28-01-2019 00:41:33 -!- MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com has joined #einsteinianroulette 28-01-2019 00:52:24 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: heh. 28-01-2019 00:52:39 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: so.. the best of B, then. 28-01-2019 01:00:09 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: ello you alloys 28-01-2019 01:00:33 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ello. 28-01-2019 01:00:38 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I'm off in a min. 28-01-2019 01:00:43 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: anything going on today? 28-01-2019 01:00:59 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ..I can't see how Rydia won a tourney. 28-01-2019 01:01:12 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Nope, mostly just did chores and studied. Pretty slow weekend really. 28-01-2019 01:01:26 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: you? 28-01-2019 01:01:56 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Not much. 28-01-2019 01:02:02 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: played some secret of mana. 28-01-2019 01:02:22 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: That's like the real time JRPG right? 28-01-2019 01:02:40 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. 28-01-2019 01:02:43 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Not well written. 28-01-2019 01:02:48 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's really made for two players. 28-01-2019 01:03:13 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Ah. 28-01-2019 01:03:22 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: local I'm asssuming? 28-01-2019 01:03:38 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yes. 28-01-2019 01:04:01 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Figured, otherwise I would offer to play sometime 28-01-2019 01:04:49 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's like 60 hours, too. 28-01-2019 01:05:09 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: That's pretty long for 8 bit 28-01-2019 01:05:37 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: 16 bit. 28-01-2019 01:05:40 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Still 28-01-2019 01:05:58 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. Squaresoft. 28-01-2019 01:06:49 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: oh? This different from Square enix? 28-01-2019 01:07:03 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. At that point they were seperate companies. 28-01-2019 01:07:50 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Ah 28-01-2019 01:08:54 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Did anaconda fail to make babies again? 28-01-2019 01:08:57 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: huh, apperentlly there was a remake 28-01-2019 01:09:08 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: in 3d 28-01-2019 01:09:34 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ... 28-01-2019 01:10:50 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: yeah 28-01-2019 01:13:52 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Well it seems intresting at from a gameplay perspective. 28-01-2019 01:14:02 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It could be good. 28-01-2019 01:14:08 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: The thing is, secret of mana isn't that great. 28-01-2019 01:15:04 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: yeah? 28-01-2019 01:15:26 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's badly written, what you need to do next is opaque, it's quite linear.. 28-01-2019 01:15:46 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: The unique part is that it's two players. 28-01-2019 01:16:02 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: That does sound pretty impressive for 16 bit 28-01-2019 01:16:24 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: And it's real time rather than turn based 28-01-2019 01:16:40 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Eh. 28-01-2019 01:16:52 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: No offense, but there are plenty of real time games on the SNES. 28-01-2019 01:17:29 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: You would know far better than me. I have literally never played an SNES game. 28-01-2019 01:17:45 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Seriously? 28-01-2019 01:17:47 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: ...I don't belive I've ever seen a real one either actually 28-01-2019 01:17:56 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I can understand the latter, but damn. 28-01-2019 01:18:10 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Oh, I've played contra 28-01-2019 01:18:12 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Okay, I need to make up a list, then. And then cut it to one title. 28-01-2019 01:18:57 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Hmmm, is Final fantasy the orginal one SNES or NES? 28-01-2019 01:19:17 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Original is NES. 28-01-2019 01:19:28 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: IV, V, and VI were SNES. 28-01-2019 01:19:56 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Ah, then yeah, only SNES game I've played is contra and that one was a weird knockoff version. 28-01-2019 01:20:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Could you stream playing one? 28-01-2019 01:20:38 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I wouldn't mind seeing blind reactions to Terranigma.. 28-01-2019 01:21:20 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Sure, couldn't do it this weekend, but I would probably have time soonish 28-01-2019 01:21:51 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. That's.. a hell of a game. 28-01-2019 01:22:17 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Crono Trigger is good. Prooobably better, but that's slightly more conventional, and much better known, so you might not get taken by suprise. 28-01-2019 01:24:19 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Terranigma is also much shorter. 28-01-2019 01:24:21 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I've heard of crono trigger. 28-01-2019 01:24:27 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah, wouldn't be suprised. 28-01-2019 01:24:32 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: But have never heard of terranigma 28-01-2019 01:25:13 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hmm 28-01-2019 01:25:16 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's much more obscure. 28-01-2019 01:25:17 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: no er huh? 28-01-2019 01:25:17 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Hmm, I've played Dragon Quest IV But apperentlly that's NES 28-01-2019 01:25:53 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: DDRJake plays it once a year, and considers it a demonstration of why games are an art form. 28-01-2019 01:27:38 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: by the way dev and other 28-01-2019 01:27:41 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: you might liek this 28-01-2019 01:27:42 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.retromags.com/torrents/base-pack 28-01-2019 01:27:59 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: digital versions of old gaming magazines 28-01-2019 01:29:11 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Hmm. 28-01-2019 01:29:14 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: sounds interesting.. 28-01-2019 01:29:18 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ..but I gotta be going. 28-01-2019 01:29:21 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: see you later. 28-01-2019 01:29:53 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Eh, not really my thing 28-01-2019 01:29:56 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: later 28-01-2019 01:41:32 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I've found some real life ones in my house and its fun to look back at them 28-01-2019 02:22:18 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 28-01-2019 02:31:28 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hey er 28-01-2019 02:31:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heyer 28-01-2019 02:31:46 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: you're one of those weirdos who likes ds2, right? 