17-12-2018 00:34:15 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 17-12-2018 00:47:16 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 276 seconds] 17-12-2018 01:02:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: aww 17-12-2018 01:11:16 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 17-12-2018 01:11:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey, what's up? 17-12-2018 01:14:33 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Not that much. Two more days of work and then I'm off. 17-12-2018 01:14:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay 17-12-2018 01:14:48 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: PW's travelling, and I was going to stream for him tonight if he was available, but he's gone. 17-12-2018 01:15:01 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: posted in Cult. 17-12-2018 01:16:16 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: going with you, sounds like a good suggestion. 17-12-2018 01:23:47 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hmm. 17-12-2018 01:23:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Wolverine claws.. 17-12-2018 01:24:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: congrats, you now have the claws of a wolverine. This might be detremental to any tasks which require fingers. 17-12-2018 01:25:59 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I think the comic character debued at the time of the game. 17-12-2018 01:26:26 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: you know, unbreakable bones might be handy. 17-12-2018 01:27:13 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: or regeneration. 17-12-2018 01:36:11 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It would stick with you. 17-12-2018 01:51:04 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Oh, I didn't give you an interesting fact. 17-12-2018 01:52:33 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: The dock in question is made out of wood and floats on the water. You've seen docks like that, but you generally have rocks under them. Ones that float are for small boats, but you don't see one here. 17-12-2018 02:08:44 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: http://www.youtube.com/watch?v=bneQBDgCmOE 17-12-2018 02:09:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: probably not 17-12-2018 02:09:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: not particularly interested to learn the real answer, having never watched got 17-12-2018 02:11:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: "Not great but it gets some stuff right." 17-12-2018 02:16:51 -!- syv!syvarris@smjkbw-128-49-50-76.mycingular.net has joined #einsteinianroulette 17-12-2018 02:16:55 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Heya syv. 17-12-2018 02:17:05 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Heya dev. 17-12-2018 02:17:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hello! 17-12-2018 02:17:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Hi, ER. 17-12-2018 02:17:43 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I feel horrible. 17-12-2018 02:17:49 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Uh oh. 17-12-2018 02:17:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: what's going on? 17-12-2018 02:18:06 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Nothing. I just feel bad. 17-12-2018 02:19:32 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: :( 17-12-2018 02:20:30 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ): 17-12-2018 02:20:47 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Anything I can do? 17-12-2018 02:20:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: (: :) 17-12-2018 02:21:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: git gud soon, syv 17-12-2018 02:21:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I am gud though. 17-12-2018 02:21:59 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I beat Scorchee Contract a little while back. 17-12-2018 02:22:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: ooh. 17-12-2018 02:22:16 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What's that game you were bugging at me to play? 17-12-2018 02:22:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: scorchee is a better name for the player than for the mod~ 17-12-2018 02:22:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Most recently, the Attack on Titan tribute game. There's been a number though. 17-12-2018 02:23:09 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Scorched Contract, whatever. 17-12-2018 02:23:18 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Flammie. 17-12-2018 02:23:26 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Did you ever get around to beating O&S 17-12-2018 02:23:30 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ? 17-12-2018 02:24:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: nah, Don't even have the mod on this comp. Only started playing again like a week ago 17-12-2018 02:24:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: playing vanilla DS 17-12-2018 02:28:38 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: You can go back? 17-12-2018 02:29:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I mean, yeah? 17-12-2018 02:29:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can go back on any mod if you keep a backup. 17-12-2018 02:29:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And this isn't even the same computer as the one I was playing SC on 17-12-2018 02:29:45 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: more personally than practically. 17-12-2018 02:29:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: k 17-12-2018 02:31:11 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What mod was that you were playing that had limited life, syv? 17-12-2018 02:32:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you mean the one where you're constantly bleeding? 17-12-2018 02:32:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Uhh. What? Limited life? SC halved the player's life three times, and had a Vit-dependant % reduction that was only about 20% for me. 17-12-2018 02:33:05 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh. Bleeder Curse was fun, it constantly drained HP (SC also did this...) but gave you OP heal-on-hit weapons and consumables to cope. 17-12-2018 02:33:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yeah, that was it. 17-12-2018 02:33:13 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Blueeder Curse. 17-12-2018 02:33:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Also, it constantly buffed you rather than constantly debuffing you, the opposite of SC. 17-12-2018 02:34:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Bleeder curse is a great mod, though. ER would like it, especially the Bloodlust Saw. That was just a stupid fun weapon. 17-12-2018 02:36:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Does it sound like a chainsaw? 17-12-2018 02:36:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: No. 17-12-2018 02:37:24 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It's a straight sword which uses the Butcher Knife's strong attacks, and they're *great*, especially when paired with the SS moveset. 17-12-2018 02:38:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I used the Bloodlust Knife as my offhand weapon, and it uses the Gold Tracer moveset, so it paired amazingly well. Just a wonderful setup. 17-12-2018 02:44:32 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: So what are you doing in DaS, ER? 17-12-2018 02:45:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Uh, I decided to make a new character and be a generic knight/sorcerer noob character. 