GM happens to REALLY like undead. 02-02-2019 09:45:55 < syv!syvarris@166.137.qn.y: That's precisely what they are in 3.5e, but the bow stuff (or dual-wielding if you go that route, they can choose) is decently useful and puts you near a fighter as far as martial ability, while also getting a good chunk of the druid's power, and druids are just behind wizards on the tier list. 02-02-2019 09:47:03 < syv!syvarris@166.137.qn.y: When I played a ranger in 3.5e, I chose humanoids (extraplanar) for favored enemy, becauase there's a ton of them and basically anything not local to the material plane counts. 02-02-2019 09:47:15 < syv!syvarris@166.137.qn.y: We never met a single extraplanar humanoid in the campaign. 02-02-2019 09:47:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah the material plane is kinda big actually 02-02-2019 09:48:00 < syv!syvarris@166.137.qn.y: Still was more helpful than Humanoids (Gnome), but Humanoids (Humans) would have gotten a lot of use. 02-02-2019 09:49:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the spell "Banishment" lets you deal with anything that's not on its home plane. There are more planes which aren't the material than there are material planes, so logically the spell will work against most thing you encounter! ;P 02-02-2019 09:49:15 < syv!syvarris@166.137.qn.y: Would also have been appropriate, since my char was the racist asshole of the group and drove much of the internal conflict. 02-02-2019 09:49:36 < syv!syvarris@166.137.qn.y: bah. I was a much worse munchkin nine years ago. 02-02-2019 09:50:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'd expect to run into humans fairly regularly. 02-02-2019 09:50:16 < syv!syvarris@166.137.qn.y: Yeah... 02-02-2019 09:50:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: maybe the most likelt single creature you are to encounter. 02-02-2019 09:51:01 < syv!syvarris@166.137.qn.y: Humans: Boring but practical targets. 02-02-2019 09:51:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Humans: violent and stuipid enough to try fighting adventurers 02-02-2019 09:52:32 < syv!syvarris@166.137.qn.y: Well you can say the same about bears. 02-02-2019 09:52:56 < syv!syvarris@166.137.qn.y: Though I guess the majority of bears *are* smarter than that. 02-02-2019 09:53:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: humans are also annoyingly persistant and expansionist? 02-02-2019 09:53:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the typical world is probably going to have more humans than bears, and probably also more humans than dwarves 02-02-2019 09:54:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: or elves, or orcs, or goblins... 02-02-2019 09:54:16 < syv!syvarris@166.137.qn.y: ...Anyway, yes, you should steal Dar'yajira's concept. And then tell me about it. 02-02-2019 09:54:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay, I'll do that when my sorcerer explodes 02-02-2019 09:55:02 < syv!syvarris@166.137.qn.y: Favored enemy (Everyone else) 02-02-2019 09:55:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: though I'm level 3 now do the more dangerous levels are past 02-02-2019 09:55:55 < syv!syvarris@166.137.qn.y: "But mister DM, my character hates everyone equally! Just saying he only hates humans is inaccurate! Stop stifling my RP!" 02-02-2019 09:56:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: rangers are generally more friendly, which allows them to consentrate their hatred 02-02-2019 09:57:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if you hate everyone equally, it's diluted and you don't gain any binefits 02-02-2019 09:58:16 < syv!syvarris@166.137.qn.y: Hmm. 02-02-2019 09:58:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 90 degree turn: I wonder if I'll ever want to run a game which doesn't have a magic system 02-02-2019 09:59:16 < syv!syvarris@166.137.qn.y: It'd be fun to play a ranger who's broadly a really super nice guy, just unfailingly friendly to everyone, EXCEPT for humans, who he basically flies into extremely toxic hate speech about at the slightest provocation. 02-02-2019 09:59:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and hes a cat 02-02-2019 10:00:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that sounds like fun except for the part where your party decides regularly to either duct-tape your mouth shut or pretend they don't know you 02-02-2019 10:02:53 < syv!syvarris@166.137.qn.y: "except for", what? 02-02-2019 10:03:20 < syv!syvarris@166.137.qn.y: I think it'd work great as long as there's only one or two humans in the party. 02-02-2019 10:03:55 < syv!syvarris@166.137.qn.y: ...And yeah, come to think of it, Dar was very much that kinda char towards his end. Not quite as bad, but... yeah. 02-02-2019 10:06:11 < syv!syvarris@166.137.qn.y: Does Tactical Hell have a magic system? 