28-01-2019 02:32:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I still haven't played much of it 28-01-2019 02:32:10 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hmmm 28-01-2019 02:32:19 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I'm redownloading it 28-01-2019 02:32:33 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: People keep saying its good, and I keep finding it to be bad 28-01-2019 02:32:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: mostly just wish that DS1 was ambidexterous and had the other good DS2 mechanical goodies 28-01-2019 02:32:58 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I keep thinking I'm missing something 28-01-2019 02:33:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which DS3 mostly passed up for being between Bloodborne and a faster DS1 28-01-2019 02:33:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The levels are bad and the enemies are worse... but other than that it's the best DS game~ 28-01-2019 02:34:23 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I know a lot of people complain about ds3, including inferno 28-01-2019 02:34:46 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: and it does have a lot of issues, particularly in multiplayer which is all guys like that care about half the time 28-01-2019 02:35:32 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: But until goddamn ps4 emulators come out we ain't getting the best souls game on pc 28-01-2019 02:35:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: DS3 just stopped being interesting to me around boreal 28-01-2019 02:36:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: DS1 remains interesting despite its jank 28-01-2019 02:36:05 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: DS3's story reeks of "We ran out of time" 28-01-2019 02:36:27 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: the first half of ds1 is good 28-01-2019 02:37:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'd like to see what Sekiro is like, stripping out most of the demon souls formula but keeping a little. 28-01-2019 02:38:42 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: its tenchu souls 28-01-2019 02:38:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes 28-01-2019 02:39:11 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: some stealth and then all out quick fights when that fails 28-01-2019 02:40:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: knowing my reflexes, I'll probably die seconds after unintentionally entering combat. 28-01-2019 02:40:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's what tends to happen when I'm spotted in Dishonored 28-01-2019 02:40:52 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: You really should try to play BB sometime 28-01-2019 02:40:55 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: if you can 28-01-2019 02:41:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Sekiro does seem like there's times you're intentionally starting combat, though. 28-01-2019 02:42:41 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Yeah 28-01-2019 02:43:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: archers and mages seem to get instakilled when you hit them so you can just rush those down, and minibosses have multiple health bars so you can start the fight with an advanatage by doing a sneak attack, then be ready for the rest of the fight. 28-01-2019 02:43:41 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: yeah, and they handle stamina and stuff differently 28-01-2019 02:44:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: But if I get spotted early in an area full of enemies, it's either time for button mashing or grappling hook to run the fuck away 28-01-2019 02:44:13 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: have to break miniboss's poise to actually knock their final healthbar levels down 28-01-2019 02:44:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Oh yeah. 28-01-2019 02:44:54 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Yeah they seem to have "Zones" so some will be alerted but others outside won't 28-01-2019 02:45:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just draining their health isn't enough to remove a health bar, but the lower they are on health the easier it is to stagger 28-01-2019 02:45:07 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: which is more reasonable than every guard in the entire level knowing where you are 28-01-2019 02:45:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I don't think there are any good stealth games where being spotted means everyone knows where you are at once. :P 28-01-2019 02:46:06 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Xcom 2 28-01-2019 02:46:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "good" 28-01-2019 02:46:23 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: as long as we agree on that 28-01-2019 02:46:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Xcom 2 is a good game, and it's a "stealth" game 28-01-2019 02:46:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but it is not a "good stealth game" 28-01-2019 02:47:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the stealth system is very simplistic and only designed to making getting into your first fight more interesting 28-01-2019 02:48:44 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Its not even good at that though 28-01-2019 02:48:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: there's an actual hidden mechanic where enemy pods walk exactly where they need to to block you off from the objective just to make sure you can't win without breaking concealment, because it's not a stealth game 28-01-2019 02:49:22 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Well that hidden mechanic sounds like dog shit me thinks 28-01-2019 02:50:04 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: also, I've played Xcom 2. They tell you to go in, go overwatch, and then trigger so you get shots in 28-01-2019 02:50:06 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: thats bullshit 28-01-2019 02:50:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: long war 2 removes that mechanic because it makes no sense. Which sounds great, right? But it turns Xcom2 into a stealth game, and xcom2 is not a fun stealth game 28-01-2019 02:50:56 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I've consistantly done better triggering first and then acting because nuxcom enemies just get free turns to walk around and get into cover when you find them. 28-01-2019 02:51:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, xcom2 is unfortunately flawed, and LW2 is flawed in different ways, and nobody is working on LW2 anymore and nobody is making any similar large scale rebalance mods 28-01-2019 02:52:40 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Its unfortunate because xcom original is neat but is a huge slog with all the micromanaging 28-01-2019 02:52:54 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: streamlining it just enough and releasing it unchanged otherwise would be fine 28-01-2019 02:53:18 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: but nucom is really really REALLY streamlined and simplified and makes some odd choices on how to handle things 28-01-2019 02:54:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Beagle always did a thing when he first got the game where you put everyone on overwatch and one soldier out in the open, let the enemy pod patrol into you, then you get full overwatch shots as they scatter into cover and then because that was the enemy turn, you get to act again. It was patched out before release because Firaxis wants you to do the overwatch ambush thing. 28-01-2019 02:55:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Openxcom does have lots of mods to keep it interesting. 28-01-2019 02:57:27 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: The overwatch ambush thing which is less effective 28-01-2019 02:57:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes. 28-01-2019 02:58:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: GAME DESIGN! 