17-12-2018 02:46:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: But when I fought the bernike knight he dropped his chest armor, which was pretty awesome 17-12-2018 02:46:49 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Ahh. Good ol' relaxed monster smashing. 17-12-2018 02:47:00 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The steel set is great. 17-12-2018 02:47:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Stats aren't phenomenal, but it looks so good. 17-12-2018 02:48:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Though the great big collar would kind of block the character's vision. 17-12-2018 02:48:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: When you block with a shield it just covers up one of your eyes 17-12-2018 02:49:55 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Stylish blindness 17-12-2018 02:50:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes. 17-12-2018 02:50:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: For bonus blindness, wear the gold hemmed black hood. 17-12-2018 02:50:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Also took the long way down to blighttown just because I like that eagle shield 17-12-2018 02:50:55 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Ugh. 17-12-2018 02:51:07 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I hate upper Blighttown. 17-12-2018 02:51:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I don't think I died once up there. :P 17-12-2018 02:52:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And I always grab all the loot that I can remember the location of. 17-12-2018 02:52:37 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I died three times in BT on my SC run. Two of them being to falls. 17-12-2018 02:52:49 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I also grabbed everything. 17-12-2018 02:52:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: just don't fall lol 17-12-2018 02:53:39 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ...I suddenly want to use a zweihander with the Iaito's moveset. 17-12-2018 02:54:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Quickdraw BFS. 17-12-2018 02:54:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that sounds dumb and you should do it 17-12-2018 02:54:32 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Hell, why not give the *greataxe* that moveset? 17-12-2018 02:54:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: cause it's a bad moveset?~ 17-12-2018 02:55:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: wut 17-12-2018 02:55:40 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Bad for a katana, maybe, but it's not a bad moveset in general. 17-12-2018 03:04:01 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 29 / 89 for Iaito moveset... 17-12-2018 03:04:22 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 2/12 for zwei 17-12-2018 03:05:22 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Wait no 26 / 0 17-12-2018 03:05:46 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: numbers? 17-12-2018 03:06:32 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Sadly, quickdrawing a zwei looks far too reasonable. It moves stupid fast, but the motion is almost believeable. 17-12-2018 03:06:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Great Scythe is 38 / 50 17-12-2018 03:08:44 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Interestingly, neither the zwei nor GS parries when offhanded with the Iato moveset, but both use the fast slash attack. 17-12-2018 03:09:26 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 42 / 86 for claw... 17-12-2018 03:11:15 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh that is great 17-12-2018 03:11:45 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Swapping the zwei's moveset with the claw makes you hold the zwei in a reverse grip when it's offhanded. 17-12-2018 03:12:13 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: heh. 17-12-2018 03:12:32 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: You know, I am fairly impressed at the compatability of these animations. 17-12-2018 03:13:59 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It is a bit strange, yeah. 17-12-2018 03:14:40 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The hurtboxes are all correct, too. If you do the claw's rolling attack with a greatsword, it's pointed off to your left side, and anything it touches will take damage. 17-12-2018 03:15:12 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 36/ 66 for SKSpear 17-12-2018 03:15:31 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I suppose it's how it was built, with actions and animations being paramount. 17-12-2018 03:17:27 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 30/125 for Gargoyle tail axe 17-12-2018 03:18:29 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Sadly, the bending is apparently innate to the axe. 17-12-2018 03:20:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It doesn't seem to bend with any other movesets, either. :( 17-12-2018 03:21:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 20/ 73 for Priscilla Dagger. 17-12-2018 03:22:23 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 38/112 for BKH 17-12-2018 03:23:28 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Apparently swinging a BKH around like a toothpick drains your entire stamina bar in an instant. 17-12-2018 03:23:47 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It is ridiculously deadly, though. 17-12-2018 03:24:55 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I'd hope so. 17-12-2018 03:25:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: i am become blender, eater of souls 17-12-2018 03:26:07 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Painting Guardian Sword is 28/101 17-12-2018 03:27:12 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Aaaand that murders everything within ten feet. 17-12-2018 03:28:46 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Heh. 17-12-2018 03:29:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Greataxe is 32/0, interestingly. 17-12-2018 03:32:48 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Interestingly, its R2s still pancake regardless of used moveset. 17-12-2018 03:34:15 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: So what do the numbers mean? 17-12-2018 03:34:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Adresses, I guess. 17-12-2018 03:35:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Every weapon has normal attack animations and special attack animations. First is all R1 animations, second is all R2 animations. 17-12-2018 03:36:23 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: "32" is just the internal number the game uses to keep track of a weapon using the greataxe light attack moveset. 17-12-2018 03:37:50 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Huh. Swapping the Greast Scythe to use special moveset 0, while still on Iaito, makes it just use the default katana R2s, rather than the Greataxe R2s. 17-12-2018 03:38:05 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: So I guess 0 just means "Whatever the default is" 17-12-2018 03:38:56 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yeah. 17-12-2018 03:39:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: like, 0 is "default by weapon type"? 17-12-2018 03:40:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Default by light attack moveset, which is essentially weapon type? Or at least the closest thing the game has to actually tracking that. 17-12-2018 03:41:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: does it not internally track straight sword vs greatsword, vs ugreatsword? 