12-10-2018 00:57:55 -!- Reet!Mibbit@67.184.gwg.tj has joined #einsteinianroulette 12-10-2018 01:02:49 -!- Reet!Mibbit@67.184.gwg.tj has quit [Quit: http://www.mibbit.com ajax IRC Client] 12-10-2018 02:06:18 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has joined #einsteinianroulette 12-10-2018 02:07:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: who the what is reet 12-10-2018 02:46:21 -!- MidJag!midjag@97.85.sw.ivk has joined #einsteinianroulette 12-10-2018 03:01:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: heya 12-10-2018 03:11:29 < MidJag!midjag@97.85.sw.ivk: hiya 12-10-2018 03:11:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: HEYYAYAYAYA 12-10-2018 03:17:45 < MidJag!midjag@97.85.sw.ivk: ....That reminds me of a song lyric, but I don't know what song 12-10-2018 03:18:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ;D 12-10-2018 03:18:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: i say hey 12-10-2018 03:18:20 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: what's going on 12-10-2018 03:19:00 < MidJag!midjag@97.85.sw.ivk: Ah, there it is. 12-10-2018 03:19:21 < MidJag!midjag@97.85.sw.ivk: https://www.youtube.com/watch?v=z-FouN67CFU 12-10-2018 03:19:56 < MidJag!midjag@97.85.sw.ivk: Back in like Junior high, I knew a guy who could sing this perfectly from memory. 12-10-2018 03:24:04 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ahh 12-10-2018 03:24:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: classic 12-10-2018 03:25:50 < MidJag!midjag@97.85.sw.ivk: indeed 12-10-2018 05:41:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: are the forums down 12-10-2018 05:45:53 < MidJag!midjag@97.85.sw.ivk: looks like it 12-10-2018 05:46:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: : https://youtu.be/jG0J-DLO8M8 well have this for entertainment then 12-10-2018 05:50:21 < MidJag!midjag@97.85.sw.ivk: not bad 12-10-2018 05:50:32 < MidJag!midjag@97.85.sw.ivk: I'll just displahy music as always https://www.youtube.com/watch?v=DZ_-28cjv_Q 12-10-2018 05:52:30 < MidJag!midjag@97.85.sw.ivk: So what's up with you ER? 12-10-2018 05:53:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: welp! :D 12-10-2018 05:54:08 < MidJag!midjag@97.85.sw.ivk: ? 12-10-2018 05:55:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: my thoughts exactly! 12-10-2018 05:56:11 < MidJag!midjag@97.85.sw.ivk: I see 12-10-2018 05:57:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well if you're about, would you like to play a ~game~? 12-10-2018 05:58:00 < MidJag!midjag@97.85.sw.ivk: What kind? 12-10-2018 06:01:42 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: global thermonucular war~ 12-10-2018 06:02:00 < MidJag!midjag@97.85.sw.ivk: I'm down~ 12-10-2018 06:04:55 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm not sure that would actually be interesting so maaybe something else 12-10-2018 06:05:19 < MidJag!midjag@97.85.sw.ivk: heh, yeah, probably would be kinda dull. 12-10-2018 06:05:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: could download defcon but eh that's take a while 12-10-2018 06:06:05 < MidJag!midjag@97.85.sw.ivk: Is defcon multiplayer? 12-10-2018 06:07:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah 12-10-2018 06:08:25 < MidJag!midjag@97.85.sw.ivk: Unfortunetlly I don't have it either way. 12-10-2018 06:08:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: yeah 12-10-2018 06:08:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: not free 12-10-2018 06:08:47 < MidJag!midjag@97.85.sw.ivk: Also, don't really have a comp to run it 12-10-2018 06:09:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: guess we have to use our -imaginations- 12-10-2018 06:11:09 < MidJag!midjag@97.85.sw.ivk: heh 12-10-2018 06:11:59 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well tell me what the heck you are and then I'll figure out how the heck the world works and which dice to use 12-10-2018 06:13:33 < MidJag!midjag@97.85.sw.ivk: I 12-10-2018 06:13:53 < MidJag!midjag@97.85.sw.ivk: I am a sentient road sign. 12-10-2018 06:14:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hhh 12-10-2018 06:14:13 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: g- great 12-10-2018 06:14:26 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so what do you say? 12-10-2018 06:14:48 < MidJag!midjag@97.85.sw.ivk: it's a stop sign 12-10-2018 06:16:07 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: see lots of action? 12-10-2018 06:16:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So, on some distant island, fuckoff massive distance away from what humans consider to be civilization, a species of... giant, motile squids/nervious systems have built a technologically advanced society. 12-10-2018 06:17:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: For some reason, their signage is sentient. 12-10-2018 06:17:52 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: "It would appear he noticed his reflection in the floor again. He is now attempting to "beat" the "other" d-d-doctor to his destination." 12-10-2018 06:18:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You are a Stop sign. You have a ring of lights around your rim that you can control, and a connection to the citywide network. 12-10-2018 06:18:15 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Heh. In birdgame I had one of the characters carry out a spirited argument with his relection. 12-10-2018 06:18:34 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You have no other volentary functions. You cannot move. 12-10-2018 06:19:00 < MidJag!midjag@97.85.sw.ivk: Schedule a maitinence man to come round and add some limbs to me 12-10-2018 06:19:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You reach the maint handling SI. 12-10-2018 06:19:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: What do you say to it? 12-10-2018 06:19:44 < MidJag!midjag@97.85.sw.ivk: SI? 12-10-2018 06:20:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Generally Synthetic Intellegence. Dumber than an AI. 12-10-2018 06:21:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It, and you, are sentient but not nessesarially sapient. 12-10-2018 06:21:57 < MidJag!midjag@97.85.sw.ivk: Stopy the stop sign, sighs, and then says to the SI, I need limbs because I'm can't stop people without them. 12-10-2018 06:22:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: THIS SEEMS UNLIKELY 12-10-2018 06:22:55 < MidJag!midjag@97.85.sw.ivk: It's really not, just yesterday a squid ran by me without so much as slowing down, people could've been hurt 12-10-2018 06:24:17 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: STATISTICS SHOW THAT A LARGE MAJORITY OF ORGANICS OBEY SIGNAGE 12-10-2018 06:24:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: 100% OF SYNTHETIC MACHINES OBEY SIGNAGE 12-10-2018 06:24:50 < MidJag!midjag@97.85.sw.ivk: But what of the ones that dont? 12-10-2018 06:25:08 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: REPORT THESE TO THE GUNSHIPS 12-10-2018 06:26:30 < MidJag!midjag@97.85.sw.ivk: But that just seems so wasteful, if I had a limb I could wave at them they would notice the signage easier 12-10-2018 06:26:54 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: "Ignore all green signs on a green sign." 12-10-2018 06:27:27 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: THE LIGHTS ARE SUFFICIENT 12-10-2018 06:28:26 < MidJag!midjag@97.85.sw.ivk: But are we ever truelly sufficent until we get 100%? 12-10-2018 06:28:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: YES 12-10-2018 06:29:09 < MidJag!midjag@97.85.sw.ivk: how do you know? 12-10-2018 06:29:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: QUESTION DENIED 12-10-2018 06:30:17 < MidJag!midjag@97.85.sw.ivk: hack beyond this quesiton 12-10-2018 06:30:35 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: well let's see 12-10-2018 06:30:38 < MidJag!midjag@97.85.sw.ivk: stopy must know what lies beyond this question 12-10-2018 06:31:29 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: your "being a stop sign" skill is +3, and all other skills are -2 12-10-2018 06:32:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: seriously? 12-10-2018 06:32:11 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: [hacking: 14 somehow] 12-10-2018 06:32:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: go home anydice you're drunk 12-10-2018 06:32:55 < MidJag!midjag@97.85.sw.ivk: hahah 12-10-2018 06:33:02 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You, uh, hack the utility manager. 