15-12-2018 00:48:19 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 15-12-2018 00:55:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hello 15-12-2018 02:15:25 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has joined #einsteinianroulette 15-12-2018 02:15:32 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: hello 15-12-2018 02:15:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hi 15-12-2018 02:15:54 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: hey 15-12-2018 02:16:14 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: So you won StS on that run I'd been watching? 15-12-2018 02:16:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah 15-12-2018 02:16:51 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Cool. Sad I missed it. 15-12-2018 02:17:08 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You got some great cards on that run. 15-12-2018 02:17:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it was a... somewhat flawed deck, I think. But it did enough damage to just beat everything to death even after all the useful cards got exhausted. :P 15-12-2018 02:17:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: got snecko eye for act 3 15-12-2018 02:18:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that's the one that makes you confused forever 15-12-2018 02:18:15 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Plus, disarm! And a lot of HP, so strong heals. 15-12-2018 02:18:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup 15-12-2018 02:18:28 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Uhh. Did it help? 15-12-2018 02:18:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: in addition to confusion, it makes you draw 2 extra cards every turn. 15-12-2018 02:19:03 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It really was an impressive playstyle, though. Forego defense entirely, so you can HIT THINGS EVEN MORE 15-12-2018 02:19:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which makes fiendfire do 20 extra damage :P 15-12-2018 02:19:10 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Ahhh. 15-12-2018 02:19:37 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah, fiendfire is phenomenal. 15-12-2018 02:20:06 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Wonder if the devs realize how good removing cards from a reshuffled deck is. 15-12-2018 02:20:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: snecko eye makes things cost 1.5 on average, so it made me more able to use my perfected strikes, too. 15-12-2018 02:20:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If I draw enough cards, I'm likely to draw at least one 0 cost perfected strike, which is like 20 free damage. 15-12-2018 02:23:32 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah, good artifact. Kinda luck based though. 15-12-2018 02:23:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: eh, not really 15-12-2018 02:23:54 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Adds another element on top of the possibility of simply not drawing anecessary card; it might be too expensive to use. 15-12-2018 02:24:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you're rolling it enough that it takes it a lot to screw you over. 15-12-2018 02:24:23 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Though... actually, 3 cost is only 25% chance, and it adds two draw, so that shouldn't be statistically worse. 15-12-2018 02:24:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you're drawing 7 cards per turn, and each of those has a 25% to be free 15-12-2018 02:24:39 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah. 15-12-2018 02:24:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so it's pretty unlikely that you're not doing anything in a turn 15-12-2018 02:26:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it does add some chance in terms of potentially making your most important cards cost too much to play, and it will give you bad turns where everything costs 2-3, but you really don't have to be too lucky to make it work. 15-12-2018 02:26:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: because, again, it's rolling that for every CARD you draw, and it makes you draw MORE cards. 15-12-2018 02:27:49 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah. 15-12-2018 02:28:30 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Confusion is really rather nice in StS, considering how bad confusion statuses typically are. 15-12-2018 02:28:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup 15-12-2018 02:30:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: with the defect, one of your most powerful cards is "metor strike", which costs 5 energy. With snecko eye, you can become so confused that you think that hitting things with meteors is a perfectly normal thing that you can so, say, three times in a turn. 15-12-2018 02:30:38 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Wow. 15-12-2018 02:30:54 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...Defect? 15-12-2018 02:31:00 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Magic robot. 15-12-2018 02:31:44 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: So it IS the mage class. 15-12-2018 02:32:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: oversimplifying, ironclad is all about attack cards and exausting, silent is about skill cards and poison, and defect is about power cards and orbs. 15-12-2018 02:32:49 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I suppose I haven't seen the strengths of the other two classes, but Ironclad sounds the strongest. 15-12-2018 02:33:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The other two can get very strong too, but ironclad is my fave~ 15-12-2018 02:34:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Defect has a power called "creative AI' though. It creates a random power card and puts it in your hand at the start of every turn. 15-12-2018 02:34:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: it can make any power, including more creative AIs. 15-12-2018 02:34:49 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: O.O 15-12-2018 02:35:09 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: So Ironclad is aggro, Defect is control. 