17-12-2018 03:42:37 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Damn, crashed CE... 17-12-2018 03:43:18 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Nope. It tracks damage type, AR, 1H holding style, 2H holding style, R1 animations, R2 animations, and model I guess. 17-12-2018 03:43:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Though CE doesn 17-12-2018 03:43:45 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 't let me screw with the model. Or, the table I'm using doesn't. 17-12-2018 03:43:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Not directly, anyway. 17-12-2018 03:44:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: do all 1h animations do the same damage for a given AR? 17-12-2018 03:44:43 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Nope. 17-12-2018 03:45:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 17-12-2018 03:45:03 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I'll test to be sure once it loads back up, but I'm 99% sure. 17-12-2018 03:45:34 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Every attack has its own internal damage multiplier, from what I recall. 17-12-2018 03:45:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: DS is wonky enough that AR seems kind of like just a guideline for how much damage something does. 17-12-2018 03:46:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if you want to find out how good a weapon is, you really have to try it. 17-12-2018 03:46:24 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Heh. Yeah. Did you know that different areas have damage multipliers? 17-12-2018 03:46:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you mean like different game areas? 17-12-2018 03:46:48 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You'll do different damage to the exact same hollow in Undead Burg vs Anor Londo. 17-12-2018 03:46:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ah 17-12-2018 03:47:11 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Plus, they also have variable levels, which affects it again. 17-12-2018 03:47:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I noticed that enemies with the same model took different amounts of damage from each other, but I assumed they just had different stats 17-12-2018 03:47:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 329/430 for Murakumo default 1H R1/R2 on a bloathead. 17-12-2018 03:48:19 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Those are some high numbers. 17-12-2018 03:48:32 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I wonder if it means you can tell which weapons were implemented early and which ones were added late. 17-12-2018 03:48:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the undead solider next to firelink is weaker than the two by undead parish bonfire 17-12-2018 03:49:39 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Huh. Swapping it to greataxe moveset (32/0) resulted in 100% identical numbers. 17-12-2018 03:49:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: hmm. 17-12-2018 03:50:08 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Rapier is 27/0 17-12-2018 03:50:55 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Same results, except I also got some counter damage boosts. Maybe that was default instability. 17-12-2018 03:51:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: instability frames: yet another unexplained gameplay mechanic 17-12-2018 03:51:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Frack, crashed it again 17-12-2018 03:52:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: wait, does the rapier get more counter damage than other thrusting weapons? 17-12-2018 03:52:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I know that there's attack animation mulitipliers, the guy who figured out the damage calculation that the game uses said that it figures in. 17-12-2018 03:53:18 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: No, but it's a thrust weapon, while murakumo is slash. 17-12-2018 03:53:29 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ...Wait, that only matters with Leo ring, doesn't it? 17-12-2018 03:54:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: iirc everything just loses a bunch of thrusting damage resistence while in attack frames. 17-12-2018 03:54:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: at least in DS3 17-12-2018 03:54:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I assume it would be the same 17-12-2018 03:56:05 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Okay, swapped the murakumo to the BKH's moveset (38/112), it dealt 370/483 damage for 1H R1 and R2. 17-12-2018 03:56:19 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: BKGA will probably be a reduction. 17-12-2018 03:56:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I really don't know why from felt the need to make such a complex damage calculation. 17-12-2018 03:58:22 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 32/107 kumo does... 329/430 again. 17-12-2018 03:58:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: So the BKH has a damage buff, but the BKGA is merely... normal? 17-12-2018 03:58:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Well, it's From software, not To software. 17-12-2018 03:59:58 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Any of you guys play SMAC? 17-12-2018 04:00:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: nah 17-12-2018 04:00:29 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: CB is 29/90, same damage. 17-12-2018 04:03:16 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Modding a zwei and washing pole to have 0 scaling and 100AR, they both do 125 on a 1hr1, but r2s vary. 17-12-2018 04:04:23 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 186 vs 212, in favor of the katana's stab. 17-12-2018 04:05:22 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Broken sword? 17-12-2018 04:05:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Murakumo does 430 with katana stab, still. 17-12-2018 04:05:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: dev confirmed for zerolenny alias 17-12-2018 04:06:50 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I'm just curious. 17-12-2018 04:07:02 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ...And it still does 430 with the zwei's R2 smash. 17-12-2018 04:07:11 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I'll test it next, dev. 17-12-2018 04:07:47 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What's the proper name for it? 17-12-2018 04:08:30 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Broken Straight Sword. 17-12-2018 04:08:43 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 23/0, which I'm pretty sure is just standard straight sword. 17-12-2018 04:09:02 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Heh. 17-12-2018 04:09:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 17-12-2018 04:09:26 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 107/186 damage at 100 AR with 0 scaling, 1hr1/r2 17-12-2018 04:10:03 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: So the stab R2 is equal to a greatsword smash, inferior to katana stab, slash is worse than greatsword or katana slash. 17-12-2018 04:10:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: longsword and broadsword are the same except for the r2 move. Which one of them is /0, being the "default" stright sword r2? 17-12-2018 04:11:20 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Stab is 0, so stab is default. 17-12-2018 04:11:43 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The sunlight straight sword, longsword, and one other sword are all identical, so no surprise. 