23-01-2019 00:22:03 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 23-01-2019 00:26:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey Piecewise_ 23-01-2019 00:26:47 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Hello 23-01-2019 00:26:54 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: only here for an hour between classes 23-01-2019 00:26:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I see you have a new game 23-01-2019 00:27:02 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: indeed 23-01-2019 00:27:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I have made a good character for this game. 23-01-2019 00:27:26 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: ok 23-01-2019 00:27:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm mute, insane, and all my stats are terrible except for a d16 occult 23-01-2019 00:27:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because you never said there was a max for stats 23-01-2019 00:28:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also d16 occult will be very useful without any way to communicate my knowledge to people, I'm sure. 23-01-2019 00:28:53 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Did so 23-01-2019 00:28:56 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: "The "Expanded" part is because we don't just use a d6. We use from d4 to d12 for stats and skills, with bigger dice being better. " 23-01-2019 00:29:08 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: right in the basic rules 23-01-2019 00:29:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well fuck ya 23-01-2019 00:29:30 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: always a good comeback 23-01-2019 00:33:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but yeah "Characters begin with 5 points that they can spend on stats. Each point allows a stat to be raised by one die level, for example from d4 to d6, from d6 to d8 and so on." 23-01-2019 00:33:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it doesn't actually say in character gen anywhere that you're capped 23-01-2019 00:34:06 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I can put it in 23-01-2019 00:34:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ugh, occult stats in my doom. ;-p 23-01-2019 00:34:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no fuck you I want 16 occult 23-01-2019 00:37:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: dumb gm wanting to only use dice that actually exist 23-01-2019 00:38:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: seems confusing that one levelup takes you from d4 to d6, why not just make it more granular and use d5s and shit 23-01-2019 00:38:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Does look fun, I might sign up later. 23-01-2019 00:38:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: d1 is good. 23-01-2019 00:38:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: better than d0 23-01-2019 00:40:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: d-1? 23-01-2019 00:42:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: probably best if we keep it in positive integers 23-01-2019 00:55:08 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Di 23-01-2019 01:30:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Oh, have you heard of Lowering the Bar, PW? 23-01-2019 01:40:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "For one fleeting moment, you experience the sensation of having an infinite number of tiny, wiggling bodies at the same time. It's terrible." 23-01-2019 01:41:20 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..yeah? 23-01-2019 01:45:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ferp's pretty weak. 23-01-2019 01:54:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heh, I just now made a comment to that effect. 23-01-2019 01:55:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: most zonal critters seem to have fewer vital organs than grey biovessels. 23-01-2019 01:57:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 23-01-2019 01:58:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: level is only used to avoid attacks, not as part o your own attack, right? 23-01-2019 01:59:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Was going to mention that maggot missile could stack and make things totally unable to hit us, but I guess it doesn't actually affect the target's attack bonus. 23-01-2019 01:59:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Still, it should be a useful tool that allows us to fight things that we normally would be unable to scratch. 23-01-2019 02:05:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I think it does do attack too. 23-01-2019 02:05:35 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Willis said something about low hearts. 23-01-2019 02:07:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm pretty sure the system is... roll to attack, if it hits roll a number of d20s equal to your weapon's damage stat, each die that rolls above the enemy's level deals 1 damage. 23-01-2019 02:07:30 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ok. 23-01-2019 02:09:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Fern also has a "homing upgrade" so she doesn't have to roll to hit. 23-01-2019 02:10:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: though I don't see Issac or the groper rolling to attack either this turn, so... 23-01-2019 02:11:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm also not sure if the groper's "+5 modifier" means that it rolls 5 extra dice or each die gets a +5 bonus. 23-01-2019 02:12:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: None of its results is below 6 or above 20 so either is possible. 23-01-2019 02:13:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ahh, and the groper rolled one set of dice to damage everyone in the party. Willis is higher level than us so he only took 3 damage instead of 5 23-01-2019 02:14:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: two of the groper's damage rolls were a 14, which is enough to damage us but not willis, as willis is level 15 while fern and issac are level 14. 23-01-2019 02:18:10 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Isaac had to roll to hit. 23-01-2019 02:24:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: where? 23-01-2019 02:24:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I only see his damage rools 23-01-2019 02:25:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Those are rolls to hit. 23-01-2019 02:25:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no, those are rolls to actually do damage after hitting. 23-01-2019 02:26:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..Yeah, the hit rolls. They're rolls to see how well your attack hits. 23-01-2019 02:26:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes, I remember there being a roll before that to hit at all. 23-01-2019 02:27:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you missed that roll, you don't roll damage at all. 23-01-2019 02:27:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And we got a homin upgrade to our weapon which lets us skip that roll and hit sutomatically. 23-01-2019 02:28:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which is what the (HOMING UPGRADE ACTIVE) beside fern's stats means 23-01-2019 02:28:59 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: oh. 23-01-2019 02:29:01 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I don't remember that. 23-01-2019 02:29:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: though, I don't see that upgrade in our inventory so I'd have to look up where we got that 23-01-2019 02:31:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: http://www.bogleech.com/awfulhospital/754.html 23-01-2019 02:32:05 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ahh, ok. 23-01-2019 02:32:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: we should stab things with it then. 23-01-2019 02:32:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "Skip the strike roll entirely, always rolling for damage automatically." 23-01-2019 02:32:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...Problem being that I don't see anything else making strike rolls in the current combat. 23-01-2019 02:32:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. I must have forgotten that. 23-01-2019 02:32:58 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe you should ask? 23-01-2019 02:33:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hopefully it's not a rules change that retoactively makes our chosen weapon upgrade useless. :P 23-01-2019 02:34:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Jaggedness seems like it would have been VERY good, dealing 3 damage without even a roll 23-01-2019 02:36:01 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 02:36:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: but we'd need to hit to make it work. 23-01-2019 02:38:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, I made a comment asking about it. 23-01-2019 02:39:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...could be they don't make strike rolls because this is a tutorial fight, to think of it. 23-01-2019 02:39:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe my next Pumsy's character should talk in understatement. 23-01-2019 02:39:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Do they normally make attack rolls? I know Willis doesn't. 23-01-2019 02:40:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Does Isaac? 23-01-2019 02:40:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Got a reply. 23-01-2019 02:41:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Willis doesn't do attack rolls because "drink" isn't really an attack, just an ability that does damage. 23-01-2019 02:42:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Apparently the groper just doesn't need to strike roll because of its nature, and Bog forgot to have Issac do an attack roll. 23-01-2019 02:46:43 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ahh. 23-01-2019 02:49:01 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Dammit Twin. 23-01-2019 02:49:11 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: of course you can do another primary while sustaining a previous one. 23-01-2019 02:49:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Now syv's going to enact those orders and cost a -second- major soul cost. 23-01-2019 02:51:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think syv would interprit that as a maintainence, not as casting it again. 23-01-2019 02:52:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "Second up - continue to create illusions to distract, confuse, and divert fire." 23-01-2019 02:52:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: 'continue to create' means 'create more' 23-01-2019 02:52:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Safer if Twin didn't word it as "continue to create illusions" because that WOULD be an activation cost and primary 23-01-2019 02:52:35 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yes, dammit. 23-01-2019 02:52:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but I thiiiink that it's safe. ish. 23-01-2019 02:54:07 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I can't also say it's 100% the wrong move, really. 23-01-2019 02:54:14 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Making more illusions is defensable! 23-01-2019 02:54:38 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I'd just like to make sure Twin knows what can be done. 23-01-2019 02:54:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That also probably explains the lack of semblance use. 23-01-2019 02:55:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: If you can't use any of your powers while Semblance is running, it'd be a lot shittier. 23-01-2019 02:57:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You could really be better about communicating these things to your comrades tbh. :P 23-01-2019 02:58:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Game's been running for a while so I don't blame people for forgetting rules such as maintainence. 23-01-2019 02:58:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: sometimes I get stuff wrong, too. 23-01-2019 02:58:43 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Twin also hasn't been actually using any powers. 23-01-2019 03:04:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I honestly DO think that it would be unreasonable to cast Semblance again here. 23-01-2019 03:04:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Another large cost for little marginal value. 23-01-2019 03:04:52 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 03:04:54 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Same here. 23-01-2019 03:04:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Projection I mean. 23-01-2019 03:04:58 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: but it's not that bad an idea. 23-01-2019 03:05:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I mean, I've heard worse. 23-01-2019 03:05:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, I've heard worse. From you, this labrynth. 23-01-2019 03:05:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: If Twin goes with my suggestion to add fake music to help draw fire, that would probably be worth it. 23-01-2019 03:05:24 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yup. 23-01-2019 03:06:04 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: What's been all my stupid ideas? Outside of marshmallow pie. 23-01-2019 03:06:14 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: (being serious here.) 23-01-2019 03:07:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The witch really hates music that's not hers. If an illusion of music is coming from a place with no visible source of music, she might use standard magical girl magic senses to trace the music's origin back to Mina. 23-01-2019 03:07:50 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..so put it on one of the illusions, one that's dodging about and being used to draw fire. 23-01-2019 03:09:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That's a possibility. I still think that it's decidedly unsafe if not executed right. 23-01-2019 03:09:48 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: So is fighting witches, really. 23-01-2019 03:10:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Fighting witches seems to be safer than fighting familiars. 23-01-2019 03:10:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Outside of being dead? 23-01-2019 03:10:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Because if you win a witch fight, you'll probably make back the MP and HP you invested in the fight. 23-01-2019 03:11:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you win a familiar fight, you get... um, nothing. 23-01-2019 03:11:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: No soul regen, no power upgrades. 23-01-2019 03:11:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Probably no useful loot. 23-01-2019 03:12:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: At least if you pick a fight with humans you might be able to use their equipment. 23-01-2019 03:14:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The only time you should be fighting familiars is when you can win very cheaply and risk-free, meaning that there's less risk in engaging than in leaving it alive, or it threatens to kill you if you can't take care of it, or if you absolutely cannot get to the witch without destroying it. 23-01-2019 03:15:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You miiiiight make a profit from it if you're a brave with vengeance. Otherwise, there's no binefit. 23-01-2019 03:15:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, it's gotta be part of the mission. 23-01-2019 03:57:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. 23-01-2019 03:57:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: This seems like an interesting way to balance combat drugs. 23-01-2019 03:59:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You have a pool resource called "focus", and aiming a gun will temporarially use up half you max. Unused focus is what you use for perception rolls and such, so focusing on aiming will make it harder to notice other things but that's not the point. 