28-01-2019 02:59:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: dogs with plasma in their mouths and when they bark plasma comes out 28-01-2019 03:03:04 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: seems familiar 28-01-2019 03:07:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm so glad that my character isn't able to do anything useful 28-01-2019 03:08:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because it means I don't have to worry about posting too late to do anything useful 28-01-2019 03:09:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: when there's enough players to break the forum's character count limit and they're all trying to go poke the thing and I post after all of them, there's really nothing I could do that would change the overall situation. 28-01-2019 03:17:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm, that's a good dodge 28-01-2019 03:17:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...no wait 28-01-2019 03:17:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I uh, forgot to count the enemy's accuracy stat -_- 28-01-2019 03:26:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so close, yet so far 28-01-2019 03:27:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: great roll for the lethal damage, less good roll for the pain. 28-01-2019 04:16:39 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heya ER. 28-01-2019 04:16:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hello 28-01-2019 04:17:35 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: and PW. 28-01-2019 04:17:52 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh, glad to hear someone thinks I'm not insane for liking x-com. 28-01-2019 04:18:35 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: And yeah, looks like lots of carnage in Mook. 28-01-2019 04:18:48 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: oh well, as the casulties rack up the number of alien pokers will drop. 28-01-2019 04:47:32 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Cool, I cooked chicken by myself for the first time today. I'm fairly confident I've managed to both not poison myself or burn down my apartment. Though I suppose the nights still young 28-01-2019 04:47:56 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Lemme know if you ride the porcelain throne. 28-01-2019 04:48:05 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I shall indeed. 28-01-2019 04:48:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: bah, what does not kill you makes you stronger 28-01-2019 04:49:34 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I'll let you know if it kills me ER. 28-01-2019 04:49:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that sounds difficult 28-01-2019 04:50:10 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Now, will ER manage on his fourth consecutive attempt to make babies in divine fuckery? ;-p 28-01-2019 04:50:22 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I mean it's in the name ~ 28-01-2019 04:50:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: to be fair last turn was all preperation 28-01-2019 04:51:31 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Also Nah, ER you just set up some deadmans switchs. Simple. 28-01-2019 04:51:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and I'm a little pissed that I suddenly stopped at an arbatrary point, seeing as I had a whole decade to do things in 28-01-2019 04:56:42 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: http://youtu.be/_yNDJH_FyN4 28-01-2019 05:03:17 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: Your videos tend to send my youtube recs into chaos dev 28-01-2019 05:03:32 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I apperciate it ~ 28-01-2019 05:06:04 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It might be linking something with an intermediate view count. 28-01-2019 05:06:24 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ie, not 2000, but not 2 million. 28-01-2019 05:06:38 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: could be 28-01-2019 05:17:41 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 28-01-2019 05:20:26 -!- Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 246 seconds] 28-01-2019 05:20:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Prequel update. 28-01-2019 05:20:33 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: time to message syv.. 28-01-2019 05:22:49 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Ahh, an unexpected event.. 28-01-2019 05:26:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "First you’ll need a “Completed Quests” section since you actually managed to complete a quest and also not die." 28-01-2019 05:28:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I do like how violently Katia manipulates her imaginary user interface 28-01-2019 05:32:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh my god katia is so cute 28-01-2019 05:33:38 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: I just realized Katia's name has kat in the name 28-01-2019 05:33:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ah, I see 28-01-2019 05:35:49 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Katia Managan. 28-01-2019 05:36:13 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Sadly, doesn't look like she's going to become sabre-katia from vampire infection, but that's ok. ;-p 28-01-2019 05:39:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm just going to submit "that's the sun" and cross my fingers that it's a fakeout. :P 28-01-2019 05:39:26 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Could be. 28-01-2019 05:39:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: after all, it was night time when we started so katia might be surprised to see light coming in from outside 28-01-2019 06:23:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://youtu.be/f5tnVODuI-g 28-01-2019 07:09:33 < MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com: night 28-01-2019 07:09:35 -!- MJ!midjag@85-12-22-656.dhcp.leds.al.charter.com has left #einsteinianroulette 28-01-2019 07:15:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: my sorcerer is leveling up 28-01-2019 07:16:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: survived to level 3, which means I get to play with level 2 spells now 28-01-2019 07:17:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I only get to learn one new spell for leveling up, but the sorc also gets to replace one known spell with a new one each level. 28-01-2019 07:17:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so if I drop my burning hands or something, I can pick up two level two spells 28-01-2019 07:18:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh yeah, and sorc gets METAMAGIC at level 3 as well, so I can make this stuff lengthened or distant or heightened or silenced and such 28-01-2019 09:28:09 -!- syv!syvarris@72.168.tjq.hhl has joined #einsteinianroulette 28-01-2019 09:29:07 < syv!syvarris@72.168.tjq.hhl: Piecewise, I've been playing DaS 2 lately. On NG++, just going through with my first char who's leveled into being good at everything. 28-01-2019 09:29:30 < syv!syvarris@72.168.tjq.hhl: The game has really really fun player mechanics, meh everything else, essentially. 28-01-2019 09:30:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Kinda wish it had a kick instead of guard break though. >.> 28-01-2019 09:30:44 < syv!syvarris@72.168.tjq.hhl: It's not as good as DaS 1 overall, if you want to go back to an older game in the series, do DaS 1 with one of the overhaul mods. 28-01-2019 09:30:50 < syv!syvarris@72.168.tjq.hhl: U wot m8 28-01-2019 09:30:58 < syv!syvarris@72.168.tjq.hhl: The guard break is a phenomenal mechanic. 28-01-2019 09:31:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: how can I kick someone off the edge if I can't kick 28-01-2019 09:31:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I do really like guard break criticals though 28-01-2019 09:31:38 < syv!syvarris@72.168.tjq.hhl: Shield bash, poise breaking, guard break knockback... 28-01-2019 09:31:45 < syv!syvarris@72.168.tjq.hhl: Backstab too. 28-01-2019 09:31:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: every time I break something's guard in DS1 I'm like "awwwwww... no critical." 