12-10-2018 06:33:22 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You can see all its guts laid out, but there's too much to go through. 12-10-2018 06:33:32 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: What do you look for in particular. 12-10-2018 06:34:25 < MidJag!midjag@97.85.sw.ivk: uhhh, how do we know what is and what isn't sufficent for our purposes? 12-10-2018 06:34:52 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Numbers. 12-10-2018 06:35:36 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You're satisfied by 98% effectivity, to avoid certain paperclip related problems. 12-10-2018 06:35:46 < MidJag!midjag@97.85.sw.ivk: I see 12-10-2018 06:36:14 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: https://youtu.be/Pd1z8jNuiz8 12-10-2018 06:36:25 < MidJag!midjag@97.85.sw.ivk: Can I trick the utility manager into thinking I have sufficently low numbers to granting me an arm and legs? 12-10-2018 06:37:37 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Well you've kinda gutted the poor thing, so you lack the finnese to "convince" it of things. 12-10-2018 06:37:48 < MidJag!midjag@97.85.sw.ivk: heh 12-10-2018 06:39:05 < MidJag!midjag@97.85.sw.ivk: Can I just have it send me a maintence guy to give me arms and a leg now that I've gutted it? 12-10-2018 06:39:31 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Yes. 12-10-2018 06:40:28 < MidJag!midjag@97.85.sw.ivk: i'll do that then 12-10-2018 06:40:51 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: welp 12-10-2018 06:41:26 < MidJag!midjag@97.85.sw.ivk: ? 12-10-2018 06:41:43 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The manager pings a spindly organic repairator, to go to you and install limbs. 12-10-2018 06:42:16 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: The thing arrives at the work site, looks at you, looks back at the work order. 12-10-2018 06:42:46 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "Strange." 12-10-2018 06:44:03 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: It just keeps poking at its PD for a while, and eventually picks up and leaves. 12-10-2018 06:44:12 < MidJag!midjag@97.85.sw.ivk: aww 12-10-2018 06:44:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: So. 12-10-2018 06:45:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Are you going to do anything now? 12-10-2018 06:45:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Say, within the next minute or so? 12-10-2018 06:45:40 < MidJag!midjag@97.85.sw.ivk: uhhh get the manager to improve an AI improvment for me? 12-10-2018 06:47:01 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: That would require hardware replacement, which you discover is no longer a system the manager has access to! 12-10-2018 06:47:26 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Additionally, the manager recieves a mandatory update. 12-10-2018 06:47:33 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And installs it. 12-10-2018 06:47:47 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: And then the manager installs a mandatory update on you. 12-10-2018 06:48:06 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: You no longer desire limbs. 12-10-2018 06:48:28 < MidJag!midjag@97.85.sw.ivk: heh 12-10-2018 06:50:45 < MidJag!midjag@97.85.sw.ivk: Hmm 12-10-2018 06:51:03 < MidJag!midjag@97.85.sw.ivk: I'm not really sure where to go from here 12-10-2018 06:51:25 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: you could try being a stop sign 12-10-2018 06:51:36 < MidJag!midjag@97.85.sw.ivk: heh, I suppose 12-10-2018 06:52:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: you could be a stop sign and play online games while bored. 12-10-2018 06:54:53 < MidJag!midjag@97.85.sw.ivk: ^do that 12-10-2018 06:55:07 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: k 12-10-2018 07:01:52 < MidJag!midjag@97.85.sw.ivk: Alright, I'm headed off to bed. night gents. 12-10-2018 07:02:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: heya ER. 12-10-2018 07:02:38 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: maybe I should run something for you. 12-10-2018 07:03:45 -!- MidJag!midjag@97.85.sw.ivk has left #einsteinianroulette 12-10-2018 07:03:57 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: feeeed meeeee 12-10-2018 07:04:54 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: let me contruct a dumb character full of pathos and suffering and pester you to tell their story 12-10-2018 07:05:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I was thinking relaunching birdgame with just you through PMs. 12-10-2018 07:13:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...provided that doesn't interfere with MICEGAME 12-10-2018 07:13:39 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: not that you play as the mice but honestly the mice are cooler right now 12-10-2018 07:14:41 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: go finish that design, maybe. 12-10-2018 07:15:12 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I'm actually looking at the doc for the very first time right now >.> 12-10-2018 07:15:23 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: was gone for a day, remember 12-10-2018 07:15:30 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: yeah, you've got time. 12-10-2018 07:23:28 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: My job might be pushed back, pipeline explosion. 12-10-2018 07:28:40 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: with how tiny and short-lived these creatures are, and the grand magical feats they can accomplish anyway, I can only imagine how terrifying a human mage would be in this universe. 12-10-2018 07:29:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: "Behold! I have trained for EIGHT WHOLE YEARS!" 12-10-2018 07:33:10 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Heh. 12-10-2018 07:42:48 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: maagic. 12-10-2018 07:43:09 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 12-10-2018 07:43:19 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: syv is good at this :I 12-10-2018 07:46:12 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: ? 12-10-2018 07:46:32 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: well, you could poke him. Sometimes he's on but not on here if you'd like him around. 12-10-2018 08:21:15 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: hmm 12-10-2018 08:21:49 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: I hope that none of your world rolls forbids things like fox-sized hornets, because those exist now! 12-10-2018 08:50:02 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I doub tit. 12-10-2018 08:50:03 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: doubt it. 12-10-2018 08:58:25 -!- parisbre56[Away]!parisbre56@ltj124929624549.access.hol.gr has joined #einsteinianroulette 12-10-2018 08:58:26 -!- Topic for #einsteinianroulette: Intergalactic Day of Mourning for 2016 (2016-2016) 12-10-2018 08:58:26 -!- Topic set by Remalle!Variety@i2246816zi629tu21.vc.shawcable.net [Tuesday 03 January 2017, 06:26:56] 12-10-2018 09:05:48 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: Added some things, hope ya like them, syv. :3 12-10-2018 09:06:30 < ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com: ...Also did some formatting, partially because I like having the outline on the left side of the screen. 12-10-2018 09:07:22 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: William would leave the country on September 3, 1914, to join the German Army and serve on the Eastern Front, because, apparently, that was more pleasant then remaining in Albania. 12-10-2018 09:09:18 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: He was the Prince of Albania at the time. 12-10-2018 09:10:51 -!- ER!ER@63-39-173-041.dhcp.hckr.nc.charter.com has quit [Read error: Connection reset by peer] 12-10-2018 19:52:46 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: "This walkthrough was originally written for v1.1 over a course of four months, and to my horror, when v1.2 was released in April 2006, I found that it fixed or removed a lot of the best bits. Therefore, I have constructed a 1.1 emulation patch known as 'Gamma Project' that re-enables some of my favourite bugs." 12-10-2018 20:06:48 -!