23-01-2019 04:00:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Pain and using drugs will generally use up your focus just the same as aiming does, so taking drugs will eventually make you unable to use the aim action, which makes guns a lot less useful. 23-01-2019 04:01:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: On the other hand, you won't need as much focus for melee and such, so drugs can still help if you're more frontline. 23-01-2019 04:07:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: drugs drugs drugs. 23-01-2019 04:07:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe I should get Alida some meth. ;-p 23-01-2019 04:08:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe that's horrible. 23-01-2019 04:09:06 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Well, yeah. 23-01-2019 04:09:11 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: (not going to do it.) 23-01-2019 04:09:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Even I just settled on alcohol for sophia's addition. ;V 23-01-2019 04:23:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "It's about thirteen million candlepower which is fairly bright actually" 23-01-2019 04:23:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fairly 23-01-2019 04:32:24 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "There used to be a door here, but it fell off ages ago. And we lost it". 23-01-2019 04:32:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: there was a HOLE here 23-01-2019 04:32:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's gone now 23-01-2019 04:37:54 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "...and 7th was actually the old 10th which had been renamed 7th because the original 7th had disappeared…" 23-01-2019 04:38:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 23-01-2019 04:39:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Determination is what you use to not die, and when you die you eventually respawn with increased corruption. Too much corruption and you'll become a demon and can lose control or die permanantly. So, should respawning refill determination? 23-01-2019 04:40:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nope. 23-01-2019 04:40:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That'd remove the point of respawn corruption. 23-01-2019 04:40:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Right now I'm thinking no, actually. You can just choose to not spend determination and instead die if maintaining determination is more important than maintaining corruption. 23-01-2019 04:46:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I like the idea that the universe only knows what to do with people when they die if they're native to that universe. 23-01-2019 04:46:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So in hell, only demons can die permanantly. 23-01-2019 04:47:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Anyone else who ends up there the hell universe just shrugs and says "uh, you survive i guess" 23-01-2019 04:48:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also means that if a demon ends up in the normal world, you can't kill it. :P 23-01-2019 04:56:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: how is Determination, Focus, Corruption, and movement speed for base stats? 23-01-2019 04:56:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Stats for things that you don't roll. Skills are for anything that needs a skill roll. 23-01-2019 04:57:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe melee weapon attack, but I don't really like that. 23-01-2019 05:01:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Well, maybe I should bring a chainsaw then. 23-01-2019 05:03:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Let's see, a chainsaw would be something heavy, probably a malus to-hit with it. It probably deals lethal damage with no or very little way to mitigate it. 23-01-2019 05:04:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Limited in use by fuel. 23-01-2019 05:14:37 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's doom style. 23-01-2019 05:14:41 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: the chainsaw never runs out of ammo. 23-01-2019 05:16:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: never played doom4, I see~ 23-01-2019 05:17:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ...That just makes me sad. 23-01-2019 05:17:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Piecewise_, in Doom 4, does the chainsaw run out of ammo? 23-01-2019 05:19:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The chainsaw has fuel, and acts as an instakill for any enemy, consuming more fuel the larger the enemy you kill with it. Performing a chainsaw kill drops a bunch of ammo for all your guns. 23-01-2019 05:19:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That's terrible. 23-01-2019 05:19:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I'm sorry, but it's just.. 23-01-2019 05:19:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's wonderful 23-01-2019 05:20:06 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It means you have a chainsaw, but you have to be careful when you use it! 23-01-2019 05:20:13 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's a crime against everything that is Doom! 23-01-2019 05:21:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: No, it means that at any time you can whip out a chainsaw and ruin one demon in particular's eternity, and you know insinctually when this should happen, because the best time is when you run out of ammo for all your favorite guns. 23-01-2019 05:23:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Also, you can just punch at any time, if the chainsaw were unlimited, there would be no point to it. 23-01-2019 05:24:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It would be just a better punch that takes longer to take out, which is an utterly uninteresting tactical consideration. 23-01-2019 05:24:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: In fact, it would reward WAITING AROUND. 23-01-2019 05:24:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And if the chainsaw were just a better melee, we would miss out on a whole set of wonderful glory kill animations 23-01-2019 05:26:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: This design improves flow and introduces a cycle where you shoot, shoot, shoot, chainsaw reload shoot. This is perfect for a berserker game. 23-01-2019 05:26:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Same as MGR rewards you with a health and energy refill for killing enemies with a precise cut. 23-01-2019 05:26:44 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That's backwards. 23-01-2019 05:26:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Have the chainsaw as the standard melee. 23-01-2019 05:26:51 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's better. 23-01-2019 05:26:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You're backwards. 23-01-2019 05:26:58 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Save the fist kill animations for powerups or special purposes. 23-01-2019 05:27:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: So normally you rip them to shreds with a chainsaw. It's only when things get awesome that you break out your fists. 23-01-2019 05:27:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Much better. 23-01-2019 05:27:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: This way things are always awesome, constantly. 23-01-2019 05:28:08 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah, because you don't have a chainsaw when you can have a chainsaw. 23-01-2019 05:28:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You *always* have a chainsaw, and use it at evenly spaced intervals! 23-01-2019 05:29:02 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: 'evenly spaced intervals' 23-01-2019 05:29:08 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Which means 'not all the time.' 23-01-2019 05:29:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Meanwhile you're shooting and punching things to death, which might be even more awesome. 23-01-2019 05:29:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah. Should save the punching for special purposes. 23-01-2019 05:29:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Shoot to weaken, zip up and punch its head in. 23-01-2019 05:30:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Honestly what I'm getting here is that you think they should just swap the punch glory kill and saw glory kill animations. 23-01-2019 05:34:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I don't like kill animations in general. I just want to use a chainsaw as a melee weapon. 23-01-2019 05:34:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay, in this case you have no taste and I guess you can just keep playing doom2, which is good and lacks kill animations. 23-01-2019 05:35:36 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Aye. 23-01-2019 05:35:45 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I want to keep moving, not sit there and watch. 23-01-2019 05:35:51 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: keep the game fast. 23-01-2019 05:41:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yay, pancake man did more videos. 23-01-2019 05:41:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "I collect the star Big Boo's Balcony in BBH using 0 A presses using a faster strat than was previously done. Specifically, this strat reduces the total time by 10 hours, from 13 hours to 3 hours." 23-01-2019 05:56:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmmmmm 23-01-2019 05:57:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if both pain and drugs have the same effect of investing your Focus... what do painkillers do? 23-01-2019 05:57:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: :thinking emoji: 23-01-2019 06:27:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so far this is looking like a somewhat freakish system. I so want to try it out. 23-01-2019 06:37:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: guess we could have a fifth stat for carry capacity. 23-01-2019 06:42:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ahh, yeah 23-01-2019 06:42:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: something heavy like a chainsaw does lethal to even strong/armored things, but attacking with it uses stamina. 23-01-2019 06:44:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 23-01-2019 06:45:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: with this system, you could "sprint" while standing still if you wanted to get lots of melee reaction attacks. 23-01-2019 06:47:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Every unused tile of movement is one reaction attack on the enemy turn, which I stole from PW because I like it. 23-01-2019 06:48:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Makes swarm fights interesting. 23-01-2019 06:49:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: heh. 23-01-2019 06:49:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: seems fine but maybe I want to rename sprint to "burst" or something. 23-01-2019 06:53:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah, no sense in using more complex words. 23-01-2019 06:53:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fuck ya it's my system~ 23-01-2019 06:54:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and Burst is a cool word 23-01-2019 06:54:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And I can give weapons, like, "3AP when bursting" 23-01-2019 06:54:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Eh. I'd prefer to use it for the spell that makes hearts explode. 23-01-2019 06:54:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: this is the best idea 23-01-2019 06:55:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: frick spells 23-01-2019 06:55:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay yeah I hadn't actually thought about magic yet. 23-01-2019 06:57:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://www.smbc-comics.com/comic/swords 23-01-2019 06:58:04 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 07:00:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Hello 23-01-2019 07:00:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hello hi 23-01-2019 07:00:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Thoughts on the chainsaw issue above? 23-01-2019 07:01:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: no idea 23-01-2019 07:01:36 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: haven't read it 23-01-2019 07:01:38 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: whats the thing? 23-01-2019 07:02:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Dev's a hater 23-01-2019 07:02:15 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I think that limited ammo chainsaws is a bad thing because it means less chainsawing. 23-01-2019 07:02:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: but ER prefers to have the chainsaw-kill cutscenes. 23-01-2019 07:02:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's just good game design mate 23-01-2019 07:02:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and good murder 23-01-2019 07:03:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: If you have to have kill cutscenes, those would make more sense to be fist-based, as then you can have the badass situation of the chainsaw being only for the casual murder. 23-01-2019 07:04:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: instant kill animations are one of the best things to happen to videogames tbh 23-01-2019 07:04:56 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I understand the purpose of it in DOOM. Its a limited use "Kill this thing" button that also refills the ammo of other guns 23-01-2019 07:05:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Third worst thing, after unlockables and microtransactions. 23-01-2019 07:05:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: get into position, time it right, bam enemy's just fucking dead. 23-01-2019 07:05:48 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Unlockable microtransactions to buy instant kill moves 23-01-2019 07:05:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: health bars are for noobs, just fucking stun and instakill fools 23-01-2019 07:07:07 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I can take it in a game like Gods of War, but not in a shooter where you're supposed to have action, not following along a complicated set of railroad tracks. 23-01-2019 07:07:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Like hey I kept up a combo of 8 hits without being hit, now I've earned the right to INSTANTLY BEHEAD ANY ORC 23-01-2019 07:07:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can't claim that shadow of mordor isn't a systemic game 23-01-2019 07:08:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well you can, but that's an ability reserved to goblins 23-01-2019 07:08:36 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: "systemic game" 23-01-2019 07:08:41 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: You keep using that word 23-01-2019 07:08:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, I don't know either. 23-01-2019 07:08:50 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I don't think it means what you think it means 23-01-2019 07:09:07 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: game with lots of systems, maybe? 23-01-2019 07:09:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'll knock you over and stab your eyeballs to death 23-01-2019 07:09:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: systems that actually interact with each other 23-01-2019 07:09:40 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: alright 23-01-2019 07:09:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that is, emergence. 23-01-2019 07:09:52 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: emergent gameplay? 23-01-2019 07:09:57 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Not that many games like that. 23-01-2019 07:10:08 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Too many where it's all shackled by stuff like insta-kill cutscenes. 23-01-2019 07:10:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's saying that the shooter aspects aren't good enough. 