15-12-2018 02:35:18 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Pretty much. 15-12-2018 02:35:33 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I suppose that makes Silent midrange by process of elimination. 15-12-2018 02:35:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Defect has orb slots, which you can fill with electric, frost, dark, and plasma orbs. 15-12-2018 02:36:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: electric does damage to random enemies at the end of your turn, frost gives block, dark powers up until you evoke it for a bunch of damage, and plasma gives you energy. 15-12-2018 02:37:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: meteor strike gives you 3 plasma, btw :P 15-12-2018 02:38:01 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Are there limited slots? Do you have to play cards to fill them? Are their effects significant (>2 damage/block or so)? 15-12-2018 02:38:21 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: when your orb slots are full and you add another orb, the orb at the front of the que gets evoked, which means it does damage/ blocks/ gives you 2 energy. 15-12-2018 02:39:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: electric does 3 damage, frost gives 2 block. You can gain Focus through various powers which increases them lineirly like strengh increases damage. 15-12-2018 02:39:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: they do a bunch more than that if you evoke them, too. 15-12-2018 02:40:21 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Hmm. 15-12-2018 02:40:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's not super powerful to start with, but neither is the stuff you're doing at the start with ironclad. Trust me when I say it scales. 15-12-2018 02:40:47 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Sounds like it could be good, but I feel like it'd have health problems. Does it get better access to healing than Ironclad or something? 15-12-2018 02:40:59 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...Kay, I'll trust you. 15-12-2018 02:41:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Ironclad has pretty much the best healing. 15-12-2018 02:41:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: starting relic heals 6 at the start of the fight, you can get Reaper, which is an attack that heals you and scales with strength. 15-12-2018 02:42:22 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...Yeah. Deals damage most aggressively, flushes weak cards plus has a ton of strong ones, and heals the best. 15-12-2018 02:42:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: (deal 4 damage to all enemies, heal for how much unblocked damage you do) 15-12-2018 02:42:50 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Can Defect scale into a stupid amount of frost shielding with focus or something? 15-12-2018 02:43:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, and stupid amounts of damage with electric orbs and electrodynamics. 15-12-2018 02:44:26 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You'll have to stream a defect run for me sometime. 15-12-2018 02:44:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah :P 15-12-2018 02:45:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I did win with my first ever Defect run~ 15-12-2018 02:45:25 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Ohhh. After how many Ironclad runs/wins? 15-12-2018 02:45:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 0 wins, two runs 15-12-2018 02:46:07 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Oh. 15-12-2018 02:46:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you saw the first two acts of my first ironclad run :P 15-12-2018 02:46:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: *win 15-12-2018 02:46:58 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Now I'm doubly sad that I missed it. ._. 15-12-2018 02:47:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: srry, should have recorded it then. 15-12-2018 02:58:19 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: "Ugh, this sound effect will be annoying to cut out cleanly. The music is so different on either side, I'll have to try and preserve some of the effect to bridge them... Meh, may as well see what happens when I cut out a big chunk at random." "Oh. First cut, and it sounds perfect already. Nevermind then." 15-12-2018 02:59:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, I know that feeling. 15-12-2018 02:59:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Trying something once, and finding that it actually works. 15-12-2018 03:00:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Whatever my dump stat is, it's not Luck. 15-12-2018 03:01:07 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I seem to have pretty good luck as well. I suppose most people born in first world countries do. 15-12-2018 03:01:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That... is probably true. 15-12-2018 03:03:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Well, north carolina isn't great as far as first world countries go, but there's far worse and I'm free to move to better places. 15-12-2018 03:27:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. 