17-12-2018 04:12:00 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ...Then again, hilt, shortswordsword, and kirksword all use the broadsword attack, so... 17-12-2018 04:12:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay, what about the stabs on greatsword and ugs then? 17-12-2018 04:12:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Kumo damage is unmodified swapping to SS animations. 17-12-2018 04:12:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: claymore/bastard sword, greatsword/zweihander 17-12-2018 04:13:13 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Crashed it again. 17-12-2018 04:13:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Will test, also will test BSS since I have that and it's in the same class as the broken SS. 17-12-2018 04:13:55 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I suppose crashes are to be expected from all the hotswapping. 17-12-2018 04:14:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Actually, no, it's just a bug in the CE table. 17-12-2018 04:14:23 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: oh. 17-12-2018 04:14:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: If I change a value using the wrong method it'll open a unclosable dialog which prevents interaction. 17-12-2018 04:15:13 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Also, I'm warping to stone dragon so I don't have to worry about instability. 17-12-2018 04:17:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 74/151 on stone dragon from BrSS 17-12-2018 04:18:03 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 90/162 on him from greatsword. 17-12-2018 04:18:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 90/151 from claymore 17-12-2018 04:19:08 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 90/174 from washing pole 17-12-2018 04:20:13 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 90/211 from BSS. 17-12-2018 04:20:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: BaSS is also 23/54, while the BrSS is 23/0 17-12-2018 04:21:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the broke sword has a stab? 17-12-2018 04:21:54 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yeah. 17-12-2018 04:22:00 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Hilt has a slash. 17-12-2018 04:22:16 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The stab is the only good move it has, really. 17-12-2018 04:22:56 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 74/151 for Longsword 17-12-2018 04:23:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: assuming it has any good moves.. 17-12-2018 04:23:45 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It is a genuinely good move. 17-12-2018 04:23:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I've done PvP with it, it's very useful. 17-12-2018 04:24:52 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh dear. 17-12-2018 04:25:13 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Crystal longsword+5 does 90/174. 17-12-2018 04:25:24 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The 74/151 was with a +15. 17-12-2018 04:25:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Neither has scaling, both have the same power, but crystal does more damage. 17-12-2018 04:25:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I've always been slightly annoyed that From made an unarmed move set, but put the sword hilt in your hand from the very start, with a description that literally says "at least it's better than punching things" 17-12-2018 04:26:15 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: And it does identical damage. 17-12-2018 04:26:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and fists don't even get any form of scaling for some reason 17-12-2018 04:26:28 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You can give them scaling easily, though! 17-12-2018 04:26:35 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: does it have a better moveset than fists? 17-12-2018 04:26:49 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Fists are treated like any other weapon, so you can give them any movesets. 17-12-2018 04:26:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: eh, not really 17-12-2018 04:26:50 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: and with no scaling, is the damage identical? I thought the sword hilt had some scaling. 17-12-2018 04:26:58 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: oh that sounds interesting. 17-12-2018 04:27:02 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yeah, both fist and hilt movesets suck. 17-12-2018 04:27:16 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The scaling is too low to matter. 17-12-2018 04:27:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Maybe if it's updraded, but I've never bothered. 17-12-2018 04:27:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: give your left fist the gold tracer moveset 17-12-2018 04:27:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: be super fancy 17-12-2018 04:28:07 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Longsword does 11/30 17-12-2018 04:28:11 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: +0, I mean. 17-12-2018 04:28:12 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: sweet. 17-12-2018 04:28:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hell, do a playthrough where your fists have scaling and the claw and gold tracer movesets. :P 17-12-2018 04:29:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: be the kung fu 17-12-2018 04:29:27 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hmm. 17-12-2018 04:29:34 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Can you magic weapon your fists? 17-12-2018 04:29:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: prolly not 17-12-2018 04:29:50 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: aww. 17-12-2018 04:30:01 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Okay, so the shown AR is a derived number, and actually IS useful. The +0 longsword has an AR of 100, the +15 has an AR of 250, and crystal +5 has an AR of 270. Buuut internally, all of these have an identical damage stat of 100. 17-12-2018 04:30:04 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: That would be fun. 17-12-2018 04:30:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if you give a weapon the claw moveset, does it turn your kick into a knee? 17-12-2018 04:31:11 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: A longsword and Balder side sword deal identical damage if they're the same upgrade type/level, and are R1ing, but the BSS gets a damage boost with R2s. 17-12-2018 04:31:20 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I didn't test, will do. 17-12-2018 04:31:43 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You can't magic weapon fists, but you might be able to tumblebuff them. 17-12-2018 04:32:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: might be fun to do a run with sorcery and caestus. Magic pugilist! 17-12-2018 04:32:53 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Iron Fist. 17-12-2018 04:32:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh, all weapons have three slots for on-hit enchants, and three for on-equip enchants. This is stuff like bleed, poison, toxic, HP drain (all on-hit), and health/stam regen, (both on-equip) 17-12-2018 04:33:20 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: "I can cast spells, but only ones that let me hit things better with my fists." 17-12-2018 04:33:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: IIRC the on-equip effects are shared with rings and armor, so it should also work for rusted iron walking, health reduction/increase, defense buffs, whatever. 