23-01-2019 07:10:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you have a game mechanic that has no chance of interacting with other game mechanics, what you have isn't a mechanic it's a minigame 23-01-2019 07:10:59 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah.. like ammo. 23-01-2019 07:10:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and we're not here to play fucking warioware 23-01-2019 07:11:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: unless we are because warioware is pretty good 23-01-2019 07:11:44 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Dev, I will say that in doom you very rarely get to use the chainsaw that much. Fuel isn't that common and even killing one big thing can drain most or all of it 23-01-2019 07:12:01 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: which is better than in most games that let you spam insta-kills 23-01-2019 07:12:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Then it shouldn't be in there except for people to enjoy using the chainsaw. 23-01-2019 07:12:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ie, no refills and unlimited ammo for it. 23-01-2019 07:13:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you: "kill animations are always bad because something something railroading" me, an intellectual: "kill animations can be a vital part of a good complex game, because they give the player a reward for precise play" 23-01-2019 07:14:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yum, shitpost 23-01-2019 07:14:37 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I also don't like it when they slow the game down. 23-01-2019 07:14:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but seriously, games are less about the ingredients and more about the balance and flow of the thing 23-01-2019 07:15:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I want both. 23-01-2019 07:15:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: slowing things down for a second can give you time to plan your next move, which maintains a state of flow and stops you from getting bogged down by things like having to stay behind cover to figure out what to do. 23-01-2019 07:15:46 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I mean, they don't slow the game down in doom 23-01-2019 07:16:05 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Did you play doom or did you refuse to play it because you heard it has a thing you don't like in it? 23-01-2019 07:16:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you know the answer to that 23-01-2019 07:16:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I don't have it. I'm mostly continuing this to poke fun at ER. 23-01-2019 07:16:22 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: And kept playing 20 year old games instead 23-01-2019 07:16:26 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: doubt my computer can run it anyway. 23-01-2019 07:16:48 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: You know what doom 4 has that doom 1 doesn't? 23-01-2019 07:16:51 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Aiming up 23-01-2019 07:17:07 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: innate mouselook. 23-01-2019 07:17:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: wow, how amazing 23-01-2019 07:17:41 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: wow that is a phrase that is just fucking nonsense outside of very specific context 23-01-2019 07:17:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm so impressed that this game lets you aim up and down 23-01-2019 07:17:51 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: "innate mouselook" 23-01-2019 07:17:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's such an important- *yawn* feature 23-01-2019 07:18:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah it is. 23-01-2019 07:18:24 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I've played doom 1 and going back to that or like...golden eye is a hell of a painful transition 23-01-2019 07:18:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I am annoyed at every game having to get more and more similar each generation. 23-01-2019 07:18:34 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: and more boring. 23-01-2019 07:18:47 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: not EVERY game dev 23-01-2019 07:18:50 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: just the AAA 23-01-2019 07:19:14 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: AAA is getting so expensive that they have to hit the largest markets and thus become increasingly bland 23-01-2019 07:19:23 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Indies can still be weird ass shit 23-01-2019 07:19:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: anyway, why was I talking to you philistines? I have highly flawed game systems to be hammering 23-01-2019 07:19:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Sometimes good, sometimes bad. 23-01-2019 07:19:35 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 07:19:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: games are getting better all the time tbh 23-01-2019 07:20:04 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: You talk to us philistines to fill the space where real friends would go, if you had any. 23-01-2019 07:20:05 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah. 23-01-2019 07:20:26 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: There will never be another Allegiance. 23-01-2019 07:20:30 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: or another Master of Orion. 23-01-2019 07:20:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you are real friends. well, maybe not you 23-01-2019 07:20:37 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Or Phantom Dust 23-01-2019 07:20:44 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Or Magic Pengel 23-01-2019 07:20:59 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Er you are a right bastard and I love you 23-01-2019 07:21:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: <3 23-01-2019 07:21:39 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Dev has his ancient pc games 23-01-2019 07:21:45 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I have my obscure console games 23-01-2019 07:22:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 07:22:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: console peasant. 23-01-2019 07:22:40 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: MoO 1 got remade twice recently. Both of them missed the point. 23-01-2019 07:22:42 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I used to like Terminal Velocity on PC 23-01-2019 07:23:11 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=ew5x7Bhxl5U 23-01-2019 07:23:18 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Which is 3d realms apparently 23-01-2019 07:23:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Most of the "classics" that I've played have had one or more glaring design flaws. 23-01-2019 07:23:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: For example, PS:T has a combat system. 23-01-2019 07:24:20 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Hey dev, did you ever look at more of SSETH's videos? 23-01-2019 07:24:26 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I linked you one before 23-01-2019 07:24:40 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: he looks at the kind of old pc games I think you might like 23-01-2019 07:24:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, that one I'll totally give you, ER. 23-01-2019 07:24:55 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: and some newer ones 23-01-2019 07:25:10 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=JdAjXDDQPJ0&t=517s 23-01-2019 07:25:11 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Can you link it again? I can't parse that acronym. 23-01-2019 07:26:10 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ok. 23-01-2019 07:26:16 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: tough to put it into ten minutes. 23-01-2019 07:27:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Should mention how the lore was written by one guy high on drugs and spending ~72 hours continually awake. 23-01-2019 07:27:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: older games have lots of cool ideas, some of which are practically disappeared. But these days, many, many, many more games are made, and some of them learn from the past enough that they practically don't HAVE flaws. 23-01-2019 07:28:19 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Unless there's something wrong with you, and you don't like being treated as a peon. 23-01-2019 07:28:25 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Sseth also breaks games in a fun way 23-01-2019 07:28:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: games are getting better all the time both because the makers of games keep learning, and because more and more games are made. 23-01-2019 07:29:51 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I like when a colonist gets captured by pirates he sends 3 turkeys to "help" 23-01-2019 07:30:16 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: All they seem to learn is how to turn people into money. 23-01-2019 07:30:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: rather than give people memories that'll last them a long time. 23-01-2019 07:31:11 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: dev, are you aware of the concept of "Nostalgia" 23-01-2019 07:31:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 07:32:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Today I read an RPS writer use the term "blood-tinted spectacles" 23-01-2019 07:33:24 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I can't wait for all today's kids to say how games were good when fortnite was big 23-01-2019 07:33:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Do look at that review, though, half the stuff described is like absurdly awesome, and will never, ever see the light of day in another game not specifically designed around that one element. 23-01-2019 07:33:34 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh, I'm sure. 23-01-2019 07:33:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: To be fair, though, there's lots of game I used to play that I find aren't so good by comparison. 23-01-2019 07:33:57 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: but the very best ones seem to hold up. 23-01-2019 07:34:09 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: all these VR games with their wireless blowjob modules are shit compared to minecraft 23-01-2019 07:35:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: We'll get to the actually good games in, say, 200 years? Maybe 300, 350. 23-01-2019 07:35:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah. 23-01-2019 07:35:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: we'll just be told how we're supposed to think about them. 23-01-2019 07:35:57 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I can't even parse that 23-01-2019 07:36:35 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Well.. yeah. Your peer group will be synthetic AIs that use peer pressure to tell you what you like, along with complex self-learning bots to give you fresh experiences. 23-01-2019 07:36:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's hard being an optimist in this world of grouches~ 23-01-2019 07:37:56 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Oh, the people will have good experiences. They just will be low effort by everyone involved. 23-01-2019 07:39:51 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I'm not an optimist I don't think, but not a pessimist either. I think games are getting better in general, with some downsides related to the industry\ 23-01-2019 07:40:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: everything is terrible 23-01-2019 07:41:06 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: http://watch.everythingisterrible.com/ 23-01-2019 07:41:15 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: good website 23-01-2019 07:41:15 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I dunno. It just seems like most new games are for different people. I might have some fun playing them, but it doesn't strike me as being much different than playing anything else. 23-01-2019 07:41:19 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I have all their dvds 23-01-2019 07:41:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 07:42:17 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Yeah but you have a strange hatred for any game in which an NPC speaks. 23-01-2019 07:42:19 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: or exists 23-01-2019 07:42:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Nah, I just did that for DS 3. 23-01-2019 07:42:59 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: not sure how you could play Planescape, thats basically nothing but a journal ejaculating in your face for 10,000 hours 23-01-2019 07:43:30 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: probably because I could control the pace. 23-01-2019 07:44:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: And the hitting things is the bad part of it. 23-01-2019 07:47:32 -!- midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com has joined #einsteinianroulette 23-01-2019 07:47:47 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Heh. I got my roommate to start watching PM3 23-01-2019 07:48:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: are they suitably horrified? 23-01-2019 07:48:31 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: He’s only on Episode 3 so not yet 23-01-2019 07:49:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: episode 3 is when the watcher gets hit with the baseball bat of murder, right? 23-01-2019 07:49:28 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Assuming watcher is Gold then yes 23-01-2019 07:49:40 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: We are about to get to that part 23-01-2019 07:49:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, have fun 23-01-2019 07:50:05 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: I will at least 23-01-2019 07:50:15 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: did any of you look at magical girl site? 23-01-2019 07:50:21 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: it came out a season or two ago 23-01-2019 07:50:21 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: ? 23-01-2019 07:50:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ep 3 is when it gets interesting. 23-01-2019 07:50:26 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Yup 23-01-2019 07:50:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: By "watcher" I'm referring to a hypothetical person who didn't know what they were getting themselves into and actually like magical girl anime 23-01-2019 07:50:35 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: its peak magical girl suffering 23-01-2019 07:50:39 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: also edgy as fuck 23-01-2019 07:50:43 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Eh, I'll let syv know about it. 23-01-2019 07:50:57 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Should describe your character to PW, ER. 23-01-2019 07:51:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: You might have peak suffering beat. 23-01-2019 07:51:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: peak magical girl suffering + edgy as fuck is what we're working on, though 23-01-2019 07:53:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: well, ten year old kid brother going on a mass murder spree due to ill-concieved wish might be up there too. 23-01-2019 07:53:41 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: I mean that’s most of what pumsys is I believe 23-01-2019 07:54:12 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, he wanted the suffering. 