15-12-2018 03:28:02 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: mmH? 15-12-2018 03:28:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Foxhole updated, and it makes me want to play that game a little more. 15-12-2018 03:28:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Apparantly it now have five-man crew main battle tanks, which sounds fun. 15-12-2018 03:31:22 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I actually had fun with Foxhole. I spent like an hour hitting tank shells with a hammer, chatting with the other tank hitters, then started rushing enemy bases with four halftracks (we had six people...), with the enemies always dying or running away immediately upon being encountered. I think there were only two or three of them. 15-12-2018 03:31:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: was that the beta, or do you own it? 15-12-2018 03:31:58 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I never figured out how to use most of the equipment that was thrown at me. Nobody I asked knew, either. 15-12-2018 03:32:11 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I don't even know. 15-12-2018 03:32:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heh 15-12-2018 03:32:30 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Running with Rifles is better, unless you want to chat with people while doing idle actions. 15-12-2018 03:32:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: wish my mic worked, I guess. Would be more fun if I could talk while being an industrial worker. :P 15-12-2018 03:33:22 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I'm pretty sure I typed, actually. 15-12-2018 03:33:56 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It probably got in the way of hitting a tank with a hammer. Small loss. 15-12-2018 03:34:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: RWR seems kinda boring for me. 15-12-2018 03:35:08 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...And you're interested in Foxhole? 15-12-2018 03:35:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I had fun with some free demo of it way back, but ehhh 15-12-2018 03:35:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah, RWR doesn't have hitting things with a hammer! :P 15-12-2018 03:35:46 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Easily solved with modding. 15-12-2018 03:35:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I like the idea of a big war with all or mostly players driving it. RWR is tiny and seems to be mostly AI. 15-12-2018 03:36:08 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Well, if you can make/get a hammer voxel model. Still, pretty easy. 15-12-2018 03:36:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Like, I wish that I played Planetside 1 while it still was a thing. 15-12-2018 03:37:27 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: RwR has PvP, but there tends to not be so many people, and most servers (all that have players...) keep the AI. From what I recall with Foxhole, most "wars" are more little skirmishesbecause there's less than ten people per server, unless you're part of one of the major groups. 15-12-2018 03:37:35 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Planetside 2 is a thing? 15-12-2018 03:37:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah? 15-12-2018 03:37:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Has been for years 15-12-2018 03:37:52 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Does it not count? 15-12-2018 03:38:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Well, it's nice, but it's a little bit closer to just being battlefield on a super awesome scale 15-12-2018 03:38:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and slightly annoying monetization model 15-12-2018 03:38:42 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: True. 15-12-2018 03:39:26 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It's also not slightly annoying, it's VERY annoying. The premium upgrades, especially for vehicles, can be just insane. And take many many many hours of grinding to buy free. 15-12-2018 03:39:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: PS1 involved some amount of having to drive logistics vehilces around. I wanna do that. :P 15-12-2018 03:40:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Or at least, I want to be the one ambushing a logi vehicle to cripple an enemy base, or the one killing the ambushers. 15-12-2018 03:40:24 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: PS2 has APCs, which are extremely important. But, yeah, not logistics rigs. 15-12-2018 03:40:36 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Have you tried Arma? 15-12-2018 03:40:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Nope. 15-12-2018 03:41:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Arma seems to be mostly a walking simulator where you shoot at things. It's a good simulator but doesn't have *systems* to it. 15-12-2018 03:42:39 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I haven't played much online, but Arma 2 had an offline base capture mode where logistics vehicles driven by NPCs were a core gameplay mechanic, and you could set up ambushes for them. You could also manually board your own team's logistics vehicles to ensure they got somewhere safely, I believe. I imagine there's online groups that play those modes more competitively, though I'unno if the same mode exists in 3. Or even has 15-12-2018 03:43:28 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Umm. Did you miss the bit where I spent an hour in Foxhole clicking on a world object? 15-12-2018 03:43:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, that's systems 15-12-2018 03:44:12 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: And then did nothing for the rest of the play session except ride in a halftrack, which was following another halftrack? 15-12-2018 03:44:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: so far as I know, arma isn't much of a... strategy game, I guess? 15-12-2018 03:44:28 < * syv!syvarris@fmjkbr-247-06-32-59.mycingular.net blinks 15-12-2018 03:44:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I dunno, it feels better if I know that what I'm riding was built, not spawned. 15-12-2018 03:44:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe that's what Alleg offers. 