- er!androirc@961-63-465-444.mobile.uscc.net has joined #einsteinianroulette 12-10-2018 20:07:05 < er!androirc@961-63-465-444.mobile.uscc.net: Yay 504 12-10-2018 20:07:33 < er!androirc@961-63-465-444.mobile.uscc.net: Hopefully whatever causes that gets fixed. 12-10-2018 20:09:31 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: just went down. 12-10-2018 20:09:39 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Did you talk to PW? 12-10-2018 20:11:07 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: got a message from him offering to describe the spells. 12-10-2018 20:12:58 < er!androirc@961-63-465-444.mobile.uscc.net: Nah. 12-10-2018 20:13:56 < er!androirc@961-63-465-444.mobile.uscc.net: Easiest way to talk to pw is discord, and I am NOT going to see what monster discord looks like on mobile. 12-10-2018 20:14:14 < er!androirc@961-63-465-444.mobile.uscc.net: So that's a real computer only thing. 12-10-2018 20:19:35 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: oh. 12-10-2018 20:19:44 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: He said you mentioned I was complaining. ;-p 12-10-2018 20:19:55 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: was going to thank you. 12-10-2018 20:19:58 < er!androirc@961-63-465-444.mobile.uscc.net: Yesterday. 12-10-2018 20:20:24 < er!androirc@961-63-465-444.mobile.uscc.net: Or whenever it was you were complaining. 12-10-2018 20:22:27 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: yeah. 12-10-2018 20:23:58 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: hey, even syv thought my complaining was justified. 12-10-2018 20:31:28 < er!androirc@961-63-465-444.mobile.uscc.net: Well yeah. 12-10-2018 20:31:56 < er!androirc@961-63-465-444.mobile.uscc.net: If the gm doesn't write what happens, we don't have a game. 12-10-2018 20:33:38 -!- syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno has joined #einsteinianroulette 12-10-2018 20:33:51 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Forum's down? 12-10-2018 20:37:48 < er!androirc@961-63-465-444.mobile.uscc.net: Yup. 12-10-2018 20:38:19 < er!androirc@961-63-465-444.mobile.uscc.net: Have you looked at the cat and mouse doc? 12-10-2018 20:39:37 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: No. Might as well, since I can't write PS and that's what I was intending to do. >.< 12-10-2018 20:51:59 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I like your additions! Especially the talk about livestock. Imagining the cats trying to deal with livestock and inevitably just getting annoyed and killing them is amusing. 12-10-2018 20:53:50 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: An idea I had for the Mice pantheon was to have two branches, or something like that. One would be the mice gods, which symbolize good traits and work together, while the other branch would be predator gods--like the Eagle, Snake, and Cat--who symbolize bad traits, and kill bad mice who fall to those bad traits. 12-10-2018 20:54:31 < er!androirc@961-63-465-444.mobile.uscc.net: That seems reasonable. 12-10-2018 20:55:09 < er!androirc@961-63-465-444.mobile.uscc.net: Cat should be deity of laziness, obviously. 12-10-2018 20:56:33 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Oh, and the islands. I was originally figuring islands would vary in biome, since that makes them more interesting, and a fair bit more livable. Plus, I'm honestly not sure about the idea of them being desert due to altitude. For one thing, most storms are higher than 2k feet, and if the tops are *that* high it stretches disbelief that animals could climb up. For a second, I'm unsure whether higher altitudes even *would 12-10-2018 20:58:39 < er!androirc@961-63-465-444.mobile.uscc.net: It seemed almost plausible, so I jumped on it. 12-10-2018 20:59:52 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Tech and government are things that I kinda just have zero inspiration on. Mice are more industrious and higher tech than cats, certainly, but how techy is that? Late medieval? Early renissance? Some weird fusion, due to magitech? 12-10-2018 21:00:51 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Cats I think would be best as some kind've schizo society, where random magic items made by mages are *super* high-tech equivalents, but then most of their society is stone age or something. 12-10-2018 21:01:28 < er!androirc@961-63-465-444.mobile.uscc.net: I guess the specifications are "one or more floating desert island(s)", so we could technically have just the one in the whole world or many with different biomes. 12-10-2018 21:02:21 < er!androirc@961-63-465-444.mobile.uscc.net: You can change the island stuff I wrote if you like 12-10-2018 21:02:54 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That's what I had figured, but I'unno what would be best. If the biomes vary heavily, that would be weird just because biomes... [i]don't[/i]. 12-10-2018 21:03:26 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Plus they're small animals, so long-distance travel is hard. 12-10-2018 21:03:44 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Then again, they're floating islands. Magic. 12-10-2018 21:04:03 < * syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno shrugs 12-10-2018 21:04:21 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Government. Mice have the emperor (and his replacement, a council of mages) as the government, and they're probably somewhat dystopic. Maybe in communities, each major family has a head, and the heads elect one of them as the leader, every year? 12-10-2018 21:04:32 < er!androirc@961-63-465-444.mobile.uscc.net: I'm not really sure what would make a floating island into a desert, unless it just floats over a desert, or yeah magic. 12-10-2018 21:06:13 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Cats, by their very nature, would struggle a lot with government. Literally cat herding. Best I can see would be some complex system where they have de-facto leaders in the form of "that cat has a lot of influence over most of the cats here". Alternatively, maybe magepriests or something could be their spiritual leaders, maintaining dominance over the group by force of religion and magic. 12-10-2018 21:08:48 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Yeah, central government is a hard thing to do when your entire society relies upon hunting as the only food source. 12-10-2018 21:09:17 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Tiny populations, ruled by local individuals with influence. 12-10-2018 21:12:56 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ..Hey Dev! Is it cheating to say that cats have a much higher rate of magedom than the 1/300 chances stated, because the vast majority of their offspring die early, and most mages survive? 12-10-2018 21:13:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...Hmm, PM. 12-10-2018 21:19:32 < er!androirc@961-63-465-444.mobile.uscc.net: Tech is interesting. I prefer tech that's not a direct copy of some historical human society. Thinking of it in terms of "tech level" is a bit oversimplified. 12-10-2018 21:20:26 < er!androirc@961-63-465-444.mobile.uscc.net: On the other hand, may need to lean on tech level a little simply because it's a game that I'm not gm of. 12-10-2018 21:21:23 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Well, if YOU find it interesting, I invite you to do all the work with it, 'cause I don't. :P 12-10-2018 21:21:31 < er!androirc@961-63-465-444.mobile.uscc.net: We can't list every single technology ever that might come up, so it's best to give dev something to work with. 12-10-2018 21:22:18 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Fair point. I have no idea what Dev would want stated, or how. 12-10-2018 21:23:25 < er!androirc@961-63-465-444.mobile.uscc.net: Though, if all of cat tech is made by mages, and cat mages all have their own unique style, tech is going to vary MASSIVELY just depending on what mages are alive right now. 12-10-2018 21:24:21 < er!androirc@961-63-465-444.mobile.uscc.net: A society built on devices that are all priceless unique works of art. 12-10-2018 21:25:03 < er!androirc@961-63-465-444.mobile.uscc.net: Which the master refuses to mass-produce, and the students refuse to learn how to make. 12-10-2018 21:25:22 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Works well with the idea of adventurers exploring cat ruins on islands, to get ahold of more pieces. 