17-12-2018 04:34:19 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: When you mod a weapon's moveset, you mod ALL instances of that weapon. So you can't dual wield two murakumos with different movesets... or two fists. 17-12-2018 04:34:34 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Aww. 17-12-2018 04:34:43 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Fist/fist sounds like it should be doable. 17-12-2018 04:34:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: But if you make the estoc have a greataxe moveset, then lady of the darkling will use that moveset. 17-12-2018 04:35:01 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You could do caestus/fist. 17-12-2018 04:35:19 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Or dark hand/fist 17-12-2018 04:35:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 17-12-2018 04:35:35 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: What was the next thing for me to try? 17-12-2018 04:35:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: what's the animation number for "cast a spell"? 17-12-2018 04:36:10 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: That's somewhere online, and I've seen it before, but it's not something I can screw with using the tools I have. 17-12-2018 04:36:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Staves might have a moveset I can read from, though? 17-12-2018 04:37:12 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oolacile ivory is 41/0 17-12-2018 04:37:29 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: How about the failed animations for not having sufficient stats for a weapon? 17-12-2018 04:37:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oh, does that mean that catalysts actually do have an R1 move? 17-12-2018 04:38:02 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It's the straight sword R1. 17-12-2018 04:38:27 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Which isn't actually the catalyst R1, the game just gives straight sword moves whenever a moveset doesn't actually include anything. 17-12-2018 04:38:41 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: (I knew that already, but just tested and it does SS swings) 17-12-2018 04:39:08 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Will it do something else if you swap the SS default move to something else? 17-12-2018 04:39:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so what is it about a weapon that says you can cast a spell with it? 17-12-2018 04:39:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The failed animations change, I noted that earlier when I was screwing with the BKH, which this char can't wield onehanded. Apparently daggers have a sad little slow stab for their failed animation. 17-12-2018 04:39:58 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Heh. 17-12-2018 04:40:09 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I wouldn't mind seeing the sad stab. 17-12-2018 04:40:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: when would you ever see that in game? 17-12-2018 04:40:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I can't swap what the SS default animation is, Dev. I can only change the number that points to a moveset, can't alter the movesets themselves with these tools. 17-12-2018 04:40:39 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: okay, so it defaults to, say, Moveset 11, not Moveset Straight Sword. 17-12-2018 04:40:41 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ER, I have no idea what says whether you can cast spells. Nothing I have access to. 17-12-2018 04:40:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if you fail dexterity it's just the normal animation, right? 17-12-2018 04:41:48 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You'd never see the failed dagger animation because you can't have that little strength. I think. Failing dex only makes it bouncy and weak, doesn't change the animation... I think. 17-12-2018 04:42:06 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Dev, it defaults to moveset 23 to fill any gaps in the given animation, yes. 17-12-2018 04:42:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: wish there was a different animation for failing dex. That could be hilarious. 17-12-2018 04:42:48 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh, my kumo does have the sad little slam R2 of catalysts. 17-12-2018 04:43:49 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Just tested to be sure, jacked dex req up to 99, same animation, virtually no damage and it bounces. 17-12-2018 04:44:00 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What's a failed catalyst look like? 17-12-2018 04:44:14 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: What do you mean? 17-12-2018 04:44:30 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: a catalyst requiring too much strength. 17-12-2018 04:44:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: there is the animation for being unable to cast the spell 17-12-2018 04:45:47 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The R2 uses the SS failure animation, the R1 uses the "can't cast this" animation. 17-12-2018 04:46:00 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ...But this char can't cast anything anyway, and has no attunement, so y'know. 17-12-2018 04:46:22 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: sadly, it's a popular enough game that there aren't going to be any secret animations. 17-12-2018 04:46:37 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: There are, but they've all been found. 17-12-2018 04:46:44 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Priscilla sits down and it's adorable. 17-12-2018 04:47:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: if they're secret, how can you know they've all been found? :P: 17-12-2018 04:47:18 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Got a link to that one? 17-12-2018 04:47:46 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I pumped my char up, he can now cast soul arrow easily, despite his catalyst requiring 99 str and 99 dex to wield. 17-12-2018 04:47:56 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Not offhand, but I could find it. 17-12-2018 04:48:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I'd bet they didn't go to the point of encoding any into the binaries, so I don't think there would be any that were unfindable. 17-12-2018 04:48:13 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: She also has a run animation, which you don't see in normal gameplay. 17-12-2018 04:48:24 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It's what she's in while invisible? 17-12-2018 04:48:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no, she walks while invisible, right? 17-12-2018 04:48:56 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yeah, she walks. 17-12-2018 04:49:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: she's just super chill. 17-12-2018 04:49:20 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I saw the run in a boss vs boss video, where they pit a bunch of bosses against Gwyndolin. 17-12-2018 04:50:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: could you find a video of the failed dagger animation? 17-12-2018 04:50:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: You could probably google "Dark souls unused animations" for the sitting. I think Vaatividya did some good videos on it. 17-12-2018 04:50:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: No, I don't think I've seen it before today. 