15-12-2018 03:45:40 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Arma can be somewhat strategic, if you're playing a map that allows for that, but you'd have to play with a large group, against a large group, to get the full effect. If you did, it would be *extremely* strategic, but you'd also always be told what to do. 15-12-2018 03:46:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I feel like the ideal multiplayer shooter is one where it's not super complicated or tedious to be a footsoldier, but nothing ever comes from nothing. 15-12-2018 03:46:08 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Foxhole, from my experience and reading, was basically the same thing, with added grinding. 15-12-2018 03:46:58 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can make a clone with a rifle and run towards the enemy, but that rifle costed someone or something metal, and that body costed meat. 15-12-2018 03:46:59 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You could play RwR MvW without using armories. But then you'd have infinite ammo, which I guess isn't quite right. 15-12-2018 03:47:22 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Hmm. Every play Star Wars: Battlefront 2? 15-12-2018 03:47:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: A little. 15-12-2018 03:48:25 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: That was a game where every single death costed a soldier, so running forward and dying had a real loss. Though your equipment was still mostly free, and there's obviously no multiplayer even if you could emulate it or something. 15-12-2018 03:48:50 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...maybe it comes partially from an irrational desire to play a game where respawning requires a radio connection to a cloning device, and that cloning device to be connected to a supply of biomass. 15-12-2018 03:50:04 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: The Wasteland type mods for Arma might also work... those do have infinite respawn, I believe, but most all equipment must be scavenged. Yes, stuff appears magically in the world, but it has to be gotten, so it's better than warping into your inv, I'd think. 15-12-2018 03:50:24 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: But yeah, you're going past the limits of my game knowledge. 15-12-2018 03:51:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "A game where you're techologically immortal, which means if your tech fails you die for real." :P 15-12-2018 03:51:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: which doesn't even really have anything to do with multiplayer but ahhh 15-12-2018 03:51:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I might be drifting a little bit in explaining what I want. 15-12-2018 03:52:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: planetside appeals to me partially because it's sci-fi, so that sort of thing can exist. 15-12-2018 03:53:00 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...Yeah, I think you're asking for Alleg. 15-12-2018 03:53:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Maybe. 15-12-2018 03:53:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: But that's all spaaaaace ships boring! 15-12-2018 03:53:35 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Everything has a cost, it's highly strategic, every life and ship has value, there's a whole economy, with resources and ambushes... 15-12-2018 03:54:13 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah, but it failed. Because it was too complex and probably a bunch of stupid reasons that Dev will complain about later. 15-12-2018 03:54:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah. 15-12-2018 03:54:51 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: So it's unlikely you'll find another game with similar everything-costs mechanics, because tnere was one... and it failed. Even if you do, it'll prolly be dead. 15-12-2018 03:55:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...I also prefer games where you're in a spaceship to games where you are a spaceship, if that makes sense. 15-12-2018 03:55:11 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Alleg at least has a playerbase. 15-12-2018 03:55:36 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You mean ones where you can exit the thing? 15-12-2018 03:56:06 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Maybe you'll like the game that isn't Star Citizen, which Dev can probably talk your ear off about. 15-12-2018 03:56:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That and move around inside. Or at the least the ship that you are has different parts which can fail due to damage or wear. 15-12-2018 03:56:42 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Basically Eve:Online, but you can also get out and shoot people. I think. 15-12-2018 03:57:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I guess the paint is that even if the game is about ships fighting each other, "a ship" shouldn't be the smallest working piece. 15-12-2018 03:57:36 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Have you tried Alleg? 15-12-2018 03:57:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: No. 15-12-2018 03:57:48 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Whaaa? 15-12-2018 03:57:53 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Both me and MJ have. 15-12-2018 03:58:10 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You should try A leg. Alleg. Dev's waifu. 15-12-2018 03:58:42 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I'll even try it with you, if you give me sufficient prior warning. 15-12-2018 03:59:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: okay 15-12-2018 04:00:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I didn't try it before because it wouldn't run on my computer for those mysterious software reasons. 