02-02-2019 10:06:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, and you managed to avoid running into it :I 02-02-2019 10:07:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Alsi has an Impulse which lets her just ignore lethal damage entirely, once. And then you just KOed her 02-02-2019 10:08:44 < syv!syvarris@166.137.qn.y: Doors OP. 02-02-2019 10:10:03 < syv!syvarris@166.137.qn.y: Will Ari ever explain stuff to me, or is Tachell over? 02-02-2019 10:13:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...I don't really feel like contenuing in-character exposition, so I'll call it done. 02-02-2019 10:13:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: feel free to ask more about it 02-02-2019 10:14:41 < syv!syvarris@166.137.qn.y: Precisely who is the fourth body, why are they there, and why are they in the state they're in? 02-02-2019 10:16:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE] 02-02-2019 10:16:30 < syv!syvarris@166.137.qn.y: Ok. What impression does Ari give off while admitting that? 02-02-2019 10:16:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's a man, more specific than that I don't have for you 02-02-2019 10:16:41 < syv!syvarris@166.137.qn.y: Unhappy, or... well, it doesn't really matter. 02-02-2019 10:16:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Ari clearly doesn't want to tell you about it 02-02-2019 10:17:44 < syv!syvarris@166.137.qn.y: Chuckle a little about it. Like I find it amusing. Ask if the person will turn into a demon if they're finished off, and whether their meat will stay good. 02-02-2019 10:17:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which might have something to do with you being a not more combat-capable than he is 02-02-2019 10:18:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe, and... maybe. 02-02-2019 10:19:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: There's some chance the body disappears, that seems to be random. 02-02-2019 10:20:35 < syv!syvarris@166.137.qn.y: Return to questioning about their food source. If they can't reliably eat people, and Hell isn't conducive to farming, then what DO they eat? Anything at all? 02-02-2019 10:20:48 < syv!syvarris@166.137.qn.y: Are demons edible? 02-02-2019 10:22:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Around here, mostly processed snack foods. The building has tons of different things in it, and farther inside there's stuff like warehouses full of packaged food. 02-02-2019 10:23:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Demon bodies can be processed to create Clay, a valuable healing substance, which can also be farther processed into drugs and chemicals. 02-02-2019 10:24:19 < syv!syvarris@166.137.qn.y: That's interesting. Ask him to explain how that processing works, and whether they have any. 02-02-2019 10:24:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Going too long without food is unpleasant, but not actually lethal in hell. 02-02-2019 10:27:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: They have a sort of chemestry set conveniently hidden under the table. The clay itself is extracted from demon bodies seemingly exclusively by just reaching into the corpse and ripping it out by instinct. After that it needs to be purified by boiling it under heat. 02-02-2019 10:27:45 < syv!syvarris@166.137.qn.y: Do they have any? 02-02-2019 10:27:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He says they don't have any, and is a terrible liar. 02-02-2019 10:28:19 < syv!syvarris@166.137.qn.y: Say oh well. Ask him again about whether I can join their team. 02-02-2019 10:29:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He says that depends on how Alsi is feeling about it. She seemed pretty mad. 02-02-2019 10:30:03 < syv!syvarris@166.137.qn.y: What would June think? 02-02-2019 10:31:12 < syv!syvarris@166.137.qn.y: Point out that I can disable Alsi easily enough, and if I have a little help, I could do it without knocking her out again, then prolly talk her into it. But I would need support. 02-02-2019 10:31:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He doesn't know June as well, but they both tend to defer to Alsi. 02-02-2019 10:31:31 < syv!syvarris@166.137.qn.y: So neither of them would be willing to stand up to her? Sigh. 02-02-2019 10:33:27 < syv!syvarris@166.137.qn.y: Assuming he doesn't say anything more on that subject, ask him if he's medically competent. I have a gunshot in my arm, and I want that treated. If he can't guarantee he 02-02-2019 10:33:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I've got two depressives and a demonic sociopath here. :V 02-02-2019 10:33:47 < syv!syvarris@166.137.qn.y: 'd help me with Alsi, then I'm not staying. 02-02-2019 10:34:14 < syv!syvarris@166.137.qn.y: But, I'm willing to trade. My mask is magic, he can wear it to check if he wants. I'll give it to them in return for him patching up my arm. 02-02-2019 10:34:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He'll help with your arm if you put the weapons down. 02-02-2019 10:35:02 < syv!syvarris@166.137.qn.y: Nope, sorry. A doctor can do a lot of harm, I;m keeping the gun. It'd be stupid to do otherwise, he seems smart enough tk realize that. 02-02-2019 10:35:14 < syv!syvarris@166.137.qn.y: I want to work with him, but I'm not going to take a stupid risk. 02-02-2019 10:35:30 < syv!syvarris@166.137.qn.y: And he has to put down that bonesaw nefore he gets close to me, too. 02-02-2019 10:36:25 < syv!syvarris@166.137.qn.y: It's up to him. Say I'll leave the machete too. I'm keeping the pistol, but that already seems like a great trade. Lose one item, gain one, don't get more stolen. 