17-12-2018 04:51:16 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Bare fistd are 42/0, gold tracer is 28/132 17-12-2018 04:51:40 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yeah, found it. 17-12-2018 04:51:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Giving fists the tracer moveset makes them trail golden stuff. 17-12-2018 04:53:16 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The length of the trail scales with the weapon. Murakumo tracer is kinda blinding, and also is capable of blocking. 17-12-2018 04:53:18 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: http://dos486.com/alpha/un/2160-pact.png 17-12-2018 04:53:29 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hmm, big weapons have big trails, then? 17-12-2018 04:53:38 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: How about the dragon fang thing? 17-12-2018 04:54:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: minus 50 energy credits? 17-12-2018 04:54:14 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yeah, it's a bug. It pays you 50 credits. 17-12-2018 04:54:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's great 17-12-2018 04:54:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Hah. 17-12-2018 04:54:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: is it just stacking enough reductions to the amount he wants that it goes negative? 17-12-2018 04:54:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: do you mean the dragon fang hammer used by havel, or one of the giant dragon swords? 17-12-2018 04:55:26 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: the hammer. 17-12-2018 04:55:35 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I don't know how it works. That's the first I've ever heard of that bug. 17-12-2018 04:55:42 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: reading some playthroughs of it at the moment. 17-12-2018 04:55:50 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Dragon Tooth is 35/0 17-12-2018 04:56:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: put the tracer on the tooth 17-12-2018 04:56:30 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Seems to only scale the effect with length. 17-12-2018 04:56:53 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: So the SKS is about as blinding as it'll get. Maybe the demon's spear would be worse... 17-12-2018 04:57:39 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: This incarnation of Morgan does seem a bit buggy. http://dos486.com/alpha/un/2165-map.png 17-12-2018 04:58:18 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: They look about the same. 17-12-2018 04:58:37 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yeah. Those are on successive turns. 17-12-2018 04:58:41 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: He seems to be stuck in a loop. 17-12-2018 04:59:05 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Player acquires a tech through stealing, trading, or research, Morgan offers him a map for that new tech. On each of three successive turns. 17-12-2018 04:59:21 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I meant the spears, but the pics you linked also look similar. 17-12-2018 04:59:33 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: That... doesn't seem all that broken. 17-12-2018 04:59:47 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: He has maps, you have a thing he wants, he asks toctrade as often as possible. 17-12-2018 04:59:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: he just wants that bleedin' tech! 17-12-2018 05:00:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It's not broken, it's just amusing seeing it happen every single turn. In game, it pops up immediately upon you acquiring the tech, IIRC. 17-12-2018 05:00:18 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: so in the middle of your turn, he dials you up. 17-12-2018 05:00:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: he sure finds out quick 17-12-2018 05:01:33 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yeah. Technically, the player would find out every turn, but not -during- the opponent's turn. 17-12-2018 05:01:42 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh! There's a failed parry animation for the dagger, too! 17-12-2018 05:03:22 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It does not seem to have any parry frames. 17-12-2018 05:04:38 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Or... maybe it does. Need to play at 1% speed, I guess. -.- 17-12-2018 05:04:58 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: one frame instead of, say, six? 17-12-2018 05:05:37 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Can't tell. I just know that it does cause sparks on walls, and parry tools only cause sparks during parry frames. 17-12-2018 05:05:56 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It's just really slow and the soarks happen in the middle, so maybe it's only one or two frames. 17-12-2018 05:06:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so if you're not very dextrious, you have to be frame-perfect. ;P 17-12-2018 05:08:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: substituting character dex with player dex. 17-12-2018 05:10:07 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Oh, I got a partial! 17-12-2018 05:10:50 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 10% speed isn;t cutting it, so 1% speed. 17-12-2018 05:10:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I think of player skill as being a seperate set of things from character skill. 17-12-2018 05:11:11 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Is a partial additional parry frames? 17-12-2018 05:11:23 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: or where you miss by one? 17-12-2018 05:12:03 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: The latter, kinda. I think it's equal in fra,es to the parry timing. 17-12-2018 05:12:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: http://dos486.com/alpha/un/2211-ecodamage.png 17-12-2018 05:12:15 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Seems to be running into these. 17-12-2018 05:12:33 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It essentially counts as a block with half stability and damage reduction. 17-12-2018 05:12:58 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Another partial at 1%, but no parry. 17-12-2018 05:13:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: partials are pretty bad 17-12-2018 05:14:19 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: ..maybe it only partials. 17-12-2018 05:14:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: do partial frames make sparks? :P 17-12-2018 05:15:25 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: They drain all your stamina and make a different noise. 17-12-2018 05:15:31 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Dunno about sparks. 17-12-2018 05:15:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yeah, it only partials. 17-12-2018 05:16:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: How'd you find out for sure? 17-12-2018 05:16:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and daggers don't have a lot of stability or damage reduction 17-12-2018 05:16:37 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: For 99% of the animation, my stamina bar is at full. I'm being hit constantly by three hollows, at a very high rate. 17-12-2018 05:17:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Just at the moment where my chsr starts to draw the dagger to the side--which is where it creates sparks--my stamina starts draining from hits, until empty, and them stays emoty for awhile. 17-12-2018 05:17:21 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: No parries. 17-12-2018 05:17:32 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Ahh, so multiple frames of partials, but no actual parries. 