28-01-2019 09:32:11 < syv!syvarris@72.168.tjq.hhl: Literally all the same stuff as in DaS 1, except for the kick, plus some extra stuff. 28-01-2019 09:33:03 < syv!syvarris@72.168.tjq.hhl: And the kick really just sucks anyway. In PvP its only reak uses are safe backstabs, and comboing with spears. 28-01-2019 09:33:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think the kick inf DS3 always breaks shields 28-01-2019 09:34:36 < syv!syvarris@72.168.tjq.hhl: Well, that's an improvement. 28-01-2019 09:34:45 < syv!syvarris@72.168.tjq.hhl: In DaS 1 you need to use O 28-01-2019 09:34:51 < syv!syvarris@72.168.tjq.hhl: 's spear for that. 28-01-2019 09:35:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It is kinda odd how in DS1 the kick will only really knock down shields for the weak enemies at the start of the game 28-01-2019 09:36:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you use it for spearie hollows and to knock things off of things 28-01-2019 09:37:39 < syv!syvarris@72.168.tjq.hhl: yeah. 28-01-2019 09:38:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's funny to use it on the forest NPCs 28-01-2019 09:38:18 < syv!syvarris@72.168.tjq.hhl: Oh! I forgot roundhouse kicks in DaS. Those are very niche, but actually are fairly useful. And look stupid awesome. 28-01-2019 09:39:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh yeah, there is a weapon moveset in DS2 which includes a dropkick 28-01-2019 09:39:43 < syv!syvarris@72.168.tjq.hhl: Bone fist WR R1? 28-01-2019 09:40:02 < syv!syvarris@72.168.tjq.hhl: DaS 2 has so many great movesets. 28-01-2019 09:41:17 < syv!syvarris@72.168.tjq.hhl: DaS 1 is way too heavy on just giving weapons impractical R2s, and leaving them otherwise identical to the other weapons in class. Or, worse, just straight up debuffing weapons by increasing end lag. 28-01-2019 09:41:38 < syv!syvarris@72.168.tjq.hhl: "What's that? You like the greatsword better than the zweihander? Well too bad, it's strictly worse." 28-01-2019 09:42:17 < syv!syvarris@72.168.tjq.hhl: Also, the zwei is right at the start of the game and is so strong. Grr. 28-01-2019 09:42:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: greatsword is bae >:( 28-01-2019 09:43:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think the reason behind them putting the zwei so early in the game is that they figured that the skellies would scare people off until they're higher level 28-01-2019 09:43:11 < syv!syvarris@72.168.tjq.hhl: The thrust is kinda neat, but the only place I've seen it used well is Sen's. And Sen's kinda sucks for UGSs in general. 28-01-2019 09:43:35 < syv!syvarris@72.168.tjq.hhl: It could still be harder to wield. 28-01-2019 09:43:41 < syv!syvarris@72.168.tjq.hhl: It's like 14 strength to use? 28-01-2019 09:44:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: does kinda seem like "just run past everything" wasn't an anticipated strategy. :P 28-01-2019 09:44:31 < syv!syvarris@72.168.tjq.hhl: I think the Greatsword needs 19... 28-01-2019 09:44:41 < syv!syvarris@72.168.tjq.hhl: Clearly. 28-01-2019 09:44:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you need the greatsword to cosplay Guts though 28-01-2019 09:45:33 < syv!syvarris@72.168.tjq.hhl: Is there any armor which looks like his, and isn't Artorias' set? 28-01-2019 09:45:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: dunno 28-01-2019 09:46:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: DS1 does not handle capes well 28-01-2019 09:46:19 < syv!syvarris@72.168.tjq.hhl: It handles capes at all? :P 28-01-2019 09:46:37 < syv!syvarris@72.168.tjq.hhl: I guess SKs have a tiny little sad cape. 28-01-2019 09:47:51 < syv!syvarris@72.168.tjq.hhl: DaS 2 handles capes well. And generally just has good looking armor. Which is actually useful and will save your life, unlike DaS 3. 28-01-2019 09:48:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: may as well call them costumes in DS3~ 28-01-2019 09:48:44 < syv!syvarris@72.168.tjq.hhl: Except they still have weight, which DOES penalize you somewhat. 28-01-2019 09:48:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...somewhat 28-01-2019 09:49:25 < syv!syvarris@72.168.tjq.hhl: Roll distance, right? 28-01-2019 09:49:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but you can wear most not-super-heavy stuff and stay in light rolls 28-01-2019 09:49:33 < syv!syvarris@72.168.tjq.hhl: Actually, doesn't it also affect stamina use? 28-01-2019 09:49:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: buh, I dunno 28-01-2019 09:51:38 < syv!syvarris@72.168.tjq.hhl: I remember seeing a video about the... gotthard twin swords, I think. The rolling attack. The guy went into PvP utterly naked, with only the swords, and single digit % of encumberance. Each roll took only a tiny scrape of stamina, so he could just roll twenty times in a roll, randomly sprinkling in the uncounterable rolling R1s of the weapon. 28-01-2019 09:51:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: how does Hell seem, BTW? horribly broken? 28-01-2019 09:52:15 < syv!syvarris@72.168.tjq.hhl: Not yet. Guns are very dangerous, which is logical. 28-01-2019 09:52:43 < syv!syvarris@72.168.tjq.hhl: I think she also rolled really well for that hit? 17 after bonus? 28-01-2019 09:52:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup 28-01-2019 09:53:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: she rolled a 15, +2 skill bonus, -5 evasion penalty 28-01-2019 09:53:20 < syv!syvarris@72.168.tjq.hhl: Ahh. Yeah. 28-01-2019 09:53:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It was a narrow miss at first because I fogot her skill -_- 28-01-2019 09:54:11 < syv!syvarris@72.168.tjq.hhl: I do think skills are a bit harsh. Starting them all off at -2 kinda forces the player to specialize, and they're mostly general enough that you want all of them. 28-01-2019 09:54:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, I just wanted to allow for some specialization 28-01-2019 09:54:58 < syv!syvarris@72.168.tjq.hhl: But maybe that's intended? If it's a tactical game, you presumably want a spread of specialties. 28-01-2019 09:56:14 < syv!syvarris@72.168.tjq.hhl: Oh, that reminds me. I felt like LW2 was a pretty good stealth game, though I think I modded it even more heavily. In my game, suppressed killshots didn't break concealment, even if the rest of the pod remained alive. 28-01-2019 09:56:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I didn't feel like it was too restrictive when making my NPCs, but they're also pretty specialized. 28-01-2019 09:57:25 < syv!syvarris@72.168.tjq.hhl: And I found it pretty fun to play the objective oriented missions with only one or two operatives, sneaking past everything to get to the goal, then extracting fast after. 28-01-2019 09:57:39 < syv!syvarris@72.168.tjq.hhl: Are the NPCs created equal to me? :< 28-01-2019 09:58:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: She is. Plus the pistol and armor. 28-01-2019 09:58:30 < syv!syvarris@72.168.tjq.hhl: Armor? :( 28-01-2019 09:58:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The other two are slightly nerfed, only 5 stat points for them both and one only has 10 skill points 28-01-2019 09:58:58 < syv!syvarris@72.168.tjq.hhl: "other two"... 28-01-2019 09:59:03 < syv!syvarris@72.168.tjq.hhl: I am dead. 28-01-2019 09:59:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You did hear all three with that super good perception roll. 28-01-2019 10:00:39 < syv!syvarris@72.168.tjq.hhl: Well, yes, but I was hoping they wouldn't be on the same side. Which is to mean, same team. And also same side of the wall, which seems to be the case. 28-01-2019 10:02:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Ah, aye. 28-01-2019 10:03:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe I should be providing more information. The armor was just a brainslip, sorry, she's wearing leather and metal combat armor. 28-01-2019 10:04:03 < syv!syvarris@72.168.tjq.hhl: Hmm. Well, that won't chabge my strategy. 28-01-2019 10:04:27 < syv!syvarris@72.168.tjq.hhl: Does the pain mean I'm now unable to use guns? 28-01-2019 10:04:37 < syv!syvarris@72.168.tjq.hhl: Because they require 3 focus and I have 1? 