02-02-2019 10:36:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Ah, he cleans that off and puts it back in his little medical kit, as that's where he took it from when it looked like a fight. 02-02-2019 10:37:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He admits to not wanting to get too close to you with that machete. The gun is more okay. 02-02-2019 10:37:30 < syv!syvarris@166.137.qn.y: If he is willing to heal me, he'll have to take it out of the kit, along with any other knives or weaponlike implements. 02-02-2019 10:37:39 < syv!syvarris@166.137.qn.y: I'll put down the machete, that's fine. 02-02-2019 10:38:21 < syv!syvarris@166.137.qn.y: Check the chamber of the pistol first. 02-02-2019 10:38:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He can take out anything weaponlike. 02-02-2019 10:38:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Chamber has a cartridge in it 02-02-2019 10:39:25 < syv!syvarris@166.137.qn.y: Pull out the mag too, look at it. Most pistol mags have peekholes so you can count the cartridges; how full is this one? 02-02-2019 10:39:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Full minus one round, as you might expect. 02-02-2019 10:41:32 < syv!syvarris@166.137.qn.y: But yeah, drop the machete and knife a fair distance away, then sit in the corner, gun in uninjured hand. If he's willing to work on me, I'll let him, though as I said he has to empty the medkit first. And I'll be watching hin very closely. He tries anything, I *will* shoot. If I can prepare a parry action or something without that being obvious combat action, do so. 02-02-2019 10:41:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay, should I take out my medicine dice, then? 02-02-2019 10:41:44 < syv!syvarris@166.137.qn.y: Yes. 02-02-2019 10:43:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 1+4+2+3= 10 02-02-2019 10:43:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in this system, that's still a success without stress/time pressure, so okay. 02-02-2019 10:44:08 < syv!syvarris@166.137.qn.y: Is my wound no longer penalizing me, then? 02-02-2019 10:44:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: he does a heal on you I'm not a medic I dunno how this shit works 02-02-2019 10:44:20 < syv!syvarris@166.137.qn.y: Cool. 02-02-2019 10:44:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: remove that wound 02-02-2019 10:45:14 < syv!syvarris@166.137.qn.y: Thank him, hand him the mask, go pick up the machete, toss that to him, I pick up the knife. 02-02-2019 10:45:31 < syv!syvarris@166.137.qn.y: Tell him to remove Alsi's armor, and then slash her throat, or I will shoot him. 02-02-2019 10:45:48 < syv!syvarris@166.137.qn.y: Suggest tying her up first. 02-02-2019 10:45:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ... 02-02-2019 10:46:03 < syv!syvarris@166.137.qn.y: I want her clay. 02-02-2019 10:46:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: do you give him time to pick up that saw first? 02-02-2019 10:46:37 < syv!syvarris@166.137.qn.y: He'd have time, I wouldn't be very rushed, but I'd do this a good bit outside melee range. 02-02-2019 10:46:48 < syv!syvarris@166.137.qn.y: And aim action on him, btw. 02-02-2019 10:47:22 < syv!syvarris@166.137.qn.y: And don't let him out of my sight. 02-02-2019 10:48:03 < syv!syvarris@166.137.qn.y: If he hesitates, I'll say I'm happy to talk about it if he wants. 02-02-2019 10:48:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Right, the moment you mention slashing her throat, he prepares to hurl a knife at you. You can shoot him. 02-02-2019 10:48:39 < syv!syvarris@166.137.qn.y: I just want clay, because I won't be able to medical care without having a team. If he has a better idea for how I should get it, I'd love to hear it. 02-02-2019 10:49:09 < syv!syvarris@166.137.qn.y: Ah, yes, I shoot him then. 02-02-2019 10:50:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: He rolls a 2, and... adds 2 Determination in order to be mortally wounded. 02-02-2019 10:50:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no, wait 02-02-2019 10:50:47 < syv!syvarris@166.137.qn.y: Waiting. 02-02-2019 10:51:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: he actually has more than mininum Determination, he spends 4 to remain standing. 