15-12-2018 04:00:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but I can certainly afford to try now 15-12-2018 04:00:35 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Aaah, so that's how you defeated the Dev nagging. Being physically incapable of complying. I should try that@ 15-12-2018 04:00:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Indeed. 15-12-2018 04:02:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. Yup. 15-12-2018 04:02:53 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The things that I want from "big" videogames is a long list of things that may or may not be possible or remotely fun for people who aren't me. 15-12-2018 04:03:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Like a game about ground tactics like XCOM, except orbital mechanics are super important. 15-12-2018 04:04:08 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: DF might get there within four decades. 15-12-2018 04:04:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: For making sure that you have intel, or for getting to the planet in the first place, or for bypassing fights by dropping bombs on their heads. 15-12-2018 04:06:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I guess what I want from a game of large scale isn't just something where there's you, a bunch of things like you, and a bunch of space. But something where there's things smaller than you, and things so much bigger than you can you could never really hope to meaningfully interfere with them. 15-12-2018 04:07:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, alleg downloads fast :V 15-12-2018 04:08:03 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You probably want to wait for Dev to be around to teach you how to play. 15-12-2018 04:08:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah. 15-12-2018 04:08:32 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It's not impenetrable, but it's certainly more of a cliff than most games. 15-12-2018 04:09:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Guess I also like the feeling that you, the player character, is also made up of multiple moving parts. 15-12-2018 04:10:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Like a rocket in KSP or something, you're made of parts which have different resource requirements and ways to pass stuff around. And if something breaks you'll feel it but the rest will keep going. 15-12-2018 04:12:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That's why one of the games I would make if I could make games would be a multiplayer cell-building game. 15-12-2018 04:12:55 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...I want more games that are basically just Dark Souls with different/more enemies. 15-12-2018 04:13:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You make an organism out of parts, give it instructions, and let it float around with the rest of the ecosystem. 15-12-2018 04:13:30 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: As a random thought, you might like Receiver. 15-12-2018 04:13:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I DO like Receiver, you mean. :P 15-12-2018 04:13:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ahh! yeah! 15-12-2018 04:14:22 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: There's a mod for it that adds a shotgun, a thompson, and I think a mosin? 15-12-2018 04:14:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: all the enemies are made of parts, and when you shoot them in different places, different stuff breaks. 15-12-2018 04:14:46 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah, I know. I probably know damn near everything about the game except the maps. 15-12-2018 04:15:00 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: haven't played it. 15-12-2018 04:15:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Shoot a turret in the battery, everything stops. Shoot it in the camera, and it keeps turning but can't shoot you because it can't see you. Shhot it in the motor and it stops turning but can shoot you if you walk in front of it. 15-12-2018 04:16:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And the player character has kind of similar systems, with the gun. 15-12-2018 04:17:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The gun is an object with moving parts and different states, and the magazines are seperate objects, and the cartridges are seperate objects too. 15-12-2018 04:17:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's a good game, wish there was more to it. 15-12-2018 04:19:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeaaaaah. Wish I could make games, so that I could build these stupid and unwieldy systems that nobody wants to deal with. 15-12-2018 04:20:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It's an attainable goal, but hey roleplaying games are way easier. >.> 15-12-2018 04:21:40 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: If I could make games, I'd make stuff with weird alien mechanics that aren't done by anything else. Zero-g tunnel rat PvP game where all the players drive tanks, and fly by firing the cannons. Tanks would be highly customizable. 15-12-2018 04:22:41 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yeah. I guess the desire is to build something that's different from anything else that exists, right? 15-12-2018 04:22:59 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Pausable RTS where all your soldiers use custom AI logic written by the player, in addition to having their own skills, DF-level detailed wounds, psychology, and loadouts constructed by the player down to the bullet. 15-12-2018 04:23:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: If you try to make another dark souls, what you'll have at the end is a slightly worse dark soul. If you make a zero gravity tank dueling game, you'll have the only zero gravity tank dueling game in the world. 15-12-2018 04:24:11 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Visual Novel-style dating sim where the goal is to murder everyone while making sure nobody falls in love with the protagonist, nor hates the, because either results in the player being discovered. 