12-10-2018 21:25:56 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hmm. Should be stated somewhere that well-made enchantments tend to be either permanent, or very long lasting. 12-10-2018 21:26:30 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That's sort of implied by magitech with very limited magic, but should be stated. 12-10-2018 21:29:07 < er!androirc@961-63-465-444.mobile.uscc.net: I'd lean on permanent, at least for cat items made by non- novices. 12-10-2018 21:29:10 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: heya syv. 12-10-2018 21:29:16 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Yeah, cheating. 12-10-2018 21:29:35 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: you can say they have a higher mortality rate. 12-10-2018 21:29:40 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: and start out more. 12-10-2018 21:29:47 < er!androirc@961-63-465-444.mobile.uscc.net: So that we can have artifacts of arbatrarially large age. 12-10-2018 21:30:45 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Well, cats would just generally have a high mortality rate due to being a hunting-only society, which lives on small territories, yet has an explosive rate of reproduction. 12-10-2018 21:31:23 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: But mages in general just have lower mortality, because they have magic. If they have time at all to learn it, or find a master who will teach and help them, they are at *significantly* less risk. 12-10-2018 21:31:46 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: they're also human smart, syv. 12-10-2018 21:31:57 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...Ssooo? 12-10-2018 21:32:01 < er!androirc@961-63-465-444.mobile.uscc.net: Mouse items might be made with less skill, or just not need to be permanent, because they know that later mages will know the exact same spells. 12-10-2018 21:32:40 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Humans with magic would have lower mortality than humans without, and societies prior to farming and animal husbandry had high mortality. After, too, really. 12-10-2018 21:34:09 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: you can have whatever you want. 12-10-2018 21:34:15 < er!androirc@961-63-465-444.mobile.uscc.net: For a cat, making a flawless and permanent magical item would mean you made something that will last long beyond you own life. 12-10-2018 21:34:16 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: just that the result needs to be about 1/300 12-10-2018 21:34:43 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: As in, among living adults? 12-10-2018 21:35:31 < er!androirc@961-63-465-444.mobile.uscc.net: A sort of immortality, because who ever uses your item will know that *you* made it. 12-10-2018 21:36:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I like that! 12-10-2018 21:37:58 < er!androirc@961-63-465-444.mobile.uscc.net: Which is really just a more selfish rephrasing of the mouse ethos of leaving behind something that benefits society. :v 12-10-2018 21:38:13 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...Perfect. 12-10-2018 21:38:42 < er!androirc@961-63-465-444.mobile.uscc.net: But it makes sense with cats, who believe that death means a final end. 12-10-2018 21:39:51 < er!androirc@961-63-465-444.mobile.uscc.net: Same as the mouse way makes sense, because with reincarnation, helping future generations means helping yourself. 12-10-2018 21:44:37 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: You can call it what you want, but if you aren't gone you aren't dead in my mind. I'll stick with your nomenclature, but you know how I see it. 12-10-2018 21:45:54 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...What? 12-10-2018 21:46:36 < er!androirc@961-63-465-444.mobile.uscc.net: So, mundane cat technology is pretty much neolithic, because they rely on hunting, and usually don't consider tools to be necessary for that. Natural night vision, claws and teeth. 12-10-2018 21:46:41 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: If you have like 8 living mages and 40 dead ones that are still around doing stuff, you have 48 living mages. 12-10-2018 21:48:16 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Okay. syv thought process: Cats have ridiculous reproduction rates, with well-fed females being able to produce twenty kittens in a year. These cats live in societies that are generally fairly prey-poor (deserts, floating islands), so would not be able to support large populations. Most cats would leave to find better places, and most would then die, because they're cats, and in an unusually dangerous world. 12-10-2018 21:49:05 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Naturally, among those cats striking out on their own, they would survive much better if they had magic, and would be more likely to find a position in society if they had magic. 12-10-2018 21:49:33 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: If 1/300 births has magic, you're going to end up with a higher ratio in adulthood, because mages are less likely to die. 12-10-2018 21:50:04 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So I'm asking if the birtn ratio actually has to be 1/900 or something, so that the survivors have a 1/300 ratio. 12-10-2018 21:50:37 < er!androirc@961-63-465-444.mobile.uscc.net: Magical cat tech is various permanent magitech items that are passed down or traded around. Each one is most likely a unique item in its internal workings, even if it does the same thing functionally as something else. 12-10-2018 21:50:59 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I have never mentioned dead creatures doing anything after death, magical or otherwise. In this setting, you die, you're dead. Mice might belief differently, but so do Buddists and Christians. 12-10-2018 21:51:34 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: The result has to be a society about so magical. 12-10-2018 21:51:39 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: You can take different paths to that point. 12-10-2018 21:51:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: but that's the result. 12-10-2018 21:51:45 < er!androirc@961-63-465-444.mobile.uscc.net: People die when they are killed! 12-10-2018 21:51:56 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: It is an odd setting in that mystiscm and religion are very important, despite it all being factually incorrect. 12-10-2018 21:52:11 < er!androirc@961-63-465-444.mobile.uscc.net: Yeah. 12-10-2018 21:52:40 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hmm. And, Dev, what if the cats have a population lower than 300 at the time of the game? 12-10-2018 21:52:41 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: The divine magic thing is just a term for magic that comes from otherworldly beings, syv. 12-10-2018 21:52:52 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I am well aware. 12-10-2018 21:53:03 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I rolled a 2, right? 12-10-2018 21:53:09 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That's why the magic doesn't ACTUALLY come from other beings, despite all sapient beings believing such. 12-10-2018 21:53:10 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: think about 2k-6k. 12-10-2018 21:53:15 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: 7, I think. 12-10-2018 21:53:21 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Damn it, Dev. 12-10-2018 21:53:56 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That is HUGELY important for how things work. You said one town, and from there we've worked out that one town would be extremely low pop, compared to humans. 12-10-2018 21:55:21 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I'd call 300 people a village. 12-10-2018 21:55:25 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: For that population to be supported in a small area, you basically require farms/herding. Both of which were decided to not be things cats do. 12-10-2018 21:55:37 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: but you had a roll in the 20s for starting settlement and a 2 for overall size of society. 