23-01-2019 07:55:13 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Magical girl site has the meekest of girls being bullied the hardest 23-01-2019 07:55:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: They put like...1000 razorblades in her shoes 23-01-2019 07:56:01 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://moesucks.files.wordpress.com/2018/04/mahou-shoujo-site-0102.jpg 23-01-2019 07:56:06 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Its kind of silly 23-01-2019 07:56:17 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: .....why? 23-01-2019 07:56:20 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ...Yeah. 23-01-2019 07:56:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That's not particularly good bullying. 23-01-2019 07:57:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's just the psychological torment of knowing that nobody likes you. Pfft, that's nothing. 23-01-2019 07:57:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: The bullies in that show are wack, bro 23-01-2019 07:57:35 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: The good ones also make it known that nobody will ever like you. 23-01-2019 07:57:56 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: they bring her to a shed to get raped and she gets magical powers and teleports them into the path of a train 23-01-2019 07:58:15 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Sounds good. 23-01-2019 07:58:26 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: and then a time stopping magical girl slits one of the bully's throats 23-01-2019 07:58:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fucking time magic 23-01-2019 07:58:49 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Its like what happened if Madoka was written by a school shooter 23-01-2019 07:59:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...so pretty much my character, yeah 23-01-2019 07:59:33 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Also recommend Alien Nine 23-01-2019 07:59:53 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, yours would fit in. 23-01-2019 07:59:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh well, encourage syv to watch it for inspiration, I guess 23-01-2019 08:00:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: describe her, ER. 23-01-2019 08:00:03 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://youtu.be/mbI_XGQ1ejU?t=23 23-01-2019 08:00:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mean, it's really pretty simple. My character is a girl who's been a slaver for her whole life and made a wish to escape. 23-01-2019 08:00:54 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: nobody has any noses. 23-01-2019 08:01:53 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: ....what char are you playing ER? 23-01-2019 08:01:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I have like a 2% chance to miss any time that I try to hit a keyboard key, like some kind of xcom soldier. 23-01-2019 08:02:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh well 23-01-2019 08:02:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Sophia, MJ 23-01-2019 08:02:52 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: hmm. I guess I need to read Sophia’s backstory sometime the 23-01-2019 08:02:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Zoe was the first character I made, for the test run. She was a little less grimdark. 23-01-2019 08:03:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I've forgotten exactly what I wrote, honestly 23-01-2019 08:03:30 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: That could describe my entire RTD career 23-01-2019 08:03:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh yeah, I actually forgot 23-01-2019 08:03:51 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Heh same really :P 23-01-2019 08:04:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: she never knew her parents but she had some "siblings" who may or may not have been related to her. They all died over time. 23-01-2019 08:05:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So in addition to the innate shittiness of being a slave she also watched everyone she ever loved die horribly! 23-01-2019 08:05:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah that's kinda edgy 23-01-2019 08:06:00 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Indeed. 23-01-2019 08:06:19 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: That’s rather edgy. 23-01-2019 08:06:34 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Be careful not to cut yourself on that edge ER :P 23-01-2019 08:06:40 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: http://loweringthebar.net/2013/11/hot-dog-case.html 23-01-2019 08:07:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: There's still a bit to go. Did someone pay to see her murder one of her siblings? 23-01-2019 08:07:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: welp time to fufill my destiny and make my living by writing edgy web novels or something 23-01-2019 08:07:42 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Hey I mean it worked for the worm guy 23-01-2019 08:08:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Of course there's farther to go 23-01-2019 08:08:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: there's like, always more 23-01-2019 08:08:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ugh. Worm wasn't bad, but I have no desire to re-read it. 23-01-2019 08:08:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Was a good read for the first time, though. 23-01-2019 08:08:47 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: I’ve never read it just that everyone has put me off from reading it 23-01-2019 08:09:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Keep us informed as to the PM3 victim. 23-01-2019 08:10:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "are you having fun yet? There's still 9 more episodes of this" 23-01-2019 08:10:24 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Heh. 23-01-2019 08:10:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ARE YOU NOT AMUSED 23-01-2019 08:10:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: IS THIS NOT WHY YOU ARE HERE? 23-01-2019 08:11:22 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: I will dev don’t you worry 23-01-2019 08:11:58 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's mostly that the show keeps escalating. 23-01-2019 08:12:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Stuff keeps happening. 23-01-2019 08:14:04 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Yup 23-01-2019 08:14:33 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Right now we are on 4 and watching the mind fuck that is getting stuck in a labruinth without powers 23-01-2019 08:15:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in which pink is saved by a fucking idiot 23-01-2019 08:15:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: How's he liking it so far? 23-01-2019 08:15:50 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Seems to like it. 23-01-2019 08:16:14 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I'm surprised you guys haven't tried saikano yet 23-01-2019 08:17:12 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Saikano? 23-01-2019 08:17:35 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: that one has a lot of the ideas of Madoka, including the dark side of "Magical girl" ness and horrific suffering 23-01-2019 08:19:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Hang on, that one's ringing a bell with me. 23-01-2019 08:20:20 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Is the bell labeled PM3 dev :P 23-01-2019 08:21:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: No.. something else. 23-01-2019 08:21:41 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I did once say that episode 9 of the series is pretty fucking heart wrenching 23-01-2019 08:21:57 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: PM3 or saik? 23-01-2019 08:22:03 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Saikano 23-01-2019 08:22:06 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Must have been from you. 23-01-2019 08:22:13 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ahh, now I remember. Yeah, you've mentioned that one before. 23-01-2019 08:22:33 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Because you know in Madoka the blue hair'd chick and her unrequited love that, despite the bad end, isn't terrible? 23-01-2019 08:22:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: the world-destroying robot thing. 23-01-2019 08:22:43 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: like it goes bad but she kind of seems to accept it? 23-01-2019 08:23:06 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: episode 9 has something like that, but it is far worse 23-01-2019 08:23:40 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Interesting. 23-01-2019 08:23:56 < midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com: Anyway I need to sleep so goodnight gents 23-01-2019 08:24:35 -!- midnightjaguar!Mutter@3.sub-190-299-6.myvzw.com has quit [Quit: Mutter: www.mutterirc.com] 23-01-2019 08:25:22 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: you see characters die in anime but rarely do they die in a way that is so realistic. Literally laying in their death bed, crying, terrified, sobbing about unrequited love and dreams unfulfilled 23-01-2019 08:26:41 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Saikano is one long, bleak descent into oblivion 23-01-2019 08:27:01 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Might be too bleak for me. 23-01-2019 08:27:06 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ER esque. 23-01-2019 08:27:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: why thank you~ 23-01-2019 08:27:25 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: it ends with less hope than ER too 23-01-2019 08:27:51 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: You might wanna give it a try but just be aware, it doesn't pull punches 23-01-2019 08:28:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...when you're able to TELL that something's pulling punches, it doesn't feel good. 23-01-2019 08:28:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: therefore, I guess not pulling punches is great. 23-01-2019 08:29:07 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Yeah Madoka ends with friendship saving the day 23-01-2019 08:29:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, that's just how magic works 23-01-2019 08:29:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Saikano don't have none of that. I don't know if there are even friends left in the end 23-01-2019 08:30:19 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It'd be phenomially hard to have less hope than ER. 23-01-2019 08:30:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: phenomenally hard. 23-01-2019 08:30:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also it suggests to me that in this universe it just sometime happens that some random girl gets infinite power and totally rewrites the universe in a way that doesn't actually fix anything, which is both hilarious and intriguing. 23-01-2019 08:30:37 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Saikano revolves around war, and not a namby pamby far away one. A "Your best friend just died in a firebombing last night" war 23-01-2019 08:32:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: sounds great 23-01-2019 08:32:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: also please do not describe ER with words such as "hopeful" while in the goblin's presence, you might agitate it. 23-01-2019 08:34:05 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 08:34:26 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's okay, not like anyone other than me thought of ER that way. 23-01-2019 08:35:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You do like to assume that any powerful AI is a literal god and is actively meddling in everything. 23-01-2019 08:35:53 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: only when there's dimensional teleportation and galaxy-spanning FTL communications. 23-01-2019 08:38:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://youtu.be/hqwm2TLl-a4 23-01-2019 08:43:22 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: http://i68.tinypic.com/w1yypt.jpg 23-01-2019 08:43:33 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Yoink's profile pic reminds me of ER 23-01-2019 08:43:35 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Dunno why 23-01-2019 08:43:58 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Maybe because I view Egan as an angry racoon sometimes 23-01-2019 08:44:22 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 08:44:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fun fact, I disagree with Yoink on pretty much everything ever. 23-01-2019 08:45:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: We do seem to look slightly similar. 23-01-2019 08:49:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm hmm 23-01-2019 08:50:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: What's the best way to have mechanics along the lines of "maximum-maximum hitpoints" 23-01-2019 08:51:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: like, you have hitpoints, which you can lose and gain and can't have more than your MHP, and you can lose your MHP but get it back after a long rest or such 23-01-2019 08:51:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: to keep track of how to undo temporary MHP damage, you need to have a concept of MMHP. :V 23-01-2019 08:54:15 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 08:55:50 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=2-WPlvZguZ4 23-01-2019 08:56:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey fuck you btw 23-01-2019 08:56:38 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Might be to me. 23-01-2019 08:56:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'll fuck u up with my racoon claws 23-01-2019 08:59:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I suppose I'll go start Saikano. Might be some good inspiration there. 23-01-2019 09:00:53 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "wishing for uncapped power doesn't end well." 23-01-2019 09:02:38 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Thanks for putting up with me, PW. 23-01-2019 09:06:04 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Just until I find how to start putting down with you~ 23-01-2019 09:07:30 -!- syv!syvarris@jpkmau-563-579-536-37.mycingular.net has joined #einsteinianroulette 23-01-2019 09:08:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hello~ 23-01-2019 09:08:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: since I'd like to go that route in a game, wouldn't mind seeing particularly horrifying aspects of it. 23-01-2019 09:09:40 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: This is a syvarris service announcement: Please stop recommending things because they are sad and have bad stuff happening. That's not what I like. I like things which surprised me, I like violence, guns, cats, and gore. Most of the terribly deoressing, bleak, everything-is-terrible media I've seen is painfully predictable, and utterly BORING. 23-01-2019 09:09:49 < * Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh nods. 23-01-2019 09:09:53 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: reasonable point. 23-01-2019 09:10:02 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: and quite true. 23-01-2019 09:10:20 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: PM3 was good because it did unexpected and clever things, while still making sense. It surprised me. 23-01-2019 09:10:30 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It was really well put together. 23-01-2019 09:10:43 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It also had plenty of violence, and cats. 23-01-2019 09:10:47 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 09:10:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Wait, guns. 23-01-2019 09:10:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I like things that surprise me but I'm also just edgy so I think either works, tbh. :V 23-01-2019 09:11:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I meant guns, not cats. It could have been improved with cats. 23-01-2019 09:11:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That review of alien 9 was saying it had sad stuff but it was more bizarre and unexpected stuff. 