15-12-2018 04:24:39 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I had another but I forgot what it was. 15-12-2018 04:26:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You know, I have very little idea how video game AI works, but I figure it should be done better :P 15-12-2018 04:26:19 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has quit [Remote host closed the connection] 15-12-2018 04:26:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: rip 15-12-2018 04:27:25 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has joined #einsteinianroulette 15-12-2018 04:27:36 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has quit [Remote host closed the connection] 15-12-2018 04:29:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I kinda want to see AI that exhibits signs of having goals and emotions and plans, but I dunno how hard that would really be. 15-12-2018 04:29:10 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has joined #einsteinianroulette 15-12-2018 04:29:17 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: STOP CRASHING. 15-12-2018 04:29:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heh 15-12-2018 04:31:21 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It's not *that* hard, but having it be visible and meaningful is problematic, and most players simply don't care, so devs don't waste their time with it. 15-12-2018 04:31:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: But to me, how awesome would it be to play an FPS with human enemies, where each person has various levels of cowardance and goals which you can gauge and... I dunno, act like humans and not killing machines? 15-12-2018 04:31:52 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Also, having them not be stupid frequently is very difficult. 15-12-2018 04:32:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Even the "best" AI in games like FEAR don't act like humans, they act like killing machines that can talk to each other. 15-12-2018 04:32:23 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Yeah, SWAT 4 is awesome. I'd love to play that with this group, actually. 15-12-2018 04:33:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I figure that emotions would be a good way to communicate with the player, right? You might not be able to tell that someone is planning to murder their allies and take the loot for themselves, but you probably should be able to tell when they're utterly pissed at you. 15-12-2018 04:35:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And it's a problem if the AI is really good at the goal of "killing the player" and the player can't really tell, but wouldn't it be easier to tell what the AI is up to if they're NOT constantly gunning to gun you down and nothing else? 15-12-2018 04:36:13 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: It would likely feel very random, or very contrived, depending on how much AI varied in their reactions to players. It's an FPS, yeah? The player's a guy who runs around and shoot things? If you keep the AI reasonably similar, there will only be a few different reactions to them by sane people, and those reactions will be relatively predictabkle. 15-12-2018 04:36:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Flanking an teamwork can be put down to good luck, but what about backing out of a fight to chase their REAL objective? 15-12-2018 04:36:44 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...And if the AI is retreating and leaving, the player will simply never notice. 15-12-2018 04:37:02 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Behavior is only relevant to the player if it's behavior which leads to death. 15-12-2018 04:37:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Hmm. I don't mean that interaction to be limited to shooting. Stealth games are good for this sort of thing. 15-12-2018 04:38:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And I'll be happy if I can notice behavior that's actually not relevant to me, because it proves that the world doesn't revolve around me. 15-12-2018 04:39:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Treat the AI like people and treat the player like just another AI, and the player will feel like a person as well, right? 15-12-2018 04:40:32 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: ...Again, SWAT 4 is probably about as close as you're gonna get to that in a polished FPS. Maybe the spiritual successor that's being worked on will do better, if it isn't complete junk. 15-12-2018 04:41:27 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Everything is relevant to the player in that, because it's a game about SWAT and you're not done until everyone is either dead, or handcuffed, but all AI have their own behaviors and priorities. 15-12-2018 04:42:42 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: You might get stuff like ARMA, where there will often be AI running around doing things that are sorta relevant, but not to you directly, and the game world mechanically treats you as just another soldier in almost every way... but then, walking sim. 15-12-2018 04:45:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Why aren't there more "games that aren't about you" out there? :P 15-12-2018 04:46:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I hunger to play a game where one life I just die randomly due to things outside my control! :V 15-12-2018 04:47:15 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Why? Because humans are geared to think of themselves as the center of things. Most animals are, 'least the ones capable of thought. 15-12-2018 04:47:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...perhaps it would be for the best in a game where that's possible if you could then replay that in spectator made, so that you can figure out what the heck happened. 