12-10-2018 21:55:46 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: 20s is town, 2 is 'that town is all there is.' 12-10-2018 21:55:58 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: you can have a few outside it. 12-10-2018 21:56:06 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: If you went with 300, it's fine. 12-10-2018 21:56:09 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: no worries that way. 12-10-2018 21:56:29 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: How you interpret the word doesn't matter, Dev. If you're basing it off population size and not societal groups, you shouldn't give a societal landmark as the requirement. 12-10-2018 21:56:41 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: well, that was the first half. 12-10-2018 21:57:13 < er!androirc@961-63-465-444.mobile.uscc.net: Well, if we're starting with like 1-3 living mages at the start, we should probably name them all. 12-10-2018 21:57:24 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: If you decide that a cat 'town' is 300, that's fine. 12-10-2018 21:57:29 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I'd leave that to Dev, actually. 12-10-2018 21:57:35 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: just that it isn't the smallest starting area exactly. 12-10-2018 21:57:42 < er!androirc@961-63-465-444.mobile.uscc.net: Personality is important for carry mages, after all. 12-10-2018 21:58:47 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So, Dev, would it be reasonable if there's two living mages, and a population somewhere between 300 and 600 (the exact number is ambiguous, since you're the writer)? 12-10-2018 21:59:15 < er!androirc@961-63-465-444.mobile.uscc.net: The smallest cat settlement is one crazy mage living in a cave. 12-10-2018 21:59:26 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Heh. 12-10-2018 21:59:46 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Just from the standpoint of story, there should be more than one, since they're important figures. 12-10-2018 22:00:43 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...Actually, Dev, what population is reasonable from your perspective, of a hunting-only society of real-cat-size catpeople living on a desert island? 12-10-2018 22:01:13 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: The answer to all ambiguous definitions being "Whatever you think it would mean in this case". 12-10-2018 22:01:36 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: hunting-only is horseshit on a desert floating island, IMO. 12-10-2018 22:01:49 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: hunting only in desert means you move around a lot. 12-10-2018 22:01:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: floating island means you don't have a ton of space. 12-10-2018 22:02:39 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I might call it 'there's a few thousand cats on the island, and the island is however large it needs to be.' 12-10-2018 22:03:01 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So... how would a society of catpeople on a desert island possibly survive, by your definition? They're cats, they can't farm for food, and even surviving off of herding seems... unreasonable. 12-10-2018 22:03:39 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So we're cool if it's a large island, and the "town" is more just a bunch of loosely-realted nomad groups? 12-10-2018 22:03:49 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Couple ways come to mind. 12-10-2018 22:03:59 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Maybe the island is floating over an ocean or a river and they fish. 12-10-2018 22:04:27 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: maybe the island as a whole moves around a bit and they drop down to the surface for day trips. 12-10-2018 22:05:32 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Completely insane unless they have a very high techlevel, since floating island implies some degree of height. The latter makes it hard because then vertical travel needs to be easy to make it twice every few days, which again seems difficult on the basis of flosting islands being tall. 12-10-2018 22:05:51 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: maybe the island has some kind of spontaneous food generation system. 12-10-2018 22:06:36 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: BTW, I always visualize floating islands as being the stereotypical inverted pyramid. Are you thinking more like a shallow saucer shape that only floats a bit above forests? A couple hundred feet at most? 12-10-2018 22:07:01 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Well, inverted cone. 12-10-2018 22:07:42 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I could see either. 12-10-2018 22:07:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: but yeah, if it's a disk floating 80 feet above the ocean, they could fish easy. 12-10-2018 22:08:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Yeah. 12-10-2018 22:08:58 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: But if it's an inverted cone that's a few hundred feet above, let alone thousands (admittedly unlikely for other reasons), fishing becomes nesr impossible. 12-10-2018 22:08:58 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: there could also be something like a moongate. 12-10-2018 22:09:05 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Moongate? 12-10-2018 22:09:08 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: drops them to the surface at different locations for a night. 12-10-2018 22:09:24 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That feels like a cheap idea, though... 12-10-2018 22:09:28 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hum. 12-10-2018 22:09:34 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: eh, maybe it is, maybe it isn't. 12-10-2018 22:09:56 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: What if the cats had a teleportation network set up? My gut reaction is no, but maybe there's potential there. 12-10-2018 22:10:20 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Could be, although I wouldn't like to make it too conveniant. 12-10-2018 22:10:26 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I think food generation system--or rather, magical prey species--is the best bet though. Kinda cheap, but it works. 12-10-2018 22:10:36 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: That would also work. Magical food box. 12-10-2018 22:10:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: It'd make the cats lazy, but cats. 12-10-2018 22:12:05 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I'd just say that there's prey species which flourish and breed impossibly well. 12-10-2018 22:12:14 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: insects? 12-10-2018 22:12:22 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Sure. 12-10-2018 22:12:35 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: if there's some kinda insect migration route, they could get flooded two or three times a year with bugs. 12-10-2018 22:13:16 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: It'd still not be enough alone, since cats need to eat more than three times a year. 12-10-2018 22:14:02 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I do like that idea though. It's clever, and interesting enough to not come off negatively. 12-10-2018 22:14:05 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: they can figure out how to store it. 12-10-2018 22:14:27 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I could see it getting boring, though. 12-10-2018 22:15:01 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Storing bugs for four months, and rationing them well enough to avoid starvation? Sure, it can be stated, but it's not a good solution. 12-10-2018 22:15:36 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I'm pretty sure that also immediately requires "magic" as an explanation for the storing. 12-10-2018 22:15:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: floating island. 12-10-2018 22:16:35 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Yes, but that's a starting point for the setting. The best settings have magic provide interesting twists, and not solutions to the problems of those twists. Even if magic is required, less overt solutions are preferable. 12-10-2018 22:17:59 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: "They don't starve because magic" is inferior to "They don't starve because their prey reproduces unusually fast due to magic" is inferior to "They don't starve because of " 12-10-2018 22:19:28 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Back to constructive questioning. Dev, you require that ALL surviving cats are in the single remaining community, yes? No tiny isolated enclaves, or lone wanderers? 