28-01-2019 10:04:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes. 28-01-2019 10:04:48 < syv!syvarris@72.168.tjq.hhl: Damn. 28-01-2019 10:05:12 < syv!syvarris@72.168.tjq.hhl: Hmm. I'm unable to *aim*, but can still snapshot, yes? 28-01-2019 10:05:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...yes. 28-01-2019 10:06:20 < syv!syvarris@72.168.tjq.hhl: Should I loop MJ back into the PM thread? 28-01-2019 10:07:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeaj 28-01-2019 10:07:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: didn't notice that I missed that, hmm 28-01-2019 10:08:58 < syv!syvarris@72.168.tjq.hhl: Part of why I went with this plan is to test the limits of the system. Is the door slamming actually a workable idea, or will it automatically fail due to her turn not ending until she's shooting at me? 28-01-2019 10:09:57 -!- syv!syvarris@72.168.tjq.hhl has quit [Remote host closed the connection] 28-01-2019 10:10:11 -!- syv!syvarris@72.168.tjq.hhl has joined #einsteinianroulette 28-01-2019 10:10:52 < syv!syvarris@72.168.tjq.hhl: ER? 28-01-2019 10:11:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Well, it would give you a reaction melee if she moved into an adjacent tile while you have spare movement. 28-01-2019 10:11:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and you could rule that a door counts as some sort of melee weapon :P 28-01-2019 10:11:37 < syv!syvarris@72.168.tjq.hhl: So moving back to the toilet so I have something to push off of would make it unworkable? 28-01-2019 10:12:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, melee range is normally 1 tile 28-01-2019 10:12:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: No moving when it's not your turn really 28-01-2019 10:15:33 < syv!syvarris@72.168.tjq.hhl: ...When I was like eight, I knocked my father unconscious, basically doing this exact thing. He was screwing with me by growling like a monster, and I knew he was behind a door, but was too scared to just open it, so I *bodyslammed* the door as hard as I could. It slammed into his head, he walked out about five feet, clutching his head, then just fell over. 28-01-2019 10:15:47 < syv!syvarris@72.168.tjq.hhl: That just popped into my brain. 28-01-2019 10:20:52 < syv!syvarris@72.168.tjq.hhl: Oh god Katia is so adorable 28-01-2019 10:21:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I know right? 28-01-2019 10:23:21 < syv!syvarris@72.168.tjq.hhl: I feel like when she goes back to Anvil, ASOTIL will conveniently be right there, and then die to Gharug. 28-01-2019 10:54:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Turn is sent 28-01-2019 10:54:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm not forcing you into changing plans here, btw 28-01-2019 10:54:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Just stopping here in case you do want to switch gears. 28-01-2019 11:11:45 < syv!syvarris@72.168.tjq.hhl: Nope. 28-01-2019 11:40:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay, why do I keep rolling sixes for lethal damage 28-01-2019 11:45:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the dice just seem crazy for this game 28-01-2019 11:46:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I've allowed for some pretty crazy skill modifiers and stuff but this is just the pure rolls being radical 28-01-2019 11:53:27 -!- syv!syvarris@72.168.tjq.hhl has quit [Remote host closed the connection] 28-01-2019 11:59:02 -!- syv!syvarris@72.168.tjq.hhl has joined #einsteinianroulette 28-01-2019 12:02:33 < syv!syvarris@72.168.tjq.hhl: Did I die? 28-01-2019 12:03:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: not yet. 28-01-2019 12:04:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you did just barely fail to knock someone out though. 28-01-2019 12:05:20 < syv!syvarris@72.168.tjq.hhl: Oh. Cool. 28-01-2019 12:05:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 28-01-2019 12:05:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: initiative tie 28-01-2019 12:05:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heads or tails? 28-01-2019 12:06:18 < syv!syvarris@72.168.tjq.hhl: Heads. 28-01-2019 12:07:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm. oof, but not big oof 28-01-2019 12:11:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: actually, the medic going before you is closer to an advantage for you :V 28-01-2019 12:14:01 < syv!syvarris@72.168.tjq.hhl: Medic? :( 28-01-2019 12:14:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you know, the MJ of the group~ 28-01-2019 12:15:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: this system IS lethal enough that healing isn't extremely useful during combat 28-01-2019 12:15:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: at least, it should be. 28-01-2019 12:40:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: sent 28-01-2019 12:40:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: big one 28-01-2019 12:41:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fortunately you didn't take any more damage 28-01-2019 12:41:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mean, I probably *could* have hurt you if I really wanted to, but I didn't~ 28-01-2019 12:48:23 < syv!syvarris@72.168.tjq.hhl: Hmm. Chances are I'm not gonna do this without being hit. Well, chances are that I'm not gonna do this, but whatever. What would the roll to grab those painkillers be? 28-01-2019 12:49:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Loose pills, you'd pretty much need to be out of combat to pick them up 28-01-2019 12:49:19 < syv!syvarris@72.168.tjq.hhl: Ok. 28-01-2019 12:49:46 < syv!syvarris@72.168.tjq.hhl: Strike says that "each melee skill roll has a penalty equal to the number of times you've struck this turn". 28-01-2019 12:50:04 < syv!syvarris@72.168.tjq.hhl: Does that mean that striking *then* parrying gives a penalty to the parry roll? 28-01-2019 12:50:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Mohawk dude is holding some nice combat drugs which he absolutely cannot use because he's drunk. 28-01-2019 12:50:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I hadn't considered it, but... yeah sure that makes sense 28-01-2019 12:51:18 < syv!syvarris@72.168.tjq.hhl: ...Wait, it doesn't matter. Striking and parrying both end turn on rolling less than eight. 28-01-2019 12:51:25 < syv!syvarris@72.168.tjq.hhl: So there's no penalty to parrying first. 28-01-2019 12:51:35 < syv!syvarris@72.168.tjq.hhl: Wait no, 28-01-2019 12:51:40 < syv!syvarris@72.168.tjq.hhl: Parrying always ends turn. 28-01-2019 12:51:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes. 28-01-2019 12:51:50 < syv!syvarris@72.168.tjq.hhl: syvarris reading comprehension: 0 28-01-2019 12:52:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also, Initiative rolls use maximum speed rather than current speed, because that wouldn't make sense 28-01-2019 12:54:44 < syv!syvarris@72.168.tjq.hhl: Hrm. Would I get any penalty for moving back and grabbing a 2x4? Or would that just be automatic success actions only? 28-01-2019 12:55:13 < syv!syvarris@72.168.tjq.hhl: ...Was there a rule about enemies getting attacks of opportunity after you leave melee range? Grr. 28-01-2019 12:55:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Attack of oppurtunity when they move into range, out of range, and when they attack in your range 28-01-2019 12:56:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which would include someone with a pistol shooting at someone else while standing near you 28-01-2019 12:56:48 < syv!syvarris@72.168.tjq.hhl: Eh? So wouldn't that mean the punk could hit me after I hit him? 28-01-2019 12:57:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: On your turn, yes. 28-01-2019 12:57:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If your attack doesn't disable him 28-01-2019 12:58:42 < syv!syvarris@72.168.tjq.hhl: Debating between doing the clearly best thing in-system, or doing what I'd actually do. 28-01-2019 12:59:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...assume that you understand the strange fight-physics of this universe. 28-01-2019 13:00:00 < syv!syvarris@72.168.tjq.hhl: ...Meh, the latter. I've already been playing sub optimally for accuracy, might as well stick sith it. 28-01-2019 13:00:37 < syv!syvarris@72.168.tjq.hhl: Err. So I should behave as I would if I suddenly learned to throw knives effectively? :P 28-01-2019 13:01:02 < syv!syvarris@72.168.tjq.hhl: Waaait, I can't throw a knife. It's focus 2. 