15-12-2018 04:49:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I was told to storm this building, while I was in there someone messed up communication, so the allied bomber overhead blew the whole place to smithereens. 15-12-2018 04:49:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: End result is that at some point I just die. 15-12-2018 05:00:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: uhhh, guess a theme that I like is that random shit happens sometimes and you just have to deal with it. Anyway wanna watch some jarmungund?~ 15-12-2018 05:01:45 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Ehhhh. 15-12-2018 05:01:57 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: I'm already up super late... 15-12-2018 05:02:18 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: No. 15-12-2018 05:02:24 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: Maybe tomorrow? 15-12-2018 05:02:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: midnight is only regular late, silly~ 15-12-2018 05:02:28 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: k 15-12-2018 05:02:39 < syv!syvarris@fmjkbr-247-06-32-59.mycingular.net: sry 15-12-2018 05:02:48 -!- syv!syvarris@fmjkbr-247-06-32-59.mycingular.net has quit [Quit: Definitely a psyv.] 15-12-2018 05:02:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no prob 15-12-2018 08:14:31 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Hmm. 15-12-2018 08:19:06 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: SYV is the one to get you to dl alleg? 15-12-2018 08:19:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: guess so 15-12-2018 08:19:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no harm in DLing it 15-12-2018 08:20:03 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Well, it's free, so there are players now. 15-12-2018 08:21:37 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Also, there is free stuff. The basic ships your team has are free. You don't actually buy stuff as a player. The commander has all the money, and only special-purpose ships cost money. 15-12-2018 08:22:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah, it doesn't seem very interesting to me in that aspect. 15-12-2018 08:22:19 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Tech's expensive, but all the players need to be specifially concerned with is defending the expensive base constructors and keeping the economy running. 15-12-2018 08:22:38 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Well, it's probably better that way, because it means you're on the same level as the best player in the world who has been playing it since 2001. 15-12-2018 08:22:46 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: No advantage or disadvantage. 15-12-2018 08:23:10 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: that sounds unlikely 15-12-2018 08:23:29 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: ..That's exactly how it works. There are no account-level unlocks or upgrades of any kind. 15-12-2018 08:23:38 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Everything you have is what your team has managed to earn this game. 15-12-2018 08:24:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: something for something doesn't have anything to do with account level upgrades 15-12-2018 08:24:26 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Ahh. 15-12-2018 08:24:58 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: well, you do get stuff for bringing in money, and the economy is hugely important. It's just that when you're flying, you aren't the ones pushing the buttons, so to speak. 15-12-2018 08:25:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hell, account level upgrades are just MORE things that you get for free, without paying in resources. 15-12-2018 08:25:31 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: You aren't winning a game with basic tech, that's for certain. 15-12-2018 08:25:45 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And it's a little silly to say that I have no advantage or disadvantage against a high-level player 15-12-2018 08:26:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: they'll win for sure, because they're good at the game and I'm not 15-12-2018 08:26:15 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: There is no mechanical differences. But yeah. 15-12-2018 08:26:28 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: I do know vets who you could take in a dogfight, though. 15-12-2018 08:26:41 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: after you've had ten minutes to learn the controls. 15-12-2018 08:27:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: and if the rest of their team is also skilled, it won't take long into the game for me to be at a tech disadvantage, too. 15-12-2018 08:28:31 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Generally, yeah. 15-12-2018 08:28:42 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: That's why you try to level out the number of new players between the teams, though. 15-12-2018 08:29:03 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: So the other team will have a similar raw new player to yourself. 15-12-2018 08:34:50 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Also, ER, one of the most important resources is 'players'. So everything costs something, even if it's free. You can be caught out of position, and that means you're not where you should be. 15-12-2018 08:35:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: no, you get a player for free when a player logs on 15-12-2018 08:36:13 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Sorta. 15-12-2018 08:36:20 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: That's easier to understand when you're flyign around, though. 15-12-2018 08:36:44 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you're talking about oppertunity cost, of course 15-12-2018 08:37:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but that doesn't change the fact that objects appear in the game world magically because someone logged on 15-12-2018 08:37:35 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Well.. not bases, miners, or constructors. 