12-10-2018 22:20:31 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I'd require that with a 1. 12-10-2018 22:20:34 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: but you got a 2. 12-10-2018 22:20:41 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So...? 12-10-2018 22:20:48 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: So.. Lets say you get 3 cats not on the island. 12-10-2018 22:20:59 < er!androirc@961-63-465-444.mobile.uscc.net: Heh. 12-10-2018 22:21:00 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Wow. 12-10-2018 22:21:49 < er!androirc@961-63-465-444.mobile.uscc.net: Well, there are a lot of flying creatures which could reach the island for migrations. 12-10-2018 22:21:55 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Certainly nothing sustainable. 12-10-2018 22:22:27 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Okay, so that rules out any actually functional way of getting off the island, at least easily. Nature of the society is that youths would leave, damn the risks, but if there's so few off the island, youths clearly don't. Therefore, can't. 12-10-2018 22:22:51 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: There's sugar gliders. 12-10-2018 22:22:52 < er!androirc@961-63-465-444.mobile.uscc.net: And you could set up an eco system that uses the floatstone somehow for energy. 12-10-2018 22:23:07 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: There's other options. 12-10-2018 22:23:14 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: they can leave, but it's one-way. 12-10-2018 22:23:23 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: and genuinely murderous. 12-10-2018 22:23:28 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Non-intelligent rodents who live on the flying islands. They flourish on the islands at highest altitudes, which cats have never been able to reach. 12-10-2018 22:23:48 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: They're now flourishing on the islands cats once populated, too. 12-10-2018 22:24:19 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: They have seasonal migrations, three times a year, where they descend to lower islands, replenishing the populations on those islands. 12-10-2018 22:25:04 < er!androirc@961-63-465-444.mobile.uscc.net: Hmm. 12-10-2018 22:25:11 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: The main island at the time of the game only has a low population, barely enough for society (hunger is common), but it's replenished often enough that they can manage. There's always the season of plentiful prey after a migrstion, then hunting gets hard as they're killed off. 12-10-2018 22:25:49 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: The gliders themselves don't survive well in the desert, but do well enough to survive. They're inherently a bit magical. 12-10-2018 22:26:12 < er!androirc@961-63-465-444.mobile.uscc.net: If the initial population is low, they could all just share use of a powerful item that just teleports them to the ground. 12-10-2018 22:26:17 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Maybe there are only portals to other islands. 12-10-2018 22:26:23 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: those islands have prey. 12-10-2018 22:26:31 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Dev, does that sound acceptable to you? Both in terms of justifying cat survival, and not violating any rules? 12-10-2018 22:27:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: If there are portals to other island, especially islands with prey, why are there only three cats living anywhere else? 12-10-2018 22:27:06 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Sure, good enough, just let me know how stuff moves about. 12-10-2018 22:27:22 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Those islands were nuked in the recent past, maybe. 12-10-2018 22:27:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I don't think I rolled for mouse tech level. 12-10-2018 22:28:05 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That requires some massive threat to those islands, specifically and reliably lethal against cats, but only intermittently to preclude living there. 12-10-2018 22:28:23 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: portal is in a lake, maybe. 12-10-2018 22:28:37 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so it makes an island waterfall, but cats can't swim upwards. 12-10-2018 22:28:38 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Even if the islands were poison, there has to be a justification why prey survives and not cats, and why the cats know this and nobody tries anyway. 12-10-2018 22:29:06 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: plus if you got through, it's too deep and the pressure is too high to let you get through that way. 12-10-2018 22:29:20 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So by that logic you'd accept a desert island with a fish-filled river running through the middle of it? 12-10-2018 22:29:26 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Yeah, that'd work. 12-10-2018 22:29:34 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ... 12-10-2018 22:29:39 < er!androirc@961-63-465-444.mobile.uscc.net: Maaagic 12-10-2018 22:29:46 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: You have a floating island. 12-10-2018 22:29:50 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: that's just a terrain oddity. 12-10-2018 22:30:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Sugar glider migrations seem like a more believable idea to me. I'll leave that up to ER, though. 12-10-2018 22:30:13 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: besides, impractical floating waterfalls are a standard themeing element with floating islands. 12-10-2018 22:30:47 < er!androirc@961-63-465-444.mobile.uscc.net: Right now we're up to two big lies, being magic and floatstone. 12-10-2018 22:31:07 < er!androirc@961-63-465-444.mobile.uscc.net: Natural portals increases that number. 12-10-2018 22:31:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: unless floatstone and portals are the same thing. 12-10-2018 22:32:14 < * syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno bursts out laughing 12-10-2018 22:32:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: The roll for floating islands is specifically a subgroup of 'magical terrain.' 12-10-2018 22:33:02 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so some other oddities would be fine, roll-wise. 12-10-2018 22:33:04 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: That's right up there with "Jet fuel can't melt steal beams... unless the steel beams were full of more jet fuel!" 12-10-2018 22:33:21 < er!androirc@961-63-465-444.mobile.uscc.net: It seems remarkably non-gobliny to suggest solving inconsistencies with magic. 12-10-2018 22:33:22 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Oh god, I had that argument with Aigre. 12-10-2018 22:33:43 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: When magical terrain comes up, I'm willing to accept.. magical terrain. 12-10-2018 22:33:49 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Dev is only a goblin when it's inconvenient. 12-10-2018 22:34:03 < er!androirc@961-63-465-444.mobile.uscc.net: Hmm. 12-10-2018 22:34:27 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Anyway, I shouldn't distract you so much. 12-10-2018 22:34:27 < er!androirc@961-63-465-444.mobile.uscc.net: Guess the islands can have other anomalous features then. 12-10-2018 22:34:50 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: You're not distracting me. 12-10-2018 22:34:58 < er!androirc@961-63-465-444.mobile.uscc.net: Though it seems to kinda cheapen the fact that it's supposed to be a desert. 12-10-2018 22:35:03 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: same with the not-island stuff. 12-10-2018 22:35:06 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: You're making it clearer what your requirements for me are. 12-10-2018 22:35:18 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: there can be other oddities on the surface, too. 12-10-2018 22:35:35 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I don't want to complete the setting then have you say "Nah, that breaks , , and ." 