28-01-2019 13:01:54 < syv!syvarris@72.168.tjq.hhl: Are both the people in melee range, and therefore receiving AoOs on me? 28-01-2019 13:02:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Only the one. 28-01-2019 13:02:49 < syv!syvarris@72.168.tjq.hhl: What does knockdown do in this system? 28-01-2019 13:03:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Can't move or melee while knocked down, standing up ends your turn 28-01-2019 13:04:02 < syv!syvarris@72.168.tjq.hhl: Well that's unrealistic. 28-01-2019 13:04:13 < syv!syvarris@72.168.tjq.hhl: HRM. 28-01-2019 13:04:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's hell I don't have to explain shit 28-01-2019 13:04:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: slash I have no idea how real fights work 28-01-2019 13:05:03 < syv!syvarris@72.168.tjq.hhl: Can I move past punk dude? 28-01-2019 13:05:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. Poise roll to do that. 28-01-2019 13:05:49 < syv!syvarris@72.168.tjq.hhl: Damn. 28-01-2019 13:06:42 < syv!syvarris@72.168.tjq.hhl: Heh, I was considering fleeing through the window. My poise stat is needed for that, and explicitly says "Not so [good] for fleeing" 28-01-2019 13:07:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: In case it was unclear, you can NOT see the ground from the window 28-01-2019 13:08:35 < syv!syvarris@72.168.tjq.hhl: As in, I can see something out the window which makes it clear that I'm high up? Or could I not just be high enough that I can't see the ground? 28-01-2019 13:09:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The latter, you haven't gotten close enough to it to be sure either way. 28-01-2019 13:12:59 < syv!syvarris@72.168.tjq.hhl: If someone rolls a 4 or 5 for lethal damage, are they too injured to fight? 28-01-2019 13:13:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes, and they will die quite quickly. 28-01-2019 13:13:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mostly added that to give medics something more to do :V 28-01-2019 13:14:00 < syv!syvarris@72.168.tjq.hhl: You have successfully made a system which heavily encourages your own playstyle. 28-01-2019 13:14:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: :D 28-01-2019 13:14:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: what other one is there~ 28-01-2019 13:15:05 < syv!syvarris@72.168.tjq.hhl: I keep trying to think of reasons to make my action something other than "stab the bastard", and so far the only one which comes close is "run away for a moment so I can grab a 2x4 and then beat the bastard", but even that is heavily debatable. 28-01-2019 13:16:06 < syv!syvarris@72.168.tjq.hhl: He hasn't taken any defensive actions, so I'm likely to hit with melee, and if I run first he gets the first hit, and is *himself* likely to hit. Any hit is probably lethal. 28-01-2019 13:17:05 < syv!syvarris@72.168.tjq.hhl: As far as attacks available, grappling is near useless, kicking *might* oneshot him on pain, but is less guaranteed than stabbing, since he can roll resistance, and seems to have good resistance. 28-01-2019 13:17:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: most rolls of the d6 *could* be survived, even by someone with minimal never-die 28-01-2019 13:18:26 < syv!syvarris@72.168.tjq.hhl: I would've gone for nonlethal before being shot, buuut yeah, not anymore. I can't flee, either. Parrying is simply countered by not attacking and letting gun girl shoot me. I can't provoke attacks after parrying, either. 28-01-2019 13:19:25 < syv!syvarris@72.168.tjq.hhl: So... yeah. The best course of action seems to be evade (free), strike until he dies or I fumble, burst down to the 2x4, swap it out, then take cover and parry, I guess. 28-01-2019 13:20:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Note that Evade isn't completely free, if you roll 8 or lower it ends your turn 28-01-2019 13:20:37 < syv!syvarris@72.168.tjq.hhl: Yeah, but I have +2 agility, and it's 3d6. 28-01-2019 13:20:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, you have good odds 28-01-2019 13:21:21 < syv!syvarris@72.168.tjq.hhl: I have a 50% chance of improving my odds, and less than... whatever low number 6 on 3d6 is for lowering them. 28-01-2019 13:22:29 < syv!syvarris@72.168.tjq.hhl: This place is still a deathtrap, no real cover from that gun... 28-01-2019 13:22:46 < syv!syvarris@72.168.tjq.hhl: Can I evade the gun girl without seeing her? 28-01-2019 13:22:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: No. 28-01-2019 13:23:13 < syv!syvarris@72.168.tjq.hhl: Hrm. 28-01-2019 13:23:24 < syv!syvarris@72.168.tjq.hhl: 2x4 grabbing might get me killed, then. 28-01-2019 13:23:51 < syv!syvarris@72.168.tjq.hhl: If I see her, evade, then move out of view, do I retain the bonus...? 28-01-2019 13:24:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes. 28-01-2019 13:24:35 < syv!syvarris@72.168.tjq.hhl: Screw it, I've thought about this long enough. 28-01-2019 13:24:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: mysterious fight-physics 28-01-2019 13:27:53 < syv!syvarris@72.168.tjq.hhl: Action sent. 28-01-2019 13:29:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe the fact that you are maybe theoretically able to talk your way out of it doesn't excuse the fact that this scenario was made with no intention of even trying to be fair. 28-01-2019 13:30:39 < syv!syvarris@72.168.tjq.hhl: No, fuck these people, they tried to kill me. They all die. 28-01-2019 13:31:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you like. 28-01-2019 13:32:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...I think that moving over to pick something up, then moving again will require a Poise roll to manuver, though 28-01-2019 13:32:59 < syv!syvarris@72.168.tjq.hhl: DAMN IT. 28-01-2019 13:34:17 < syv!syvarris@72.168.tjq.hhl: If it does, just skip that whole action segment. A failure gets me killed, and the 2x4 is only a slight advantage. 28-01-2019 13:50:04 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 272 seconds] 28-01-2019 13:50:16 < syv!syvarris@72.168.tjq.hhl: Bye. 28-01-2019 14:07:09 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: How was the update? 28-01-2019 14:14:13 < syv!syvarris@72.168.tjq.hhl: Prequel's update was good and adorable. 28-01-2019 14:14:22 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yes. 28-01-2019 14:14:38 < syv!syvarris@72.168.tjq.hhl: Though the story moves at a glacial pace, unlike AoT, just about every scene on its own is enjoyable. 28-01-2019 14:15:35 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I hope Katia grabs some cash before leaving, at least. 28-01-2019 14:16:26 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Oh, that's venison Katia's eating near the end scene, there. 28-01-2019 14:19:18 < syv!syvarris@72.168.tjq.hhl: I figured, yeah? Does venison have a primary effect beyond "Restore Fatigue"? 28-01-2019 14:20:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Don't think so. 28-01-2019 14:21:22 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ..Yeah, actually. 28-01-2019 14:21:26 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: primary effect is restore health. 28-01-2019 14:21:51 < syv!syvarris@72.168.tjq.hhl: Did Katia lose any health in that "fight"? 28-01-2019 14:23:04 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Probably. She fought the greater impmaster murderboss. 28-01-2019 14:23:28 < syv!syvarris@72.168.tjq.hhl: Has she not slept since then? 28-01-2019 14:23:42 < syv!syvarris@72.168.tjq.hhl: ...Did Oblivion not have gradual passive HP regen? 28-01-2019 14:24:01 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Of course not. 28-01-2019 14:24:08 < syv!syvarris@72.168.tjq.hhl: I remember frantically spamming cheap restoration spells CONSTANTLY, but I don't actually recall whether that was for healing or levelups. 28-01-2019 14:24:19 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: The game still had some standards at that point. ;-p 28-01-2019 14:25:37 < syv!syvarris@72.168.tjq.hhl: Does Skyrim have passive regwn? 28-01-2019 14:26:13 < syv!syvarris@72.168.tjq.hhl: Frankly, passive regen makes sense and is a good mechanic, if it's gradual enough. 