23-01-2019 09:11:12 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Did you ever seen kino's journey Sy? 23-01-2019 09:11:17 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: No. 23-01-2019 09:11:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heard of it. Chuck's reviewing it like he did PM3. 23-01-2019 09:11:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: but he doesn't seem to think as highly of it as PM3. 23-01-2019 09:11:41 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: You might wanna try it. The old one, not the new one 23-01-2019 09:11:51 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Like every time I see you you recommend me at least two things, and the funny thing I don't even watch stuff on my own. I watch stuff socially. 23-01-2019 09:11:52 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: (It was his recommendation that made me watch it, which made me recommend it to you guys.) 23-01-2019 09:12:32 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: We should all get together and watch a few eps of Kino some time 23-01-2019 09:12:38 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Oh, does anyone have a link to the doom game? 23-01-2019 09:12:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: mook? 23-01-2019 09:12:58 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Remove the all, and that'll work fine. 23-01-2019 09:12:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: http://www.bay12forums.com/smf/index.php?topic=173094.0 23-01-2019 09:12:59 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: not a nice thing to call sy, er 23-01-2019 09:13:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe. I think we've got more overlord and AoT lined up. 23-01-2019 09:13:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Thank you! 23-01-2019 09:13:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: any time 23-01-2019 09:13:19 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: 3 things might be too much to juggle at once. 23-01-2019 09:13:26 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: well, eventually maybe 23-01-2019 09:13:38 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I'd like more delay before watching more OL. And honestly I only watch AoT because I really love the gane. 23-01-2019 09:13:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: do we like jormangand enough to keep watching it, syv? 23-01-2019 09:14:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe in a month. 23-01-2019 09:14:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I have heard there's less sex-demon stuff in the next season. 23-01-2019 09:14:27 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I think you like it more than me, but yeah, it seems decent. It has enough well-drawn guns that the plot doesn't really matter, and the plot is decent enough at times. 23-01-2019 09:14:28 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: like, a lot less. 23-01-2019 09:14:28 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: indeed 23-01-2019 09:14:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: yay 23-01-2019 09:14:42 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Alternatively: 23-01-2019 09:14:47 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Outlaw star 23-01-2019 09:14:49 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Big O 23-01-2019 09:14:57 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Blue sub no.6 23-01-2019 09:15:03 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..it might be easier if you just made a playlist for us and we have a night or something. 23-01-2019 09:15:08 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Mushishi 23-01-2019 09:15:11 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Too many suggestions! 23-01-2019 09:15:21 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Birdy the mighty 23-01-2019 09:15:27 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Gunbuster 23-01-2019 09:15:30 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Die buster 23-01-2019 09:15:38 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Outlaw Star makes me think of Cowboy Bebop, which was boring. Big O sounds like something only you'd recommend, so no. These others are just becoming words, so nonono. 23-01-2019 09:16:03 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Outlaw star is spaceships fist fighting you pleb 23-01-2019 09:16:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey Piecewise_ Paris is asking about Mook in the discord 23-01-2019 09:16:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: get Paris over here. 23-01-2019 09:16:59 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: If you can set up a logbot you can get on the channel. ;-p 23-01-2019 09:17:56 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: And big o is a goddamn classic. Its batman in a mech suit. 23-01-2019 09:18:16 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: with SMOOTH JAZZ 23-01-2019 09:19:24 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Also has a very unique retrofuturistic /art deco design 23-01-2019 09:19:43 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: In other words: The names of these things provides zero information about what they are, and are thus useless. 23-01-2019 09:19:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: >batman in a mech suit 23-01-2019 09:19:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so ironman? 23-01-2019 09:19:53 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ^ 23-01-2019 09:19:55 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=96ouCiqGCNE 23-01-2019 09:20:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: (Not watching YT~) 23-01-2019 09:20:18 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: The robot in Big O is named "Big O" 23-01-2019 09:20:26 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Batman in a mech suit is tempting. 23-01-2019 09:20:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: :O 23-01-2019 09:20:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: my life needs more mechs 23-01-2019 09:20:49 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ER, do you even know who Clem is? It makes me sad that you're not referencing the memes. ._. 23-01-2019 09:21:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's a name 23-01-2019 09:21:24 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Eh. Mechs are boring. They're just slow and bloodless people in general. 23-01-2019 09:21:53 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Often with slow and boring guns, like lasers. 23-01-2019 09:21:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's before you weld ten thousand rocket boosters and missiles and lasers and laser sword to them 23-01-2019 09:22:20 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: That doesn't sound like Batman. Batman just punches a bunch of people. 23-01-2019 09:22:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I agree that batman is boring 23-01-2019 09:22:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: batman is the extremely boring half of batman in a mech suit 23-01-2019 09:22:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Mechs are awesome if you can customize them, so they're cool in games, but then that's lost in shows. Especially anime, where they get extra punchy. 23-01-2019 09:23:56 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The awesomeness of punching scales in direct correlation to the elaborateness of the punches, and mechs especially tend to rely on the ultra simple and boring haymaker. 23-01-2019 09:24:37 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I mean, the big O does have giant built in pistons to do huge piston punches 23-01-2019 09:24:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if a giant fucking legged battle machine is doing anything simply, someone has done their job very wrong 23-01-2019 09:25:02 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=GlOoIMd9524 23-01-2019 09:25:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because that's both boring and unrealistic. Take a large enough machine and shit's going to get downright confusing 23-01-2019 09:25:32 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Now the punches are somewhat less boring. Does it have well drawn MP5s? 23-01-2019 09:26:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: though honestly mixing mechs with flying battlemages is the coolest thing and I have seen pretty much nothing that does that that I didn't personally make 23-01-2019 09:26:47 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I dunno if it has well drawn mp5s, but it does have a fair amount of military stuff. though its of questionable use. Godzilla vs army style thing 23-01-2019 09:28:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I really must admit that "mech" to me tends to mean something a lot smaller than most buildings. Kaiju fights are boring. 23-01-2019 09:28:34 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yes. Power armor tends to be a lot cooler. 23-01-2019 09:28:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: tanks and/or fighter jets with legs and arms and weird tech things are awesome though 23-01-2019 09:29:09 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Power armor... 23-01-2019 09:29:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and yes, infantry in fancy tech armor 23-01-2019 09:29:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Okay, need a name for a redshirt. 23-01-2019 09:29:39 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Something ineffectual. 23-01-2019 09:29:44 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://www.youtube.com/watch?v=ydVMxczmOGc 23-01-2019 09:29:54 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: How about Metal Skin Panic Madox? 23-01-2019 09:30:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: fast power armor. WH40K space marines in big beefy power armor being entirely too large is the most boring part of that setting. 23-01-2019 09:30:10 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: this intro scene is cool, even if you don't like the thing itself 23-01-2019 09:32:27 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: What about Roujin Z, the story of an old man in a power armor sick bed? 23-01-2019 09:32:31 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: https://m.media-amazon.com/images/M/MV5BMzUzMGI3ODYtZWY3MS00MWUwLWI1OTEtN2IxNjkxOTY4YWI1XkEyXkFqcGdeQXVyNTAyODkwOQ@@._V1_SX1777_CR0,0,1777,866_AL_.jpg 23-01-2019 09:33:03 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: http://67.159.62.2/anime_ost/roujin-z-soundtrack/Back.jpg 23-01-2019 09:33:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: more gun, more murder, more cat 23-01-2019 09:33:44 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Dislike the style. 23-01-2019 09:34:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just cycle between those three things real fast and you've got him. 23-01-2019 09:34:45 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: You know what some videogame should do? It should have randomly generated names for all the Empire's mooks wearing face-concealing armor, which only ever is used for putting their names on their armor. 23-01-2019 09:35:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...Ocean is a thing that would be heavy on the gun and cat, but it's not actually a very murder-heavy setting. 23-01-2019 09:35:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's would be brilliant 23-01-2019 09:35:18 < * Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh remembers how in the 2009 Ghostbusters game they gave the player character ghostbuster a suit that says "Rookie." 23-01-2019 09:35:37 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Murder is nice but unnecessary if what happens is interesting. Or if the guns are good enough. 23-01-2019 09:35:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: What makes a good gun to you? 23-01-2019 09:36:13 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: I'm off. got class tomorrow and such 23-01-2019 09:36:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I don't really know too much about real-world gun models 23-01-2019 09:36:20 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: should update stuff tomorrow too 23-01-2019 09:36:22 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: night all 23-01-2019 09:36:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: <3 23-01-2019 09:37:41 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: night. 23-01-2019 09:37:45 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: posted sheet in mooks. 23-01-2019 09:37:48 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: wait 23-01-2019 09:37:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Someone who wants to be here this time. 23-01-2019 09:37:51 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: dubs 23-01-2019 09:38:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I can spend stat point in MOOK on skills, yes? 23-01-2019 09:38:29 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ...I'll assume I can, because people are doing that. 23-01-2019 09:38:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I think so. I did that too.. 23-01-2019 09:39:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: @ER drawn well, looking like the real gun. Operating properly. 23-01-2019 09:39:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I am bad at drawing. :P 23-01-2019 09:39:57 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yeah, it seems obvious, but the rules literally say they can be used to upgrade stats. And stats are a different thing from skills. But both are statistics, so I assume he's just using the same word to refer to different groups. 23-01-2019 09:40:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Thanks for the sweet answers in Pumsy's. 23-01-2019 09:41:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: My first thought was that you'd interprit that bold text favorably, but it's better safe than sorry. 23-01-2019 09:41:20 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 246 seconds] 23-01-2019 09:41:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Well, we'll find out later. 23-01-2019 09:41:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: dubs has big day tomorrow updating everything. 23-01-2019 09:42:31 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: http://www.wallpapermaiden.com/wallpaper/11312/download/2600x1800/girls-frontline-svd-sniper-rifle-white-hair-anime-style-games.jpg (Bad, this is an ugly SVD) 23-01-2019 09:42:43 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: https://66.media.tumblr.com/ae2ae9607956a07fd15623a6be96bb10/tumblr_ojso8qKdUh1tlxvc3o1_500.jpg (Good, this is a sexy SVD) 23-01-2019 09:42:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh, PW just said that the stat points are split between stats and skills 23-01-2019 09:42:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Paris was asking if he got 5 for each 23-01-2019 09:43:25 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If quality is maintained during animation, and the camera is positioned such to APPRECIATE it, then the gun is well drawn and is a bonus to the show. 23-01-2019 09:43:48 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Notably, the camera is important and is where most live action shows screw up. -.- 23-01-2019 09:44:46 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Also, "SVD Sniper Rifle" is an idiotic statement. 23-01-2019 09:45:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I know little enough about SVDs that I could only tell you the difference between those two pictures by looking at them side by side 23-01-2019 09:45:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I know what anime syv wants. 23-01-2019 09:45:42 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: weapongirls. ;-p 23-01-2019 09:45:54 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: SVD stands for Snayperskaya Vintovka Dragunova, literally "Dragunov's Sniper Rifle", so "SVD Sniper Rifle" is like saying "Dragunov's Sniper Rifle Sniper Rifle". 23-01-2019 09:46:15 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Also, it's a designated marksman rifle, not a sniper rifle. 23-01-2019 09:46:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: What are you talking about? 