17-12-2018 05:17:34 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Then after a few seconds, stamina goes back to full. 17-12-2018 05:17:47 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It might be one frame. This is 1% speed. 17-12-2018 05:17:59 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: My char STILL isn't done with the animation. 17-12-2018 05:18:17 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Oh, only the character goes at 1% speed. 17-12-2018 05:18:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: "And the big news out of that encounter was Morgan lending me the majority of his extra starting money. This is ferociously stupid on the AI's part. That's an interest rate of 0.5% per year, which would be terrible in any 4X game but particularly so in SMAC. The return-on-investment for anything good in this game is something like 10% per year, doubling every 8 to 10 or so turns. Morgan just... 17-12-2018 05:18:56 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: ...wasted his faction's entire advantage and handed it to me instead." 17-12-2018 05:19:06 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Hah. 17-12-2018 05:19:23 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: 1% speed parry with the heater shield us great. 17-12-2018 05:20:00 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: bong! bong! bong! bong! 17-12-2018 05:20:12 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yep. 17-12-2018 05:20:32 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Is 0.5% per year even useful IRL? 17-12-2018 05:20:49 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Not really. It's where you'd put retirement funds if you have enough money for the rest of your life. 17-12-2018 05:20:52 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Thought that was lower than inflation. 17-12-2018 05:21:03 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Generally, yeah. 17-12-2018 05:22:02 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: So what's the heater shield parry like? 17-12-2018 05:22:05 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: everyone just bounces off? 17-12-2018 05:25:05 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Yrah, until the parry frames run out. 17-12-2018 05:25:29 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Sound effects go from the fleshy wound sounds to the deep parry sound. 17-12-2018 05:25:29 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: ahh, well. 17-12-2018 05:25:42 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What's a frontstab look like at 1% speed? 17-12-2018 05:25:50 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Interestingly, the wound noises don't return until the animation finishes, implying I'm invulnerable. 17-12-2018 05:25:52 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: (except you can't do them.) 17-12-2018 05:26:00 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: sweet. 17-12-2018 05:27:02 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: It immediately sets my speed to the target's speed, 1%. 17-12-2018 05:27:07 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: *100% 17-12-2018 05:27:22 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hmm. 17-12-2018 05:27:23 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Need to edit the global speed, and that;s annoyinf to do. 17-12-2018 05:27:36 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Too bad, a frontstab taking 100 times longer would be hilarious. 17-12-2018 05:28:02 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I could get a video tomorrow, if you'd like. 17-12-2018 05:28:10 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Along with the dagger animations, I guess. 17-12-2018 05:28:13 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Maybe, if I remember it. 17-12-2018 05:28:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: I should probably sleep. 17-12-2018 05:28:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: good night~ 17-12-2018 05:28:51 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: ER, any stupid hacks you want to see? 17-12-2018 05:29:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: uh, give fists b/b scaling and tracer moveset, and just play the game like that for a bit 17-12-2018 05:30:47 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: A stream? 17-12-2018 05:30:51 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: sure. 17-12-2018 05:31:17 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Can do, if you're available to watch before, oh, 1500 my time. It's 0033 ATM. 17-12-2018 05:31:41 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Only before that. I've got work tomorrow. 17-12-2018 05:31:43 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: and tuesday. 17-12-2018 05:31:46 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: and then that's it. 17-12-2018 05:32:11 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Tuesday works for me. 17-12-2018 05:32:36 < syv!syvarris@smjkbw-128-49-50-76.mycingular.net: Night night. 17-12-2018 05:32:39 -!- syv!syvarris@smjkbw-128-49-50-76.mycingular.net has quit [Quit: Definitely a psyv.] 17-12-2018 05:36:55 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: http://dos486.com/alpha/ 17-12-2018 05:37:02 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: That's the playthroughs I've been reading, btw. 17-12-2018 06:33:33 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: And a special thanks to Jemmysponz’s (now late) Dakota the Golden Retriever for 17-12-2018 06:33:34 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: modeling. You know an update has taken too long when a collaborator dies of old age. 17-12-2018 06:33:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup 17-12-2018 06:33:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: rip 17-12-2018 06:35:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: ..That really was almost two years. 17-12-2018 08:58:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: https://www.sbnation.com/2014/8/18/5998715/the-tim-tebow-cfl-chronicles#landing 17-12-2018 08:59:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I should show that to syv. 17-12-2018 08:59:15 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I don't think he'll understand, but that's okay. 17-12-2018 08:59:48 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I have no idea if you'll understand or not. 17-12-2018 08:59:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: is that like that story where everyone becomes immortal and just plays football on state level scale for fun? 17-12-2018 09:00:47 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It predates that story. 17-12-2018 09:00:56 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: this is the origin of that particular degree of madness. 17-12-2018 09:01:54 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Also, nobody in toronto gives a #### about the Argos. 17-12-2018 11:06:09 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Read error: Connection reset by peer] 17-12-2018 12:57:40 -!- syv!syvarris@104.136.rzg.vsr has joined #einsteinianroulette 17-12-2018 12:59:59 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Ayo. 17-12-2018 13:00:11 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I dearly hope you did not click on that earlier link. 17-12-2018 13:04:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It's.. weird and a lot longer than I remembered. 17-12-2018 13:04:42 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: thought it was maybe an hours reading, instead of several hours. 