28-01-2019 14:26:40 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yes. 28-01-2019 14:26:41 < syv!syvarris@72.168.tjq.hhl: Considering it's wholly possible to spend days adventuring, you should get SOME regeneration over that time. 28-01-2019 14:27:02 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's unnecessary in Oblivion because you have passive magic regeneration. 28-01-2019 14:28:08 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Morrowind had neither, unless you put some on your equipment, which was readily available for health, and rarer for magic. 28-01-2019 14:28:41 < syv!syvarris@72.168.tjq.hhl: How about Daggerfall? Better yet, Arena. 28-01-2019 14:29:51 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Arena had no regen available of either type, and Daggerfall used a similar system. You would have to rest in-dungeon or drink potions. 28-01-2019 14:30:22 < syv!syvarris@72.168.tjq.hhl: Obviously arena was the best, and the series has gone downhill since. 28-01-2019 14:30:26 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh. 28-01-2019 14:30:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Nah, Morrowind was the best. 28-01-2019 14:30:53 < syv!syvarris@72.168.tjq.hhl: Damn casuls and their equipment of regeneration. And range cheese. And levitation cheese. 28-01-2019 14:31:52 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Gameworld felt bigger than the later three-dimensional games, it had the most personal freedom, and it provided the most distinctive locations. 28-01-2019 14:32:19 < syv!syvarris@72.168.tjq.hhl: Also, it wasn't generic high fantasy. 28-01-2019 14:32:51 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. It had lots of the background information written by drug-fueled sleep-deprived madmen. 28-01-2019 14:32:55 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ;-p 28-01-2019 14:33:13 < syv!syvarris@72.168.tjq.hhl: Better than boring suits with no creativity. 28-01-2019 14:33:24 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Like when Katia talks about dark elf nobles married to clones of themselves? That actually exists. 28-01-2019 14:33:25 < syv!syvarris@72.168.tjq.hhl: Or whoever the hell wrote Skyrim. 28-01-2019 14:33:32 < syv!syvarris@72.168.tjq.hhl: Yeah, I know/ 28-01-2019 14:33:36 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: MMO design teams. ;-p 28-01-2019 14:33:57 < syv!syvarris@72.168.tjq.hhl: I actually know most of Morrowind's lore, because people love to talk about and it's interesting to read about. 28-01-2019 14:34:24 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It's also fucked up. 28-01-2019 14:34:43 < syv!syvarris@72.168.tjq.hhl: "Interesting" 28-01-2019 14:34:46 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I do also like having a giant meteor just hanging over the biggest city. 28-01-2019 14:34:59 < syv!syvarris@72.168.tjq.hhl: I still get flabbergasted by people complementing Skyrim's writing, though. Virtually none of it makes sense. and what does is generic and stupid. 28-01-2019 14:35:12 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It could be worse. 28-01-2019 14:35:16 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: but yeah, it's unimpressive. 28-01-2019 14:35:49 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: No room to interpret the player character, which is probably what I find the single most annoying bit. 28-01-2019 14:36:34 < syv!syvarris@72.168.tjq.hhl: "YUO R TEH DURGENBURN" 28-01-2019 14:36:51 < syv!syvarris@72.168.tjq.hhl: "I YAM TEH DURGENBURN!" 28-01-2019 14:37:17 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Of course, because they had to give the player special powers, or else you might face something challenging. 28-01-2019 14:37:29 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: That's why all the damn questlines feature things solveable by pressing E. 28-01-2019 14:37:35 < syv!syvarris@72.168.tjq.hhl: No, the game was mostly a joke even without shouts. 28-01-2019 14:37:44 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Oh yes. 28-01-2019 14:38:26 < syv!syvarris@72.168.tjq.hhl: If you leveled lots of non-combat skills, never health, and went wandering places you shouldn't, it *was* possible to find enemies who could oneshot you, and that would need shouts. 28-01-2019 14:38:36 < syv!syvarris@72.168.tjq.hhl: Beyond that, no, game was easy and boring. 28-01-2019 14:39:10 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Actually.. 28-01-2019 14:39:15 < syv!syvarris@72.168.tjq.hhl: I tried to mod it to have an interesting combat system, mods failed, eventually I discovered Dark Souls, and then, well, yeah. 28-01-2019 14:39:19 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: about the oneshot you thing.. less so than you'd expect. 28-01-2019 14:39:50 < syv!syvarris@72.168.tjq.hhl: I was actually always oneshot by the three leader dudes in the bandit fortress I learned about. 28-01-2019 14:39:58 < syv!syvarris@72.168.tjq.hhl: Special cinematics and everything. 28-01-2019 14:40:10 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Huh. 28-01-2019 14:40:23 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Usually I found that it peaked out at 'close to one-shot', but rarely ever crossed that threshold. 28-01-2019 14:40:27 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: except for beam spells. 28-01-2019 14:41:15 < syv!syvarris@72.168.tjq.hhl: I always leveled stamina, had super high stealth, archery, and crafting skills, basically no good armor, and decent one-handed. 28-01-2019 14:41:41 < syv!syvarris@72.168.tjq.hhl: So the bandit captains did enough damage to auto-enter cinematic kill animations 28-01-2019 14:41:46 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I was playing a character who never earned experience, and beat everything by punching. ;-p 28-01-2019 14:41:48 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh. 28-01-2019 14:42:04 < syv!syvarris@72.168.tjq.hhl: But backstab cheese still killed everyone, with some save/loading and the lure shout/ 28-01-2019 14:42:32 < syv!syvarris@72.168.tjq.hhl: After that I realized I was having fun with the game, which made me realize I wasn't having fun the rest of the time, so I quit playing. 28-01-2019 14:42:37 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: You could also kill everyone with just the force 1 shout, which is forced upon you early in the game. ;-p 28-01-2019 14:42:57 < syv!syvarris@72.168.tjq.hhl: Yeah, but it's boring. 28-01-2019 14:43:02 < * Devastator!chatzilla@s69-19-104-268.bchsia.telus.net nods. 28-01-2019 14:43:17 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I spent a lot of time trying to break things, but the second half of the game looked really barren. 28-01-2019 14:43:23 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: so things just petered out. 28-01-2019 14:43:32 < syv!syvarris@72.168.tjq.hhl: I never even got to the second half. 28-01-2019 14:44:25 < syv!syvarris@72.168.tjq.hhl: I think the farthest I got in the main quest was talking to the graybeards, and beyond that I just wandered around for awhile before getting bored. 28-01-2019 14:45:20 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ok. 28-01-2019 14:45:53 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I think I lost interest when I found out I couldn't have the dark brotherhood kidnap me from the inside of someone's mind, because I wasn't allowed to sleep in a bed owned by someone else. 28-01-2019 14:46:07 < syv!syvarris@72.168.tjq.hhl: Heh. 28-01-2019 14:46:37 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. Setting up something truly ridiculous like that, and having it disallowed due to such a ham-handed rule, didn't encourage me. 28-01-2019 14:48:23 < syv!syvarris@72.168.tjq.hhl: The Dark Brotherhood was mostly disappointing anyway. The quests were morally justifiable, at least the ones I did, and the characters were largely boring and anti-hero ish. Cicero was cool, and they had a really-1000-years-old loli vampire, who brags about honey trapping a pedophile when you first meet her, but beyond them, I can't even remember whay the other personalities were. 28-01-2019 14:49:25 < syv!syvarris@72.168.tjq.hhl: Also, apparently since the vampire is a kid, she can't be killed during the later quest to murder everyone in the brotherhood. 28-01-2019 14:49:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Eh, I wouldn't have joined them, just played a bit to find out what the personality of the kidnapper was, and then wrote in an utterly bizarre exchange between Cat-Dude and the kidnapper, before killing the kidnapper and walking out. 28-01-2019 14:49:34 < * Devastator!chatzilla@s69-19-104-268.bchsia.telus.net slowclaps. 