23-01-2019 09:46:28 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Dev, I think I would hate that. 23-01-2019 09:46:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's got sniper rifle right in the name! 23-01-2019 09:46:33 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: But I'm not sure. 23-01-2019 09:46:42 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Doesn't matter, it's misnamed. 23-01-2019 09:46:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so it's literally called a sniper rifle, but it's actually a DMR? :P 23-01-2019 09:47:10 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yes. 23-01-2019 09:47:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: they should just call them all "rifles for shooting at fuckers in the distance" 23-01-2019 09:48:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It's also used as a sniper rifle, especially early on into its adoption, despite being kind of shit in that role. It's an exceptionally well designed DMR. It's a poor sniper rifle. 23-01-2019 09:48:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: eh, prefer machine guns. 23-01-2019 09:48:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: those are all the sexy weapons. 23-01-2019 09:48:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I can sort of understand the difference between a sniper and a designated marksman, but how do the actual guns differ in operation? 23-01-2019 09:48:46 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Like the fucking side mounted, quick release scope. It's simultaneously insane, and genius. 23-01-2019 09:49:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: insane + genius + weapon, yup it's soviet made 23-01-2019 09:49:53 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: so Ally can learn demon magic too? 23-01-2019 09:50:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: o course 23-01-2019 09:50:03 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The scope is raised off of the top of the gun, and there's enougn space between to use the iron sights without removing it. Which makes it greast at close ranges compared to other scoped rifles, and functional even if the scope is damaged, which is very Russian. 23-01-2019 09:50:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: though this isn't really demon magic 23-01-2019 09:50:19 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The scope also has a quick release, making the iron sights even more usable. 23-01-2019 09:50:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just "the art", which is the generic magic system of the setting 23-01-2019 09:51:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Ahh. 23-01-2019 09:51:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ...Buuuut the attachment point is terrible from an accuracy standpoint. You always want the scope mounted directly to the barrel if possible, and mounted STRONG. That's a core trait of good SRs. It helps them hold a zero. 23-01-2019 09:51:10 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Hmm, should check if she's growing tobacco plants. 23-01-2019 09:51:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: demon magic would be more like devil binding, making deals with devils, giving them names and masks 23-01-2019 09:51:24 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Didn't she do that already? 23-01-2019 09:51:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah? 23-01-2019 09:52:07 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Beyond that, it's simply not very accurate for a sniper rifle. A good, well-maintained model can get sub MOA, but only just. And the scope it's designed to use is pretty low quality and simple, which is weird since Russia has a history of making great scopes. 23-01-2019 09:52:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: could be some tobacco. Plants are too generic looking. 23-01-2019 09:52:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well she kinda has two devils following her around for complicated squishy personal reasons, but she did literally go up to an ebon devil and make a deal with him 23-01-2019 09:52:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: and with Princess. 23-01-2019 09:52:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: and bound him, and gave him names and a mask. 23-01-2019 09:53:46 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It's hilarious that her other pet demon is named C-O-C-A C-O-L-A. 23-01-2019 09:54:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but yeah, i think that The Art is the more purely knowledge based magic system, where you just exploit the hell out of the universe like a DnD wizard. 23-01-2019 09:55:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: there's also various martial arts that are pretty much basic which work by cultivating forces in your body. 23-01-2019 09:56:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And the key of kings stuff which is... technology based on knowledge about god stolen from an elder angel combined with sheer willpower. 23-01-2019 09:57:05 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..by someone else, and bestowed upon her for no readily apparent reason. 23-01-2019 09:57:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Zoss managed to beat up the angels before making his key though, which was presumably a combination of The Art, martial arts, being strong and sexy, and sheer willpower. 23-01-2019 09:57:19 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: And yeah. 23-01-2019 09:57:23 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: She's got Jack and Coke. 23-01-2019 09:58:41 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It's magic. 23-01-2019 09:58:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Absolutely sufficiently advanced. 23-01-2019 10:00:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I say it's technology not because it's not magic, but because it's a kinda-physical object that someone made using knowledge about the nature of reality. 23-01-2019 10:00:43 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..if knowing is how you make it, sounds like magic.. 23-01-2019 10:00:45 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ;-p 23-01-2019 10:01:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ... 23-01-2019 10:01:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so if you don't know how the fuck it works, or you don't have to know how the fuck it works, it's not magic? 23-01-2019 10:02:09 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 10:02:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yeah, spontaneously summoned fireballs are clesrlu technology. 23-01-2019 10:02:33 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Please tell me how your monitor works. ;-p 23-01-2019 10:02:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Is making some weird poses which cause your body to gain the ability to barf a martial arts beam magic? 23-01-2019 10:03:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: My monitor works on magic 23-01-2019 10:03:32 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: A bunch of lights shining and/or flashing. 23-01-2019 10:04:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, it's a big old grid of pixils which are each made up of three lights colored red, green, and blue, and they're all wired together and controlled by a computer, which is the thing that's actually magic. 23-01-2019 10:04:33 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Nooo, I think that's outdated. 23-01-2019 10:04:40 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Unless your monitor is really old. 23-01-2019 10:05:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The fact remains that computers are pretty much magic 23-01-2019 10:05:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: This world has a magic system and it's called "electricity" 23-01-2019 10:05:49 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Fine. 23-01-2019 10:06:08 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Magic is something that isn't explained in detail on Wikipedia. 23-01-2019 10:06:27 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Eh, I more meant that you have to personally know something about magic to use it. 23-01-2019 10:06:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The rules for electricity are fuckin arcane 23-01-2019 10:06:34 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Technology doesn't give a fuck. 23-01-2019 10:07:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You don't though? 23-01-2019 10:07:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I couldn't tell you how wikipedia works, it's still magic 23-01-2019 10:07:34 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Heh. 23-01-2019 10:07:35 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ...Really? 23-01-2019 10:07:41 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: On what level? 23-01-2019 10:08:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I know that it's a whole bunch of webfiles presumably on some servers somewhere, and that all the information on it is provided by other users. 23-01-2019 10:08:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I know how it works socially, but not technically. 23-01-2019 10:09:19 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Ah. Yeah, I'll agree, I don't really grok the tehnology behind the internet. 23-01-2019 10:09:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Well, I do have a picture of how internet information sending works in general 23-01-2019 10:09:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: packets and handshakes and IP adresses and shit like that 23-01-2019 10:11:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I send information to a server running some sort of IRC server software, using an address I've saved somewhere on my computer which the internet somehow magics up to an actual path for data to be shared between my machine and the server machine god knows where. 23-01-2019 10:12:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ...But what's actually happening inside all the many computers involved, with all the little bits of charge rapidly switching and flowing, is utterly arcane. I understand it on a vauge level, I've played with circuits and read about silly artificial computers created in games and such, but I don't understand it on a level that I could recreate it on my own. 23-01-2019 10:12:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Actually, IRC is quite a bit more straightforward. 23-01-2019 10:12:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: From there the internet magics up a connection from the server to your machine and my words get passed along 23-01-2019 10:12:25 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: you could probably learn it from principles pretty easily. 23-01-2019 10:12:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: https://xkcd.com/505/ 23-01-2019 10:12:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: IRC is one of the simplest things you could use the internet for 23-01-2019 10:13:40 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 10:14:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: still, I couldn't remake it myself 23-01-2019 10:15:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: maybe I could make something vaguely resembling it if I had someone working for me with the physical part of building things down and a lot of time to think and come up with prototypes, but no I do not know how it all works. 23-01-2019 10:16:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because a lot of things happen in the parts I summerized with "the internet magics up a connection between me and the server" and the part where the data becomes words 23-01-2019 10:16:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and jeez, where the keyboard presses become words 23-01-2019 10:16:44 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Hmm. 23-01-2019 10:16:47 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Could you do a teletext? 23-01-2019 10:17:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The brain is the truest magic we yet know of. Unless you count physics, which is kinda in the opposite direction, 23-01-2019 10:17:21 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Teletext? 23-01-2019 10:18:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if both me and the person on the other end know what we're doing, we could pass information to each other with smoke signals. 23-01-2019 10:18:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think in that case I'd understand what was happening on every level and might not have to consider it magic. 23-01-2019 10:18:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh, if you want to get into biology, that's all some sort of sorcery too 23-01-2019 10:21:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: At least we have a pretty good understanding of a lot of biology. The brain, we understand on a kind've basic level, but how it does what it does, that's just magic. 23-01-2019 10:21:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: all the processes which differenciate a cell from a tiny bag of water. We can list all the stuff that's going on there, but the end result is that you have a physical object which is alive. eats things, makes chemicals, moniters and adjusts its own internal state, copies all the information for how to build inself into a copy of itself. 23-01-2019 10:21:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: madness 23-01-2019 10:21:17 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It's probably where I would start if you want to get into visual data encoding. 23-01-2019 10:21:22 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Using "we" to mean humans as a unified entity. 23-01-2019 10:21:32 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: We can't list all the stuff that's going on down there, ER. 23-01-2019 10:21:38 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: We know shit about biology. ;-p 23-01-2019 10:21:41 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yeah... 23-01-2019 10:22:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The brain's a bunch of nodes connected to each other which can signal each other and if you put enough of that in one place magic happens 23-01-2019 10:22:13 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I mean, Derek Lowe's blog just had a post saying someone finally figured out how Quinine works, over a hundred years after its discovery. 23-01-2019 10:22:19 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: We know a lot of it, though. We can modify cells, planning for them to do something, and have them do it. Not always for all goals, I guess, but sometimes. 23-01-2019 10:22:24 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: The brain also seems to be not just nodes. 23-01-2019 10:22:49 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Oh? 23-01-2019 10:22:58 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: This is relevant to my interests, details? 23-01-2019 10:23:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Some of the "AI" stuff we're making is magic even for the people who are making it, because they're less making it and more creating a setup where it creates itself. 23-01-2019 10:23:48 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Sorry, don't have anything on hand. 23-01-2019 10:24:29 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yes. At least neural nets we sort of understand why and how they work, though. Better than brains, which they're based on. 23-01-2019 10:24:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and the end result is that you have a computer program which can tell you if an image contains a dog. And it's usually right and that's pretty much magic. 23-01-2019 10:24:54 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: And when it's wrong, it's wrong for arcane, nonsensical reasons! 23-01-2019 10:25:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yes! 23-01-2019 10:25:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it's pretty much a magic system where bad rolls make things randomly fail! 23-01-2019 10:25:45 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: You can actually dissect neural nets and learn something about how they function, BTW. Not all nodes are easily understood, but some perform very roles. 