17-12-2018 13:07:05 < syv!syvarris@104.136.rzg.vsr: I read the first chapter, actually. 17-12-2018 13:07:16 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Probably the best idea to stop there. 17-12-2018 13:07:20 < syv!syvarris@104.136.rzg.vsr: Took me a sadly long time to realize it was wholly fictional. 17-12-2018 13:07:30 < * Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml chuckles. 17-12-2018 13:08:37 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What tipped you off? 17-12-2018 13:09:06 < syv!syvarris@104.136.rzg.vsr: The pipeline comm system. 17-12-2018 13:09:17 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Not the seein' tower? 17-12-2018 13:09:35 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: There was some talk about Tebow joining the CFL for a time. 17-12-2018 13:09:41 < syv!syvarris@104.136.rzg.vsr: Nope. Image looked weird, but I wasn't paying close attention. 17-12-2018 13:10:34 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Well.. the tallest building in Toronto is called the CN tower, and Canadians usually pronounce acronyms as their individual letters. 17-12-2018 13:10:41 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: so 'see en' 17-12-2018 13:11:29 < syv!syvarris@104.136.rzg.vsr: Yeah, calling a building "Seein" isn't particularly unbelievable. 17-12-2018 13:13:12 < syv!syvarris@104.136.rzg.vsr: How long will you be around? 17-12-2018 13:13:26 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hour or so. Maybe a bit longer. Got some good sleep this weekend. 17-12-2018 13:14:29 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: A few of the CFL rules are suprisingly correct, mostly because Bois knew his audience wouldn't know the difference immediately. 17-12-2018 13:15:00 < syv!syvarris@104.136.rzg.vsr: Okay. I saw that you meant you'd be available *before* 1500 my time, not after, so I can do a stream today or tomorrow. Or Thursday. Gonna wait for ER to tell me when though. 17-12-2018 13:15:34 < syv!syvarris@104.136.rzg.vsr: Is the thing about getting a point for kicking into the end zone real? 17-12-2018 13:15:59 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Yes. 17-12-2018 13:19:41 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: It has to go through the end zone, though, or be recovered by the recieving team and downed in the end zone. 17-12-2018 13:20:28 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: If they get it out of the end zone, there is no point scored. 17-12-2018 13:22:45 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Bigger changes are the 30 second play clock, the 3-down system, and the free movement of all backfield offensive players before the snap. 17-12-2018 13:23:38 < syv!syvarris@104.136.rzg.vsr: I know what virtually none of that even means. 17-12-2018 13:23:46 < syv!syvarris@104.136.rzg.vsr: I am not a futbol man. 17-12-2018 13:24:06 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: american football gives teams ten more seconds between each play, which makes it easier to run the clock down, as well as one more down per series of downs. 17-12-2018 13:24:22 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Also, all their players, save one, have to be fixed in place before the ball is snapped to start the play. 17-12-2018 13:24:22 < syv!syvarris@104.136.rzg.vsr: Oh, the other thing that struck me as weird about that story. The guy claims to be a Floridian, but never once complained about the cold. 17-12-2018 13:24:41 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I think it starts during summer. 17-12-2018 13:24:46 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: the season starts earlier in the CFL. 17-12-2018 13:25:03 < syv!syvarris@104.136.rzg.vsr: How hot does it get during summer? 17-12-2018 13:25:29 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Cooler than the south, but days over 90 degrees aren't rare. 17-12-2018 13:25:52 < syv!syvarris@104.136.rzg.vsr: Okay then. 17-12-2018 13:26:45 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Oh, also kickoffs and punts are almost always returned due to rules differences, so that's presented as the opposite of reality. 17-12-2018 13:28:15 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Oh, they cut the clock time from 30 seconds to 20 seconds. That's going to make it fun. 17-12-2018 13:34:09 < syv!syvarris@104.136.rzg.vsr: Wow, 50 gigs for the 720p version of Jormungand with this particular torrent. You can get a 65 gig 1080p from a different group... 17-12-2018 13:34:31 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Hmm. 17-12-2018 13:38:14 < syv!syvarris@104.136.rzg.vsr: The group is apparently "ASS SUBS", but their torrents are marked with the initials of the people who actually worked on it. 17-12-2018 13:38:48 < syv!syvarris@104.136.rzg.vsr: ...And it's a dub. 17-12-2018 13:39:05 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Of course. It's torrented by a group called 'subs' after all. 17-12-2018 13:39:09 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: What else would you expect? 17-12-2018 13:39:32 < syv!syvarris@104.136.rzg.vsr: Considering the number of times I've gotten the wrong language, I'd expect subs. 17-12-2018 13:39:48 < syv!syvarris@104.136.rzg.vsr: It is dual-audio, I guess. 17-12-2018 13:44:40 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: use both audio tracks. 17-12-2018 13:44:46 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: maximum confusion. 17-12-2018 13:46:00 < syv!syvarris@104.136.rzg.vsr: I don't know how but I want to/ 17-12-2018 13:47:07 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: There's some complicated ways, but you can open an instance twice, turn off the video track on one of them, and set them both to each play one audio track. 17-12-2018 13:47:10 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Then start them. 17-12-2018 13:48:33 < syv!syvarris@104.136.rzg.vsr: The English VAs are much louder. 17-12-2018 13:48:40 < syv!syvarris@104.136.rzg.vsr: ...Some of them. 17-12-2018 13:49:20 < syv!syvarris@104.136.rzg.vsr: They also just sound better. 17-12-2018 13:49:22 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: You can adjust the volume of each individual playback seperately. 17-12-2018 13:49:24 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: Aww. 17-12-2018 13:52:32 < syv!syvarris@104.136.rzg.vsr: Yeah, the Jap VAs just sound... bored. 17-12-2018 13:52:35 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I suppose the episodes are better when you can at least slightly understand them. 17-12-2018 13:52:59 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: That could be the usual Japanese practice of never sounding too emotional, unless drunk. 17-12-2018 13:53:06 < syv!syvarris@104.136.rzg.vsr: I'm a fast reader, subs don't bug me. I just hate how their voices sound. 17-12-2018 13:53:31 < syv!syvarris@104.136.rzg.vsr: If it were Russian I'd probably prefer subs. :P 17-12-2018 13:54:28 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: I usually like subs. 17-12-2018 13:54:31 < Devastator!chatzilla@2001:569:facb:otln:gliw:hzir:gypr:jtml: but dubs can be fine. 17-12-2018 17:14:33 -!- sy!syvarris@vsqttb-554-32-26-68.mycingular.net has joined #einsteinianroulette 17-12-2018 17:17:59 -!- syvarris!syvarris@104.136.rzg.vsr has joined #einsteinianroulette 17-12-2018 17:18:24 -!- sy!syvarris@vsqttb-554-32-26-68.mycingular.net has quit [Killed (NickServ (GHOST command used by syvarris!syvarris@104.136.rzg.vsr))] 17-12-2018 17:18:25 -!- syv!syvarris@104.136.rzg.vsr has quit [Killed (NickServ (GHOST command used by syvarris))] 17-12-2018 17:18:27 -!- syvarris is now known as syv 17-12-2018 19:49:30 -!- syv!syvarris@104.136.rzg.vsr has quit [Quit: Definitely a psyv.]