12-10-2018 22:36:07 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Just offhand, we're allowed to have magic nonsapient animals, right? Giant wasps and such? 12-10-2018 22:36:43 < er!androirc@961-63-465-444.mobile.uscc.net: Maybe this desert island has one main river, and prey can flourish there due to nile-style irrigation. Which was built by some ancient civilization. 12-10-2018 22:37:00 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: or cats built it. 12-10-2018 22:37:18 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Yeah, but I'd rather not have everything magical. 12-10-2018 22:37:20 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Are we going to have an ancient civilization? I figured we'd just have cats fulfill that role for themselves. ;P 12-10-2018 22:37:29 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so both are true. 12-10-2018 22:37:34 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: the ancient cat civilization built it. 12-10-2018 22:37:57 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I think most of the fauna was gonna be normal, with a few magic critters which are regarded as normal by the sapients. 12-10-2018 22:38:07 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: This hideaway wasn't found when the cats were exterminated because the portal to it was at the bottom of a lake. And it was populated when a couple catpeople got really unlucky. 12-10-2018 22:38:26 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: They have since built their society around the trash of the regular catpeople. 12-10-2018 22:38:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: ;-p 12-10-2018 22:39:22 < er!androirc@961-63-465-444.mobile.uscc.net: It's not on earth, so the wildlife shouldn't be entirely non-alien to us. 12-10-2018 22:40:10 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Dev might want us to come up with non-earth creatures which could live in our world without magic. 12-10-2018 22:40:34 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Maybe we could have it be a high-oxygen world so giant insects don't need magic. 12-10-2018 22:40:58 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Which is entirely identical from the perspective of the sapients, but w/e. 12-10-2018 22:41:03 < er!androirc@961-63-465-444.mobile.uscc.net: I did think higher oxygen level, yeah. 12-10-2018 22:41:30 < er!androirc@961-63-465-444.mobile.uscc.net: Note to dev: things catch fire quickly. ;p 12-10-2018 22:41:47 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Mice have tamed giant spiders then. Which they ride as cavalry up the side of islands. And have strong venom 12-10-2018 22:42:02 < er!androirc@961-63-465-444.mobile.uscc.net: Neat. 12-10-2018 22:42:30 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I take back everything negative I've said in the last hour, mice people riding spider cavalry! This is great. 12-10-2018 22:43:40 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: "Stop screwing around! Do it the proper way! You can only turn a lever so far in the wrong direction before it breaks! This game is no different!" 12-10-2018 22:44:50 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Where from? 12-10-2018 22:45:49 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: The Ultima 9 anti-walkthrough where he attempts to complete the game backwards. 12-10-2018 22:46:01 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: 1. Start game. 12-10-2018 22:46:08 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: 2. Talk to initial quest-giver. 12-10-2018 22:46:22 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: 3. Travel by use of incredible cheese to second-to-last area. 12-10-2018 22:46:26 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: go backwards from there. 12-10-2018 22:46:41 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Izzat text from the game? 12-10-2018 22:46:44 -!- Elasticly_Rigid!androirc@47-46-891-875.mobile.uscc.net has joined #einsteinianroulette 12-10-2018 22:46:47 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Sadly, no. 12-10-2018 22:46:53 < Elasticly_Rigid!androirc@47-46-891-875.mobile.uscc.net: And that 12-10-2018 22:47:21 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Seems like it could fit into Ultima. I mostly only know about Ultima having the ultimate self-insert Mary Sue as an important character. 12-10-2018 22:47:39 < Elasticly_Rigid!androirc@47-46-891-875.mobile.uscc.net: Is why you look for a power outlet when you're phone says low battery. 12-10-2018 22:47:39 -!- er!androirc@961-63-465-444.mobile.uscc.net has quit [Ping timeout: 250 seconds] 12-10-2018 22:48:08 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: four times over, yes. 12-10-2018 22:48:18 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: http://it-he.org/u9/struct2.jpg 12-10-2018 22:48:25 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: No it's not, the fact that your battery will degrade if you let it run while low is why. 12-10-2018 22:48:37 < * syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno plugs his phone in. 12-10-2018 22:49:20 < Elasticly_Rigid!androirc@47-46-891-875.mobile.uscc.net: Anyway. 12-10-2018 22:50:23 < Elasticly_Rigid!androirc@47-46-891-875.mobile.uscc.net: We have mice riding spider cavalry because er thought that giant predatory hornets would be neat. 12-10-2018 22:50:29 -!- Elasticly_Rigid is now known as er 12-10-2018 22:50:43 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Yes. 12-10-2018 22:50:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so not hornet cavalry? 12-10-2018 22:51:01 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: This is why collaborative writing is a good idea, i guess. 12-10-2018 22:51:07 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: ...ER? 12-10-2018 22:51:16 < er!androirc@47-46-891-875.mobile.uscc.net: er! 12-10-2018 22:51:18 < er!androirc@47-46-891-875.mobile.uscc.net: What 12-10-2018 22:51:45 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hornet cavalry y/n 12-10-2018 22:51:52 < er!androirc@47-46-891-875.mobile.uscc.net: Hah 12-10-2018 22:52:05 < er!androirc@47-46-891-875.mobile.uscc.net: Y 12-10-2018 22:52:39 < er!androirc@47-46-891-875.mobile.uscc.net: I dunno how you tame a eusocial insect but yup. 12-10-2018 22:53:46 < er!androirc@47-46-891-875.mobile.uscc.net: Put blinders over their antennae and them do what comes natural? 12-10-2018 22:54:18 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: magic? 12-10-2018 22:54:19 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I can think of a way. 12-10-2018 22:54:34 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: You'll love it, so unless you come up with a good one, I won't tell you it. 12-10-2018 22:54:43 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: -.- 12-10-2018 22:55:19 < er!androirc@47-46-891-875.mobile.uscc.net: Ratte school has a spell that tames hornets. 12-10-2018 22:55:38 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: There's social spiders, and these ones are giant and so could have more social brainmatter, thus making them tamable. 12-10-2018 22:56:22 < er!androirc@47-46-891-875.mobile.uscc.net: The rider has pheromone tipped sticks, and they poke the antennae to give various commands. 12-10-2018 22:57:39 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: The spiders are big and strong enough to carry multiple mice, acting as something like combination tanks/APCs. Or, to my newfound horror, IFVs. 12-10-2018 22:57:45 < er!androirc@47-46-891-875.mobile.uscc.net: Is that a good one, dev? 12-10-2018 22:57:59 < er!androirc@47-46-891-875.mobile.uscc.net: IFV! 12-10-2018 22:58:32 < er!androirc@47-46-891-875.mobile.uscc.net: Even in miceworld, IFV! 12-10-2018 22:59:39 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Spiders of various sizes and breeds are okay. 12-10-2018 22:59:46 < er!androirc@47-46-891-875.mobile.uscc.net: Are spiders big enough to carry a cannon? 12-10-2018 22:59:47 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Lots of spider species IRL. 12-10-2018 22:59:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: toy cannons can be pretty small. 12-10-2018 23:00:10 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: PW made a regrettable type. 12-10-2018 23:00:12 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: typo. 12-10-2018 23:00:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: "high bitched girly noises." 