02-02-2019 10:51:42 < syv!syvarris@166.137.qn.y: Shoot him again because that's how guns work in this game, yeah? 02-02-2019 10:51:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Only for snapshots, on your turn. 02-02-2019 10:52:03 < syv!syvarris@166.137.qn.y: Oh. Damn. 02-02-2019 10:52:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Aimed is one time only. 02-02-2019 10:52:09 < syv!syvarris@166.137.qn.y: Well, knife throw then. 02-02-2019 10:52:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well heck 02-02-2019 10:52:27 < syv!syvarris@166.137.qn.y: ...Does he withstand the pain? 02-02-2019 10:52:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 5+6+6-1 :V 02-02-2019 10:52:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh yeah pain exists 02-02-2019 10:53:24 < syv!syvarris@166.137.qn.y: I guess he does withstand it because of the 17... 02-02-2019 10:53:42 < syv!syvarris@166.137.qn.y: Well, roll dice until someone dies or falls over, I guess. 02-02-2019 10:53:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's 2+3+2, so he takes 2 pain and can't aim. 02-02-2019 10:54:07 < syv!syvarris@166.137.qn.y: Oh, yeah, because knife throw takes 2 stamina to do at all. 02-02-2019 10:54:11 < syv!syvarris@166.137.qn.y: Right? 02-02-2019 10:54:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I rolled that for throwing, I can't just use it for pain :P 02-02-2019 10:54:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 2 focus 02-02-2019 10:54:32 < syv!syvarris@166.137.qn.y: Focus, stamina, same thing. >.> 02-02-2019 10:54:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: riiight 02-02-2019 10:54:46 < syv!syvarris@166.137.qn.y: Well, if he can't use that 17 for murdering me, I'm happy. 02-02-2019 10:56:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: weirdly gauranteed aimed shots can't do extra damage due to critting because they don't roll! 02-02-2019 10:57:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh well, guess I have to roll initiative here so- ahahahaha 02-02-2019 10:57:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you use... 4 shots killing him 02-02-2019 10:57:26 < syv!syvarris@166.137.qn.y: Hey wait what 02-02-2019 10:57:40 < syv!syvarris@166.137.qn.y: Don't I get to choose my actions? 02-02-2019 10:58:10 < syv!syvarris@166.137.qn.y: 'Cause frankly I'd hold him at gunpoint and try to talk. 02-02-2019 10:58:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I just don't want to get into grit right now 02-02-2019 10:58:37 < syv!syvarris@166.137.qn.y: Oh well. Does he die die, or mortal wound die? 02-02-2019 10:58:49 < syv!syvarris@166.137.qn.y: And in the case of die dying, does he get back up? 02-02-2019 10:59:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Which means this can go back into PMs and tile if you want to do more complicated things 02-02-2019 10:59:20 < syv!syvarris@166.137.qn.y: Probably not. 02-02-2019 11:00:18 < syv!syvarris@166.137.qn.y: Plan from here is to loot the unconscious people, maaaybe execute Alsi after relieving her of her armor and donning it myself, and tying her up, throwing June and Ari (if he doesn't demonate) out the window, and... maybe investigating the wounded person. 02-02-2019 11:01:07 < syv!syvarris@166.137.qn.y: Also. Searching for their clay. 02-02-2019 11:01:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: This has just become more complicated than idle exposition and I just realized that now would be a good time to go to sleep and we can pick this back up later but I think I'll go now 02-02-2019 11:01:47 < syv!syvarris@166.137.qn.y: Awww. 02-02-2019 11:01:50 < syv!syvarris@166.137.qn.y: Okay. 02-02-2019 11:01:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: <3 02-02-2019 11:02:03 < syv!syvarris@166.137.qn.y: <3 02-02-2019 11:02:04 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Read error: Connection reset by peer] 02-02-2019 12:31:16 -!- syv!syvarris@166.137.qn.y has quit [Remote host closed the connection] 02-02-2019 18:58:43 -!- Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 02-02-2019 19:02:26 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 246 seconds] 02-02-2019 19:09:54 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: "I gotta play as Evil McEdgelord." 02-02-2019 19:28:30 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: "Find some place far away from the teleporter and hide." 02-02-2019 19:28:37 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Well, someone's not getting promoted. ;-p 02-02-2019 20:25:44 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Can't promote a corpse I guess 02-02-2019 20:25:48 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Well, we can 02-02-2019 20:25:56 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: but the lawyers will get all his money 02-02-2019 20:31:10 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Just as planned. 02-02-2019 20:31:52 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: (I figure it might be safer to get promoted a couple times, and then avoid going on many missions entirely.) 02-02-2019 20:32:11 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Riskier up front, but that's life. 02-02-2019 23:33:47 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Refreshingly straightforward those orders. 02-02-2019 23:33:51 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: (syvarris)