15-12-2018 08:37:46 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: but yes. 15-12-2018 08:39:56 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: So how's Wizard Kingdom? 15-12-2018 08:42:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: uhhhh not updating much 15-12-2018 08:43:17 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Good to see you have a witch that must eat the world. Should be satisfying. 15-12-2018 08:44:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: witches witching witchishly 15-12-2018 08:44:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: witches are cool 15-12-2018 08:48:57 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Can you pvp in WK? 15-12-2018 08:49:38 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: apparently there aren't any mechanics for actually dying, so it might become awkward 15-12-2018 08:51:29 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: ahh. 15-12-2018 09:00:05 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Yeah. It might be akward if an undying character is your rage-laser. 15-12-2018 09:12:48 < Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu: Still, hanging around PW will probably result in one of you eating the other. 15-12-2018 09:37:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://youtu.be/dSvvlu5zTDQ 15-12-2018 10:55:04 -!- Devastator!chatzilla@2001:569:facb:qxot:ltys:lxl:xxrx:tkuu has quit [Read error: Connection reset by peer] 15-12-2018 11:03:10 -!- Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net has joined #einsteinianroulette 15-12-2018 12:10:52 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: “I-I am no necromancer,” she begins, before Fenna cuts her off. 15-12-2018 12:10:53 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: “You don’t need to be. He’s…look, just reconnect his skull to his body, would you?” 15-12-2018 12:53:43 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 258 seconds] 15-12-2018 12:54:30 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 15-12-2018 13:43:02 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: PW doing a god game. 15-12-2018 13:43:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ayy 15-12-2018 13:43:52 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: Looks like the good slots have been filled. 15-12-2018 13:43:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: damn I picked that up late 15-12-2018 13:44:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: eh, wanted to be a demigod anyway 15-12-2018 13:47:30 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: Got orders from him in birdgame. 15-12-2018 13:47:33 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: he's wussing out. 15-12-2018 13:47:35 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: ;-p 15-12-2018 13:48:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Universe: under new management 15-12-2018 13:51:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: guess there's room to jump in as a minor 15-12-2018 13:51:56 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: but I'd still rather start at the bottom and sceme my way to ruling the universe. ;P 15-12-2018 13:52:23 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: I don't know if you can change rank. 15-12-2018 13:52:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you can 15-12-2018 13:52:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: the rules that PW posted earlier made it clearer, but you can accoring to these rules as well 15-12-2018 13:53:24 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "The one who wagers the smallest loses, and they can be kicked out and replaced by the winner, demoted a level, or even killed if they're a demi-god vs a major god." 15-12-2018 13:54:05 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So if you're a demi and challenge a minor, if you win you can kick them down to being a demi and take their spot in the pantheon. 15-12-2018 13:54:35 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: ahh, I see. 15-12-2018 15:14:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well, fuckery occured. 15-12-2018 17:54:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I expressed desire to fight the big abomination so it seems that all the gods have decided to buff me and get me to destroy the thing. 15-12-2018 19:35:36 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Ping timeout: 240 seconds] 15-12-2018 21:05:55 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 15-12-2018 21:46:40 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: heya 15-12-2018 21:46:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hey 15-12-2018 21:49:23 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: Looks like people are giving you power because you are the only one to manifest so far. 15-12-2018 21:49:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yup~ 15-12-2018 21:50:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm sure that they can trust me with a blood spear of pure destruction. 15-12-2018 21:55:28 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: You could even send PW sneaky orders and take over one of the minor god slots. 15-12-2018 21:56:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Think challenges need to be *made* publicly, so there's only so much stealth there. 15-12-2018 21:56:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: unless someone drops 15-12-2018 21:57:10 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: Yeah. 15-12-2018 21:57:22 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: although maybe you could sneakily kill him, and hope you move up naturally. 15-12-2018 21:57:36 < Devastator!chatzilla@xubh-4j0qr7bh5vlm9tx9jv6gzd9mv.ipv9.telus.net: (don't challenge, just fight to drop him a rank.)