23-01-2019 10:25:57 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: *very obvious 23-01-2019 10:26:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That's true, but it's still not something you can build by hand like a normal program. 23-01-2019 10:26:54 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: ..People don't build normal programs by hand, though. 23-01-2019 10:26:59 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: not for decades. 23-01-2019 10:27:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's weird enough that you kind of *need* to have a system which partially sets itself up. 23-01-2019 10:27:11 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Some do, but yeah, that's a good point. 23-01-2019 10:27:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: And yeah, some do, but most of the time don't you have at least two layers of compilers? 23-01-2019 10:28:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ER makes a valid point as well, in the sense that nobody really knows *how* to make a neural net by hand. But there's people who know how to write simple programs in assembly. 23-01-2019 10:28:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: That's not done for many good reasons, but the point stands that it *can* be done. 23-01-2019 10:28:54 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: People don't dig ditches with spoons either, but spoon digging isn't magic. 23-01-2019 10:29:13 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, but you're not writing it by hand.. 23-01-2019 10:29:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it might be kinda magical~ 23-01-2019 10:29:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Point stands that as far as understanding, there's humans who could do it, no matter how low level you go. 23-01-2019 10:30:00 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The same is not true for NNs. 23-01-2019 10:30:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Mmm, I'm not sure that's true. There's stuff that people don't understand, yet can be used. 23-01-2019 10:30:40 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: the classic question about bicycles, after all. 23-01-2019 10:31:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: bicycles are also magic 23-01-2019 10:31:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: and, as of a month ago, Quinine.. 23-01-2019 10:31:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: stick a bike on an anomalous planetoid and it's space magic 23-01-2019 10:32:07 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I'm not saying that many people understadn the thing. I'm saying *anyone* does. Nobody understands NNs on a deep enough level to recreate them by hand. There are absolutely people who understand bicycles well enough to make them by hand, same for circuits, and that information can be *shared*. 23-01-2019 10:32:37 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Hmm? There isn't anyone who can tell you why bicycles work, though. 23-01-2019 10:33:00 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: And sure, you've added 'by hand' to the neural networks, but that's not much different than, say, making cheese. 23-01-2019 10:33:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If you want to be ultra basic and include resource gathering in the meaning, well, our society has the ability to create a human who can create a bicycle from scratch. Even if they don't exist, they could, by a straighforward method. 23-01-2019 10:33:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, we *do* know how to make a neural net, it just involves making things to do the work for you. Just like you probably want a wrench to make a bike. 23-01-2019 10:33:48 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: The same wasn't true of quinine before we understood it. That was information which simply didn't exist for us. 23-01-2019 10:34:11 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: It could be made, though. 23-01-2019 10:34:16 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: it was known how to synthesize it. 23-01-2019 10:34:29 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If you had taken the combined knowledge of all humans and queried it about quinine, you'd get nothing. Bicycles, well, every step of the process would have an answer. 23-01-2019 10:34:53 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: ...Are you arguing that people don't understand how bicycles move? 23-01-2019 10:35:00 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I hope not. 23-01-2019 10:35:13 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: The self-steering issue is still unsolved. 23-01-2019 10:35:30 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: same with the 'ice is slippery' stuff. 23-01-2019 10:35:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I wonder how many things that are mysterious now would be suddenly super obvious if you managed to actually combine all of human knowledge into one mind. 23-01-2019 10:36:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Bicycles are self steering, but the last time I rode one it kept self-steering into poles. 23-01-2019 10:36:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: wow, were you in poland? 23-01-2019 10:36:34 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Probably a lot. Either that, or nothing, because there would be too much information. 23-01-2019 10:36:45 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: No, I was in Florida. :( 23-01-2019 10:36:45 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: headsplosion. 23-01-2019 10:37:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: head don't splode if you make a large enough skull! 23-01-2019 10:37:36 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That gets you sent to the Skull Throne. 23-01-2019 10:37:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And we'll call it Deep Thought and ask it to tell us The Answer 23-01-2019 10:38:11 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: YOU HAVE A HUGE SKULL 23-01-2019 10:38:12 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: THAT MEANS YOU HAVE HUGE BRAINS 23-01-2019 10:38:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: why thank you 23-01-2019 10:39:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: eh, hope Mook ends up okay. 23-01-2019 10:40:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: maybe 23-01-2019 10:41:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if nothing else I'll doubtlessly get a chance to be a big idiot at least once and might die if PW is feeling particularly killy that day. 23-01-2019 10:41:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://youtu.be/KqMQsxbpS4U?list=PLxj5_BBc8GI250BXTWqGmJHC1eG-ivjy6 23-01-2019 10:42:18 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah. 23-01-2019 10:42:29 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Maybe you should append a soundtrack to each of your posts. 23-01-2019 10:43:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'll probably put this playlist in Refine's OP. :P 23-01-2019 10:57:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 23-01-2019 10:57:57 -!- Elastic_Ridicule!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 23-01-2019 10:58:12 < Elastic_Ridicule!ER@63-39-173-041.dhcp.hckr.nc.charter.com: random meaningless musing: PS's system for assisting other people's actions is unusually optimistic 23-01-2019 10:58:40 < Elastic_Ridicule!ER@63-39-173-041.dhcp.hckr.nc.charter.com: even if you're terrible at the thing in question, you can only help, not get in the way. 23-01-2019 10:59:29 < Elastic_Ridicule!ER@63-39-173-041.dhcp.hckr.nc.charter.com: many systems, if you try to "help" someone you'll have a decent chance to make things worse for everyone. 23-01-2019 11:00:24 < Elastic_Ridicule!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Making things worse for everyone is a theme of PMMM and PS, so this is a small window of sunshine an happiness in an otherwise bleak and terrible world ;P 23-01-2019 11:01:25 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Counterpoint: In a lot of ways, working with others is dangerous, risky, and downright penalizing. There needs to be a counter that makes working with other people clearly beneficial. 23-01-2019 11:01:46 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Also, power of friendship being a thing sounds thematically appropriate. 23-01-2019 11:01:56 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 245 seconds] 23-01-2019 11:01:56 -!- Elastic_Ridicule is now known as ER 23-01-2019 11:02:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mean, this is an example of power of friendship actually working in practice 23-01-2019 11:03:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It does make sense in a lot of ways, it just strikes me as funny that this is the thing that your system is more forgiving about than average. 23-01-2019 11:04:50 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Ah. 23-01-2019 11:07:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I guess the fact that the main things that are forgiving are teamwork and using magic is pretty thematic. 23-01-2019 11:08:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Because yeah, magical girl magic isn't the type that really supposed to have a misfire chance built in 23-01-2019 11:09:28 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I recall writing a big long essay awhile ago about balancing magic systems, the various pros and cons of methods I'd seen. 23-01-2019 11:10:27 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: PS barely used any of the "good" methods, and "balanced" magic by making it universal. 23-01-2019 11:10:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Magic is hard to do well. 23-01-2019 11:14:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: magic certainly hard to balance with not-magic 23-01-2019 12:04:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm, I seem to have failed a spot check 23-01-2019 12:05:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I remember an OOTS strip where V says something about the silliness of magic being balanced with not-magic, but I can't find it 23-01-2019 12:05:50 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yes. 23-01-2019 12:06:21 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "It's like there's some arbritrary force in the universe providing some semblance of balance between those who can tweak with the fundamental forces of the universe, and those who cannot!" 23-01-2019 12:13:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Oh yeah, I have a fairly large chunk of a "tactical" game system here which I'm somewhat tempted to actually use. 23-01-2019 12:14:14 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: mmm? 23-01-2019 12:14:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Though I'm not really sure if any of it makes sense or even holds together as remotely logical outside my own brain. :P 23-01-2019 12:15:54 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: That's the best place! 23-01-2019 12:17:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's kinda an interation of Oroboropolis, what with the demons and such. Though I don't feel trying to give it "construct-an-abomination" body part system. 23-01-2019 12:18:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Run it as a test. 23-01-2019 12:18:05 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Pleasr. 23-01-2019 12:18:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay. I'll see about finishing it up. 23-01-2019 12:18:29 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I love all kinds of tactical games, and it may give me idea/motivate me to finish one of my own. 23-01-2019 12:18:43 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: By PMs if not by IRC. 23-01-2019 12:19:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, probably PMs. 23-01-2019 12:20:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The system does kinda demand player input more often than "once-per-round" sometimes, so it probably shouldn't be a very richly detailed wordsmithing masterpiece to keep things moving. :P 23-01-2019 12:21:08 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: >.> 23-01-2019 12:21:32 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It'll be fun either way, I bet. 23-01-2019 12:21:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah I'm not sure if it's possible either~ 23-01-2019 12:30:50 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Sould be good. 23-01-2019 12:31:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: what I'm keeping from a certain version of my Oroboropolis is extracting grey clay from demon corpses which you can then use to meld a demon limb onto the stump where a demon cut your arm off. 23-01-2019 12:35:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Is it strange that I have 5 stats and 7 skills? asymetry like that bothers be sometimes. >_> 23-01-2019 12:35:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: probably will want to add more skills anyway. 23-01-2019 12:35:47 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: go for 18. 23-01-2019 12:35:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: it's the best number. 23-01-2019 12:36:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 23-01-2019 12:36:44 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: No. 23-01-2019 12:37:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Fewer numbers are easier to balance. You especially want few stats, as stats tend to be used without player control, and all are necessary. 23-01-2019 12:37:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: should you be able to use Clay to upgrade stats and skills directly, or should that sort of thing come exclusively from demonic mutation and modifications like that? 23-01-2019 12:37:34 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Skills are more okay to have a ton of, and tend to be more about deliberate usage. 23-01-2019 12:37:48 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: eExclusively the latter. 23-01-2019 12:38:27 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If you have it so clay works as XP which either straight improves them, or can be used to buy an item (attack a limb), it'll be mostly used in the XP role. 23-01-2019 12:38:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: stats are always something that determines something that you gain/lose, like HP, which skills are always something you roll 23-01-2019 12:39:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. 23-01-2019 12:39:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Would it be okay if Clay can be a currency, then? 23-01-2019 12:39:43 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I suppose, yes. 23-01-2019 12:40:16 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Would make some sense in unicerse, actually 23-01-2019 12:40:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That seems better. No mashing 5 clay into your face to become more focused, but if you meet someone with a nice gun maybe you can barter. 23-01-2019 12:40:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Clay is souls/humanity :V 23-01-2019 12:40:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: more like humanity really 23-01-2019 12:41:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yeah. Souls are literally DaS' XP. 23-01-2019 12:41:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because you can mash one into a wound to heal up. 23-01-2019 12:41:25 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Oooh. 23-01-2019 12:41:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heh 23-01-2019 12:41:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I always think of souls as currency more than as XP... 23-01-2019 12:42:58 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Generally in a run you spend much more on leveling than on buying, least in the first. Farming souls tends to be for use as a currency, but general gain works more as XP. 23-01-2019 12:43:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: i'd rather drop a stack of souls on buying something than on leveling most of the time. Levels make father levels cost more, can't be respecced, and in theory make you end up fighting stronger PvP characters 23-01-2019 12:45:11 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: On the other hand, levels more directly affect success most of the time, if you know what you're doing respeccing isn't needed, and PvP is far more reliant on skill than statistics. 