28-01-2019 14:49:59 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I think being kidnapped from inside of someone else's mind would justify a bizarre exchange. 28-01-2019 14:50:24 < syv!syvarris@72.168.tjq.hhl: Yes. 28-01-2019 14:51:35 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: The whole joining thing is stupid to begin with, because you can't get to that point unless you've murdered someone to begin with. 28-01-2019 14:52:02 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: In Oblivion, you just had someone show up, and tell you you need to murder this specific target to become a member, and do what you will. 28-01-2019 14:52:11 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: In Morrowind you had to find the hidden guildhall, but if you did that, you could join. 28-01-2019 14:52:51 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: To do that you either have to stumble upon it, or find out who the leader is and ask about him repeatedly to narrow the location down. At that point, if you search for it, you should be able to turn it up. 28-01-2019 14:53:00 < syv!syvarris@72.168.tjq.hhl: Also, there's two characters specifically made to be easy to murder. A calm khajiit (I think) jackass who's a proud slaver without any guilt, and a really angry insulting woman who comes as close as possible to cussing you out. 28-01-2019 14:53:39 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: In morrowind most of the murder targets aren't particularly strong people, they're just well-spread out and in remote locations. 28-01-2019 14:53:51 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ..which is exactly who you'd send a wandering adventurer to kill. 28-01-2019 14:53:54 < syv!syvarris@72.168.tjq.hhl: The third, I believe, was just a generic nord barbarian who's kinda nice, if not guiltless. 28-01-2019 14:54:11 < syv!syvarris@72.168.tjq.hhl: Unsurprinsingly, yet again Morrowind comes out ahead. 28-01-2019 14:54:22 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: The guild is also legal in Morrowind. 28-01-2019 14:54:31 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: if you're arrested for the murder, you can show the guards your writ and they let you off. 28-01-2019 14:54:35 < syv!syvarris@72.168.tjq.hhl: I cannot remember what even a single murder contract was, just that they were either avoidable or justified. 28-01-2019 14:54:54 < syv!syvarris@72.168.tjq.hhl: So you could progress in the dark brotherhood without doing any evil. 28-01-2019 14:54:54 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: It doesn't apply to anyone else you kill. Bodyguards, etc. 28-01-2019 14:54:59 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Of course! ;-p 28-01-2019 14:55:43 < syv!syvarris@72.168.tjq.hhl: Also, you'd always be chosen by the Night Mother, which is insane becuase she's a god or something, and should know you're pure and killing for good reasons. 28-01-2019 14:56:00 < syv!syvarris@72.168.tjq.hhl: (Because it's a video game, so murdering jackasses is an inherently good and holy act) 28-01-2019 14:56:30 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh. 28-01-2019 14:57:22 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I think there's a spread in Morrowind. Some jackasses, at least one default-hostile bandit leader (with a camp in one of the most annoying places to get to.), a couple of powerful people.. Mostly just people who pissed off important dark elf nobles for one reason or another. 28-01-2019 14:57:59 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I'm sure there's one or two you can tell to get on ships and get the hell out of the province, but most of them you have to kill. 28-01-2019 14:58:07 < syv!syvarris@72.168.tjq.hhl: Was there any blanket contract for cliff racers? 28-01-2019 14:58:11 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh, nah. 28-01-2019 14:58:43 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I think there's something like twenty contracts in all available to the player. 28-01-2019 14:58:55 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: I'm not sure there are twenty killable NPCs in Skyrim. 28-01-2019 15:00:13 < syv!syvarris@72.168.tjq.hhl: There absolutely are, most NPCs weren't essential. Even without counting bandits, I think. 28-01-2019 15:00:54 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: bandits aren't NPCs in Skyrim. At least the majority of them aren't. And any NPC with a quest is essential until you complete the relevant quest. 28-01-2019 15:01:06 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: If you haven't, I'm not sure it adds up to twenty. 28-01-2019 15:02:22 < syv!syvarris@72.168.tjq.hhl: I know I killed a fair number of named civvies while screwing around, and rhey stayed dead. And some of them caused problems, being dead, though I don't recall if there were any *quest* problems. Quests were mostly boring, anyway. 28-01-2019 15:02:58 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: oh, ok. 28-01-2019 15:03:12 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: to me it seemed like every time I wanted to kill someone, bam, essential. 28-01-2019 15:03:32 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Which wasn't that often, but it came up a few times. 28-01-2019 15:03:33 < syv!syvarris@72.168.tjq.hhl: My memory could be flawed, I played it on release, so just over seven years ago. 28-01-2019 15:03:38 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: ok. 28-01-2019 17:17:37 -!- Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 28-01-2019 17:21:26 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 246 seconds] 28-01-2019 17:29:48 -!- syv!syvarris@72.168.tjq.hhl has quit [Quit: Definitely a psyv.] 28-01-2019 17:57:27 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: its always weird to log on and see that I have quit 28-01-2019 18:20:54 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yes. 28-01-2019 18:21:04 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Discord is much better where you aren't allowed to quit. ;-p 28-01-2019 18:24:02 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Heh, that was inevitable. 28-01-2019 18:24:33 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: (five days ago) Pancake: Saving an additional five hours is concievable, but nearly impossible. 28-01-2019 18:24:41 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: (Today) I saved the extra five hours. 28-01-2019 18:28:58 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Put those in the time bank 28-01-2019 18:30:33 < Devastator!chatzilla@s69-19-104-268.bchsia.telus.net: Yeah. 28-01-2019 20:26:42 -!- midnightjaguar!Mutter@131.204.jku.lq has joined #einsteinianroulette 28-01-2019 20:26:52 < midnightjaguar!Mutter@131.204.jku.lq: Lo 28-01-2019 20:36:55 -!- midnightjaguar!Mutter@131.204.jku.lq has quit [Quit: Mutter: www.mutterirc.com] 28-01-2019 21:47:43 -!- Devastator!chatzilla@s69-19-104-268.bchsia.telus.net has quit [Ping timeout: 250 seconds] 28-01-2019 22:11:10 -!- Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net has joined #einsteinianroulette 28-01-2019 22:26:55 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Hey you know what this 500 word journal needs? 28-01-2019 22:26:58 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: A cover page 28-01-2019 22:27:16 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Why, lady person in charge of this class 28-01-2019 22:27:18 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: why 28-01-2019 22:51:27 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: I'unno. 28-01-2019 22:53:20 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: I desire to murder 28-01-2019 23:01:27 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: Save it for the guy poking the laser dog in Mook. ;-p 28-01-2019 23:06:03 < Devastator!chatzilla@kpmd-7g7kf8iv8cuj3vuc34y5uxn8p.ipv5.telus.net: https://www.smbc-comics.com/comic/swords 28-01-2019 23:50:08 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: Bork 28-01-2019 23:50:10 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: woof 28-01-2019 23:50:11 < Piecewise__!Piecewise@73-679-09-73.lsv2.qwest.net: zap