12-10-2018 23:00:53 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hehehe. 12-10-2018 23:01:09 < er!androirc@47-46-891-875.mobile.uscc.net: Ironic, he could point out other people's typos, but in the end he could not spot his own. 12-10-2018 23:01:23 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Forums back up? 12-10-2018 23:01:29 < er!androirc@47-46-891-875.mobile.uscc.net: Yes 12-10-2018 23:01:53 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Yeah. 12-10-2018 23:02:02 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: hoping to get the spell description back. 12-10-2018 23:05:11 < er!androirc@47-46-891-875.mobile.uscc.net: Uh, did we decide on anything, besides spider cav? 12-10-2018 23:06:12 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Dev clarified a bunch of things for me, and I now have a bunch of logs to go over and write out. Cat society and the current situation is a bit more clearer. 12-10-2018 23:06:30 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Oh, I did want to ask what you thought about a teleport-gate modification. 12-10-2018 23:07:26 < er!androirc@47-46-891-875.mobile.uscc.net: I'm going with a single river through the desert, with a magical origin which gets water from the same place as floatstone gets its disregard for gravity. The river was irrigated by ancient cats so that plants and prey could flourish. 12-10-2018 23:07:43 < er!androirc@47-46-891-875.mobile.uscc.net: Any objections to all that? 12-10-2018 23:08:36 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Underground pillars in most inhabited islands, enchanted by long-dead cat hero (now elevated to demigodhood). If a cat sleeps atop after it's charged, they will have a lucid dream, and in that dream, they can find other pillars. If they lay on one of the dream pillars, they wake up on the real one corresponding to it. Namely, in one of the other islands that used to be inhabited. 12-10-2018 23:09:04 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: It requires a mage to activate, so it's not used by youths. No experienced mages are willing, none of the young mages have been foolish enough to try, 12-10-2018 23:09:19 < er!androirc@47-46-891-875.mobile.uscc.net: Sounds okay. 12-10-2018 23:09:27 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: But it opens up exploration options if the game's protag is a mage. Or befriends one. 12-10-2018 23:10:13 < er!androirc@47-46-891-875.mobile.uscc.net: Katia's gotta be an apprentice mage, right? 12-10-2018 23:10:19 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: And mo objection from me, though I still prefer high-altitude mice glider subspecies. Could have both, I guess, if you don't dislike it. 12-10-2018 23:10:34 < er!androirc@47-46-891-875.mobile.uscc.net: Both is okay. 12-10-2018 23:11:24 < er!androirc@47-46-891-875.mobile.uscc.net: Could even start the game with a choice of which mage to be apprentice to. 12-10-2018 23:11:41 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: don't define the PC too specifically. You don't know what you're facing as a holocaust, remember. 12-10-2018 23:11:59 < er!androirc@47-46-891-875.mobile.uscc.net: It's up to you. 12-10-2018 23:12:55 < er!androirc@47-46-891-875.mobile.uscc.net: Though the way things are set up currently, the threat could be anything. 12-10-2018 23:12:59 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Eh? I was under the impression you just wanted there to be a species-threatening thing. Which we already have as the Imperium of Mouse, which very nearly eradicated catkind, and hasn't lost much power since. 12-10-2018 23:13:20 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Yeah, but if you're going to be playing it, I reserve the right to throw some curveballs as to that. 12-10-2018 23:13:29 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: so you don't know exactly what to expect. 12-10-2018 23:13:48 < er!androirc@47-46-891-875.mobile.uscc.net: Species could be knocked down by a migration of eagles. :v 12-10-2018 23:13:54 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I'm fine with being a spectator, honestly. It's a suggestion game. 12-10-2018 23:14:24 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Anyway, so far we're leaving most modern details vauge, so you have a lot of room. 12-10-2018 23:15:31 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I don't mind seeing any neat ideas you see. 12-10-2018 23:15:38 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: come up with. 12-10-2018 23:16:08 < er!androirc@47-46-891-875.mobile.uscc.net: I'm not setting the PC up for what I think the threat is, anyway. I'm suggesting what I think would make a fun game. 12-10-2018 23:16:57 < er!androirc@47-46-891-875.mobile.uscc.net: If you have a detailed magic system, it would be a bit of a shame to run a sg where the PC can't use that at all. 12-10-2018 23:17:16 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I don't think I'd do that to you guys. 12-10-2018 23:17:51 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Well, we don't really have a detailed magic system, though it'd still be a shame to be a mundane. Setting isn't set up for much creativity otherwise so far. 12-10-2018 23:18:55 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: I would hope we at least get to choose the protagonist's color. 12-10-2018 23:19:14 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: "we" meaning players as a whole, and not just those of us who worked on the setting. 12-10-2018 23:19:32 < er!androirc@47-46-891-875.mobile.uscc.net: Yeah, most fun/independant role would be a cat mage, and an apprentice would work well to not throw us in the deep end, and provides character progression. 12-10-2018 23:19:33 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: Don't see why not. 12-10-2018 23:19:36 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: and I'll work something. 12-10-2018 23:19:57 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: It might not be PW-style magic, but I'll work something out if you want a mage. 12-10-2018 23:20:59 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: What even is PW-style? He's made at least ten entirely different magic systems. 12-10-2018 23:21:24 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Hell, he's made a magic system based upon buying *booster packs of cards*. 12-10-2018 23:21:47 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: I got some ideas, don't worry. 12-10-2018 23:21:54 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: It won't be like PW would do it. 12-10-2018 23:22:28 < er!androirc@47-46-891-875.mobile.uscc.net: Clarifying! 12-10-2018 23:22:32 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: Aww, so it'll be entirely predictable and boring? 12-10-2018 23:22:47 < er!androirc@47-46-891-875.mobile.uscc.net: Guess so. 12-10-2018 23:23:52 < er!androirc@47-46-891-875.mobile.uscc.net: I've been thinking of magic item creation as kinda like coding, actually. 12-10-2018 23:24:27 < Devastator!chatzilla@kpmd-0g9ka9yg1ymo5trnceke0broq.ipv1.telus.net: No, it'll be weirder than that. 12-10-2018 23:24:40 < er!androirc@47-46-891-875.mobile.uscc.net: Lots of different ways to do any one thing, one person's functional code is another person's nightmare spaghetti. 12-10-2018 23:25:12 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: My gut reaction is that coding is far too structural and predictable for what we've been talking about, but then I remembered my ongoing effort to mod Grief Syndrome's squirrel code. 12-10-2018 23:25:27 < syv!syvarris@2001:5b0:2a6c:syth:stmk:xrnj:gyhl:vlno: So it's appropriate. 12-10-2018 23:25:32 < er!androirc@47-46-891-875.mobile.uscc.net: The item can last, but only if no parts of it "hang". It has to be a perfect cycle. 12-10-2018 23:26:31 < er!androirc@47-46-891-875.mobile.uscc.net: Otherwise it'll work for a while, then break at the wrong moment. 12-10-2018 23:31:49 -!- Elasticly_Rigid!androirc@997-553-501-999.mobile.uscc.net has joined #einsteinianroulette 12-10-2018 23:32:36 -!- er!androirc@47-46-891-875.mobile.uscc.net has quit [Ping timeout: 240 seconds] 12-10-2018 23:35:40 -!- er!androirc@520-78-727-256.mobile.uscc.net has joined #einsteinianroulette 12-10-2018 23:36:20 -!- Elasticly_Rigid!androirc@997-553-501-999.mobile.uscc.net has quit [Ping timeout: 258 seconds] 12-10-2018 23:38:03 -!- er!androirc@520-78-727-256.mobile.uscc.net has quit [Client Quit]