23-01-2019 12:45:45 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Weapon quality is the most important thing, and can be bought, but most of the time it's either impossible or already done. 23-01-2019 12:49:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: weapon quality... hmm... okay lets not think about that actually 23-01-2019 12:49:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in fact maybe let's go the opposite direction and consider weapon durability... 23-01-2019 12:51:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I really don't want to roll weapon durability every single time that a smg fires. 23-01-2019 12:52:39 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Ignore it. 23-01-2019 12:52:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah probably 23-01-2019 12:53:17 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Alternatively, give weapons failure stats, and preroll them before each mission. If you get a failure, write it down and have it break at some point. 23-01-2019 12:54:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Huh. Mission. Hadn't thought about mission structure or anything yet. :V 23-01-2019 12:54:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Was a little more like "wander around and get shot at" 23-01-2019 12:54:45 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It could be based on engagement, or session, or any other regular time period. 23-01-2019 12:55:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: or I roll how many shots it's got in it when the weapon's created and then count up to that~ 23-01-2019 12:56:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Per battle? Have the failure system be d20 roll under. A fairly unreliable gun would be, like 5, so 20% failure chance per fight. An AK would be 1 or 2, so basically never fails. A shoddy piece of junk would be 11 or so. 23-01-2019 12:56:10 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: That would also work. 23-01-2019 12:56:46 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Heh. Make an autoroller that has failure chance in fractions of a percent, then tell it to roll for every bullet. Write down which bullets will jam. ;P 23-01-2019 12:57:17 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I might do that for the CQB game, actually. 23-01-2019 12:57:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm, faulty bullets 23-01-2019 12:58:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's kinda interesting, but maybe too much effort for something we really could "just eyeball" :P 23-01-2019 12:58:24 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yeah. 23-01-2019 12:59:20 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Simply ignoring it or having per [intervel] failures would be simpler and likely better. Having failures be GM timed, but determined by stats, gives you a way to throw players a curveball, but ALSO a way for players to defend themselves from it. 23-01-2019 12:59:54 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If failures are truly random, they could easily be timed in a very unpleasant or unfair way. 23-01-2019 13:00:03 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Or a meaningless way. 23-01-2019 13:01:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if it's GM determined, you can make sure their gun jams just as they're trying to execute someone, leading the capitve to lunge for a knife... 23-01-2019 13:02:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Yes. Drama! 23-01-2019 13:02:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Just be sure to mention that failures work in this way. 23-01-2019 13:03:19 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: "If you use an unreliable gun, it WILL end up failing you at the worst possible time." 23-01-2019 13:03:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: what failures I'm pretty sure no failures exist in this system~ 23-01-2019 13:04:06 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Dev might insist such. Only time can tell. 23-01-2019 13:04:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: eh. 23-01-2019 13:04:41 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: not necessary in a tactical game. 23-01-2019 13:04:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Unreliable: due to the nature of cobbled-together tech and the fact that hell hates you, it ALWAYS fails at the worst possible moment. 23-01-2019 13:06:08 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I'm like 100% sure you've complained about reliable things being in XCOM. 23-01-2019 13:06:48 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I guess XCOM isn't a tactical game, in your opinion. 23-01-2019 13:06:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: why do rockets roll for scatter but grenades don't? XCOM magic 23-01-2019 13:07:37 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: But rockets don't roll for scatter in the base game? Wasn't that only added in Long War? 23-01-2019 13:07:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: thin man poison spit is always perfectly accurate somehow 23-01-2019 13:08:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: why do they even carry guns 23-01-2019 13:08:10 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Basically all AoEs are perfect in the base game, IIRC. 23-01-2019 13:08:35 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Because their guns have accuracy bonuses and are basically instakills if they flank your dudes. 23-01-2019 13:09:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in the base game rockets will pop up like a 90% to-hit chance while free aiming them, and they have a 10% chance to veer off randomly. 23-01-2019 13:09:00 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: And their poison kinda sucks in the base game if you have medics, or armor. 23-01-2019 13:09:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's kind of weird and redundant. 23-01-2019 13:09:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Ohhh. Yeah, okay, I remember that. 23-01-2019 13:09:19 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: That was horrible. 23-01-2019 13:09:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but I guess that rocket misses causing friendly fire was an important enough part of X-Com that they wanted to have some form of it 23-01-2019 13:10:02 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I mostly only used heavies for constant suppression, and ignored rockets more or less. 23-01-2019 13:10:20 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Especially in Long War... 23-01-2019 13:10:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: On the bright side, I'm pretty sure that it's the only reason rockets have scatter in LW, which is a pretty cool mechanic 23-01-2019 13:11:27 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Eh. It made them painfully unreliable. 23-01-2019 13:12:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: "Oh, yes, I have this awesome single use item... which has a fifty percent chance of killing half of an enemy pod. Yaaaay." 23-01-2019 13:12:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You CAN carry lots of them in LW 23-01-2019 13:12:28 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: And god, Long War would throw like fifteen pods at you in some missions. 23-01-2019 13:12:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and steady aim makes them fairly reliable 23-01-2019 13:12:56 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: If they weren't useful early on, I didn't use a class. :P 23-01-2019 13:13:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and they do lots of damage in an aoe, so that setup is actually worth it :P 23-01-2019 13:13:33 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Snipers, Scouts, and Engineers were better. 23-01-2019 13:14:25 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: One engineer could destroy a LOT of cover, a good scout could just wreck an entire pod--repeatedly--and snipers just steadily wore down enemies continually. 23-01-2019 13:14:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Beagle's been playing a modded version of LW that's even harder to the point of being basically impossible to beat, and leaning on tons of rockets early on got him pretty far. So I believe in them. 23-01-2019 13:14:42 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Plus infantry as tanks, and gunners to lock enemies down. 23-01-2019 13:15:01 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Of course Beagle plays by explosives span. 23-01-2019 13:15:32 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I bet he'll spend a rocket killing a single sectoid in cover, rather than shooting or flanking it. 23-01-2019 13:16:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey, sectiods are scary~ 23-01-2019 13:16:14 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: 1 or 2? 23-01-2019 13:16:44 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: http://i.imgur.com/u7CLcz2.jpg 23-01-2019 13:17:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: those are called pectiods 23-01-2019 13:18:00 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: http://thepunchlineismachismo.com/wp-content/uploads/2011/04/2011-04-11.jpg 23-01-2019 13:19:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: don't yellow pikin die in water? 23-01-2019 13:19:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: or is that just reds? 23-01-2019 13:19:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: All except blue, pretty sure. 23-01-2019 13:19:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: UNREALISTIC 23-01-2019 13:19:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: but that's not enough water to kill one. 23-01-2019 13:20:11 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: They can easily struggle through a good bit of water without drowning. 23-01-2019 13:20:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: look, it's totally submerged! 23-01-2019 13:20:28 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: No? Its head is outside. 23-01-2019 13:21:04 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Also, maybe being swole gives them the ability to swim. 23-01-2019 13:21:10 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Swolming. 23-01-2019 13:21:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I thought it was more like they get smothered by the water than drowned 23-01-2019 13:21:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: being submerged wouldn't be good for their electric force whatsits, I'd think 23-01-2019 13:21:41 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Uhh. I haven't played for a loooong time, but I think the blues survived because they had gills... 23-01-2019 13:22:35 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: "Besides coloration, these Pikmin are distinguishable from other Pikmin species by their pink mouths, a trait seen in no other Pikmin species. These mouths are used to take in water, which filters oxygen through the gills located on their cheeks. This gives them the astonishing ability to breathe both underwater and on dry land." 23-01-2019 13:23:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh well, guess I'm destroyed by facts and logic 23-01-2019 13:28:52 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: My greatest weapons. 23-01-2019 13:32:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I like this mechanic, but it might be kinda unnessesary. You can split your movement up between multiple actions on your turn, like if you wanted to move up to one enemy, melee it, then move back out of range. But the second and on times you move, you need to beat a Poise skill check. If you succeed you can move, while if you fail your turn ends right there. 23-01-2019 13:34:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh man, i've written "you" a lot of times in this document. 23-01-2019 13:34:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 78 times 23-01-2019 13:35:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 13 times in the bit explaining corruption alone :V 23-01-2019 13:39:03 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Sounds interesting, but complex. Is more poise helpful or harmful? I.E. does plate armor mean more or less freedom of movement? 23-01-2019 13:40:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Poise is just a skill and unaffected by equipment. :V 23-01-2019 13:40:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just seemed like to best word for keeping your footing while moving around. 23-01-2019 13:42:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Plate armor just decreases the number of things that can deal lethal damage to you, basically. Armor means you won't die if you're shot by pistol rounds, but they can still cause pain until you fall unconsious. 23-01-2019 13:47:25 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: I like that. 23-01-2019 13:50:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it sounds a little weird that plate protects you from pistol rounds as well as kevlar would, but I don't want to have different armor values for melee and bullets 23-01-2019 14:00:26 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Plate armor is actually really good against bullets. 23-01-2019 14:00:36 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: It's just much heavier than kevlar. 23-01-2019 14:01:20 < syv!syvarris@jpkmau-563-579-536-37.mycingular.net: Hell, kevlar isn't even all that useful against AP rounds, which is why literal plates of armor are *still* used for those. 23-01-2019 14:01:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Attacking in melee has risk-reward built in. You can melee attack as many times as you like, but each attack gives a -1 penalty and if you roll 8 or lower your turn and ends and the enemy gets a bonus to hit you. 23-01-2019 14:07:02 -!- syv!syvarris@jpkmau-563-579-536-37.mycingular.net has quit [Quit: Definitely a psyv.] 23-01-2019 14:31:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah with this system if you ever found a ranged weapon with unlimited ammo you would automatically win every fight. 23-01-2019 14:34:38 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: laser rifle 23-01-2019 14:35:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: explodes after a few seconds if you spam the trigger ;P 23-01-2019 15:09:01 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has joined #einsteinianroulette 23-01-2019 16:17:55 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: I'm wondering if there are different titles for promotions/demotions. 23-01-2019 16:19:40 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Security Officer 2: Electric Bogaloo 23-01-2019 16:26:49 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Security Officer. Security Officer, Second Class. 23-01-2019 16:29:06 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: The janitor sounds like a hard job. 23-01-2019 16:29:46 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: in-mission casulties making things harder. 23-01-2019 16:32:31 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: Yeah, Viscera Cleanup Detail is still a thing. 23-01-2019 16:42:12 < Devastator!chatzilla@2001:569:facb:yyqx:phxw:ilmi:vlu:ytzh: "Sanitation Trooper." 23-01-2019 18:28:16 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 240 seconds] 23-01-2019 21:10:34 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: Off to class 23-01-2019 21:10:37 < Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net: later, taters 23-01-2019 21:15:02 -!- Piecewise_!Piecewise@73-679-09-73.lsv2.qwest.net has quit [Ping timeout: 246 seconds] 23-01-2019 21:31:49 -!- Radio_Controlled!Radio_Cont@109.130.jp.otz has joined #einsteinianroulette 23-01-2019 21:32:02 < Radio_Controlled!Radio_Cont@109.130.jp.otz: Good evening moonshiners. 23-01-2019 23:18:43 -!- Radio_Controlled!Radio_Cont@109.130.jp.otz has quit [Ping timeout: 256 seconds] 23-01-2019 23:43:44 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette